Google Play Games Services: Writing saved games
Due to the recent changes in the Google Play Games Service API I'm forced to replace all the deprecated code in my Android app. I'm following the Google guide in https://developers.google.com/games/services/android/savedgames and it's not clear for me how to pass the snapshot to this function that writes the data to be saved.
private Task writeSnapshot(Snapshot snapshot, byte data, Bitmap coverImage, String desc) {
// Set the data payload for the snapshot
snapshot.getSnapshotContents().writeBytes(data);
// Create the change operation
SnapshotMetadataChange metadataChange = new SnapshotMetadataChange.Builder()
.setCoverImage(coverImage)
.setDescription(desc)
.build();
SnapshotsClient snapshotsClient =
Games.getSnapshotsClient(this, GoogleSignIn.getLastSignedInAccount(this));
// Commit the operation
return snapshotsClient.commitAndClose(snapshot, metadataChange);
}
Can you help me? I think an example of use of this function should be added to the documentation to make everything clearer and to help developers who need to learn this from scratch.
java android google-play-services google-play-games
add a comment |
Due to the recent changes in the Google Play Games Service API I'm forced to replace all the deprecated code in my Android app. I'm following the Google guide in https://developers.google.com/games/services/android/savedgames and it's not clear for me how to pass the snapshot to this function that writes the data to be saved.
private Task writeSnapshot(Snapshot snapshot, byte data, Bitmap coverImage, String desc) {
// Set the data payload for the snapshot
snapshot.getSnapshotContents().writeBytes(data);
// Create the change operation
SnapshotMetadataChange metadataChange = new SnapshotMetadataChange.Builder()
.setCoverImage(coverImage)
.setDescription(desc)
.build();
SnapshotsClient snapshotsClient =
Games.getSnapshotsClient(this, GoogleSignIn.getLastSignedInAccount(this));
// Commit the operation
return snapshotsClient.commitAndClose(snapshot, metadataChange);
}
Can you help me? I think an example of use of this function should be added to the documentation to make everything clearer and to help developers who need to learn this from scratch.
java android google-play-services google-play-games
add a comment |
Due to the recent changes in the Google Play Games Service API I'm forced to replace all the deprecated code in my Android app. I'm following the Google guide in https://developers.google.com/games/services/android/savedgames and it's not clear for me how to pass the snapshot to this function that writes the data to be saved.
private Task writeSnapshot(Snapshot snapshot, byte data, Bitmap coverImage, String desc) {
// Set the data payload for the snapshot
snapshot.getSnapshotContents().writeBytes(data);
// Create the change operation
SnapshotMetadataChange metadataChange = new SnapshotMetadataChange.Builder()
.setCoverImage(coverImage)
.setDescription(desc)
.build();
SnapshotsClient snapshotsClient =
Games.getSnapshotsClient(this, GoogleSignIn.getLastSignedInAccount(this));
// Commit the operation
return snapshotsClient.commitAndClose(snapshot, metadataChange);
}
Can you help me? I think an example of use of this function should be added to the documentation to make everything clearer and to help developers who need to learn this from scratch.
java android google-play-services google-play-games
Due to the recent changes in the Google Play Games Service API I'm forced to replace all the deprecated code in my Android app. I'm following the Google guide in https://developers.google.com/games/services/android/savedgames and it's not clear for me how to pass the snapshot to this function that writes the data to be saved.
private Task writeSnapshot(Snapshot snapshot, byte data, Bitmap coverImage, String desc) {
// Set the data payload for the snapshot
snapshot.getSnapshotContents().writeBytes(data);
// Create the change operation
SnapshotMetadataChange metadataChange = new SnapshotMetadataChange.Builder()
.setCoverImage(coverImage)
.setDescription(desc)
.build();
SnapshotsClient snapshotsClient =
Games.getSnapshotsClient(this, GoogleSignIn.getLastSignedInAccount(this));
// Commit the operation
return snapshotsClient.commitAndClose(snapshot, metadataChange);
}
Can you help me? I think an example of use of this function should be added to the documentation to make everything clearer and to help developers who need to learn this from scratch.
java android google-play-services google-play-games
java android google-play-services google-play-games
asked Nov 23 '18 at 10:00
sgpozasgpoza
162
162
add a comment |
add a comment |
1 Answer
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Ok, I realized how to do it. Basically, when you open the snapshot client, you must use continueWith and obtain the snapshot from the task.
Considering you have a proper cover image and description and a Google account where you signed in
mAccount = GoogleSignIn.getLastSignedInAccount(activity);
this is the code:
SnapshotsClient snapshotsClient = Games.getSnapshotsClient(activity, mAccount);
int conflictResolutionPolicy = SnapshotsClient.RESOLUTION_POLICY_MOST_RECENTLY_MODIFIED;
snapshotsClient.open(getSaveFileName(), true, conflictResolutionPolicy)
.addOnFailureListener(new OnFailureListener() {
@Override
public void onFailure(@NonNull Exception e) {
Log.e(TAG, "Error", e);
}
}).continueWith(new Continuation<SnapshotsClient.DataOrConflict<Snapshot>, byte>() {
@Override
public byte then(@NonNull Task<SnapshotsClient.DataOrConflict<Snapshot>> task)
throws Exception {
Snapshot snapshot = task.getResult().getData();
snapshot.getSnapshotContents().writeBytes(getSaveGameData());
SnapshotMetadataChange metadataChange = new SnapshotMetadataChange.Builder()
.setCoverImage(coverImage)
.setDescription(desc)
.build();
SnapshotsClient snapshotsClient = Games.getSnapshotsClient(activity, mAccount);
snapshotsClient.commitAndClose(snapshot, metadataChange);
return null;
}
});
what isgetSaveFileName
.
– Abhay Koradiya
Dec 5 '18 at 12:14
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Ok, I realized how to do it. Basically, when you open the snapshot client, you must use continueWith and obtain the snapshot from the task.
Considering you have a proper cover image and description and a Google account where you signed in
mAccount = GoogleSignIn.getLastSignedInAccount(activity);
this is the code:
SnapshotsClient snapshotsClient = Games.getSnapshotsClient(activity, mAccount);
int conflictResolutionPolicy = SnapshotsClient.RESOLUTION_POLICY_MOST_RECENTLY_MODIFIED;
snapshotsClient.open(getSaveFileName(), true, conflictResolutionPolicy)
.addOnFailureListener(new OnFailureListener() {
@Override
public void onFailure(@NonNull Exception e) {
Log.e(TAG, "Error", e);
}
}).continueWith(new Continuation<SnapshotsClient.DataOrConflict<Snapshot>, byte>() {
@Override
public byte then(@NonNull Task<SnapshotsClient.DataOrConflict<Snapshot>> task)
throws Exception {
Snapshot snapshot = task.getResult().getData();
snapshot.getSnapshotContents().writeBytes(getSaveGameData());
SnapshotMetadataChange metadataChange = new SnapshotMetadataChange.Builder()
.setCoverImage(coverImage)
.setDescription(desc)
.build();
SnapshotsClient snapshotsClient = Games.getSnapshotsClient(activity, mAccount);
snapshotsClient.commitAndClose(snapshot, metadataChange);
return null;
}
});
what isgetSaveFileName
.
– Abhay Koradiya
Dec 5 '18 at 12:14
add a comment |
Ok, I realized how to do it. Basically, when you open the snapshot client, you must use continueWith and obtain the snapshot from the task.
Considering you have a proper cover image and description and a Google account where you signed in
mAccount = GoogleSignIn.getLastSignedInAccount(activity);
this is the code:
SnapshotsClient snapshotsClient = Games.getSnapshotsClient(activity, mAccount);
int conflictResolutionPolicy = SnapshotsClient.RESOLUTION_POLICY_MOST_RECENTLY_MODIFIED;
snapshotsClient.open(getSaveFileName(), true, conflictResolutionPolicy)
.addOnFailureListener(new OnFailureListener() {
@Override
public void onFailure(@NonNull Exception e) {
Log.e(TAG, "Error", e);
}
}).continueWith(new Continuation<SnapshotsClient.DataOrConflict<Snapshot>, byte>() {
@Override
public byte then(@NonNull Task<SnapshotsClient.DataOrConflict<Snapshot>> task)
throws Exception {
Snapshot snapshot = task.getResult().getData();
snapshot.getSnapshotContents().writeBytes(getSaveGameData());
SnapshotMetadataChange metadataChange = new SnapshotMetadataChange.Builder()
.setCoverImage(coverImage)
.setDescription(desc)
.build();
SnapshotsClient snapshotsClient = Games.getSnapshotsClient(activity, mAccount);
snapshotsClient.commitAndClose(snapshot, metadataChange);
return null;
}
});
what isgetSaveFileName
.
– Abhay Koradiya
Dec 5 '18 at 12:14
add a comment |
Ok, I realized how to do it. Basically, when you open the snapshot client, you must use continueWith and obtain the snapshot from the task.
Considering you have a proper cover image and description and a Google account where you signed in
mAccount = GoogleSignIn.getLastSignedInAccount(activity);
this is the code:
SnapshotsClient snapshotsClient = Games.getSnapshotsClient(activity, mAccount);
int conflictResolutionPolicy = SnapshotsClient.RESOLUTION_POLICY_MOST_RECENTLY_MODIFIED;
snapshotsClient.open(getSaveFileName(), true, conflictResolutionPolicy)
.addOnFailureListener(new OnFailureListener() {
@Override
public void onFailure(@NonNull Exception e) {
Log.e(TAG, "Error", e);
}
}).continueWith(new Continuation<SnapshotsClient.DataOrConflict<Snapshot>, byte>() {
@Override
public byte then(@NonNull Task<SnapshotsClient.DataOrConflict<Snapshot>> task)
throws Exception {
Snapshot snapshot = task.getResult().getData();
snapshot.getSnapshotContents().writeBytes(getSaveGameData());
SnapshotMetadataChange metadataChange = new SnapshotMetadataChange.Builder()
.setCoverImage(coverImage)
.setDescription(desc)
.build();
SnapshotsClient snapshotsClient = Games.getSnapshotsClient(activity, mAccount);
snapshotsClient.commitAndClose(snapshot, metadataChange);
return null;
}
});
Ok, I realized how to do it. Basically, when you open the snapshot client, you must use continueWith and obtain the snapshot from the task.
Considering you have a proper cover image and description and a Google account where you signed in
mAccount = GoogleSignIn.getLastSignedInAccount(activity);
this is the code:
SnapshotsClient snapshotsClient = Games.getSnapshotsClient(activity, mAccount);
int conflictResolutionPolicy = SnapshotsClient.RESOLUTION_POLICY_MOST_RECENTLY_MODIFIED;
snapshotsClient.open(getSaveFileName(), true, conflictResolutionPolicy)
.addOnFailureListener(new OnFailureListener() {
@Override
public void onFailure(@NonNull Exception e) {
Log.e(TAG, "Error", e);
}
}).continueWith(new Continuation<SnapshotsClient.DataOrConflict<Snapshot>, byte>() {
@Override
public byte then(@NonNull Task<SnapshotsClient.DataOrConflict<Snapshot>> task)
throws Exception {
Snapshot snapshot = task.getResult().getData();
snapshot.getSnapshotContents().writeBytes(getSaveGameData());
SnapshotMetadataChange metadataChange = new SnapshotMetadataChange.Builder()
.setCoverImage(coverImage)
.setDescription(desc)
.build();
SnapshotsClient snapshotsClient = Games.getSnapshotsClient(activity, mAccount);
snapshotsClient.commitAndClose(snapshot, metadataChange);
return null;
}
});
answered Nov 28 '18 at 10:37
sgpozasgpoza
162
162
what isgetSaveFileName
.
– Abhay Koradiya
Dec 5 '18 at 12:14
add a comment |
what isgetSaveFileName
.
– Abhay Koradiya
Dec 5 '18 at 12:14
what is
getSaveFileName
.– Abhay Koradiya
Dec 5 '18 at 12:14
what is
getSaveFileName
.– Abhay Koradiya
Dec 5 '18 at 12:14
add a comment |
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