Rotation of repeated texture skews the texture











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In app I'm writing users can insert their own image to create texture on floor / wall or modeled room. They can afterwards rotate this picture and change its size, which efectively changes number of repeating of picture on surface. Problem is, when picture is repeated and rotated. This change stretch the picutre.



Here is code I'm using.



  const threeTexture = new THREE.Texture(img);

threeTexture.rotation = texture.tileRotation || 0;
threeTexture.wrapT = THREE.RepeatWrapping;
threeTexture.wrapS = THREE.RepeatWrapping;
threeTexture.repeat.set(
oDimensions.x / texture.tileSize,
oDimensions.y / texture.tileSize
);

threeTexture.needsUpdate = true;









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  • What is the geometry you are using to create the walls and floor of the room? Please add that information to your question. What are the world units you are using for distance?
    – WestLangley
    Nov 19 at 15:11















up vote
0
down vote

favorite












In app I'm writing users can insert their own image to create texture on floor / wall or modeled room. They can afterwards rotate this picture and change its size, which efectively changes number of repeating of picture on surface. Problem is, when picture is repeated and rotated. This change stretch the picutre.



Here is code I'm using.



  const threeTexture = new THREE.Texture(img);

threeTexture.rotation = texture.tileRotation || 0;
threeTexture.wrapT = THREE.RepeatWrapping;
threeTexture.wrapS = THREE.RepeatWrapping;
threeTexture.repeat.set(
oDimensions.x / texture.tileSize,
oDimensions.y / texture.tileSize
);

threeTexture.needsUpdate = true;









share|improve this question






















  • What is the geometry you are using to create the walls and floor of the room? Please add that information to your question. What are the world units you are using for distance?
    – WestLangley
    Nov 19 at 15:11













up vote
0
down vote

favorite









up vote
0
down vote

favorite











In app I'm writing users can insert their own image to create texture on floor / wall or modeled room. They can afterwards rotate this picture and change its size, which efectively changes number of repeating of picture on surface. Problem is, when picture is repeated and rotated. This change stretch the picutre.



Here is code I'm using.



  const threeTexture = new THREE.Texture(img);

threeTexture.rotation = texture.tileRotation || 0;
threeTexture.wrapT = THREE.RepeatWrapping;
threeTexture.wrapS = THREE.RepeatWrapping;
threeTexture.repeat.set(
oDimensions.x / texture.tileSize,
oDimensions.y / texture.tileSize
);

threeTexture.needsUpdate = true;









share|improve this question













In app I'm writing users can insert their own image to create texture on floor / wall or modeled room. They can afterwards rotate this picture and change its size, which efectively changes number of repeating of picture on surface. Problem is, when picture is repeated and rotated. This change stretch the picutre.



Here is code I'm using.



  const threeTexture = new THREE.Texture(img);

threeTexture.rotation = texture.tileRotation || 0;
threeTexture.wrapT = THREE.RepeatWrapping;
threeTexture.wrapS = THREE.RepeatWrapping;
threeTexture.repeat.set(
oDimensions.x / texture.tileSize,
oDimensions.y / texture.tileSize
);

threeTexture.needsUpdate = true;






javascript three.js






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asked Nov 19 at 8:39









David Hanus

1




1












  • What is the geometry you are using to create the walls and floor of the room? Please add that information to your question. What are the world units you are using for distance?
    – WestLangley
    Nov 19 at 15:11


















  • What is the geometry you are using to create the walls and floor of the room? Please add that information to your question. What are the world units you are using for distance?
    – WestLangley
    Nov 19 at 15:11
















What is the geometry you are using to create the walls and floor of the room? Please add that information to your question. What are the world units you are using for distance?
– WestLangley
Nov 19 at 15:11




What is the geometry you are using to create the walls and floor of the room? Please add that information to your question. What are the world units you are using for distance?
– WestLangley
Nov 19 at 15:11

















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