How to import a matplotlib 3D animation in a tkinter frame in python?
I'm trying to import a matplotlib 3D animation inside a Tkinter window but I got stuck on an error. My Tkinter window has many frames and I try to plot the animation on one of this frame. Finally, I create all elements inside a class init function. So here is a simplified version of my code:
from tkinter import *
import matplotlib
matplotlib.use("TkAgg")
from matplotlib.backends.backend_tkagg import FigureCanvasTkAgg
from matplotlib.figure import Figure
from mpl_toolkits.mplot3d import Axes3D
import matplotlib.animation as anim
import random
class UI:
def __init__(self):
self.back = Frame(master=self.window, width=1200, height=800, bg='white')
self.rightBack = Frame(master=self.back, width=300, height=800)
self.rightBack.pack(side='right',padx=2,pady=2)
self.fig = Figure()
self.axes = Axes3D(self.fig)
self.ani = anim.FuncAnimation(self.fig, self.updateDisplay, interval=100, blit=False) # Creating animation
self.canvas = FigureCanvasTkAgg(self.fig, master=self.displayBack)
self.canvas.get_tk_widget().pack(side=TOP,fill=BOTH,expand=True)
# Starting application
self.window.mainloop()
def updateDisplay(self,num):
self.axes.clear()
self.axes.plot([0,1,random.random()],[0,1,random.random()],[0,1,random.random()],'o',color='k',markersize='5')
But when I run the following in python
self.ani = anim.FuncAnimation(self.fig, self.updateDisplay, interval=100, blit=False)
I get this error
File "matplotlib/animation.py", line 1703, in __init__
TimedAnimation.__init__(self, fig, **kwargs)
File "matplotlib/animation.py", line 1465, in __init__
event_source = fig.canvas.new_timer()
AttributeError: 'NoneType' object has no attribute 'new_timer'
So I think I understood the error as animation needs a timer but I don't know how to fix it. Any help? Thank's in advance
python animation matplotlib tkinter 3d
add a comment |
I'm trying to import a matplotlib 3D animation inside a Tkinter window but I got stuck on an error. My Tkinter window has many frames and I try to plot the animation on one of this frame. Finally, I create all elements inside a class init function. So here is a simplified version of my code:
from tkinter import *
import matplotlib
matplotlib.use("TkAgg")
from matplotlib.backends.backend_tkagg import FigureCanvasTkAgg
from matplotlib.figure import Figure
from mpl_toolkits.mplot3d import Axes3D
import matplotlib.animation as anim
import random
class UI:
def __init__(self):
self.back = Frame(master=self.window, width=1200, height=800, bg='white')
self.rightBack = Frame(master=self.back, width=300, height=800)
self.rightBack.pack(side='right',padx=2,pady=2)
self.fig = Figure()
self.axes = Axes3D(self.fig)
self.ani = anim.FuncAnimation(self.fig, self.updateDisplay, interval=100, blit=False) # Creating animation
self.canvas = FigureCanvasTkAgg(self.fig, master=self.displayBack)
self.canvas.get_tk_widget().pack(side=TOP,fill=BOTH,expand=True)
# Starting application
self.window.mainloop()
def updateDisplay(self,num):
self.axes.clear()
self.axes.plot([0,1,random.random()],[0,1,random.random()],[0,1,random.random()],'o',color='k',markersize='5')
But when I run the following in python
self.ani = anim.FuncAnimation(self.fig, self.updateDisplay, interval=100, blit=False)
I get this error
File "matplotlib/animation.py", line 1703, in __init__
TimedAnimation.__init__(self, fig, **kwargs)
File "matplotlib/animation.py", line 1465, in __init__
event_source = fig.canvas.new_timer()
AttributeError: 'NoneType' object has no attribute 'new_timer'
So I think I understood the error as animation needs a timer but I don't know how to fix it. Any help? Thank's in advance
python animation matplotlib tkinter 3d
add a comment |
I'm trying to import a matplotlib 3D animation inside a Tkinter window but I got stuck on an error. My Tkinter window has many frames and I try to plot the animation on one of this frame. Finally, I create all elements inside a class init function. So here is a simplified version of my code:
from tkinter import *
import matplotlib
matplotlib.use("TkAgg")
from matplotlib.backends.backend_tkagg import FigureCanvasTkAgg
from matplotlib.figure import Figure
from mpl_toolkits.mplot3d import Axes3D
import matplotlib.animation as anim
import random
class UI:
def __init__(self):
self.back = Frame(master=self.window, width=1200, height=800, bg='white')
self.rightBack = Frame(master=self.back, width=300, height=800)
self.rightBack.pack(side='right',padx=2,pady=2)
self.fig = Figure()
self.axes = Axes3D(self.fig)
self.ani = anim.FuncAnimation(self.fig, self.updateDisplay, interval=100, blit=False) # Creating animation
self.canvas = FigureCanvasTkAgg(self.fig, master=self.displayBack)
self.canvas.get_tk_widget().pack(side=TOP,fill=BOTH,expand=True)
# Starting application
self.window.mainloop()
def updateDisplay(self,num):
self.axes.clear()
self.axes.plot([0,1,random.random()],[0,1,random.random()],[0,1,random.random()],'o',color='k',markersize='5')
But when I run the following in python
self.ani = anim.FuncAnimation(self.fig, self.updateDisplay, interval=100, blit=False)
I get this error
File "matplotlib/animation.py", line 1703, in __init__
TimedAnimation.__init__(self, fig, **kwargs)
File "matplotlib/animation.py", line 1465, in __init__
event_source = fig.canvas.new_timer()
AttributeError: 'NoneType' object has no attribute 'new_timer'
So I think I understood the error as animation needs a timer but I don't know how to fix it. Any help? Thank's in advance
python animation matplotlib tkinter 3d
I'm trying to import a matplotlib 3D animation inside a Tkinter window but I got stuck on an error. My Tkinter window has many frames and I try to plot the animation on one of this frame. Finally, I create all elements inside a class init function. So here is a simplified version of my code:
from tkinter import *
import matplotlib
matplotlib.use("TkAgg")
from matplotlib.backends.backend_tkagg import FigureCanvasTkAgg
from matplotlib.figure import Figure
from mpl_toolkits.mplot3d import Axes3D
import matplotlib.animation as anim
import random
class UI:
def __init__(self):
self.back = Frame(master=self.window, width=1200, height=800, bg='white')
self.rightBack = Frame(master=self.back, width=300, height=800)
self.rightBack.pack(side='right',padx=2,pady=2)
self.fig = Figure()
self.axes = Axes3D(self.fig)
self.ani = anim.FuncAnimation(self.fig, self.updateDisplay, interval=100, blit=False) # Creating animation
self.canvas = FigureCanvasTkAgg(self.fig, master=self.displayBack)
self.canvas.get_tk_widget().pack(side=TOP,fill=BOTH,expand=True)
# Starting application
self.window.mainloop()
def updateDisplay(self,num):
self.axes.clear()
self.axes.plot([0,1,random.random()],[0,1,random.random()],[0,1,random.random()],'o',color='k',markersize='5')
But when I run the following in python
self.ani = anim.FuncAnimation(self.fig, self.updateDisplay, interval=100, blit=False)
I get this error
File "matplotlib/animation.py", line 1703, in __init__
TimedAnimation.__init__(self, fig, **kwargs)
File "matplotlib/animation.py", line 1465, in __init__
event_source = fig.canvas.new_timer()
AttributeError: 'NoneType' object has no attribute 'new_timer'
So I think I understood the error as animation needs a timer but I don't know how to fix it. Any help? Thank's in advance
python animation matplotlib tkinter 3d
python animation matplotlib tkinter 3d
edited Nov 20 '18 at 13:21
ImportanceOfBeingErnest
125k10128204
125k10128204
asked Nov 20 '18 at 9:57
Bucky
102
102
add a comment |
add a comment |
1 Answer
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The animation needs to reside in a figure that has a canvas. In your code you define the canvas only after the animation. I suppose it would work as expected if you reverse the order of the animation and the canvas.
# First define the canvas
self.canvas = FigureCanvasTkAgg(self.fig, ...)
# only then define the animation
self.ani = anim.FuncAnimation(self.fig, ...)
Yes I did this and it's incredibly working well! Thank you
– Bucky
Nov 21 '18 at 2:42
add a comment |
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1 Answer
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
The animation needs to reside in a figure that has a canvas. In your code you define the canvas only after the animation. I suppose it would work as expected if you reverse the order of the animation and the canvas.
# First define the canvas
self.canvas = FigureCanvasTkAgg(self.fig, ...)
# only then define the animation
self.ani = anim.FuncAnimation(self.fig, ...)
Yes I did this and it's incredibly working well! Thank you
– Bucky
Nov 21 '18 at 2:42
add a comment |
The animation needs to reside in a figure that has a canvas. In your code you define the canvas only after the animation. I suppose it would work as expected if you reverse the order of the animation and the canvas.
# First define the canvas
self.canvas = FigureCanvasTkAgg(self.fig, ...)
# only then define the animation
self.ani = anim.FuncAnimation(self.fig, ...)
Yes I did this and it's incredibly working well! Thank you
– Bucky
Nov 21 '18 at 2:42
add a comment |
The animation needs to reside in a figure that has a canvas. In your code you define the canvas only after the animation. I suppose it would work as expected if you reverse the order of the animation and the canvas.
# First define the canvas
self.canvas = FigureCanvasTkAgg(self.fig, ...)
# only then define the animation
self.ani = anim.FuncAnimation(self.fig, ...)
The animation needs to reside in a figure that has a canvas. In your code you define the canvas only after the animation. I suppose it would work as expected if you reverse the order of the animation and the canvas.
# First define the canvas
self.canvas = FigureCanvasTkAgg(self.fig, ...)
# only then define the animation
self.ani = anim.FuncAnimation(self.fig, ...)
answered Nov 20 '18 at 14:17
ImportanceOfBeingErnest
125k10128204
125k10128204
Yes I did this and it's incredibly working well! Thank you
– Bucky
Nov 21 '18 at 2:42
add a comment |
Yes I did this and it's incredibly working well! Thank you
– Bucky
Nov 21 '18 at 2:42
Yes I did this and it's incredibly working well! Thank you
– Bucky
Nov 21 '18 at 2:42
Yes I did this and it's incredibly working well! Thank you
– Bucky
Nov 21 '18 at 2:42
add a comment |
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