Who gets teleported when a Glyph of Warding with Teleportation in it is triggered?











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I am a player in a campaign vs campaign game (players versus players), and was trying to find a way to defend my evil wizard tower. One idea was to create an unavoidable trap to teleport players out of a building.



If I imbue the spell Teleport into Glyph of Warding using a 7th level spell slot, when it triggers:




  1. will I be teleported to a location set earlier, or


  2. will who / whatever triggers it be teleported to the location set earlier?











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  • Related: rpg.stackexchange.com/questions/101157/…
    – Rykara
    Dec 6 at 18:14












  • Geekdude3, if you meant player versus player, then I am unclear what "campaign vs campaign" was referring to. I edited in player versus player, I think you'll want to edit out "campaign vs campaign" since I think they mean the same thing. Right?
    – KorvinStarmast
    Dec 6 at 19:25












  • By “campaign vs campaign” do you mean a DM is running multiple groups and your group is competing with another? I don’t think it’s important to the question, but that wording is going to confuse possible answer-providers, so it’s good to make sure all your readers understand the question.
    – SevenSidedDie
    Dec 6 at 19:50










  • Our party is the antagonist in the other parties story
    – Geekdude3
    Dec 6 at 20:39















up vote
4
down vote

favorite












I am a player in a campaign vs campaign game (players versus players), and was trying to find a way to defend my evil wizard tower. One idea was to create an unavoidable trap to teleport players out of a building.



If I imbue the spell Teleport into Glyph of Warding using a 7th level spell slot, when it triggers:




  1. will I be teleported to a location set earlier, or


  2. will who / whatever triggers it be teleported to the location set earlier?











share|improve this question









New contributor




Geekdude3 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • Related: rpg.stackexchange.com/questions/101157/…
    – Rykara
    Dec 6 at 18:14












  • Geekdude3, if you meant player versus player, then I am unclear what "campaign vs campaign" was referring to. I edited in player versus player, I think you'll want to edit out "campaign vs campaign" since I think they mean the same thing. Right?
    – KorvinStarmast
    Dec 6 at 19:25












  • By “campaign vs campaign” do you mean a DM is running multiple groups and your group is competing with another? I don’t think it’s important to the question, but that wording is going to confuse possible answer-providers, so it’s good to make sure all your readers understand the question.
    – SevenSidedDie
    Dec 6 at 19:50










  • Our party is the antagonist in the other parties story
    – Geekdude3
    Dec 6 at 20:39













up vote
4
down vote

favorite









up vote
4
down vote

favorite











I am a player in a campaign vs campaign game (players versus players), and was trying to find a way to defend my evil wizard tower. One idea was to create an unavoidable trap to teleport players out of a building.



If I imbue the spell Teleport into Glyph of Warding using a 7th level spell slot, when it triggers:




  1. will I be teleported to a location set earlier, or


  2. will who / whatever triggers it be teleported to the location set earlier?











share|improve this question









New contributor




Geekdude3 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











I am a player in a campaign vs campaign game (players versus players), and was trying to find a way to defend my evil wizard tower. One idea was to create an unavoidable trap to teleport players out of a building.



If I imbue the spell Teleport into Glyph of Warding using a 7th level spell slot, when it triggers:




  1. will I be teleported to a location set earlier, or


  2. will who / whatever triggers it be teleported to the location set earlier?








dnd-5e spells teleportation traps






share|improve this question









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Geekdude3 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









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share|improve this question




share|improve this question








edited Dec 6 at 19:22









KorvinStarmast

72.9k17227399




72.9k17227399






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asked Dec 6 at 17:53









Geekdude3

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316




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Geekdude3 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






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Check out our Code of Conduct.












  • Related: rpg.stackexchange.com/questions/101157/…
    – Rykara
    Dec 6 at 18:14












  • Geekdude3, if you meant player versus player, then I am unclear what "campaign vs campaign" was referring to. I edited in player versus player, I think you'll want to edit out "campaign vs campaign" since I think they mean the same thing. Right?
    – KorvinStarmast
    Dec 6 at 19:25












  • By “campaign vs campaign” do you mean a DM is running multiple groups and your group is competing with another? I don’t think it’s important to the question, but that wording is going to confuse possible answer-providers, so it’s good to make sure all your readers understand the question.
    – SevenSidedDie
    Dec 6 at 19:50










  • Our party is the antagonist in the other parties story
    – Geekdude3
    Dec 6 at 20:39


















  • Related: rpg.stackexchange.com/questions/101157/…
    – Rykara
    Dec 6 at 18:14












  • Geekdude3, if you meant player versus player, then I am unclear what "campaign vs campaign" was referring to. I edited in player versus player, I think you'll want to edit out "campaign vs campaign" since I think they mean the same thing. Right?
    – KorvinStarmast
    Dec 6 at 19:25












  • By “campaign vs campaign” do you mean a DM is running multiple groups and your group is competing with another? I don’t think it’s important to the question, but that wording is going to confuse possible answer-providers, so it’s good to make sure all your readers understand the question.
    – SevenSidedDie
    Dec 6 at 19:50










  • Our party is the antagonist in the other parties story
    – Geekdude3
    Dec 6 at 20:39
















Related: rpg.stackexchange.com/questions/101157/…
– Rykara
Dec 6 at 18:14






Related: rpg.stackexchange.com/questions/101157/…
– Rykara
Dec 6 at 18:14














Geekdude3, if you meant player versus player, then I am unclear what "campaign vs campaign" was referring to. I edited in player versus player, I think you'll want to edit out "campaign vs campaign" since I think they mean the same thing. Right?
– KorvinStarmast
Dec 6 at 19:25






Geekdude3, if you meant player versus player, then I am unclear what "campaign vs campaign" was referring to. I edited in player versus player, I think you'll want to edit out "campaign vs campaign" since I think they mean the same thing. Right?
– KorvinStarmast
Dec 6 at 19:25














By “campaign vs campaign” do you mean a DM is running multiple groups and your group is competing with another? I don’t think it’s important to the question, but that wording is going to confuse possible answer-providers, so it’s good to make sure all your readers understand the question.
– SevenSidedDie
Dec 6 at 19:50




By “campaign vs campaign” do you mean a DM is running multiple groups and your group is competing with another? I don’t think it’s important to the question, but that wording is going to confuse possible answer-providers, so it’s good to make sure all your readers understand the question.
– SevenSidedDie
Dec 6 at 19:50












Our party is the antagonist in the other parties story
– Geekdude3
Dec 6 at 20:39




Our party is the antagonist in the other parties story
– Geekdude3
Dec 6 at 20:39










3 Answers
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up vote
7
down vote



accepted











Teleport cannot be placed in a Glyph of Warding



In the spell description for Glyph of Warding, the paragraph regarding placing spells inside the Glyph says this, emphasis mine:




Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way...




The spell Teleport, as written, targets "you and up to eight willing additional creatures of your choice", meaning that it is not eligible to be placed in the Glyph.



Traps laid by the DM can do whatever you require them to do



If you're a DM, you should be made aware that while a player creating a Glyph with this effect is prohibited, as DM, you're not required to strictly adhere to the rules set by any individual spell. Call it "Sigil of Arcana", a custom spell that doesn't have this specific limitation, and set it down in a room of the dungeon you're building. Or just make a Teleportation Trap that can be disarmed with Dispel Magic at a DC of 17 (or being cast as a 7th level spell), and forget making it a specific spell at all. You can create the effect you're going for without needing to reconfigure two spells that as-written won't quite do what you need them to do.



As a Player, you need a different spell



Teleportation Circle



Teleportation Circle is an obvious candidate, since it only requires a circle drawn onto the ground, and a Permanent Circle set up somewhere else. It has a smaller radius than Teleport though, meaning you'll be able to target fewer creatures with it. There's also considerable debate over whether Teleportation Circle strictly obeys the constraints for Glyph of Warding or not.



Misty Step



You might be able to get clever by using lots of Glyph of Warding's in the same place. Place a window (no glass or other obstructions) that has visibility of an area outside the tower no more than 30 feet away. Cast Glyph of Warding with your chosen trigger condition, casting Misty Step as the spell to activate, targeting that point with the Misty Step spell each time you do so. Then write conditions for these glyphs:




  1. On the First Person to enter this room, trigger when that creature sees that all their allies within 20 feet of the room have entered the room.

  2. On the Second Person to enter this room, trigger when that creature sees that all their allies within 20 feet of the room have entered the room.

  3. On the Third Person....


This method has a few obvious loopholes:




  • Spies, Secret Agents, etc. might be prematurely teleported out

  • Blind Characters won't trigger the glyph on themselves

  • Other possible work-arounds for this trap

  • 30 feet might still be quite close to the room they teleported from


But it should work provided you create enough glyphs to handle an entire enemy party.



Dimension Door/Thunder Step



Same as above, except you need to resolve the debate over whether these spells' abilities to "bring an extra willing creature" interferes with the spell's ability to be put in a Glyph of Warding. I would generally rule it doesn't, but the DM may not feel the same way. If they do rule in your favor, Thunder Step increases the range to 90 feet, Dimension Door increases the range to 500 feet and eliminates the need for line-of-sight.






share|improve this answer






























    up vote
    2
    down vote













    You can't create a teleport glyph



    The Spell Glyph option from glyph of warding requires...




    The spell [to] target a single creature or an area. 




    Teleport targets:




    You and up to eight willing creatures of your choice that you can see within range.




    As such, teleport is not a valid spell for glyph of warding.



    There doesn't seem to be many alternatives



    Of all of the teleportation spells in the game, only dimension door appears to have a single target.



    Dimension door let's you teleport...




     yourself from your current location to any other spot within [500 feet]. 




    However, it also lets you...




    bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. 




    ... and I'm unsure if that counts as targeting an additional creature.



    If it can be place in a spell glyph, it would target the glyph-triggering player:




    If the spell has a target, it targets the creature that triggered the glyph.




    However, it is unclear if you can specify the destination prior to triggering the glyph (probably worth it's own question if you're curious).






    share|improve this answer























    • @Rubiksmoose added. Thanka
      – David Coffron
      Dec 6 at 18:25










    • I am actually a player in a campaign vs campaign game, and was trying to find a way to defend my evil wizard tower
      – Geekdude3
      Dec 6 at 18:27










    • @Geekdude3 added that information to the question. Will revise
      – David Coffron
      Dec 6 at 18:29


















    up vote
    2
    down vote













    This is not a valid use of Glyph of Warding



    Glyph of Warding requires:




    Spell Glyph: You can store a prepared spell of 3rd level or lower by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect.




    Per Jeremy Crawford on a related topic (twinning spells as a sorcerer), if a requirement of a spell or ability requires a single target, a spell must be able to target only a single target. Because Teleport can target more than one creature (and does not specify an area), it is not a valid spell to use in conjunction with Glyph of Warding.






    share|improve this answer























    • One way your answer might be more helpful would be if you could find a way to solve what appears to be OP's actual problem: " I was considering using it as an unavoidable trap to teleport players out of a building." Up to you of course, this answers the question fine as is.
      – Rubiksmoose
      Dec 6 at 18:54











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    3 Answers
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    3 Answers
    3






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    up vote
    7
    down vote



    accepted











    Teleport cannot be placed in a Glyph of Warding



    In the spell description for Glyph of Warding, the paragraph regarding placing spells inside the Glyph says this, emphasis mine:




    Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way...




    The spell Teleport, as written, targets "you and up to eight willing additional creatures of your choice", meaning that it is not eligible to be placed in the Glyph.



    Traps laid by the DM can do whatever you require them to do



    If you're a DM, you should be made aware that while a player creating a Glyph with this effect is prohibited, as DM, you're not required to strictly adhere to the rules set by any individual spell. Call it "Sigil of Arcana", a custom spell that doesn't have this specific limitation, and set it down in a room of the dungeon you're building. Or just make a Teleportation Trap that can be disarmed with Dispel Magic at a DC of 17 (or being cast as a 7th level spell), and forget making it a specific spell at all. You can create the effect you're going for without needing to reconfigure two spells that as-written won't quite do what you need them to do.



    As a Player, you need a different spell



    Teleportation Circle



    Teleportation Circle is an obvious candidate, since it only requires a circle drawn onto the ground, and a Permanent Circle set up somewhere else. It has a smaller radius than Teleport though, meaning you'll be able to target fewer creatures with it. There's also considerable debate over whether Teleportation Circle strictly obeys the constraints for Glyph of Warding or not.



    Misty Step



    You might be able to get clever by using lots of Glyph of Warding's in the same place. Place a window (no glass or other obstructions) that has visibility of an area outside the tower no more than 30 feet away. Cast Glyph of Warding with your chosen trigger condition, casting Misty Step as the spell to activate, targeting that point with the Misty Step spell each time you do so. Then write conditions for these glyphs:




    1. On the First Person to enter this room, trigger when that creature sees that all their allies within 20 feet of the room have entered the room.

    2. On the Second Person to enter this room, trigger when that creature sees that all their allies within 20 feet of the room have entered the room.

    3. On the Third Person....


    This method has a few obvious loopholes:




    • Spies, Secret Agents, etc. might be prematurely teleported out

    • Blind Characters won't trigger the glyph on themselves

    • Other possible work-arounds for this trap

    • 30 feet might still be quite close to the room they teleported from


    But it should work provided you create enough glyphs to handle an entire enemy party.



    Dimension Door/Thunder Step



    Same as above, except you need to resolve the debate over whether these spells' abilities to "bring an extra willing creature" interferes with the spell's ability to be put in a Glyph of Warding. I would generally rule it doesn't, but the DM may not feel the same way. If they do rule in your favor, Thunder Step increases the range to 90 feet, Dimension Door increases the range to 500 feet and eliminates the need for line-of-sight.






    share|improve this answer



























      up vote
      7
      down vote



      accepted











      Teleport cannot be placed in a Glyph of Warding



      In the spell description for Glyph of Warding, the paragraph regarding placing spells inside the Glyph says this, emphasis mine:




      Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way...




      The spell Teleport, as written, targets "you and up to eight willing additional creatures of your choice", meaning that it is not eligible to be placed in the Glyph.



      Traps laid by the DM can do whatever you require them to do



      If you're a DM, you should be made aware that while a player creating a Glyph with this effect is prohibited, as DM, you're not required to strictly adhere to the rules set by any individual spell. Call it "Sigil of Arcana", a custom spell that doesn't have this specific limitation, and set it down in a room of the dungeon you're building. Or just make a Teleportation Trap that can be disarmed with Dispel Magic at a DC of 17 (or being cast as a 7th level spell), and forget making it a specific spell at all. You can create the effect you're going for without needing to reconfigure two spells that as-written won't quite do what you need them to do.



      As a Player, you need a different spell



      Teleportation Circle



      Teleportation Circle is an obvious candidate, since it only requires a circle drawn onto the ground, and a Permanent Circle set up somewhere else. It has a smaller radius than Teleport though, meaning you'll be able to target fewer creatures with it. There's also considerable debate over whether Teleportation Circle strictly obeys the constraints for Glyph of Warding or not.



      Misty Step



      You might be able to get clever by using lots of Glyph of Warding's in the same place. Place a window (no glass or other obstructions) that has visibility of an area outside the tower no more than 30 feet away. Cast Glyph of Warding with your chosen trigger condition, casting Misty Step as the spell to activate, targeting that point with the Misty Step spell each time you do so. Then write conditions for these glyphs:




      1. On the First Person to enter this room, trigger when that creature sees that all their allies within 20 feet of the room have entered the room.

      2. On the Second Person to enter this room, trigger when that creature sees that all their allies within 20 feet of the room have entered the room.

      3. On the Third Person....


      This method has a few obvious loopholes:




      • Spies, Secret Agents, etc. might be prematurely teleported out

      • Blind Characters won't trigger the glyph on themselves

      • Other possible work-arounds for this trap

      • 30 feet might still be quite close to the room they teleported from


      But it should work provided you create enough glyphs to handle an entire enemy party.



      Dimension Door/Thunder Step



      Same as above, except you need to resolve the debate over whether these spells' abilities to "bring an extra willing creature" interferes with the spell's ability to be put in a Glyph of Warding. I would generally rule it doesn't, but the DM may not feel the same way. If they do rule in your favor, Thunder Step increases the range to 90 feet, Dimension Door increases the range to 500 feet and eliminates the need for line-of-sight.






      share|improve this answer

























        up vote
        7
        down vote



        accepted







        up vote
        7
        down vote



        accepted







        Teleport cannot be placed in a Glyph of Warding



        In the spell description for Glyph of Warding, the paragraph regarding placing spells inside the Glyph says this, emphasis mine:




        Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way...




        The spell Teleport, as written, targets "you and up to eight willing additional creatures of your choice", meaning that it is not eligible to be placed in the Glyph.



        Traps laid by the DM can do whatever you require them to do



        If you're a DM, you should be made aware that while a player creating a Glyph with this effect is prohibited, as DM, you're not required to strictly adhere to the rules set by any individual spell. Call it "Sigil of Arcana", a custom spell that doesn't have this specific limitation, and set it down in a room of the dungeon you're building. Or just make a Teleportation Trap that can be disarmed with Dispel Magic at a DC of 17 (or being cast as a 7th level spell), and forget making it a specific spell at all. You can create the effect you're going for without needing to reconfigure two spells that as-written won't quite do what you need them to do.



        As a Player, you need a different spell



        Teleportation Circle



        Teleportation Circle is an obvious candidate, since it only requires a circle drawn onto the ground, and a Permanent Circle set up somewhere else. It has a smaller radius than Teleport though, meaning you'll be able to target fewer creatures with it. There's also considerable debate over whether Teleportation Circle strictly obeys the constraints for Glyph of Warding or not.



        Misty Step



        You might be able to get clever by using lots of Glyph of Warding's in the same place. Place a window (no glass or other obstructions) that has visibility of an area outside the tower no more than 30 feet away. Cast Glyph of Warding with your chosen trigger condition, casting Misty Step as the spell to activate, targeting that point with the Misty Step spell each time you do so. Then write conditions for these glyphs:




        1. On the First Person to enter this room, trigger when that creature sees that all their allies within 20 feet of the room have entered the room.

        2. On the Second Person to enter this room, trigger when that creature sees that all their allies within 20 feet of the room have entered the room.

        3. On the Third Person....


        This method has a few obvious loopholes:




        • Spies, Secret Agents, etc. might be prematurely teleported out

        • Blind Characters won't trigger the glyph on themselves

        • Other possible work-arounds for this trap

        • 30 feet might still be quite close to the room they teleported from


        But it should work provided you create enough glyphs to handle an entire enemy party.



        Dimension Door/Thunder Step



        Same as above, except you need to resolve the debate over whether these spells' abilities to "bring an extra willing creature" interferes with the spell's ability to be put in a Glyph of Warding. I would generally rule it doesn't, but the DM may not feel the same way. If they do rule in your favor, Thunder Step increases the range to 90 feet, Dimension Door increases the range to 500 feet and eliminates the need for line-of-sight.






        share|improve this answer















        Teleport cannot be placed in a Glyph of Warding



        In the spell description for Glyph of Warding, the paragraph regarding placing spells inside the Glyph says this, emphasis mine:




        Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way...




        The spell Teleport, as written, targets "you and up to eight willing additional creatures of your choice", meaning that it is not eligible to be placed in the Glyph.



        Traps laid by the DM can do whatever you require them to do



        If you're a DM, you should be made aware that while a player creating a Glyph with this effect is prohibited, as DM, you're not required to strictly adhere to the rules set by any individual spell. Call it "Sigil of Arcana", a custom spell that doesn't have this specific limitation, and set it down in a room of the dungeon you're building. Or just make a Teleportation Trap that can be disarmed with Dispel Magic at a DC of 17 (or being cast as a 7th level spell), and forget making it a specific spell at all. You can create the effect you're going for without needing to reconfigure two spells that as-written won't quite do what you need them to do.



        As a Player, you need a different spell



        Teleportation Circle



        Teleportation Circle is an obvious candidate, since it only requires a circle drawn onto the ground, and a Permanent Circle set up somewhere else. It has a smaller radius than Teleport though, meaning you'll be able to target fewer creatures with it. There's also considerable debate over whether Teleportation Circle strictly obeys the constraints for Glyph of Warding or not.



        Misty Step



        You might be able to get clever by using lots of Glyph of Warding's in the same place. Place a window (no glass or other obstructions) that has visibility of an area outside the tower no more than 30 feet away. Cast Glyph of Warding with your chosen trigger condition, casting Misty Step as the spell to activate, targeting that point with the Misty Step spell each time you do so. Then write conditions for these glyphs:




        1. On the First Person to enter this room, trigger when that creature sees that all their allies within 20 feet of the room have entered the room.

        2. On the Second Person to enter this room, trigger when that creature sees that all their allies within 20 feet of the room have entered the room.

        3. On the Third Person....


        This method has a few obvious loopholes:




        • Spies, Secret Agents, etc. might be prematurely teleported out

        • Blind Characters won't trigger the glyph on themselves

        • Other possible work-arounds for this trap

        • 30 feet might still be quite close to the room they teleported from


        But it should work provided you create enough glyphs to handle an entire enemy party.



        Dimension Door/Thunder Step



        Same as above, except you need to resolve the debate over whether these spells' abilities to "bring an extra willing creature" interferes with the spell's ability to be put in a Glyph of Warding. I would generally rule it doesn't, but the DM may not feel the same way. If they do rule in your favor, Thunder Step increases the range to 90 feet, Dimension Door increases the range to 500 feet and eliminates the need for line-of-sight.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Dec 6 at 19:03

























        answered Dec 6 at 18:14









        Xirema

        13.9k24085




        13.9k24085
























            up vote
            2
            down vote













            You can't create a teleport glyph



            The Spell Glyph option from glyph of warding requires...




            The spell [to] target a single creature or an area. 




            Teleport targets:




            You and up to eight willing creatures of your choice that you can see within range.




            As such, teleport is not a valid spell for glyph of warding.



            There doesn't seem to be many alternatives



            Of all of the teleportation spells in the game, only dimension door appears to have a single target.



            Dimension door let's you teleport...




             yourself from your current location to any other spot within [500 feet]. 




            However, it also lets you...




            bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. 




            ... and I'm unsure if that counts as targeting an additional creature.



            If it can be place in a spell glyph, it would target the glyph-triggering player:




            If the spell has a target, it targets the creature that triggered the glyph.




            However, it is unclear if you can specify the destination prior to triggering the glyph (probably worth it's own question if you're curious).






            share|improve this answer























            • @Rubiksmoose added. Thanka
              – David Coffron
              Dec 6 at 18:25










            • I am actually a player in a campaign vs campaign game, and was trying to find a way to defend my evil wizard tower
              – Geekdude3
              Dec 6 at 18:27










            • @Geekdude3 added that information to the question. Will revise
              – David Coffron
              Dec 6 at 18:29















            up vote
            2
            down vote













            You can't create a teleport glyph



            The Spell Glyph option from glyph of warding requires...




            The spell [to] target a single creature or an area. 




            Teleport targets:




            You and up to eight willing creatures of your choice that you can see within range.




            As such, teleport is not a valid spell for glyph of warding.



            There doesn't seem to be many alternatives



            Of all of the teleportation spells in the game, only dimension door appears to have a single target.



            Dimension door let's you teleport...




             yourself from your current location to any other spot within [500 feet]. 




            However, it also lets you...




            bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. 




            ... and I'm unsure if that counts as targeting an additional creature.



            If it can be place in a spell glyph, it would target the glyph-triggering player:




            If the spell has a target, it targets the creature that triggered the glyph.




            However, it is unclear if you can specify the destination prior to triggering the glyph (probably worth it's own question if you're curious).






            share|improve this answer























            • @Rubiksmoose added. Thanka
              – David Coffron
              Dec 6 at 18:25










            • I am actually a player in a campaign vs campaign game, and was trying to find a way to defend my evil wizard tower
              – Geekdude3
              Dec 6 at 18:27










            • @Geekdude3 added that information to the question. Will revise
              – David Coffron
              Dec 6 at 18:29













            up vote
            2
            down vote










            up vote
            2
            down vote









            You can't create a teleport glyph



            The Spell Glyph option from glyph of warding requires...




            The spell [to] target a single creature or an area. 




            Teleport targets:




            You and up to eight willing creatures of your choice that you can see within range.




            As such, teleport is not a valid spell for glyph of warding.



            There doesn't seem to be many alternatives



            Of all of the teleportation spells in the game, only dimension door appears to have a single target.



            Dimension door let's you teleport...




             yourself from your current location to any other spot within [500 feet]. 




            However, it also lets you...




            bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. 




            ... and I'm unsure if that counts as targeting an additional creature.



            If it can be place in a spell glyph, it would target the glyph-triggering player:




            If the spell has a target, it targets the creature that triggered the glyph.




            However, it is unclear if you can specify the destination prior to triggering the glyph (probably worth it's own question if you're curious).






            share|improve this answer














            You can't create a teleport glyph



            The Spell Glyph option from glyph of warding requires...




            The spell [to] target a single creature or an area. 




            Teleport targets:




            You and up to eight willing creatures of your choice that you can see within range.




            As such, teleport is not a valid spell for glyph of warding.



            There doesn't seem to be many alternatives



            Of all of the teleportation spells in the game, only dimension door appears to have a single target.



            Dimension door let's you teleport...




             yourself from your current location to any other spot within [500 feet]. 




            However, it also lets you...




            bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. 




            ... and I'm unsure if that counts as targeting an additional creature.



            If it can be place in a spell glyph, it would target the glyph-triggering player:




            If the spell has a target, it targets the creature that triggered the glyph.




            However, it is unclear if you can specify the destination prior to triggering the glyph (probably worth it's own question if you're curious).







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Dec 6 at 18:44

























            answered Dec 6 at 18:14









            David Coffron

            32.4k2109225




            32.4k2109225












            • @Rubiksmoose added. Thanka
              – David Coffron
              Dec 6 at 18:25










            • I am actually a player in a campaign vs campaign game, and was trying to find a way to defend my evil wizard tower
              – Geekdude3
              Dec 6 at 18:27










            • @Geekdude3 added that information to the question. Will revise
              – David Coffron
              Dec 6 at 18:29


















            • @Rubiksmoose added. Thanka
              – David Coffron
              Dec 6 at 18:25










            • I am actually a player in a campaign vs campaign game, and was trying to find a way to defend my evil wizard tower
              – Geekdude3
              Dec 6 at 18:27










            • @Geekdude3 added that information to the question. Will revise
              – David Coffron
              Dec 6 at 18:29
















            @Rubiksmoose added. Thanka
            – David Coffron
            Dec 6 at 18:25




            @Rubiksmoose added. Thanka
            – David Coffron
            Dec 6 at 18:25












            I am actually a player in a campaign vs campaign game, and was trying to find a way to defend my evil wizard tower
            – Geekdude3
            Dec 6 at 18:27




            I am actually a player in a campaign vs campaign game, and was trying to find a way to defend my evil wizard tower
            – Geekdude3
            Dec 6 at 18:27












            @Geekdude3 added that information to the question. Will revise
            – David Coffron
            Dec 6 at 18:29




            @Geekdude3 added that information to the question. Will revise
            – David Coffron
            Dec 6 at 18:29










            up vote
            2
            down vote













            This is not a valid use of Glyph of Warding



            Glyph of Warding requires:




            Spell Glyph: You can store a prepared spell of 3rd level or lower by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect.




            Per Jeremy Crawford on a related topic (twinning spells as a sorcerer), if a requirement of a spell or ability requires a single target, a spell must be able to target only a single target. Because Teleport can target more than one creature (and does not specify an area), it is not a valid spell to use in conjunction with Glyph of Warding.






            share|improve this answer























            • One way your answer might be more helpful would be if you could find a way to solve what appears to be OP's actual problem: " I was considering using it as an unavoidable trap to teleport players out of a building." Up to you of course, this answers the question fine as is.
              – Rubiksmoose
              Dec 6 at 18:54















            up vote
            2
            down vote













            This is not a valid use of Glyph of Warding



            Glyph of Warding requires:




            Spell Glyph: You can store a prepared spell of 3rd level or lower by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect.




            Per Jeremy Crawford on a related topic (twinning spells as a sorcerer), if a requirement of a spell or ability requires a single target, a spell must be able to target only a single target. Because Teleport can target more than one creature (and does not specify an area), it is not a valid spell to use in conjunction with Glyph of Warding.






            share|improve this answer























            • One way your answer might be more helpful would be if you could find a way to solve what appears to be OP's actual problem: " I was considering using it as an unavoidable trap to teleport players out of a building." Up to you of course, this answers the question fine as is.
              – Rubiksmoose
              Dec 6 at 18:54













            up vote
            2
            down vote










            up vote
            2
            down vote









            This is not a valid use of Glyph of Warding



            Glyph of Warding requires:




            Spell Glyph: You can store a prepared spell of 3rd level or lower by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect.




            Per Jeremy Crawford on a related topic (twinning spells as a sorcerer), if a requirement of a spell or ability requires a single target, a spell must be able to target only a single target. Because Teleport can target more than one creature (and does not specify an area), it is not a valid spell to use in conjunction with Glyph of Warding.






            share|improve this answer














            This is not a valid use of Glyph of Warding



            Glyph of Warding requires:




            Spell Glyph: You can store a prepared spell of 3rd level or lower by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect.




            Per Jeremy Crawford on a related topic (twinning spells as a sorcerer), if a requirement of a spell or ability requires a single target, a spell must be able to target only a single target. Because Teleport can target more than one creature (and does not specify an area), it is not a valid spell to use in conjunction with Glyph of Warding.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Dec 6 at 18:54









            Rubiksmoose

            46k6229352




            46k6229352










            answered Dec 6 at 18:22









            Rykara

            1,527317




            1,527317












            • One way your answer might be more helpful would be if you could find a way to solve what appears to be OP's actual problem: " I was considering using it as an unavoidable trap to teleport players out of a building." Up to you of course, this answers the question fine as is.
              – Rubiksmoose
              Dec 6 at 18:54


















            • One way your answer might be more helpful would be if you could find a way to solve what appears to be OP's actual problem: " I was considering using it as an unavoidable trap to teleport players out of a building." Up to you of course, this answers the question fine as is.
              – Rubiksmoose
              Dec 6 at 18:54
















            One way your answer might be more helpful would be if you could find a way to solve what appears to be OP's actual problem: " I was considering using it as an unavoidable trap to teleport players out of a building." Up to you of course, this answers the question fine as is.
            – Rubiksmoose
            Dec 6 at 18:54




            One way your answer might be more helpful would be if you could find a way to solve what appears to be OP's actual problem: " I was considering using it as an unavoidable trap to teleport players out of a building." Up to you of course, this answers the question fine as is.
            – Rubiksmoose
            Dec 6 at 18:54










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