How do I construct this japanese bowl?





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ margin-bottom:0;
}







9












$begingroup$


So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.



I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.



Picture of Japanese Bowl










share|improve this question











$endgroup$








  • 1




    $begingroup$
    I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
    $endgroup$
    – HelloHiHola
    Mar 28 at 14:09


















9












$begingroup$


So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.



I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.



Picture of Japanese Bowl










share|improve this question











$endgroup$








  • 1




    $begingroup$
    I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
    $endgroup$
    – HelloHiHola
    Mar 28 at 14:09














9












9








9


3



$begingroup$


So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.



I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.



Picture of Japanese Bowl










share|improve this question











$endgroup$




So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.



I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.



Picture of Japanese Bowl







modeling modifiers






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 28 at 15:22









metaphor_set

4,6001721




4,6001721










asked Mar 28 at 13:55









SkemiSkemi

4813




4813








  • 1




    $begingroup$
    I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
    $endgroup$
    – HelloHiHola
    Mar 28 at 14:09














  • 1




    $begingroup$
    I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
    $endgroup$
    – HelloHiHola
    Mar 28 at 14:09








1




1




$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
Mar 28 at 14:09




$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
Mar 28 at 14:09










2 Answers
2






active

oldest

votes


















19












$begingroup$

You could try it this way:




  • Put your picture as a Background image.

  • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.

  • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.

  • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.

  • Come back to Object mode. Create an empty at the same point as the object origin.

  • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.

  • Rotate the empty 45° on the Z axis.

  • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.

  • Duplicate the empty + object to keep a copy somewhere on another layer.

  • Apply the modifiers.

  • Go in Edit mode, remove doubles.

  • Dissolve the useless vertical edges.

  • Make some corrections.

  • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...


enter image description here






share|improve this answer











$endgroup$









  • 4




    $begingroup$
    I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
    $endgroup$
    – HelloHiHola
    Mar 28 at 17:29










  • $begingroup$
    oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
    $endgroup$
    – moonboots
    Mar 28 at 17:40






  • 2




    $begingroup$
    I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
    $endgroup$
    – Adam Barnes
    Mar 28 at 18:27










  • $begingroup$
    it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
    $endgroup$
    – moonboots
    Mar 28 at 18:32



















7












$begingroup$

Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.



Adjust the following:



Hedron: Icosahedron



Shape: hex



Frequency: as you want.



enter image description here






share|improve this answer









$endgroup$














    Your Answer





    StackExchange.ifUsing("editor", function () {
    return StackExchange.using("mathjaxEditing", function () {
    StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
    StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
    });
    });
    }, "mathjax-editing");

    StackExchange.ready(function() {
    var channelOptions = {
    tags: "".split(" "),
    id: "502"
    };
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function() {
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled) {
    StackExchange.using("snippets", function() {
    createEditor();
    });
    }
    else {
    createEditor();
    }
    });

    function createEditor() {
    StackExchange.prepareEditor({
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader: {
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    },
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    });


    }
    });














    draft saved

    draft discarded


















    StackExchange.ready(
    function () {
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135551%2fhow-do-i-construct-this-japanese-bowl%23new-answer', 'question_page');
    }
    );

    Post as a guest















    Required, but never shown

























    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    19












    $begingroup$

    You could try it this way:




    • Put your picture as a Background image.

    • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.

    • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.

    • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.

    • Come back to Object mode. Create an empty at the same point as the object origin.

    • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.

    • Rotate the empty 45° on the Z axis.

    • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.

    • Duplicate the empty + object to keep a copy somewhere on another layer.

    • Apply the modifiers.

    • Go in Edit mode, remove doubles.

    • Dissolve the useless vertical edges.

    • Make some corrections.

    • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...


    enter image description here






    share|improve this answer











    $endgroup$









    • 4




      $begingroup$
      I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
      $endgroup$
      – HelloHiHola
      Mar 28 at 17:29










    • $begingroup$
      oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
      $endgroup$
      – moonboots
      Mar 28 at 17:40






    • 2




      $begingroup$
      I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
      $endgroup$
      – Adam Barnes
      Mar 28 at 18:27










    • $begingroup$
      it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
      $endgroup$
      – moonboots
      Mar 28 at 18:32
















    19












    $begingroup$

    You could try it this way:




    • Put your picture as a Background image.

    • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.

    • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.

    • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.

    • Come back to Object mode. Create an empty at the same point as the object origin.

    • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.

    • Rotate the empty 45° on the Z axis.

    • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.

    • Duplicate the empty + object to keep a copy somewhere on another layer.

    • Apply the modifiers.

    • Go in Edit mode, remove doubles.

    • Dissolve the useless vertical edges.

    • Make some corrections.

    • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...


    enter image description here






    share|improve this answer











    $endgroup$









    • 4




      $begingroup$
      I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
      $endgroup$
      – HelloHiHola
      Mar 28 at 17:29










    • $begingroup$
      oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
      $endgroup$
      – moonboots
      Mar 28 at 17:40






    • 2




      $begingroup$
      I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
      $endgroup$
      – Adam Barnes
      Mar 28 at 18:27










    • $begingroup$
      it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
      $endgroup$
      – moonboots
      Mar 28 at 18:32














    19












    19








    19





    $begingroup$

    You could try it this way:




    • Put your picture as a Background image.

    • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.

    • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.

    • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.

    • Come back to Object mode. Create an empty at the same point as the object origin.

    • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.

    • Rotate the empty 45° on the Z axis.

    • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.

    • Duplicate the empty + object to keep a copy somewhere on another layer.

    • Apply the modifiers.

    • Go in Edit mode, remove doubles.

    • Dissolve the useless vertical edges.

    • Make some corrections.

    • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...


    enter image description here






    share|improve this answer











    $endgroup$



    You could try it this way:




    • Put your picture as a Background image.

    • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.

    • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.

    • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.

    • Come back to Object mode. Create an empty at the same point as the object origin.

    • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.

    • Rotate the empty 45° on the Z axis.

    • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.

    • Duplicate the empty + object to keep a copy somewhere on another layer.

    • Apply the modifiers.

    • Go in Edit mode, remove doubles.

    • Dissolve the useless vertical edges.

    • Make some corrections.

    • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...


    enter image description here







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Mar 28 at 18:08

























    answered Mar 28 at 16:32









    moonbootsmoonboots

    14.3k21025




    14.3k21025








    • 4




      $begingroup$
      I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
      $endgroup$
      – HelloHiHola
      Mar 28 at 17:29










    • $begingroup$
      oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
      $endgroup$
      – moonboots
      Mar 28 at 17:40






    • 2




      $begingroup$
      I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
      $endgroup$
      – Adam Barnes
      Mar 28 at 18:27










    • $begingroup$
      it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
      $endgroup$
      – moonboots
      Mar 28 at 18:32














    • 4




      $begingroup$
      I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
      $endgroup$
      – HelloHiHola
      Mar 28 at 17:29










    • $begingroup$
      oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
      $endgroup$
      – moonboots
      Mar 28 at 17:40






    • 2




      $begingroup$
      I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
      $endgroup$
      – Adam Barnes
      Mar 28 at 18:27










    • $begingroup$
      it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
      $endgroup$
      – moonboots
      Mar 28 at 18:32








    4




    4




    $begingroup$
    I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
    $endgroup$
    – HelloHiHola
    Mar 28 at 17:29




    $begingroup$
    I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
    $endgroup$
    – HelloHiHola
    Mar 28 at 17:29












    $begingroup$
    oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
    $endgroup$
    – moonboots
    Mar 28 at 17:40




    $begingroup$
    oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
    $endgroup$
    – moonboots
    Mar 28 at 17:40




    2




    2




    $begingroup$
    I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
    $endgroup$
    – Adam Barnes
    Mar 28 at 18:27




    $begingroup$
    I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
    $endgroup$
    – Adam Barnes
    Mar 28 at 18:27












    $begingroup$
    it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
    $endgroup$
    – moonboots
    Mar 28 at 18:32




    $begingroup$
    it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
    $endgroup$
    – moonboots
    Mar 28 at 18:32













    7












    $begingroup$

    Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.



    Adjust the following:



    Hedron: Icosahedron



    Shape: hex



    Frequency: as you want.



    enter image description here






    share|improve this answer









    $endgroup$


















      7












      $begingroup$

      Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.



      Adjust the following:



      Hedron: Icosahedron



      Shape: hex



      Frequency: as you want.



      enter image description here






      share|improve this answer









      $endgroup$
















        7












        7








        7





        $begingroup$

        Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.



        Adjust the following:



        Hedron: Icosahedron



        Shape: hex



        Frequency: as you want.



        enter image description here






        share|improve this answer









        $endgroup$



        Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.



        Adjust the following:



        Hedron: Icosahedron



        Shape: hex



        Frequency: as you want.



        enter image description here







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Mar 28 at 15:48









        FFellerFFeller

        1,40938




        1,40938






























            draft saved

            draft discarded




















































            Thanks for contributing an answer to Blender Stack Exchange!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid



            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.


            Use MathJax to format equations. MathJax reference.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135551%2fhow-do-i-construct-this-japanese-bowl%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            "Incorrect syntax near the keyword 'ON'. (on update cascade, on delete cascade,)

            Alcedinidae

            RAC Tourist Trophy