React Native Bulid Failed












0















enter image description here



Above error is coming when I am trying to create a build with Android, in React Native, this is my Package file https://github.com/davekedar/qp10nov/blob/master/package.json



and my app/build.gradle is as below






buildscript {
repositories {
maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
}
dependencies {
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]'
}
}

apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs:
* ]
*/

project.ext.react = [
entryFile: "index.js"
]

apply from: "../../node_modules/react-native/react.gradle"

/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false

/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false

android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion

defaultConfig {
applicationId "com.qualpros"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}

dependencies {
compile project(':react-native-onesignal')
compile project(':tipsi-stripe')
compile project(':react-native-paypal')
compile project(':react-native-linear-gradient')
compile project(':react-native-orientation')
compile project(':react-native-keep-awake')
compile project(':react-native-video')
compile project(':react-native-fs')
compile project(':react-native-image-resizer')
compile project(':react-native-image-picker')
compile project(':react-native-vector-icons')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation "com.braintreepayments.api:braintree:2.17.0"
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}





Above error may be because of the package I have installed, please try to solve this error, I will be thankful










share|improve this question























  • I'm not familiar with React Native, but is there another build.gradle file in your project somewhere? I think you may be missing a maven repository.

    – Sub 6 Resources
    Nov 22 '18 at 5:19











  • I see that you are using onesignal check that in your android/build.gradle you have classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' buildscript { repositories { maven { url 'plugins.gradle.org/m2' } // Gradle Plugin Portal } dependencies { classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' } }

    – Cristian Gomez
    Nov 22 '18 at 5:21











  • yes I am using onesignal

    – Kedar Dave
    Nov 22 '18 at 5:23











  • Yes, I know you are, but I ask if you have that in your android/build.gradle because in your previous question I didn't see it and it's part of the setup instruction from onesignal

    – Cristian Gomez
    Nov 22 '18 at 5:32











  • this is app/build.gradle github.com/davekedar/qp10nov/blob/master/android/app/…

    – Kedar Dave
    Nov 22 '18 at 5:33
















0















enter image description here



Above error is coming when I am trying to create a build with Android, in React Native, this is my Package file https://github.com/davekedar/qp10nov/blob/master/package.json



and my app/build.gradle is as below






buildscript {
repositories {
maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
}
dependencies {
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]'
}
}

apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs:
* ]
*/

project.ext.react = [
entryFile: "index.js"
]

apply from: "../../node_modules/react-native/react.gradle"

/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false

/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false

android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion

defaultConfig {
applicationId "com.qualpros"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}

dependencies {
compile project(':react-native-onesignal')
compile project(':tipsi-stripe')
compile project(':react-native-paypal')
compile project(':react-native-linear-gradient')
compile project(':react-native-orientation')
compile project(':react-native-keep-awake')
compile project(':react-native-video')
compile project(':react-native-fs')
compile project(':react-native-image-resizer')
compile project(':react-native-image-picker')
compile project(':react-native-vector-icons')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation "com.braintreepayments.api:braintree:2.17.0"
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}





Above error may be because of the package I have installed, please try to solve this error, I will be thankful










share|improve this question























  • I'm not familiar with React Native, but is there another build.gradle file in your project somewhere? I think you may be missing a maven repository.

    – Sub 6 Resources
    Nov 22 '18 at 5:19











  • I see that you are using onesignal check that in your android/build.gradle you have classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' buildscript { repositories { maven { url 'plugins.gradle.org/m2' } // Gradle Plugin Portal } dependencies { classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' } }

    – Cristian Gomez
    Nov 22 '18 at 5:21











  • yes I am using onesignal

    – Kedar Dave
    Nov 22 '18 at 5:23











  • Yes, I know you are, but I ask if you have that in your android/build.gradle because in your previous question I didn't see it and it's part of the setup instruction from onesignal

    – Cristian Gomez
    Nov 22 '18 at 5:32











  • this is app/build.gradle github.com/davekedar/qp10nov/blob/master/android/app/…

    – Kedar Dave
    Nov 22 '18 at 5:33














0












0








0








enter image description here



Above error is coming when I am trying to create a build with Android, in React Native, this is my Package file https://github.com/davekedar/qp10nov/blob/master/package.json



and my app/build.gradle is as below






buildscript {
repositories {
maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
}
dependencies {
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]'
}
}

apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs:
* ]
*/

project.ext.react = [
entryFile: "index.js"
]

apply from: "../../node_modules/react-native/react.gradle"

/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false

/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false

android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion

defaultConfig {
applicationId "com.qualpros"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}

dependencies {
compile project(':react-native-onesignal')
compile project(':tipsi-stripe')
compile project(':react-native-paypal')
compile project(':react-native-linear-gradient')
compile project(':react-native-orientation')
compile project(':react-native-keep-awake')
compile project(':react-native-video')
compile project(':react-native-fs')
compile project(':react-native-image-resizer')
compile project(':react-native-image-picker')
compile project(':react-native-vector-icons')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation "com.braintreepayments.api:braintree:2.17.0"
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}





Above error may be because of the package I have installed, please try to solve this error, I will be thankful










share|improve this question














enter image description here



Above error is coming when I am trying to create a build with Android, in React Native, this is my Package file https://github.com/davekedar/qp10nov/blob/master/package.json



and my app/build.gradle is as below






buildscript {
repositories {
maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
}
dependencies {
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]'
}
}

apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs:
* ]
*/

project.ext.react = [
entryFile: "index.js"
]

apply from: "../../node_modules/react-native/react.gradle"

/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false

/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false

android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion

defaultConfig {
applicationId "com.qualpros"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}

dependencies {
compile project(':react-native-onesignal')
compile project(':tipsi-stripe')
compile project(':react-native-paypal')
compile project(':react-native-linear-gradient')
compile project(':react-native-orientation')
compile project(':react-native-keep-awake')
compile project(':react-native-video')
compile project(':react-native-fs')
compile project(':react-native-image-resizer')
compile project(':react-native-image-picker')
compile project(':react-native-vector-icons')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation "com.braintreepayments.api:braintree:2.17.0"
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}





Above error may be because of the package I have installed, please try to solve this error, I will be thankful






buildscript {
repositories {
maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
}
dependencies {
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]'
}
}

apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs:
* ]
*/

project.ext.react = [
entryFile: "index.js"
]

apply from: "../../node_modules/react-native/react.gradle"

/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false

/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false

android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion

defaultConfig {
applicationId "com.qualpros"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}

dependencies {
compile project(':react-native-onesignal')
compile project(':tipsi-stripe')
compile project(':react-native-paypal')
compile project(':react-native-linear-gradient')
compile project(':react-native-orientation')
compile project(':react-native-keep-awake')
compile project(':react-native-video')
compile project(':react-native-fs')
compile project(':react-native-image-resizer')
compile project(':react-native-image-picker')
compile project(':react-native-vector-icons')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation "com.braintreepayments.api:braintree:2.17.0"
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}





buildscript {
repositories {
maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
}
dependencies {
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]'
}
}

apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs:
* ]
*/

project.ext.react = [
entryFile: "index.js"
]

apply from: "../../node_modules/react-native/react.gradle"

/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false

/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false

android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion

defaultConfig {
applicationId "com.qualpros"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}

dependencies {
compile project(':react-native-onesignal')
compile project(':tipsi-stripe')
compile project(':react-native-paypal')
compile project(':react-native-linear-gradient')
compile project(':react-native-orientation')
compile project(':react-native-keep-awake')
compile project(':react-native-video')
compile project(':react-native-fs')
compile project(':react-native-image-resizer')
compile project(':react-native-image-picker')
compile project(':react-native-vector-icons')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation "com.braintreepayments.api:braintree:2.17.0"
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}






javascript android react-native






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 22 '18 at 5:17









Kedar DaveKedar Dave

152114




152114













  • I'm not familiar with React Native, but is there another build.gradle file in your project somewhere? I think you may be missing a maven repository.

    – Sub 6 Resources
    Nov 22 '18 at 5:19











  • I see that you are using onesignal check that in your android/build.gradle you have classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' buildscript { repositories { maven { url 'plugins.gradle.org/m2' } // Gradle Plugin Portal } dependencies { classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' } }

    – Cristian Gomez
    Nov 22 '18 at 5:21











  • yes I am using onesignal

    – Kedar Dave
    Nov 22 '18 at 5:23











  • Yes, I know you are, but I ask if you have that in your android/build.gradle because in your previous question I didn't see it and it's part of the setup instruction from onesignal

    – Cristian Gomez
    Nov 22 '18 at 5:32











  • this is app/build.gradle github.com/davekedar/qp10nov/blob/master/android/app/…

    – Kedar Dave
    Nov 22 '18 at 5:33



















  • I'm not familiar with React Native, but is there another build.gradle file in your project somewhere? I think you may be missing a maven repository.

    – Sub 6 Resources
    Nov 22 '18 at 5:19











  • I see that you are using onesignal check that in your android/build.gradle you have classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' buildscript { repositories { maven { url 'plugins.gradle.org/m2' } // Gradle Plugin Portal } dependencies { classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' } }

    – Cristian Gomez
    Nov 22 '18 at 5:21











  • yes I am using onesignal

    – Kedar Dave
    Nov 22 '18 at 5:23











  • Yes, I know you are, but I ask if you have that in your android/build.gradle because in your previous question I didn't see it and it's part of the setup instruction from onesignal

    – Cristian Gomez
    Nov 22 '18 at 5:32











  • this is app/build.gradle github.com/davekedar/qp10nov/blob/master/android/app/…

    – Kedar Dave
    Nov 22 '18 at 5:33

















I'm not familiar with React Native, but is there another build.gradle file in your project somewhere? I think you may be missing a maven repository.

– Sub 6 Resources
Nov 22 '18 at 5:19





I'm not familiar with React Native, but is there another build.gradle file in your project somewhere? I think you may be missing a maven repository.

– Sub 6 Resources
Nov 22 '18 at 5:19













I see that you are using onesignal check that in your android/build.gradle you have classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' buildscript { repositories { maven { url 'plugins.gradle.org/m2' } // Gradle Plugin Portal } dependencies { classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' } }

– Cristian Gomez
Nov 22 '18 at 5:21





I see that you are using onesignal check that in your android/build.gradle you have classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' buildscript { repositories { maven { url 'plugins.gradle.org/m2' } // Gradle Plugin Portal } dependencies { classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' } }

– Cristian Gomez
Nov 22 '18 at 5:21













yes I am using onesignal

– Kedar Dave
Nov 22 '18 at 5:23





yes I am using onesignal

– Kedar Dave
Nov 22 '18 at 5:23













Yes, I know you are, but I ask if you have that in your android/build.gradle because in your previous question I didn't see it and it's part of the setup instruction from onesignal

– Cristian Gomez
Nov 22 '18 at 5:32





Yes, I know you are, but I ask if you have that in your android/build.gradle because in your previous question I didn't see it and it's part of the setup instruction from onesignal

– Cristian Gomez
Nov 22 '18 at 5:32













this is app/build.gradle github.com/davekedar/qp10nov/blob/master/android/app/…

– Kedar Dave
Nov 22 '18 at 5:33





this is app/build.gradle github.com/davekedar/qp10nov/blob/master/android/app/…

– Kedar Dave
Nov 22 '18 at 5:33












1 Answer
1






active

oldest

votes


















1














Given you shared your repository in the comments of the question I found out a couple of issues.




  1. first you're using an old version of tipsi-strip, upgrade it in your package.json


change




"tipsi-stripe": "^5.6.0",




to




"tipsi-stripe": "^6.0.1",




and run




npm install




or




yarn install




if using yarn




  1. In your app/build.gradle


you need to delete




compile project(':react-native-onesignal')




Is not needed because you are using onesignal gradle plugin.




  1. (Optional) your braintree version can be updated


from




implementation "com.braintreepayments.api:braintree:2.17.0"




to




implementation "com.braintreepayments.api:braintree:2.18.1"






  1. you need to add plugins repository to your gradle.build because you're using opensignal gradle plugin



    ...

    repositories {
    jcenter()
    google()
    maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
    }

    ...



  2. You need to add onesignal gradle plugin to your classpath, also remove that dependency of build 2.2



    ...
    dependencies {
    classpath 'com.android.tools.build:gradle:3.1.4'

    classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:0.12.1'
    // NOTE: Do not place your application dependencies here; they belong
    // in the individual module build.gradle files
    }
    ...


  3. add this at the end of your android/build.gradle



ext {
buildToolsVersion = "27.0.3"
firebaseVersion = "16.0.4"
googlePlayServicesVersion = "16.0.4"
}





  1. Add this in the section allprojects of your android/build.gradle



    allprojects {
    repositories {
    // Add jitpack repository (added by tipsi-stripe)
    maven { url "https://jitpack.io" }
    mavenLocal()
    jcenter()
    maven { url "https://maven.fabric.io/public" }
    google()
    maven {
    // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
    url "$rootDir/../node_modules/react-native/android"
    }
    configurations.all {
    // #PlayServicesGate — March, 20 2018
    resolutionStrategy {
    force 'com.google.firebase:firebase-core:16.0.4'
    force 'com.google.firebase:firebase-analytics:16.0.5'
    force 'com.google.firebase:firebase-iid:+'
    force 'com.google.firebase:firebase-messaging:17.3.4'
    force 'com.google.android.gms:play-services-base:16.0.1'
    force 'com.google.android.gms:play-services-maps:16.0.0'
    force 'com.google.android.gms:play-services-wallet:16.0.1'
    force 'com.google.android.gms:play-services-vision:16.2.0'

    // #FBSDKGate — August, 31 2018
    force 'com.facebook.android:facebook-android-sdk:4.34.0'
    }
    }}
    }


  2. in your AndroidManifest.xml



delete the following



-      <activity
- android:name=".MainActivity"
- android:label="OneSignal Example"
- android:launchMode="singleTop"> <!-- Add this attribute to your main activity -->
- </activity>


and modify the following



<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
+ android:windowSoftInputMode="adjustResize"
+ android:launchMode="singleTop">


Also delete the following:



-      android:allowBackup="false"


your app should compile now.




./gradlew clean



./gradlew assembleDebug







share|improve this answer























    Your Answer






    StackExchange.ifUsing("editor", function () {
    StackExchange.using("externalEditor", function () {
    StackExchange.using("snippets", function () {
    StackExchange.snippets.init();
    });
    });
    }, "code-snippets");

    StackExchange.ready(function() {
    var channelOptions = {
    tags: "".split(" "),
    id: "1"
    };
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function() {
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled) {
    StackExchange.using("snippets", function() {
    createEditor();
    });
    }
    else {
    createEditor();
    }
    });

    function createEditor() {
    StackExchange.prepareEditor({
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: true,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: 10,
    bindNavPrevention: true,
    postfix: "",
    imageUploader: {
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    },
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    });


    }
    });














    draft saved

    draft discarded


















    StackExchange.ready(
    function () {
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53424296%2freact-native-bulid-failed%23new-answer', 'question_page');
    }
    );

    Post as a guest















    Required, but never shown

























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    1














    Given you shared your repository in the comments of the question I found out a couple of issues.




    1. first you're using an old version of tipsi-strip, upgrade it in your package.json


    change




    "tipsi-stripe": "^5.6.0",




    to




    "tipsi-stripe": "^6.0.1",




    and run




    npm install




    or




    yarn install




    if using yarn




    1. In your app/build.gradle


    you need to delete




    compile project(':react-native-onesignal')




    Is not needed because you are using onesignal gradle plugin.




    1. (Optional) your braintree version can be updated


    from




    implementation "com.braintreepayments.api:braintree:2.17.0"




    to




    implementation "com.braintreepayments.api:braintree:2.18.1"






    1. you need to add plugins repository to your gradle.build because you're using opensignal gradle plugin



      ...

      repositories {
      jcenter()
      google()
      maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
      }

      ...



    2. You need to add onesignal gradle plugin to your classpath, also remove that dependency of build 2.2



      ...
      dependencies {
      classpath 'com.android.tools.build:gradle:3.1.4'

      classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:0.12.1'
      // NOTE: Do not place your application dependencies here; they belong
      // in the individual module build.gradle files
      }
      ...


    3. add this at the end of your android/build.gradle



    ext {
    buildToolsVersion = "27.0.3"
    firebaseVersion = "16.0.4"
    googlePlayServicesVersion = "16.0.4"
    }





    1. Add this in the section allprojects of your android/build.gradle



      allprojects {
      repositories {
      // Add jitpack repository (added by tipsi-stripe)
      maven { url "https://jitpack.io" }
      mavenLocal()
      jcenter()
      maven { url "https://maven.fabric.io/public" }
      google()
      maven {
      // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
      url "$rootDir/../node_modules/react-native/android"
      }
      configurations.all {
      // #PlayServicesGate — March, 20 2018
      resolutionStrategy {
      force 'com.google.firebase:firebase-core:16.0.4'
      force 'com.google.firebase:firebase-analytics:16.0.5'
      force 'com.google.firebase:firebase-iid:+'
      force 'com.google.firebase:firebase-messaging:17.3.4'
      force 'com.google.android.gms:play-services-base:16.0.1'
      force 'com.google.android.gms:play-services-maps:16.0.0'
      force 'com.google.android.gms:play-services-wallet:16.0.1'
      force 'com.google.android.gms:play-services-vision:16.2.0'

      // #FBSDKGate — August, 31 2018
      force 'com.facebook.android:facebook-android-sdk:4.34.0'
      }
      }}
      }


    2. in your AndroidManifest.xml



    delete the following



    -      <activity
    - android:name=".MainActivity"
    - android:label="OneSignal Example"
    - android:launchMode="singleTop"> <!-- Add this attribute to your main activity -->
    - </activity>


    and modify the following



    <activity
    android:name=".MainActivity"
    android:label="@string/app_name"
    android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
    + android:windowSoftInputMode="adjustResize"
    + android:launchMode="singleTop">


    Also delete the following:



    -      android:allowBackup="false"


    your app should compile now.




    ./gradlew clean



    ./gradlew assembleDebug







    share|improve this answer




























      1














      Given you shared your repository in the comments of the question I found out a couple of issues.




      1. first you're using an old version of tipsi-strip, upgrade it in your package.json


      change




      "tipsi-stripe": "^5.6.0",




      to




      "tipsi-stripe": "^6.0.1",




      and run




      npm install




      or




      yarn install




      if using yarn




      1. In your app/build.gradle


      you need to delete




      compile project(':react-native-onesignal')




      Is not needed because you are using onesignal gradle plugin.




      1. (Optional) your braintree version can be updated


      from




      implementation "com.braintreepayments.api:braintree:2.17.0"




      to




      implementation "com.braintreepayments.api:braintree:2.18.1"






      1. you need to add plugins repository to your gradle.build because you're using opensignal gradle plugin



        ...

        repositories {
        jcenter()
        google()
        maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
        }

        ...



      2. You need to add onesignal gradle plugin to your classpath, also remove that dependency of build 2.2



        ...
        dependencies {
        classpath 'com.android.tools.build:gradle:3.1.4'

        classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:0.12.1'
        // NOTE: Do not place your application dependencies here; they belong
        // in the individual module build.gradle files
        }
        ...


      3. add this at the end of your android/build.gradle



      ext {
      buildToolsVersion = "27.0.3"
      firebaseVersion = "16.0.4"
      googlePlayServicesVersion = "16.0.4"
      }





      1. Add this in the section allprojects of your android/build.gradle



        allprojects {
        repositories {
        // Add jitpack repository (added by tipsi-stripe)
        maven { url "https://jitpack.io" }
        mavenLocal()
        jcenter()
        maven { url "https://maven.fabric.io/public" }
        google()
        maven {
        // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
        url "$rootDir/../node_modules/react-native/android"
        }
        configurations.all {
        // #PlayServicesGate — March, 20 2018
        resolutionStrategy {
        force 'com.google.firebase:firebase-core:16.0.4'
        force 'com.google.firebase:firebase-analytics:16.0.5'
        force 'com.google.firebase:firebase-iid:+'
        force 'com.google.firebase:firebase-messaging:17.3.4'
        force 'com.google.android.gms:play-services-base:16.0.1'
        force 'com.google.android.gms:play-services-maps:16.0.0'
        force 'com.google.android.gms:play-services-wallet:16.0.1'
        force 'com.google.android.gms:play-services-vision:16.2.0'

        // #FBSDKGate — August, 31 2018
        force 'com.facebook.android:facebook-android-sdk:4.34.0'
        }
        }}
        }


      2. in your AndroidManifest.xml



      delete the following



      -      <activity
      - android:name=".MainActivity"
      - android:label="OneSignal Example"
      - android:launchMode="singleTop"> <!-- Add this attribute to your main activity -->
      - </activity>


      and modify the following



      <activity
      android:name=".MainActivity"
      android:label="@string/app_name"
      android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
      + android:windowSoftInputMode="adjustResize"
      + android:launchMode="singleTop">


      Also delete the following:



      -      android:allowBackup="false"


      your app should compile now.




      ./gradlew clean



      ./gradlew assembleDebug







      share|improve this answer


























        1












        1








        1







        Given you shared your repository in the comments of the question I found out a couple of issues.




        1. first you're using an old version of tipsi-strip, upgrade it in your package.json


        change




        "tipsi-stripe": "^5.6.0",




        to




        "tipsi-stripe": "^6.0.1",




        and run




        npm install




        or




        yarn install




        if using yarn




        1. In your app/build.gradle


        you need to delete




        compile project(':react-native-onesignal')




        Is not needed because you are using onesignal gradle plugin.




        1. (Optional) your braintree version can be updated


        from




        implementation "com.braintreepayments.api:braintree:2.17.0"




        to




        implementation "com.braintreepayments.api:braintree:2.18.1"






        1. you need to add plugins repository to your gradle.build because you're using opensignal gradle plugin



          ...

          repositories {
          jcenter()
          google()
          maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
          }

          ...



        2. You need to add onesignal gradle plugin to your classpath, also remove that dependency of build 2.2



          ...
          dependencies {
          classpath 'com.android.tools.build:gradle:3.1.4'

          classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:0.12.1'
          // NOTE: Do not place your application dependencies here; they belong
          // in the individual module build.gradle files
          }
          ...


        3. add this at the end of your android/build.gradle



        ext {
        buildToolsVersion = "27.0.3"
        firebaseVersion = "16.0.4"
        googlePlayServicesVersion = "16.0.4"
        }





        1. Add this in the section allprojects of your android/build.gradle



          allprojects {
          repositories {
          // Add jitpack repository (added by tipsi-stripe)
          maven { url "https://jitpack.io" }
          mavenLocal()
          jcenter()
          maven { url "https://maven.fabric.io/public" }
          google()
          maven {
          // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
          url "$rootDir/../node_modules/react-native/android"
          }
          configurations.all {
          // #PlayServicesGate — March, 20 2018
          resolutionStrategy {
          force 'com.google.firebase:firebase-core:16.0.4'
          force 'com.google.firebase:firebase-analytics:16.0.5'
          force 'com.google.firebase:firebase-iid:+'
          force 'com.google.firebase:firebase-messaging:17.3.4'
          force 'com.google.android.gms:play-services-base:16.0.1'
          force 'com.google.android.gms:play-services-maps:16.0.0'
          force 'com.google.android.gms:play-services-wallet:16.0.1'
          force 'com.google.android.gms:play-services-vision:16.2.0'

          // #FBSDKGate — August, 31 2018
          force 'com.facebook.android:facebook-android-sdk:4.34.0'
          }
          }}
          }


        2. in your AndroidManifest.xml



        delete the following



        -      <activity
        - android:name=".MainActivity"
        - android:label="OneSignal Example"
        - android:launchMode="singleTop"> <!-- Add this attribute to your main activity -->
        - </activity>


        and modify the following



        <activity
        android:name=".MainActivity"
        android:label="@string/app_name"
        android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
        + android:windowSoftInputMode="adjustResize"
        + android:launchMode="singleTop">


        Also delete the following:



        -      android:allowBackup="false"


        your app should compile now.




        ./gradlew clean



        ./gradlew assembleDebug







        share|improve this answer













        Given you shared your repository in the comments of the question I found out a couple of issues.




        1. first you're using an old version of tipsi-strip, upgrade it in your package.json


        change




        "tipsi-stripe": "^5.6.0",




        to




        "tipsi-stripe": "^6.0.1",




        and run




        npm install




        or




        yarn install




        if using yarn




        1. In your app/build.gradle


        you need to delete




        compile project(':react-native-onesignal')




        Is not needed because you are using onesignal gradle plugin.




        1. (Optional) your braintree version can be updated


        from




        implementation "com.braintreepayments.api:braintree:2.17.0"




        to




        implementation "com.braintreepayments.api:braintree:2.18.1"






        1. you need to add plugins repository to your gradle.build because you're using opensignal gradle plugin



          ...

          repositories {
          jcenter()
          google()
          maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
          }

          ...



        2. You need to add onesignal gradle plugin to your classpath, also remove that dependency of build 2.2



          ...
          dependencies {
          classpath 'com.android.tools.build:gradle:3.1.4'

          classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:0.12.1'
          // NOTE: Do not place your application dependencies here; they belong
          // in the individual module build.gradle files
          }
          ...


        3. add this at the end of your android/build.gradle



        ext {
        buildToolsVersion = "27.0.3"
        firebaseVersion = "16.0.4"
        googlePlayServicesVersion = "16.0.4"
        }





        1. Add this in the section allprojects of your android/build.gradle



          allprojects {
          repositories {
          // Add jitpack repository (added by tipsi-stripe)
          maven { url "https://jitpack.io" }
          mavenLocal()
          jcenter()
          maven { url "https://maven.fabric.io/public" }
          google()
          maven {
          // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
          url "$rootDir/../node_modules/react-native/android"
          }
          configurations.all {
          // #PlayServicesGate — March, 20 2018
          resolutionStrategy {
          force 'com.google.firebase:firebase-core:16.0.4'
          force 'com.google.firebase:firebase-analytics:16.0.5'
          force 'com.google.firebase:firebase-iid:+'
          force 'com.google.firebase:firebase-messaging:17.3.4'
          force 'com.google.android.gms:play-services-base:16.0.1'
          force 'com.google.android.gms:play-services-maps:16.0.0'
          force 'com.google.android.gms:play-services-wallet:16.0.1'
          force 'com.google.android.gms:play-services-vision:16.2.0'

          // #FBSDKGate — August, 31 2018
          force 'com.facebook.android:facebook-android-sdk:4.34.0'
          }
          }}
          }


        2. in your AndroidManifest.xml



        delete the following



        -      <activity
        - android:name=".MainActivity"
        - android:label="OneSignal Example"
        - android:launchMode="singleTop"> <!-- Add this attribute to your main activity -->
        - </activity>


        and modify the following



        <activity
        android:name=".MainActivity"
        android:label="@string/app_name"
        android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
        + android:windowSoftInputMode="adjustResize"
        + android:launchMode="singleTop">


        Also delete the following:



        -      android:allowBackup="false"


        your app should compile now.




        ./gradlew clean



        ./gradlew assembleDebug








        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 22 '18 at 7:48









        Cristian GomezCristian Gomez

        1,43821026




        1,43821026
































            draft saved

            draft discarded




















































            Thanks for contributing an answer to Stack Overflow!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid



            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53424296%2freact-native-bulid-failed%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            "Incorrect syntax near the keyword 'ON'. (on update cascade, on delete cascade,)

            Alcedinidae

            RAC Tourist Trophy