If I'm playing a multiclassed Fighter 5/Hunter Ranger 5 with the Crossbow Expert feat, how many attacks can I...












11














I am theorycrafting a level 10 character. (If my math here checks out, there is actually a better build I could do for it at higher levels.) In this build we'll be taking 5 levels in Ranger and selecting the Hunter subclass, with the Horde Breaker feature chosen at level 3. This feature reads as follows:




Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.




Now from what I've checked of the fighter, the subclass you pick for it doesn't matter all that much, and since none of them seem to really effect the maths I'm working with, we'll just say it's a Battle Master, since that's likely what I'd pick myself in the long run.



At level 5, rangers get their Extra Attack feature. By level 5, fighters have both their Action Surge (level 2) and first Extra Attack (level 5) features. Action Surge allows you to take another action once during your turn, regaining the ability to do so after a short or long rest.



Now if I am correct, Action Surge also allows for your extra attacks to be used if you take the Attack action with your extra action. (It may well also make it possible to retake a bonus action activated by any feats based on Attack actions, but I don't believe this to be the case.)



The Crossbow Expert feat (PHB, p. 165) has 3 benefits, two of which are going to be a part of this calculation. The first is that you ignore the "loading" property of any crossbow you are proficient in (the Light Crossbow is a simple weapon, while the Hand Crossbow and Heavy Crossbow are martial weapons; bear this in mind when picking classes/backgrounds). The second relevant feature is written as follows:




When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.




Given all the previous information, I believe the following turn I am about to post is possible, provided you target an enemy that has another enemy within 5 feet of it. It is also important to mention that due to the rules behind ammunition, you will require both enough ammunition available for this and one hand free to reload your weapon:





  • Attack, Extra Attack, Extra Attack, Horde Breaker attack (I believe this can be taken at any point during your attacks, though I may be incorrect), bonus-action attack (via Crossbow Expert), attack (via Action Surge), Extra Attack, Extra Attack


This by my count is 8 attacks in a single turn, accomplishable once between every short or long rest. Assuming the use of the hand crossbow (as I am not sure how the light and heavy crossbows would work in regards to having one hand free to reload, although I imagine that depending on DM ruling it would be possible with them) this results in 8d6 piercing damage in a single turn at level 10 as a martial with only the Crossbow Expert feat.



This is likely not a majorly impressive feat and I'm sure it's possible to get more damage out with far less "faffing around" as it were, and I believe you can get much more out of it via the Sharpshooter Feat, but I am interested to see if my math checks out here.



I'm also interested to know whether you'd get a second bonus attack via Crossbow Expert as part of your attack action via Action Surge, as the feat itself does say, "When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a hand crossbow you are holding."



What is the maximum number of attacks I can make with this character in one turn, using Action Surge?










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  • 1




    In addition, have you read the multiclassing rules, specifically the section on class features?
    – V2Blast
    Dec 20 at 2:26












  • Aaaah I see, so it'd be a maximum of 6d6 at level 10, 4d6 outside of action surge (With Hand Crossbow). Thank you for pointing that out, I was speaking to a more experienced friend on the matter and he didn't mention the feature rules
    – Captain_Cappers
    Dec 20 at 2:28








  • 1




    I went ahead and edited out the "also interested in any other benefits" bit. Feel free to post another question about that; we've found that "one question, one post" leads to the best results around here.
    – nitsua60
    Dec 20 at 2:37










  • That's absolutely fine, thank you. I'll be reassessing based on what I've learnt from this nd likely be coming back with another question soon, thank you.
    – Captain_Cappers
    Dec 20 at 2:39
















11














I am theorycrafting a level 10 character. (If my math here checks out, there is actually a better build I could do for it at higher levels.) In this build we'll be taking 5 levels in Ranger and selecting the Hunter subclass, with the Horde Breaker feature chosen at level 3. This feature reads as follows:




Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.




Now from what I've checked of the fighter, the subclass you pick for it doesn't matter all that much, and since none of them seem to really effect the maths I'm working with, we'll just say it's a Battle Master, since that's likely what I'd pick myself in the long run.



At level 5, rangers get their Extra Attack feature. By level 5, fighters have both their Action Surge (level 2) and first Extra Attack (level 5) features. Action Surge allows you to take another action once during your turn, regaining the ability to do so after a short or long rest.



Now if I am correct, Action Surge also allows for your extra attacks to be used if you take the Attack action with your extra action. (It may well also make it possible to retake a bonus action activated by any feats based on Attack actions, but I don't believe this to be the case.)



The Crossbow Expert feat (PHB, p. 165) has 3 benefits, two of which are going to be a part of this calculation. The first is that you ignore the "loading" property of any crossbow you are proficient in (the Light Crossbow is a simple weapon, while the Hand Crossbow and Heavy Crossbow are martial weapons; bear this in mind when picking classes/backgrounds). The second relevant feature is written as follows:




When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.




Given all the previous information, I believe the following turn I am about to post is possible, provided you target an enemy that has another enemy within 5 feet of it. It is also important to mention that due to the rules behind ammunition, you will require both enough ammunition available for this and one hand free to reload your weapon:





  • Attack, Extra Attack, Extra Attack, Horde Breaker attack (I believe this can be taken at any point during your attacks, though I may be incorrect), bonus-action attack (via Crossbow Expert), attack (via Action Surge), Extra Attack, Extra Attack


This by my count is 8 attacks in a single turn, accomplishable once between every short or long rest. Assuming the use of the hand crossbow (as I am not sure how the light and heavy crossbows would work in regards to having one hand free to reload, although I imagine that depending on DM ruling it would be possible with them) this results in 8d6 piercing damage in a single turn at level 10 as a martial with only the Crossbow Expert feat.



This is likely not a majorly impressive feat and I'm sure it's possible to get more damage out with far less "faffing around" as it were, and I believe you can get much more out of it via the Sharpshooter Feat, but I am interested to see if my math checks out here.



I'm also interested to know whether you'd get a second bonus attack via Crossbow Expert as part of your attack action via Action Surge, as the feat itself does say, "When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a hand crossbow you are holding."



What is the maximum number of attacks I can make with this character in one turn, using Action Surge?










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  • 1




    In addition, have you read the multiclassing rules, specifically the section on class features?
    – V2Blast
    Dec 20 at 2:26












  • Aaaah I see, so it'd be a maximum of 6d6 at level 10, 4d6 outside of action surge (With Hand Crossbow). Thank you for pointing that out, I was speaking to a more experienced friend on the matter and he didn't mention the feature rules
    – Captain_Cappers
    Dec 20 at 2:28








  • 1




    I went ahead and edited out the "also interested in any other benefits" bit. Feel free to post another question about that; we've found that "one question, one post" leads to the best results around here.
    – nitsua60
    Dec 20 at 2:37










  • That's absolutely fine, thank you. I'll be reassessing based on what I've learnt from this nd likely be coming back with another question soon, thank you.
    – Captain_Cappers
    Dec 20 at 2:39














11












11








11







I am theorycrafting a level 10 character. (If my math here checks out, there is actually a better build I could do for it at higher levels.) In this build we'll be taking 5 levels in Ranger and selecting the Hunter subclass, with the Horde Breaker feature chosen at level 3. This feature reads as follows:




Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.




Now from what I've checked of the fighter, the subclass you pick for it doesn't matter all that much, and since none of them seem to really effect the maths I'm working with, we'll just say it's a Battle Master, since that's likely what I'd pick myself in the long run.



At level 5, rangers get their Extra Attack feature. By level 5, fighters have both their Action Surge (level 2) and first Extra Attack (level 5) features. Action Surge allows you to take another action once during your turn, regaining the ability to do so after a short or long rest.



Now if I am correct, Action Surge also allows for your extra attacks to be used if you take the Attack action with your extra action. (It may well also make it possible to retake a bonus action activated by any feats based on Attack actions, but I don't believe this to be the case.)



The Crossbow Expert feat (PHB, p. 165) has 3 benefits, two of which are going to be a part of this calculation. The first is that you ignore the "loading" property of any crossbow you are proficient in (the Light Crossbow is a simple weapon, while the Hand Crossbow and Heavy Crossbow are martial weapons; bear this in mind when picking classes/backgrounds). The second relevant feature is written as follows:




When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.




Given all the previous information, I believe the following turn I am about to post is possible, provided you target an enemy that has another enemy within 5 feet of it. It is also important to mention that due to the rules behind ammunition, you will require both enough ammunition available for this and one hand free to reload your weapon:





  • Attack, Extra Attack, Extra Attack, Horde Breaker attack (I believe this can be taken at any point during your attacks, though I may be incorrect), bonus-action attack (via Crossbow Expert), attack (via Action Surge), Extra Attack, Extra Attack


This by my count is 8 attacks in a single turn, accomplishable once between every short or long rest. Assuming the use of the hand crossbow (as I am not sure how the light and heavy crossbows would work in regards to having one hand free to reload, although I imagine that depending on DM ruling it would be possible with them) this results in 8d6 piercing damage in a single turn at level 10 as a martial with only the Crossbow Expert feat.



This is likely not a majorly impressive feat and I'm sure it's possible to get more damage out with far less "faffing around" as it were, and I believe you can get much more out of it via the Sharpshooter Feat, but I am interested to see if my math checks out here.



I'm also interested to know whether you'd get a second bonus attack via Crossbow Expert as part of your attack action via Action Surge, as the feat itself does say, "When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a hand crossbow you are holding."



What is the maximum number of attacks I can make with this character in one turn, using Action Surge?










share|improve this question









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Captain_Cappers is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











I am theorycrafting a level 10 character. (If my math here checks out, there is actually a better build I could do for it at higher levels.) In this build we'll be taking 5 levels in Ranger and selecting the Hunter subclass, with the Horde Breaker feature chosen at level 3. This feature reads as follows:




Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.




Now from what I've checked of the fighter, the subclass you pick for it doesn't matter all that much, and since none of them seem to really effect the maths I'm working with, we'll just say it's a Battle Master, since that's likely what I'd pick myself in the long run.



At level 5, rangers get their Extra Attack feature. By level 5, fighters have both their Action Surge (level 2) and first Extra Attack (level 5) features. Action Surge allows you to take another action once during your turn, regaining the ability to do so after a short or long rest.



Now if I am correct, Action Surge also allows for your extra attacks to be used if you take the Attack action with your extra action. (It may well also make it possible to retake a bonus action activated by any feats based on Attack actions, but I don't believe this to be the case.)



The Crossbow Expert feat (PHB, p. 165) has 3 benefits, two of which are going to be a part of this calculation. The first is that you ignore the "loading" property of any crossbow you are proficient in (the Light Crossbow is a simple weapon, while the Hand Crossbow and Heavy Crossbow are martial weapons; bear this in mind when picking classes/backgrounds). The second relevant feature is written as follows:




When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.




Given all the previous information, I believe the following turn I am about to post is possible, provided you target an enemy that has another enemy within 5 feet of it. It is also important to mention that due to the rules behind ammunition, you will require both enough ammunition available for this and one hand free to reload your weapon:





  • Attack, Extra Attack, Extra Attack, Horde Breaker attack (I believe this can be taken at any point during your attacks, though I may be incorrect), bonus-action attack (via Crossbow Expert), attack (via Action Surge), Extra Attack, Extra Attack


This by my count is 8 attacks in a single turn, accomplishable once between every short or long rest. Assuming the use of the hand crossbow (as I am not sure how the light and heavy crossbows would work in regards to having one hand free to reload, although I imagine that depending on DM ruling it would be possible with them) this results in 8d6 piercing damage in a single turn at level 10 as a martial with only the Crossbow Expert feat.



This is likely not a majorly impressive feat and I'm sure it's possible to get more damage out with far less "faffing around" as it were, and I believe you can get much more out of it via the Sharpshooter Feat, but I am interested to see if my math checks out here.



I'm also interested to know whether you'd get a second bonus attack via Crossbow Expert as part of your attack action via Action Surge, as the feat itself does say, "When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a hand crossbow you are holding."



What is the maximum number of attacks I can make with this character in one turn, using Action Surge?







dnd-5e feats multi-classing attack






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edited Dec 20 at 2:38









V2Blast

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asked Dec 20 at 2:20









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  • 1




    In addition, have you read the multiclassing rules, specifically the section on class features?
    – V2Blast
    Dec 20 at 2:26












  • Aaaah I see, so it'd be a maximum of 6d6 at level 10, 4d6 outside of action surge (With Hand Crossbow). Thank you for pointing that out, I was speaking to a more experienced friend on the matter and he didn't mention the feature rules
    – Captain_Cappers
    Dec 20 at 2:28








  • 1




    I went ahead and edited out the "also interested in any other benefits" bit. Feel free to post another question about that; we've found that "one question, one post" leads to the best results around here.
    – nitsua60
    Dec 20 at 2:37










  • That's absolutely fine, thank you. I'll be reassessing based on what I've learnt from this nd likely be coming back with another question soon, thank you.
    – Captain_Cappers
    Dec 20 at 2:39














  • 1




    In addition, have you read the multiclassing rules, specifically the section on class features?
    – V2Blast
    Dec 20 at 2:26












  • Aaaah I see, so it'd be a maximum of 6d6 at level 10, 4d6 outside of action surge (With Hand Crossbow). Thank you for pointing that out, I was speaking to a more experienced friend on the matter and he didn't mention the feature rules
    – Captain_Cappers
    Dec 20 at 2:28








  • 1




    I went ahead and edited out the "also interested in any other benefits" bit. Feel free to post another question about that; we've found that "one question, one post" leads to the best results around here.
    – nitsua60
    Dec 20 at 2:37










  • That's absolutely fine, thank you. I'll be reassessing based on what I've learnt from this nd likely be coming back with another question soon, thank you.
    – Captain_Cappers
    Dec 20 at 2:39








1




1




In addition, have you read the multiclassing rules, specifically the section on class features?
– V2Blast
Dec 20 at 2:26






In addition, have you read the multiclassing rules, specifically the section on class features?
– V2Blast
Dec 20 at 2:26














Aaaah I see, so it'd be a maximum of 6d6 at level 10, 4d6 outside of action surge (With Hand Crossbow). Thank you for pointing that out, I was speaking to a more experienced friend on the matter and he didn't mention the feature rules
– Captain_Cappers
Dec 20 at 2:28






Aaaah I see, so it'd be a maximum of 6d6 at level 10, 4d6 outside of action surge (With Hand Crossbow). Thank you for pointing that out, I was speaking to a more experienced friend on the matter and he didn't mention the feature rules
– Captain_Cappers
Dec 20 at 2:28






1




1




I went ahead and edited out the "also interested in any other benefits" bit. Feel free to post another question about that; we've found that "one question, one post" leads to the best results around here.
– nitsua60
Dec 20 at 2:37




I went ahead and edited out the "also interested in any other benefits" bit. Feel free to post another question about that; we've found that "one question, one post" leads to the best results around here.
– nitsua60
Dec 20 at 2:37












That's absolutely fine, thank you. I'll be reassessing based on what I've learnt from this nd likely be coming back with another question soon, thank you.
– Captain_Cappers
Dec 20 at 2:39




That's absolutely fine, thank you. I'll be reassessing based on what I've learnt from this nd likely be coming back with another question soon, thank you.
– Captain_Cappers
Dec 20 at 2:39










3 Answers
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You'd have a maximum of 6 attacks



The Extra Attack feature of various classes do not stack, per the multiclassing rules, so your turn would look like this:



Attack action: 2 attacks



Action Surge (another Attack action): 2 attacks



Horde Breaker: 1 attack (if a valid target exists)



Bonus action (Crossbow Expert): 1 attack



Most of the time, though, you're going to want to cast and move Hunter's Mark to add an additional 1d6 per shot. I further recommend taking the sharpshooter feat so that you'd deal 2d6+10 damage (in addition to your Dex modifier) per shot.



And wear heavy armor. The DM is going to come after you for your trouble.






share|improve this answer























  • I don’t know 5e - can you only make 1 bonus action per round? If not, shouldn’t you get 2 crossbow expert attacks due to the 2 attack actions?
    – Jeff
    Dec 20 at 17:25






  • 3




    You only get one bonus action per turn and only on your turn.
    – Chris
    Dec 20 at 18:16



















4














I have been informed that due to the multiclassing rules on class features preventing you from taking extra attack from multiple sources, at level 10 with 5 Ranger and 5 Fighter you would be able to perform only one Extra Attack, plus an extra extra attack following an attack action from your action surge. This changes the turn to the following:



Attack, Extra Attack, Hordebreaker, Bonus Attack (Crossbow Expert), Attack (Action Surge) Extra Attack



Which with the Hand Crossbow (Allowing 1 hand free for reloading, may be possible with the 2-handed crossbows, unsure of this) means that once per short rest you can hit 6d6 (plus any other bonus damage via feats and such), while being able to perform 4d6 every turn provided two enemies within range of your crossbow are within 5ft of eachother, and only 3d6 beyond that.



This does open up the class somewhat as you can take up to two levels away from Ranger to put elsewhere. Thank you for the information everyone, you've truly been a great help.






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  • 1




    And you should also be using your bonus action to put up Hunter's Mark, and/or move it when a target dies, so each attack gets an additional 1d6 damage because that's usually more beneficial than doing a single extra attack regardless of the weapon die. Unless of course it's multiple very low health mobs in which the extra damage is just not needed. Doing this in place of using a bonus action attack adds 5d6 damage to your overall numbers while removing only 1 attack, for a total benefit of 10d6 damage instead of 6d6.
    – Lino Frank Ciaralli
    Dec 20 at 2:41








  • 1




    That fantastic, thank you so much for that
    – Captain_Cappers
    Dec 20 at 2:53










  • Note that you'd probably be better off using a heavy crossbow for this (unless you get some bonus damage). This allows you to do 5 attacks with greater range and you can use your bonus action for other things and you don't burn through your ammunition that fast. Hitting 5x non-critically with a heavy crossbow results in $27.5 + 5 cdot DEX$ expected damage compared to $21 + 6 cdot DEX$ of 6 Hand Crossbow attacks... (Once you expended the action surge though the damage of the Hand Crossbow should be supperior)
    – fabian
    Dec 20 at 2:59












  • I'll be honest the hand crossbow was mostly for characterisation, the idea of essentially "fanning the hammer" to reload and take each shot in the timeframe of a turn did tickle me somewhat
    – Captain_Cappers
    Dec 20 at 3:08






  • 1




    It's not that you can't take Extra Attack more than once. It's that Extra Attack's wording specifically says "you can attack twice", rather than saying "an additional time" or anything like that. Having two features that say you can attack twice still only lets you attack twice; it's only the Fighter's version of Extra Attack that says "increases to three" at a later level.
    – anaximander
    Dec 20 at 9:48



















4














Firstly, there are several class features that do not "stack", when multiclassing. The one that applies to you, is Extra Attack.




If you gain the Extra Attack class feature from more than one class, the features don't add together. You can't make more than two attacks with this feature unless it says you do (as the fighter's version of Extra Attack does).




So at level 5, Both Ranger and Fighter get an Extra Attack, but only one of these applies.



So, at this stage, you have access to an Attack, and an Extra Attack.



Secondly, technically it acts as a separate "attack", Horde Breaker works off using an attack action on your turn, but only once per turn (emphasis mine):




Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.




Note however, that it does not specify that it needs to be a successful weapon attack. So, now, you have an attack, an Extra Attack, and Horde Breaker.



Crossbow Expert allows you to take an attack in your bonus action, provided you have a loaded hand crossbow (PHB p. 165, emphasis mine):




When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding.




In this set up, using this feat to achieve the additional attack on your bonus action will only work with one one-handed crossbow, as you need a free hand to load it for each attack. You can load it as part of the attack action, but you require a free hand in order to do so.



So, provided you are using a one-handed crossbow, you have an Attack, and Extra Attack, Horde Breaker, and use your bonus action to make another Attack, using Crossbow Expert.



And finally, Fighters at level 5 have access to one use of Action Surge per short or long rest.




On your turn, you can take one additional action.



Once you use this feature, you must finish a short or long rest before you can use it again.




So, if you take an Attack action when you use your Action Surge, this opens you up to another Extra Attack (this does not allow for a second bonus action - see this related answer for more details about the 2018 change to the feature's wording).



So, the final count is, that when you use all your feats in one turn, you have a total of 6 attacks on your turn. - Attack, Extra Attack, Horde Breaker, Bonus Action, Action Surge (Attack, Extra Attack).






share|improve this answer























  • The relevant wording of Action Surge was changed in the latest printing (though not mentioned in the errata, Crawford mentioned it in a recent Dragon+ stream) to simply say: "On your turn, you can take one additional action." Crawford mentioned that that the old wording included "unhelpful helper text" that was often misinterpreted as meaning the opposite of what it actually intended. It might be worth bringing this up in your answer.
    – V2Blast
    Dec 20 at 4:42













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3 Answers
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3 Answers
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active

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active

oldest

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active

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20














You'd have a maximum of 6 attacks



The Extra Attack feature of various classes do not stack, per the multiclassing rules, so your turn would look like this:



Attack action: 2 attacks



Action Surge (another Attack action): 2 attacks



Horde Breaker: 1 attack (if a valid target exists)



Bonus action (Crossbow Expert): 1 attack



Most of the time, though, you're going to want to cast and move Hunter's Mark to add an additional 1d6 per shot. I further recommend taking the sharpshooter feat so that you'd deal 2d6+10 damage (in addition to your Dex modifier) per shot.



And wear heavy armor. The DM is going to come after you for your trouble.






share|improve this answer























  • I don’t know 5e - can you only make 1 bonus action per round? If not, shouldn’t you get 2 crossbow expert attacks due to the 2 attack actions?
    – Jeff
    Dec 20 at 17:25






  • 3




    You only get one bonus action per turn and only on your turn.
    – Chris
    Dec 20 at 18:16
















20














You'd have a maximum of 6 attacks



The Extra Attack feature of various classes do not stack, per the multiclassing rules, so your turn would look like this:



Attack action: 2 attacks



Action Surge (another Attack action): 2 attacks



Horde Breaker: 1 attack (if a valid target exists)



Bonus action (Crossbow Expert): 1 attack



Most of the time, though, you're going to want to cast and move Hunter's Mark to add an additional 1d6 per shot. I further recommend taking the sharpshooter feat so that you'd deal 2d6+10 damage (in addition to your Dex modifier) per shot.



And wear heavy armor. The DM is going to come after you for your trouble.






share|improve this answer























  • I don’t know 5e - can you only make 1 bonus action per round? If not, shouldn’t you get 2 crossbow expert attacks due to the 2 attack actions?
    – Jeff
    Dec 20 at 17:25






  • 3




    You only get one bonus action per turn and only on your turn.
    – Chris
    Dec 20 at 18:16














20












20








20






You'd have a maximum of 6 attacks



The Extra Attack feature of various classes do not stack, per the multiclassing rules, so your turn would look like this:



Attack action: 2 attacks



Action Surge (another Attack action): 2 attacks



Horde Breaker: 1 attack (if a valid target exists)



Bonus action (Crossbow Expert): 1 attack



Most of the time, though, you're going to want to cast and move Hunter's Mark to add an additional 1d6 per shot. I further recommend taking the sharpshooter feat so that you'd deal 2d6+10 damage (in addition to your Dex modifier) per shot.



And wear heavy armor. The DM is going to come after you for your trouble.






share|improve this answer














You'd have a maximum of 6 attacks



The Extra Attack feature of various classes do not stack, per the multiclassing rules, so your turn would look like this:



Attack action: 2 attacks



Action Surge (another Attack action): 2 attacks



Horde Breaker: 1 attack (if a valid target exists)



Bonus action (Crossbow Expert): 1 attack



Most of the time, though, you're going to want to cast and move Hunter's Mark to add an additional 1d6 per shot. I further recommend taking the sharpshooter feat so that you'd deal 2d6+10 damage (in addition to your Dex modifier) per shot.



And wear heavy armor. The DM is going to come after you for your trouble.







share|improve this answer














share|improve this answer



share|improve this answer








edited Dec 20 at 2:59

























answered Dec 20 at 2:45









Rykara

2,242322




2,242322












  • I don’t know 5e - can you only make 1 bonus action per round? If not, shouldn’t you get 2 crossbow expert attacks due to the 2 attack actions?
    – Jeff
    Dec 20 at 17:25






  • 3




    You only get one bonus action per turn and only on your turn.
    – Chris
    Dec 20 at 18:16


















  • I don’t know 5e - can you only make 1 bonus action per round? If not, shouldn’t you get 2 crossbow expert attacks due to the 2 attack actions?
    – Jeff
    Dec 20 at 17:25






  • 3




    You only get one bonus action per turn and only on your turn.
    – Chris
    Dec 20 at 18:16
















I don’t know 5e - can you only make 1 bonus action per round? If not, shouldn’t you get 2 crossbow expert attacks due to the 2 attack actions?
– Jeff
Dec 20 at 17:25




I don’t know 5e - can you only make 1 bonus action per round? If not, shouldn’t you get 2 crossbow expert attacks due to the 2 attack actions?
– Jeff
Dec 20 at 17:25




3




3




You only get one bonus action per turn and only on your turn.
– Chris
Dec 20 at 18:16




You only get one bonus action per turn and only on your turn.
– Chris
Dec 20 at 18:16













4














I have been informed that due to the multiclassing rules on class features preventing you from taking extra attack from multiple sources, at level 10 with 5 Ranger and 5 Fighter you would be able to perform only one Extra Attack, plus an extra extra attack following an attack action from your action surge. This changes the turn to the following:



Attack, Extra Attack, Hordebreaker, Bonus Attack (Crossbow Expert), Attack (Action Surge) Extra Attack



Which with the Hand Crossbow (Allowing 1 hand free for reloading, may be possible with the 2-handed crossbows, unsure of this) means that once per short rest you can hit 6d6 (plus any other bonus damage via feats and such), while being able to perform 4d6 every turn provided two enemies within range of your crossbow are within 5ft of eachother, and only 3d6 beyond that.



This does open up the class somewhat as you can take up to two levels away from Ranger to put elsewhere. Thank you for the information everyone, you've truly been a great help.






share|improve this answer








New contributor




Captain_Cappers is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.














  • 1




    And you should also be using your bonus action to put up Hunter's Mark, and/or move it when a target dies, so each attack gets an additional 1d6 damage because that's usually more beneficial than doing a single extra attack regardless of the weapon die. Unless of course it's multiple very low health mobs in which the extra damage is just not needed. Doing this in place of using a bonus action attack adds 5d6 damage to your overall numbers while removing only 1 attack, for a total benefit of 10d6 damage instead of 6d6.
    – Lino Frank Ciaralli
    Dec 20 at 2:41








  • 1




    That fantastic, thank you so much for that
    – Captain_Cappers
    Dec 20 at 2:53










  • Note that you'd probably be better off using a heavy crossbow for this (unless you get some bonus damage). This allows you to do 5 attacks with greater range and you can use your bonus action for other things and you don't burn through your ammunition that fast. Hitting 5x non-critically with a heavy crossbow results in $27.5 + 5 cdot DEX$ expected damage compared to $21 + 6 cdot DEX$ of 6 Hand Crossbow attacks... (Once you expended the action surge though the damage of the Hand Crossbow should be supperior)
    – fabian
    Dec 20 at 2:59












  • I'll be honest the hand crossbow was mostly for characterisation, the idea of essentially "fanning the hammer" to reload and take each shot in the timeframe of a turn did tickle me somewhat
    – Captain_Cappers
    Dec 20 at 3:08






  • 1




    It's not that you can't take Extra Attack more than once. It's that Extra Attack's wording specifically says "you can attack twice", rather than saying "an additional time" or anything like that. Having two features that say you can attack twice still only lets you attack twice; it's only the Fighter's version of Extra Attack that says "increases to three" at a later level.
    – anaximander
    Dec 20 at 9:48
















4














I have been informed that due to the multiclassing rules on class features preventing you from taking extra attack from multiple sources, at level 10 with 5 Ranger and 5 Fighter you would be able to perform only one Extra Attack, plus an extra extra attack following an attack action from your action surge. This changes the turn to the following:



Attack, Extra Attack, Hordebreaker, Bonus Attack (Crossbow Expert), Attack (Action Surge) Extra Attack



Which with the Hand Crossbow (Allowing 1 hand free for reloading, may be possible with the 2-handed crossbows, unsure of this) means that once per short rest you can hit 6d6 (plus any other bonus damage via feats and such), while being able to perform 4d6 every turn provided two enemies within range of your crossbow are within 5ft of eachother, and only 3d6 beyond that.



This does open up the class somewhat as you can take up to two levels away from Ranger to put elsewhere. Thank you for the information everyone, you've truly been a great help.






share|improve this answer








New contributor




Captain_Cappers is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.














  • 1




    And you should also be using your bonus action to put up Hunter's Mark, and/or move it when a target dies, so each attack gets an additional 1d6 damage because that's usually more beneficial than doing a single extra attack regardless of the weapon die. Unless of course it's multiple very low health mobs in which the extra damage is just not needed. Doing this in place of using a bonus action attack adds 5d6 damage to your overall numbers while removing only 1 attack, for a total benefit of 10d6 damage instead of 6d6.
    – Lino Frank Ciaralli
    Dec 20 at 2:41








  • 1




    That fantastic, thank you so much for that
    – Captain_Cappers
    Dec 20 at 2:53










  • Note that you'd probably be better off using a heavy crossbow for this (unless you get some bonus damage). This allows you to do 5 attacks with greater range and you can use your bonus action for other things and you don't burn through your ammunition that fast. Hitting 5x non-critically with a heavy crossbow results in $27.5 + 5 cdot DEX$ expected damage compared to $21 + 6 cdot DEX$ of 6 Hand Crossbow attacks... (Once you expended the action surge though the damage of the Hand Crossbow should be supperior)
    – fabian
    Dec 20 at 2:59












  • I'll be honest the hand crossbow was mostly for characterisation, the idea of essentially "fanning the hammer" to reload and take each shot in the timeframe of a turn did tickle me somewhat
    – Captain_Cappers
    Dec 20 at 3:08






  • 1




    It's not that you can't take Extra Attack more than once. It's that Extra Attack's wording specifically says "you can attack twice", rather than saying "an additional time" or anything like that. Having two features that say you can attack twice still only lets you attack twice; it's only the Fighter's version of Extra Attack that says "increases to three" at a later level.
    – anaximander
    Dec 20 at 9:48














4












4








4






I have been informed that due to the multiclassing rules on class features preventing you from taking extra attack from multiple sources, at level 10 with 5 Ranger and 5 Fighter you would be able to perform only one Extra Attack, plus an extra extra attack following an attack action from your action surge. This changes the turn to the following:



Attack, Extra Attack, Hordebreaker, Bonus Attack (Crossbow Expert), Attack (Action Surge) Extra Attack



Which with the Hand Crossbow (Allowing 1 hand free for reloading, may be possible with the 2-handed crossbows, unsure of this) means that once per short rest you can hit 6d6 (plus any other bonus damage via feats and such), while being able to perform 4d6 every turn provided two enemies within range of your crossbow are within 5ft of eachother, and only 3d6 beyond that.



This does open up the class somewhat as you can take up to two levels away from Ranger to put elsewhere. Thank you for the information everyone, you've truly been a great help.






share|improve this answer








New contributor




Captain_Cappers is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









I have been informed that due to the multiclassing rules on class features preventing you from taking extra attack from multiple sources, at level 10 with 5 Ranger and 5 Fighter you would be able to perform only one Extra Attack, plus an extra extra attack following an attack action from your action surge. This changes the turn to the following:



Attack, Extra Attack, Hordebreaker, Bonus Attack (Crossbow Expert), Attack (Action Surge) Extra Attack



Which with the Hand Crossbow (Allowing 1 hand free for reloading, may be possible with the 2-handed crossbows, unsure of this) means that once per short rest you can hit 6d6 (plus any other bonus damage via feats and such), while being able to perform 4d6 every turn provided two enemies within range of your crossbow are within 5ft of eachother, and only 3d6 beyond that.



This does open up the class somewhat as you can take up to two levels away from Ranger to put elsewhere. Thank you for the information everyone, you've truly been a great help.







share|improve this answer








New contributor




Captain_Cappers is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this answer



share|improve this answer






New contributor




Captain_Cappers is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









answered Dec 20 at 2:38









Captain_Cappers

1017




1017




New contributor




Captain_Cappers is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Captain_Cappers is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Captain_Cappers is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








  • 1




    And you should also be using your bonus action to put up Hunter's Mark, and/or move it when a target dies, so each attack gets an additional 1d6 damage because that's usually more beneficial than doing a single extra attack regardless of the weapon die. Unless of course it's multiple very low health mobs in which the extra damage is just not needed. Doing this in place of using a bonus action attack adds 5d6 damage to your overall numbers while removing only 1 attack, for a total benefit of 10d6 damage instead of 6d6.
    – Lino Frank Ciaralli
    Dec 20 at 2:41








  • 1




    That fantastic, thank you so much for that
    – Captain_Cappers
    Dec 20 at 2:53










  • Note that you'd probably be better off using a heavy crossbow for this (unless you get some bonus damage). This allows you to do 5 attacks with greater range and you can use your bonus action for other things and you don't burn through your ammunition that fast. Hitting 5x non-critically with a heavy crossbow results in $27.5 + 5 cdot DEX$ expected damage compared to $21 + 6 cdot DEX$ of 6 Hand Crossbow attacks... (Once you expended the action surge though the damage of the Hand Crossbow should be supperior)
    – fabian
    Dec 20 at 2:59












  • I'll be honest the hand crossbow was mostly for characterisation, the idea of essentially "fanning the hammer" to reload and take each shot in the timeframe of a turn did tickle me somewhat
    – Captain_Cappers
    Dec 20 at 3:08






  • 1




    It's not that you can't take Extra Attack more than once. It's that Extra Attack's wording specifically says "you can attack twice", rather than saying "an additional time" or anything like that. Having two features that say you can attack twice still only lets you attack twice; it's only the Fighter's version of Extra Attack that says "increases to three" at a later level.
    – anaximander
    Dec 20 at 9:48














  • 1




    And you should also be using your bonus action to put up Hunter's Mark, and/or move it when a target dies, so each attack gets an additional 1d6 damage because that's usually more beneficial than doing a single extra attack regardless of the weapon die. Unless of course it's multiple very low health mobs in which the extra damage is just not needed. Doing this in place of using a bonus action attack adds 5d6 damage to your overall numbers while removing only 1 attack, for a total benefit of 10d6 damage instead of 6d6.
    – Lino Frank Ciaralli
    Dec 20 at 2:41








  • 1




    That fantastic, thank you so much for that
    – Captain_Cappers
    Dec 20 at 2:53










  • Note that you'd probably be better off using a heavy crossbow for this (unless you get some bonus damage). This allows you to do 5 attacks with greater range and you can use your bonus action for other things and you don't burn through your ammunition that fast. Hitting 5x non-critically with a heavy crossbow results in $27.5 + 5 cdot DEX$ expected damage compared to $21 + 6 cdot DEX$ of 6 Hand Crossbow attacks... (Once you expended the action surge though the damage of the Hand Crossbow should be supperior)
    – fabian
    Dec 20 at 2:59












  • I'll be honest the hand crossbow was mostly for characterisation, the idea of essentially "fanning the hammer" to reload and take each shot in the timeframe of a turn did tickle me somewhat
    – Captain_Cappers
    Dec 20 at 3:08






  • 1




    It's not that you can't take Extra Attack more than once. It's that Extra Attack's wording specifically says "you can attack twice", rather than saying "an additional time" or anything like that. Having two features that say you can attack twice still only lets you attack twice; it's only the Fighter's version of Extra Attack that says "increases to three" at a later level.
    – anaximander
    Dec 20 at 9:48








1




1




And you should also be using your bonus action to put up Hunter's Mark, and/or move it when a target dies, so each attack gets an additional 1d6 damage because that's usually more beneficial than doing a single extra attack regardless of the weapon die. Unless of course it's multiple very low health mobs in which the extra damage is just not needed. Doing this in place of using a bonus action attack adds 5d6 damage to your overall numbers while removing only 1 attack, for a total benefit of 10d6 damage instead of 6d6.
– Lino Frank Ciaralli
Dec 20 at 2:41






And you should also be using your bonus action to put up Hunter's Mark, and/or move it when a target dies, so each attack gets an additional 1d6 damage because that's usually more beneficial than doing a single extra attack regardless of the weapon die. Unless of course it's multiple very low health mobs in which the extra damage is just not needed. Doing this in place of using a bonus action attack adds 5d6 damage to your overall numbers while removing only 1 attack, for a total benefit of 10d6 damage instead of 6d6.
– Lino Frank Ciaralli
Dec 20 at 2:41






1




1




That fantastic, thank you so much for that
– Captain_Cappers
Dec 20 at 2:53




That fantastic, thank you so much for that
– Captain_Cappers
Dec 20 at 2:53












Note that you'd probably be better off using a heavy crossbow for this (unless you get some bonus damage). This allows you to do 5 attacks with greater range and you can use your bonus action for other things and you don't burn through your ammunition that fast. Hitting 5x non-critically with a heavy crossbow results in $27.5 + 5 cdot DEX$ expected damage compared to $21 + 6 cdot DEX$ of 6 Hand Crossbow attacks... (Once you expended the action surge though the damage of the Hand Crossbow should be supperior)
– fabian
Dec 20 at 2:59






Note that you'd probably be better off using a heavy crossbow for this (unless you get some bonus damage). This allows you to do 5 attacks with greater range and you can use your bonus action for other things and you don't burn through your ammunition that fast. Hitting 5x non-critically with a heavy crossbow results in $27.5 + 5 cdot DEX$ expected damage compared to $21 + 6 cdot DEX$ of 6 Hand Crossbow attacks... (Once you expended the action surge though the damage of the Hand Crossbow should be supperior)
– fabian
Dec 20 at 2:59














I'll be honest the hand crossbow was mostly for characterisation, the idea of essentially "fanning the hammer" to reload and take each shot in the timeframe of a turn did tickle me somewhat
– Captain_Cappers
Dec 20 at 3:08




I'll be honest the hand crossbow was mostly for characterisation, the idea of essentially "fanning the hammer" to reload and take each shot in the timeframe of a turn did tickle me somewhat
– Captain_Cappers
Dec 20 at 3:08




1




1




It's not that you can't take Extra Attack more than once. It's that Extra Attack's wording specifically says "you can attack twice", rather than saying "an additional time" or anything like that. Having two features that say you can attack twice still only lets you attack twice; it's only the Fighter's version of Extra Attack that says "increases to three" at a later level.
– anaximander
Dec 20 at 9:48




It's not that you can't take Extra Attack more than once. It's that Extra Attack's wording specifically says "you can attack twice", rather than saying "an additional time" or anything like that. Having two features that say you can attack twice still only lets you attack twice; it's only the Fighter's version of Extra Attack that says "increases to three" at a later level.
– anaximander
Dec 20 at 9:48











4














Firstly, there are several class features that do not "stack", when multiclassing. The one that applies to you, is Extra Attack.




If you gain the Extra Attack class feature from more than one class, the features don't add together. You can't make more than two attacks with this feature unless it says you do (as the fighter's version of Extra Attack does).




So at level 5, Both Ranger and Fighter get an Extra Attack, but only one of these applies.



So, at this stage, you have access to an Attack, and an Extra Attack.



Secondly, technically it acts as a separate "attack", Horde Breaker works off using an attack action on your turn, but only once per turn (emphasis mine):




Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.




Note however, that it does not specify that it needs to be a successful weapon attack. So, now, you have an attack, an Extra Attack, and Horde Breaker.



Crossbow Expert allows you to take an attack in your bonus action, provided you have a loaded hand crossbow (PHB p. 165, emphasis mine):




When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding.




In this set up, using this feat to achieve the additional attack on your bonus action will only work with one one-handed crossbow, as you need a free hand to load it for each attack. You can load it as part of the attack action, but you require a free hand in order to do so.



So, provided you are using a one-handed crossbow, you have an Attack, and Extra Attack, Horde Breaker, and use your bonus action to make another Attack, using Crossbow Expert.



And finally, Fighters at level 5 have access to one use of Action Surge per short or long rest.




On your turn, you can take one additional action.



Once you use this feature, you must finish a short or long rest before you can use it again.




So, if you take an Attack action when you use your Action Surge, this opens you up to another Extra Attack (this does not allow for a second bonus action - see this related answer for more details about the 2018 change to the feature's wording).



So, the final count is, that when you use all your feats in one turn, you have a total of 6 attacks on your turn. - Attack, Extra Attack, Horde Breaker, Bonus Action, Action Surge (Attack, Extra Attack).






share|improve this answer























  • The relevant wording of Action Surge was changed in the latest printing (though not mentioned in the errata, Crawford mentioned it in a recent Dragon+ stream) to simply say: "On your turn, you can take one additional action." Crawford mentioned that that the old wording included "unhelpful helper text" that was often misinterpreted as meaning the opposite of what it actually intended. It might be worth bringing this up in your answer.
    – V2Blast
    Dec 20 at 4:42


















4














Firstly, there are several class features that do not "stack", when multiclassing. The one that applies to you, is Extra Attack.




If you gain the Extra Attack class feature from more than one class, the features don't add together. You can't make more than two attacks with this feature unless it says you do (as the fighter's version of Extra Attack does).




So at level 5, Both Ranger and Fighter get an Extra Attack, but only one of these applies.



So, at this stage, you have access to an Attack, and an Extra Attack.



Secondly, technically it acts as a separate "attack", Horde Breaker works off using an attack action on your turn, but only once per turn (emphasis mine):




Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.




Note however, that it does not specify that it needs to be a successful weapon attack. So, now, you have an attack, an Extra Attack, and Horde Breaker.



Crossbow Expert allows you to take an attack in your bonus action, provided you have a loaded hand crossbow (PHB p. 165, emphasis mine):




When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding.




In this set up, using this feat to achieve the additional attack on your bonus action will only work with one one-handed crossbow, as you need a free hand to load it for each attack. You can load it as part of the attack action, but you require a free hand in order to do so.



So, provided you are using a one-handed crossbow, you have an Attack, and Extra Attack, Horde Breaker, and use your bonus action to make another Attack, using Crossbow Expert.



And finally, Fighters at level 5 have access to one use of Action Surge per short or long rest.




On your turn, you can take one additional action.



Once you use this feature, you must finish a short or long rest before you can use it again.




So, if you take an Attack action when you use your Action Surge, this opens you up to another Extra Attack (this does not allow for a second bonus action - see this related answer for more details about the 2018 change to the feature's wording).



So, the final count is, that when you use all your feats in one turn, you have a total of 6 attacks on your turn. - Attack, Extra Attack, Horde Breaker, Bonus Action, Action Surge (Attack, Extra Attack).






share|improve this answer























  • The relevant wording of Action Surge was changed in the latest printing (though not mentioned in the errata, Crawford mentioned it in a recent Dragon+ stream) to simply say: "On your turn, you can take one additional action." Crawford mentioned that that the old wording included "unhelpful helper text" that was often misinterpreted as meaning the opposite of what it actually intended. It might be worth bringing this up in your answer.
    – V2Blast
    Dec 20 at 4:42
















4












4








4






Firstly, there are several class features that do not "stack", when multiclassing. The one that applies to you, is Extra Attack.




If you gain the Extra Attack class feature from more than one class, the features don't add together. You can't make more than two attacks with this feature unless it says you do (as the fighter's version of Extra Attack does).




So at level 5, Both Ranger and Fighter get an Extra Attack, but only one of these applies.



So, at this stage, you have access to an Attack, and an Extra Attack.



Secondly, technically it acts as a separate "attack", Horde Breaker works off using an attack action on your turn, but only once per turn (emphasis mine):




Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.




Note however, that it does not specify that it needs to be a successful weapon attack. So, now, you have an attack, an Extra Attack, and Horde Breaker.



Crossbow Expert allows you to take an attack in your bonus action, provided you have a loaded hand crossbow (PHB p. 165, emphasis mine):




When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding.




In this set up, using this feat to achieve the additional attack on your bonus action will only work with one one-handed crossbow, as you need a free hand to load it for each attack. You can load it as part of the attack action, but you require a free hand in order to do so.



So, provided you are using a one-handed crossbow, you have an Attack, and Extra Attack, Horde Breaker, and use your bonus action to make another Attack, using Crossbow Expert.



And finally, Fighters at level 5 have access to one use of Action Surge per short or long rest.




On your turn, you can take one additional action.



Once you use this feature, you must finish a short or long rest before you can use it again.




So, if you take an Attack action when you use your Action Surge, this opens you up to another Extra Attack (this does not allow for a second bonus action - see this related answer for more details about the 2018 change to the feature's wording).



So, the final count is, that when you use all your feats in one turn, you have a total of 6 attacks on your turn. - Attack, Extra Attack, Horde Breaker, Bonus Action, Action Surge (Attack, Extra Attack).






share|improve this answer














Firstly, there are several class features that do not "stack", when multiclassing. The one that applies to you, is Extra Attack.




If you gain the Extra Attack class feature from more than one class, the features don't add together. You can't make more than two attacks with this feature unless it says you do (as the fighter's version of Extra Attack does).




So at level 5, Both Ranger and Fighter get an Extra Attack, but only one of these applies.



So, at this stage, you have access to an Attack, and an Extra Attack.



Secondly, technically it acts as a separate "attack", Horde Breaker works off using an attack action on your turn, but only once per turn (emphasis mine):




Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.




Note however, that it does not specify that it needs to be a successful weapon attack. So, now, you have an attack, an Extra Attack, and Horde Breaker.



Crossbow Expert allows you to take an attack in your bonus action, provided you have a loaded hand crossbow (PHB p. 165, emphasis mine):




When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding.




In this set up, using this feat to achieve the additional attack on your bonus action will only work with one one-handed crossbow, as you need a free hand to load it for each attack. You can load it as part of the attack action, but you require a free hand in order to do so.



So, provided you are using a one-handed crossbow, you have an Attack, and Extra Attack, Horde Breaker, and use your bonus action to make another Attack, using Crossbow Expert.



And finally, Fighters at level 5 have access to one use of Action Surge per short or long rest.




On your turn, you can take one additional action.



Once you use this feature, you must finish a short or long rest before you can use it again.




So, if you take an Attack action when you use your Action Surge, this opens you up to another Extra Attack (this does not allow for a second bonus action - see this related answer for more details about the 2018 change to the feature's wording).



So, the final count is, that when you use all your feats in one turn, you have a total of 6 attacks on your turn. - Attack, Extra Attack, Horde Breaker, Bonus Action, Action Surge (Attack, Extra Attack).







share|improve this answer














share|improve this answer



share|improve this answer








edited Dec 20 at 7:14









V2Blast

19.3k354119




19.3k354119










answered Dec 20 at 3:12









Ben

9,4231460129




9,4231460129












  • The relevant wording of Action Surge was changed in the latest printing (though not mentioned in the errata, Crawford mentioned it in a recent Dragon+ stream) to simply say: "On your turn, you can take one additional action." Crawford mentioned that that the old wording included "unhelpful helper text" that was often misinterpreted as meaning the opposite of what it actually intended. It might be worth bringing this up in your answer.
    – V2Blast
    Dec 20 at 4:42




















  • The relevant wording of Action Surge was changed in the latest printing (though not mentioned in the errata, Crawford mentioned it in a recent Dragon+ stream) to simply say: "On your turn, you can take one additional action." Crawford mentioned that that the old wording included "unhelpful helper text" that was often misinterpreted as meaning the opposite of what it actually intended. It might be worth bringing this up in your answer.
    – V2Blast
    Dec 20 at 4:42


















The relevant wording of Action Surge was changed in the latest printing (though not mentioned in the errata, Crawford mentioned it in a recent Dragon+ stream) to simply say: "On your turn, you can take one additional action." Crawford mentioned that that the old wording included "unhelpful helper text" that was often misinterpreted as meaning the opposite of what it actually intended. It might be worth bringing this up in your answer.
– V2Blast
Dec 20 at 4:42






The relevant wording of Action Surge was changed in the latest printing (though not mentioned in the errata, Crawford mentioned it in a recent Dragon+ stream) to simply say: "On your turn, you can take one additional action." Crawford mentioned that that the old wording included "unhelpful helper text" that was often misinterpreted as meaning the opposite of what it actually intended. It might be worth bringing this up in your answer.
– V2Blast
Dec 20 at 4:42












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