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Showing posts from March 3, 2019

How can I mix up weapons for large groups of similar monsters/characters?

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4 $begingroup$ In Waterdeep: Dragon Heist , there is an encounter that requires a large number of similar NPCs/monsters, based on the (slightly edited for spoilers) text block: the City Guard arrives and cordons off the Alley, posting six guards at each entrance. The guards don’t allow anyone in or out without permission from a superior officer. Another six guards , including a sergeant with 18 hit points, make their way to the crime scene and watch over the scene until the City Watch arrives. The stat block for guard has a single action as a spear. However, presumably a squad of this size would have a mixture of weapons for different situations, ranges, damage types. So instead of 12 City Guards armed with spears, I have 4 armed with spears, 4 with maces and 4 with shortswords and changed the to hit mo