How can I generate pseudorandom numbers in p3sim assembler











up vote
0
down vote

favorite












How can I do it if I want to generate numbers between x and y.Or how could I import the time in miliseconds if I wanted to use that method










share|improve this question
























  • seeding a PRNG with the time is a separate question from choosing a PRNG algorithm to generate a (uniform?) distribution of integers over a range. What quality of random numbers do you need? Like cryptographically secure? Good enough for numeric simulations? Or super-simple like a linear congurential generator? I don't know p3, but if it doesn't have divide / modulo then an xorshift+ generator might be the easiest fast PRNG to implement.
    – Peter Cordes
    Nov 18 at 18:37










  • Just super simple hex numbers in a range
    – GSTIG
    Nov 18 at 18:40












  • Hex is a text serialization format for numbers. It has nothing to do with how you generate the binary integer in a register or memory. Anyway, if you want simple, google linear congruential generator and/or xorshift+ and take your pick.
    – Peter Cordes
    Nov 18 at 18:42










  • hex as in hexadecimal.Thanks
    – GSTIG
    Nov 18 at 18:45










  • That's what I was talking about. Numbers in registers are in binary. You can convert a number to / from a hex or decimal ASCII string to print it or read it, but add instructions work on binary numbers.
    – Peter Cordes
    Nov 18 at 18:53















up vote
0
down vote

favorite












How can I do it if I want to generate numbers between x and y.Or how could I import the time in miliseconds if I wanted to use that method










share|improve this question
























  • seeding a PRNG with the time is a separate question from choosing a PRNG algorithm to generate a (uniform?) distribution of integers over a range. What quality of random numbers do you need? Like cryptographically secure? Good enough for numeric simulations? Or super-simple like a linear congurential generator? I don't know p3, but if it doesn't have divide / modulo then an xorshift+ generator might be the easiest fast PRNG to implement.
    – Peter Cordes
    Nov 18 at 18:37










  • Just super simple hex numbers in a range
    – GSTIG
    Nov 18 at 18:40












  • Hex is a text serialization format for numbers. It has nothing to do with how you generate the binary integer in a register or memory. Anyway, if you want simple, google linear congruential generator and/or xorshift+ and take your pick.
    – Peter Cordes
    Nov 18 at 18:42










  • hex as in hexadecimal.Thanks
    – GSTIG
    Nov 18 at 18:45










  • That's what I was talking about. Numbers in registers are in binary. You can convert a number to / from a hex or decimal ASCII string to print it or read it, but add instructions work on binary numbers.
    – Peter Cordes
    Nov 18 at 18:53













up vote
0
down vote

favorite









up vote
0
down vote

favorite











How can I do it if I want to generate numbers between x and y.Or how could I import the time in miliseconds if I wanted to use that method










share|improve this question















How can I do it if I want to generate numbers between x and y.Or how could I import the time in miliseconds if I wanted to use that method







assembly






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 19 at 0:40









K.Dᴀᴠɪs

6,017102140




6,017102140










asked Nov 18 at 18:33









GSTIG

1




1












  • seeding a PRNG with the time is a separate question from choosing a PRNG algorithm to generate a (uniform?) distribution of integers over a range. What quality of random numbers do you need? Like cryptographically secure? Good enough for numeric simulations? Or super-simple like a linear congurential generator? I don't know p3, but if it doesn't have divide / modulo then an xorshift+ generator might be the easiest fast PRNG to implement.
    – Peter Cordes
    Nov 18 at 18:37










  • Just super simple hex numbers in a range
    – GSTIG
    Nov 18 at 18:40












  • Hex is a text serialization format for numbers. It has nothing to do with how you generate the binary integer in a register or memory. Anyway, if you want simple, google linear congruential generator and/or xorshift+ and take your pick.
    – Peter Cordes
    Nov 18 at 18:42










  • hex as in hexadecimal.Thanks
    – GSTIG
    Nov 18 at 18:45










  • That's what I was talking about. Numbers in registers are in binary. You can convert a number to / from a hex or decimal ASCII string to print it or read it, but add instructions work on binary numbers.
    – Peter Cordes
    Nov 18 at 18:53


















  • seeding a PRNG with the time is a separate question from choosing a PRNG algorithm to generate a (uniform?) distribution of integers over a range. What quality of random numbers do you need? Like cryptographically secure? Good enough for numeric simulations? Or super-simple like a linear congurential generator? I don't know p3, but if it doesn't have divide / modulo then an xorshift+ generator might be the easiest fast PRNG to implement.
    – Peter Cordes
    Nov 18 at 18:37










  • Just super simple hex numbers in a range
    – GSTIG
    Nov 18 at 18:40












  • Hex is a text serialization format for numbers. It has nothing to do with how you generate the binary integer in a register or memory. Anyway, if you want simple, google linear congruential generator and/or xorshift+ and take your pick.
    – Peter Cordes
    Nov 18 at 18:42










  • hex as in hexadecimal.Thanks
    – GSTIG
    Nov 18 at 18:45










  • That's what I was talking about. Numbers in registers are in binary. You can convert a number to / from a hex or decimal ASCII string to print it or read it, but add instructions work on binary numbers.
    – Peter Cordes
    Nov 18 at 18:53
















seeding a PRNG with the time is a separate question from choosing a PRNG algorithm to generate a (uniform?) distribution of integers over a range. What quality of random numbers do you need? Like cryptographically secure? Good enough for numeric simulations? Or super-simple like a linear congurential generator? I don't know p3, but if it doesn't have divide / modulo then an xorshift+ generator might be the easiest fast PRNG to implement.
– Peter Cordes
Nov 18 at 18:37




seeding a PRNG with the time is a separate question from choosing a PRNG algorithm to generate a (uniform?) distribution of integers over a range. What quality of random numbers do you need? Like cryptographically secure? Good enough for numeric simulations? Or super-simple like a linear congurential generator? I don't know p3, but if it doesn't have divide / modulo then an xorshift+ generator might be the easiest fast PRNG to implement.
– Peter Cordes
Nov 18 at 18:37












Just super simple hex numbers in a range
– GSTIG
Nov 18 at 18:40






Just super simple hex numbers in a range
– GSTIG
Nov 18 at 18:40














Hex is a text serialization format for numbers. It has nothing to do with how you generate the binary integer in a register or memory. Anyway, if you want simple, google linear congruential generator and/or xorshift+ and take your pick.
– Peter Cordes
Nov 18 at 18:42




Hex is a text serialization format for numbers. It has nothing to do with how you generate the binary integer in a register or memory. Anyway, if you want simple, google linear congruential generator and/or xorshift+ and take your pick.
– Peter Cordes
Nov 18 at 18:42












hex as in hexadecimal.Thanks
– GSTIG
Nov 18 at 18:45




hex as in hexadecimal.Thanks
– GSTIG
Nov 18 at 18:45












That's what I was talking about. Numbers in registers are in binary. You can convert a number to / from a hex or decimal ASCII string to print it or read it, but add instructions work on binary numbers.
– Peter Cordes
Nov 18 at 18:53




That's what I was talking about. Numbers in registers are in binary. You can convert a number to / from a hex or decimal ASCII string to print it or read it, but add instructions work on binary numbers.
– Peter Cordes
Nov 18 at 18:53

















active

oldest

votes











Your Answer






StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");

StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














 

draft saved


draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53364207%2fhow-can-i-generate-pseudorandom-numbers-in-p3sim-assembler%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown






























active

oldest

votes













active

oldest

votes









active

oldest

votes






active

oldest

votes
















 

draft saved


draft discarded



















































 


draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53364207%2fhow-can-i-generate-pseudorandom-numbers-in-p3sim-assembler%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

"Incorrect syntax near the keyword 'ON'. (on update cascade, on delete cascade,)

Alcedinidae

RAC Tourist Trophy