How do I construct this japanese bowl?
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$begingroup$
So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.
I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.
modeling modifiers
$endgroup$
add a comment |
$begingroup$
So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.
I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.
modeling modifiers
$endgroup$
1
$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
Mar 28 at 14:09
add a comment |
$begingroup$
So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.
I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.
modeling modifiers
$endgroup$
So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.
I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.
modeling modifiers
modeling modifiers
edited Mar 28 at 15:22
metaphor_set
4,6001721
4,6001721
asked Mar 28 at 13:55
SkemiSkemi
4813
4813
1
$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
Mar 28 at 14:09
add a comment |
1
$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
Mar 28 at 14:09
1
1
$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
Mar 28 at 14:09
$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
Mar 28 at 14:09
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
You could try it this way:
- Put your picture as a Background image.
- Create a plane, rotate it on the X axis to have it in front view, apply the rotation.
- In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.
- Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.
- Come back to Object mode. Create an empty at the same point as the object origin.
- Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.
- Rotate the empty 45° on the Z axis.
- In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.
- Duplicate the empty + object to keep a copy somewhere on another layer.
- Apply the modifiers.
- Go in Edit mode, remove doubles.
- Dissolve the useless vertical edges.
- Make some corrections.
- Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...
$endgroup$
4
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
Mar 28 at 17:29
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
Mar 28 at 17:40
2
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
Mar 28 at 18:27
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
Mar 28 at 18:32
add a comment |
$begingroup$
Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.
Adjust the following:
Hedron: Icosahedron
Shape: hex
Frequency: as you want.
$endgroup$
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
You could try it this way:
- Put your picture as a Background image.
- Create a plane, rotate it on the X axis to have it in front view, apply the rotation.
- In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.
- Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.
- Come back to Object mode. Create an empty at the same point as the object origin.
- Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.
- Rotate the empty 45° on the Z axis.
- In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.
- Duplicate the empty + object to keep a copy somewhere on another layer.
- Apply the modifiers.
- Go in Edit mode, remove doubles.
- Dissolve the useless vertical edges.
- Make some corrections.
- Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...
$endgroup$
4
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
Mar 28 at 17:29
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
Mar 28 at 17:40
2
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
Mar 28 at 18:27
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
Mar 28 at 18:32
add a comment |
$begingroup$
You could try it this way:
- Put your picture as a Background image.
- Create a plane, rotate it on the X axis to have it in front view, apply the rotation.
- In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.
- Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.
- Come back to Object mode. Create an empty at the same point as the object origin.
- Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.
- Rotate the empty 45° on the Z axis.
- In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.
- Duplicate the empty + object to keep a copy somewhere on another layer.
- Apply the modifiers.
- Go in Edit mode, remove doubles.
- Dissolve the useless vertical edges.
- Make some corrections.
- Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...
$endgroup$
4
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
Mar 28 at 17:29
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
Mar 28 at 17:40
2
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
Mar 28 at 18:27
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
Mar 28 at 18:32
add a comment |
$begingroup$
You could try it this way:
- Put your picture as a Background image.
- Create a plane, rotate it on the X axis to have it in front view, apply the rotation.
- In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.
- Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.
- Come back to Object mode. Create an empty at the same point as the object origin.
- Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.
- Rotate the empty 45° on the Z axis.
- In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.
- Duplicate the empty + object to keep a copy somewhere on another layer.
- Apply the modifiers.
- Go in Edit mode, remove doubles.
- Dissolve the useless vertical edges.
- Make some corrections.
- Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...
$endgroup$
You could try it this way:
- Put your picture as a Background image.
- Create a plane, rotate it on the X axis to have it in front view, apply the rotation.
- In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.
- Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.
- Come back to Object mode. Create an empty at the same point as the object origin.
- Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.
- Rotate the empty 45° on the Z axis.
- In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.
- Duplicate the empty + object to keep a copy somewhere on another layer.
- Apply the modifiers.
- Go in Edit mode, remove doubles.
- Dissolve the useless vertical edges.
- Make some corrections.
- Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...
edited Mar 28 at 18:08
answered Mar 28 at 16:32
moonbootsmoonboots
14.3k21025
14.3k21025
4
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
Mar 28 at 17:29
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
Mar 28 at 17:40
2
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
Mar 28 at 18:27
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
Mar 28 at 18:32
add a comment |
4
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
Mar 28 at 17:29
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
Mar 28 at 17:40
2
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
Mar 28 at 18:27
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
Mar 28 at 18:32
4
4
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
Mar 28 at 17:29
$begingroup$
I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
$endgroup$
– HelloHiHola
Mar 28 at 17:29
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
Mar 28 at 17:40
$begingroup$
oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
$endgroup$
– moonboots
Mar 28 at 17:40
2
2
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
Mar 28 at 18:27
$begingroup$
I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
$endgroup$
– Adam Barnes
Mar 28 at 18:27
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
Mar 28 at 18:32
$begingroup$
it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
$endgroup$
– moonboots
Mar 28 at 18:32
add a comment |
$begingroup$
Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.
Adjust the following:
Hedron: Icosahedron
Shape: hex
Frequency: as you want.
$endgroup$
add a comment |
$begingroup$
Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.
Adjust the following:
Hedron: Icosahedron
Shape: hex
Frequency: as you want.
$endgroup$
add a comment |
$begingroup$
Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.
Adjust the following:
Hedron: Icosahedron
Shape: hex
Frequency: as you want.
$endgroup$
Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.
Adjust the following:
Hedron: Icosahedron
Shape: hex
Frequency: as you want.
answered Mar 28 at 15:48
FFellerFFeller
1,40938
1,40938
add a comment |
add a comment |
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1
$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
Mar 28 at 14:09