Distribute Blender rendering to two computers
I have two computers
- Macbook Pro Intel i7 2.9GHz with 8GB of ram
- PC with Intel i5 2.5GHz and 8GB of ram
Is it possible to distribute Blender rendering to use both of these computers? Currently Blender estimates it would take 2 days to render 1 second animation using only my Macbook.
windows mac memory cpu blender
add a comment |
I have two computers
- Macbook Pro Intel i7 2.9GHz with 8GB of ram
- PC with Intel i5 2.5GHz and 8GB of ram
Is it possible to distribute Blender rendering to use both of these computers? Currently Blender estimates it would take 2 days to render 1 second animation using only my Macbook.
windows mac memory cpu blender
I am pretty sure you can indicate a starting and ending frame. I suggest you use that fact to render your project.
– Ramhound
Jan 31 '14 at 11:57
add a comment |
I have two computers
- Macbook Pro Intel i7 2.9GHz with 8GB of ram
- PC with Intel i5 2.5GHz and 8GB of ram
Is it possible to distribute Blender rendering to use both of these computers? Currently Blender estimates it would take 2 days to render 1 second animation using only my Macbook.
windows mac memory cpu blender
I have two computers
- Macbook Pro Intel i7 2.9GHz with 8GB of ram
- PC with Intel i5 2.5GHz and 8GB of ram
Is it possible to distribute Blender rendering to use both of these computers? Currently Blender estimates it would take 2 days to render 1 second animation using only my Macbook.
windows mac memory cpu blender
windows mac memory cpu blender
edited Jan 31 '14 at 10:35
Olli
6,18632846
6,18632846
asked Jan 31 '14 at 10:12
Jimmy WongJimmy Wong
114
114
I am pretty sure you can indicate a starting and ending frame. I suggest you use that fact to render your project.
– Ramhound
Jan 31 '14 at 11:57
add a comment |
I am pretty sure you can indicate a starting and ending frame. I suggest you use that fact to render your project.
– Ramhound
Jan 31 '14 at 11:57
I am pretty sure you can indicate a starting and ending frame. I suggest you use that fact to render your project.
– Ramhound
Jan 31 '14 at 11:57
I am pretty sure you can indicate a starting and ending frame. I suggest you use that fact to render your project.
– Ramhound
Jan 31 '14 at 11:57
add a comment |
1 Answer
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There is way in Blender to sync to PCs. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Performance/Netrender
or as Rahmound said: set an start- and endframe for Blender to render, so you can split the work to do on two PCs. Although I would recomend to render in single images (.png for example). So if one is faster, you can just give him another part to render. Afterwards the single images are easily put together in Blender or any Videoeditor. And if one picture has a mistake you can easily render it again.
So it's similar to free render farms that you need to share your PC and render the frames seperately on different PCs?
– Jimmy Wong
Feb 21 '14 at 16:12
add a comment |
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1 Answer
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1 Answer
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oldest
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active
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votes
There is way in Blender to sync to PCs. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Performance/Netrender
or as Rahmound said: set an start- and endframe for Blender to render, so you can split the work to do on two PCs. Although I would recomend to render in single images (.png for example). So if one is faster, you can just give him another part to render. Afterwards the single images are easily put together in Blender or any Videoeditor. And if one picture has a mistake you can easily render it again.
So it's similar to free render farms that you need to share your PC and render the frames seperately on different PCs?
– Jimmy Wong
Feb 21 '14 at 16:12
add a comment |
There is way in Blender to sync to PCs. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Performance/Netrender
or as Rahmound said: set an start- and endframe for Blender to render, so you can split the work to do on two PCs. Although I would recomend to render in single images (.png for example). So if one is faster, you can just give him another part to render. Afterwards the single images are easily put together in Blender or any Videoeditor. And if one picture has a mistake you can easily render it again.
So it's similar to free render farms that you need to share your PC and render the frames seperately on different PCs?
– Jimmy Wong
Feb 21 '14 at 16:12
add a comment |
There is way in Blender to sync to PCs. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Performance/Netrender
or as Rahmound said: set an start- and endframe for Blender to render, so you can split the work to do on two PCs. Although I would recomend to render in single images (.png for example). So if one is faster, you can just give him another part to render. Afterwards the single images are easily put together in Blender or any Videoeditor. And if one picture has a mistake you can easily render it again.
There is way in Blender to sync to PCs. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Performance/Netrender
or as Rahmound said: set an start- and endframe for Blender to render, so you can split the work to do on two PCs. Although I would recomend to render in single images (.png for example). So if one is faster, you can just give him another part to render. Afterwards the single images are easily put together in Blender or any Videoeditor. And if one picture has a mistake you can easily render it again.
answered Feb 20 '14 at 12:15
LosKartoflosLosKartoflos
114
114
So it's similar to free render farms that you need to share your PC and render the frames seperately on different PCs?
– Jimmy Wong
Feb 21 '14 at 16:12
add a comment |
So it's similar to free render farms that you need to share your PC and render the frames seperately on different PCs?
– Jimmy Wong
Feb 21 '14 at 16:12
So it's similar to free render farms that you need to share your PC and render the frames seperately on different PCs?
– Jimmy Wong
Feb 21 '14 at 16:12
So it's similar to free render farms that you need to share your PC and render the frames seperately on different PCs?
– Jimmy Wong
Feb 21 '14 at 16:12
add a comment |
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I am pretty sure you can indicate a starting and ending frame. I suggest you use that fact to render your project.
– Ramhound
Jan 31 '14 at 11:57