Constant time evaluation












3















I can't get this line to run in constant time on my micro-controller:



int zz,yy; //some binary variables  

zz = (yy) ? 0 : (1 & zz);


I tried to change it to



zz = (yy) ? (0 & zz) : (1 & zz);


because & should force an evaluation of the right side even though the left side defines the result as far as I know. But it did not help.



Can anyone suggest me a solution how to make this line constant time?










share|improve this question

























  • Can you clarify what you mean by 'constant time'? I would consider this O(1), so do you mean something else, or ...?

    – aghast
    Nov 22 '18 at 16:00











  • by constant time, I mean that it always should take x cycles running on my microcontroller, x should be equal for both cases 0 and 1&zz

    – jonnyx
    Nov 22 '18 at 16:01






  • 5





    It entirely depends on your compiler and its settings. Maybe (!yy) * (1 & zz) helps?

    – Quentin
    Nov 22 '18 at 16:03






  • 1





    it is not about optimization, it is about being constant time (which often implies slower code)

    – jonnyx
    Nov 24 '18 at 19:35








  • 1





    Take a look at Hacker's Delight for more ideas. Or search for "bit twiddling".

    – starblue
    Nov 25 '18 at 10:53


















3















I can't get this line to run in constant time on my micro-controller:



int zz,yy; //some binary variables  

zz = (yy) ? 0 : (1 & zz);


I tried to change it to



zz = (yy) ? (0 & zz) : (1 & zz);


because & should force an evaluation of the right side even though the left side defines the result as far as I know. But it did not help.



Can anyone suggest me a solution how to make this line constant time?










share|improve this question

























  • Can you clarify what you mean by 'constant time'? I would consider this O(1), so do you mean something else, or ...?

    – aghast
    Nov 22 '18 at 16:00











  • by constant time, I mean that it always should take x cycles running on my microcontroller, x should be equal for both cases 0 and 1&zz

    – jonnyx
    Nov 22 '18 at 16:01






  • 5





    It entirely depends on your compiler and its settings. Maybe (!yy) * (1 & zz) helps?

    – Quentin
    Nov 22 '18 at 16:03






  • 1





    it is not about optimization, it is about being constant time (which often implies slower code)

    – jonnyx
    Nov 24 '18 at 19:35








  • 1





    Take a look at Hacker's Delight for more ideas. Or search for "bit twiddling".

    – starblue
    Nov 25 '18 at 10:53
















3












3








3








I can't get this line to run in constant time on my micro-controller:



int zz,yy; //some binary variables  

zz = (yy) ? 0 : (1 & zz);


I tried to change it to



zz = (yy) ? (0 & zz) : (1 & zz);


because & should force an evaluation of the right side even though the left side defines the result as far as I know. But it did not help.



Can anyone suggest me a solution how to make this line constant time?










share|improve this question
















I can't get this line to run in constant time on my micro-controller:



int zz,yy; //some binary variables  

zz = (yy) ? 0 : (1 & zz);


I tried to change it to



zz = (yy) ? (0 & zz) : (1 & zz);


because & should force an evaluation of the right side even though the left side defines the result as far as I know. But it did not help.



Can anyone suggest me a solution how to make this line constant time?







c microcontroller






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 26 '18 at 15:06









Stoogy

735725




735725










asked Nov 22 '18 at 15:56









jonnyxjonnyx

1059




1059













  • Can you clarify what you mean by 'constant time'? I would consider this O(1), so do you mean something else, or ...?

    – aghast
    Nov 22 '18 at 16:00











  • by constant time, I mean that it always should take x cycles running on my microcontroller, x should be equal for both cases 0 and 1&zz

    – jonnyx
    Nov 22 '18 at 16:01






  • 5





    It entirely depends on your compiler and its settings. Maybe (!yy) * (1 & zz) helps?

    – Quentin
    Nov 22 '18 at 16:03






  • 1





    it is not about optimization, it is about being constant time (which often implies slower code)

    – jonnyx
    Nov 24 '18 at 19:35








  • 1





    Take a look at Hacker's Delight for more ideas. Or search for "bit twiddling".

    – starblue
    Nov 25 '18 at 10:53





















  • Can you clarify what you mean by 'constant time'? I would consider this O(1), so do you mean something else, or ...?

    – aghast
    Nov 22 '18 at 16:00











  • by constant time, I mean that it always should take x cycles running on my microcontroller, x should be equal for both cases 0 and 1&zz

    – jonnyx
    Nov 22 '18 at 16:01






  • 5





    It entirely depends on your compiler and its settings. Maybe (!yy) * (1 & zz) helps?

    – Quentin
    Nov 22 '18 at 16:03






  • 1





    it is not about optimization, it is about being constant time (which often implies slower code)

    – jonnyx
    Nov 24 '18 at 19:35








  • 1





    Take a look at Hacker's Delight for more ideas. Or search for "bit twiddling".

    – starblue
    Nov 25 '18 at 10:53



















Can you clarify what you mean by 'constant time'? I would consider this O(1), so do you mean something else, or ...?

– aghast
Nov 22 '18 at 16:00





Can you clarify what you mean by 'constant time'? I would consider this O(1), so do you mean something else, or ...?

– aghast
Nov 22 '18 at 16:00













by constant time, I mean that it always should take x cycles running on my microcontroller, x should be equal for both cases 0 and 1&zz

– jonnyx
Nov 22 '18 at 16:01





by constant time, I mean that it always should take x cycles running on my microcontroller, x should be equal for both cases 0 and 1&zz

– jonnyx
Nov 22 '18 at 16:01




5




5





It entirely depends on your compiler and its settings. Maybe (!yy) * (1 & zz) helps?

– Quentin
Nov 22 '18 at 16:03





It entirely depends on your compiler and its settings. Maybe (!yy) * (1 & zz) helps?

– Quentin
Nov 22 '18 at 16:03




1




1





it is not about optimization, it is about being constant time (which often implies slower code)

– jonnyx
Nov 24 '18 at 19:35







it is not about optimization, it is about being constant time (which often implies slower code)

– jonnyx
Nov 24 '18 at 19:35






1




1





Take a look at Hacker's Delight for more ideas. Or search for "bit twiddling".

– starblue
Nov 25 '18 at 10:53







Take a look at Hacker's Delight for more ideas. Or search for "bit twiddling".

– starblue
Nov 25 '18 at 10:53














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