Insert Blender animation file name frame number offset
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When rendering an animation in Blender, the file name will have the frame number appended with four padded zeros as per the documentation.
Can I insert an offset here? I am rendering an image sequence and need the file names to start at name-0011.jpg. The result I am getting now is name-00110001.jpg, name-00110002.jpg etc.
As time goes on, I will need the file names to start at higher and higher numbers. I can't change the start frame because then I won't get the whole sequence rendered, or?
blender
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up vote
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When rendering an animation in Blender, the file name will have the frame number appended with four padded zeros as per the documentation.
Can I insert an offset here? I am rendering an image sequence and need the file names to start at name-0011.jpg. The result I am getting now is name-00110001.jpg, name-00110002.jpg etc.
As time goes on, I will need the file names to start at higher and higher numbers. I can't change the start frame because then I won't get the whole sequence rendered, or?
blender
add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
When rendering an animation in Blender, the file name will have the frame number appended with four padded zeros as per the documentation.
Can I insert an offset here? I am rendering an image sequence and need the file names to start at name-0011.jpg. The result I am getting now is name-00110001.jpg, name-00110002.jpg etc.
As time goes on, I will need the file names to start at higher and higher numbers. I can't change the start frame because then I won't get the whole sequence rendered, or?
blender
When rendering an animation in Blender, the file name will have the frame number appended with four padded zeros as per the documentation.
Can I insert an offset here? I am rendering an image sequence and need the file names to start at name-0011.jpg. The result I am getting now is name-00110001.jpg, name-00110002.jpg etc.
As time goes on, I will need the file names to start at higher and higher numbers. I can't change the start frame because then I won't get the whole sequence rendered, or?
blender
blender
asked Nov 19 at 9:10
SpacePilot
206
206
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1 Answer
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3
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When blender automatically adds numbering to the output filename, it will always use the current frame. The numbering will be in addition to any numbers you may have in your base filename, you can place one or more # in the filename as a placeholder for the frame number.
There is no reason you can't start and end an animation at any frame you want, using frames 25-63 or 35264-35278. Blender does have a maximum frame number which is greater than one million.
You can easily move an existing animation to start at another frame, either the dopesheet or graph editor can be used. Press A to select all keyframes and then G20 will move them forward twenty frames.
Another option is to use a script that sets the filename before rendering each frame, this answer should give you an idea how to do that.
Great answer, thank you! @sambler
– SpacePilot
Nov 20 at 13:58
add a comment |
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
3
down vote
accepted
When blender automatically adds numbering to the output filename, it will always use the current frame. The numbering will be in addition to any numbers you may have in your base filename, you can place one or more # in the filename as a placeholder for the frame number.
There is no reason you can't start and end an animation at any frame you want, using frames 25-63 or 35264-35278. Blender does have a maximum frame number which is greater than one million.
You can easily move an existing animation to start at another frame, either the dopesheet or graph editor can be used. Press A to select all keyframes and then G20 will move them forward twenty frames.
Another option is to use a script that sets the filename before rendering each frame, this answer should give you an idea how to do that.
Great answer, thank you! @sambler
– SpacePilot
Nov 20 at 13:58
add a comment |
up vote
3
down vote
accepted
When blender automatically adds numbering to the output filename, it will always use the current frame. The numbering will be in addition to any numbers you may have in your base filename, you can place one or more # in the filename as a placeholder for the frame number.
There is no reason you can't start and end an animation at any frame you want, using frames 25-63 or 35264-35278. Blender does have a maximum frame number which is greater than one million.
You can easily move an existing animation to start at another frame, either the dopesheet or graph editor can be used. Press A to select all keyframes and then G20 will move them forward twenty frames.
Another option is to use a script that sets the filename before rendering each frame, this answer should give you an idea how to do that.
Great answer, thank you! @sambler
– SpacePilot
Nov 20 at 13:58
add a comment |
up vote
3
down vote
accepted
up vote
3
down vote
accepted
When blender automatically adds numbering to the output filename, it will always use the current frame. The numbering will be in addition to any numbers you may have in your base filename, you can place one or more # in the filename as a placeholder for the frame number.
There is no reason you can't start and end an animation at any frame you want, using frames 25-63 or 35264-35278. Blender does have a maximum frame number which is greater than one million.
You can easily move an existing animation to start at another frame, either the dopesheet or graph editor can be used. Press A to select all keyframes and then G20 will move them forward twenty frames.
Another option is to use a script that sets the filename before rendering each frame, this answer should give you an idea how to do that.
When blender automatically adds numbering to the output filename, it will always use the current frame. The numbering will be in addition to any numbers you may have in your base filename, you can place one or more # in the filename as a placeholder for the frame number.
There is no reason you can't start and end an animation at any frame you want, using frames 25-63 or 35264-35278. Blender does have a maximum frame number which is greater than one million.
You can easily move an existing animation to start at another frame, either the dopesheet or graph editor can be used. Press A to select all keyframes and then G20 will move them forward twenty frames.
Another option is to use a script that sets the filename before rendering each frame, this answer should give you an idea how to do that.
answered Nov 20 at 9:02
sambler
4,6511816
4,6511816
Great answer, thank you! @sambler
– SpacePilot
Nov 20 at 13:58
add a comment |
Great answer, thank you! @sambler
– SpacePilot
Nov 20 at 13:58
Great answer, thank you! @sambler
– SpacePilot
Nov 20 at 13:58
Great answer, thank you! @sambler
– SpacePilot
Nov 20 at 13:58
add a comment |
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