Fight Battle 21
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Based off a very, very well-known puzzle
The new RPG, Fight Battle 21, is now here! Now with the same three characters as the previous 20 editions!
Knight: 6 HP, 60% chance to deal 3 damage
Archer: 4 HP, 100% chance to deal 2 damage
Mage: 2 HP, 80% chance to deal 4 damage
When you choose your character, you'll be put into an arena with the other two characters in a turn-based combat battle!!
The turn order starts with you, then goes Knight, Archer, Mage (starting with you, so if you choose Archer, Mage is next)
On your turn, you must make an attack. You have a certain chance of dealing a certain number of damage, which reduces your target's HP. Your HP, chance and damage are noted in your character sheet above.
You know, however, how the game's AI will attack.
The AI will attack the target with the highest health. If two or more targets have the same health, the AI will attack the target with the highest starting health.
Alright, cool! Now all you need to do is find a way to win... at least 80% of the time.
What, you thought this would be easy? Start grinding. You'll need the XP.
strategy probability game
add a comment |
up vote
10
down vote
favorite
Based off a very, very well-known puzzle
The new RPG, Fight Battle 21, is now here! Now with the same three characters as the previous 20 editions!
Knight: 6 HP, 60% chance to deal 3 damage
Archer: 4 HP, 100% chance to deal 2 damage
Mage: 2 HP, 80% chance to deal 4 damage
When you choose your character, you'll be put into an arena with the other two characters in a turn-based combat battle!!
The turn order starts with you, then goes Knight, Archer, Mage (starting with you, so if you choose Archer, Mage is next)
On your turn, you must make an attack. You have a certain chance of dealing a certain number of damage, which reduces your target's HP. Your HP, chance and damage are noted in your character sheet above.
You know, however, how the game's AI will attack.
The AI will attack the target with the highest health. If two or more targets have the same health, the AI will attack the target with the highest starting health.
Alright, cool! Now all you need to do is find a way to win... at least 80% of the time.
What, you thought this would be easy? Start grinding. You'll need the XP.
strategy probability game
add a comment |
up vote
10
down vote
favorite
up vote
10
down vote
favorite
Based off a very, very well-known puzzle
The new RPG, Fight Battle 21, is now here! Now with the same three characters as the previous 20 editions!
Knight: 6 HP, 60% chance to deal 3 damage
Archer: 4 HP, 100% chance to deal 2 damage
Mage: 2 HP, 80% chance to deal 4 damage
When you choose your character, you'll be put into an arena with the other two characters in a turn-based combat battle!!
The turn order starts with you, then goes Knight, Archer, Mage (starting with you, so if you choose Archer, Mage is next)
On your turn, you must make an attack. You have a certain chance of dealing a certain number of damage, which reduces your target's HP. Your HP, chance and damage are noted in your character sheet above.
You know, however, how the game's AI will attack.
The AI will attack the target with the highest health. If two or more targets have the same health, the AI will attack the target with the highest starting health.
Alright, cool! Now all you need to do is find a way to win... at least 80% of the time.
What, you thought this would be easy? Start grinding. You'll need the XP.
strategy probability game
Based off a very, very well-known puzzle
The new RPG, Fight Battle 21, is now here! Now with the same three characters as the previous 20 editions!
Knight: 6 HP, 60% chance to deal 3 damage
Archer: 4 HP, 100% chance to deal 2 damage
Mage: 2 HP, 80% chance to deal 4 damage
When you choose your character, you'll be put into an arena with the other two characters in a turn-based combat battle!!
The turn order starts with you, then goes Knight, Archer, Mage (starting with you, so if you choose Archer, Mage is next)
On your turn, you must make an attack. You have a certain chance of dealing a certain number of damage, which reduces your target's HP. Your HP, chance and damage are noted in your character sheet above.
You know, however, how the game's AI will attack.
The AI will attack the target with the highest health. If two or more targets have the same health, the AI will attack the target with the highest starting health.
Alright, cool! Now all you need to do is find a way to win... at least 80% of the time.
What, you thought this would be easy? Start grinding. You'll need the XP.
strategy probability game
strategy probability game
asked Nov 29 at 18:03
Excited Raichu
4,612754
4,612754
add a comment |
add a comment |
3 Answers
3
active
oldest
votes
up vote
15
down vote
accepted
I'd
pick the Archer, then shoot the Knight, bringing him down to 4
Then
the mage would shoot the Knight (highest starting value) and 80% of the time, kill him.
Then
its my turn again and I'd shoot the mage, killing him and winning.
So
This would give me at least an 80% chance of winning and actually it would be a lot higher using this strategy:
If the mage misses, it's the knight's turn. He will attack me. 60% of the time he will reduce me to 1. Then my turn, I'll reduce the knight to 2. The mage will have another 80% chance to kill the knight. (Adding 9.6% to my winning chances because I'll kill the mage next turn). If he misses, the knight will attack the mage and kill him 60% of the time. (Adding 1.44% to my winning chances because I'll kill the knight next turn). If the knight misses, then I'll kill the mage and 40% of the time the knight will miss me next turn and I'll win (Adding .384% to my winning chances)
If the knight misses his first attack against me, then I'll kill the mage and the knight must hit me twice in a row to win (36%) meaning I'll win 64% of the time adding 5.12% to my chances of winning
This brings my chances of success to over 96.5%!
I was expecting this to go quick, but not this quick. Nice job!
– Excited Raichu
Nov 29 at 18:17
add a comment |
up vote
2
down vote
I took a programming approach to this puzzle. You can review my code and run it yourself at this link.
The code, starting with the Knight, rolls a random number between 0 and 99. If it's less than 60, then the Knight attacks the highest HP user (or the Archer if they're equal). Then the Archer attacks, then the Mage rolls a random number between 0 and 99, and rolls if it's less than 80. This is repeated 100 times. The console then outputs the number of wins for each battler over the 100 battles.
This same process is repeated twice more, with the Archer and Mage as their respective leads.
The code gives this approximate win percentage data:
Knight Lead
- Archer: 91-95%
- Knight: 3-5%
- Mage: 1-3%
Archer Lead
- Archer: 90-95%
- Knight: 3-5%
- Mage: 1-3%
Mage Lead
- Mage: 58-68%
- Archer: 30-40%
- Knight: 0-2%
Therefore, if you want to win 80% of the time,
you should choose the Archer.
EDIT: Based on Sconibulus's comment, I've done a run of code that would have the Knight attack itself on the first turn, in order to avoid being attacked by the Mage on turn 1. Here is the updated code.
The results of the Knight attacking itself on the first turn
increase its win percentage to around 4-10%. Better, but not nearly good enough to give it a chance in this puzzle.
New contributor
This is based solely on how the AI would attack, as the Knight, I think you might be best off attacking yourself first so the mage kills the archer.
– Sconibulus
2 days ago
@Sconibulus I've added code to the end of the post that tests your idea.
– Meerkat
2 days ago
Nice, I got around 30%, (.6*.8*.6 for the everything hits win, plus small percentage points elsewhere), but yeah, Archer is clearly the best choice.
– Sconibulus
2 days ago
add a comment |
up vote
1
down vote
I decided to see what happens if the computer played itself. I tested until the first death.
Remember, the rules are:
- Knight: 6 HP, 60% chance to deal 3 damage
- Archer: 4 HP, 100% chance to deal 2 damage
- Mage: 2 HP, 80% chance to deal 4 damage
Knight first
Knight attacks Archer - 60% (6,1,2) 40% (6,4,2)
Archer attacks Knight - 60% (4,1,2) 40% (4,4,2)
Mage attacks Knight - 48% (0,1,2) 12% (4,1,2) 32% (0,4,2) 8% (4,4,2)
Archer first
Archer attacks Knight - 100% (4,4,2)
Mage attacks Knight - 80% (0,4,2) 20% (4,4,2)
Mage first
Mage attacks Knight - 80% (2,4,2) 20% (6,4,2)
Knight attacks Archer - 48% (2,1,2) 32% (2,4,2) 12% (6,1,2) 8% (6,4,2)
Archer attacks Knight - 48% (0,1,2) 32% (0,4,2) 12% (4,1,2) 8% (6,4,2)
So the Archer has the quickest 80% kill rate (two turns), and it's always the
Knight that dies.
add a comment |
3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
15
down vote
accepted
I'd
pick the Archer, then shoot the Knight, bringing him down to 4
Then
the mage would shoot the Knight (highest starting value) and 80% of the time, kill him.
Then
its my turn again and I'd shoot the mage, killing him and winning.
So
This would give me at least an 80% chance of winning and actually it would be a lot higher using this strategy:
If the mage misses, it's the knight's turn. He will attack me. 60% of the time he will reduce me to 1. Then my turn, I'll reduce the knight to 2. The mage will have another 80% chance to kill the knight. (Adding 9.6% to my winning chances because I'll kill the mage next turn). If he misses, the knight will attack the mage and kill him 60% of the time. (Adding 1.44% to my winning chances because I'll kill the knight next turn). If the knight misses, then I'll kill the mage and 40% of the time the knight will miss me next turn and I'll win (Adding .384% to my winning chances)
If the knight misses his first attack against me, then I'll kill the mage and the knight must hit me twice in a row to win (36%) meaning I'll win 64% of the time adding 5.12% to my chances of winning
This brings my chances of success to over 96.5%!
I was expecting this to go quick, but not this quick. Nice job!
– Excited Raichu
Nov 29 at 18:17
add a comment |
up vote
15
down vote
accepted
I'd
pick the Archer, then shoot the Knight, bringing him down to 4
Then
the mage would shoot the Knight (highest starting value) and 80% of the time, kill him.
Then
its my turn again and I'd shoot the mage, killing him and winning.
So
This would give me at least an 80% chance of winning and actually it would be a lot higher using this strategy:
If the mage misses, it's the knight's turn. He will attack me. 60% of the time he will reduce me to 1. Then my turn, I'll reduce the knight to 2. The mage will have another 80% chance to kill the knight. (Adding 9.6% to my winning chances because I'll kill the mage next turn). If he misses, the knight will attack the mage and kill him 60% of the time. (Adding 1.44% to my winning chances because I'll kill the knight next turn). If the knight misses, then I'll kill the mage and 40% of the time the knight will miss me next turn and I'll win (Adding .384% to my winning chances)
If the knight misses his first attack against me, then I'll kill the mage and the knight must hit me twice in a row to win (36%) meaning I'll win 64% of the time adding 5.12% to my chances of winning
This brings my chances of success to over 96.5%!
I was expecting this to go quick, but not this quick. Nice job!
– Excited Raichu
Nov 29 at 18:17
add a comment |
up vote
15
down vote
accepted
up vote
15
down vote
accepted
I'd
pick the Archer, then shoot the Knight, bringing him down to 4
Then
the mage would shoot the Knight (highest starting value) and 80% of the time, kill him.
Then
its my turn again and I'd shoot the mage, killing him and winning.
So
This would give me at least an 80% chance of winning and actually it would be a lot higher using this strategy:
If the mage misses, it's the knight's turn. He will attack me. 60% of the time he will reduce me to 1. Then my turn, I'll reduce the knight to 2. The mage will have another 80% chance to kill the knight. (Adding 9.6% to my winning chances because I'll kill the mage next turn). If he misses, the knight will attack the mage and kill him 60% of the time. (Adding 1.44% to my winning chances because I'll kill the knight next turn). If the knight misses, then I'll kill the mage and 40% of the time the knight will miss me next turn and I'll win (Adding .384% to my winning chances)
If the knight misses his first attack against me, then I'll kill the mage and the knight must hit me twice in a row to win (36%) meaning I'll win 64% of the time adding 5.12% to my chances of winning
This brings my chances of success to over 96.5%!
I'd
pick the Archer, then shoot the Knight, bringing him down to 4
Then
the mage would shoot the Knight (highest starting value) and 80% of the time, kill him.
Then
its my turn again and I'd shoot the mage, killing him and winning.
So
This would give me at least an 80% chance of winning and actually it would be a lot higher using this strategy:
If the mage misses, it's the knight's turn. He will attack me. 60% of the time he will reduce me to 1. Then my turn, I'll reduce the knight to 2. The mage will have another 80% chance to kill the knight. (Adding 9.6% to my winning chances because I'll kill the mage next turn). If he misses, the knight will attack the mage and kill him 60% of the time. (Adding 1.44% to my winning chances because I'll kill the knight next turn). If the knight misses, then I'll kill the mage and 40% of the time the knight will miss me next turn and I'll win (Adding .384% to my winning chances)
If the knight misses his first attack against me, then I'll kill the mage and the knight must hit me twice in a row to win (36%) meaning I'll win 64% of the time adding 5.12% to my chances of winning
This brings my chances of success to over 96.5%!
edited Nov 29 at 18:53
answered Nov 29 at 18:08
SteveV
4,7301625
4,7301625
I was expecting this to go quick, but not this quick. Nice job!
– Excited Raichu
Nov 29 at 18:17
add a comment |
I was expecting this to go quick, but not this quick. Nice job!
– Excited Raichu
Nov 29 at 18:17
I was expecting this to go quick, but not this quick. Nice job!
– Excited Raichu
Nov 29 at 18:17
I was expecting this to go quick, but not this quick. Nice job!
– Excited Raichu
Nov 29 at 18:17
add a comment |
up vote
2
down vote
I took a programming approach to this puzzle. You can review my code and run it yourself at this link.
The code, starting with the Knight, rolls a random number between 0 and 99. If it's less than 60, then the Knight attacks the highest HP user (or the Archer if they're equal). Then the Archer attacks, then the Mage rolls a random number between 0 and 99, and rolls if it's less than 80. This is repeated 100 times. The console then outputs the number of wins for each battler over the 100 battles.
This same process is repeated twice more, with the Archer and Mage as their respective leads.
The code gives this approximate win percentage data:
Knight Lead
- Archer: 91-95%
- Knight: 3-5%
- Mage: 1-3%
Archer Lead
- Archer: 90-95%
- Knight: 3-5%
- Mage: 1-3%
Mage Lead
- Mage: 58-68%
- Archer: 30-40%
- Knight: 0-2%
Therefore, if you want to win 80% of the time,
you should choose the Archer.
EDIT: Based on Sconibulus's comment, I've done a run of code that would have the Knight attack itself on the first turn, in order to avoid being attacked by the Mage on turn 1. Here is the updated code.
The results of the Knight attacking itself on the first turn
increase its win percentage to around 4-10%. Better, but not nearly good enough to give it a chance in this puzzle.
New contributor
This is based solely on how the AI would attack, as the Knight, I think you might be best off attacking yourself first so the mage kills the archer.
– Sconibulus
2 days ago
@Sconibulus I've added code to the end of the post that tests your idea.
– Meerkat
2 days ago
Nice, I got around 30%, (.6*.8*.6 for the everything hits win, plus small percentage points elsewhere), but yeah, Archer is clearly the best choice.
– Sconibulus
2 days ago
add a comment |
up vote
2
down vote
I took a programming approach to this puzzle. You can review my code and run it yourself at this link.
The code, starting with the Knight, rolls a random number between 0 and 99. If it's less than 60, then the Knight attacks the highest HP user (or the Archer if they're equal). Then the Archer attacks, then the Mage rolls a random number between 0 and 99, and rolls if it's less than 80. This is repeated 100 times. The console then outputs the number of wins for each battler over the 100 battles.
This same process is repeated twice more, with the Archer and Mage as their respective leads.
The code gives this approximate win percentage data:
Knight Lead
- Archer: 91-95%
- Knight: 3-5%
- Mage: 1-3%
Archer Lead
- Archer: 90-95%
- Knight: 3-5%
- Mage: 1-3%
Mage Lead
- Mage: 58-68%
- Archer: 30-40%
- Knight: 0-2%
Therefore, if you want to win 80% of the time,
you should choose the Archer.
EDIT: Based on Sconibulus's comment, I've done a run of code that would have the Knight attack itself on the first turn, in order to avoid being attacked by the Mage on turn 1. Here is the updated code.
The results of the Knight attacking itself on the first turn
increase its win percentage to around 4-10%. Better, but not nearly good enough to give it a chance in this puzzle.
New contributor
This is based solely on how the AI would attack, as the Knight, I think you might be best off attacking yourself first so the mage kills the archer.
– Sconibulus
2 days ago
@Sconibulus I've added code to the end of the post that tests your idea.
– Meerkat
2 days ago
Nice, I got around 30%, (.6*.8*.6 for the everything hits win, plus small percentage points elsewhere), but yeah, Archer is clearly the best choice.
– Sconibulus
2 days ago
add a comment |
up vote
2
down vote
up vote
2
down vote
I took a programming approach to this puzzle. You can review my code and run it yourself at this link.
The code, starting with the Knight, rolls a random number between 0 and 99. If it's less than 60, then the Knight attacks the highest HP user (or the Archer if they're equal). Then the Archer attacks, then the Mage rolls a random number between 0 and 99, and rolls if it's less than 80. This is repeated 100 times. The console then outputs the number of wins for each battler over the 100 battles.
This same process is repeated twice more, with the Archer and Mage as their respective leads.
The code gives this approximate win percentage data:
Knight Lead
- Archer: 91-95%
- Knight: 3-5%
- Mage: 1-3%
Archer Lead
- Archer: 90-95%
- Knight: 3-5%
- Mage: 1-3%
Mage Lead
- Mage: 58-68%
- Archer: 30-40%
- Knight: 0-2%
Therefore, if you want to win 80% of the time,
you should choose the Archer.
EDIT: Based on Sconibulus's comment, I've done a run of code that would have the Knight attack itself on the first turn, in order to avoid being attacked by the Mage on turn 1. Here is the updated code.
The results of the Knight attacking itself on the first turn
increase its win percentage to around 4-10%. Better, but not nearly good enough to give it a chance in this puzzle.
New contributor
I took a programming approach to this puzzle. You can review my code and run it yourself at this link.
The code, starting with the Knight, rolls a random number between 0 and 99. If it's less than 60, then the Knight attacks the highest HP user (or the Archer if they're equal). Then the Archer attacks, then the Mage rolls a random number between 0 and 99, and rolls if it's less than 80. This is repeated 100 times. The console then outputs the number of wins for each battler over the 100 battles.
This same process is repeated twice more, with the Archer and Mage as their respective leads.
The code gives this approximate win percentage data:
Knight Lead
- Archer: 91-95%
- Knight: 3-5%
- Mage: 1-3%
Archer Lead
- Archer: 90-95%
- Knight: 3-5%
- Mage: 1-3%
Mage Lead
- Mage: 58-68%
- Archer: 30-40%
- Knight: 0-2%
Therefore, if you want to win 80% of the time,
you should choose the Archer.
EDIT: Based on Sconibulus's comment, I've done a run of code that would have the Knight attack itself on the first turn, in order to avoid being attacked by the Mage on turn 1. Here is the updated code.
The results of the Knight attacking itself on the first turn
increase its win percentage to around 4-10%. Better, but not nearly good enough to give it a chance in this puzzle.
New contributor
edited 2 days ago
New contributor
answered 2 days ago
Meerkat
1213
1213
New contributor
New contributor
This is based solely on how the AI would attack, as the Knight, I think you might be best off attacking yourself first so the mage kills the archer.
– Sconibulus
2 days ago
@Sconibulus I've added code to the end of the post that tests your idea.
– Meerkat
2 days ago
Nice, I got around 30%, (.6*.8*.6 for the everything hits win, plus small percentage points elsewhere), but yeah, Archer is clearly the best choice.
– Sconibulus
2 days ago
add a comment |
This is based solely on how the AI would attack, as the Knight, I think you might be best off attacking yourself first so the mage kills the archer.
– Sconibulus
2 days ago
@Sconibulus I've added code to the end of the post that tests your idea.
– Meerkat
2 days ago
Nice, I got around 30%, (.6*.8*.6 for the everything hits win, plus small percentage points elsewhere), but yeah, Archer is clearly the best choice.
– Sconibulus
2 days ago
This is based solely on how the AI would attack, as the Knight, I think you might be best off attacking yourself first so the mage kills the archer.
– Sconibulus
2 days ago
This is based solely on how the AI would attack, as the Knight, I think you might be best off attacking yourself first so the mage kills the archer.
– Sconibulus
2 days ago
@Sconibulus I've added code to the end of the post that tests your idea.
– Meerkat
2 days ago
@Sconibulus I've added code to the end of the post that tests your idea.
– Meerkat
2 days ago
Nice, I got around 30%, (.6*.8*.6 for the everything hits win, plus small percentage points elsewhere), but yeah, Archer is clearly the best choice.
– Sconibulus
2 days ago
Nice, I got around 30%, (.6*.8*.6 for the everything hits win, plus small percentage points elsewhere), but yeah, Archer is clearly the best choice.
– Sconibulus
2 days ago
add a comment |
up vote
1
down vote
I decided to see what happens if the computer played itself. I tested until the first death.
Remember, the rules are:
- Knight: 6 HP, 60% chance to deal 3 damage
- Archer: 4 HP, 100% chance to deal 2 damage
- Mage: 2 HP, 80% chance to deal 4 damage
Knight first
Knight attacks Archer - 60% (6,1,2) 40% (6,4,2)
Archer attacks Knight - 60% (4,1,2) 40% (4,4,2)
Mage attacks Knight - 48% (0,1,2) 12% (4,1,2) 32% (0,4,2) 8% (4,4,2)
Archer first
Archer attacks Knight - 100% (4,4,2)
Mage attacks Knight - 80% (0,4,2) 20% (4,4,2)
Mage first
Mage attacks Knight - 80% (2,4,2) 20% (6,4,2)
Knight attacks Archer - 48% (2,1,2) 32% (2,4,2) 12% (6,1,2) 8% (6,4,2)
Archer attacks Knight - 48% (0,1,2) 32% (0,4,2) 12% (4,1,2) 8% (6,4,2)
So the Archer has the quickest 80% kill rate (two turns), and it's always the
Knight that dies.
add a comment |
up vote
1
down vote
I decided to see what happens if the computer played itself. I tested until the first death.
Remember, the rules are:
- Knight: 6 HP, 60% chance to deal 3 damage
- Archer: 4 HP, 100% chance to deal 2 damage
- Mage: 2 HP, 80% chance to deal 4 damage
Knight first
Knight attacks Archer - 60% (6,1,2) 40% (6,4,2)
Archer attacks Knight - 60% (4,1,2) 40% (4,4,2)
Mage attacks Knight - 48% (0,1,2) 12% (4,1,2) 32% (0,4,2) 8% (4,4,2)
Archer first
Archer attacks Knight - 100% (4,4,2)
Mage attacks Knight - 80% (0,4,2) 20% (4,4,2)
Mage first
Mage attacks Knight - 80% (2,4,2) 20% (6,4,2)
Knight attacks Archer - 48% (2,1,2) 32% (2,4,2) 12% (6,1,2) 8% (6,4,2)
Archer attacks Knight - 48% (0,1,2) 32% (0,4,2) 12% (4,1,2) 8% (6,4,2)
So the Archer has the quickest 80% kill rate (two turns), and it's always the
Knight that dies.
add a comment |
up vote
1
down vote
up vote
1
down vote
I decided to see what happens if the computer played itself. I tested until the first death.
Remember, the rules are:
- Knight: 6 HP, 60% chance to deal 3 damage
- Archer: 4 HP, 100% chance to deal 2 damage
- Mage: 2 HP, 80% chance to deal 4 damage
Knight first
Knight attacks Archer - 60% (6,1,2) 40% (6,4,2)
Archer attacks Knight - 60% (4,1,2) 40% (4,4,2)
Mage attacks Knight - 48% (0,1,2) 12% (4,1,2) 32% (0,4,2) 8% (4,4,2)
Archer first
Archer attacks Knight - 100% (4,4,2)
Mage attacks Knight - 80% (0,4,2) 20% (4,4,2)
Mage first
Mage attacks Knight - 80% (2,4,2) 20% (6,4,2)
Knight attacks Archer - 48% (2,1,2) 32% (2,4,2) 12% (6,1,2) 8% (6,4,2)
Archer attacks Knight - 48% (0,1,2) 32% (0,4,2) 12% (4,1,2) 8% (6,4,2)
So the Archer has the quickest 80% kill rate (two turns), and it's always the
Knight that dies.
I decided to see what happens if the computer played itself. I tested until the first death.
Remember, the rules are:
- Knight: 6 HP, 60% chance to deal 3 damage
- Archer: 4 HP, 100% chance to deal 2 damage
- Mage: 2 HP, 80% chance to deal 4 damage
Knight first
Knight attacks Archer - 60% (6,1,2) 40% (6,4,2)
Archer attacks Knight - 60% (4,1,2) 40% (4,4,2)
Mage attacks Knight - 48% (0,1,2) 12% (4,1,2) 32% (0,4,2) 8% (4,4,2)
Archer first
Archer attacks Knight - 100% (4,4,2)
Mage attacks Knight - 80% (0,4,2) 20% (4,4,2)
Mage first
Mage attacks Knight - 80% (2,4,2) 20% (6,4,2)
Knight attacks Archer - 48% (2,1,2) 32% (2,4,2) 12% (6,1,2) 8% (6,4,2)
Archer attacks Knight - 48% (0,1,2) 32% (0,4,2) 12% (4,1,2) 8% (6,4,2)
So the Archer has the quickest 80% kill rate (two turns), and it's always the
Knight that dies.
edited 2 days ago
answered 2 days ago
JonMark Perry
16.3k53279
16.3k53279
add a comment |
add a comment |
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