Updating GUI by modifying a variable from another class not working java












0















I am trying to disable a JButton in the GUI class, by incrementing the turn variable from another class - the test class. This is a simplified and modified excerpt from a bigger school project. Trying to modify the view or GUI from the controller class based on data given back from the model.



This is the GUI class



import java.awt.event.*;
import javax.swing.*;

public class test implements ActionListener {

private int turn;
private JFrame d;
private JButton a;
private int clicked;

public test() {
clicked=0;
turn=0;
d = new JFrame();
a = new JButton();
d.add(a);
a.addActionListener(this);
d.setSize(75,150);
d.setVisible(true);
}

public int getTurn() {
return turn;
}

public void setTurn(int turn) {
this.turn = turn;
}

public int getClicked() {
return clicked;
}

public void setClicked(int clicked) {
this.clicked = clicked;
}

public static void main(String args) {
// TODO Auto-generated method stub
new test();
}

@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
clicked=1;
if(turn==3) {
((JButton)e.getSource()).setEnabled(false);
}

}

}


While this is the class that attempts to make the GUI changes



public class test2 {
private int turn;
private test gui;

public test2() {

gui = new test();
while(gui.getTurn()<3){
play();
}
}

public void play() {
if(gui.getTurn()<=3 && gui.getClicked()==1) {
gui.setTurn(gui.getTurn()+1); //update the turn variable in the gui

gui.setClicked(0);
}
}

public static void main(String args) {

new test2();
}
}


Any help is highly appreciated










share|improve this question

























  • if(turn==3) - where is turn updated?

    – Scary Wombat
    Nov 22 '18 at 0:49











  • How can this be true? if(gui.getTurn()>3

    – Scary Wombat
    Nov 22 '18 at 0:54













  • Also play method is only going to be entered into once

    – Scary Wombat
    Nov 22 '18 at 1:04











  • Thanks i updated it but unfortunately still does not work @ScaryWombat

    – osayi
    Nov 22 '18 at 1:08








  • 1





    TBH I am not sure what you are trying to achieve. while(gui.getTurn()<3){ play(); } is going to be looping very fast and any multi^threaded updates are not going to be noticed.

    – Scary Wombat
    Nov 22 '18 at 1:13
















0















I am trying to disable a JButton in the GUI class, by incrementing the turn variable from another class - the test class. This is a simplified and modified excerpt from a bigger school project. Trying to modify the view or GUI from the controller class based on data given back from the model.



This is the GUI class



import java.awt.event.*;
import javax.swing.*;

public class test implements ActionListener {

private int turn;
private JFrame d;
private JButton a;
private int clicked;

public test() {
clicked=0;
turn=0;
d = new JFrame();
a = new JButton();
d.add(a);
a.addActionListener(this);
d.setSize(75,150);
d.setVisible(true);
}

public int getTurn() {
return turn;
}

public void setTurn(int turn) {
this.turn = turn;
}

public int getClicked() {
return clicked;
}

public void setClicked(int clicked) {
this.clicked = clicked;
}

public static void main(String args) {
// TODO Auto-generated method stub
new test();
}

@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
clicked=1;
if(turn==3) {
((JButton)e.getSource()).setEnabled(false);
}

}

}


While this is the class that attempts to make the GUI changes



public class test2 {
private int turn;
private test gui;

public test2() {

gui = new test();
while(gui.getTurn()<3){
play();
}
}

public void play() {
if(gui.getTurn()<=3 && gui.getClicked()==1) {
gui.setTurn(gui.getTurn()+1); //update the turn variable in the gui

gui.setClicked(0);
}
}

public static void main(String args) {

new test2();
}
}


Any help is highly appreciated










share|improve this question

























  • if(turn==3) - where is turn updated?

    – Scary Wombat
    Nov 22 '18 at 0:49











  • How can this be true? if(gui.getTurn()>3

    – Scary Wombat
    Nov 22 '18 at 0:54













  • Also play method is only going to be entered into once

    – Scary Wombat
    Nov 22 '18 at 1:04











  • Thanks i updated it but unfortunately still does not work @ScaryWombat

    – osayi
    Nov 22 '18 at 1:08








  • 1





    TBH I am not sure what you are trying to achieve. while(gui.getTurn()<3){ play(); } is going to be looping very fast and any multi^threaded updates are not going to be noticed.

    – Scary Wombat
    Nov 22 '18 at 1:13














0












0








0








I am trying to disable a JButton in the GUI class, by incrementing the turn variable from another class - the test class. This is a simplified and modified excerpt from a bigger school project. Trying to modify the view or GUI from the controller class based on data given back from the model.



This is the GUI class



import java.awt.event.*;
import javax.swing.*;

public class test implements ActionListener {

private int turn;
private JFrame d;
private JButton a;
private int clicked;

public test() {
clicked=0;
turn=0;
d = new JFrame();
a = new JButton();
d.add(a);
a.addActionListener(this);
d.setSize(75,150);
d.setVisible(true);
}

public int getTurn() {
return turn;
}

public void setTurn(int turn) {
this.turn = turn;
}

public int getClicked() {
return clicked;
}

public void setClicked(int clicked) {
this.clicked = clicked;
}

public static void main(String args) {
// TODO Auto-generated method stub
new test();
}

@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
clicked=1;
if(turn==3) {
((JButton)e.getSource()).setEnabled(false);
}

}

}


While this is the class that attempts to make the GUI changes



public class test2 {
private int turn;
private test gui;

public test2() {

gui = new test();
while(gui.getTurn()<3){
play();
}
}

public void play() {
if(gui.getTurn()<=3 && gui.getClicked()==1) {
gui.setTurn(gui.getTurn()+1); //update the turn variable in the gui

gui.setClicked(0);
}
}

public static void main(String args) {

new test2();
}
}


Any help is highly appreciated










share|improve this question
















I am trying to disable a JButton in the GUI class, by incrementing the turn variable from another class - the test class. This is a simplified and modified excerpt from a bigger school project. Trying to modify the view or GUI from the controller class based on data given back from the model.



This is the GUI class



import java.awt.event.*;
import javax.swing.*;

public class test implements ActionListener {

private int turn;
private JFrame d;
private JButton a;
private int clicked;

public test() {
clicked=0;
turn=0;
d = new JFrame();
a = new JButton();
d.add(a);
a.addActionListener(this);
d.setSize(75,150);
d.setVisible(true);
}

public int getTurn() {
return turn;
}

public void setTurn(int turn) {
this.turn = turn;
}

public int getClicked() {
return clicked;
}

public void setClicked(int clicked) {
this.clicked = clicked;
}

public static void main(String args) {
// TODO Auto-generated method stub
new test();
}

@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
clicked=1;
if(turn==3) {
((JButton)e.getSource()).setEnabled(false);
}

}

}


While this is the class that attempts to make the GUI changes



public class test2 {
private int turn;
private test gui;

public test2() {

gui = new test();
while(gui.getTurn()<3){
play();
}
}

public void play() {
if(gui.getTurn()<=3 && gui.getClicked()==1) {
gui.setTurn(gui.getTurn()+1); //update the turn variable in the gui

gui.setClicked(0);
}
}

public static void main(String args) {

new test2();
}
}


Any help is highly appreciated







java user-interface






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 22 '18 at 1:18







osayi

















asked Nov 22 '18 at 0:46









osayiosayi

42




42













  • if(turn==3) - where is turn updated?

    – Scary Wombat
    Nov 22 '18 at 0:49











  • How can this be true? if(gui.getTurn()>3

    – Scary Wombat
    Nov 22 '18 at 0:54













  • Also play method is only going to be entered into once

    – Scary Wombat
    Nov 22 '18 at 1:04











  • Thanks i updated it but unfortunately still does not work @ScaryWombat

    – osayi
    Nov 22 '18 at 1:08








  • 1





    TBH I am not sure what you are trying to achieve. while(gui.getTurn()<3){ play(); } is going to be looping very fast and any multi^threaded updates are not going to be noticed.

    – Scary Wombat
    Nov 22 '18 at 1:13



















  • if(turn==3) - where is turn updated?

    – Scary Wombat
    Nov 22 '18 at 0:49











  • How can this be true? if(gui.getTurn()>3

    – Scary Wombat
    Nov 22 '18 at 0:54













  • Also play method is only going to be entered into once

    – Scary Wombat
    Nov 22 '18 at 1:04











  • Thanks i updated it but unfortunately still does not work @ScaryWombat

    – osayi
    Nov 22 '18 at 1:08








  • 1





    TBH I am not sure what you are trying to achieve. while(gui.getTurn()<3){ play(); } is going to be looping very fast and any multi^threaded updates are not going to be noticed.

    – Scary Wombat
    Nov 22 '18 at 1:13

















if(turn==3) - where is turn updated?

– Scary Wombat
Nov 22 '18 at 0:49





if(turn==3) - where is turn updated?

– Scary Wombat
Nov 22 '18 at 0:49













How can this be true? if(gui.getTurn()>3

– Scary Wombat
Nov 22 '18 at 0:54







How can this be true? if(gui.getTurn()>3

– Scary Wombat
Nov 22 '18 at 0:54















Also play method is only going to be entered into once

– Scary Wombat
Nov 22 '18 at 1:04





Also play method is only going to be entered into once

– Scary Wombat
Nov 22 '18 at 1:04













Thanks i updated it but unfortunately still does not work @ScaryWombat

– osayi
Nov 22 '18 at 1:08







Thanks i updated it but unfortunately still does not work @ScaryWombat

– osayi
Nov 22 '18 at 1:08






1




1





TBH I am not sure what you are trying to achieve. while(gui.getTurn()<3){ play(); } is going to be looping very fast and any multi^threaded updates are not going to be noticed.

– Scary Wombat
Nov 22 '18 at 1:13





TBH I am not sure what you are trying to achieve. while(gui.getTurn()<3){ play(); } is going to be looping very fast and any multi^threaded updates are not going to be noticed.

– Scary Wombat
Nov 22 '18 at 1:13












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