Aframe Ray caster Intersection












0















After Switching to Master build of Aframe The raycaster intersection event seems to become null although i kept the exact same code :



<script src="https://cdn.jsdelivr.net/gh/aframevr/aframe@efcc8a0a919811fe5bd4ab6fd60bfbb8e85a98a1/dist/aframe-master.min.js"></script>


with the Registered Component :



AFRAME.registerComponent('collider-check', {
dependencies: ['raycaster'],
init: function () {
this.el.addEventListener('raycaster-intersected', function (evt) {
console.log(evt.detail.intersection);//this returns null
var intersection=evt.detail.intersection.point;
startTimer(intersection.x,intersection.y,intersection.z);
});
}
});


and the camera where i put the collider-check



<a-entity id="cameraParent"  position="0 0 0" >
<a-entity id="cam" camera="zoom:1;" look-controls collider-check position="0 0 0" >
<a-entity cursor=" rayOrigin: mouse"
geometry="primitive: ring; radiusInner: 0; radiusOuter: 0"
material="color: black; shader: flat"></a-entity>

<a-entity raycaster="showLine:true; far: 1000" line="color:orange; opacity:1" ></a-entity>
</a-entity>
</a-entity>


My a-sky where i want to catch intersections



 <a-sky  class="collidable" id="image-360" radius="200"  src="#{{$tour_images[0][0]->name}}" data-image-id="{{$tour_images[0][0]->id}}"></a-sky>









share|improve this question























  • Why are you using the class attribute on the sky element? If you want to whitelist the ray traced entities, you need to add the objects property in the raycaster component. Right now you are testing against all the entities in the scene.

    – Camilo
    Nov 21 '18 at 16:05
















0















After Switching to Master build of Aframe The raycaster intersection event seems to become null although i kept the exact same code :



<script src="https://cdn.jsdelivr.net/gh/aframevr/aframe@efcc8a0a919811fe5bd4ab6fd60bfbb8e85a98a1/dist/aframe-master.min.js"></script>


with the Registered Component :



AFRAME.registerComponent('collider-check', {
dependencies: ['raycaster'],
init: function () {
this.el.addEventListener('raycaster-intersected', function (evt) {
console.log(evt.detail.intersection);//this returns null
var intersection=evt.detail.intersection.point;
startTimer(intersection.x,intersection.y,intersection.z);
});
}
});


and the camera where i put the collider-check



<a-entity id="cameraParent"  position="0 0 0" >
<a-entity id="cam" camera="zoom:1;" look-controls collider-check position="0 0 0" >
<a-entity cursor=" rayOrigin: mouse"
geometry="primitive: ring; radiusInner: 0; radiusOuter: 0"
material="color: black; shader: flat"></a-entity>

<a-entity raycaster="showLine:true; far: 1000" line="color:orange; opacity:1" ></a-entity>
</a-entity>
</a-entity>


My a-sky where i want to catch intersections



 <a-sky  class="collidable" id="image-360" radius="200"  src="#{{$tour_images[0][0]->name}}" data-image-id="{{$tour_images[0][0]->id}}"></a-sky>









share|improve this question























  • Why are you using the class attribute on the sky element? If you want to whitelist the ray traced entities, you need to add the objects property in the raycaster component. Right now you are testing against all the entities in the scene.

    – Camilo
    Nov 21 '18 at 16:05














0












0








0








After Switching to Master build of Aframe The raycaster intersection event seems to become null although i kept the exact same code :



<script src="https://cdn.jsdelivr.net/gh/aframevr/aframe@efcc8a0a919811fe5bd4ab6fd60bfbb8e85a98a1/dist/aframe-master.min.js"></script>


with the Registered Component :



AFRAME.registerComponent('collider-check', {
dependencies: ['raycaster'],
init: function () {
this.el.addEventListener('raycaster-intersected', function (evt) {
console.log(evt.detail.intersection);//this returns null
var intersection=evt.detail.intersection.point;
startTimer(intersection.x,intersection.y,intersection.z);
});
}
});


and the camera where i put the collider-check



<a-entity id="cameraParent"  position="0 0 0" >
<a-entity id="cam" camera="zoom:1;" look-controls collider-check position="0 0 0" >
<a-entity cursor=" rayOrigin: mouse"
geometry="primitive: ring; radiusInner: 0; radiusOuter: 0"
material="color: black; shader: flat"></a-entity>

<a-entity raycaster="showLine:true; far: 1000" line="color:orange; opacity:1" ></a-entity>
</a-entity>
</a-entity>


My a-sky where i want to catch intersections



 <a-sky  class="collidable" id="image-360" radius="200"  src="#{{$tour_images[0][0]->name}}" data-image-id="{{$tour_images[0][0]->id}}"></a-sky>









share|improve this question














After Switching to Master build of Aframe The raycaster intersection event seems to become null although i kept the exact same code :



<script src="https://cdn.jsdelivr.net/gh/aframevr/aframe@efcc8a0a919811fe5bd4ab6fd60bfbb8e85a98a1/dist/aframe-master.min.js"></script>


with the Registered Component :



AFRAME.registerComponent('collider-check', {
dependencies: ['raycaster'],
init: function () {
this.el.addEventListener('raycaster-intersected', function (evt) {
console.log(evt.detail.intersection);//this returns null
var intersection=evt.detail.intersection.point;
startTimer(intersection.x,intersection.y,intersection.z);
});
}
});


and the camera where i put the collider-check



<a-entity id="cameraParent"  position="0 0 0" >
<a-entity id="cam" camera="zoom:1;" look-controls collider-check position="0 0 0" >
<a-entity cursor=" rayOrigin: mouse"
geometry="primitive: ring; radiusInner: 0; radiusOuter: 0"
material="color: black; shader: flat"></a-entity>

<a-entity raycaster="showLine:true; far: 1000" line="color:orange; opacity:1" ></a-entity>
</a-entity>
</a-entity>


My a-sky where i want to catch intersections



 <a-sky  class="collidable" id="image-360" radius="200"  src="#{{$tour_images[0][0]->name}}" data-image-id="{{$tour_images[0][0]->id}}"></a-sky>






javascript html aframe






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 21 '18 at 11:50









Sandy Al AkhrasSandy Al Akhras

356




356













  • Why are you using the class attribute on the sky element? If you want to whitelist the ray traced entities, you need to add the objects property in the raycaster component. Right now you are testing against all the entities in the scene.

    – Camilo
    Nov 21 '18 at 16:05



















  • Why are you using the class attribute on the sky element? If you want to whitelist the ray traced entities, you need to add the objects property in the raycaster component. Right now you are testing against all the entities in the scene.

    – Camilo
    Nov 21 '18 at 16:05

















Why are you using the class attribute on the sky element? If you want to whitelist the ray traced entities, you need to add the objects property in the raycaster component. Right now you are testing against all the entities in the scene.

– Camilo
Nov 21 '18 at 16:05





Why are you using the class attribute on the sky element? If you want to whitelist the ray traced entities, you need to add the objects property in the raycaster component. Right now you are testing against all the entities in the scene.

– Camilo
Nov 21 '18 at 16:05












1 Answer
1






active

oldest

votes


















2














You now have to grab the intersection data manually, it was to prevent memory garbage in the event details.



The event detail provides a convenient references to the method to grab the intersection.



evt.detail.getIntersection(this.el);



Also the raycaster-intersected event is no longer spammed. It is only called once on intersection start. If you need to spam it, listen for the event, store a variable, and use tick.






share|improve this answer


























  • Thank you for your answer but it is still returning null

    – Sandy Al Akhras
    Nov 21 '18 at 13:16











  • Also your cursor won't work if it and the raycaster are separate entities. They should be the same entity. The collider-check seem like it should go on the sky since it's the intersected event. The intersection event is what is listened to on the raycaster. So either move the collider-check to sky, or adapt the collider-check to use raycaster-intersection and attach to raycaster Also the raycaster-intersected event is no longer spammed. It is only called once on intersection start. If you need to spam it, listen for the event, store a variable, and use tick.

    – ngokevin
    Nov 21 '18 at 13:25













  • I am doing this version change due to a problem i faced when i updated chrome and the a-sky went crazy rotating Also the buttons are not workiing on some IOS versions. Is there a soltion i can add in the code besides updating the version of Aframe am using from 0.8.0 to 0.8.2 ?

    – Sandy Al Akhras
    Nov 23 '18 at 10:32











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1 Answer
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1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









2














You now have to grab the intersection data manually, it was to prevent memory garbage in the event details.



The event detail provides a convenient references to the method to grab the intersection.



evt.detail.getIntersection(this.el);



Also the raycaster-intersected event is no longer spammed. It is only called once on intersection start. If you need to spam it, listen for the event, store a variable, and use tick.






share|improve this answer


























  • Thank you for your answer but it is still returning null

    – Sandy Al Akhras
    Nov 21 '18 at 13:16











  • Also your cursor won't work if it and the raycaster are separate entities. They should be the same entity. The collider-check seem like it should go on the sky since it's the intersected event. The intersection event is what is listened to on the raycaster. So either move the collider-check to sky, or adapt the collider-check to use raycaster-intersection and attach to raycaster Also the raycaster-intersected event is no longer spammed. It is only called once on intersection start. If you need to spam it, listen for the event, store a variable, and use tick.

    – ngokevin
    Nov 21 '18 at 13:25













  • I am doing this version change due to a problem i faced when i updated chrome and the a-sky went crazy rotating Also the buttons are not workiing on some IOS versions. Is there a soltion i can add in the code besides updating the version of Aframe am using from 0.8.0 to 0.8.2 ?

    – Sandy Al Akhras
    Nov 23 '18 at 10:32
















2














You now have to grab the intersection data manually, it was to prevent memory garbage in the event details.



The event detail provides a convenient references to the method to grab the intersection.



evt.detail.getIntersection(this.el);



Also the raycaster-intersected event is no longer spammed. It is only called once on intersection start. If you need to spam it, listen for the event, store a variable, and use tick.






share|improve this answer


























  • Thank you for your answer but it is still returning null

    – Sandy Al Akhras
    Nov 21 '18 at 13:16











  • Also your cursor won't work if it and the raycaster are separate entities. They should be the same entity. The collider-check seem like it should go on the sky since it's the intersected event. The intersection event is what is listened to on the raycaster. So either move the collider-check to sky, or adapt the collider-check to use raycaster-intersection and attach to raycaster Also the raycaster-intersected event is no longer spammed. It is only called once on intersection start. If you need to spam it, listen for the event, store a variable, and use tick.

    – ngokevin
    Nov 21 '18 at 13:25













  • I am doing this version change due to a problem i faced when i updated chrome and the a-sky went crazy rotating Also the buttons are not workiing on some IOS versions. Is there a soltion i can add in the code besides updating the version of Aframe am using from 0.8.0 to 0.8.2 ?

    – Sandy Al Akhras
    Nov 23 '18 at 10:32














2












2








2







You now have to grab the intersection data manually, it was to prevent memory garbage in the event details.



The event detail provides a convenient references to the method to grab the intersection.



evt.detail.getIntersection(this.el);



Also the raycaster-intersected event is no longer spammed. It is only called once on intersection start. If you need to spam it, listen for the event, store a variable, and use tick.






share|improve this answer















You now have to grab the intersection data manually, it was to prevent memory garbage in the event details.



The event detail provides a convenient references to the method to grab the intersection.



evt.detail.getIntersection(this.el);



Also the raycaster-intersected event is no longer spammed. It is only called once on intersection start. If you need to spam it, listen for the event, store a variable, and use tick.







share|improve this answer














share|improve this answer



share|improve this answer








edited Nov 21 '18 at 13:25

























answered Nov 21 '18 at 12:22









ngokevinngokevin

9,05611558




9,05611558













  • Thank you for your answer but it is still returning null

    – Sandy Al Akhras
    Nov 21 '18 at 13:16











  • Also your cursor won't work if it and the raycaster are separate entities. They should be the same entity. The collider-check seem like it should go on the sky since it's the intersected event. The intersection event is what is listened to on the raycaster. So either move the collider-check to sky, or adapt the collider-check to use raycaster-intersection and attach to raycaster Also the raycaster-intersected event is no longer spammed. It is only called once on intersection start. If you need to spam it, listen for the event, store a variable, and use tick.

    – ngokevin
    Nov 21 '18 at 13:25













  • I am doing this version change due to a problem i faced when i updated chrome and the a-sky went crazy rotating Also the buttons are not workiing on some IOS versions. Is there a soltion i can add in the code besides updating the version of Aframe am using from 0.8.0 to 0.8.2 ?

    – Sandy Al Akhras
    Nov 23 '18 at 10:32



















  • Thank you for your answer but it is still returning null

    – Sandy Al Akhras
    Nov 21 '18 at 13:16











  • Also your cursor won't work if it and the raycaster are separate entities. They should be the same entity. The collider-check seem like it should go on the sky since it's the intersected event. The intersection event is what is listened to on the raycaster. So either move the collider-check to sky, or adapt the collider-check to use raycaster-intersection and attach to raycaster Also the raycaster-intersected event is no longer spammed. It is only called once on intersection start. If you need to spam it, listen for the event, store a variable, and use tick.

    – ngokevin
    Nov 21 '18 at 13:25













  • I am doing this version change due to a problem i faced when i updated chrome and the a-sky went crazy rotating Also the buttons are not workiing on some IOS versions. Is there a soltion i can add in the code besides updating the version of Aframe am using from 0.8.0 to 0.8.2 ?

    – Sandy Al Akhras
    Nov 23 '18 at 10:32

















Thank you for your answer but it is still returning null

– Sandy Al Akhras
Nov 21 '18 at 13:16





Thank you for your answer but it is still returning null

– Sandy Al Akhras
Nov 21 '18 at 13:16













Also your cursor won't work if it and the raycaster are separate entities. They should be the same entity. The collider-check seem like it should go on the sky since it's the intersected event. The intersection event is what is listened to on the raycaster. So either move the collider-check to sky, or adapt the collider-check to use raycaster-intersection and attach to raycaster Also the raycaster-intersected event is no longer spammed. It is only called once on intersection start. If you need to spam it, listen for the event, store a variable, and use tick.

– ngokevin
Nov 21 '18 at 13:25







Also your cursor won't work if it and the raycaster are separate entities. They should be the same entity. The collider-check seem like it should go on the sky since it's the intersected event. The intersection event is what is listened to on the raycaster. So either move the collider-check to sky, or adapt the collider-check to use raycaster-intersection and attach to raycaster Also the raycaster-intersected event is no longer spammed. It is only called once on intersection start. If you need to spam it, listen for the event, store a variable, and use tick.

– ngokevin
Nov 21 '18 at 13:25















I am doing this version change due to a problem i faced when i updated chrome and the a-sky went crazy rotating Also the buttons are not workiing on some IOS versions. Is there a soltion i can add in the code besides updating the version of Aframe am using from 0.8.0 to 0.8.2 ?

– Sandy Al Akhras
Nov 23 '18 at 10:32





I am doing this version change due to a problem i faced when i updated chrome and the a-sky went crazy rotating Also the buttons are not workiing on some IOS versions. Is there a soltion i can add in the code besides updating the version of Aframe am using from 0.8.0 to 0.8.2 ?

– Sandy Al Akhras
Nov 23 '18 at 10:32


















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