fxml include other fxml files and user defined property
Hy,
I have following question.
Is it possible to create a main fxml file and place/include a other fxml file which should have a user defined property.
For example I have : main.fxml
and a fan_object.fxml
Then include 3 fan_object.fxml
onto the main.fxml
. And now i want to define for each fan_object.fxml
instance a other address or tooltip text and so on?
is this possible?
javafx scenebuilder
add a comment |
Hy,
I have following question.
Is it possible to create a main fxml file and place/include a other fxml file which should have a user defined property.
For example I have : main.fxml
and a fan_object.fxml
Then include 3 fan_object.fxml
onto the main.fxml
. And now i want to define for each fan_object.fxml
instance a other address or tooltip text and so on?
is this possible?
javafx scenebuilder
1
Welcome to SO. What is your goal ? have afxml menu and switch content inside ?
– charles Lgn
Nov 23 '18 at 9:48
add a comment |
Hy,
I have following question.
Is it possible to create a main fxml file and place/include a other fxml file which should have a user defined property.
For example I have : main.fxml
and a fan_object.fxml
Then include 3 fan_object.fxml
onto the main.fxml
. And now i want to define for each fan_object.fxml
instance a other address or tooltip text and so on?
is this possible?
javafx scenebuilder
Hy,
I have following question.
Is it possible to create a main fxml file and place/include a other fxml file which should have a user defined property.
For example I have : main.fxml
and a fan_object.fxml
Then include 3 fan_object.fxml
onto the main.fxml
. And now i want to define for each fan_object.fxml
instance a other address or tooltip text and so on?
is this possible?
javafx scenebuilder
javafx scenebuilder
edited Nov 23 '18 at 13:55
Calips
69031230
69031230
asked Nov 23 '18 at 9:38
Michael SchmitMichael Schmit
61
61
1
Welcome to SO. What is your goal ? have afxml menu and switch content inside ?
– charles Lgn
Nov 23 '18 at 9:48
add a comment |
1
Welcome to SO. What is your goal ? have afxml menu and switch content inside ?
– charles Lgn
Nov 23 '18 at 9:48
1
1
Welcome to SO. What is your goal ? have afxml menu and switch content inside ?
– charles Lgn
Nov 23 '18 at 9:48
Welcome to SO. What is your goal ? have afxml menu and switch content inside ?
– charles Lgn
Nov 23 '18 at 9:48
add a comment |
1 Answer
1
active
oldest
votes
Check in the documentation : fx:include
What you can do is the following :
If this is your main.fxml
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<VBox xmlns:fx="http://javafx.com/fxml">
<children>
<fx:include fx:id="fan1" source="fan_object.fxml"/>
<fx:include fx:id="fan2" source="fan_object.fxml"/>
<fx:include fx:id="fan3" source="fan_object.fxml"/>
</children>
</VBox>
In your MainController.java class :
@FXML
private FanController fan1Controller;
@FXML
private FanController fan2Controller;
@FXML
private FanController fan3Controller;
Now in your FanController.java class :
public void setToolTip (String tooltipText){
//You put the tooltip of the object you have in this controller
//for instance
myButton.setTooltip(new Tooltip(tooltipText));
}
Now all you have to do is call :
fan1Controller.setToolTip("Tip : !");
Hope this deals with your question.
1
@charlesLgn You are right, but since there is no code presented, I thought this is more of "you need more documentation" thing, if you see what I mean. I will edit it gradually though. vague answer for vague question.
– Calips
Nov 23 '18 at 10:15
1
Thanks for your example. I take a long time to get my code work. The problem was i set the fx:id to fan1 and than i wrote@FXML private Fancontroller fan1;
. But it should be@FXML private Fancontroller fan1Controller
. From my point of view this is not intuitive. Thank you for your support
– Michael Schmit
Nov 24 '18 at 17:12
@MichaelSchmit No problem :D If you think my answer is good enough, please validate it with a tick :)
– Calips
Nov 25 '18 at 14:23
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Check in the documentation : fx:include
What you can do is the following :
If this is your main.fxml
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<VBox xmlns:fx="http://javafx.com/fxml">
<children>
<fx:include fx:id="fan1" source="fan_object.fxml"/>
<fx:include fx:id="fan2" source="fan_object.fxml"/>
<fx:include fx:id="fan3" source="fan_object.fxml"/>
</children>
</VBox>
In your MainController.java class :
@FXML
private FanController fan1Controller;
@FXML
private FanController fan2Controller;
@FXML
private FanController fan3Controller;
Now in your FanController.java class :
public void setToolTip (String tooltipText){
//You put the tooltip of the object you have in this controller
//for instance
myButton.setTooltip(new Tooltip(tooltipText));
}
Now all you have to do is call :
fan1Controller.setToolTip("Tip : !");
Hope this deals with your question.
1
@charlesLgn You are right, but since there is no code presented, I thought this is more of "you need more documentation" thing, if you see what I mean. I will edit it gradually though. vague answer for vague question.
– Calips
Nov 23 '18 at 10:15
1
Thanks for your example. I take a long time to get my code work. The problem was i set the fx:id to fan1 and than i wrote@FXML private Fancontroller fan1;
. But it should be@FXML private Fancontroller fan1Controller
. From my point of view this is not intuitive. Thank you for your support
– Michael Schmit
Nov 24 '18 at 17:12
@MichaelSchmit No problem :D If you think my answer is good enough, please validate it with a tick :)
– Calips
Nov 25 '18 at 14:23
add a comment |
Check in the documentation : fx:include
What you can do is the following :
If this is your main.fxml
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<VBox xmlns:fx="http://javafx.com/fxml">
<children>
<fx:include fx:id="fan1" source="fan_object.fxml"/>
<fx:include fx:id="fan2" source="fan_object.fxml"/>
<fx:include fx:id="fan3" source="fan_object.fxml"/>
</children>
</VBox>
In your MainController.java class :
@FXML
private FanController fan1Controller;
@FXML
private FanController fan2Controller;
@FXML
private FanController fan3Controller;
Now in your FanController.java class :
public void setToolTip (String tooltipText){
//You put the tooltip of the object you have in this controller
//for instance
myButton.setTooltip(new Tooltip(tooltipText));
}
Now all you have to do is call :
fan1Controller.setToolTip("Tip : !");
Hope this deals with your question.
1
@charlesLgn You are right, but since there is no code presented, I thought this is more of "you need more documentation" thing, if you see what I mean. I will edit it gradually though. vague answer for vague question.
– Calips
Nov 23 '18 at 10:15
1
Thanks for your example. I take a long time to get my code work. The problem was i set the fx:id to fan1 and than i wrote@FXML private Fancontroller fan1;
. But it should be@FXML private Fancontroller fan1Controller
. From my point of view this is not intuitive. Thank you for your support
– Michael Schmit
Nov 24 '18 at 17:12
@MichaelSchmit No problem :D If you think my answer is good enough, please validate it with a tick :)
– Calips
Nov 25 '18 at 14:23
add a comment |
Check in the documentation : fx:include
What you can do is the following :
If this is your main.fxml
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<VBox xmlns:fx="http://javafx.com/fxml">
<children>
<fx:include fx:id="fan1" source="fan_object.fxml"/>
<fx:include fx:id="fan2" source="fan_object.fxml"/>
<fx:include fx:id="fan3" source="fan_object.fxml"/>
</children>
</VBox>
In your MainController.java class :
@FXML
private FanController fan1Controller;
@FXML
private FanController fan2Controller;
@FXML
private FanController fan3Controller;
Now in your FanController.java class :
public void setToolTip (String tooltipText){
//You put the tooltip of the object you have in this controller
//for instance
myButton.setTooltip(new Tooltip(tooltipText));
}
Now all you have to do is call :
fan1Controller.setToolTip("Tip : !");
Hope this deals with your question.
Check in the documentation : fx:include
What you can do is the following :
If this is your main.fxml
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<VBox xmlns:fx="http://javafx.com/fxml">
<children>
<fx:include fx:id="fan1" source="fan_object.fxml"/>
<fx:include fx:id="fan2" source="fan_object.fxml"/>
<fx:include fx:id="fan3" source="fan_object.fxml"/>
</children>
</VBox>
In your MainController.java class :
@FXML
private FanController fan1Controller;
@FXML
private FanController fan2Controller;
@FXML
private FanController fan3Controller;
Now in your FanController.java class :
public void setToolTip (String tooltipText){
//You put the tooltip of the object you have in this controller
//for instance
myButton.setTooltip(new Tooltip(tooltipText));
}
Now all you have to do is call :
fan1Controller.setToolTip("Tip : !");
Hope this deals with your question.
edited Nov 23 '18 at 10:51
answered Nov 23 '18 at 10:02
CalipsCalips
69031230
69031230
1
@charlesLgn You are right, but since there is no code presented, I thought this is more of "you need more documentation" thing, if you see what I mean. I will edit it gradually though. vague answer for vague question.
– Calips
Nov 23 '18 at 10:15
1
Thanks for your example. I take a long time to get my code work. The problem was i set the fx:id to fan1 and than i wrote@FXML private Fancontroller fan1;
. But it should be@FXML private Fancontroller fan1Controller
. From my point of view this is not intuitive. Thank you for your support
– Michael Schmit
Nov 24 '18 at 17:12
@MichaelSchmit No problem :D If you think my answer is good enough, please validate it with a tick :)
– Calips
Nov 25 '18 at 14:23
add a comment |
1
@charlesLgn You are right, but since there is no code presented, I thought this is more of "you need more documentation" thing, if you see what I mean. I will edit it gradually though. vague answer for vague question.
– Calips
Nov 23 '18 at 10:15
1
Thanks for your example. I take a long time to get my code work. The problem was i set the fx:id to fan1 and than i wrote@FXML private Fancontroller fan1;
. But it should be@FXML private Fancontroller fan1Controller
. From my point of view this is not intuitive. Thank you for your support
– Michael Schmit
Nov 24 '18 at 17:12
@MichaelSchmit No problem :D If you think my answer is good enough, please validate it with a tick :)
– Calips
Nov 25 '18 at 14:23
1
1
@charlesLgn You are right, but since there is no code presented, I thought this is more of "you need more documentation" thing, if you see what I mean. I will edit it gradually though. vague answer for vague question.
– Calips
Nov 23 '18 at 10:15
@charlesLgn You are right, but since there is no code presented, I thought this is more of "you need more documentation" thing, if you see what I mean. I will edit it gradually though. vague answer for vague question.
– Calips
Nov 23 '18 at 10:15
1
1
Thanks for your example. I take a long time to get my code work. The problem was i set the fx:id to fan1 and than i wrote
@FXML private Fancontroller fan1;
. But it should be @FXML private Fancontroller fan1Controller
. From my point of view this is not intuitive. Thank you for your support– Michael Schmit
Nov 24 '18 at 17:12
Thanks for your example. I take a long time to get my code work. The problem was i set the fx:id to fan1 and than i wrote
@FXML private Fancontroller fan1;
. But it should be @FXML private Fancontroller fan1Controller
. From my point of view this is not intuitive. Thank you for your support– Michael Schmit
Nov 24 '18 at 17:12
@MichaelSchmit No problem :D If you think my answer is good enough, please validate it with a tick :)
– Calips
Nov 25 '18 at 14:23
@MichaelSchmit No problem :D If you think my answer is good enough, please validate it with a tick :)
– Calips
Nov 25 '18 at 14:23
add a comment |
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1
Welcome to SO. What is your goal ? have afxml menu and switch content inside ?
– charles Lgn
Nov 23 '18 at 9:48