How to add crop functionality using jquery html canvas image where user can select some portion












0














I have image on html canvas i want to add crop functionality using jquery and html canvas.I have already added gradient effect to image but only remaining is that to add crop functionality.My concept is that user can select some portion of image by mouse he can draw one rectangle (crop box) on canvas image and he click on crop button then he can save only cropped image on his local disk



html



    <canvas id="canvas" style="height:500;width:600;"></canvas>
<input type="color" id="color" name="color"
value="#f6b73c">
<button id="cropImage">Crop</button>


javascript



var mouse = {
down: false,
x1: null,
y1: null,
x2: null,
y1: null
};
var grad = 'transparent';
var ctx = canvas.getContext('2d');
var img = new Image();
img.onload = init;
img.src = "https://upload.wikimedia.org/wikipedia/commons/thumb/a/a1/D%C3%BClmen%2C_Kirchspiel%2C_B%C3%B6rnste%2C_Feld_--_2017_--_3171.jpg/500px-D%C3%BClmen%2C_Kirchspiel%2C_B%C3%B6rnste%2C_Feld_--_2017_--_3171.jpg";
function updateGrad() {
var cx = mouse.x1;
var cy = mouse.y1;
var dist = Math.hypot(mouse.x1-mouse.x2, mouse.y1-mouse.y2);
grad = ctx.createRadialGradient(cx, cy, 0, cx, cy, dist);
grad.addColorStop(1, color);
grad.addColorStop(0, 'transparent');
}
function draw() {
// draw the image
ctx.drawImage(img, 0,0);
// draw the gradient
ctx.fillStyle = grad;
ctx.fillRect(0,0,canvas.width,canvas.height);
// draw the line?
ctx.beginPath();
ctx.rect(mouse.x1 - 4, mouse.y1 - 4, 8, 8);
ctx.moveTo(mouse.x1, mouse.y1);
ctx.lineTo(mouse.x2, mouse.y2);
ctx.rect(mouse.x2 - 4, mouse.y2 - 4, 8, 8);
ctx.stroke();

}

function init() {
canvas.width = this.width;
canvas.height = this.height;
canvas.onmousedown = mousedown;
document.onmousemove = mousemove;
document.onmouseup = mouseup;
ctx.strokeStyle = 'white';
draw();
}
function mousedown(evt) {
var rect = canvas.getBoundingClientRect();
mouse.down = true;
mouse.x1 = evt.clientX - rect.left;
mouse.y1 = evt.clientY - rect.top;
}
function mousemove(evt) {
if(!mouse.down) return;
var rect = canvas.getBoundingClientRect();
mouse.x2 = evt.clientX - rect.left;
mouse.y2 = evt.clientY - rect.top;
updateGrad();
draw();
}
function mouseup(evt) {
mouse.down = false;
}









share|improve this question



























    0














    I have image on html canvas i want to add crop functionality using jquery and html canvas.I have already added gradient effect to image but only remaining is that to add crop functionality.My concept is that user can select some portion of image by mouse he can draw one rectangle (crop box) on canvas image and he click on crop button then he can save only cropped image on his local disk



    html



        <canvas id="canvas" style="height:500;width:600;"></canvas>
    <input type="color" id="color" name="color"
    value="#f6b73c">
    <button id="cropImage">Crop</button>


    javascript



    var mouse = {
    down: false,
    x1: null,
    y1: null,
    x2: null,
    y1: null
    };
    var grad = 'transparent';
    var ctx = canvas.getContext('2d');
    var img = new Image();
    img.onload = init;
    img.src = "https://upload.wikimedia.org/wikipedia/commons/thumb/a/a1/D%C3%BClmen%2C_Kirchspiel%2C_B%C3%B6rnste%2C_Feld_--_2017_--_3171.jpg/500px-D%C3%BClmen%2C_Kirchspiel%2C_B%C3%B6rnste%2C_Feld_--_2017_--_3171.jpg";
    function updateGrad() {
    var cx = mouse.x1;
    var cy = mouse.y1;
    var dist = Math.hypot(mouse.x1-mouse.x2, mouse.y1-mouse.y2);
    grad = ctx.createRadialGradient(cx, cy, 0, cx, cy, dist);
    grad.addColorStop(1, color);
    grad.addColorStop(0, 'transparent');
    }
    function draw() {
    // draw the image
    ctx.drawImage(img, 0,0);
    // draw the gradient
    ctx.fillStyle = grad;
    ctx.fillRect(0,0,canvas.width,canvas.height);
    // draw the line?
    ctx.beginPath();
    ctx.rect(mouse.x1 - 4, mouse.y1 - 4, 8, 8);
    ctx.moveTo(mouse.x1, mouse.y1);
    ctx.lineTo(mouse.x2, mouse.y2);
    ctx.rect(mouse.x2 - 4, mouse.y2 - 4, 8, 8);
    ctx.stroke();

    }

    function init() {
    canvas.width = this.width;
    canvas.height = this.height;
    canvas.onmousedown = mousedown;
    document.onmousemove = mousemove;
    document.onmouseup = mouseup;
    ctx.strokeStyle = 'white';
    draw();
    }
    function mousedown(evt) {
    var rect = canvas.getBoundingClientRect();
    mouse.down = true;
    mouse.x1 = evt.clientX - rect.left;
    mouse.y1 = evt.clientY - rect.top;
    }
    function mousemove(evt) {
    if(!mouse.down) return;
    var rect = canvas.getBoundingClientRect();
    mouse.x2 = evt.clientX - rect.left;
    mouse.y2 = evt.clientY - rect.top;
    updateGrad();
    draw();
    }
    function mouseup(evt) {
    mouse.down = false;
    }









    share|improve this question

























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      I have image on html canvas i want to add crop functionality using jquery and html canvas.I have already added gradient effect to image but only remaining is that to add crop functionality.My concept is that user can select some portion of image by mouse he can draw one rectangle (crop box) on canvas image and he click on crop button then he can save only cropped image on his local disk



      html



          <canvas id="canvas" style="height:500;width:600;"></canvas>
      <input type="color" id="color" name="color"
      value="#f6b73c">
      <button id="cropImage">Crop</button>


      javascript



      var mouse = {
      down: false,
      x1: null,
      y1: null,
      x2: null,
      y1: null
      };
      var grad = 'transparent';
      var ctx = canvas.getContext('2d');
      var img = new Image();
      img.onload = init;
      img.src = "https://upload.wikimedia.org/wikipedia/commons/thumb/a/a1/D%C3%BClmen%2C_Kirchspiel%2C_B%C3%B6rnste%2C_Feld_--_2017_--_3171.jpg/500px-D%C3%BClmen%2C_Kirchspiel%2C_B%C3%B6rnste%2C_Feld_--_2017_--_3171.jpg";
      function updateGrad() {
      var cx = mouse.x1;
      var cy = mouse.y1;
      var dist = Math.hypot(mouse.x1-mouse.x2, mouse.y1-mouse.y2);
      grad = ctx.createRadialGradient(cx, cy, 0, cx, cy, dist);
      grad.addColorStop(1, color);
      grad.addColorStop(0, 'transparent');
      }
      function draw() {
      // draw the image
      ctx.drawImage(img, 0,0);
      // draw the gradient
      ctx.fillStyle = grad;
      ctx.fillRect(0,0,canvas.width,canvas.height);
      // draw the line?
      ctx.beginPath();
      ctx.rect(mouse.x1 - 4, mouse.y1 - 4, 8, 8);
      ctx.moveTo(mouse.x1, mouse.y1);
      ctx.lineTo(mouse.x2, mouse.y2);
      ctx.rect(mouse.x2 - 4, mouse.y2 - 4, 8, 8);
      ctx.stroke();

      }

      function init() {
      canvas.width = this.width;
      canvas.height = this.height;
      canvas.onmousedown = mousedown;
      document.onmousemove = mousemove;
      document.onmouseup = mouseup;
      ctx.strokeStyle = 'white';
      draw();
      }
      function mousedown(evt) {
      var rect = canvas.getBoundingClientRect();
      mouse.down = true;
      mouse.x1 = evt.clientX - rect.left;
      mouse.y1 = evt.clientY - rect.top;
      }
      function mousemove(evt) {
      if(!mouse.down) return;
      var rect = canvas.getBoundingClientRect();
      mouse.x2 = evt.clientX - rect.left;
      mouse.y2 = evt.clientY - rect.top;
      updateGrad();
      draw();
      }
      function mouseup(evt) {
      mouse.down = false;
      }









      share|improve this question













      I have image on html canvas i want to add crop functionality using jquery and html canvas.I have already added gradient effect to image but only remaining is that to add crop functionality.My concept is that user can select some portion of image by mouse he can draw one rectangle (crop box) on canvas image and he click on crop button then he can save only cropped image on his local disk



      html



          <canvas id="canvas" style="height:500;width:600;"></canvas>
      <input type="color" id="color" name="color"
      value="#f6b73c">
      <button id="cropImage">Crop</button>


      javascript



      var mouse = {
      down: false,
      x1: null,
      y1: null,
      x2: null,
      y1: null
      };
      var grad = 'transparent';
      var ctx = canvas.getContext('2d');
      var img = new Image();
      img.onload = init;
      img.src = "https://upload.wikimedia.org/wikipedia/commons/thumb/a/a1/D%C3%BClmen%2C_Kirchspiel%2C_B%C3%B6rnste%2C_Feld_--_2017_--_3171.jpg/500px-D%C3%BClmen%2C_Kirchspiel%2C_B%C3%B6rnste%2C_Feld_--_2017_--_3171.jpg";
      function updateGrad() {
      var cx = mouse.x1;
      var cy = mouse.y1;
      var dist = Math.hypot(mouse.x1-mouse.x2, mouse.y1-mouse.y2);
      grad = ctx.createRadialGradient(cx, cy, 0, cx, cy, dist);
      grad.addColorStop(1, color);
      grad.addColorStop(0, 'transparent');
      }
      function draw() {
      // draw the image
      ctx.drawImage(img, 0,0);
      // draw the gradient
      ctx.fillStyle = grad;
      ctx.fillRect(0,0,canvas.width,canvas.height);
      // draw the line?
      ctx.beginPath();
      ctx.rect(mouse.x1 - 4, mouse.y1 - 4, 8, 8);
      ctx.moveTo(mouse.x1, mouse.y1);
      ctx.lineTo(mouse.x2, mouse.y2);
      ctx.rect(mouse.x2 - 4, mouse.y2 - 4, 8, 8);
      ctx.stroke();

      }

      function init() {
      canvas.width = this.width;
      canvas.height = this.height;
      canvas.onmousedown = mousedown;
      document.onmousemove = mousemove;
      document.onmouseup = mouseup;
      ctx.strokeStyle = 'white';
      draw();
      }
      function mousedown(evt) {
      var rect = canvas.getBoundingClientRect();
      mouse.down = true;
      mouse.x1 = evt.clientX - rect.left;
      mouse.y1 = evt.clientY - rect.top;
      }
      function mousemove(evt) {
      if(!mouse.down) return;
      var rect = canvas.getBoundingClientRect();
      mouse.x2 = evt.clientX - rect.left;
      mouse.y2 = evt.clientY - rect.top;
      updateGrad();
      draw();
      }
      function mouseup(evt) {
      mouse.down = false;
      }






      javascript html canvas






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      asked Nov 20 at 5:57









      Pavan Hukerikar

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