Constant time evaluation












3















I can't get this line to run in constant time on my micro-controller:



int zz,yy; //some binary variables  

zz = (yy) ? 0 : (1 & zz);


I tried to change it to



zz = (yy) ? (0 & zz) : (1 & zz);


because & should force an evaluation of the right side even though the left side defines the result as far as I know. But it did not help.



Can anyone suggest me a solution how to make this line constant time?










share|improve this question

























  • Can you clarify what you mean by 'constant time'? I would consider this O(1), so do you mean something else, or ...?

    – aghast
    Nov 22 '18 at 16:00











  • by constant time, I mean that it always should take x cycles running on my microcontroller, x should be equal for both cases 0 and 1&zz

    – jonnyx
    Nov 22 '18 at 16:01






  • 5





    It entirely depends on your compiler and its settings. Maybe (!yy) * (1 & zz) helps?

    – Quentin
    Nov 22 '18 at 16:03






  • 1





    it is not about optimization, it is about being constant time (which often implies slower code)

    – jonnyx
    Nov 24 '18 at 19:35








  • 1





    Take a look at Hacker's Delight for more ideas. Or search for "bit twiddling".

    – starblue
    Nov 25 '18 at 10:53


















3















I can't get this line to run in constant time on my micro-controller:



int zz,yy; //some binary variables  

zz = (yy) ? 0 : (1 & zz);


I tried to change it to



zz = (yy) ? (0 & zz) : (1 & zz);


because & should force an evaluation of the right side even though the left side defines the result as far as I know. But it did not help.



Can anyone suggest me a solution how to make this line constant time?










share|improve this question

























  • Can you clarify what you mean by 'constant time'? I would consider this O(1), so do you mean something else, or ...?

    – aghast
    Nov 22 '18 at 16:00











  • by constant time, I mean that it always should take x cycles running on my microcontroller, x should be equal for both cases 0 and 1&zz

    – jonnyx
    Nov 22 '18 at 16:01






  • 5





    It entirely depends on your compiler and its settings. Maybe (!yy) * (1 & zz) helps?

    – Quentin
    Nov 22 '18 at 16:03






  • 1





    it is not about optimization, it is about being constant time (which often implies slower code)

    – jonnyx
    Nov 24 '18 at 19:35








  • 1





    Take a look at Hacker's Delight for more ideas. Or search for "bit twiddling".

    – starblue
    Nov 25 '18 at 10:53
















3












3








3








I can't get this line to run in constant time on my micro-controller:



int zz,yy; //some binary variables  

zz = (yy) ? 0 : (1 & zz);


I tried to change it to



zz = (yy) ? (0 & zz) : (1 & zz);


because & should force an evaluation of the right side even though the left side defines the result as far as I know. But it did not help.



Can anyone suggest me a solution how to make this line constant time?










share|improve this question
















I can't get this line to run in constant time on my micro-controller:



int zz,yy; //some binary variables  

zz = (yy) ? 0 : (1 & zz);


I tried to change it to



zz = (yy) ? (0 & zz) : (1 & zz);


because & should force an evaluation of the right side even though the left side defines the result as far as I know. But it did not help.



Can anyone suggest me a solution how to make this line constant time?







c microcontroller






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 26 '18 at 15:06









Stoogy

735725




735725










asked Nov 22 '18 at 15:56









jonnyxjonnyx

1059




1059













  • Can you clarify what you mean by 'constant time'? I would consider this O(1), so do you mean something else, or ...?

    – aghast
    Nov 22 '18 at 16:00











  • by constant time, I mean that it always should take x cycles running on my microcontroller, x should be equal for both cases 0 and 1&zz

    – jonnyx
    Nov 22 '18 at 16:01






  • 5





    It entirely depends on your compiler and its settings. Maybe (!yy) * (1 & zz) helps?

    – Quentin
    Nov 22 '18 at 16:03






  • 1





    it is not about optimization, it is about being constant time (which often implies slower code)

    – jonnyx
    Nov 24 '18 at 19:35








  • 1





    Take a look at Hacker's Delight for more ideas. Or search for "bit twiddling".

    – starblue
    Nov 25 '18 at 10:53





















  • Can you clarify what you mean by 'constant time'? I would consider this O(1), so do you mean something else, or ...?

    – aghast
    Nov 22 '18 at 16:00











  • by constant time, I mean that it always should take x cycles running on my microcontroller, x should be equal for both cases 0 and 1&zz

    – jonnyx
    Nov 22 '18 at 16:01






  • 5





    It entirely depends on your compiler and its settings. Maybe (!yy) * (1 & zz) helps?

    – Quentin
    Nov 22 '18 at 16:03






  • 1





    it is not about optimization, it is about being constant time (which often implies slower code)

    – jonnyx
    Nov 24 '18 at 19:35








  • 1





    Take a look at Hacker's Delight for more ideas. Or search for "bit twiddling".

    – starblue
    Nov 25 '18 at 10:53



















Can you clarify what you mean by 'constant time'? I would consider this O(1), so do you mean something else, or ...?

– aghast
Nov 22 '18 at 16:00





Can you clarify what you mean by 'constant time'? I would consider this O(1), so do you mean something else, or ...?

– aghast
Nov 22 '18 at 16:00













by constant time, I mean that it always should take x cycles running on my microcontroller, x should be equal for both cases 0 and 1&zz

– jonnyx
Nov 22 '18 at 16:01





by constant time, I mean that it always should take x cycles running on my microcontroller, x should be equal for both cases 0 and 1&zz

– jonnyx
Nov 22 '18 at 16:01




5




5





It entirely depends on your compiler and its settings. Maybe (!yy) * (1 & zz) helps?

– Quentin
Nov 22 '18 at 16:03





It entirely depends on your compiler and its settings. Maybe (!yy) * (1 & zz) helps?

– Quentin
Nov 22 '18 at 16:03




1




1





it is not about optimization, it is about being constant time (which often implies slower code)

– jonnyx
Nov 24 '18 at 19:35







it is not about optimization, it is about being constant time (which often implies slower code)

– jonnyx
Nov 24 '18 at 19:35






1




1





Take a look at Hacker's Delight for more ideas. Or search for "bit twiddling".

– starblue
Nov 25 '18 at 10:53







Take a look at Hacker's Delight for more ideas. Or search for "bit twiddling".

– starblue
Nov 25 '18 at 10:53














0






active

oldest

votes











Your Answer






StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");

StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














draft saved

draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53434554%2fconstant-time-evaluation%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown

























0






active

oldest

votes








0






active

oldest

votes









active

oldest

votes






active

oldest

votes
















draft saved

draft discarded




















































Thanks for contributing an answer to Stack Overflow!


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53434554%2fconstant-time-evaluation%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

"Incorrect syntax near the keyword 'ON'. (on update cascade, on delete cascade,)

Alcedinidae

RAC Tourist Trophy