Should my models be actual size?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty{ margin-bottom:0;
}
up vote
1
down vote
favorite
I am making a battleship in blender and in real life, it is 887 feet. If I scale it up to the actual size, will things be more accurate or will it just slow things down?
modeling scale
New contributor
add a comment |
up vote
1
down vote
favorite
I am making a battleship in blender and in real life, it is 887 feet. If I scale it up to the actual size, will things be more accurate or will it just slow things down?
modeling scale
New contributor
Related What are the implications of a very large scene (scale-wise, relative to the default cube)? Setting unit scale to 24 (for example) will make 1 blender unit approximately 8o feet.
– batFINGER
2 days ago
add a comment |
up vote
1
down vote
favorite
up vote
1
down vote
favorite
I am making a battleship in blender and in real life, it is 887 feet. If I scale it up to the actual size, will things be more accurate or will it just slow things down?
modeling scale
New contributor
I am making a battleship in blender and in real life, it is 887 feet. If I scale it up to the actual size, will things be more accurate or will it just slow things down?
modeling scale
modeling scale
New contributor
New contributor
New contributor
asked 2 days ago
caleb lee
91
91
New contributor
New contributor
Related What are the implications of a very large scene (scale-wise, relative to the default cube)? Setting unit scale to 24 (for example) will make 1 blender unit approximately 8o feet.
– batFINGER
2 days ago
add a comment |
Related What are the implications of a very large scene (scale-wise, relative to the default cube)? Setting unit scale to 24 (for example) will make 1 blender unit approximately 8o feet.
– batFINGER
2 days ago
Related What are the implications of a very large scene (scale-wise, relative to the default cube)? Setting unit scale to 24 (for example) will make 1 blender unit approximately 8o feet.
– batFINGER
2 days ago
Related What are the implications of a very large scene (scale-wise, relative to the default cube)? Setting unit scale to 24 (for example) will make 1 blender unit approximately 8o feet.
– batFINGER
2 days ago
add a comment |
1 Answer
1
active
oldest
votes
up vote
4
down vote
It won't slow things down.
However, Blender's default settings may not be good for such a large piece.
Especially the viewport and camera clippings settings (these settings define the minimal and maximum distances rendered). The End clipping is quite small by default so if you happen to have your objects kind of cut in far distance, this is why.
You will find the viewport clipping settings in the View panel of the options bar (N) of the viewport, and the camera clipping settings are in the Camera tab (select the camera first), in the Lens panel :
add a comment |
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
4
down vote
It won't slow things down.
However, Blender's default settings may not be good for such a large piece.
Especially the viewport and camera clippings settings (these settings define the minimal and maximum distances rendered). The End clipping is quite small by default so if you happen to have your objects kind of cut in far distance, this is why.
You will find the viewport clipping settings in the View panel of the options bar (N) of the viewport, and the camera clipping settings are in the Camera tab (select the camera first), in the Lens panel :
add a comment |
up vote
4
down vote
It won't slow things down.
However, Blender's default settings may not be good for such a large piece.
Especially the viewport and camera clippings settings (these settings define the minimal and maximum distances rendered). The End clipping is quite small by default so if you happen to have your objects kind of cut in far distance, this is why.
You will find the viewport clipping settings in the View panel of the options bar (N) of the viewport, and the camera clipping settings are in the Camera tab (select the camera first), in the Lens panel :
add a comment |
up vote
4
down vote
up vote
4
down vote
It won't slow things down.
However, Blender's default settings may not be good for such a large piece.
Especially the viewport and camera clippings settings (these settings define the minimal and maximum distances rendered). The End clipping is quite small by default so if you happen to have your objects kind of cut in far distance, this is why.
You will find the viewport clipping settings in the View panel of the options bar (N) of the viewport, and the camera clipping settings are in the Camera tab (select the camera first), in the Lens panel :
It won't slow things down.
However, Blender's default settings may not be good for such a large piece.
Especially the viewport and camera clippings settings (these settings define the minimal and maximum distances rendered). The End clipping is quite small by default so if you happen to have your objects kind of cut in far distance, this is why.
You will find the viewport clipping settings in the View panel of the options bar (N) of the viewport, and the camera clipping settings are in the Camera tab (select the camera first), in the Lens panel :
answered 2 days ago
L0Lock
44210
44210
add a comment |
add a comment |
caleb lee is a new contributor. Be nice, and check out our Code of Conduct.
caleb lee is a new contributor. Be nice, and check out our Code of Conduct.
caleb lee is a new contributor. Be nice, and check out our Code of Conduct.
caleb lee is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f122951%2fshould-my-models-be-actual-size%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Related What are the implications of a very large scene (scale-wise, relative to the default cube)? Setting unit scale to 24 (for example) will make 1 blender unit approximately 8o feet.
– batFINGER
2 days ago