Re:processing project for UNI
i m pretty sure i changed it to follow the rules so i m asking again.
The problem is that i want to shoot a bullet thats initial direction will follow the where the mouse INITIALLY was compared to location of character on mouseclick. but my code now on mouseclick will draw another bullet, but all bullets drawn will travel in a direction following an angle respective to current character location on mouseclick(which is NOT what i want)
this is an example of what it looks like
int bulletTotal = 5;
float bulletX = new float [bulletTotal];
float bulletY = new float [bulletTotal];
int shots;
float bulletSpeed;
float angle = new float [bulletTotal];
int charaStartX, charaStartY;
int charaWid, charaHght;
int sx, sy;
boolean isUp, isDown, isLeft, isRight;
void setup()
{
size(1500,900);
charaStartX = width/2;
charaStartY = height/2;
charaWid = charaHght = 75;
sx = sy = 4;
for(int j =0; j < bulletTotal; j++)
{
bulletX[j] = charaStartX;
bulletY[j] = charaStartY;
}
bulletSpeed = 5;
isUp = false;
isDown = false;
isLeft = false;
isRight = false;
}
void draw()
{
ellipse(charaStartX, charaStartY, charaWid, charaHght);
for(int j = 0; j < bulletTotal; j++)
{
rect(bulletX[j], bulletY[j], 25, 25);
movement();
bulletX[j] += bulletSpeed * cos(angle[j]);
bulletY[j] += bulletSpeed * sin(angle[j]);
}
}
void movement()
{
if(isUp == true)
{
charaStartY = charaStartY - sy;
}else if(isDown == true)
{
charaStartY = charaStartY + sy;
}
if(isLeft == true)
{
charaStartX = charaStartX - sx;
}else if (isRight == true)
{
charaStartX = charaStartX + sx;
}
}
void mousePressed()
{
if (shots<bulletTotal)
{
bulletX[shots] = charaStartX;
bulletY[shots] = charaStartY;
shots = shots+1;
}
for(int j=0; j<bulletTotal; j++)
{
angle[j] = atan2(mouseY - charaStartY, mouseX - charaStartX);
}
}
void keyPressed()
{
if(key == 'w'||key == 'W')
{
isUp = true;
}
if(key == 's'||key == 'S')
{
isDown = true;
}
if(key == 'a'||key == 'A')
{
isLeft = true;
}
if(key =='d'||key == 'D')
{
isRight = true;
}
}
void keyReleased()
{
if(key == 'w'||key == 'W')
{
isUp = false;
}
if(key == 's'||key == 'S')
{
isDown = false;
}
if(key == 'a'||key == 'A')
{
isLeft = false;
}
if(key =='d'||key == 'D')
{
isRight = false;
}
}
processing
add a comment |
i m pretty sure i changed it to follow the rules so i m asking again.
The problem is that i want to shoot a bullet thats initial direction will follow the where the mouse INITIALLY was compared to location of character on mouseclick. but my code now on mouseclick will draw another bullet, but all bullets drawn will travel in a direction following an angle respective to current character location on mouseclick(which is NOT what i want)
this is an example of what it looks like
int bulletTotal = 5;
float bulletX = new float [bulletTotal];
float bulletY = new float [bulletTotal];
int shots;
float bulletSpeed;
float angle = new float [bulletTotal];
int charaStartX, charaStartY;
int charaWid, charaHght;
int sx, sy;
boolean isUp, isDown, isLeft, isRight;
void setup()
{
size(1500,900);
charaStartX = width/2;
charaStartY = height/2;
charaWid = charaHght = 75;
sx = sy = 4;
for(int j =0; j < bulletTotal; j++)
{
bulletX[j] = charaStartX;
bulletY[j] = charaStartY;
}
bulletSpeed = 5;
isUp = false;
isDown = false;
isLeft = false;
isRight = false;
}
void draw()
{
ellipse(charaStartX, charaStartY, charaWid, charaHght);
for(int j = 0; j < bulletTotal; j++)
{
rect(bulletX[j], bulletY[j], 25, 25);
movement();
bulletX[j] += bulletSpeed * cos(angle[j]);
bulletY[j] += bulletSpeed * sin(angle[j]);
}
}
void movement()
{
if(isUp == true)
{
charaStartY = charaStartY - sy;
}else if(isDown == true)
{
charaStartY = charaStartY + sy;
}
if(isLeft == true)
{
charaStartX = charaStartX - sx;
}else if (isRight == true)
{
charaStartX = charaStartX + sx;
}
}
void mousePressed()
{
if (shots<bulletTotal)
{
bulletX[shots] = charaStartX;
bulletY[shots] = charaStartY;
shots = shots+1;
}
for(int j=0; j<bulletTotal; j++)
{
angle[j] = atan2(mouseY - charaStartY, mouseX - charaStartX);
}
}
void keyPressed()
{
if(key == 'w'||key == 'W')
{
isUp = true;
}
if(key == 's'||key == 'S')
{
isDown = true;
}
if(key == 'a'||key == 'A')
{
isLeft = true;
}
if(key =='d'||key == 'D')
{
isRight = true;
}
}
void keyReleased()
{
if(key == 'w'||key == 'W')
{
isUp = false;
}
if(key == 's'||key == 'S')
{
isDown = false;
}
if(key == 'a'||key == 'A')
{
isLeft = false;
}
if(key =='d'||key == 'D')
{
isRight = false;
}
}
processing
What programming language is this? Also, you may want to post complete code which can be tried (or, at least an example code showing the problem which can be tried).
– prasad_
Nov 21 '18 at 5:57
ok. i ll add the draw another bullet thing. as for programming language i m not too sure as this is a entry level course for year 1 students where we use an app called processing.
– Tan Yu Hau Sean
Nov 21 '18 at 6:38
add a comment |
i m pretty sure i changed it to follow the rules so i m asking again.
The problem is that i want to shoot a bullet thats initial direction will follow the where the mouse INITIALLY was compared to location of character on mouseclick. but my code now on mouseclick will draw another bullet, but all bullets drawn will travel in a direction following an angle respective to current character location on mouseclick(which is NOT what i want)
this is an example of what it looks like
int bulletTotal = 5;
float bulletX = new float [bulletTotal];
float bulletY = new float [bulletTotal];
int shots;
float bulletSpeed;
float angle = new float [bulletTotal];
int charaStartX, charaStartY;
int charaWid, charaHght;
int sx, sy;
boolean isUp, isDown, isLeft, isRight;
void setup()
{
size(1500,900);
charaStartX = width/2;
charaStartY = height/2;
charaWid = charaHght = 75;
sx = sy = 4;
for(int j =0; j < bulletTotal; j++)
{
bulletX[j] = charaStartX;
bulletY[j] = charaStartY;
}
bulletSpeed = 5;
isUp = false;
isDown = false;
isLeft = false;
isRight = false;
}
void draw()
{
ellipse(charaStartX, charaStartY, charaWid, charaHght);
for(int j = 0; j < bulletTotal; j++)
{
rect(bulletX[j], bulletY[j], 25, 25);
movement();
bulletX[j] += bulletSpeed * cos(angle[j]);
bulletY[j] += bulletSpeed * sin(angle[j]);
}
}
void movement()
{
if(isUp == true)
{
charaStartY = charaStartY - sy;
}else if(isDown == true)
{
charaStartY = charaStartY + sy;
}
if(isLeft == true)
{
charaStartX = charaStartX - sx;
}else if (isRight == true)
{
charaStartX = charaStartX + sx;
}
}
void mousePressed()
{
if (shots<bulletTotal)
{
bulletX[shots] = charaStartX;
bulletY[shots] = charaStartY;
shots = shots+1;
}
for(int j=0; j<bulletTotal; j++)
{
angle[j] = atan2(mouseY - charaStartY, mouseX - charaStartX);
}
}
void keyPressed()
{
if(key == 'w'||key == 'W')
{
isUp = true;
}
if(key == 's'||key == 'S')
{
isDown = true;
}
if(key == 'a'||key == 'A')
{
isLeft = true;
}
if(key =='d'||key == 'D')
{
isRight = true;
}
}
void keyReleased()
{
if(key == 'w'||key == 'W')
{
isUp = false;
}
if(key == 's'||key == 'S')
{
isDown = false;
}
if(key == 'a'||key == 'A')
{
isLeft = false;
}
if(key =='d'||key == 'D')
{
isRight = false;
}
}
processing
i m pretty sure i changed it to follow the rules so i m asking again.
The problem is that i want to shoot a bullet thats initial direction will follow the where the mouse INITIALLY was compared to location of character on mouseclick. but my code now on mouseclick will draw another bullet, but all bullets drawn will travel in a direction following an angle respective to current character location on mouseclick(which is NOT what i want)
this is an example of what it looks like
int bulletTotal = 5;
float bulletX = new float [bulletTotal];
float bulletY = new float [bulletTotal];
int shots;
float bulletSpeed;
float angle = new float [bulletTotal];
int charaStartX, charaStartY;
int charaWid, charaHght;
int sx, sy;
boolean isUp, isDown, isLeft, isRight;
void setup()
{
size(1500,900);
charaStartX = width/2;
charaStartY = height/2;
charaWid = charaHght = 75;
sx = sy = 4;
for(int j =0; j < bulletTotal; j++)
{
bulletX[j] = charaStartX;
bulletY[j] = charaStartY;
}
bulletSpeed = 5;
isUp = false;
isDown = false;
isLeft = false;
isRight = false;
}
void draw()
{
ellipse(charaStartX, charaStartY, charaWid, charaHght);
for(int j = 0; j < bulletTotal; j++)
{
rect(bulletX[j], bulletY[j], 25, 25);
movement();
bulletX[j] += bulletSpeed * cos(angle[j]);
bulletY[j] += bulletSpeed * sin(angle[j]);
}
}
void movement()
{
if(isUp == true)
{
charaStartY = charaStartY - sy;
}else if(isDown == true)
{
charaStartY = charaStartY + sy;
}
if(isLeft == true)
{
charaStartX = charaStartX - sx;
}else if (isRight == true)
{
charaStartX = charaStartX + sx;
}
}
void mousePressed()
{
if (shots<bulletTotal)
{
bulletX[shots] = charaStartX;
bulletY[shots] = charaStartY;
shots = shots+1;
}
for(int j=0; j<bulletTotal; j++)
{
angle[j] = atan2(mouseY - charaStartY, mouseX - charaStartX);
}
}
void keyPressed()
{
if(key == 'w'||key == 'W')
{
isUp = true;
}
if(key == 's'||key == 'S')
{
isDown = true;
}
if(key == 'a'||key == 'A')
{
isLeft = true;
}
if(key =='d'||key == 'D')
{
isRight = true;
}
}
void keyReleased()
{
if(key == 'w'||key == 'W')
{
isUp = false;
}
if(key == 's'||key == 'S')
{
isDown = false;
}
if(key == 'a'||key == 'A')
{
isLeft = false;
}
if(key =='d'||key == 'D')
{
isRight = false;
}
}
processing
processing
edited Nov 21 '18 at 6:44
Tan Yu Hau Sean
asked Nov 21 '18 at 4:34
Tan Yu Hau SeanTan Yu Hau Sean
12
12
What programming language is this? Also, you may want to post complete code which can be tried (or, at least an example code showing the problem which can be tried).
– prasad_
Nov 21 '18 at 5:57
ok. i ll add the draw another bullet thing. as for programming language i m not too sure as this is a entry level course for year 1 students where we use an app called processing.
– Tan Yu Hau Sean
Nov 21 '18 at 6:38
add a comment |
What programming language is this? Also, you may want to post complete code which can be tried (or, at least an example code showing the problem which can be tried).
– prasad_
Nov 21 '18 at 5:57
ok. i ll add the draw another bullet thing. as for programming language i m not too sure as this is a entry level course for year 1 students where we use an app called processing.
– Tan Yu Hau Sean
Nov 21 '18 at 6:38
What programming language is this? Also, you may want to post complete code which can be tried (or, at least an example code showing the problem which can be tried).
– prasad_
Nov 21 '18 at 5:57
What programming language is this? Also, you may want to post complete code which can be tried (or, at least an example code showing the problem which can be tried).
– prasad_
Nov 21 '18 at 5:57
ok. i ll add the draw another bullet thing. as for programming language i m not too sure as this is a entry level course for year 1 students where we use an app called processing.
– Tan Yu Hau Sean
Nov 21 '18 at 6:38
ok. i ll add the draw another bullet thing. as for programming language i m not too sure as this is a entry level course for year 1 students where we use an app called processing.
– Tan Yu Hau Sean
Nov 21 '18 at 6:38
add a comment |
1 Answer
1
active
oldest
votes
The problem in your code is
for(int j=0; j<bulletTotal; j++)
{
angle[j] = atan2(mouseY - charaStartY, mouseX - charaStartX);
}
When you press the mouse, it sets the angle for all bullets. You only want to set it for the bullet you just created. You need to delete the part above and use:
if (shots<bulletTotal)
{
bulletX[shots] = charaStartX;
bulletY[shots] = charaStartY;
angle[shots] = atan2(mouseY - charaStartY, mouseX - charaStartX);
shots = shots+1;
}
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
The problem in your code is
for(int j=0; j<bulletTotal; j++)
{
angle[j] = atan2(mouseY - charaStartY, mouseX - charaStartX);
}
When you press the mouse, it sets the angle for all bullets. You only want to set it for the bullet you just created. You need to delete the part above and use:
if (shots<bulletTotal)
{
bulletX[shots] = charaStartX;
bulletY[shots] = charaStartY;
angle[shots] = atan2(mouseY - charaStartY, mouseX - charaStartX);
shots = shots+1;
}
add a comment |
The problem in your code is
for(int j=0; j<bulletTotal; j++)
{
angle[j] = atan2(mouseY - charaStartY, mouseX - charaStartX);
}
When you press the mouse, it sets the angle for all bullets. You only want to set it for the bullet you just created. You need to delete the part above and use:
if (shots<bulletTotal)
{
bulletX[shots] = charaStartX;
bulletY[shots] = charaStartY;
angle[shots] = atan2(mouseY - charaStartY, mouseX - charaStartX);
shots = shots+1;
}
add a comment |
The problem in your code is
for(int j=0; j<bulletTotal; j++)
{
angle[j] = atan2(mouseY - charaStartY, mouseX - charaStartX);
}
When you press the mouse, it sets the angle for all bullets. You only want to set it for the bullet you just created. You need to delete the part above and use:
if (shots<bulletTotal)
{
bulletX[shots] = charaStartX;
bulletY[shots] = charaStartY;
angle[shots] = atan2(mouseY - charaStartY, mouseX - charaStartX);
shots = shots+1;
}
The problem in your code is
for(int j=0; j<bulletTotal; j++)
{
angle[j] = atan2(mouseY - charaStartY, mouseX - charaStartX);
}
When you press the mouse, it sets the angle for all bullets. You only want to set it for the bullet you just created. You need to delete the part above and use:
if (shots<bulletTotal)
{
bulletX[shots] = charaStartX;
bulletY[shots] = charaStartY;
angle[shots] = atan2(mouseY - charaStartY, mouseX - charaStartX);
shots = shots+1;
}
answered Dec 4 '18 at 20:23
J.D.J.D.
69028
69028
add a comment |
add a comment |
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What programming language is this? Also, you may want to post complete code which can be tried (or, at least an example code showing the problem which can be tried).
– prasad_
Nov 21 '18 at 5:57
ok. i ll add the draw another bullet thing. as for programming language i m not too sure as this is a entry level course for year 1 students where we use an app called processing.
– Tan Yu Hau Sean
Nov 21 '18 at 6:38