Can I defeat Strahd von Zarovich by stuffing him in a bag of holding and tearing it?











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My Adventurers League group is playing though Curse of Strahd and we will be fighting Strahd next session. I'm playing as a diviner with the Lucky feat, the spell Tasha's Hideous Laughter (which will be referred to as THL), and a bag of holding.



Now my plan is to give most of the party scrolls of THL so we can all cast that spell. Statistically, with several people casting that spell, and me basically giving him disadvantage, he will probably fail his save against the spell which will incapacitate him. Then one of the other PCs will stab him with a wooden stake. Next turn we put him in the bag of holding. Then all we need to do is infiltrate his castle and find his resting place, or stab the bag of holding (with mage hand or a ten foot pole) and banish him to the astral plane.



Could this work?










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    ♦ Reminder: comments are for helping improve the post, not for discussing the subject nor for posting small or incomplete answers. Please only use answer posts to submit answers on the site, and reserve comments for their intended administrative purpose. Prior comments containing discussion and answers have been removed.
    – SevenSidedDie
    2 days ago








  • 1




    Comments are definitely not for correcting errors in the question's reasoning. That's the job for answers. Questions also shouldn't be edited to remove parts that have been answered. I've restored the parts of the question improperly removed based on answers improperly left as comments, to allow answers to continue their correct role.
    – SevenSidedDie
    2 days ago












  • Why did you edit the "staking" part out of the question? It was a valid question, and worth asking. (I'm also asking because half of my answer was directed towards that part of the plan).
    – Gandalfmeansme
    2 days ago












  • Because I misread the information on vampires, the question was partly intended to find a way to defeat strad outside his lair.
    – Josiah Riggan
    2 days ago






  • 2




    As a general instruction, please don't update or remove parts of questions in response to getting answers about those parts, even if those parts are based on misreadings. Those are still part of the original problem, and questions should not be “moving targets”.
    – SevenSidedDie
    2 days ago















up vote
20
down vote

favorite
2












My Adventurers League group is playing though Curse of Strahd and we will be fighting Strahd next session. I'm playing as a diviner with the Lucky feat, the spell Tasha's Hideous Laughter (which will be referred to as THL), and a bag of holding.



Now my plan is to give most of the party scrolls of THL so we can all cast that spell. Statistically, with several people casting that spell, and me basically giving him disadvantage, he will probably fail his save against the spell which will incapacitate him. Then one of the other PCs will stab him with a wooden stake. Next turn we put him in the bag of holding. Then all we need to do is infiltrate his castle and find his resting place, or stab the bag of holding (with mage hand or a ten foot pole) and banish him to the astral plane.



Could this work?










share|improve this question




















  • 4




    ♦ Reminder: comments are for helping improve the post, not for discussing the subject nor for posting small or incomplete answers. Please only use answer posts to submit answers on the site, and reserve comments for their intended administrative purpose. Prior comments containing discussion and answers have been removed.
    – SevenSidedDie
    2 days ago








  • 1




    Comments are definitely not for correcting errors in the question's reasoning. That's the job for answers. Questions also shouldn't be edited to remove parts that have been answered. I've restored the parts of the question improperly removed based on answers improperly left as comments, to allow answers to continue their correct role.
    – SevenSidedDie
    2 days ago












  • Why did you edit the "staking" part out of the question? It was a valid question, and worth asking. (I'm also asking because half of my answer was directed towards that part of the plan).
    – Gandalfmeansme
    2 days ago












  • Because I misread the information on vampires, the question was partly intended to find a way to defeat strad outside his lair.
    – Josiah Riggan
    2 days ago






  • 2




    As a general instruction, please don't update or remove parts of questions in response to getting answers about those parts, even if those parts are based on misreadings. Those are still part of the original problem, and questions should not be “moving targets”.
    – SevenSidedDie
    2 days ago













up vote
20
down vote

favorite
2









up vote
20
down vote

favorite
2






2





My Adventurers League group is playing though Curse of Strahd and we will be fighting Strahd next session. I'm playing as a diviner with the Lucky feat, the spell Tasha's Hideous Laughter (which will be referred to as THL), and a bag of holding.



Now my plan is to give most of the party scrolls of THL so we can all cast that spell. Statistically, with several people casting that spell, and me basically giving him disadvantage, he will probably fail his save against the spell which will incapacitate him. Then one of the other PCs will stab him with a wooden stake. Next turn we put him in the bag of holding. Then all we need to do is infiltrate his castle and find his resting place, or stab the bag of holding (with mage hand or a ten foot pole) and banish him to the astral plane.



Could this work?










share|improve this question















My Adventurers League group is playing though Curse of Strahd and we will be fighting Strahd next session. I'm playing as a diviner with the Lucky feat, the spell Tasha's Hideous Laughter (which will be referred to as THL), and a bag of holding.



Now my plan is to give most of the party scrolls of THL so we can all cast that spell. Statistically, with several people casting that spell, and me basically giving him disadvantage, he will probably fail his save against the spell which will incapacitate him. Then one of the other PCs will stab him with a wooden stake. Next turn we put him in the bag of holding. Then all we need to do is infiltrate his castle and find his resting place, or stab the bag of holding (with mage hand or a ten foot pole) and banish him to the astral plane.



Could this work?







dnd-5e spells magic-items dnd-adventurers-league curse-of-strahd






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edited yesterday









SevenSidedDie

202k26642921




202k26642921










asked 2 days ago









Josiah Riggan

331110




331110








  • 4




    ♦ Reminder: comments are for helping improve the post, not for discussing the subject nor for posting small or incomplete answers. Please only use answer posts to submit answers on the site, and reserve comments for their intended administrative purpose. Prior comments containing discussion and answers have been removed.
    – SevenSidedDie
    2 days ago








  • 1




    Comments are definitely not for correcting errors in the question's reasoning. That's the job for answers. Questions also shouldn't be edited to remove parts that have been answered. I've restored the parts of the question improperly removed based on answers improperly left as comments, to allow answers to continue their correct role.
    – SevenSidedDie
    2 days ago












  • Why did you edit the "staking" part out of the question? It was a valid question, and worth asking. (I'm also asking because half of my answer was directed towards that part of the plan).
    – Gandalfmeansme
    2 days ago












  • Because I misread the information on vampires, the question was partly intended to find a way to defeat strad outside his lair.
    – Josiah Riggan
    2 days ago






  • 2




    As a general instruction, please don't update or remove parts of questions in response to getting answers about those parts, even if those parts are based on misreadings. Those are still part of the original problem, and questions should not be “moving targets”.
    – SevenSidedDie
    2 days ago














  • 4




    ♦ Reminder: comments are for helping improve the post, not for discussing the subject nor for posting small or incomplete answers. Please only use answer posts to submit answers on the site, and reserve comments for their intended administrative purpose. Prior comments containing discussion and answers have been removed.
    – SevenSidedDie
    2 days ago








  • 1




    Comments are definitely not for correcting errors in the question's reasoning. That's the job for answers. Questions also shouldn't be edited to remove parts that have been answered. I've restored the parts of the question improperly removed based on answers improperly left as comments, to allow answers to continue their correct role.
    – SevenSidedDie
    2 days ago












  • Why did you edit the "staking" part out of the question? It was a valid question, and worth asking. (I'm also asking because half of my answer was directed towards that part of the plan).
    – Gandalfmeansme
    2 days ago












  • Because I misread the information on vampires, the question was partly intended to find a way to defeat strad outside his lair.
    – Josiah Riggan
    2 days ago






  • 2




    As a general instruction, please don't update or remove parts of questions in response to getting answers about those parts, even if those parts are based on misreadings. Those are still part of the original problem, and questions should not be “moving targets”.
    – SevenSidedDie
    2 days ago








4




4




♦ Reminder: comments are for helping improve the post, not for discussing the subject nor for posting small or incomplete answers. Please only use answer posts to submit answers on the site, and reserve comments for their intended administrative purpose. Prior comments containing discussion and answers have been removed.
– SevenSidedDie
2 days ago






♦ Reminder: comments are for helping improve the post, not for discussing the subject nor for posting small or incomplete answers. Please only use answer posts to submit answers on the site, and reserve comments for their intended administrative purpose. Prior comments containing discussion and answers have been removed.
– SevenSidedDie
2 days ago






1




1




Comments are definitely not for correcting errors in the question's reasoning. That's the job for answers. Questions also shouldn't be edited to remove parts that have been answered. I've restored the parts of the question improperly removed based on answers improperly left as comments, to allow answers to continue their correct role.
– SevenSidedDie
2 days ago






Comments are definitely not for correcting errors in the question's reasoning. That's the job for answers. Questions also shouldn't be edited to remove parts that have been answered. I've restored the parts of the question improperly removed based on answers improperly left as comments, to allow answers to continue their correct role.
– SevenSidedDie
2 days ago














Why did you edit the "staking" part out of the question? It was a valid question, and worth asking. (I'm also asking because half of my answer was directed towards that part of the plan).
– Gandalfmeansme
2 days ago






Why did you edit the "staking" part out of the question? It was a valid question, and worth asking. (I'm also asking because half of my answer was directed towards that part of the plan).
– Gandalfmeansme
2 days ago














Because I misread the information on vampires, the question was partly intended to find a way to defeat strad outside his lair.
– Josiah Riggan
2 days ago




Because I misread the information on vampires, the question was partly intended to find a way to defeat strad outside his lair.
– Josiah Riggan
2 days ago




2




2




As a general instruction, please don't update or remove parts of questions in response to getting answers about those parts, even if those parts are based on misreadings. Those are still part of the original problem, and questions should not be “moving targets”.
– SevenSidedDie
2 days ago




As a general instruction, please don't update or remove parts of questions in response to getting answers about those parts, even if those parts are based on misreadings. Those are still part of the original problem, and questions should not be “moving targets”.
– SevenSidedDie
2 days ago










4 Answers
4






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up vote
36
down vote



accepted










I see a couple of problems with this plan:




  1. The size of a bag of holding. While the bag has internal volume sufficient to hold Strahd, getting him inside may prove impossible.


    This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep.




  2. Strahd, like most "boss monsters" has legendary resistances. 5 Castings of Tasha's Hideous Laughter is unlikely to be enough to incapacitate him, even with portent dice.


    Legendary Resistance (3/Day): If Strahd fails a saving throw, he can choose to succeed instead.




  3. The feat lucky isn't going to apply here, as it only affects attacks against you and your attacks, not saves against your spells.


    Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20 ... You can also spend one luck point when an attack roll is made against you.




  4. I wouldn't count on Strahd not having a way back from the Astral Plane. He's a powerful spellcaster, a vampire and has made many deals with the dark powers.






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  • 16




    One more problem: you can only use a spell scroll if the spell is already on your spell list. It doesn't let non-casters cast spells.
    – V2Blast
    2 days ago










  • @V2Blast You can potentially get around that via skulduggery with glyph of warding if necessary.
    – Perkins
    2 days ago






  • 5




    For Point 4.: That could lead to a good story though. They think they banished him, are looting the castle, and all of a sudden all lights go out ...
    – Hobbamok
    yesterday








  • 5




    Your other points are excellent, but point 1 questionable. You would not have much trouble getting a 2 foot diameter hoop over most people. Maybe some difficulty with a large person who was resisting, but certainly not "impossible". Or am I wrong and is Strahd particularly large?
    – Kevin
    yesterday


















up vote
36
down vote













According to page 24 in Curse of Strahd (using this related answer):




No spell - not even wish -- allows one to escape from Strahd's domain. Astral Projection, teleport, plane shift, and similar spells cast for the purpose of leaving Barovia simply fail...




A Bag of Holding may not be a spell, but reading a bit further...




Magic that summons creatures or objects from other planes functions normally in Barovia, as does magic that involves an extradimensional space. Any spells cast within such an extradimensional space (such as that created by Mordenkainen's Magnificent Mansion) are subject to the same restrictions as magic cast in Barovia.




As such, banishing him to the astral plane doesn't seem like an option.






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  • 19




    This does yield an interesting question of what happens to the contents of a bag of holding if it's destroyed in Ravenloft... What if you stuff Strahd into the bag, stuff the bag into a deep hole in the ground, and then puncture it? Does the resulting nuclear explosion vaporize Strahd, his resting place, and half of Barovia? Does he simply end up in some random location? Does the GM flip the table and storm out of the room?
    – Perkins
    2 days ago






  • 2




    @Perkins I was about to post this link sageadvice.eu/2016/07/22/… and then I saw your username, and I don't know if you just coincedentally share a name with Christopher Perkins or you're actually him but... lol, I'll just leave the link.
    – tox123
    16 hours ago










  • @tox123 It's a coincidence. And that link is a subtly different question I think.
    – Perkins
    12 hours ago


















up vote
29
down vote













There are several problems



1.) Nothing Leaves Ravenloft



A central problem in Ravenloft is that it is all but impossible to leave that plane. Relevant text can be found here (Curse of Strahd, p. 24, bold added):




No spell - not even wish - allows one to escape from Strahd's domain. Astral projection, teleport, plane shift, and similar spells cast for the purpose of leaving Barovia simply fail, as do effects that banish a creature to another plane of existence. These restrictions apply to magic items and artifacts that have properties that transport or banish creatures to other planes.




As such, the bag of holding would not be able to transport a creature to another plane of existence.



2.) Heart Stabbing is not a given



If you could stab a creature in the heart whenever it was incapacitated automatically, then THL would be a save-or-die spell for most creatures. 5e doesn't have specific rules on "called shots", but there's some guidance given, with relevant text on hit points in the PHB p. 197:




When you drop below half your hit point maximum, you show signs of wear, such as cuts and bruises. An attack that reduces you to 0 hit points strikes you directly, leaving a bleeding injury or other trauma, or it simply knocks you unconscious.




In order to drive a wooden stake through Strahd's heart, you'd need to reduce him to zero hit points. Normally, this is done by attempting to stake the vampire when it is already at 0 hit points, which brings me to my next point.



3.) Timing Matters



Note the relevant text on staking a vampire (MM p. 297, bold added)




Stake to the Heart. If a piercing weapon made of wood
is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.




It's not enough to have the vampire in its resting place, incapacitated, with a stake through its heart that was driven there earlier: you must drive the stake through its heart "while the vampire is incapacitated in its resting place." Unless Strahd was somehow in his coffin when you (successfully) cast tasha's hideous laughter on him, these terms would not be satisfied by your strategy.



4.) Spell Scrolls only work for certain people



Although any person can read a generic "magical scroll" to attempt to decypher its meaning, a spell scroll is a specific magic item with its own rules. Specifically (DMG, p.200):




If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.




Since tasha's hideous laughter is a first level spell, I'm assuming that any character in your party who has it on their class's spell list could cast it already without a scroll. But anyone who doesn't have that spell on their class list will be unable to use the spell scroll to cast it.






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  • If someone is laughing so hard they can't move then or defend themselves you can stab them wherever you what the, because they cant stop you from trying to stab them, they think being stabbed is hilarious. At the very least you won't have disadvantage on the attack roll for making a called shot.
    – Josiah Riggan
    2 days ago






  • 1




    I agree with the rest of you answer. But your target being incapacitated should allow you to make called shots. They can't take any action to stop you.
    – Josiah Riggan
    2 days ago








  • 9




    Realistically a target rolling around on the floor in laughter is probably not as easy to hit as a target that is sleeping and prone.
    – Tyler S. Loeper
    2 days ago






  • 12




    @JosiahRiggan I would not consider driving a stake through the heart of even a completely immobile target to be automatic. I've failed many times to drive a nail straight into a completely immobile piece of wood while under no stress. A rolling around jerking creature is harder than that. And that is without adding in that piercing the ribs is harder than it sounds (that is a significant part of what they are for....) a lot of people misunderstand the physical location of the heart.
    – TimothyAWiseman
    2 days ago






  • 2




    @J.A.Streich But it was a point worth making, so I've added a small blurb about "called shots."
    – Gandalfmeansme
    2 days ago




















up vote
-3
down vote













From my understanding you could not "shred" or "stab" a bag of holding as it was more of a portal to another dimension.



Provided you could fit a creature or object inside your bag of holding, your best bet would be to toss them in a Portable Hole.






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  • 11




    An interesting idea, but the bag of holding does have specific rules for what happens if it (the physical bag) is punctured or torn. Specifically, the contents are scattered across the astral plane (DMG, p. 153-154).
    – Gandalfmeansme
    2 days ago













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4 Answers
4






active

oldest

votes








4 Answers
4






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
36
down vote



accepted










I see a couple of problems with this plan:




  1. The size of a bag of holding. While the bag has internal volume sufficient to hold Strahd, getting him inside may prove impossible.


    This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep.




  2. Strahd, like most "boss monsters" has legendary resistances. 5 Castings of Tasha's Hideous Laughter is unlikely to be enough to incapacitate him, even with portent dice.


    Legendary Resistance (3/Day): If Strahd fails a saving throw, he can choose to succeed instead.




  3. The feat lucky isn't going to apply here, as it only affects attacks against you and your attacks, not saves against your spells.


    Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20 ... You can also spend one luck point when an attack roll is made against you.




  4. I wouldn't count on Strahd not having a way back from the Astral Plane. He's a powerful spellcaster, a vampire and has made many deals with the dark powers.






share|improve this answer

















  • 16




    One more problem: you can only use a spell scroll if the spell is already on your spell list. It doesn't let non-casters cast spells.
    – V2Blast
    2 days ago










  • @V2Blast You can potentially get around that via skulduggery with glyph of warding if necessary.
    – Perkins
    2 days ago






  • 5




    For Point 4.: That could lead to a good story though. They think they banished him, are looting the castle, and all of a sudden all lights go out ...
    – Hobbamok
    yesterday








  • 5




    Your other points are excellent, but point 1 questionable. You would not have much trouble getting a 2 foot diameter hoop over most people. Maybe some difficulty with a large person who was resisting, but certainly not "impossible". Or am I wrong and is Strahd particularly large?
    – Kevin
    yesterday















up vote
36
down vote



accepted










I see a couple of problems with this plan:




  1. The size of a bag of holding. While the bag has internal volume sufficient to hold Strahd, getting him inside may prove impossible.


    This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep.




  2. Strahd, like most "boss monsters" has legendary resistances. 5 Castings of Tasha's Hideous Laughter is unlikely to be enough to incapacitate him, even with portent dice.


    Legendary Resistance (3/Day): If Strahd fails a saving throw, he can choose to succeed instead.




  3. The feat lucky isn't going to apply here, as it only affects attacks against you and your attacks, not saves against your spells.


    Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20 ... You can also spend one luck point when an attack roll is made against you.




  4. I wouldn't count on Strahd not having a way back from the Astral Plane. He's a powerful spellcaster, a vampire and has made many deals with the dark powers.






share|improve this answer

















  • 16




    One more problem: you can only use a spell scroll if the spell is already on your spell list. It doesn't let non-casters cast spells.
    – V2Blast
    2 days ago










  • @V2Blast You can potentially get around that via skulduggery with glyph of warding if necessary.
    – Perkins
    2 days ago






  • 5




    For Point 4.: That could lead to a good story though. They think they banished him, are looting the castle, and all of a sudden all lights go out ...
    – Hobbamok
    yesterday








  • 5




    Your other points are excellent, but point 1 questionable. You would not have much trouble getting a 2 foot diameter hoop over most people. Maybe some difficulty with a large person who was resisting, but certainly not "impossible". Or am I wrong and is Strahd particularly large?
    – Kevin
    yesterday













up vote
36
down vote



accepted







up vote
36
down vote



accepted






I see a couple of problems with this plan:




  1. The size of a bag of holding. While the bag has internal volume sufficient to hold Strahd, getting him inside may prove impossible.


    This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep.




  2. Strahd, like most "boss monsters" has legendary resistances. 5 Castings of Tasha's Hideous Laughter is unlikely to be enough to incapacitate him, even with portent dice.


    Legendary Resistance (3/Day): If Strahd fails a saving throw, he can choose to succeed instead.




  3. The feat lucky isn't going to apply here, as it only affects attacks against you and your attacks, not saves against your spells.


    Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20 ... You can also spend one luck point when an attack roll is made against you.




  4. I wouldn't count on Strahd not having a way back from the Astral Plane. He's a powerful spellcaster, a vampire and has made many deals with the dark powers.






share|improve this answer












I see a couple of problems with this plan:




  1. The size of a bag of holding. While the bag has internal volume sufficient to hold Strahd, getting him inside may prove impossible.


    This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep.




  2. Strahd, like most "boss monsters" has legendary resistances. 5 Castings of Tasha's Hideous Laughter is unlikely to be enough to incapacitate him, even with portent dice.


    Legendary Resistance (3/Day): If Strahd fails a saving throw, he can choose to succeed instead.




  3. The feat lucky isn't going to apply here, as it only affects attacks against you and your attacks, not saves against your spells.


    Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20 ... You can also spend one luck point when an attack roll is made against you.




  4. I wouldn't count on Strahd not having a way back from the Astral Plane. He's a powerful spellcaster, a vampire and has made many deals with the dark powers.







share|improve this answer












share|improve this answer



share|improve this answer










answered 2 days ago









Matt Rick

907515




907515








  • 16




    One more problem: you can only use a spell scroll if the spell is already on your spell list. It doesn't let non-casters cast spells.
    – V2Blast
    2 days ago










  • @V2Blast You can potentially get around that via skulduggery with glyph of warding if necessary.
    – Perkins
    2 days ago






  • 5




    For Point 4.: That could lead to a good story though. They think they banished him, are looting the castle, and all of a sudden all lights go out ...
    – Hobbamok
    yesterday








  • 5




    Your other points are excellent, but point 1 questionable. You would not have much trouble getting a 2 foot diameter hoop over most people. Maybe some difficulty with a large person who was resisting, but certainly not "impossible". Or am I wrong and is Strahd particularly large?
    – Kevin
    yesterday














  • 16




    One more problem: you can only use a spell scroll if the spell is already on your spell list. It doesn't let non-casters cast spells.
    – V2Blast
    2 days ago










  • @V2Blast You can potentially get around that via skulduggery with glyph of warding if necessary.
    – Perkins
    2 days ago






  • 5




    For Point 4.: That could lead to a good story though. They think they banished him, are looting the castle, and all of a sudden all lights go out ...
    – Hobbamok
    yesterday








  • 5




    Your other points are excellent, but point 1 questionable. You would not have much trouble getting a 2 foot diameter hoop over most people. Maybe some difficulty with a large person who was resisting, but certainly not "impossible". Or am I wrong and is Strahd particularly large?
    – Kevin
    yesterday








16




16




One more problem: you can only use a spell scroll if the spell is already on your spell list. It doesn't let non-casters cast spells.
– V2Blast
2 days ago




One more problem: you can only use a spell scroll if the spell is already on your spell list. It doesn't let non-casters cast spells.
– V2Blast
2 days ago












@V2Blast You can potentially get around that via skulduggery with glyph of warding if necessary.
– Perkins
2 days ago




@V2Blast You can potentially get around that via skulduggery with glyph of warding if necessary.
– Perkins
2 days ago




5




5




For Point 4.: That could lead to a good story though. They think they banished him, are looting the castle, and all of a sudden all lights go out ...
– Hobbamok
yesterday






For Point 4.: That could lead to a good story though. They think they banished him, are looting the castle, and all of a sudden all lights go out ...
– Hobbamok
yesterday






5




5




Your other points are excellent, but point 1 questionable. You would not have much trouble getting a 2 foot diameter hoop over most people. Maybe some difficulty with a large person who was resisting, but certainly not "impossible". Or am I wrong and is Strahd particularly large?
– Kevin
yesterday




Your other points are excellent, but point 1 questionable. You would not have much trouble getting a 2 foot diameter hoop over most people. Maybe some difficulty with a large person who was resisting, but certainly not "impossible". Or am I wrong and is Strahd particularly large?
– Kevin
yesterday












up vote
36
down vote













According to page 24 in Curse of Strahd (using this related answer):




No spell - not even wish -- allows one to escape from Strahd's domain. Astral Projection, teleport, plane shift, and similar spells cast for the purpose of leaving Barovia simply fail...




A Bag of Holding may not be a spell, but reading a bit further...




Magic that summons creatures or objects from other planes functions normally in Barovia, as does magic that involves an extradimensional space. Any spells cast within such an extradimensional space (such as that created by Mordenkainen's Magnificent Mansion) are subject to the same restrictions as magic cast in Barovia.




As such, banishing him to the astral plane doesn't seem like an option.






share|improve this answer



















  • 19




    This does yield an interesting question of what happens to the contents of a bag of holding if it's destroyed in Ravenloft... What if you stuff Strahd into the bag, stuff the bag into a deep hole in the ground, and then puncture it? Does the resulting nuclear explosion vaporize Strahd, his resting place, and half of Barovia? Does he simply end up in some random location? Does the GM flip the table and storm out of the room?
    – Perkins
    2 days ago






  • 2




    @Perkins I was about to post this link sageadvice.eu/2016/07/22/… and then I saw your username, and I don't know if you just coincedentally share a name with Christopher Perkins or you're actually him but... lol, I'll just leave the link.
    – tox123
    16 hours ago










  • @tox123 It's a coincidence. And that link is a subtly different question I think.
    – Perkins
    12 hours ago















up vote
36
down vote













According to page 24 in Curse of Strahd (using this related answer):




No spell - not even wish -- allows one to escape from Strahd's domain. Astral Projection, teleport, plane shift, and similar spells cast for the purpose of leaving Barovia simply fail...




A Bag of Holding may not be a spell, but reading a bit further...




Magic that summons creatures or objects from other planes functions normally in Barovia, as does magic that involves an extradimensional space. Any spells cast within such an extradimensional space (such as that created by Mordenkainen's Magnificent Mansion) are subject to the same restrictions as magic cast in Barovia.




As such, banishing him to the astral plane doesn't seem like an option.






share|improve this answer



















  • 19




    This does yield an interesting question of what happens to the contents of a bag of holding if it's destroyed in Ravenloft... What if you stuff Strahd into the bag, stuff the bag into a deep hole in the ground, and then puncture it? Does the resulting nuclear explosion vaporize Strahd, his resting place, and half of Barovia? Does he simply end up in some random location? Does the GM flip the table and storm out of the room?
    – Perkins
    2 days ago






  • 2




    @Perkins I was about to post this link sageadvice.eu/2016/07/22/… and then I saw your username, and I don't know if you just coincedentally share a name with Christopher Perkins or you're actually him but... lol, I'll just leave the link.
    – tox123
    16 hours ago










  • @tox123 It's a coincidence. And that link is a subtly different question I think.
    – Perkins
    12 hours ago













up vote
36
down vote










up vote
36
down vote









According to page 24 in Curse of Strahd (using this related answer):




No spell - not even wish -- allows one to escape from Strahd's domain. Astral Projection, teleport, plane shift, and similar spells cast for the purpose of leaving Barovia simply fail...




A Bag of Holding may not be a spell, but reading a bit further...




Magic that summons creatures or objects from other planes functions normally in Barovia, as does magic that involves an extradimensional space. Any spells cast within such an extradimensional space (such as that created by Mordenkainen's Magnificent Mansion) are subject to the same restrictions as magic cast in Barovia.




As such, banishing him to the astral plane doesn't seem like an option.






share|improve this answer














According to page 24 in Curse of Strahd (using this related answer):




No spell - not even wish -- allows one to escape from Strahd's domain. Astral Projection, teleport, plane shift, and similar spells cast for the purpose of leaving Barovia simply fail...




A Bag of Holding may not be a spell, but reading a bit further...




Magic that summons creatures or objects from other planes functions normally in Barovia, as does magic that involves an extradimensional space. Any spells cast within such an extradimensional space (such as that created by Mordenkainen's Magnificent Mansion) are subject to the same restrictions as magic cast in Barovia.




As such, banishing him to the astral plane doesn't seem like an option.







share|improve this answer














share|improve this answer



share|improve this answer








edited 2 days ago

























answered 2 days ago









Mwr247

1,02559




1,02559








  • 19




    This does yield an interesting question of what happens to the contents of a bag of holding if it's destroyed in Ravenloft... What if you stuff Strahd into the bag, stuff the bag into a deep hole in the ground, and then puncture it? Does the resulting nuclear explosion vaporize Strahd, his resting place, and half of Barovia? Does he simply end up in some random location? Does the GM flip the table and storm out of the room?
    – Perkins
    2 days ago






  • 2




    @Perkins I was about to post this link sageadvice.eu/2016/07/22/… and then I saw your username, and I don't know if you just coincedentally share a name with Christopher Perkins or you're actually him but... lol, I'll just leave the link.
    – tox123
    16 hours ago










  • @tox123 It's a coincidence. And that link is a subtly different question I think.
    – Perkins
    12 hours ago














  • 19




    This does yield an interesting question of what happens to the contents of a bag of holding if it's destroyed in Ravenloft... What if you stuff Strahd into the bag, stuff the bag into a deep hole in the ground, and then puncture it? Does the resulting nuclear explosion vaporize Strahd, his resting place, and half of Barovia? Does he simply end up in some random location? Does the GM flip the table and storm out of the room?
    – Perkins
    2 days ago






  • 2




    @Perkins I was about to post this link sageadvice.eu/2016/07/22/… and then I saw your username, and I don't know if you just coincedentally share a name with Christopher Perkins or you're actually him but... lol, I'll just leave the link.
    – tox123
    16 hours ago










  • @tox123 It's a coincidence. And that link is a subtly different question I think.
    – Perkins
    12 hours ago








19




19




This does yield an interesting question of what happens to the contents of a bag of holding if it's destroyed in Ravenloft... What if you stuff Strahd into the bag, stuff the bag into a deep hole in the ground, and then puncture it? Does the resulting nuclear explosion vaporize Strahd, his resting place, and half of Barovia? Does he simply end up in some random location? Does the GM flip the table and storm out of the room?
– Perkins
2 days ago




This does yield an interesting question of what happens to the contents of a bag of holding if it's destroyed in Ravenloft... What if you stuff Strahd into the bag, stuff the bag into a deep hole in the ground, and then puncture it? Does the resulting nuclear explosion vaporize Strahd, his resting place, and half of Barovia? Does he simply end up in some random location? Does the GM flip the table and storm out of the room?
– Perkins
2 days ago




2




2




@Perkins I was about to post this link sageadvice.eu/2016/07/22/… and then I saw your username, and I don't know if you just coincedentally share a name with Christopher Perkins or you're actually him but... lol, I'll just leave the link.
– tox123
16 hours ago




@Perkins I was about to post this link sageadvice.eu/2016/07/22/… and then I saw your username, and I don't know if you just coincedentally share a name with Christopher Perkins or you're actually him but... lol, I'll just leave the link.
– tox123
16 hours ago












@tox123 It's a coincidence. And that link is a subtly different question I think.
– Perkins
12 hours ago




@tox123 It's a coincidence. And that link is a subtly different question I think.
– Perkins
12 hours ago










up vote
29
down vote













There are several problems



1.) Nothing Leaves Ravenloft



A central problem in Ravenloft is that it is all but impossible to leave that plane. Relevant text can be found here (Curse of Strahd, p. 24, bold added):




No spell - not even wish - allows one to escape from Strahd's domain. Astral projection, teleport, plane shift, and similar spells cast for the purpose of leaving Barovia simply fail, as do effects that banish a creature to another plane of existence. These restrictions apply to magic items and artifacts that have properties that transport or banish creatures to other planes.




As such, the bag of holding would not be able to transport a creature to another plane of existence.



2.) Heart Stabbing is not a given



If you could stab a creature in the heart whenever it was incapacitated automatically, then THL would be a save-or-die spell for most creatures. 5e doesn't have specific rules on "called shots", but there's some guidance given, with relevant text on hit points in the PHB p. 197:




When you drop below half your hit point maximum, you show signs of wear, such as cuts and bruises. An attack that reduces you to 0 hit points strikes you directly, leaving a bleeding injury or other trauma, or it simply knocks you unconscious.




In order to drive a wooden stake through Strahd's heart, you'd need to reduce him to zero hit points. Normally, this is done by attempting to stake the vampire when it is already at 0 hit points, which brings me to my next point.



3.) Timing Matters



Note the relevant text on staking a vampire (MM p. 297, bold added)




Stake to the Heart. If a piercing weapon made of wood
is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.




It's not enough to have the vampire in its resting place, incapacitated, with a stake through its heart that was driven there earlier: you must drive the stake through its heart "while the vampire is incapacitated in its resting place." Unless Strahd was somehow in his coffin when you (successfully) cast tasha's hideous laughter on him, these terms would not be satisfied by your strategy.



4.) Spell Scrolls only work for certain people



Although any person can read a generic "magical scroll" to attempt to decypher its meaning, a spell scroll is a specific magic item with its own rules. Specifically (DMG, p.200):




If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.




Since tasha's hideous laughter is a first level spell, I'm assuming that any character in your party who has it on their class's spell list could cast it already without a scroll. But anyone who doesn't have that spell on their class list will be unable to use the spell scroll to cast it.






share|improve this answer























  • If someone is laughing so hard they can't move then or defend themselves you can stab them wherever you what the, because they cant stop you from trying to stab them, they think being stabbed is hilarious. At the very least you won't have disadvantage on the attack roll for making a called shot.
    – Josiah Riggan
    2 days ago






  • 1




    I agree with the rest of you answer. But your target being incapacitated should allow you to make called shots. They can't take any action to stop you.
    – Josiah Riggan
    2 days ago








  • 9




    Realistically a target rolling around on the floor in laughter is probably not as easy to hit as a target that is sleeping and prone.
    – Tyler S. Loeper
    2 days ago






  • 12




    @JosiahRiggan I would not consider driving a stake through the heart of even a completely immobile target to be automatic. I've failed many times to drive a nail straight into a completely immobile piece of wood while under no stress. A rolling around jerking creature is harder than that. And that is without adding in that piercing the ribs is harder than it sounds (that is a significant part of what they are for....) a lot of people misunderstand the physical location of the heart.
    – TimothyAWiseman
    2 days ago






  • 2




    @J.A.Streich But it was a point worth making, so I've added a small blurb about "called shots."
    – Gandalfmeansme
    2 days ago

















up vote
29
down vote













There are several problems



1.) Nothing Leaves Ravenloft



A central problem in Ravenloft is that it is all but impossible to leave that plane. Relevant text can be found here (Curse of Strahd, p. 24, bold added):




No spell - not even wish - allows one to escape from Strahd's domain. Astral projection, teleport, plane shift, and similar spells cast for the purpose of leaving Barovia simply fail, as do effects that banish a creature to another plane of existence. These restrictions apply to magic items and artifacts that have properties that transport or banish creatures to other planes.




As such, the bag of holding would not be able to transport a creature to another plane of existence.



2.) Heart Stabbing is not a given



If you could stab a creature in the heart whenever it was incapacitated automatically, then THL would be a save-or-die spell for most creatures. 5e doesn't have specific rules on "called shots", but there's some guidance given, with relevant text on hit points in the PHB p. 197:




When you drop below half your hit point maximum, you show signs of wear, such as cuts and bruises. An attack that reduces you to 0 hit points strikes you directly, leaving a bleeding injury or other trauma, or it simply knocks you unconscious.




In order to drive a wooden stake through Strahd's heart, you'd need to reduce him to zero hit points. Normally, this is done by attempting to stake the vampire when it is already at 0 hit points, which brings me to my next point.



3.) Timing Matters



Note the relevant text on staking a vampire (MM p. 297, bold added)




Stake to the Heart. If a piercing weapon made of wood
is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.




It's not enough to have the vampire in its resting place, incapacitated, with a stake through its heart that was driven there earlier: you must drive the stake through its heart "while the vampire is incapacitated in its resting place." Unless Strahd was somehow in his coffin when you (successfully) cast tasha's hideous laughter on him, these terms would not be satisfied by your strategy.



4.) Spell Scrolls only work for certain people



Although any person can read a generic "magical scroll" to attempt to decypher its meaning, a spell scroll is a specific magic item with its own rules. Specifically (DMG, p.200):




If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.




Since tasha's hideous laughter is a first level spell, I'm assuming that any character in your party who has it on their class's spell list could cast it already without a scroll. But anyone who doesn't have that spell on their class list will be unable to use the spell scroll to cast it.






share|improve this answer























  • If someone is laughing so hard they can't move then or defend themselves you can stab them wherever you what the, because they cant stop you from trying to stab them, they think being stabbed is hilarious. At the very least you won't have disadvantage on the attack roll for making a called shot.
    – Josiah Riggan
    2 days ago






  • 1




    I agree with the rest of you answer. But your target being incapacitated should allow you to make called shots. They can't take any action to stop you.
    – Josiah Riggan
    2 days ago








  • 9




    Realistically a target rolling around on the floor in laughter is probably not as easy to hit as a target that is sleeping and prone.
    – Tyler S. Loeper
    2 days ago






  • 12




    @JosiahRiggan I would not consider driving a stake through the heart of even a completely immobile target to be automatic. I've failed many times to drive a nail straight into a completely immobile piece of wood while under no stress. A rolling around jerking creature is harder than that. And that is without adding in that piercing the ribs is harder than it sounds (that is a significant part of what they are for....) a lot of people misunderstand the physical location of the heart.
    – TimothyAWiseman
    2 days ago






  • 2




    @J.A.Streich But it was a point worth making, so I've added a small blurb about "called shots."
    – Gandalfmeansme
    2 days ago















up vote
29
down vote










up vote
29
down vote









There are several problems



1.) Nothing Leaves Ravenloft



A central problem in Ravenloft is that it is all but impossible to leave that plane. Relevant text can be found here (Curse of Strahd, p. 24, bold added):




No spell - not even wish - allows one to escape from Strahd's domain. Astral projection, teleport, plane shift, and similar spells cast for the purpose of leaving Barovia simply fail, as do effects that banish a creature to another plane of existence. These restrictions apply to magic items and artifacts that have properties that transport or banish creatures to other planes.




As such, the bag of holding would not be able to transport a creature to another plane of existence.



2.) Heart Stabbing is not a given



If you could stab a creature in the heart whenever it was incapacitated automatically, then THL would be a save-or-die spell for most creatures. 5e doesn't have specific rules on "called shots", but there's some guidance given, with relevant text on hit points in the PHB p. 197:




When you drop below half your hit point maximum, you show signs of wear, such as cuts and bruises. An attack that reduces you to 0 hit points strikes you directly, leaving a bleeding injury or other trauma, or it simply knocks you unconscious.




In order to drive a wooden stake through Strahd's heart, you'd need to reduce him to zero hit points. Normally, this is done by attempting to stake the vampire when it is already at 0 hit points, which brings me to my next point.



3.) Timing Matters



Note the relevant text on staking a vampire (MM p. 297, bold added)




Stake to the Heart. If a piercing weapon made of wood
is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.




It's not enough to have the vampire in its resting place, incapacitated, with a stake through its heart that was driven there earlier: you must drive the stake through its heart "while the vampire is incapacitated in its resting place." Unless Strahd was somehow in his coffin when you (successfully) cast tasha's hideous laughter on him, these terms would not be satisfied by your strategy.



4.) Spell Scrolls only work for certain people



Although any person can read a generic "magical scroll" to attempt to decypher its meaning, a spell scroll is a specific magic item with its own rules. Specifically (DMG, p.200):




If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.




Since tasha's hideous laughter is a first level spell, I'm assuming that any character in your party who has it on their class's spell list could cast it already without a scroll. But anyone who doesn't have that spell on their class list will be unable to use the spell scroll to cast it.






share|improve this answer














There are several problems



1.) Nothing Leaves Ravenloft



A central problem in Ravenloft is that it is all but impossible to leave that plane. Relevant text can be found here (Curse of Strahd, p. 24, bold added):




No spell - not even wish - allows one to escape from Strahd's domain. Astral projection, teleport, plane shift, and similar spells cast for the purpose of leaving Barovia simply fail, as do effects that banish a creature to another plane of existence. These restrictions apply to magic items and artifacts that have properties that transport or banish creatures to other planes.




As such, the bag of holding would not be able to transport a creature to another plane of existence.



2.) Heart Stabbing is not a given



If you could stab a creature in the heart whenever it was incapacitated automatically, then THL would be a save-or-die spell for most creatures. 5e doesn't have specific rules on "called shots", but there's some guidance given, with relevant text on hit points in the PHB p. 197:




When you drop below half your hit point maximum, you show signs of wear, such as cuts and bruises. An attack that reduces you to 0 hit points strikes you directly, leaving a bleeding injury or other trauma, or it simply knocks you unconscious.




In order to drive a wooden stake through Strahd's heart, you'd need to reduce him to zero hit points. Normally, this is done by attempting to stake the vampire when it is already at 0 hit points, which brings me to my next point.



3.) Timing Matters



Note the relevant text on staking a vampire (MM p. 297, bold added)




Stake to the Heart. If a piercing weapon made of wood
is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.




It's not enough to have the vampire in its resting place, incapacitated, with a stake through its heart that was driven there earlier: you must drive the stake through its heart "while the vampire is incapacitated in its resting place." Unless Strahd was somehow in his coffin when you (successfully) cast tasha's hideous laughter on him, these terms would not be satisfied by your strategy.



4.) Spell Scrolls only work for certain people



Although any person can read a generic "magical scroll" to attempt to decypher its meaning, a spell scroll is a specific magic item with its own rules. Specifically (DMG, p.200):




If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.




Since tasha's hideous laughter is a first level spell, I'm assuming that any character in your party who has it on their class's spell list could cast it already without a scroll. But anyone who doesn't have that spell on their class list will be unable to use the spell scroll to cast it.







share|improve this answer














share|improve this answer



share|improve this answer








edited yesterday

























answered 2 days ago









Gandalfmeansme

16.8k361107




16.8k361107












  • If someone is laughing so hard they can't move then or defend themselves you can stab them wherever you what the, because they cant stop you from trying to stab them, they think being stabbed is hilarious. At the very least you won't have disadvantage on the attack roll for making a called shot.
    – Josiah Riggan
    2 days ago






  • 1




    I agree with the rest of you answer. But your target being incapacitated should allow you to make called shots. They can't take any action to stop you.
    – Josiah Riggan
    2 days ago








  • 9




    Realistically a target rolling around on the floor in laughter is probably not as easy to hit as a target that is sleeping and prone.
    – Tyler S. Loeper
    2 days ago






  • 12




    @JosiahRiggan I would not consider driving a stake through the heart of even a completely immobile target to be automatic. I've failed many times to drive a nail straight into a completely immobile piece of wood while under no stress. A rolling around jerking creature is harder than that. And that is without adding in that piercing the ribs is harder than it sounds (that is a significant part of what they are for....) a lot of people misunderstand the physical location of the heart.
    – TimothyAWiseman
    2 days ago






  • 2




    @J.A.Streich But it was a point worth making, so I've added a small blurb about "called shots."
    – Gandalfmeansme
    2 days ago




















  • If someone is laughing so hard they can't move then or defend themselves you can stab them wherever you what the, because they cant stop you from trying to stab them, they think being stabbed is hilarious. At the very least you won't have disadvantage on the attack roll for making a called shot.
    – Josiah Riggan
    2 days ago






  • 1




    I agree with the rest of you answer. But your target being incapacitated should allow you to make called shots. They can't take any action to stop you.
    – Josiah Riggan
    2 days ago








  • 9




    Realistically a target rolling around on the floor in laughter is probably not as easy to hit as a target that is sleeping and prone.
    – Tyler S. Loeper
    2 days ago






  • 12




    @JosiahRiggan I would not consider driving a stake through the heart of even a completely immobile target to be automatic. I've failed many times to drive a nail straight into a completely immobile piece of wood while under no stress. A rolling around jerking creature is harder than that. And that is without adding in that piercing the ribs is harder than it sounds (that is a significant part of what they are for....) a lot of people misunderstand the physical location of the heart.
    – TimothyAWiseman
    2 days ago






  • 2




    @J.A.Streich But it was a point worth making, so I've added a small blurb about "called shots."
    – Gandalfmeansme
    2 days ago


















If someone is laughing so hard they can't move then or defend themselves you can stab them wherever you what the, because they cant stop you from trying to stab them, they think being stabbed is hilarious. At the very least you won't have disadvantage on the attack roll for making a called shot.
– Josiah Riggan
2 days ago




If someone is laughing so hard they can't move then or defend themselves you can stab them wherever you what the, because they cant stop you from trying to stab them, they think being stabbed is hilarious. At the very least you won't have disadvantage on the attack roll for making a called shot.
– Josiah Riggan
2 days ago




1




1




I agree with the rest of you answer. But your target being incapacitated should allow you to make called shots. They can't take any action to stop you.
– Josiah Riggan
2 days ago






I agree with the rest of you answer. But your target being incapacitated should allow you to make called shots. They can't take any action to stop you.
– Josiah Riggan
2 days ago






9




9




Realistically a target rolling around on the floor in laughter is probably not as easy to hit as a target that is sleeping and prone.
– Tyler S. Loeper
2 days ago




Realistically a target rolling around on the floor in laughter is probably not as easy to hit as a target that is sleeping and prone.
– Tyler S. Loeper
2 days ago




12




12




@JosiahRiggan I would not consider driving a stake through the heart of even a completely immobile target to be automatic. I've failed many times to drive a nail straight into a completely immobile piece of wood while under no stress. A rolling around jerking creature is harder than that. And that is without adding in that piercing the ribs is harder than it sounds (that is a significant part of what they are for....) a lot of people misunderstand the physical location of the heart.
– TimothyAWiseman
2 days ago




@JosiahRiggan I would not consider driving a stake through the heart of even a completely immobile target to be automatic. I've failed many times to drive a nail straight into a completely immobile piece of wood while under no stress. A rolling around jerking creature is harder than that. And that is without adding in that piercing the ribs is harder than it sounds (that is a significant part of what they are for....) a lot of people misunderstand the physical location of the heart.
– TimothyAWiseman
2 days ago




2




2




@J.A.Streich But it was a point worth making, so I've added a small blurb about "called shots."
– Gandalfmeansme
2 days ago






@J.A.Streich But it was a point worth making, so I've added a small blurb about "called shots."
– Gandalfmeansme
2 days ago












up vote
-3
down vote













From my understanding you could not "shred" or "stab" a bag of holding as it was more of a portal to another dimension.



Provided you could fit a creature or object inside your bag of holding, your best bet would be to toss them in a Portable Hole.






share|improve this answer










New contributor




rstephen is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.














  • 11




    An interesting idea, but the bag of holding does have specific rules for what happens if it (the physical bag) is punctured or torn. Specifically, the contents are scattered across the astral plane (DMG, p. 153-154).
    – Gandalfmeansme
    2 days ago

















up vote
-3
down vote













From my understanding you could not "shred" or "stab" a bag of holding as it was more of a portal to another dimension.



Provided you could fit a creature or object inside your bag of holding, your best bet would be to toss them in a Portable Hole.






share|improve this answer










New contributor




rstephen is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.














  • 11




    An interesting idea, but the bag of holding does have specific rules for what happens if it (the physical bag) is punctured or torn. Specifically, the contents are scattered across the astral plane (DMG, p. 153-154).
    – Gandalfmeansme
    2 days ago















up vote
-3
down vote










up vote
-3
down vote









From my understanding you could not "shred" or "stab" a bag of holding as it was more of a portal to another dimension.



Provided you could fit a creature or object inside your bag of holding, your best bet would be to toss them in a Portable Hole.






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From my understanding you could not "shred" or "stab" a bag of holding as it was more of a portal to another dimension.



Provided you could fit a creature or object inside your bag of holding, your best bet would be to toss them in a Portable Hole.







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edited yesterday









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answered 2 days ago









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  • 11




    An interesting idea, but the bag of holding does have specific rules for what happens if it (the physical bag) is punctured or torn. Specifically, the contents are scattered across the astral plane (DMG, p. 153-154).
    – Gandalfmeansme
    2 days ago
















  • 11




    An interesting idea, but the bag of holding does have specific rules for what happens if it (the physical bag) is punctured or torn. Specifically, the contents are scattered across the astral plane (DMG, p. 153-154).
    – Gandalfmeansme
    2 days ago










11




11




An interesting idea, but the bag of holding does have specific rules for what happens if it (the physical bag) is punctured or torn. Specifically, the contents are scattered across the astral plane (DMG, p. 153-154).
– Gandalfmeansme
2 days ago






An interesting idea, but the bag of holding does have specific rules for what happens if it (the physical bag) is punctured or torn. Specifically, the contents are scattered across the astral plane (DMG, p. 153-154).
– Gandalfmeansme
2 days ago




















 

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