Null TFSession when loading frozen Tensorflow model into Unity with Tensorflowsharp
I'm new to both C#/Unity and Tensorflow/Tensorflowsharp. I'm trying to load a frozen Tensorflow model into Unity, but it only seems to return Null. I'm quite sure that the model is properly frozen. Here's my code:
TFGraph graph = new TFgraph();
//
public TextAsset graphModel;
graph.Import(graphModel.bytes);
session = new TFSession(graph);
In the Unity GUI, I set the graphModel to be the frozen model .pb
file, with the extension changed to .bytes
. When I Debug.Log(session);
, Unity prints out
Null
UnityEngine.Debug:Log(Object)
Any ideas as to what's going wrong?
c# session unity3d tensorflow tensorflowsharp
add a comment |
I'm new to both C#/Unity and Tensorflow/Tensorflowsharp. I'm trying to load a frozen Tensorflow model into Unity, but it only seems to return Null. I'm quite sure that the model is properly frozen. Here's my code:
TFGraph graph = new TFgraph();
//
public TextAsset graphModel;
graph.Import(graphModel.bytes);
session = new TFSession(graph);
In the Unity GUI, I set the graphModel to be the frozen model .pb
file, with the extension changed to .bytes
. When I Debug.Log(session);
, Unity prints out
Null
UnityEngine.Debug:Log(Object)
Any ideas as to what's going wrong?
c# session unity3d tensorflow tensorflowsharp
add a comment |
I'm new to both C#/Unity and Tensorflow/Tensorflowsharp. I'm trying to load a frozen Tensorflow model into Unity, but it only seems to return Null. I'm quite sure that the model is properly frozen. Here's my code:
TFGraph graph = new TFgraph();
//
public TextAsset graphModel;
graph.Import(graphModel.bytes);
session = new TFSession(graph);
In the Unity GUI, I set the graphModel to be the frozen model .pb
file, with the extension changed to .bytes
. When I Debug.Log(session);
, Unity prints out
Null
UnityEngine.Debug:Log(Object)
Any ideas as to what's going wrong?
c# session unity3d tensorflow tensorflowsharp
I'm new to both C#/Unity and Tensorflow/Tensorflowsharp. I'm trying to load a frozen Tensorflow model into Unity, but it only seems to return Null. I'm quite sure that the model is properly frozen. Here's my code:
TFGraph graph = new TFgraph();
//
public TextAsset graphModel;
graph.Import(graphModel.bytes);
session = new TFSession(graph);
In the Unity GUI, I set the graphModel to be the frozen model .pb
file, with the extension changed to .bytes
. When I Debug.Log(session);
, Unity prints out
Null
UnityEngine.Debug:Log(Object)
Any ideas as to what's going wrong?
c# session unity3d tensorflow tensorflowsharp
c# session unity3d tensorflow tensorflowsharp
asked Nov 20 at 4:02
V Tan
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