C++ copy constructor called at return












17















error: use of deleted function 'A::A(const A&)'
return tmp;
^~~


Why is the copy constructor called only when there is a virtual destructor in A? How to avoid this?



struct B {};

struct A{
std::unique_ptr<B> x;
virtual ~A() = default;
};

A f() {
A tmp;
return tmp;
}









share|improve this question




















  • 1





    see: In which situations is the C++ copy constructor called?

    – kmdreko
    Mar 21 at 20:29






  • 5





    C++ handles objects different than C#/Java. When an instance goes out of scope (tmp here) its destructor must be called. Therefore, when you return tmp then you're asking it to make a copy of tmp to be return to whomever calls the function. Once copied, tmp will be destroyed and its copy will be available for use.

    – Everyone
    Mar 21 at 20:29






  • 3





    @Everyone except that it is usually a move rather than a copy, which is what the question is about.

    – Quentin
    Mar 22 at 9:24
















17















error: use of deleted function 'A::A(const A&)'
return tmp;
^~~


Why is the copy constructor called only when there is a virtual destructor in A? How to avoid this?



struct B {};

struct A{
std::unique_ptr<B> x;
virtual ~A() = default;
};

A f() {
A tmp;
return tmp;
}









share|improve this question




















  • 1





    see: In which situations is the C++ copy constructor called?

    – kmdreko
    Mar 21 at 20:29






  • 5





    C++ handles objects different than C#/Java. When an instance goes out of scope (tmp here) its destructor must be called. Therefore, when you return tmp then you're asking it to make a copy of tmp to be return to whomever calls the function. Once copied, tmp will be destroyed and its copy will be available for use.

    – Everyone
    Mar 21 at 20:29






  • 3





    @Everyone except that it is usually a move rather than a copy, which is what the question is about.

    – Quentin
    Mar 22 at 9:24














17












17








17


1






error: use of deleted function 'A::A(const A&)'
return tmp;
^~~


Why is the copy constructor called only when there is a virtual destructor in A? How to avoid this?



struct B {};

struct A{
std::unique_ptr<B> x;
virtual ~A() = default;
};

A f() {
A tmp;
return tmp;
}









share|improve this question
















error: use of deleted function 'A::A(const A&)'
return tmp;
^~~


Why is the copy constructor called only when there is a virtual destructor in A? How to avoid this?



struct B {};

struct A{
std::unique_ptr<B> x;
virtual ~A() = default;
};

A f() {
A tmp;
return tmp;
}






c++






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 21 at 21:18







Sobuch

















asked Mar 21 at 20:23









SobuchSobuch

886




886








  • 1





    see: In which situations is the C++ copy constructor called?

    – kmdreko
    Mar 21 at 20:29






  • 5





    C++ handles objects different than C#/Java. When an instance goes out of scope (tmp here) its destructor must be called. Therefore, when you return tmp then you're asking it to make a copy of tmp to be return to whomever calls the function. Once copied, tmp will be destroyed and its copy will be available for use.

    – Everyone
    Mar 21 at 20:29






  • 3





    @Everyone except that it is usually a move rather than a copy, which is what the question is about.

    – Quentin
    Mar 22 at 9:24














  • 1





    see: In which situations is the C++ copy constructor called?

    – kmdreko
    Mar 21 at 20:29






  • 5





    C++ handles objects different than C#/Java. When an instance goes out of scope (tmp here) its destructor must be called. Therefore, when you return tmp then you're asking it to make a copy of tmp to be return to whomever calls the function. Once copied, tmp will be destroyed and its copy will be available for use.

    – Everyone
    Mar 21 at 20:29






  • 3





    @Everyone except that it is usually a move rather than a copy, which is what the question is about.

    – Quentin
    Mar 22 at 9:24








1




1





see: In which situations is the C++ copy constructor called?

– kmdreko
Mar 21 at 20:29





see: In which situations is the C++ copy constructor called?

– kmdreko
Mar 21 at 20:29




5




5





C++ handles objects different than C#/Java. When an instance goes out of scope (tmp here) its destructor must be called. Therefore, when you return tmp then you're asking it to make a copy of tmp to be return to whomever calls the function. Once copied, tmp will be destroyed and its copy will be available for use.

– Everyone
Mar 21 at 20:29





C++ handles objects different than C#/Java. When an instance goes out of scope (tmp here) its destructor must be called. Therefore, when you return tmp then you're asking it to make a copy of tmp to be return to whomever calls the function. Once copied, tmp will be destroyed and its copy will be available for use.

– Everyone
Mar 21 at 20:29




3




3





@Everyone except that it is usually a move rather than a copy, which is what the question is about.

– Quentin
Mar 22 at 9:24





@Everyone except that it is usually a move rather than a copy, which is what the question is about.

– Quentin
Mar 22 at 9:24












1 Answer
1






active

oldest

votes


















30














virtual ~A() = default; is a user declared destructor. Because of that, A no longer has a move constructor. That means return tmp; can't move tmp and since tmp is not copyable, you get a compiler error.



There are two ways you can fix this. You can add a move constructor like



struct A{
std::unique_ptr<B> x;

A() = default; // you have to add this since the move constructor was added
A(A&&) = default; // defaulted move
virtual ~A() = default;
};


or you can create a base class that has the virtual destructor and inherit from that like



struct C {
virtual ~C() = default;
};

struct A : C {
std::unique_ptr<B> x;
};


This works because A no longer has a user declared destructor (Yes, C does but we only care about A) so it will still generate a move constructor in A. The important part of this is that C doesn't have a deleted move constructor, it just doesn't have one period, so trying to move it will cause a copy. That means
C's copy constructor is called in A's implicitly generated move constructor since C(std::move(A_obj_to_move_from)) will copy as long as it doesn't have a deleted move constructor.






share|improve this answer





















  • 10





    Better to follow the Rule of Zero/Five. Either add all of (copy ctor, move ctor, copy assignment, move assignment, destructor) or add none of them. In this example, none of them are necessary.

    – 0x5453
    Mar 21 at 20:33






  • 3





    @0x5453 Unless this is a parent class and the OP wants the derived classes to get destroyed properly. You need a virtual destructor if you have polymorphism.

    – NathanOliver
    Mar 21 at 20:34






  • 3





    @Tzalumen no delete is required (because that's what the unique pointer does for you), but a virtual destructor is required so that the unique pointer won't have UB.

    – eerorika
    Mar 21 at 20:40








  • 3





    @Tzalumen If you delete an object of class X through a pointer to a base class of X and that base class doesn't have a virtual dtor, it's Undefined Behaviour. Regardless of what the destructor does.

    – Angew
    Mar 21 at 20:41






  • 3





    @Tzalumen If you have polymorphism, you must have a virtual destructor. If you don't the destructor for the derived class won't be called and you have UB.

    – NathanOliver
    Mar 21 at 20:41














Your Answer






StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");

StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














draft saved

draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55288708%2fc-copy-constructor-called-at-return%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown

























1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









30














virtual ~A() = default; is a user declared destructor. Because of that, A no longer has a move constructor. That means return tmp; can't move tmp and since tmp is not copyable, you get a compiler error.



There are two ways you can fix this. You can add a move constructor like



struct A{
std::unique_ptr<B> x;

A() = default; // you have to add this since the move constructor was added
A(A&&) = default; // defaulted move
virtual ~A() = default;
};


or you can create a base class that has the virtual destructor and inherit from that like



struct C {
virtual ~C() = default;
};

struct A : C {
std::unique_ptr<B> x;
};


This works because A no longer has a user declared destructor (Yes, C does but we only care about A) so it will still generate a move constructor in A. The important part of this is that C doesn't have a deleted move constructor, it just doesn't have one period, so trying to move it will cause a copy. That means
C's copy constructor is called in A's implicitly generated move constructor since C(std::move(A_obj_to_move_from)) will copy as long as it doesn't have a deleted move constructor.






share|improve this answer





















  • 10





    Better to follow the Rule of Zero/Five. Either add all of (copy ctor, move ctor, copy assignment, move assignment, destructor) or add none of them. In this example, none of them are necessary.

    – 0x5453
    Mar 21 at 20:33






  • 3





    @0x5453 Unless this is a parent class and the OP wants the derived classes to get destroyed properly. You need a virtual destructor if you have polymorphism.

    – NathanOliver
    Mar 21 at 20:34






  • 3





    @Tzalumen no delete is required (because that's what the unique pointer does for you), but a virtual destructor is required so that the unique pointer won't have UB.

    – eerorika
    Mar 21 at 20:40








  • 3





    @Tzalumen If you delete an object of class X through a pointer to a base class of X and that base class doesn't have a virtual dtor, it's Undefined Behaviour. Regardless of what the destructor does.

    – Angew
    Mar 21 at 20:41






  • 3





    @Tzalumen If you have polymorphism, you must have a virtual destructor. If you don't the destructor for the derived class won't be called and you have UB.

    – NathanOliver
    Mar 21 at 20:41


















30














virtual ~A() = default; is a user declared destructor. Because of that, A no longer has a move constructor. That means return tmp; can't move tmp and since tmp is not copyable, you get a compiler error.



There are two ways you can fix this. You can add a move constructor like



struct A{
std::unique_ptr<B> x;

A() = default; // you have to add this since the move constructor was added
A(A&&) = default; // defaulted move
virtual ~A() = default;
};


or you can create a base class that has the virtual destructor and inherit from that like



struct C {
virtual ~C() = default;
};

struct A : C {
std::unique_ptr<B> x;
};


This works because A no longer has a user declared destructor (Yes, C does but we only care about A) so it will still generate a move constructor in A. The important part of this is that C doesn't have a deleted move constructor, it just doesn't have one period, so trying to move it will cause a copy. That means
C's copy constructor is called in A's implicitly generated move constructor since C(std::move(A_obj_to_move_from)) will copy as long as it doesn't have a deleted move constructor.






share|improve this answer





















  • 10





    Better to follow the Rule of Zero/Five. Either add all of (copy ctor, move ctor, copy assignment, move assignment, destructor) or add none of them. In this example, none of them are necessary.

    – 0x5453
    Mar 21 at 20:33






  • 3





    @0x5453 Unless this is a parent class and the OP wants the derived classes to get destroyed properly. You need a virtual destructor if you have polymorphism.

    – NathanOliver
    Mar 21 at 20:34






  • 3





    @Tzalumen no delete is required (because that's what the unique pointer does for you), but a virtual destructor is required so that the unique pointer won't have UB.

    – eerorika
    Mar 21 at 20:40








  • 3





    @Tzalumen If you delete an object of class X through a pointer to a base class of X and that base class doesn't have a virtual dtor, it's Undefined Behaviour. Regardless of what the destructor does.

    – Angew
    Mar 21 at 20:41






  • 3





    @Tzalumen If you have polymorphism, you must have a virtual destructor. If you don't the destructor for the derived class won't be called and you have UB.

    – NathanOliver
    Mar 21 at 20:41
















30












30








30







virtual ~A() = default; is a user declared destructor. Because of that, A no longer has a move constructor. That means return tmp; can't move tmp and since tmp is not copyable, you get a compiler error.



There are two ways you can fix this. You can add a move constructor like



struct A{
std::unique_ptr<B> x;

A() = default; // you have to add this since the move constructor was added
A(A&&) = default; // defaulted move
virtual ~A() = default;
};


or you can create a base class that has the virtual destructor and inherit from that like



struct C {
virtual ~C() = default;
};

struct A : C {
std::unique_ptr<B> x;
};


This works because A no longer has a user declared destructor (Yes, C does but we only care about A) so it will still generate a move constructor in A. The important part of this is that C doesn't have a deleted move constructor, it just doesn't have one period, so trying to move it will cause a copy. That means
C's copy constructor is called in A's implicitly generated move constructor since C(std::move(A_obj_to_move_from)) will copy as long as it doesn't have a deleted move constructor.






share|improve this answer















virtual ~A() = default; is a user declared destructor. Because of that, A no longer has a move constructor. That means return tmp; can't move tmp and since tmp is not copyable, you get a compiler error.



There are two ways you can fix this. You can add a move constructor like



struct A{
std::unique_ptr<B> x;

A() = default; // you have to add this since the move constructor was added
A(A&&) = default; // defaulted move
virtual ~A() = default;
};


or you can create a base class that has the virtual destructor and inherit from that like



struct C {
virtual ~C() = default;
};

struct A : C {
std::unique_ptr<B> x;
};


This works because A no longer has a user declared destructor (Yes, C does but we only care about A) so it will still generate a move constructor in A. The important part of this is that C doesn't have a deleted move constructor, it just doesn't have one period, so trying to move it will cause a copy. That means
C's copy constructor is called in A's implicitly generated move constructor since C(std::move(A_obj_to_move_from)) will copy as long as it doesn't have a deleted move constructor.







share|improve this answer














share|improve this answer



share|improve this answer








edited Mar 22 at 12:44

























answered Mar 21 at 20:32









NathanOliverNathanOliver

97.1k16137214




97.1k16137214








  • 10





    Better to follow the Rule of Zero/Five. Either add all of (copy ctor, move ctor, copy assignment, move assignment, destructor) or add none of them. In this example, none of them are necessary.

    – 0x5453
    Mar 21 at 20:33






  • 3





    @0x5453 Unless this is a parent class and the OP wants the derived classes to get destroyed properly. You need a virtual destructor if you have polymorphism.

    – NathanOliver
    Mar 21 at 20:34






  • 3





    @Tzalumen no delete is required (because that's what the unique pointer does for you), but a virtual destructor is required so that the unique pointer won't have UB.

    – eerorika
    Mar 21 at 20:40








  • 3





    @Tzalumen If you delete an object of class X through a pointer to a base class of X and that base class doesn't have a virtual dtor, it's Undefined Behaviour. Regardless of what the destructor does.

    – Angew
    Mar 21 at 20:41






  • 3





    @Tzalumen If you have polymorphism, you must have a virtual destructor. If you don't the destructor for the derived class won't be called and you have UB.

    – NathanOliver
    Mar 21 at 20:41
















  • 10





    Better to follow the Rule of Zero/Five. Either add all of (copy ctor, move ctor, copy assignment, move assignment, destructor) or add none of them. In this example, none of them are necessary.

    – 0x5453
    Mar 21 at 20:33






  • 3





    @0x5453 Unless this is a parent class and the OP wants the derived classes to get destroyed properly. You need a virtual destructor if you have polymorphism.

    – NathanOliver
    Mar 21 at 20:34






  • 3





    @Tzalumen no delete is required (because that's what the unique pointer does for you), but a virtual destructor is required so that the unique pointer won't have UB.

    – eerorika
    Mar 21 at 20:40








  • 3





    @Tzalumen If you delete an object of class X through a pointer to a base class of X and that base class doesn't have a virtual dtor, it's Undefined Behaviour. Regardless of what the destructor does.

    – Angew
    Mar 21 at 20:41






  • 3





    @Tzalumen If you have polymorphism, you must have a virtual destructor. If you don't the destructor for the derived class won't be called and you have UB.

    – NathanOliver
    Mar 21 at 20:41










10




10





Better to follow the Rule of Zero/Five. Either add all of (copy ctor, move ctor, copy assignment, move assignment, destructor) or add none of them. In this example, none of them are necessary.

– 0x5453
Mar 21 at 20:33





Better to follow the Rule of Zero/Five. Either add all of (copy ctor, move ctor, copy assignment, move assignment, destructor) or add none of them. In this example, none of them are necessary.

– 0x5453
Mar 21 at 20:33




3




3





@0x5453 Unless this is a parent class and the OP wants the derived classes to get destroyed properly. You need a virtual destructor if you have polymorphism.

– NathanOliver
Mar 21 at 20:34





@0x5453 Unless this is a parent class and the OP wants the derived classes to get destroyed properly. You need a virtual destructor if you have polymorphism.

– NathanOliver
Mar 21 at 20:34




3




3





@Tzalumen no delete is required (because that's what the unique pointer does for you), but a virtual destructor is required so that the unique pointer won't have UB.

– eerorika
Mar 21 at 20:40







@Tzalumen no delete is required (because that's what the unique pointer does for you), but a virtual destructor is required so that the unique pointer won't have UB.

– eerorika
Mar 21 at 20:40






3




3





@Tzalumen If you delete an object of class X through a pointer to a base class of X and that base class doesn't have a virtual dtor, it's Undefined Behaviour. Regardless of what the destructor does.

– Angew
Mar 21 at 20:41





@Tzalumen If you delete an object of class X through a pointer to a base class of X and that base class doesn't have a virtual dtor, it's Undefined Behaviour. Regardless of what the destructor does.

– Angew
Mar 21 at 20:41




3




3





@Tzalumen If you have polymorphism, you must have a virtual destructor. If you don't the destructor for the derived class won't be called and you have UB.

– NathanOliver
Mar 21 at 20:41







@Tzalumen If you have polymorphism, you must have a virtual destructor. If you don't the destructor for the derived class won't be called and you have UB.

– NathanOliver
Mar 21 at 20:41






















draft saved

draft discarded




















































Thanks for contributing an answer to Stack Overflow!


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55288708%2fc-copy-constructor-called-at-return%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

If I really need a card on my start hand, how many mulligans make sense? [duplicate]

Alcedinidae

Can an atomic nucleus contain both particles and antiparticles? [duplicate]