What happens when a 5/5 blocks a 6/4?












17















I was playing MTG with my friend. I attacked with a 6/4 and he blocked with a 5/5. He says my 6/4 should die because its toughness is less than its block even though my creatures attack (a 6) is bigger than his creatures toughness (5).










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    I was playing MTG with my friend. I attacked with a 6/4 and he blocked with a 5/5. He says my 6/4 should die because its toughness is less than its block even though my creatures attack (a 6) is bigger than his creatures toughness (5).










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      17








      I was playing MTG with my friend. I attacked with a 6/4 and he blocked with a 5/5. He says my 6/4 should die because its toughness is less than its block even though my creatures attack (a 6) is bigger than his creatures toughness (5).










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      I was playing MTG with my friend. I attacked with a 6/4 and he blocked with a 5/5. He says my 6/4 should die because its toughness is less than its block even though my creatures attack (a 6) is bigger than his creatures toughness (5).







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      edited yesterday









      Glorfindel

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          45














          Unless one of those creatures has First Strike or Double Strike, they will deal combat damage simultaneously. The following will happen:




          • Your 6/4 will deal 6 damage to your opponent's 5/5. (Note that 6 ≥ 5.)


          • At the same time, your opponent's 5/5 will deal 5 damage to your 6/4. (Note that 5 ≥ 4.)

          • State based actions kick in, see that both creatures have damage greater than or equal to their toughness, and both creatures die.






          share|improve this answer


























          • Your last bullet point could be misread in that it requires more damage than toughness to kill a creature, rather than equal or more.

            – Hackworth
            yesterday











          • Yeah, and the >'s were misleading as well. Thanks.

            – Glorfindel
            yesterday











          • "Protection from X" and "Trample" may also change the outcome of the fight.

            – Bernat
            yesterday






          • 13





            @Bernat there are a number of other effects that could change the outcome, but Trample isn't one of them.

            – Caleth
            yesterday






          • 8





            @Bernat Trample would change the effect of the fight, but in this context, "outcome" refers to what happens to the creatures.

            – Acccumulation
            yesterday



















          15














          This stuff is explained very well in every core set starter box by about turn 3, usually having a 2/1 block a 1/1 or similar, but let's be frank and dig out the rules. Open at 510, we skip parts that are not relevant:





          1. Combat Damage Step


          510.1a Each attacking creature and each blocking creature assigns combat damage equal to its power. Creatures that would assign 0 or less damage this way don’t assign combat damage at all.



          510.1c A blocked creature assigns its combat damage to the creatures blocking it.[...]



          510.1d A blocking creature assigns combat damage to the creatures it’s blocking.[...]



          510.2. Second, all combat damage that’s been assigned is dealt simultaneously. This turn-based action
          doesn’t use the stack. No player has the chance to cast spells or activate abilities between the time
          combat damage is assigned and the time it’s dealt.



          [...]



          510.4. If at least one attacking or blocking creature has first strike (see rule 702.7) or double strike (see
          rule 702.4) as the combat damage step begins, the only creatures that assign combat damage in that
          step are those with first strike or double strike. After that step, instead of proceeding to the end of
          combat step, the phase gets a second combat damage step. The only creatures that assign combat
          damage in that step are the remaining attackers and blockers that had neither first strike nor double
          strike as the first combat damage step began, as well as the remaining attackers and blockers that
          currently have double strike. After that step, the phase proceeds to the end of combat step




          Ok, what does that mean for us?




          • Step 510.1A & C say, that the 6/4 deals 6 damage to the 5/5 in absence of first strike, double strike or protection from the color/type of the 6/4 or an effect that prevents combat damage.

          • Step 510.1A & D say, that the 5/5 deals 5 damage to the 6/4 in absence of first strike, double strike or protection from the color/type of the 5/5 or an effect that prevents combat damage.

          • Step 510.2 says, we got a 6/4 with 5 damage and a 5/5 with 6 damage. In both cases, the damage is equal to or higher than their toughness.


            • Both creatures get destroyed1 2.

            • The destroyed creatures leave the battlefield3 and enter the graveyard4




          1 - in absence of 702.12. Indestructible A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by
          lethal damage, and they ignore the state-based action that checks for lethal damage

          2 - 701.14. Regenerate can apply: “The next time [permanent] would be destroyed this turn,
          instead remove all damage marked on it and tap it. If it’s an attacking or blocking creature,
          remove it from combat.

          3 - might trigger as this card leaves the battlefield effects
          4 - might trigger as this card is put into the graveyard effects






          share|improve this answer










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            4














            I think the source of your confusion is in what the stats of a creature are (I had the same confusion myself way back when I first started playing Magic).



            A creature's stats are power/toughness, not attack/defense. So a 6/4 has 6 power and 4 toughness.



            Power is how much damage it deals. Toughness is how much damage it takes to kill it. When asking which creatures die in combat, it does not matter which is the attacker and which is the defender. Each creature simultaneously deals damage to the other (based on its power), and then each creature that has taken damage greater than or equal to its toughness dies.



            In the situation you give in the question, each creature has power greater than or equal to the toughness of the other, so they will kill each other (baring abilities like first strike, double strike, protection, regeneration, indestructible, etc).






            share|improve this answer
























            • Indestructible is a special case: it does take the damage but is not destroyed. see 702.12b A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).

              – Trish
              17 hours ago













            • @Trish the abilities I listed were merely a few examples of things that would make the statement "they kill each other" not true. Indestructible absolutely fits this criteria.

              – Zags
              17 hours ago













            • To complete the listing in the end: 615.1. Some continuous effects are prevention effects. Like replacement effects (see rule 614), prevention effects apply continuously as events happen—they aren’t locked in ahead of time. Such effects watch for a damage event that would happen and completely or partially prevent the damage that would be dealt. They act like “shields” around whatever they’re affecting.

              – Trish
              17 hours ago











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            3 Answers
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            3 Answers
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            active

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            45














            Unless one of those creatures has First Strike or Double Strike, they will deal combat damage simultaneously. The following will happen:




            • Your 6/4 will deal 6 damage to your opponent's 5/5. (Note that 6 ≥ 5.)


            • At the same time, your opponent's 5/5 will deal 5 damage to your 6/4. (Note that 5 ≥ 4.)

            • State based actions kick in, see that both creatures have damage greater than or equal to their toughness, and both creatures die.






            share|improve this answer


























            • Your last bullet point could be misread in that it requires more damage than toughness to kill a creature, rather than equal or more.

              – Hackworth
              yesterday











            • Yeah, and the >'s were misleading as well. Thanks.

              – Glorfindel
              yesterday











            • "Protection from X" and "Trample" may also change the outcome of the fight.

              – Bernat
              yesterday






            • 13





              @Bernat there are a number of other effects that could change the outcome, but Trample isn't one of them.

              – Caleth
              yesterday






            • 8





              @Bernat Trample would change the effect of the fight, but in this context, "outcome" refers to what happens to the creatures.

              – Acccumulation
              yesterday
















            45














            Unless one of those creatures has First Strike or Double Strike, they will deal combat damage simultaneously. The following will happen:




            • Your 6/4 will deal 6 damage to your opponent's 5/5. (Note that 6 ≥ 5.)


            • At the same time, your opponent's 5/5 will deal 5 damage to your 6/4. (Note that 5 ≥ 4.)

            • State based actions kick in, see that both creatures have damage greater than or equal to their toughness, and both creatures die.






            share|improve this answer


























            • Your last bullet point could be misread in that it requires more damage than toughness to kill a creature, rather than equal or more.

              – Hackworth
              yesterday











            • Yeah, and the >'s were misleading as well. Thanks.

              – Glorfindel
              yesterday











            • "Protection from X" and "Trample" may also change the outcome of the fight.

              – Bernat
              yesterday






            • 13





              @Bernat there are a number of other effects that could change the outcome, but Trample isn't one of them.

              – Caleth
              yesterday






            • 8





              @Bernat Trample would change the effect of the fight, but in this context, "outcome" refers to what happens to the creatures.

              – Acccumulation
              yesterday














            45












            45








            45







            Unless one of those creatures has First Strike or Double Strike, they will deal combat damage simultaneously. The following will happen:




            • Your 6/4 will deal 6 damage to your opponent's 5/5. (Note that 6 ≥ 5.)


            • At the same time, your opponent's 5/5 will deal 5 damage to your 6/4. (Note that 5 ≥ 4.)

            • State based actions kick in, see that both creatures have damage greater than or equal to their toughness, and both creatures die.






            share|improve this answer















            Unless one of those creatures has First Strike or Double Strike, they will deal combat damage simultaneously. The following will happen:




            • Your 6/4 will deal 6 damage to your opponent's 5/5. (Note that 6 ≥ 5.)


            • At the same time, your opponent's 5/5 will deal 5 damage to your 6/4. (Note that 5 ≥ 4.)

            • State based actions kick in, see that both creatures have damage greater than or equal to their toughness, and both creatures die.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited yesterday

























            answered yesterday









            GlorfindelGlorfindel

            3,64111133




            3,64111133













            • Your last bullet point could be misread in that it requires more damage than toughness to kill a creature, rather than equal or more.

              – Hackworth
              yesterday











            • Yeah, and the >'s were misleading as well. Thanks.

              – Glorfindel
              yesterday











            • "Protection from X" and "Trample" may also change the outcome of the fight.

              – Bernat
              yesterday






            • 13





              @Bernat there are a number of other effects that could change the outcome, but Trample isn't one of them.

              – Caleth
              yesterday






            • 8





              @Bernat Trample would change the effect of the fight, but in this context, "outcome" refers to what happens to the creatures.

              – Acccumulation
              yesterday



















            • Your last bullet point could be misread in that it requires more damage than toughness to kill a creature, rather than equal or more.

              – Hackworth
              yesterday











            • Yeah, and the >'s were misleading as well. Thanks.

              – Glorfindel
              yesterday











            • "Protection from X" and "Trample" may also change the outcome of the fight.

              – Bernat
              yesterday






            • 13





              @Bernat there are a number of other effects that could change the outcome, but Trample isn't one of them.

              – Caleth
              yesterday






            • 8





              @Bernat Trample would change the effect of the fight, but in this context, "outcome" refers to what happens to the creatures.

              – Acccumulation
              yesterday

















            Your last bullet point could be misread in that it requires more damage than toughness to kill a creature, rather than equal or more.

            – Hackworth
            yesterday





            Your last bullet point could be misread in that it requires more damage than toughness to kill a creature, rather than equal or more.

            – Hackworth
            yesterday













            Yeah, and the >'s were misleading as well. Thanks.

            – Glorfindel
            yesterday





            Yeah, and the >'s were misleading as well. Thanks.

            – Glorfindel
            yesterday













            "Protection from X" and "Trample" may also change the outcome of the fight.

            – Bernat
            yesterday





            "Protection from X" and "Trample" may also change the outcome of the fight.

            – Bernat
            yesterday




            13




            13





            @Bernat there are a number of other effects that could change the outcome, but Trample isn't one of them.

            – Caleth
            yesterday





            @Bernat there are a number of other effects that could change the outcome, but Trample isn't one of them.

            – Caleth
            yesterday




            8




            8





            @Bernat Trample would change the effect of the fight, but in this context, "outcome" refers to what happens to the creatures.

            – Acccumulation
            yesterday





            @Bernat Trample would change the effect of the fight, but in this context, "outcome" refers to what happens to the creatures.

            – Acccumulation
            yesterday











            15














            This stuff is explained very well in every core set starter box by about turn 3, usually having a 2/1 block a 1/1 or similar, but let's be frank and dig out the rules. Open at 510, we skip parts that are not relevant:





            1. Combat Damage Step


            510.1a Each attacking creature and each blocking creature assigns combat damage equal to its power. Creatures that would assign 0 or less damage this way don’t assign combat damage at all.



            510.1c A blocked creature assigns its combat damage to the creatures blocking it.[...]



            510.1d A blocking creature assigns combat damage to the creatures it’s blocking.[...]



            510.2. Second, all combat damage that’s been assigned is dealt simultaneously. This turn-based action
            doesn’t use the stack. No player has the chance to cast spells or activate abilities between the time
            combat damage is assigned and the time it’s dealt.



            [...]



            510.4. If at least one attacking or blocking creature has first strike (see rule 702.7) or double strike (see
            rule 702.4) as the combat damage step begins, the only creatures that assign combat damage in that
            step are those with first strike or double strike. After that step, instead of proceeding to the end of
            combat step, the phase gets a second combat damage step. The only creatures that assign combat
            damage in that step are the remaining attackers and blockers that had neither first strike nor double
            strike as the first combat damage step began, as well as the remaining attackers and blockers that
            currently have double strike. After that step, the phase proceeds to the end of combat step




            Ok, what does that mean for us?




            • Step 510.1A & C say, that the 6/4 deals 6 damage to the 5/5 in absence of first strike, double strike or protection from the color/type of the 6/4 or an effect that prevents combat damage.

            • Step 510.1A & D say, that the 5/5 deals 5 damage to the 6/4 in absence of first strike, double strike or protection from the color/type of the 5/5 or an effect that prevents combat damage.

            • Step 510.2 says, we got a 6/4 with 5 damage and a 5/5 with 6 damage. In both cases, the damage is equal to or higher than their toughness.


              • Both creatures get destroyed1 2.

              • The destroyed creatures leave the battlefield3 and enter the graveyard4




            1 - in absence of 702.12. Indestructible A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by
            lethal damage, and they ignore the state-based action that checks for lethal damage

            2 - 701.14. Regenerate can apply: “The next time [permanent] would be destroyed this turn,
            instead remove all damage marked on it and tap it. If it’s an attacking or blocking creature,
            remove it from combat.

            3 - might trigger as this card leaves the battlefield effects
            4 - might trigger as this card is put into the graveyard effects






            share|improve this answer










            New contributor




            Trish is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.

























              15














              This stuff is explained very well in every core set starter box by about turn 3, usually having a 2/1 block a 1/1 or similar, but let's be frank and dig out the rules. Open at 510, we skip parts that are not relevant:





              1. Combat Damage Step


              510.1a Each attacking creature and each blocking creature assigns combat damage equal to its power. Creatures that would assign 0 or less damage this way don’t assign combat damage at all.



              510.1c A blocked creature assigns its combat damage to the creatures blocking it.[...]



              510.1d A blocking creature assigns combat damage to the creatures it’s blocking.[...]



              510.2. Second, all combat damage that’s been assigned is dealt simultaneously. This turn-based action
              doesn’t use the stack. No player has the chance to cast spells or activate abilities between the time
              combat damage is assigned and the time it’s dealt.



              [...]



              510.4. If at least one attacking or blocking creature has first strike (see rule 702.7) or double strike (see
              rule 702.4) as the combat damage step begins, the only creatures that assign combat damage in that
              step are those with first strike or double strike. After that step, instead of proceeding to the end of
              combat step, the phase gets a second combat damage step. The only creatures that assign combat
              damage in that step are the remaining attackers and blockers that had neither first strike nor double
              strike as the first combat damage step began, as well as the remaining attackers and blockers that
              currently have double strike. After that step, the phase proceeds to the end of combat step




              Ok, what does that mean for us?




              • Step 510.1A & C say, that the 6/4 deals 6 damage to the 5/5 in absence of first strike, double strike or protection from the color/type of the 6/4 or an effect that prevents combat damage.

              • Step 510.1A & D say, that the 5/5 deals 5 damage to the 6/4 in absence of first strike, double strike or protection from the color/type of the 5/5 or an effect that prevents combat damage.

              • Step 510.2 says, we got a 6/4 with 5 damage and a 5/5 with 6 damage. In both cases, the damage is equal to or higher than their toughness.


                • Both creatures get destroyed1 2.

                • The destroyed creatures leave the battlefield3 and enter the graveyard4




              1 - in absence of 702.12. Indestructible A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by
              lethal damage, and they ignore the state-based action that checks for lethal damage

              2 - 701.14. Regenerate can apply: “The next time [permanent] would be destroyed this turn,
              instead remove all damage marked on it and tap it. If it’s an attacking or blocking creature,
              remove it from combat.

              3 - might trigger as this card leaves the battlefield effects
              4 - might trigger as this card is put into the graveyard effects






              share|improve this answer










              New contributor




              Trish is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
              Check out our Code of Conduct.























                15












                15








                15







                This stuff is explained very well in every core set starter box by about turn 3, usually having a 2/1 block a 1/1 or similar, but let's be frank and dig out the rules. Open at 510, we skip parts that are not relevant:





                1. Combat Damage Step


                510.1a Each attacking creature and each blocking creature assigns combat damage equal to its power. Creatures that would assign 0 or less damage this way don’t assign combat damage at all.



                510.1c A blocked creature assigns its combat damage to the creatures blocking it.[...]



                510.1d A blocking creature assigns combat damage to the creatures it’s blocking.[...]



                510.2. Second, all combat damage that’s been assigned is dealt simultaneously. This turn-based action
                doesn’t use the stack. No player has the chance to cast spells or activate abilities between the time
                combat damage is assigned and the time it’s dealt.



                [...]



                510.4. If at least one attacking or blocking creature has first strike (see rule 702.7) or double strike (see
                rule 702.4) as the combat damage step begins, the only creatures that assign combat damage in that
                step are those with first strike or double strike. After that step, instead of proceeding to the end of
                combat step, the phase gets a second combat damage step. The only creatures that assign combat
                damage in that step are the remaining attackers and blockers that had neither first strike nor double
                strike as the first combat damage step began, as well as the remaining attackers and blockers that
                currently have double strike. After that step, the phase proceeds to the end of combat step




                Ok, what does that mean for us?




                • Step 510.1A & C say, that the 6/4 deals 6 damage to the 5/5 in absence of first strike, double strike or protection from the color/type of the 6/4 or an effect that prevents combat damage.

                • Step 510.1A & D say, that the 5/5 deals 5 damage to the 6/4 in absence of first strike, double strike or protection from the color/type of the 5/5 or an effect that prevents combat damage.

                • Step 510.2 says, we got a 6/4 with 5 damage and a 5/5 with 6 damage. In both cases, the damage is equal to or higher than their toughness.


                  • Both creatures get destroyed1 2.

                  • The destroyed creatures leave the battlefield3 and enter the graveyard4




                1 - in absence of 702.12. Indestructible A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by
                lethal damage, and they ignore the state-based action that checks for lethal damage

                2 - 701.14. Regenerate can apply: “The next time [permanent] would be destroyed this turn,
                instead remove all damage marked on it and tap it. If it’s an attacking or blocking creature,
                remove it from combat.

                3 - might trigger as this card leaves the battlefield effects
                4 - might trigger as this card is put into the graveyard effects






                share|improve this answer










                New contributor




                Trish is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.










                This stuff is explained very well in every core set starter box by about turn 3, usually having a 2/1 block a 1/1 or similar, but let's be frank and dig out the rules. Open at 510, we skip parts that are not relevant:





                1. Combat Damage Step


                510.1a Each attacking creature and each blocking creature assigns combat damage equal to its power. Creatures that would assign 0 or less damage this way don’t assign combat damage at all.



                510.1c A blocked creature assigns its combat damage to the creatures blocking it.[...]



                510.1d A blocking creature assigns combat damage to the creatures it’s blocking.[...]



                510.2. Second, all combat damage that’s been assigned is dealt simultaneously. This turn-based action
                doesn’t use the stack. No player has the chance to cast spells or activate abilities between the time
                combat damage is assigned and the time it’s dealt.



                [...]



                510.4. If at least one attacking or blocking creature has first strike (see rule 702.7) or double strike (see
                rule 702.4) as the combat damage step begins, the only creatures that assign combat damage in that
                step are those with first strike or double strike. After that step, instead of proceeding to the end of
                combat step, the phase gets a second combat damage step. The only creatures that assign combat
                damage in that step are the remaining attackers and blockers that had neither first strike nor double
                strike as the first combat damage step began, as well as the remaining attackers and blockers that
                currently have double strike. After that step, the phase proceeds to the end of combat step




                Ok, what does that mean for us?




                • Step 510.1A & C say, that the 6/4 deals 6 damage to the 5/5 in absence of first strike, double strike or protection from the color/type of the 6/4 or an effect that prevents combat damage.

                • Step 510.1A & D say, that the 5/5 deals 5 damage to the 6/4 in absence of first strike, double strike or protection from the color/type of the 5/5 or an effect that prevents combat damage.

                • Step 510.2 says, we got a 6/4 with 5 damage and a 5/5 with 6 damage. In both cases, the damage is equal to or higher than their toughness.


                  • Both creatures get destroyed1 2.

                  • The destroyed creatures leave the battlefield3 and enter the graveyard4




                1 - in absence of 702.12. Indestructible A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by
                lethal damage, and they ignore the state-based action that checks for lethal damage

                2 - 701.14. Regenerate can apply: “The next time [permanent] would be destroyed this turn,
                instead remove all damage marked on it and tap it. If it’s an attacking or blocking creature,
                remove it from combat.

                3 - might trigger as this card leaves the battlefield effects
                4 - might trigger as this card is put into the graveyard effects







                share|improve this answer










                New contributor




                Trish is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.









                share|improve this answer



                share|improve this answer








                edited 16 hours ago





















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                Trish is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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                answered 22 hours ago









                TrishTrish

                2666




                2666




                New contributor




                Trish is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.





                New contributor





                Trish is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.






                Trish is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.























                    4














                    I think the source of your confusion is in what the stats of a creature are (I had the same confusion myself way back when I first started playing Magic).



                    A creature's stats are power/toughness, not attack/defense. So a 6/4 has 6 power and 4 toughness.



                    Power is how much damage it deals. Toughness is how much damage it takes to kill it. When asking which creatures die in combat, it does not matter which is the attacker and which is the defender. Each creature simultaneously deals damage to the other (based on its power), and then each creature that has taken damage greater than or equal to its toughness dies.



                    In the situation you give in the question, each creature has power greater than or equal to the toughness of the other, so they will kill each other (baring abilities like first strike, double strike, protection, regeneration, indestructible, etc).






                    share|improve this answer
























                    • Indestructible is a special case: it does take the damage but is not destroyed. see 702.12b A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).

                      – Trish
                      17 hours ago













                    • @Trish the abilities I listed were merely a few examples of things that would make the statement "they kill each other" not true. Indestructible absolutely fits this criteria.

                      – Zags
                      17 hours ago













                    • To complete the listing in the end: 615.1. Some continuous effects are prevention effects. Like replacement effects (see rule 614), prevention effects apply continuously as events happen—they aren’t locked in ahead of time. Such effects watch for a damage event that would happen and completely or partially prevent the damage that would be dealt. They act like “shields” around whatever they’re affecting.

                      – Trish
                      17 hours ago
















                    4














                    I think the source of your confusion is in what the stats of a creature are (I had the same confusion myself way back when I first started playing Magic).



                    A creature's stats are power/toughness, not attack/defense. So a 6/4 has 6 power and 4 toughness.



                    Power is how much damage it deals. Toughness is how much damage it takes to kill it. When asking which creatures die in combat, it does not matter which is the attacker and which is the defender. Each creature simultaneously deals damage to the other (based on its power), and then each creature that has taken damage greater than or equal to its toughness dies.



                    In the situation you give in the question, each creature has power greater than or equal to the toughness of the other, so they will kill each other (baring abilities like first strike, double strike, protection, regeneration, indestructible, etc).






                    share|improve this answer
























                    • Indestructible is a special case: it does take the damage but is not destroyed. see 702.12b A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).

                      – Trish
                      17 hours ago













                    • @Trish the abilities I listed were merely a few examples of things that would make the statement "they kill each other" not true. Indestructible absolutely fits this criteria.

                      – Zags
                      17 hours ago













                    • To complete the listing in the end: 615.1. Some continuous effects are prevention effects. Like replacement effects (see rule 614), prevention effects apply continuously as events happen—they aren’t locked in ahead of time. Such effects watch for a damage event that would happen and completely or partially prevent the damage that would be dealt. They act like “shields” around whatever they’re affecting.

                      – Trish
                      17 hours ago














                    4












                    4








                    4







                    I think the source of your confusion is in what the stats of a creature are (I had the same confusion myself way back when I first started playing Magic).



                    A creature's stats are power/toughness, not attack/defense. So a 6/4 has 6 power and 4 toughness.



                    Power is how much damage it deals. Toughness is how much damage it takes to kill it. When asking which creatures die in combat, it does not matter which is the attacker and which is the defender. Each creature simultaneously deals damage to the other (based on its power), and then each creature that has taken damage greater than or equal to its toughness dies.



                    In the situation you give in the question, each creature has power greater than or equal to the toughness of the other, so they will kill each other (baring abilities like first strike, double strike, protection, regeneration, indestructible, etc).






                    share|improve this answer













                    I think the source of your confusion is in what the stats of a creature are (I had the same confusion myself way back when I first started playing Magic).



                    A creature's stats are power/toughness, not attack/defense. So a 6/4 has 6 power and 4 toughness.



                    Power is how much damage it deals. Toughness is how much damage it takes to kill it. When asking which creatures die in combat, it does not matter which is the attacker and which is the defender. Each creature simultaneously deals damage to the other (based on its power), and then each creature that has taken damage greater than or equal to its toughness dies.



                    In the situation you give in the question, each creature has power greater than or equal to the toughness of the other, so they will kill each other (baring abilities like first strike, double strike, protection, regeneration, indestructible, etc).







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered 18 hours ago









                    ZagsZags

                    5,27421455




                    5,27421455













                    • Indestructible is a special case: it does take the damage but is not destroyed. see 702.12b A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).

                      – Trish
                      17 hours ago













                    • @Trish the abilities I listed were merely a few examples of things that would make the statement "they kill each other" not true. Indestructible absolutely fits this criteria.

                      – Zags
                      17 hours ago













                    • To complete the listing in the end: 615.1. Some continuous effects are prevention effects. Like replacement effects (see rule 614), prevention effects apply continuously as events happen—they aren’t locked in ahead of time. Such effects watch for a damage event that would happen and completely or partially prevent the damage that would be dealt. They act like “shields” around whatever they’re affecting.

                      – Trish
                      17 hours ago



















                    • Indestructible is a special case: it does take the damage but is not destroyed. see 702.12b A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).

                      – Trish
                      17 hours ago













                    • @Trish the abilities I listed were merely a few examples of things that would make the statement "they kill each other" not true. Indestructible absolutely fits this criteria.

                      – Zags
                      17 hours ago













                    • To complete the listing in the end: 615.1. Some continuous effects are prevention effects. Like replacement effects (see rule 614), prevention effects apply continuously as events happen—they aren’t locked in ahead of time. Such effects watch for a damage event that would happen and completely or partially prevent the damage that would be dealt. They act like “shields” around whatever they’re affecting.

                      – Trish
                      17 hours ago

















                    Indestructible is a special case: it does take the damage but is not destroyed. see 702.12b A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).

                    – Trish
                    17 hours ago







                    Indestructible is a special case: it does take the damage but is not destroyed. see 702.12b A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).

                    – Trish
                    17 hours ago















                    @Trish the abilities I listed were merely a few examples of things that would make the statement "they kill each other" not true. Indestructible absolutely fits this criteria.

                    – Zags
                    17 hours ago







                    @Trish the abilities I listed were merely a few examples of things that would make the statement "they kill each other" not true. Indestructible absolutely fits this criteria.

                    – Zags
                    17 hours ago















                    To complete the listing in the end: 615.1. Some continuous effects are prevention effects. Like replacement effects (see rule 614), prevention effects apply continuously as events happen—they aren’t locked in ahead of time. Such effects watch for a damage event that would happen and completely or partially prevent the damage that would be dealt. They act like “shields” around whatever they’re affecting.

                    – Trish
                    17 hours ago





                    To complete the listing in the end: 615.1. Some continuous effects are prevention effects. Like replacement effects (see rule 614), prevention effects apply continuously as events happen—they aren’t locked in ahead of time. Such effects watch for a damage event that would happen and completely or partially prevent the damage that would be dealt. They act like “shields” around whatever they’re affecting.

                    – Trish
                    17 hours ago










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