SideFX Houdini per pixel surface position and normals through whole scene











up vote
0
down vote

favorite












how can I get per pixel all surface positions and normals of the whole scene.



I don't want to stop at the first hitten surface. I need to get information about all object.



For example a cube is in front of the sphere. The camera position just shows the cube - the sphere gets at that camera position by the cube. My output of every pixel position of my camera rendered image data gives me information of the surface position in world space and the normal of the cube at the first hit. Then again for the other side of the cube. Then the two surfaces of the sphere.



How can that be achieved?



Thanks










share|improve this question


























    up vote
    0
    down vote

    favorite












    how can I get per pixel all surface positions and normals of the whole scene.



    I don't want to stop at the first hitten surface. I need to get information about all object.



    For example a cube is in front of the sphere. The camera position just shows the cube - the sphere gets at that camera position by the cube. My output of every pixel position of my camera rendered image data gives me information of the surface position in world space and the normal of the cube at the first hit. Then again for the other side of the cube. Then the two surfaces of the sphere.



    How can that be achieved?



    Thanks










    share|improve this question
























      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      how can I get per pixel all surface positions and normals of the whole scene.



      I don't want to stop at the first hitten surface. I need to get information about all object.



      For example a cube is in front of the sphere. The camera position just shows the cube - the sphere gets at that camera position by the cube. My output of every pixel position of my camera rendered image data gives me information of the surface position in world space and the normal of the cube at the first hit. Then again for the other side of the cube. Then the two surfaces of the sphere.



      How can that be achieved?



      Thanks










      share|improve this question













      how can I get per pixel all surface positions and normals of the whole scene.



      I don't want to stop at the first hitten surface. I need to get information about all object.



      For example a cube is in front of the sphere. The camera position just shows the cube - the sphere gets at that camera position by the cube. My output of every pixel position of my camera rendered image data gives me information of the surface position in world space and the normal of the cube at the first hit. Then again for the other side of the cube. Then the two surfaces of the sphere.



      How can that be achieved?



      Thanks







      shader scene surface normals houdini






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 19 at 14:38









      TheT

      32




      32
























          1 Answer
          1






          active

          oldest

          votes

















          up vote
          0
          down vote



          accepted










          In Vex, you can use intersect_all to get all the intersections along a ray, and gather information about the surface, such as normals, using primuv.






          share|improve this answer





















            Your Answer






            StackExchange.ifUsing("editor", function () {
            StackExchange.using("externalEditor", function () {
            StackExchange.using("snippets", function () {
            StackExchange.snippets.init();
            });
            });
            }, "code-snippets");

            StackExchange.ready(function() {
            var channelOptions = {
            tags: "".split(" "),
            id: "1"
            };
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function() {
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled) {
            StackExchange.using("snippets", function() {
            createEditor();
            });
            }
            else {
            createEditor();
            }
            });

            function createEditor() {
            StackExchange.prepareEditor({
            heartbeatType: 'answer',
            convertImagesToLinks: true,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: 10,
            bindNavPrevention: true,
            postfix: "",
            imageUploader: {
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            },
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            });


            }
            });














            draft saved

            draft discarded


















            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53376920%2fsidefx-houdini-per-pixel-surface-position-and-normals-through-whole-scene%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown

























            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            0
            down vote



            accepted










            In Vex, you can use intersect_all to get all the intersections along a ray, and gather information about the surface, such as normals, using primuv.






            share|improve this answer

























              up vote
              0
              down vote



              accepted










              In Vex, you can use intersect_all to get all the intersections along a ray, and gather information about the surface, such as normals, using primuv.






              share|improve this answer























                up vote
                0
                down vote



                accepted







                up vote
                0
                down vote



                accepted






                In Vex, you can use intersect_all to get all the intersections along a ray, and gather information about the surface, such as normals, using primuv.






                share|improve this answer












                In Vex, you can use intersect_all to get all the intersections along a ray, and gather information about the surface, such as normals, using primuv.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 26 at 22:39









                Tim Harding

                899




                899






























                    draft saved

                    draft discarded




















































                    Thanks for contributing an answer to Stack Overflow!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    To learn more, see our tips on writing great answers.





                    Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


                    Please pay close attention to the following guidance:


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function () {
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53376920%2fsidefx-houdini-per-pixel-surface-position-and-normals-through-whole-scene%23new-answer', 'question_page');
                    }
                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    "Incorrect syntax near the keyword 'ON'. (on update cascade, on delete cascade,)

                    Alcedinidae

                    Origin of the phrase “under your belt”?