How can I generate pseudorandom numbers in p3sim assembler
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How can I do it if I want to generate numbers between x and y.Or how could I import the time in miliseconds if I wanted to use that method
assembly
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up vote
0
down vote
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How can I do it if I want to generate numbers between x and y.Or how could I import the time in miliseconds if I wanted to use that method
assembly
seeding a PRNG with the time is a separate question from choosing a PRNG algorithm to generate a (uniform?) distribution of integers over a range. What quality of random numbers do you need? Like cryptographically secure? Good enough for numeric simulations? Or super-simple like a linear congurential generator? I don't know p3, but if it doesn't have divide / modulo then an xorshift+ generator might be the easiest fast PRNG to implement.
– Peter Cordes
Nov 18 at 18:37
Just super simple hex numbers in a range
– GSTIG
Nov 18 at 18:40
Hex is a text serialization format for numbers. It has nothing to do with how you generate the binary integer in a register or memory. Anyway, if you want simple, google linear congruential generator and/or xorshift+ and take your pick.
– Peter Cordes
Nov 18 at 18:42
hex as in hexadecimal.Thanks
– GSTIG
Nov 18 at 18:45
That's what I was talking about. Numbers in registers are in binary. You can convert a number to / from a hex or decimal ASCII string to print it or read it, butadd
instructions work on binary numbers.
– Peter Cordes
Nov 18 at 18:53
add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
How can I do it if I want to generate numbers between x and y.Or how could I import the time in miliseconds if I wanted to use that method
assembly
How can I do it if I want to generate numbers between x and y.Or how could I import the time in miliseconds if I wanted to use that method
assembly
assembly
edited Nov 19 at 0:40
K.Dᴀᴠɪs
6,017102140
6,017102140
asked Nov 18 at 18:33
GSTIG
1
1
seeding a PRNG with the time is a separate question from choosing a PRNG algorithm to generate a (uniform?) distribution of integers over a range. What quality of random numbers do you need? Like cryptographically secure? Good enough for numeric simulations? Or super-simple like a linear congurential generator? I don't know p3, but if it doesn't have divide / modulo then an xorshift+ generator might be the easiest fast PRNG to implement.
– Peter Cordes
Nov 18 at 18:37
Just super simple hex numbers in a range
– GSTIG
Nov 18 at 18:40
Hex is a text serialization format for numbers. It has nothing to do with how you generate the binary integer in a register or memory. Anyway, if you want simple, google linear congruential generator and/or xorshift+ and take your pick.
– Peter Cordes
Nov 18 at 18:42
hex as in hexadecimal.Thanks
– GSTIG
Nov 18 at 18:45
That's what I was talking about. Numbers in registers are in binary. You can convert a number to / from a hex or decimal ASCII string to print it or read it, butadd
instructions work on binary numbers.
– Peter Cordes
Nov 18 at 18:53
add a comment |
seeding a PRNG with the time is a separate question from choosing a PRNG algorithm to generate a (uniform?) distribution of integers over a range. What quality of random numbers do you need? Like cryptographically secure? Good enough for numeric simulations? Or super-simple like a linear congurential generator? I don't know p3, but if it doesn't have divide / modulo then an xorshift+ generator might be the easiest fast PRNG to implement.
– Peter Cordes
Nov 18 at 18:37
Just super simple hex numbers in a range
– GSTIG
Nov 18 at 18:40
Hex is a text serialization format for numbers. It has nothing to do with how you generate the binary integer in a register or memory. Anyway, if you want simple, google linear congruential generator and/or xorshift+ and take your pick.
– Peter Cordes
Nov 18 at 18:42
hex as in hexadecimal.Thanks
– GSTIG
Nov 18 at 18:45
That's what I was talking about. Numbers in registers are in binary. You can convert a number to / from a hex or decimal ASCII string to print it or read it, butadd
instructions work on binary numbers.
– Peter Cordes
Nov 18 at 18:53
seeding a PRNG with the time is a separate question from choosing a PRNG algorithm to generate a (uniform?) distribution of integers over a range. What quality of random numbers do you need? Like cryptographically secure? Good enough for numeric simulations? Or super-simple like a linear congurential generator? I don't know p3, but if it doesn't have divide / modulo then an xorshift+ generator might be the easiest fast PRNG to implement.
– Peter Cordes
Nov 18 at 18:37
seeding a PRNG with the time is a separate question from choosing a PRNG algorithm to generate a (uniform?) distribution of integers over a range. What quality of random numbers do you need? Like cryptographically secure? Good enough for numeric simulations? Or super-simple like a linear congurential generator? I don't know p3, but if it doesn't have divide / modulo then an xorshift+ generator might be the easiest fast PRNG to implement.
– Peter Cordes
Nov 18 at 18:37
Just super simple hex numbers in a range
– GSTIG
Nov 18 at 18:40
Just super simple hex numbers in a range
– GSTIG
Nov 18 at 18:40
Hex is a text serialization format for numbers. It has nothing to do with how you generate the binary integer in a register or memory. Anyway, if you want simple, google linear congruential generator and/or xorshift+ and take your pick.
– Peter Cordes
Nov 18 at 18:42
Hex is a text serialization format for numbers. It has nothing to do with how you generate the binary integer in a register or memory. Anyway, if you want simple, google linear congruential generator and/or xorshift+ and take your pick.
– Peter Cordes
Nov 18 at 18:42
hex as in hexadecimal.Thanks
– GSTIG
Nov 18 at 18:45
hex as in hexadecimal.Thanks
– GSTIG
Nov 18 at 18:45
That's what I was talking about. Numbers in registers are in binary. You can convert a number to / from a hex or decimal ASCII string to print it or read it, but
add
instructions work on binary numbers.– Peter Cordes
Nov 18 at 18:53
That's what I was talking about. Numbers in registers are in binary. You can convert a number to / from a hex or decimal ASCII string to print it or read it, but
add
instructions work on binary numbers.– Peter Cordes
Nov 18 at 18:53
add a comment |
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seeding a PRNG with the time is a separate question from choosing a PRNG algorithm to generate a (uniform?) distribution of integers over a range. What quality of random numbers do you need? Like cryptographically secure? Good enough for numeric simulations? Or super-simple like a linear congurential generator? I don't know p3, but if it doesn't have divide / modulo then an xorshift+ generator might be the easiest fast PRNG to implement.
– Peter Cordes
Nov 18 at 18:37
Just super simple hex numbers in a range
– GSTIG
Nov 18 at 18:40
Hex is a text serialization format for numbers. It has nothing to do with how you generate the binary integer in a register or memory. Anyway, if you want simple, google linear congruential generator and/or xorshift+ and take your pick.
– Peter Cordes
Nov 18 at 18:42
hex as in hexadecimal.Thanks
– GSTIG
Nov 18 at 18:45
That's what I was talking about. Numbers in registers are in binary. You can convert a number to / from a hex or decimal ASCII string to print it or read it, but
add
instructions work on binary numbers.– Peter Cordes
Nov 18 at 18:53