What does “+1 forward” mean?
up vote
9
down vote
favorite
What does "+1 forward" mean?
Is it simply a shorthand for saying "add 1 to your roll"?
dungeon-world
New contributor
add a comment |
up vote
9
down vote
favorite
What does "+1 forward" mean?
Is it simply a shorthand for saying "add 1 to your roll"?
dungeon-world
New contributor
add a comment |
up vote
9
down vote
favorite
up vote
9
down vote
favorite
What does "+1 forward" mean?
Is it simply a shorthand for saying "add 1 to your roll"?
dungeon-world
New contributor
What does "+1 forward" mean?
Is it simply a shorthand for saying "add 1 to your roll"?
dungeon-world
dungeon-world
New contributor
New contributor
edited Nov 24 at 8:45
kviiri
31.6k7119186
31.6k7119186
New contributor
asked Nov 24 at 6:03
DaveC426913
3109
3109
New contributor
New contributor
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3 Answers
3
active
oldest
votes
up vote
16
down vote
accepted
From the github repo, here:
Some Moves...
[...]
Say "take +1 forward." That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as "take +1 forward to hack and slash," in which case the bonus applies only to the next time you roll hack and slash, not any other move.
"Forward" adds to your next roll and then goes away. (There are also damage modifiers - "take +1d4 damage forward", "take +style armor forward".)
This is to distinguish it from "ongoing", which is a modifier that doesn't go away after the next roll, though there may be conditions where it ends. ("Take +1 ongoing to Defy Danger as long as you don't stop moving." "Take +2d4 damage ongoing while you wield the sword, but after every kill, roll +kills today and...")
There may also be bonuses without the qualifiers "forward" or "ongoing", which last forever. (They're usually in racial moves: "Take +2 to damage with thrown weapons." "Take +1 to Spout Lore about crimes and doing crimes.")
On a side note, although the answer is absolutely correct in this case, quoting the "SRD" is a bit tricky. It's not an "official" document and has an old version of the text. The updated text can be found on gitHub or, which is more convenient, on Roll20.
– Boulash
Nov 24 at 10:42
Repo's not as easy to cut and paste from. :P But it's linked.
– Glazius
Nov 24 at 12:10
add a comment |
up vote
7
down vote
The Playing the Game section of the Dungeon World SRD describes this:
That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as “take +1 forward to hack and slash,” in which case the bonus applies only to the next time you roll hack and slash, not any other move.
Thanks guys. All good answers. I guess having the character sheets and moves is not sufficient. In the two campaigns I've been in, we haven't been given access to the game rules, just our sheets. I should get hold of the rules and read them.
– DaveC426913
Nov 24 at 6:45
@DaveC426913 Absolutely. The players only ever need the sheets and moves, but there's a whole game engine that the GM is running things on that players only ever seen the results of, not the inner workings. Read the whole book/SRD if you're planning on running Dungeon World, and especially note that the GM section is the majority of the actual engine's rules!
– SevenSidedDie♦
Nov 24 at 6:55
SSD: to be clear: the players need to learn the philosophy of the game. That's the biggest "hurdle", and the sheets don't cover that.
– DaveC426913
Nov 24 at 19:35
add a comment |
up vote
2
down vote
I don't have Dungeon World to quote, but I do have Monsterhearts, which uses the same game engine. The Monsterhearts rulebook (p. 31) says:
Some moves will tell you to take 1 Forward. This means that you add +1
to your next die roll. A few will be more specific, perhaps telling
you to take 1 Forward toward a certain type of action. In those cases,
you’ll save the +1 until you find yourself in the specified situation.
When you take 1 Forward, the bonus is always used on just one roll,
and then it gets erased or crossed off.
add a comment |
3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
16
down vote
accepted
From the github repo, here:
Some Moves...
[...]
Say "take +1 forward." That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as "take +1 forward to hack and slash," in which case the bonus applies only to the next time you roll hack and slash, not any other move.
"Forward" adds to your next roll and then goes away. (There are also damage modifiers - "take +1d4 damage forward", "take +style armor forward".)
This is to distinguish it from "ongoing", which is a modifier that doesn't go away after the next roll, though there may be conditions where it ends. ("Take +1 ongoing to Defy Danger as long as you don't stop moving." "Take +2d4 damage ongoing while you wield the sword, but after every kill, roll +kills today and...")
There may also be bonuses without the qualifiers "forward" or "ongoing", which last forever. (They're usually in racial moves: "Take +2 to damage with thrown weapons." "Take +1 to Spout Lore about crimes and doing crimes.")
On a side note, although the answer is absolutely correct in this case, quoting the "SRD" is a bit tricky. It's not an "official" document and has an old version of the text. The updated text can be found on gitHub or, which is more convenient, on Roll20.
– Boulash
Nov 24 at 10:42
Repo's not as easy to cut and paste from. :P But it's linked.
– Glazius
Nov 24 at 12:10
add a comment |
up vote
16
down vote
accepted
From the github repo, here:
Some Moves...
[...]
Say "take +1 forward." That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as "take +1 forward to hack and slash," in which case the bonus applies only to the next time you roll hack and slash, not any other move.
"Forward" adds to your next roll and then goes away. (There are also damage modifiers - "take +1d4 damage forward", "take +style armor forward".)
This is to distinguish it from "ongoing", which is a modifier that doesn't go away after the next roll, though there may be conditions where it ends. ("Take +1 ongoing to Defy Danger as long as you don't stop moving." "Take +2d4 damage ongoing while you wield the sword, but after every kill, roll +kills today and...")
There may also be bonuses without the qualifiers "forward" or "ongoing", which last forever. (They're usually in racial moves: "Take +2 to damage with thrown weapons." "Take +1 to Spout Lore about crimes and doing crimes.")
On a side note, although the answer is absolutely correct in this case, quoting the "SRD" is a bit tricky. It's not an "official" document and has an old version of the text. The updated text can be found on gitHub or, which is more convenient, on Roll20.
– Boulash
Nov 24 at 10:42
Repo's not as easy to cut and paste from. :P But it's linked.
– Glazius
Nov 24 at 12:10
add a comment |
up vote
16
down vote
accepted
up vote
16
down vote
accepted
From the github repo, here:
Some Moves...
[...]
Say "take +1 forward." That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as "take +1 forward to hack and slash," in which case the bonus applies only to the next time you roll hack and slash, not any other move.
"Forward" adds to your next roll and then goes away. (There are also damage modifiers - "take +1d4 damage forward", "take +style armor forward".)
This is to distinguish it from "ongoing", which is a modifier that doesn't go away after the next roll, though there may be conditions where it ends. ("Take +1 ongoing to Defy Danger as long as you don't stop moving." "Take +2d4 damage ongoing while you wield the sword, but after every kill, roll +kills today and...")
There may also be bonuses without the qualifiers "forward" or "ongoing", which last forever. (They're usually in racial moves: "Take +2 to damage with thrown weapons." "Take +1 to Spout Lore about crimes and doing crimes.")
From the github repo, here:
Some Moves...
[...]
Say "take +1 forward." That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as "take +1 forward to hack and slash," in which case the bonus applies only to the next time you roll hack and slash, not any other move.
"Forward" adds to your next roll and then goes away. (There are also damage modifiers - "take +1d4 damage forward", "take +style armor forward".)
This is to distinguish it from "ongoing", which is a modifier that doesn't go away after the next roll, though there may be conditions where it ends. ("Take +1 ongoing to Defy Danger as long as you don't stop moving." "Take +2d4 damage ongoing while you wield the sword, but after every kill, roll +kills today and...")
There may also be bonuses without the qualifiers "forward" or "ongoing", which last forever. (They're usually in racial moves: "Take +2 to damage with thrown weapons." "Take +1 to Spout Lore about crimes and doing crimes.")
edited Nov 24 at 18:32
Community♦
1
1
answered Nov 24 at 6:20
Glazius
10.6k11658
10.6k11658
On a side note, although the answer is absolutely correct in this case, quoting the "SRD" is a bit tricky. It's not an "official" document and has an old version of the text. The updated text can be found on gitHub or, which is more convenient, on Roll20.
– Boulash
Nov 24 at 10:42
Repo's not as easy to cut and paste from. :P But it's linked.
– Glazius
Nov 24 at 12:10
add a comment |
On a side note, although the answer is absolutely correct in this case, quoting the "SRD" is a bit tricky. It's not an "official" document and has an old version of the text. The updated text can be found on gitHub or, which is more convenient, on Roll20.
– Boulash
Nov 24 at 10:42
Repo's not as easy to cut and paste from. :P But it's linked.
– Glazius
Nov 24 at 12:10
On a side note, although the answer is absolutely correct in this case, quoting the "SRD" is a bit tricky. It's not an "official" document and has an old version of the text. The updated text can be found on gitHub or, which is more convenient, on Roll20.
– Boulash
Nov 24 at 10:42
On a side note, although the answer is absolutely correct in this case, quoting the "SRD" is a bit tricky. It's not an "official" document and has an old version of the text. The updated text can be found on gitHub or, which is more convenient, on Roll20.
– Boulash
Nov 24 at 10:42
Repo's not as easy to cut and paste from. :P But it's linked.
– Glazius
Nov 24 at 12:10
Repo's not as easy to cut and paste from. :P But it's linked.
– Glazius
Nov 24 at 12:10
add a comment |
up vote
7
down vote
The Playing the Game section of the Dungeon World SRD describes this:
That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as “take +1 forward to hack and slash,” in which case the bonus applies only to the next time you roll hack and slash, not any other move.
Thanks guys. All good answers. I guess having the character sheets and moves is not sufficient. In the two campaigns I've been in, we haven't been given access to the game rules, just our sheets. I should get hold of the rules and read them.
– DaveC426913
Nov 24 at 6:45
@DaveC426913 Absolutely. The players only ever need the sheets and moves, but there's a whole game engine that the GM is running things on that players only ever seen the results of, not the inner workings. Read the whole book/SRD if you're planning on running Dungeon World, and especially note that the GM section is the majority of the actual engine's rules!
– SevenSidedDie♦
Nov 24 at 6:55
SSD: to be clear: the players need to learn the philosophy of the game. That's the biggest "hurdle", and the sheets don't cover that.
– DaveC426913
Nov 24 at 19:35
add a comment |
up vote
7
down vote
The Playing the Game section of the Dungeon World SRD describes this:
That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as “take +1 forward to hack and slash,” in which case the bonus applies only to the next time you roll hack and slash, not any other move.
Thanks guys. All good answers. I guess having the character sheets and moves is not sufficient. In the two campaigns I've been in, we haven't been given access to the game rules, just our sheets. I should get hold of the rules and read them.
– DaveC426913
Nov 24 at 6:45
@DaveC426913 Absolutely. The players only ever need the sheets and moves, but there's a whole game engine that the GM is running things on that players only ever seen the results of, not the inner workings. Read the whole book/SRD if you're planning on running Dungeon World, and especially note that the GM section is the majority of the actual engine's rules!
– SevenSidedDie♦
Nov 24 at 6:55
SSD: to be clear: the players need to learn the philosophy of the game. That's the biggest "hurdle", and the sheets don't cover that.
– DaveC426913
Nov 24 at 19:35
add a comment |
up vote
7
down vote
up vote
7
down vote
The Playing the Game section of the Dungeon World SRD describes this:
That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as “take +1 forward to hack and slash,” in which case the bonus applies only to the next time you roll hack and slash, not any other move.
The Playing the Game section of the Dungeon World SRD describes this:
That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as “take +1 forward to hack and slash,” in which case the bonus applies only to the next time you roll hack and slash, not any other move.
answered Nov 24 at 6:20
Zhuge
2,68721324
2,68721324
Thanks guys. All good answers. I guess having the character sheets and moves is not sufficient. In the two campaigns I've been in, we haven't been given access to the game rules, just our sheets. I should get hold of the rules and read them.
– DaveC426913
Nov 24 at 6:45
@DaveC426913 Absolutely. The players only ever need the sheets and moves, but there's a whole game engine that the GM is running things on that players only ever seen the results of, not the inner workings. Read the whole book/SRD if you're planning on running Dungeon World, and especially note that the GM section is the majority of the actual engine's rules!
– SevenSidedDie♦
Nov 24 at 6:55
SSD: to be clear: the players need to learn the philosophy of the game. That's the biggest "hurdle", and the sheets don't cover that.
– DaveC426913
Nov 24 at 19:35
add a comment |
Thanks guys. All good answers. I guess having the character sheets and moves is not sufficient. In the two campaigns I've been in, we haven't been given access to the game rules, just our sheets. I should get hold of the rules and read them.
– DaveC426913
Nov 24 at 6:45
@DaveC426913 Absolutely. The players only ever need the sheets and moves, but there's a whole game engine that the GM is running things on that players only ever seen the results of, not the inner workings. Read the whole book/SRD if you're planning on running Dungeon World, and especially note that the GM section is the majority of the actual engine's rules!
– SevenSidedDie♦
Nov 24 at 6:55
SSD: to be clear: the players need to learn the philosophy of the game. That's the biggest "hurdle", and the sheets don't cover that.
– DaveC426913
Nov 24 at 19:35
Thanks guys. All good answers. I guess having the character sheets and moves is not sufficient. In the two campaigns I've been in, we haven't been given access to the game rules, just our sheets. I should get hold of the rules and read them.
– DaveC426913
Nov 24 at 6:45
Thanks guys. All good answers. I guess having the character sheets and moves is not sufficient. In the two campaigns I've been in, we haven't been given access to the game rules, just our sheets. I should get hold of the rules and read them.
– DaveC426913
Nov 24 at 6:45
@DaveC426913 Absolutely. The players only ever need the sheets and moves, but there's a whole game engine that the GM is running things on that players only ever seen the results of, not the inner workings. Read the whole book/SRD if you're planning on running Dungeon World, and especially note that the GM section is the majority of the actual engine's rules!
– SevenSidedDie♦
Nov 24 at 6:55
@DaveC426913 Absolutely. The players only ever need the sheets and moves, but there's a whole game engine that the GM is running things on that players only ever seen the results of, not the inner workings. Read the whole book/SRD if you're planning on running Dungeon World, and especially note that the GM section is the majority of the actual engine's rules!
– SevenSidedDie♦
Nov 24 at 6:55
SSD: to be clear: the players need to learn the philosophy of the game. That's the biggest "hurdle", and the sheets don't cover that.
– DaveC426913
Nov 24 at 19:35
SSD: to be clear: the players need to learn the philosophy of the game. That's the biggest "hurdle", and the sheets don't cover that.
– DaveC426913
Nov 24 at 19:35
add a comment |
up vote
2
down vote
I don't have Dungeon World to quote, but I do have Monsterhearts, which uses the same game engine. The Monsterhearts rulebook (p. 31) says:
Some moves will tell you to take 1 Forward. This means that you add +1
to your next die roll. A few will be more specific, perhaps telling
you to take 1 Forward toward a certain type of action. In those cases,
you’ll save the +1 until you find yourself in the specified situation.
When you take 1 Forward, the bonus is always used on just one roll,
and then it gets erased or crossed off.
add a comment |
up vote
2
down vote
I don't have Dungeon World to quote, but I do have Monsterhearts, which uses the same game engine. The Monsterhearts rulebook (p. 31) says:
Some moves will tell you to take 1 Forward. This means that you add +1
to your next die roll. A few will be more specific, perhaps telling
you to take 1 Forward toward a certain type of action. In those cases,
you’ll save the +1 until you find yourself in the specified situation.
When you take 1 Forward, the bonus is always used on just one roll,
and then it gets erased or crossed off.
add a comment |
up vote
2
down vote
up vote
2
down vote
I don't have Dungeon World to quote, but I do have Monsterhearts, which uses the same game engine. The Monsterhearts rulebook (p. 31) says:
Some moves will tell you to take 1 Forward. This means that you add +1
to your next die roll. A few will be more specific, perhaps telling
you to take 1 Forward toward a certain type of action. In those cases,
you’ll save the +1 until you find yourself in the specified situation.
When you take 1 Forward, the bonus is always used on just one roll,
and then it gets erased or crossed off.
I don't have Dungeon World to quote, but I do have Monsterhearts, which uses the same game engine. The Monsterhearts rulebook (p. 31) says:
Some moves will tell you to take 1 Forward. This means that you add +1
to your next die roll. A few will be more specific, perhaps telling
you to take 1 Forward toward a certain type of action. In those cases,
you’ll save the +1 until you find yourself in the specified situation.
When you take 1 Forward, the bonus is always used on just one roll,
and then it gets erased or crossed off.
answered Nov 24 at 6:20
Geoffrey Brent
3,0862518
3,0862518
add a comment |
add a comment |
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