how to enable audio/sound of web media in cefsharp offscreen(c#)?
How do I enable audio/sound of web media in cefsharp offscreen?
When using cefsharp winform, it works fine. audis is running.
However, I must use it offscreen, so I have changed from winform to offscreen.
Thereafter, a failure audio running. Media audio is played using webRTC.
This is the CefSettings c# code.
CefSettings settings = new CefSettings();
CefSharpSettings.LegacyJavascriptBindingEnabled = true; // Enable Register JS Object, -- RegisterAsyncJsObject, RegisterJsObject allow
settings.CachePath = "cache";
settings.CefCommandLineArgs.Add("enable-media-stream", "1"); //Enable WebRTC
//NOTE: The following function will set all three params
settings.CefCommandLineArgs.Add("disable-gpu", "1");
settings.CefCommandLineArgs.Add("disable-gpu-compositing", "1");
//NOTE: The Custom Scheme set up to embedded resources
settings.RegisterScheme(new CefCustomScheme()
{
SchemeName = ResourceSchemeHandlerFactory.SchemeName,
SchemeHandlerFactory = new ResourceSchemeHandlerFactory()
});
Cef.Initialize(settings);
This is browserSettings code.
BrowserSettings browserSettings = new BrowserSettings();
browserSettings.FileAccessFromFileUrls = CefState.Enabled;
browserSettings.UniversalAccessFromFileUrls = CefState.Enabled;
browserSettings.WebSecurity = CefState.Disabled;
nxBrowser = new ChromiumWebBrowser("resource://web/nxwebRTCAPI.html", browserSettings);
nxBrowser.RegisterJsObject("callBackObj", this);
and this is the html source.
<body>
<script src="js/nxWebApi.js"></script>
<script src="js/nxCallBack.js"></script>
<audio id="audio_remote" autoplay="autoplay"> </audio>
</body>
</html>
Please check my problems in the code.
c# cefsharp cefsharp.offscreen
add a comment |
How do I enable audio/sound of web media in cefsharp offscreen?
When using cefsharp winform, it works fine. audis is running.
However, I must use it offscreen, so I have changed from winform to offscreen.
Thereafter, a failure audio running. Media audio is played using webRTC.
This is the CefSettings c# code.
CefSettings settings = new CefSettings();
CefSharpSettings.LegacyJavascriptBindingEnabled = true; // Enable Register JS Object, -- RegisterAsyncJsObject, RegisterJsObject allow
settings.CachePath = "cache";
settings.CefCommandLineArgs.Add("enable-media-stream", "1"); //Enable WebRTC
//NOTE: The following function will set all three params
settings.CefCommandLineArgs.Add("disable-gpu", "1");
settings.CefCommandLineArgs.Add("disable-gpu-compositing", "1");
//NOTE: The Custom Scheme set up to embedded resources
settings.RegisterScheme(new CefCustomScheme()
{
SchemeName = ResourceSchemeHandlerFactory.SchemeName,
SchemeHandlerFactory = new ResourceSchemeHandlerFactory()
});
Cef.Initialize(settings);
This is browserSettings code.
BrowserSettings browserSettings = new BrowserSettings();
browserSettings.FileAccessFromFileUrls = CefState.Enabled;
browserSettings.UniversalAccessFromFileUrls = CefState.Enabled;
browserSettings.WebSecurity = CefState.Disabled;
nxBrowser = new ChromiumWebBrowser("resource://web/nxwebRTCAPI.html", browserSettings);
nxBrowser.RegisterJsObject("callBackObj", this);
and this is the html source.
<body>
<script src="js/nxWebApi.js"></script>
<script src="js/nxCallBack.js"></script>
<audio id="audio_remote" autoplay="autoplay"> </audio>
</body>
</html>
Please check my problems in the code.
c# cefsharp cefsharp.offscreen
audio is muted by default in69.0.0
, see github.com/cefsharp/CefSharp/commit/… you just need to remove the entry fromCefCommandLineArgs
.
– amaitland
Nov 22 '18 at 1:01
@amaitland thanks to you, I solved it. but i using cefsharp.offscreen version is67.0.0
. in the67.0.0
seems to have a audio is muted by default. I modified the CefSettings code and solved it. This is the code.settings.CefCommandLineArgs.Remove("mute-audio");
– JinoKiM
Nov 22 '18 at 1:53
You are correct, it should have been67.0.0
. Remember it's open source, so rather than guessing you can just look at the code, see github.com/cefsharp/CefSharp/blob/cefsharp/67/…
– amaitland
Nov 22 '18 at 2:43
add a comment |
How do I enable audio/sound of web media in cefsharp offscreen?
When using cefsharp winform, it works fine. audis is running.
However, I must use it offscreen, so I have changed from winform to offscreen.
Thereafter, a failure audio running. Media audio is played using webRTC.
This is the CefSettings c# code.
CefSettings settings = new CefSettings();
CefSharpSettings.LegacyJavascriptBindingEnabled = true; // Enable Register JS Object, -- RegisterAsyncJsObject, RegisterJsObject allow
settings.CachePath = "cache";
settings.CefCommandLineArgs.Add("enable-media-stream", "1"); //Enable WebRTC
//NOTE: The following function will set all three params
settings.CefCommandLineArgs.Add("disable-gpu", "1");
settings.CefCommandLineArgs.Add("disable-gpu-compositing", "1");
//NOTE: The Custom Scheme set up to embedded resources
settings.RegisterScheme(new CefCustomScheme()
{
SchemeName = ResourceSchemeHandlerFactory.SchemeName,
SchemeHandlerFactory = new ResourceSchemeHandlerFactory()
});
Cef.Initialize(settings);
This is browserSettings code.
BrowserSettings browserSettings = new BrowserSettings();
browserSettings.FileAccessFromFileUrls = CefState.Enabled;
browserSettings.UniversalAccessFromFileUrls = CefState.Enabled;
browserSettings.WebSecurity = CefState.Disabled;
nxBrowser = new ChromiumWebBrowser("resource://web/nxwebRTCAPI.html", browserSettings);
nxBrowser.RegisterJsObject("callBackObj", this);
and this is the html source.
<body>
<script src="js/nxWebApi.js"></script>
<script src="js/nxCallBack.js"></script>
<audio id="audio_remote" autoplay="autoplay"> </audio>
</body>
</html>
Please check my problems in the code.
c# cefsharp cefsharp.offscreen
How do I enable audio/sound of web media in cefsharp offscreen?
When using cefsharp winform, it works fine. audis is running.
However, I must use it offscreen, so I have changed from winform to offscreen.
Thereafter, a failure audio running. Media audio is played using webRTC.
This is the CefSettings c# code.
CefSettings settings = new CefSettings();
CefSharpSettings.LegacyJavascriptBindingEnabled = true; // Enable Register JS Object, -- RegisterAsyncJsObject, RegisterJsObject allow
settings.CachePath = "cache";
settings.CefCommandLineArgs.Add("enable-media-stream", "1"); //Enable WebRTC
//NOTE: The following function will set all three params
settings.CefCommandLineArgs.Add("disable-gpu", "1");
settings.CefCommandLineArgs.Add("disable-gpu-compositing", "1");
//NOTE: The Custom Scheme set up to embedded resources
settings.RegisterScheme(new CefCustomScheme()
{
SchemeName = ResourceSchemeHandlerFactory.SchemeName,
SchemeHandlerFactory = new ResourceSchemeHandlerFactory()
});
Cef.Initialize(settings);
This is browserSettings code.
BrowserSettings browserSettings = new BrowserSettings();
browserSettings.FileAccessFromFileUrls = CefState.Enabled;
browserSettings.UniversalAccessFromFileUrls = CefState.Enabled;
browserSettings.WebSecurity = CefState.Disabled;
nxBrowser = new ChromiumWebBrowser("resource://web/nxwebRTCAPI.html", browserSettings);
nxBrowser.RegisterJsObject("callBackObj", this);
and this is the html source.
<body>
<script src="js/nxWebApi.js"></script>
<script src="js/nxCallBack.js"></script>
<audio id="audio_remote" autoplay="autoplay"> </audio>
</body>
</html>
Please check my problems in the code.
c# cefsharp cefsharp.offscreen
c# cefsharp cefsharp.offscreen
edited Nov 22 '18 at 1:03
Marcus Campbell
2,03921127
2,03921127
asked Nov 22 '18 at 0:52
JinoKiMJinoKiM
11
11
audio is muted by default in69.0.0
, see github.com/cefsharp/CefSharp/commit/… you just need to remove the entry fromCefCommandLineArgs
.
– amaitland
Nov 22 '18 at 1:01
@amaitland thanks to you, I solved it. but i using cefsharp.offscreen version is67.0.0
. in the67.0.0
seems to have a audio is muted by default. I modified the CefSettings code and solved it. This is the code.settings.CefCommandLineArgs.Remove("mute-audio");
– JinoKiM
Nov 22 '18 at 1:53
You are correct, it should have been67.0.0
. Remember it's open source, so rather than guessing you can just look at the code, see github.com/cefsharp/CefSharp/blob/cefsharp/67/…
– amaitland
Nov 22 '18 at 2:43
add a comment |
audio is muted by default in69.0.0
, see github.com/cefsharp/CefSharp/commit/… you just need to remove the entry fromCefCommandLineArgs
.
– amaitland
Nov 22 '18 at 1:01
@amaitland thanks to you, I solved it. but i using cefsharp.offscreen version is67.0.0
. in the67.0.0
seems to have a audio is muted by default. I modified the CefSettings code and solved it. This is the code.settings.CefCommandLineArgs.Remove("mute-audio");
– JinoKiM
Nov 22 '18 at 1:53
You are correct, it should have been67.0.0
. Remember it's open source, so rather than guessing you can just look at the code, see github.com/cefsharp/CefSharp/blob/cefsharp/67/…
– amaitland
Nov 22 '18 at 2:43
audio is muted by default in
69.0.0
, see github.com/cefsharp/CefSharp/commit/… you just need to remove the entry from CefCommandLineArgs
.– amaitland
Nov 22 '18 at 1:01
audio is muted by default in
69.0.0
, see github.com/cefsharp/CefSharp/commit/… you just need to remove the entry from CefCommandLineArgs
.– amaitland
Nov 22 '18 at 1:01
@amaitland thanks to you, I solved it. but i using cefsharp.offscreen version is
67.0.0
. in the 67.0.0
seems to have a audio is muted by default. I modified the CefSettings code and solved it. This is the code. settings.CefCommandLineArgs.Remove("mute-audio");
– JinoKiM
Nov 22 '18 at 1:53
@amaitland thanks to you, I solved it. but i using cefsharp.offscreen version is
67.0.0
. in the 67.0.0
seems to have a audio is muted by default. I modified the CefSettings code and solved it. This is the code. settings.CefCommandLineArgs.Remove("mute-audio");
– JinoKiM
Nov 22 '18 at 1:53
You are correct, it should have been
67.0.0
. Remember it's open source, so rather than guessing you can just look at the code, see github.com/cefsharp/CefSharp/blob/cefsharp/67/…– amaitland
Nov 22 '18 at 2:43
You are correct, it should have been
67.0.0
. Remember it's open source, so rather than guessing you can just look at the code, see github.com/cefsharp/CefSharp/blob/cefsharp/67/…– amaitland
Nov 22 '18 at 2:43
add a comment |
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audio is muted by default in
69.0.0
, see github.com/cefsharp/CefSharp/commit/… you just need to remove the entry fromCefCommandLineArgs
.– amaitland
Nov 22 '18 at 1:01
@amaitland thanks to you, I solved it. but i using cefsharp.offscreen version is
67.0.0
. in the67.0.0
seems to have a audio is muted by default. I modified the CefSettings code and solved it. This is the code.settings.CefCommandLineArgs.Remove("mute-audio");
– JinoKiM
Nov 22 '18 at 1:53
You are correct, it should have been
67.0.0
. Remember it's open source, so rather than guessing you can just look at the code, see github.com/cefsharp/CefSharp/blob/cefsharp/67/…– amaitland
Nov 22 '18 at 2:43