Clean ways to do multiple undos in C











up vote
23
down vote

favorite
4












Someone will probably say something about exceptions... but in C, what are other ways to do the following cleanly/clearly and without repeating so much code?



if (Do1()) { printf("Failed 1"); return 1; }
if (Do2()) { Undo1(); printf("Failed 2"); return 2; }
if (Do3()) { Undo2(); Undo1(); printf("Failed 3"); return 3; }
if (Do4()) { Undo3(); Undo2(); Undo1(); printf("Failed 4"); return 4; }
if (Do5()) { Undo4(); Undo3(); Undo2(); Undo1(); printf("Failed 5"); return 5; }
Etc...


This might be one case for using gotos. Or maybe multiple inner functions...










share|improve this question




















  • 1




    Just to point out with regard to my previous comment: in these cases, it is generally the case that these cleanup actions need to be also performed when there are no early abortions (hence the mention of free/fclose); that makes the structure with goto & labels fairly straightforward and easy to read. This may not be the case that you are thinking of.
    – 9769953
    Nov 23 at 10:27






  • 1




    'exceptions' - no, but RAII; still, that's C++...
    – Aconcagua
    Nov 23 at 10:59






  • 2




    I believe you need to clarify the types of the functions, as we are getting all kinds of mixed answers. Are they the same type, or are all functions of different types?
    – Lundin
    Nov 23 at 13:45






  • 5




    @Lundin No, I haven't said anything like it. And no, pseudo-code can be perfectly on topic.
    – Acorn
    Nov 23 at 14:26






  • 3




    @9769953 - I'd say the problem wasn't goto fail; so much as avoiding curly braces. And it's not like it's a new sort of bug. The offending line didn't have to be a goto, but could just as easily have been a exit(EXIT_FAILURE). Still the same bug, despite the different manifestation.
    – StoryTeller
    Nov 23 at 15:18

















up vote
23
down vote

favorite
4












Someone will probably say something about exceptions... but in C, what are other ways to do the following cleanly/clearly and without repeating so much code?



if (Do1()) { printf("Failed 1"); return 1; }
if (Do2()) { Undo1(); printf("Failed 2"); return 2; }
if (Do3()) { Undo2(); Undo1(); printf("Failed 3"); return 3; }
if (Do4()) { Undo3(); Undo2(); Undo1(); printf("Failed 4"); return 4; }
if (Do5()) { Undo4(); Undo3(); Undo2(); Undo1(); printf("Failed 5"); return 5; }
Etc...


This might be one case for using gotos. Or maybe multiple inner functions...










share|improve this question




















  • 1




    Just to point out with regard to my previous comment: in these cases, it is generally the case that these cleanup actions need to be also performed when there are no early abortions (hence the mention of free/fclose); that makes the structure with goto & labels fairly straightforward and easy to read. This may not be the case that you are thinking of.
    – 9769953
    Nov 23 at 10:27






  • 1




    'exceptions' - no, but RAII; still, that's C++...
    – Aconcagua
    Nov 23 at 10:59






  • 2




    I believe you need to clarify the types of the functions, as we are getting all kinds of mixed answers. Are they the same type, or are all functions of different types?
    – Lundin
    Nov 23 at 13:45






  • 5




    @Lundin No, I haven't said anything like it. And no, pseudo-code can be perfectly on topic.
    – Acorn
    Nov 23 at 14:26






  • 3




    @9769953 - I'd say the problem wasn't goto fail; so much as avoiding curly braces. And it's not like it's a new sort of bug. The offending line didn't have to be a goto, but could just as easily have been a exit(EXIT_FAILURE). Still the same bug, despite the different manifestation.
    – StoryTeller
    Nov 23 at 15:18















up vote
23
down vote

favorite
4









up vote
23
down vote

favorite
4






4





Someone will probably say something about exceptions... but in C, what are other ways to do the following cleanly/clearly and without repeating so much code?



if (Do1()) { printf("Failed 1"); return 1; }
if (Do2()) { Undo1(); printf("Failed 2"); return 2; }
if (Do3()) { Undo2(); Undo1(); printf("Failed 3"); return 3; }
if (Do4()) { Undo3(); Undo2(); Undo1(); printf("Failed 4"); return 4; }
if (Do5()) { Undo4(); Undo3(); Undo2(); Undo1(); printf("Failed 5"); return 5; }
Etc...


This might be one case for using gotos. Or maybe multiple inner functions...










share|improve this question















Someone will probably say something about exceptions... but in C, what are other ways to do the following cleanly/clearly and without repeating so much code?



if (Do1()) { printf("Failed 1"); return 1; }
if (Do2()) { Undo1(); printf("Failed 2"); return 2; }
if (Do3()) { Undo2(); Undo1(); printf("Failed 3"); return 3; }
if (Do4()) { Undo3(); Undo2(); Undo1(); printf("Failed 4"); return 4; }
if (Do5()) { Undo4(); Undo3(); Undo2(); Undo1(); printf("Failed 5"); return 5; }
Etc...


This might be one case for using gotos. Or maybe multiple inner functions...







c






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 24 at 3:12









Peter Mortensen

13.3k1983111




13.3k1983111










asked Nov 23 at 10:17









dargaud

79211024




79211024








  • 1




    Just to point out with regard to my previous comment: in these cases, it is generally the case that these cleanup actions need to be also performed when there are no early abortions (hence the mention of free/fclose); that makes the structure with goto & labels fairly straightforward and easy to read. This may not be the case that you are thinking of.
    – 9769953
    Nov 23 at 10:27






  • 1




    'exceptions' - no, but RAII; still, that's C++...
    – Aconcagua
    Nov 23 at 10:59






  • 2




    I believe you need to clarify the types of the functions, as we are getting all kinds of mixed answers. Are they the same type, or are all functions of different types?
    – Lundin
    Nov 23 at 13:45






  • 5




    @Lundin No, I haven't said anything like it. And no, pseudo-code can be perfectly on topic.
    – Acorn
    Nov 23 at 14:26






  • 3




    @9769953 - I'd say the problem wasn't goto fail; so much as avoiding curly braces. And it's not like it's a new sort of bug. The offending line didn't have to be a goto, but could just as easily have been a exit(EXIT_FAILURE). Still the same bug, despite the different manifestation.
    – StoryTeller
    Nov 23 at 15:18
















  • 1




    Just to point out with regard to my previous comment: in these cases, it is generally the case that these cleanup actions need to be also performed when there are no early abortions (hence the mention of free/fclose); that makes the structure with goto & labels fairly straightforward and easy to read. This may not be the case that you are thinking of.
    – 9769953
    Nov 23 at 10:27






  • 1




    'exceptions' - no, but RAII; still, that's C++...
    – Aconcagua
    Nov 23 at 10:59






  • 2




    I believe you need to clarify the types of the functions, as we are getting all kinds of mixed answers. Are they the same type, or are all functions of different types?
    – Lundin
    Nov 23 at 13:45






  • 5




    @Lundin No, I haven't said anything like it. And no, pseudo-code can be perfectly on topic.
    – Acorn
    Nov 23 at 14:26






  • 3




    @9769953 - I'd say the problem wasn't goto fail; so much as avoiding curly braces. And it's not like it's a new sort of bug. The offending line didn't have to be a goto, but could just as easily have been a exit(EXIT_FAILURE). Still the same bug, despite the different manifestation.
    – StoryTeller
    Nov 23 at 15:18










1




1




Just to point out with regard to my previous comment: in these cases, it is generally the case that these cleanup actions need to be also performed when there are no early abortions (hence the mention of free/fclose); that makes the structure with goto & labels fairly straightforward and easy to read. This may not be the case that you are thinking of.
– 9769953
Nov 23 at 10:27




Just to point out with regard to my previous comment: in these cases, it is generally the case that these cleanup actions need to be also performed when there are no early abortions (hence the mention of free/fclose); that makes the structure with goto & labels fairly straightforward and easy to read. This may not be the case that you are thinking of.
– 9769953
Nov 23 at 10:27




1




1




'exceptions' - no, but RAII; still, that's C++...
– Aconcagua
Nov 23 at 10:59




'exceptions' - no, but RAII; still, that's C++...
– Aconcagua
Nov 23 at 10:59




2




2




I believe you need to clarify the types of the functions, as we are getting all kinds of mixed answers. Are they the same type, or are all functions of different types?
– Lundin
Nov 23 at 13:45




I believe you need to clarify the types of the functions, as we are getting all kinds of mixed answers. Are they the same type, or are all functions of different types?
– Lundin
Nov 23 at 13:45




5




5




@Lundin No, I haven't said anything like it. And no, pseudo-code can be perfectly on topic.
– Acorn
Nov 23 at 14:26




@Lundin No, I haven't said anything like it. And no, pseudo-code can be perfectly on topic.
– Acorn
Nov 23 at 14:26




3




3




@9769953 - I'd say the problem wasn't goto fail; so much as avoiding curly braces. And it's not like it's a new sort of bug. The offending line didn't have to be a goto, but could just as easily have been a exit(EXIT_FAILURE). Still the same bug, despite the different manifestation.
– StoryTeller
Nov 23 at 15:18






@9769953 - I'd say the problem wasn't goto fail; so much as avoiding curly braces. And it's not like it's a new sort of bug. The offending line didn't have to be a goto, but could just as easily have been a exit(EXIT_FAILURE). Still the same bug, despite the different manifestation.
– StoryTeller
Nov 23 at 15:18














14 Answers
14






active

oldest

votes

















up vote
36
down vote



accepted










Yes, it's quite common to use goto in such cases to avoid repeating yourself.



An example:



int hello() {
int result;

if (Do1()) { result = 1; goto err_one; }
if (Do2()) { result = 2; goto err_two; }
if (Do3()) { result = 3; goto err_three; }
if (Do4()) { result = 4; goto err_four; }
if (Do5()) { result = 5; goto err_five; }

// Assuming you'd like to return 0 on success.
return 0;

err_five:
Undo4();
err_four:
Undo3();
err_three:
Undo2();
err_two:
Undo1();
err_one:
printf("Failed %i", result);
return result;
}


As always you probably also want to keep your functions small and batch together the operations in a meaningful manner to avoid a large "undo-code".






share|improve this answer



















  • 1




    Note: return 0 may or may not be needed, depending on what the function is supposed to do.
    – Acorn
    Nov 23 at 10:55






  • 1




    @Acorn Without, code wouldn't be equivalent to code presented in question, which undoes only on error...
    – Aconcagua
    Nov 23 at 11:37






  • 3




    @Lundin I agree. This answer assumes that the Do and Undo functions might have different signatures in reality which is probably more common in practice.
    – likle
    Nov 23 at 12:34






  • 11




    @Lundin There is no code repetition here. Please, don't misunderstand generic examples with concrete ones.
    – Acorn
    Nov 23 at 13:49






  • 11




    @Lundin It seems you don't understand how this approach works. If you have to add another case, there is no need to change anything else. That is the entire point.
    – Acorn
    Nov 23 at 16:35




















up vote
14
down vote














This might be one case for using gotos.




Sure, let's try that. Here's a possible implementation:



#include "stdio.h"
int main(int argc, char **argv) {
int errorCode = 0;
if (Do1()) { errorCode = 1; goto undo_0; }
if (Do2()) { errorCode = 2; goto undo_1; }
if (Do3()) { errorCode = 3; goto undo_2; }
if (Do4()) { errorCode = 4; goto undo_3; }
if (Do5()) { errorCode = 5; goto undo_4; }

undo_5: Undo5(); /* deliberate fallthrough */
undo_4: Undo4();
undo_3: Undo3();
undo_2: Undo2();
undo_1: Undo1();
undo_0: /* nothing to undo in this case */

if (errorCode != 0) {
printf("Failed %dn", errorCode);
}
return errorCode;
}





share|improve this answer



















  • 2




    The -1 is probablky from someone who considers goto as absolutely evil, which it is not as long as it's abused.
    – Jabberwocky
    Nov 23 at 10:41






  • 1




    @Aconcagua It is rare to be able to factorize the printf, and even if you can, it is not typically done. In a "generic" example like this, you shouldn't write it like that, because beginners will think it is the common way of doing it, in my opinion. Also, there is the point about the initialization to -1 and also not talking about cases where you may have to return early (i.e. before the Undos). Finally, better answers are currently lower than this one.
    – Acorn
    Nov 23 at 11:14








  • 2




    @Lundin It isn't.
    – Acorn
    Nov 23 at 13:41






  • 1




    @Acorn The error behavior of every single error code is tightly coupled with the error behavior of every other error code. So if you add something in the middle during maintenance, it all comes crashing down.
    – Lundin
    Nov 23 at 15:26






  • 3




    @Lundin It isn't tied, at all. You are making assumptions, and they do not even correspond to actual code out there.
    – Acorn
    Nov 23 at 16:27


















up vote
13
down vote













If you have the same signature for your function you can do something like this:



bool Do1(void) { printf("function %sn", __func__); return true;}
bool Do2(void) { printf("function %sn", __func__); return true;}
bool Do3(void) { printf("function %sn", __func__); return false;}
bool Do4(void) { printf("function %sn", __func__); return true;}
bool Do5(void) { printf("function %sn", __func__); return true;}

void Undo1(void) { printf("function %sn", __func__);}
void Undo2(void) { printf("function %sn", __func__);}
void Undo3(void) { printf("function %sn", __func__);}
void Undo4(void) { printf("function %sn", __func__);}
void Undo5(void) { printf("function %sn", __func__);}


typedef struct action {
bool (*Do)(void);
void (*Undo)(void);
} action_s;


int main(void)
{
action_s actions = {{Do1, Undo1},
{Do2, Undo2},
{Do3, Undo3},
{Do4, Undo4},
{Do5, Undo5},
{NULL, NULL}};

for (size_t i = 0; actions[i].Do; ++i) {
if (!actions[i].Do()) {
printf("Failed %zu.n", i + 1);
for (int j = i - 1; j >= 0; --j) {
actions[j].Undo();
}
return (i);
}
}

return (0);
}


You can change the return of one of Do functions to see how it react :)






share|improve this answer























  • Comments are not for extended discussion; this conversation has been moved to chat.
    – Samuel Liew
    Nov 25 at 3:53


















up vote
8
down vote













For completeness a bit of obfuscation:



int foo(void)
{
int rc;

if (0
|| (rc = 1, do1())
|| (rc = 2, do2())
|| (rc = 3, do3())
|| (rc = 4, do4())
|| (rc = 5, do5())
|| (rc = 0)
)
{
/* More or less stolen from Chris' answer:
https://stackoverflow.com/a/53444967/694576) */
switch(rc - 1)
{
case 5: /* Not needed for this example, but left in in case we'd add do6() ... */
undo5();

case 4:
undo4();

case 3:
undo3();

case 2:
undo2();

case 1:
undo1();

default:
break;
}
}

return rc;
}





share|improve this answer



















  • 5




    Please, stop this madness.
    – Acorn
    Nov 23 at 11:29






  • 3




    @Acorn: Why? Nice example for how to use the comma-operator ... ;-)
    – alk
    Nov 23 at 11:34






  • 1




    @Acorn: Also nicely symmetrical and compact, perfect to auto-generate.
    – alk
    Nov 23 at 11:36








  • 2




    The other solutions are just as easy to auto-generate (if you are talking about code generation).
    – Acorn
    Nov 23 at 11:44








  • 13




    Now all we are missing is a version with Duff's device and we'll be ready to submit this thread to IOCCC :)
    – Lundin
    Nov 23 at 12:20


















up vote
4
down vote













Use goto to manage cleanup in C.



For instance, check the Linux kernel coding style:




The rationale for using gotos is:




  • unconditional statements are easier to understand and follow nesting is reduced

  • errors by not updating individual exit points when making modifications are prevented

  • saves the compiler work to optimize redundant code away ;)


Example:



int fun(int a)
{
int result = 0;
char *buffer;

buffer = kmalloc(SIZE, GFP_KERNEL);
if (!buffer)
return -ENOMEM;

if (condition1) {
while (loop1) {
...
}
result = 1;
goto out_free_buffer;
}

...

out_free_buffer:
kfree(buffer);
return result;
}





In your particular case, it could look like:



int f(...)
{
int ret;

if (Do1()) {
printf("Failed 1");
ret = 1;
goto undo1;
}

...

if (Do5()) {
printf("Failed 5");
ret = 5;
goto undo5;
}

// all good, return here if you need to keep the resources
// (or not, if you want them deallocated; in that case initialize `ret`)
return 0;

undo5:
Undo4();
...
undo1:
return ret;
}





share|improve this answer



















  • 2




    This is somewhat acceptable use of goto - it is a pattern from BASIC known as "on error goto". I wish people wouldn't stop thinking there, but think one step further still. The better alternative to "on error goto" is to use a wrapper function and from the inner function return code; upon error. Leave resource allocation and clean-up to the outer wrapper. Thus separate resource allocation and algorithm in 2 different functions. Much cleaner design, easier to read and no goto debate. In general, I would recommend staying away from "the Linux kernel coding style" document.
    – Lundin
    Nov 23 at 12:13












  • @Lundin Not sure, are you now referring Tom's function pointer solution (your description sounds somehow different to me...)? If not, how would then these wrapper functions look like? Cannot think of anything better than int callDo2(void) { if(do2()) { undo1(); return 2; } return callDo3(); } at the moment, but cannot imagine either that you really meant such ones...
    – Aconcagua
    Nov 23 at 13:02








  • 1




    Basically replace all your goto with return, then in the outer wrapper function call "undo" based on what the function returned.
    – Lundin
    Nov 23 at 13:39










  • @Lundin Please show an example, because it does not sound like a good idea at all.
    – Acorn
    Nov 23 at 13:41


















up vote
2
down vote













There are probably many ways to do this, but one idea is since you won't call one function unless the preceeding one succeeded, you could chain your function calls using else if like this. And using a variable to track where it fails you can use a switch statement to roll back easily too.



int ret=0;
if(Do1()) {
ret=1;
} else if(Do2()) {
ret=2;
} else if(Do3()) {
ret=3;
} else if(Do4()) {
ret=4;
} else if(Do5()) {
ret=5;
}

switch(ret) {
case 5:
Undo4();
case 4:
Undo3();
case 3:
Undo2();
case 2:
Undo1();
case 1:
printf("Failed %dn",ret);
break;
}
return ret;





share|improve this answer



















  • 8




    Don't do this. The code is harder to read and doing more branches compared to simple goto.
    – Acorn
    Nov 23 at 10:39






  • 4




    Also, note it is wrong: if Do5() fails, we don't want to run Undo5() (typically).
    – Acorn
    Nov 23 at 10:57






  • 1




    switch(ret) should be switch(ret-1). Also an (emtpy) default case would be nice. All in all I like this approach.
    – alk
    Nov 23 at 11:04












  • @alk Writing the actual correct values would be better -- if you are keen on using this solution, which you should not ;) As for the default case, what for?
    – Acorn
    Nov 23 at 11:20






  • 6




    The lengths people will go to avoid uncoditional jump which was basically kept in C language exactly for such cases because it makes it more readable than arrow antipattern or switch/if ladder is amazing... Take my downvote.
    – Purple Ice
    Nov 23 at 11:54




















up vote
1
down vote













Yes, as explained by other answers, using goto for error-handling is often appropriate in C.



That said, if possible, you probably should make your cleanup code safe to call even if the corresponding action was never performed. For example, instead of:



void foo()
{
int result;
int* p = malloc(...);
if (p == NULL) { result = 1; goto err1; }

int* p2 = malloc(...);
if (p2 == NULL) { result = 2; goto err2; }

int* p3 = malloc(...);
if (p3 == NULL) { result = 3; goto err3; }

// Do something with p, p2, and p3.
bar(p, p2, p3);

// Maybe we don't need p3 anymore.
free(p3);

return 0;

err3:
free(p3);
err2:
free(p2);
err1:
free(p1);
return result;
}


I'd advocate:



void foo()
{
int result = -1; // Or some generic error code for unknown errors.

int* p = NULL;
int* p2 = NULL;
int* p3 = NULL;

p = malloc(...);
if (p == NULL) { result = 1; goto exit; }

p2 = malloc(...);
if (p2 == NULL) { result = 2; goto exit; }

p3 = malloc(...);
if (p3 == NULL) { result = 3; goto exit; }

// Do something with p, p2, and p3.
bar(p, p2, p3);

// Set success *only* on the successful path.
result = 0;

exit:
// free(NULL) is a no-op, so this is safe even if p3 was never allocated.
free(p3);

if (result != 0)
{
free(p2);
free(p1);
}
return result;
}


It's slightly less efficient since it requires initializing variables to NULL, but it's more maintainable since you don't need extra labels. There's less stuff to get wrong when making changes to the code. Also, if there's cleanup code that you need on both success and failure paths, you can avoid code duplication.






share|improve this answer




























    up vote
    0
    down vote













    I typically approach this kind of problem by nesting the conditionals:



    int rval = 1;
    if (!Do1()) {
    if (!Do2()) {
    if (!Do3()) {
    if (!Do4()) {
    if (!Do5()) {
    return 0;
    // or "goto succeeded", or ...;
    } else {
    printf("Failed 5");
    rval = 5;
    }
    Undo4();
    } else {
    printf("Failed 4");
    rval = 4;
    }
    Undo3();
    } else {
    printf("Failed 3");
    rval = 3;
    }
    Undo2();
    } else {
    printf("Failed 2");
    rval = 2;
    }
    Undo1();
    } else {
    printf("Failed 1");
    rval = 1;
    }
    return rval;


    Usually, for me, the DoX() are some kind of resource acquisition, such as malloc(), and the UndoX() are corresponding resource releases that should be performed only in the event of failure. The nesting clearly shows the association between corresponding acquisitions and releases, and avoids the need for repetition of the code for undo operations. It's also very easy to write -- you don't need to create or maintain labels, and it's easy to put the resource release in the right place as soon as you write the acquisition.



    This approach does sometimes produce deeply nested code. That doesn't bother me much, but you might consider it an issue.






    share|improve this answer

















    • 3




      'deeply nested' - plus error and error handling get separated by quite some distance, the more for the less deeply nested ones...
      – Aconcagua
      Nov 24 at 8:52










    • @Aconcagua, separation of error and error-handling is a pretty consistent characteristic of all of these approaches. It follows directly from avoiding repetition of the error-handling code.
      – John Bollinger
      Nov 24 at 15:19




















    up vote
    0
    down vote













    Here is an answer that I have found resilient to bugs.



    Yes. It uses goto. I firmly believe you should use what gives you most clarity, rather than just blindly following the advice of those before you (goto as a construct can make spaghetti code, but in this instance every other error handling method ususally ends up more spaghetti-like than using this method of goto, so IMO it's superior).



    Some people may not like the form of this code, but I contest that when used to the style it is cleaner, easier to read (when everything's lined up, of course), and much more resilient to errors. If you have the properly linter/static analysis setup, and you're working with POSIX, it pretty much requires you to code in this fashion to allow for good error handling.



    static char *readbuf(char *path)
    {
    struct stat st;
    char *s = NULL;
    size_t size = 0;
    int fd = -1;

    if (!path) { return NULL; }

    if ((stat(path, &st)) < 0) { perror(path); goto _throw; }

    size = st.st_size;
    if (size == 0) { printf("%s is empty!n", path); goto _throw; }

    if (!(s = calloc(size, 1))) { perror("calloc"); goto _throw; }

    fd = open(path, O_RDONLY);
    if (fd < -1) { perror(path); goto _throw; }
    if ((read(fd, s, size)) < 0) { perror("read"); goto _throw; }
    close(fd); /* There's really no point checking close for errors */

    return s;

    _throw:
    if (fd > 0) close(fd);
    if (s) free(s);
    return NULL;
    }





    share|improve this answer




























      up vote
      -1
      down vote













      If the functions return some kind of state pointer or handle (like most allocation & initialization functions would), you can quite cleanly do this without goto by giving initial values to variables. Then you can have a single deallocation function that can handle the case where only part of the resources has been allocated.



      For example:




      void *mymemoryblock = NULL;
      FILE *myfile = NULL;
      int mysocket = -1;

      bool allocate_everything()
      {
      mymemoryblock = malloc(1000);
      if (!mymemoryblock)
      {
      return false;
      }

      myfile = fopen("/file", "r");
      if (!myfile)
      {
      return false;
      }

      mysocket = socket(AF_INET, SOCK_STREAM, 0);
      if (mysocket < 0)
      {
      return false;
      }

      return true;
      }

      void deallocate_everything()
      {
      if (mysocket >= 0)
      {
      close(mysocket);
      mysocket = -1;
      }

      if (myfile)
      {
      fclose(myfile);
      myfile = NULL;
      }

      if (mymemoryblock)
      {
      free(mymemoryblock);
      mymemoryblock = NULL;
      }
      }


      And then just do:




      if (allocate_everything())
      {
      do_the_deed();
      }
      deallocate_everything();





      share|improve this answer





















      • "If the functions return some kind of state pointer or handle..." Yes, but it is not the general case. Further, your solution requires 3 function for each function that allocates resources, plus global variables (or passing things around).
        – Acorn
        Nov 23 at 16:29




















      up vote
      -1
      down vote













      TL;DR:



      I believe it should be written as:



      int main (void)
      {
      int result = do_func();
      printf("Failed %dn", result);
      }




      Detailed explanation:



      If nothing can be assumed what-so-ever about the function types, we can't easily use an array of function pointers, which would otherwise be the correct answer.



      Assuming all function types are incompatible, then we would have to wrap in the original obscure design containing all those non-compatible functions, inside something else.



      We should make something that is readable, maintainable, fast. We should avoid tight coupling, so that the undo behavior of "Do_x" doesn't depend on the undo behavior of "Do_y".



      int main (void)
      {
      int result = do_func();
      printf("Failed %dn", result);
      }


      Where do_func is the function doing all the calls required by the algorithm, and the printf is the UI output, separated from the algorithm logic.



      do_func would be implemented like a wrapper function around the actual function calls, handling the outcome depending on the result:



      (With gcc -O3, do_func is inlined in the caller, so there is no overhead for having 2 separate functions)



      int do_it (void)
      {
      if(Do1()) { return 1; };
      if(Do2()) { return 2; };
      if(Do3()) { return 3; };
      if(Do4()) { return 4; };
      if(Do5()) { return 5; };
      return 0;
      }

      int do_func (void)
      {
      int result = do_it();
      if(result != 0)
      {
      undo[result-1]();
      }
      return result;
      }


      Here the specific behavior is controlled by the array undo, which is a wrapper around the various non-compatible functions. Which functions to to call, in which order, is all part of the specific behavior tied to each result code.



      We need to tidy it all up, so that we can couple a certain behavior to a certain result code. Then when needed, we only change the code in one single place if the behavior should be changed during maintenance:



      void Undo_stuff1 (void) { }
      void Undo_stuff2 (void) { Undo1(); }
      void Undo_stuff3 (void) { Undo2(); Undo1(); }
      void Undo_stuff4 (void) { Undo3(); Undo2(); Undo1(); }
      void Undo_stuff5 (void) { Undo4(); Undo3(); Undo2(); Undo1(); }

      typedef void Undo_stuff_t (void);
      static Undo_stuff_t* undo[5] =
      {
      Undo_stuff1,
      Undo_stuff2,
      Undo_stuff3,
      Undo_stuff4,
      Undo_stuff5,
      };




      MCVE:



      #include <stdbool.h>
      #include <stdio.h>

      // some nonsense functions:
      bool Do1 (void) { puts(__func__); return false; }
      bool Do2 (void) { puts(__func__); return false; }
      bool Do3 (void) { puts(__func__); return false; }
      bool Do4 (void) { puts(__func__); return false; }
      bool Do5 (void) { puts(__func__); return true; }
      void Undo1 (void) { puts(__func__); }
      void Undo2 (void) { puts(__func__); }
      void Undo3 (void) { puts(__func__); }
      void Undo4 (void) { puts(__func__); }
      void Undo5 (void) { puts(__func__); }

      // wrappers specifying undo behavior:
      void Undo_stuff1 (void) { }
      void Undo_stuff2 (void) { Undo1(); }
      void Undo_stuff3 (void) { Undo2(); Undo1(); }
      void Undo_stuff4 (void) { Undo3(); Undo2(); Undo1(); }
      void Undo_stuff5 (void) { Undo4(); Undo3(); Undo2(); Undo1(); }

      typedef void Undo_stuff_t (void);
      static Undo_stuff_t* undo[5] =
      {
      Undo_stuff1,
      Undo_stuff2,
      Undo_stuff3,
      Undo_stuff4,
      Undo_stuff5,
      };

      int do_it (void)
      {
      if(Do1()) { return 1; };
      if(Do2()) { return 2; };
      if(Do3()) { return 3; };
      if(Do4()) { return 4; };
      if(Do5()) { return 5; };
      return 0;
      }

      int do_func (void)
      {
      int result = do_it();
      if(result != 0)
      {
      undo[result-1]();
      }
      return result;
      }

      int main (void)
      {
      int result = do_func();
      printf("Failed %dn", result);
      }


      Output:



      Do1
      Do2
      Do3
      Do4
      Do5
      Undo4
      Undo3
      Undo2
      Undo1
      Failed 5





      share|improve this answer



















      • 13




        So, for each single function in your code that allocates resources, you are going to write 4 functions instead (which, some of them duplicate UndoN() calls in turn). Plus a wrapper. Plus a type. Plus a global array of that type. No further comments.
        – Acorn
        Nov 23 at 16:25












      • @Acorn No, for every ADT in my code, I'm going to write a user-friend API, a clarity of who's responsible for allocation/deallocation, private encapsulation, modular, maintainable code, without tight coupling, where everything is autonomous. In this particular case, it looks like we are patching up some old, broken design, in which case you need wrappers - which is the fault of the original (lack of) design. Of course you don't need that level of abstraction if it's just some quick & dirty hack, but in that case all that is best practices is thrown out the window anyway.
        – Lundin
        Nov 25 at 15:11


















      up vote
      -2
      down vote













      typedef void(*undoer)();
      int undo( undoer*const* list ) {
      while(*list) {
      (*list)();
      ++list;
      }
      }
      void undo_push( undoer** list, undoer* undo ) {
      if (!undo) return;
      // swap
      undoer* tmp = *list;
      *list = undo;
      undo = tmp;
      undo_push( list+1, undo );
      }
      int func() {
      undoer undoers[6]={0};

      if (Do1()) { printf("Failed 1"); return 1; }
      undo_push( undoers, Undo1 );
      if (Do2()) { undo(undoers); printf("Failed 2"); return 2; }
      undo_push( undoers, Undo2 );
      if (Do3()) { undo(undoers); printf("Failed 3"); return 3; }
      undo_push( undoers, Undo3 );
      if (Do4()) { undo(undoers); printf("Failed 4"); return 4; }
      undo_push( undoers, Undo4 );
      if (Do5()) { undo(undoers); printf("Failed 5"); return 5; }
      return 6;
      }


      I made undo_push do the O(n) work. This is less efficient than having undo do the O(n) work, as we expect more push's than undos. But this version was a touch simpler.



      A more industrial strength version would have head and tail pointers and even capacity.



      The basic idea is to keep a queue of undo actions in a stack, then execute them if you need to clean up.



      Everything is local here, so we don't pollute global state.





      struct undoer {
      void(*action)(void*);
      void(*cleanup)(void*);
      void* state;
      };

      struct undoers {
      undoer* top;
      undoer buff[5];
      };
      void undo( undoers u ) {
      while (u.top != buff)
      {
      (u.top->action)(u.top->state);
      if (u.top->cleanup)
      (u.top->cleanup)(u.top->state);
      --u.top;
      }
      }
      void pundo(void* pu) {
      undo( *(undoers*)pu );
      free(pu);
      }
      void cleanup_undoers(undoers u) {
      while (u.top != buff)
      {
      if (u.top->cleanup)
      (u.top->cleanup)(u.top->state);
      --u.top;
      }
      }
      void pcleanup_undoers(void* pu) {
      cleanup_undoers(*(undoers*)pu);
      free(pu);
      }
      void push_undoer( undoers* to_here, undoer u ) {
      if (to_here->top != (to_here->buff+5))
      {
      to_here->top = u;
      ++(to_here->top)
      return;
      }
      undoers* chain = (undoers*)malloc( sizeof(undoers) );
      memcpy(chain, to_here, sizeof(undoers));
      memset(to_here, 0, sizeof(undoers));
      undoer chainer;
      chainer.action = pundo;
      chainer.cleanup = pcleanup_undoers;
      chainer.data = chain;
      push_undoer( to_here, chainer );
      push_undoer( to_here, u );
      }
      void paction( void* p ) {
      (void)(*a)() = ((void)(*)());
      a();
      }
      void push_undo( undoers* to_here, void(*action)() ) {
      undor u;
      u.action = paction;
      u.cleanup = 0;
      u.data = (void*)action;
      push_undoer(to_here, u);
      }


      then you get:



      int func() {
      undoers u={0};

      if (Do1()) { printf("Failed 1"); return 1; }
      push_undo( &u, Undo1 );
      if (Do2()) { undo(u); printf("Failed 2"); return 2; }
      push_undo( &u, Undo2 );
      if (Do3()) { undo(u); printf("Failed 3"); return 3; }
      push_undo( &u, Undo3 );
      if (Do4()) { undo(u); printf("Failed 4"); return 4; }
      push_undo( &u, Undo4 );
      if (Do5()) { undo(u); printf("Failed 5"); return 5; }
      cleanup_undoers(u);
      return 6;
      }


      but that is getting ridiculous.






      share|improve this answer



















      • 1




        More complex, requires that DoN/UndoN are actual functions (and the same signature), requires stack space, slower.
        – Acorn
        Nov 23 at 17:09




















      up vote
      -4
      down vote













      Let's try for something with zero curly braces:



      int result;
      result = Do1() ? 1 : 0;
      result = result ? result : Do2() ? 2 : 0;
      result = result ? result : Do3() ? 3 : 0;
      result = result ? result : Do4() ? 4 : 0;
      result = result ? result : Do5() ? 5 : 0;

      result > 4 ? (Undo5(),0) : 0;
      result > 3 ? Undo4() : 0;
      result > 2 ? Undo3() : 0;
      result > 1 ? Undo2() : 0;
      result > 0 ? Undo1() : 0;

      result ? printf("Failed %drn", result) : 0;


      Yes. 0; is a valid statement in C (and C++). In the case that some of the functions return something that is incompatible with this syntax (e.g. void perhaps) then the Undo5() style can be used.






      share|improve this answer























      • This assumes the UndoN functions return values, when in fact they may be (and most probably are) declared void (or aren't even functions at all).
        – Cássio Renan
        Nov 23 at 19:44












      • msvc is never a particularly standards compliant compiler, but without thinking about it I did actually develop this with void Undo functions. No idea if its actually valid. If it isn't one could just go with: `result > 4 ? (Undo5(), 0) : 0; Doesn't help of course. if 'UndoX' isn't actually a function.
        – Chris Becke
        Nov 23 at 19:52










      • yeah, MSVC is a bad, bad boy, for C++ at least. In C, this seems to be valid. My bad.
        – Cássio Renan
        Nov 23 at 19:56








      • 2




        I would argue that if (result > 4) Undo5(); is easier to understand than a ternary conditional with no false action and a discarded result. (if statements don't need curly braces)
        – pizzapants184
        Nov 24 at 1:56










      • True. I really was avoiding any kind of explicit flow control. ternary conditions are cheating I know.
        – Chris Becke
        Nov 24 at 13:54


















      up vote
      -6
      down vote













      A sane (no gotos, no nested or chained ifs) approach would be



      int bar(void)
      {
      int rc = 0;

      do
      {
      if (do1())
      {
      rc = 1;
      break;
      }

      if (do2())
      {
      rc = 2;
      break;
      }

      ...

      if (do5())
      {
      rc = 5;
      break;
      }
      } while (0);

      if (rc)
      {
      /* More or less stolen from Chris' answer:
      https://stackoverflow.com/a/53444967/694576) */
      switch(rc - 1)
      {
      case 5: /* Not needed for this example, but left in in case we'd add do6() ... */
      undo5();

      case 4:
      undo4();

      case 3:
      undo3();

      case 2:
      undo2();

      case 1:
      undo1();

      default:
      break;
      }
      }

      return rc;
      }





      share|improve this answer

















      • 10




        If your definition of "sane" is "no goto" then you already failed because sanest way to handle this is indeed to use goto.
        – Purple Ice
        Nov 23 at 11:51










      • @PurpleIce: You are probably right for simple cases like the OP's. But the moment we have several such things woven into each other using goto is far to error prone. And yes, this latter case could be considered a design issue.
        – alk
        Nov 23 at 13:53








      • 3




        @alk The goto solution scales linearly to any complexity, as shown in other answers, just like this one, but with less clutter and extraneous loops and branches.
        – Acorn
        Nov 23 at 13:58






      • 4




        The do { ... } while (0) used here is just an obfuscated way of writing a goto. There’s no advantage at all compared to using goto, and it’s quite a bit harder to read.
        – NobodyNada
        Nov 23 at 22:43











      Your Answer






      StackExchange.ifUsing("editor", function () {
      StackExchange.using("externalEditor", function () {
      StackExchange.using("snippets", function () {
      StackExchange.snippets.init();
      });
      });
      }, "code-snippets");

      StackExchange.ready(function() {
      var channelOptions = {
      tags: "".split(" "),
      id: "1"
      };
      initTagRenderer("".split(" "), "".split(" "), channelOptions);

      StackExchange.using("externalEditor", function() {
      // Have to fire editor after snippets, if snippets enabled
      if (StackExchange.settings.snippets.snippetsEnabled) {
      StackExchange.using("snippets", function() {
      createEditor();
      });
      }
      else {
      createEditor();
      }
      });

      function createEditor() {
      StackExchange.prepareEditor({
      heartbeatType: 'answer',
      convertImagesToLinks: true,
      noModals: true,
      showLowRepImageUploadWarning: true,
      reputationToPostImages: 10,
      bindNavPrevention: true,
      postfix: "",
      imageUploader: {
      brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
      contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
      allowUrls: true
      },
      onDemand: true,
      discardSelector: ".discard-answer"
      ,immediatelyShowMarkdownHelp:true
      });


      }
      });














      draft saved

      draft discarded


















      StackExchange.ready(
      function () {
      StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53444743%2fclean-ways-to-do-multiple-undos-in-c%23new-answer', 'question_page');
      }
      );

      Post as a guest















      Required, but never shown

























      14 Answers
      14






      active

      oldest

      votes








      14 Answers
      14






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes








      up vote
      36
      down vote



      accepted










      Yes, it's quite common to use goto in such cases to avoid repeating yourself.



      An example:



      int hello() {
      int result;

      if (Do1()) { result = 1; goto err_one; }
      if (Do2()) { result = 2; goto err_two; }
      if (Do3()) { result = 3; goto err_three; }
      if (Do4()) { result = 4; goto err_four; }
      if (Do5()) { result = 5; goto err_five; }

      // Assuming you'd like to return 0 on success.
      return 0;

      err_five:
      Undo4();
      err_four:
      Undo3();
      err_three:
      Undo2();
      err_two:
      Undo1();
      err_one:
      printf("Failed %i", result);
      return result;
      }


      As always you probably also want to keep your functions small and batch together the operations in a meaningful manner to avoid a large "undo-code".






      share|improve this answer



















      • 1




        Note: return 0 may or may not be needed, depending on what the function is supposed to do.
        – Acorn
        Nov 23 at 10:55






      • 1




        @Acorn Without, code wouldn't be equivalent to code presented in question, which undoes only on error...
        – Aconcagua
        Nov 23 at 11:37






      • 3




        @Lundin I agree. This answer assumes that the Do and Undo functions might have different signatures in reality which is probably more common in practice.
        – likle
        Nov 23 at 12:34






      • 11




        @Lundin There is no code repetition here. Please, don't misunderstand generic examples with concrete ones.
        – Acorn
        Nov 23 at 13:49






      • 11




        @Lundin It seems you don't understand how this approach works. If you have to add another case, there is no need to change anything else. That is the entire point.
        – Acorn
        Nov 23 at 16:35

















      up vote
      36
      down vote



      accepted










      Yes, it's quite common to use goto in such cases to avoid repeating yourself.



      An example:



      int hello() {
      int result;

      if (Do1()) { result = 1; goto err_one; }
      if (Do2()) { result = 2; goto err_two; }
      if (Do3()) { result = 3; goto err_three; }
      if (Do4()) { result = 4; goto err_four; }
      if (Do5()) { result = 5; goto err_five; }

      // Assuming you'd like to return 0 on success.
      return 0;

      err_five:
      Undo4();
      err_four:
      Undo3();
      err_three:
      Undo2();
      err_two:
      Undo1();
      err_one:
      printf("Failed %i", result);
      return result;
      }


      As always you probably also want to keep your functions small and batch together the operations in a meaningful manner to avoid a large "undo-code".






      share|improve this answer



















      • 1




        Note: return 0 may or may not be needed, depending on what the function is supposed to do.
        – Acorn
        Nov 23 at 10:55






      • 1




        @Acorn Without, code wouldn't be equivalent to code presented in question, which undoes only on error...
        – Aconcagua
        Nov 23 at 11:37






      • 3




        @Lundin I agree. This answer assumes that the Do and Undo functions might have different signatures in reality which is probably more common in practice.
        – likle
        Nov 23 at 12:34






      • 11




        @Lundin There is no code repetition here. Please, don't misunderstand generic examples with concrete ones.
        – Acorn
        Nov 23 at 13:49






      • 11




        @Lundin It seems you don't understand how this approach works. If you have to add another case, there is no need to change anything else. That is the entire point.
        – Acorn
        Nov 23 at 16:35















      up vote
      36
      down vote



      accepted







      up vote
      36
      down vote



      accepted






      Yes, it's quite common to use goto in such cases to avoid repeating yourself.



      An example:



      int hello() {
      int result;

      if (Do1()) { result = 1; goto err_one; }
      if (Do2()) { result = 2; goto err_two; }
      if (Do3()) { result = 3; goto err_three; }
      if (Do4()) { result = 4; goto err_four; }
      if (Do5()) { result = 5; goto err_five; }

      // Assuming you'd like to return 0 on success.
      return 0;

      err_five:
      Undo4();
      err_four:
      Undo3();
      err_three:
      Undo2();
      err_two:
      Undo1();
      err_one:
      printf("Failed %i", result);
      return result;
      }


      As always you probably also want to keep your functions small and batch together the operations in a meaningful manner to avoid a large "undo-code".






      share|improve this answer














      Yes, it's quite common to use goto in such cases to avoid repeating yourself.



      An example:



      int hello() {
      int result;

      if (Do1()) { result = 1; goto err_one; }
      if (Do2()) { result = 2; goto err_two; }
      if (Do3()) { result = 3; goto err_three; }
      if (Do4()) { result = 4; goto err_four; }
      if (Do5()) { result = 5; goto err_five; }

      // Assuming you'd like to return 0 on success.
      return 0;

      err_five:
      Undo4();
      err_four:
      Undo3();
      err_three:
      Undo2();
      err_two:
      Undo1();
      err_one:
      printf("Failed %i", result);
      return result;
      }


      As always you probably also want to keep your functions small and batch together the operations in a meaningful manner to avoid a large "undo-code".







      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited Nov 23 at 11:47

























      answered Nov 23 at 10:36









      likle

      1,03019




      1,03019








      • 1




        Note: return 0 may or may not be needed, depending on what the function is supposed to do.
        – Acorn
        Nov 23 at 10:55






      • 1




        @Acorn Without, code wouldn't be equivalent to code presented in question, which undoes only on error...
        – Aconcagua
        Nov 23 at 11:37






      • 3




        @Lundin I agree. This answer assumes that the Do and Undo functions might have different signatures in reality which is probably more common in practice.
        – likle
        Nov 23 at 12:34






      • 11




        @Lundin There is no code repetition here. Please, don't misunderstand generic examples with concrete ones.
        – Acorn
        Nov 23 at 13:49






      • 11




        @Lundin It seems you don't understand how this approach works. If you have to add another case, there is no need to change anything else. That is the entire point.
        – Acorn
        Nov 23 at 16:35
















      • 1




        Note: return 0 may or may not be needed, depending on what the function is supposed to do.
        – Acorn
        Nov 23 at 10:55






      • 1




        @Acorn Without, code wouldn't be equivalent to code presented in question, which undoes only on error...
        – Aconcagua
        Nov 23 at 11:37






      • 3




        @Lundin I agree. This answer assumes that the Do and Undo functions might have different signatures in reality which is probably more common in practice.
        – likle
        Nov 23 at 12:34






      • 11




        @Lundin There is no code repetition here. Please, don't misunderstand generic examples with concrete ones.
        – Acorn
        Nov 23 at 13:49






      • 11




        @Lundin It seems you don't understand how this approach works. If you have to add another case, there is no need to change anything else. That is the entire point.
        – Acorn
        Nov 23 at 16:35










      1




      1




      Note: return 0 may or may not be needed, depending on what the function is supposed to do.
      – Acorn
      Nov 23 at 10:55




      Note: return 0 may or may not be needed, depending on what the function is supposed to do.
      – Acorn
      Nov 23 at 10:55




      1




      1




      @Acorn Without, code wouldn't be equivalent to code presented in question, which undoes only on error...
      – Aconcagua
      Nov 23 at 11:37




      @Acorn Without, code wouldn't be equivalent to code presented in question, which undoes only on error...
      – Aconcagua
      Nov 23 at 11:37




      3




      3




      @Lundin I agree. This answer assumes that the Do and Undo functions might have different signatures in reality which is probably more common in practice.
      – likle
      Nov 23 at 12:34




      @Lundin I agree. This answer assumes that the Do and Undo functions might have different signatures in reality which is probably more common in practice.
      – likle
      Nov 23 at 12:34




      11




      11




      @Lundin There is no code repetition here. Please, don't misunderstand generic examples with concrete ones.
      – Acorn
      Nov 23 at 13:49




      @Lundin There is no code repetition here. Please, don't misunderstand generic examples with concrete ones.
      – Acorn
      Nov 23 at 13:49




      11




      11




      @Lundin It seems you don't understand how this approach works. If you have to add another case, there is no need to change anything else. That is the entire point.
      – Acorn
      Nov 23 at 16:35






      @Lundin It seems you don't understand how this approach works. If you have to add another case, there is no need to change anything else. That is the entire point.
      – Acorn
      Nov 23 at 16:35














      up vote
      14
      down vote














      This might be one case for using gotos.




      Sure, let's try that. Here's a possible implementation:



      #include "stdio.h"
      int main(int argc, char **argv) {
      int errorCode = 0;
      if (Do1()) { errorCode = 1; goto undo_0; }
      if (Do2()) { errorCode = 2; goto undo_1; }
      if (Do3()) { errorCode = 3; goto undo_2; }
      if (Do4()) { errorCode = 4; goto undo_3; }
      if (Do5()) { errorCode = 5; goto undo_4; }

      undo_5: Undo5(); /* deliberate fallthrough */
      undo_4: Undo4();
      undo_3: Undo3();
      undo_2: Undo2();
      undo_1: Undo1();
      undo_0: /* nothing to undo in this case */

      if (errorCode != 0) {
      printf("Failed %dn", errorCode);
      }
      return errorCode;
      }





      share|improve this answer



















      • 2




        The -1 is probablky from someone who considers goto as absolutely evil, which it is not as long as it's abused.
        – Jabberwocky
        Nov 23 at 10:41






      • 1




        @Aconcagua It is rare to be able to factorize the printf, and even if you can, it is not typically done. In a "generic" example like this, you shouldn't write it like that, because beginners will think it is the common way of doing it, in my opinion. Also, there is the point about the initialization to -1 and also not talking about cases where you may have to return early (i.e. before the Undos). Finally, better answers are currently lower than this one.
        – Acorn
        Nov 23 at 11:14








      • 2




        @Lundin It isn't.
        – Acorn
        Nov 23 at 13:41






      • 1




        @Acorn The error behavior of every single error code is tightly coupled with the error behavior of every other error code. So if you add something in the middle during maintenance, it all comes crashing down.
        – Lundin
        Nov 23 at 15:26






      • 3




        @Lundin It isn't tied, at all. You are making assumptions, and they do not even correspond to actual code out there.
        – Acorn
        Nov 23 at 16:27















      up vote
      14
      down vote














      This might be one case for using gotos.




      Sure, let's try that. Here's a possible implementation:



      #include "stdio.h"
      int main(int argc, char **argv) {
      int errorCode = 0;
      if (Do1()) { errorCode = 1; goto undo_0; }
      if (Do2()) { errorCode = 2; goto undo_1; }
      if (Do3()) { errorCode = 3; goto undo_2; }
      if (Do4()) { errorCode = 4; goto undo_3; }
      if (Do5()) { errorCode = 5; goto undo_4; }

      undo_5: Undo5(); /* deliberate fallthrough */
      undo_4: Undo4();
      undo_3: Undo3();
      undo_2: Undo2();
      undo_1: Undo1();
      undo_0: /* nothing to undo in this case */

      if (errorCode != 0) {
      printf("Failed %dn", errorCode);
      }
      return errorCode;
      }





      share|improve this answer



















      • 2




        The -1 is probablky from someone who considers goto as absolutely evil, which it is not as long as it's abused.
        – Jabberwocky
        Nov 23 at 10:41






      • 1




        @Aconcagua It is rare to be able to factorize the printf, and even if you can, it is not typically done. In a "generic" example like this, you shouldn't write it like that, because beginners will think it is the common way of doing it, in my opinion. Also, there is the point about the initialization to -1 and also not talking about cases where you may have to return early (i.e. before the Undos). Finally, better answers are currently lower than this one.
        – Acorn
        Nov 23 at 11:14








      • 2




        @Lundin It isn't.
        – Acorn
        Nov 23 at 13:41






      • 1




        @Acorn The error behavior of every single error code is tightly coupled with the error behavior of every other error code. So if you add something in the middle during maintenance, it all comes crashing down.
        – Lundin
        Nov 23 at 15:26






      • 3




        @Lundin It isn't tied, at all. You are making assumptions, and they do not even correspond to actual code out there.
        – Acorn
        Nov 23 at 16:27













      up vote
      14
      down vote










      up vote
      14
      down vote










      This might be one case for using gotos.




      Sure, let's try that. Here's a possible implementation:



      #include "stdio.h"
      int main(int argc, char **argv) {
      int errorCode = 0;
      if (Do1()) { errorCode = 1; goto undo_0; }
      if (Do2()) { errorCode = 2; goto undo_1; }
      if (Do3()) { errorCode = 3; goto undo_2; }
      if (Do4()) { errorCode = 4; goto undo_3; }
      if (Do5()) { errorCode = 5; goto undo_4; }

      undo_5: Undo5(); /* deliberate fallthrough */
      undo_4: Undo4();
      undo_3: Undo3();
      undo_2: Undo2();
      undo_1: Undo1();
      undo_0: /* nothing to undo in this case */

      if (errorCode != 0) {
      printf("Failed %dn", errorCode);
      }
      return errorCode;
      }





      share|improve this answer















      This might be one case for using gotos.




      Sure, let's try that. Here's a possible implementation:



      #include "stdio.h"
      int main(int argc, char **argv) {
      int errorCode = 0;
      if (Do1()) { errorCode = 1; goto undo_0; }
      if (Do2()) { errorCode = 2; goto undo_1; }
      if (Do3()) { errorCode = 3; goto undo_2; }
      if (Do4()) { errorCode = 4; goto undo_3; }
      if (Do5()) { errorCode = 5; goto undo_4; }

      undo_5: Undo5(); /* deliberate fallthrough */
      undo_4: Undo4();
      undo_3: Undo3();
      undo_2: Undo2();
      undo_1: Undo1();
      undo_0: /* nothing to undo in this case */

      if (errorCode != 0) {
      printf("Failed %dn", errorCode);
      }
      return errorCode;
      }






      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited Nov 26 at 10:46

























      answered Nov 23 at 10:35









      Blaze

      3,1761528




      3,1761528








      • 2




        The -1 is probablky from someone who considers goto as absolutely evil, which it is not as long as it's abused.
        – Jabberwocky
        Nov 23 at 10:41






      • 1




        @Aconcagua It is rare to be able to factorize the printf, and even if you can, it is not typically done. In a "generic" example like this, you shouldn't write it like that, because beginners will think it is the common way of doing it, in my opinion. Also, there is the point about the initialization to -1 and also not talking about cases where you may have to return early (i.e. before the Undos). Finally, better answers are currently lower than this one.
        – Acorn
        Nov 23 at 11:14








      • 2




        @Lundin It isn't.
        – Acorn
        Nov 23 at 13:41






      • 1




        @Acorn The error behavior of every single error code is tightly coupled with the error behavior of every other error code. So if you add something in the middle during maintenance, it all comes crashing down.
        – Lundin
        Nov 23 at 15:26






      • 3




        @Lundin It isn't tied, at all. You are making assumptions, and they do not even correspond to actual code out there.
        – Acorn
        Nov 23 at 16:27














      • 2




        The -1 is probablky from someone who considers goto as absolutely evil, which it is not as long as it's abused.
        – Jabberwocky
        Nov 23 at 10:41






      • 1




        @Aconcagua It is rare to be able to factorize the printf, and even if you can, it is not typically done. In a "generic" example like this, you shouldn't write it like that, because beginners will think it is the common way of doing it, in my opinion. Also, there is the point about the initialization to -1 and also not talking about cases where you may have to return early (i.e. before the Undos). Finally, better answers are currently lower than this one.
        – Acorn
        Nov 23 at 11:14








      • 2




        @Lundin It isn't.
        – Acorn
        Nov 23 at 13:41






      • 1




        @Acorn The error behavior of every single error code is tightly coupled with the error behavior of every other error code. So if you add something in the middle during maintenance, it all comes crashing down.
        – Lundin
        Nov 23 at 15:26






      • 3




        @Lundin It isn't tied, at all. You are making assumptions, and they do not even correspond to actual code out there.
        – Acorn
        Nov 23 at 16:27








      2




      2




      The -1 is probablky from someone who considers goto as absolutely evil, which it is not as long as it's abused.
      – Jabberwocky
      Nov 23 at 10:41




      The -1 is probablky from someone who considers goto as absolutely evil, which it is not as long as it's abused.
      – Jabberwocky
      Nov 23 at 10:41




      1




      1




      @Aconcagua It is rare to be able to factorize the printf, and even if you can, it is not typically done. In a "generic" example like this, you shouldn't write it like that, because beginners will think it is the common way of doing it, in my opinion. Also, there is the point about the initialization to -1 and also not talking about cases where you may have to return early (i.e. before the Undos). Finally, better answers are currently lower than this one.
      – Acorn
      Nov 23 at 11:14






      @Aconcagua It is rare to be able to factorize the printf, and even if you can, it is not typically done. In a "generic" example like this, you shouldn't write it like that, because beginners will think it is the common way of doing it, in my opinion. Also, there is the point about the initialization to -1 and also not talking about cases where you may have to return early (i.e. before the Undos). Finally, better answers are currently lower than this one.
      – Acorn
      Nov 23 at 11:14






      2




      2




      @Lundin It isn't.
      – Acorn
      Nov 23 at 13:41




      @Lundin It isn't.
      – Acorn
      Nov 23 at 13:41




      1




      1




      @Acorn The error behavior of every single error code is tightly coupled with the error behavior of every other error code. So if you add something in the middle during maintenance, it all comes crashing down.
      – Lundin
      Nov 23 at 15:26




      @Acorn The error behavior of every single error code is tightly coupled with the error behavior of every other error code. So if you add something in the middle during maintenance, it all comes crashing down.
      – Lundin
      Nov 23 at 15:26




      3




      3




      @Lundin It isn't tied, at all. You are making assumptions, and they do not even correspond to actual code out there.
      – Acorn
      Nov 23 at 16:27




      @Lundin It isn't tied, at all. You are making assumptions, and they do not even correspond to actual code out there.
      – Acorn
      Nov 23 at 16:27










      up vote
      13
      down vote













      If you have the same signature for your function you can do something like this:



      bool Do1(void) { printf("function %sn", __func__); return true;}
      bool Do2(void) { printf("function %sn", __func__); return true;}
      bool Do3(void) { printf("function %sn", __func__); return false;}
      bool Do4(void) { printf("function %sn", __func__); return true;}
      bool Do5(void) { printf("function %sn", __func__); return true;}

      void Undo1(void) { printf("function %sn", __func__);}
      void Undo2(void) { printf("function %sn", __func__);}
      void Undo3(void) { printf("function %sn", __func__);}
      void Undo4(void) { printf("function %sn", __func__);}
      void Undo5(void) { printf("function %sn", __func__);}


      typedef struct action {
      bool (*Do)(void);
      void (*Undo)(void);
      } action_s;


      int main(void)
      {
      action_s actions = {{Do1, Undo1},
      {Do2, Undo2},
      {Do3, Undo3},
      {Do4, Undo4},
      {Do5, Undo5},
      {NULL, NULL}};

      for (size_t i = 0; actions[i].Do; ++i) {
      if (!actions[i].Do()) {
      printf("Failed %zu.n", i + 1);
      for (int j = i - 1; j >= 0; --j) {
      actions[j].Undo();
      }
      return (i);
      }
      }

      return (0);
      }


      You can change the return of one of Do functions to see how it react :)






      share|improve this answer























      • Comments are not for extended discussion; this conversation has been moved to chat.
        – Samuel Liew
        Nov 25 at 3:53















      up vote
      13
      down vote













      If you have the same signature for your function you can do something like this:



      bool Do1(void) { printf("function %sn", __func__); return true;}
      bool Do2(void) { printf("function %sn", __func__); return true;}
      bool Do3(void) { printf("function %sn", __func__); return false;}
      bool Do4(void) { printf("function %sn", __func__); return true;}
      bool Do5(void) { printf("function %sn", __func__); return true;}

      void Undo1(void) { printf("function %sn", __func__);}
      void Undo2(void) { printf("function %sn", __func__);}
      void Undo3(void) { printf("function %sn", __func__);}
      void Undo4(void) { printf("function %sn", __func__);}
      void Undo5(void) { printf("function %sn", __func__);}


      typedef struct action {
      bool (*Do)(void);
      void (*Undo)(void);
      } action_s;


      int main(void)
      {
      action_s actions = {{Do1, Undo1},
      {Do2, Undo2},
      {Do3, Undo3},
      {Do4, Undo4},
      {Do5, Undo5},
      {NULL, NULL}};

      for (size_t i = 0; actions[i].Do; ++i) {
      if (!actions[i].Do()) {
      printf("Failed %zu.n", i + 1);
      for (int j = i - 1; j >= 0; --j) {
      actions[j].Undo();
      }
      return (i);
      }
      }

      return (0);
      }


      You can change the return of one of Do functions to see how it react :)






      share|improve this answer























      • Comments are not for extended discussion; this conversation has been moved to chat.
        – Samuel Liew
        Nov 25 at 3:53













      up vote
      13
      down vote










      up vote
      13
      down vote









      If you have the same signature for your function you can do something like this:



      bool Do1(void) { printf("function %sn", __func__); return true;}
      bool Do2(void) { printf("function %sn", __func__); return true;}
      bool Do3(void) { printf("function %sn", __func__); return false;}
      bool Do4(void) { printf("function %sn", __func__); return true;}
      bool Do5(void) { printf("function %sn", __func__); return true;}

      void Undo1(void) { printf("function %sn", __func__);}
      void Undo2(void) { printf("function %sn", __func__);}
      void Undo3(void) { printf("function %sn", __func__);}
      void Undo4(void) { printf("function %sn", __func__);}
      void Undo5(void) { printf("function %sn", __func__);}


      typedef struct action {
      bool (*Do)(void);
      void (*Undo)(void);
      } action_s;


      int main(void)
      {
      action_s actions = {{Do1, Undo1},
      {Do2, Undo2},
      {Do3, Undo3},
      {Do4, Undo4},
      {Do5, Undo5},
      {NULL, NULL}};

      for (size_t i = 0; actions[i].Do; ++i) {
      if (!actions[i].Do()) {
      printf("Failed %zu.n", i + 1);
      for (int j = i - 1; j >= 0; --j) {
      actions[j].Undo();
      }
      return (i);
      }
      }

      return (0);
      }


      You can change the return of one of Do functions to see how it react :)






      share|improve this answer














      If you have the same signature for your function you can do something like this:



      bool Do1(void) { printf("function %sn", __func__); return true;}
      bool Do2(void) { printf("function %sn", __func__); return true;}
      bool Do3(void) { printf("function %sn", __func__); return false;}
      bool Do4(void) { printf("function %sn", __func__); return true;}
      bool Do5(void) { printf("function %sn", __func__); return true;}

      void Undo1(void) { printf("function %sn", __func__);}
      void Undo2(void) { printf("function %sn", __func__);}
      void Undo3(void) { printf("function %sn", __func__);}
      void Undo4(void) { printf("function %sn", __func__);}
      void Undo5(void) { printf("function %sn", __func__);}


      typedef struct action {
      bool (*Do)(void);
      void (*Undo)(void);
      } action_s;


      int main(void)
      {
      action_s actions = {{Do1, Undo1},
      {Do2, Undo2},
      {Do3, Undo3},
      {Do4, Undo4},
      {Do5, Undo5},
      {NULL, NULL}};

      for (size_t i = 0; actions[i].Do; ++i) {
      if (!actions[i].Do()) {
      printf("Failed %zu.n", i + 1);
      for (int j = i - 1; j >= 0; --j) {
      actions[j].Undo();
      }
      return (i);
      }
      }

      return (0);
      }


      You can change the return of one of Do functions to see how it react :)







      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited Nov 24 at 3:14









      Peter Mortensen

      13.3k1983111




      13.3k1983111










      answered Nov 23 at 11:34









      Tom's

      1,957420




      1,957420












      • Comments are not for extended discussion; this conversation has been moved to chat.
        – Samuel Liew
        Nov 25 at 3:53


















      • Comments are not for extended discussion; this conversation has been moved to chat.
        – Samuel Liew
        Nov 25 at 3:53
















      Comments are not for extended discussion; this conversation has been moved to chat.
      – Samuel Liew
      Nov 25 at 3:53




      Comments are not for extended discussion; this conversation has been moved to chat.
      – Samuel Liew
      Nov 25 at 3:53










      up vote
      8
      down vote













      For completeness a bit of obfuscation:



      int foo(void)
      {
      int rc;

      if (0
      || (rc = 1, do1())
      || (rc = 2, do2())
      || (rc = 3, do3())
      || (rc = 4, do4())
      || (rc = 5, do5())
      || (rc = 0)
      )
      {
      /* More or less stolen from Chris' answer:
      https://stackoverflow.com/a/53444967/694576) */
      switch(rc - 1)
      {
      case 5: /* Not needed for this example, but left in in case we'd add do6() ... */
      undo5();

      case 4:
      undo4();

      case 3:
      undo3();

      case 2:
      undo2();

      case 1:
      undo1();

      default:
      break;
      }
      }

      return rc;
      }





      share|improve this answer



















      • 5




        Please, stop this madness.
        – Acorn
        Nov 23 at 11:29






      • 3




        @Acorn: Why? Nice example for how to use the comma-operator ... ;-)
        – alk
        Nov 23 at 11:34






      • 1




        @Acorn: Also nicely symmetrical and compact, perfect to auto-generate.
        – alk
        Nov 23 at 11:36








      • 2




        The other solutions are just as easy to auto-generate (if you are talking about code generation).
        – Acorn
        Nov 23 at 11:44








      • 13




        Now all we are missing is a version with Duff's device and we'll be ready to submit this thread to IOCCC :)
        – Lundin
        Nov 23 at 12:20















      up vote
      8
      down vote













      For completeness a bit of obfuscation:



      int foo(void)
      {
      int rc;

      if (0
      || (rc = 1, do1())
      || (rc = 2, do2())
      || (rc = 3, do3())
      || (rc = 4, do4())
      || (rc = 5, do5())
      || (rc = 0)
      )
      {
      /* More or less stolen from Chris' answer:
      https://stackoverflow.com/a/53444967/694576) */
      switch(rc - 1)
      {
      case 5: /* Not needed for this example, but left in in case we'd add do6() ... */
      undo5();

      case 4:
      undo4();

      case 3:
      undo3();

      case 2:
      undo2();

      case 1:
      undo1();

      default:
      break;
      }
      }

      return rc;
      }





      share|improve this answer



















      • 5




        Please, stop this madness.
        – Acorn
        Nov 23 at 11:29






      • 3




        @Acorn: Why? Nice example for how to use the comma-operator ... ;-)
        – alk
        Nov 23 at 11:34






      • 1




        @Acorn: Also nicely symmetrical and compact, perfect to auto-generate.
        – alk
        Nov 23 at 11:36








      • 2




        The other solutions are just as easy to auto-generate (if you are talking about code generation).
        – Acorn
        Nov 23 at 11:44








      • 13




        Now all we are missing is a version with Duff's device and we'll be ready to submit this thread to IOCCC :)
        – Lundin
        Nov 23 at 12:20













      up vote
      8
      down vote










      up vote
      8
      down vote









      For completeness a bit of obfuscation:



      int foo(void)
      {
      int rc;

      if (0
      || (rc = 1, do1())
      || (rc = 2, do2())
      || (rc = 3, do3())
      || (rc = 4, do4())
      || (rc = 5, do5())
      || (rc = 0)
      )
      {
      /* More or less stolen from Chris' answer:
      https://stackoverflow.com/a/53444967/694576) */
      switch(rc - 1)
      {
      case 5: /* Not needed for this example, but left in in case we'd add do6() ... */
      undo5();

      case 4:
      undo4();

      case 3:
      undo3();

      case 2:
      undo2();

      case 1:
      undo1();

      default:
      break;
      }
      }

      return rc;
      }





      share|improve this answer














      For completeness a bit of obfuscation:



      int foo(void)
      {
      int rc;

      if (0
      || (rc = 1, do1())
      || (rc = 2, do2())
      || (rc = 3, do3())
      || (rc = 4, do4())
      || (rc = 5, do5())
      || (rc = 0)
      )
      {
      /* More or less stolen from Chris' answer:
      https://stackoverflow.com/a/53444967/694576) */
      switch(rc - 1)
      {
      case 5: /* Not needed for this example, but left in in case we'd add do6() ... */
      undo5();

      case 4:
      undo4();

      case 3:
      undo3();

      case 2:
      undo2();

      case 1:
      undo1();

      default:
      break;
      }
      }

      return rc;
      }






      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited Nov 23 at 11:31

























      answered Nov 23 at 11:23









      alk

      57.7k759167




      57.7k759167








      • 5




        Please, stop this madness.
        – Acorn
        Nov 23 at 11:29






      • 3




        @Acorn: Why? Nice example for how to use the comma-operator ... ;-)
        – alk
        Nov 23 at 11:34






      • 1




        @Acorn: Also nicely symmetrical and compact, perfect to auto-generate.
        – alk
        Nov 23 at 11:36








      • 2




        The other solutions are just as easy to auto-generate (if you are talking about code generation).
        – Acorn
        Nov 23 at 11:44








      • 13




        Now all we are missing is a version with Duff's device and we'll be ready to submit this thread to IOCCC :)
        – Lundin
        Nov 23 at 12:20














      • 5




        Please, stop this madness.
        – Acorn
        Nov 23 at 11:29






      • 3




        @Acorn: Why? Nice example for how to use the comma-operator ... ;-)
        – alk
        Nov 23 at 11:34






      • 1




        @Acorn: Also nicely symmetrical and compact, perfect to auto-generate.
        – alk
        Nov 23 at 11:36








      • 2




        The other solutions are just as easy to auto-generate (if you are talking about code generation).
        – Acorn
        Nov 23 at 11:44








      • 13




        Now all we are missing is a version with Duff's device and we'll be ready to submit this thread to IOCCC :)
        – Lundin
        Nov 23 at 12:20








      5




      5




      Please, stop this madness.
      – Acorn
      Nov 23 at 11:29




      Please, stop this madness.
      – Acorn
      Nov 23 at 11:29




      3




      3




      @Acorn: Why? Nice example for how to use the comma-operator ... ;-)
      – alk
      Nov 23 at 11:34




      @Acorn: Why? Nice example for how to use the comma-operator ... ;-)
      – alk
      Nov 23 at 11:34




      1




      1




      @Acorn: Also nicely symmetrical and compact, perfect to auto-generate.
      – alk
      Nov 23 at 11:36






      @Acorn: Also nicely symmetrical and compact, perfect to auto-generate.
      – alk
      Nov 23 at 11:36






      2




      2




      The other solutions are just as easy to auto-generate (if you are talking about code generation).
      – Acorn
      Nov 23 at 11:44






      The other solutions are just as easy to auto-generate (if you are talking about code generation).
      – Acorn
      Nov 23 at 11:44






      13




      13




      Now all we are missing is a version with Duff's device and we'll be ready to submit this thread to IOCCC :)
      – Lundin
      Nov 23 at 12:20




      Now all we are missing is a version with Duff's device and we'll be ready to submit this thread to IOCCC :)
      – Lundin
      Nov 23 at 12:20










      up vote
      4
      down vote













      Use goto to manage cleanup in C.



      For instance, check the Linux kernel coding style:




      The rationale for using gotos is:




      • unconditional statements are easier to understand and follow nesting is reduced

      • errors by not updating individual exit points when making modifications are prevented

      • saves the compiler work to optimize redundant code away ;)


      Example:



      int fun(int a)
      {
      int result = 0;
      char *buffer;

      buffer = kmalloc(SIZE, GFP_KERNEL);
      if (!buffer)
      return -ENOMEM;

      if (condition1) {
      while (loop1) {
      ...
      }
      result = 1;
      goto out_free_buffer;
      }

      ...

      out_free_buffer:
      kfree(buffer);
      return result;
      }





      In your particular case, it could look like:



      int f(...)
      {
      int ret;

      if (Do1()) {
      printf("Failed 1");
      ret = 1;
      goto undo1;
      }

      ...

      if (Do5()) {
      printf("Failed 5");
      ret = 5;
      goto undo5;
      }

      // all good, return here if you need to keep the resources
      // (or not, if you want them deallocated; in that case initialize `ret`)
      return 0;

      undo5:
      Undo4();
      ...
      undo1:
      return ret;
      }





      share|improve this answer



















      • 2




        This is somewhat acceptable use of goto - it is a pattern from BASIC known as "on error goto". I wish people wouldn't stop thinking there, but think one step further still. The better alternative to "on error goto" is to use a wrapper function and from the inner function return code; upon error. Leave resource allocation and clean-up to the outer wrapper. Thus separate resource allocation and algorithm in 2 different functions. Much cleaner design, easier to read and no goto debate. In general, I would recommend staying away from "the Linux kernel coding style" document.
        – Lundin
        Nov 23 at 12:13












      • @Lundin Not sure, are you now referring Tom's function pointer solution (your description sounds somehow different to me...)? If not, how would then these wrapper functions look like? Cannot think of anything better than int callDo2(void) { if(do2()) { undo1(); return 2; } return callDo3(); } at the moment, but cannot imagine either that you really meant such ones...
        – Aconcagua
        Nov 23 at 13:02








      • 1




        Basically replace all your goto with return, then in the outer wrapper function call "undo" based on what the function returned.
        – Lundin
        Nov 23 at 13:39










      • @Lundin Please show an example, because it does not sound like a good idea at all.
        – Acorn
        Nov 23 at 13:41















      up vote
      4
      down vote













      Use goto to manage cleanup in C.



      For instance, check the Linux kernel coding style:




      The rationale for using gotos is:




      • unconditional statements are easier to understand and follow nesting is reduced

      • errors by not updating individual exit points when making modifications are prevented

      • saves the compiler work to optimize redundant code away ;)


      Example:



      int fun(int a)
      {
      int result = 0;
      char *buffer;

      buffer = kmalloc(SIZE, GFP_KERNEL);
      if (!buffer)
      return -ENOMEM;

      if (condition1) {
      while (loop1) {
      ...
      }
      result = 1;
      goto out_free_buffer;
      }

      ...

      out_free_buffer:
      kfree(buffer);
      return result;
      }





      In your particular case, it could look like:



      int f(...)
      {
      int ret;

      if (Do1()) {
      printf("Failed 1");
      ret = 1;
      goto undo1;
      }

      ...

      if (Do5()) {
      printf("Failed 5");
      ret = 5;
      goto undo5;
      }

      // all good, return here if you need to keep the resources
      // (or not, if you want them deallocated; in that case initialize `ret`)
      return 0;

      undo5:
      Undo4();
      ...
      undo1:
      return ret;
      }





      share|improve this answer



















      • 2




        This is somewhat acceptable use of goto - it is a pattern from BASIC known as "on error goto". I wish people wouldn't stop thinking there, but think one step further still. The better alternative to "on error goto" is to use a wrapper function and from the inner function return code; upon error. Leave resource allocation and clean-up to the outer wrapper. Thus separate resource allocation and algorithm in 2 different functions. Much cleaner design, easier to read and no goto debate. In general, I would recommend staying away from "the Linux kernel coding style" document.
        – Lundin
        Nov 23 at 12:13












      • @Lundin Not sure, are you now referring Tom's function pointer solution (your description sounds somehow different to me...)? If not, how would then these wrapper functions look like? Cannot think of anything better than int callDo2(void) { if(do2()) { undo1(); return 2; } return callDo3(); } at the moment, but cannot imagine either that you really meant such ones...
        – Aconcagua
        Nov 23 at 13:02








      • 1




        Basically replace all your goto with return, then in the outer wrapper function call "undo" based on what the function returned.
        – Lundin
        Nov 23 at 13:39










      • @Lundin Please show an example, because it does not sound like a good idea at all.
        – Acorn
        Nov 23 at 13:41













      up vote
      4
      down vote










      up vote
      4
      down vote









      Use goto to manage cleanup in C.



      For instance, check the Linux kernel coding style:




      The rationale for using gotos is:




      • unconditional statements are easier to understand and follow nesting is reduced

      • errors by not updating individual exit points when making modifications are prevented

      • saves the compiler work to optimize redundant code away ;)


      Example:



      int fun(int a)
      {
      int result = 0;
      char *buffer;

      buffer = kmalloc(SIZE, GFP_KERNEL);
      if (!buffer)
      return -ENOMEM;

      if (condition1) {
      while (loop1) {
      ...
      }
      result = 1;
      goto out_free_buffer;
      }

      ...

      out_free_buffer:
      kfree(buffer);
      return result;
      }





      In your particular case, it could look like:



      int f(...)
      {
      int ret;

      if (Do1()) {
      printf("Failed 1");
      ret = 1;
      goto undo1;
      }

      ...

      if (Do5()) {
      printf("Failed 5");
      ret = 5;
      goto undo5;
      }

      // all good, return here if you need to keep the resources
      // (or not, if you want them deallocated; in that case initialize `ret`)
      return 0;

      undo5:
      Undo4();
      ...
      undo1:
      return ret;
      }





      share|improve this answer














      Use goto to manage cleanup in C.



      For instance, check the Linux kernel coding style:




      The rationale for using gotos is:




      • unconditional statements are easier to understand and follow nesting is reduced

      • errors by not updating individual exit points when making modifications are prevented

      • saves the compiler work to optimize redundant code away ;)


      Example:



      int fun(int a)
      {
      int result = 0;
      char *buffer;

      buffer = kmalloc(SIZE, GFP_KERNEL);
      if (!buffer)
      return -ENOMEM;

      if (condition1) {
      while (loop1) {
      ...
      }
      result = 1;
      goto out_free_buffer;
      }

      ...

      out_free_buffer:
      kfree(buffer);
      return result;
      }





      In your particular case, it could look like:



      int f(...)
      {
      int ret;

      if (Do1()) {
      printf("Failed 1");
      ret = 1;
      goto undo1;
      }

      ...

      if (Do5()) {
      printf("Failed 5");
      ret = 5;
      goto undo5;
      }

      // all good, return here if you need to keep the resources
      // (or not, if you want them deallocated; in that case initialize `ret`)
      return 0;

      undo5:
      Undo4();
      ...
      undo1:
      return ret;
      }






      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited Nov 23 at 10:53

























      answered Nov 23 at 10:36









      Acorn

      4,79711135




      4,79711135








      • 2




        This is somewhat acceptable use of goto - it is a pattern from BASIC known as "on error goto". I wish people wouldn't stop thinking there, but think one step further still. The better alternative to "on error goto" is to use a wrapper function and from the inner function return code; upon error. Leave resource allocation and clean-up to the outer wrapper. Thus separate resource allocation and algorithm in 2 different functions. Much cleaner design, easier to read and no goto debate. In general, I would recommend staying away from "the Linux kernel coding style" document.
        – Lundin
        Nov 23 at 12:13












      • @Lundin Not sure, are you now referring Tom's function pointer solution (your description sounds somehow different to me...)? If not, how would then these wrapper functions look like? Cannot think of anything better than int callDo2(void) { if(do2()) { undo1(); return 2; } return callDo3(); } at the moment, but cannot imagine either that you really meant such ones...
        – Aconcagua
        Nov 23 at 13:02








      • 1




        Basically replace all your goto with return, then in the outer wrapper function call "undo" based on what the function returned.
        – Lundin
        Nov 23 at 13:39










      • @Lundin Please show an example, because it does not sound like a good idea at all.
        – Acorn
        Nov 23 at 13:41














      • 2




        This is somewhat acceptable use of goto - it is a pattern from BASIC known as "on error goto". I wish people wouldn't stop thinking there, but think one step further still. The better alternative to "on error goto" is to use a wrapper function and from the inner function return code; upon error. Leave resource allocation and clean-up to the outer wrapper. Thus separate resource allocation and algorithm in 2 different functions. Much cleaner design, easier to read and no goto debate. In general, I would recommend staying away from "the Linux kernel coding style" document.
        – Lundin
        Nov 23 at 12:13












      • @Lundin Not sure, are you now referring Tom's function pointer solution (your description sounds somehow different to me...)? If not, how would then these wrapper functions look like? Cannot think of anything better than int callDo2(void) { if(do2()) { undo1(); return 2; } return callDo3(); } at the moment, but cannot imagine either that you really meant such ones...
        – Aconcagua
        Nov 23 at 13:02








      • 1




        Basically replace all your goto with return, then in the outer wrapper function call "undo" based on what the function returned.
        – Lundin
        Nov 23 at 13:39










      • @Lundin Please show an example, because it does not sound like a good idea at all.
        – Acorn
        Nov 23 at 13:41








      2




      2




      This is somewhat acceptable use of goto - it is a pattern from BASIC known as "on error goto". I wish people wouldn't stop thinking there, but think one step further still. The better alternative to "on error goto" is to use a wrapper function and from the inner function return code; upon error. Leave resource allocation and clean-up to the outer wrapper. Thus separate resource allocation and algorithm in 2 different functions. Much cleaner design, easier to read and no goto debate. In general, I would recommend staying away from "the Linux kernel coding style" document.
      – Lundin
      Nov 23 at 12:13






      This is somewhat acceptable use of goto - it is a pattern from BASIC known as "on error goto". I wish people wouldn't stop thinking there, but think one step further still. The better alternative to "on error goto" is to use a wrapper function and from the inner function return code; upon error. Leave resource allocation and clean-up to the outer wrapper. Thus separate resource allocation and algorithm in 2 different functions. Much cleaner design, easier to read and no goto debate. In general, I would recommend staying away from "the Linux kernel coding style" document.
      – Lundin
      Nov 23 at 12:13














      @Lundin Not sure, are you now referring Tom's function pointer solution (your description sounds somehow different to me...)? If not, how would then these wrapper functions look like? Cannot think of anything better than int callDo2(void) { if(do2()) { undo1(); return 2; } return callDo3(); } at the moment, but cannot imagine either that you really meant such ones...
      – Aconcagua
      Nov 23 at 13:02






      @Lundin Not sure, are you now referring Tom's function pointer solution (your description sounds somehow different to me...)? If not, how would then these wrapper functions look like? Cannot think of anything better than int callDo2(void) { if(do2()) { undo1(); return 2; } return callDo3(); } at the moment, but cannot imagine either that you really meant such ones...
      – Aconcagua
      Nov 23 at 13:02






      1




      1




      Basically replace all your goto with return, then in the outer wrapper function call "undo" based on what the function returned.
      – Lundin
      Nov 23 at 13:39




      Basically replace all your goto with return, then in the outer wrapper function call "undo" based on what the function returned.
      – Lundin
      Nov 23 at 13:39












      @Lundin Please show an example, because it does not sound like a good idea at all.
      – Acorn
      Nov 23 at 13:41




      @Lundin Please show an example, because it does not sound like a good idea at all.
      – Acorn
      Nov 23 at 13:41










      up vote
      2
      down vote













      There are probably many ways to do this, but one idea is since you won't call one function unless the preceeding one succeeded, you could chain your function calls using else if like this. And using a variable to track where it fails you can use a switch statement to roll back easily too.



      int ret=0;
      if(Do1()) {
      ret=1;
      } else if(Do2()) {
      ret=2;
      } else if(Do3()) {
      ret=3;
      } else if(Do4()) {
      ret=4;
      } else if(Do5()) {
      ret=5;
      }

      switch(ret) {
      case 5:
      Undo4();
      case 4:
      Undo3();
      case 3:
      Undo2();
      case 2:
      Undo1();
      case 1:
      printf("Failed %dn",ret);
      break;
      }
      return ret;





      share|improve this answer



















      • 8




        Don't do this. The code is harder to read and doing more branches compared to simple goto.
        – Acorn
        Nov 23 at 10:39






      • 4




        Also, note it is wrong: if Do5() fails, we don't want to run Undo5() (typically).
        – Acorn
        Nov 23 at 10:57






      • 1




        switch(ret) should be switch(ret-1). Also an (emtpy) default case would be nice. All in all I like this approach.
        – alk
        Nov 23 at 11:04












      • @alk Writing the actual correct values would be better -- if you are keen on using this solution, which you should not ;) As for the default case, what for?
        – Acorn
        Nov 23 at 11:20






      • 6




        The lengths people will go to avoid uncoditional jump which was basically kept in C language exactly for such cases because it makes it more readable than arrow antipattern or switch/if ladder is amazing... Take my downvote.
        – Purple Ice
        Nov 23 at 11:54

















      up vote
      2
      down vote













      There are probably many ways to do this, but one idea is since you won't call one function unless the preceeding one succeeded, you could chain your function calls using else if like this. And using a variable to track where it fails you can use a switch statement to roll back easily too.



      int ret=0;
      if(Do1()) {
      ret=1;
      } else if(Do2()) {
      ret=2;
      } else if(Do3()) {
      ret=3;
      } else if(Do4()) {
      ret=4;
      } else if(Do5()) {
      ret=5;
      }

      switch(ret) {
      case 5:
      Undo4();
      case 4:
      Undo3();
      case 3:
      Undo2();
      case 2:
      Undo1();
      case 1:
      printf("Failed %dn",ret);
      break;
      }
      return ret;





      share|improve this answer



















      • 8




        Don't do this. The code is harder to read and doing more branches compared to simple goto.
        – Acorn
        Nov 23 at 10:39






      • 4




        Also, note it is wrong: if Do5() fails, we don't want to run Undo5() (typically).
        – Acorn
        Nov 23 at 10:57






      • 1




        switch(ret) should be switch(ret-1). Also an (emtpy) default case would be nice. All in all I like this approach.
        – alk
        Nov 23 at 11:04












      • @alk Writing the actual correct values would be better -- if you are keen on using this solution, which you should not ;) As for the default case, what for?
        – Acorn
        Nov 23 at 11:20






      • 6




        The lengths people will go to avoid uncoditional jump which was basically kept in C language exactly for such cases because it makes it more readable than arrow antipattern or switch/if ladder is amazing... Take my downvote.
        – Purple Ice
        Nov 23 at 11:54















      up vote
      2
      down vote










      up vote
      2
      down vote









      There are probably many ways to do this, but one idea is since you won't call one function unless the preceeding one succeeded, you could chain your function calls using else if like this. And using a variable to track where it fails you can use a switch statement to roll back easily too.



      int ret=0;
      if(Do1()) {
      ret=1;
      } else if(Do2()) {
      ret=2;
      } else if(Do3()) {
      ret=3;
      } else if(Do4()) {
      ret=4;
      } else if(Do5()) {
      ret=5;
      }

      switch(ret) {
      case 5:
      Undo4();
      case 4:
      Undo3();
      case 3:
      Undo2();
      case 2:
      Undo1();
      case 1:
      printf("Failed %dn",ret);
      break;
      }
      return ret;





      share|improve this answer














      There are probably many ways to do this, but one idea is since you won't call one function unless the preceeding one succeeded, you could chain your function calls using else if like this. And using a variable to track where it fails you can use a switch statement to roll back easily too.



      int ret=0;
      if(Do1()) {
      ret=1;
      } else if(Do2()) {
      ret=2;
      } else if(Do3()) {
      ret=3;
      } else if(Do4()) {
      ret=4;
      } else if(Do5()) {
      ret=5;
      }

      switch(ret) {
      case 5:
      Undo4();
      case 4:
      Undo3();
      case 3:
      Undo2();
      case 2:
      Undo1();
      case 1:
      printf("Failed %dn",ret);
      break;
      }
      return ret;






      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited Nov 23 at 17:07

























      answered Nov 23 at 10:30









      Chris Turner

      6,3771917




      6,3771917








      • 8




        Don't do this. The code is harder to read and doing more branches compared to simple goto.
        – Acorn
        Nov 23 at 10:39






      • 4




        Also, note it is wrong: if Do5() fails, we don't want to run Undo5() (typically).
        – Acorn
        Nov 23 at 10:57






      • 1




        switch(ret) should be switch(ret-1). Also an (emtpy) default case would be nice. All in all I like this approach.
        – alk
        Nov 23 at 11:04












      • @alk Writing the actual correct values would be better -- if you are keen on using this solution, which you should not ;) As for the default case, what for?
        – Acorn
        Nov 23 at 11:20






      • 6




        The lengths people will go to avoid uncoditional jump which was basically kept in C language exactly for such cases because it makes it more readable than arrow antipattern or switch/if ladder is amazing... Take my downvote.
        – Purple Ice
        Nov 23 at 11:54
















      • 8




        Don't do this. The code is harder to read and doing more branches compared to simple goto.
        – Acorn
        Nov 23 at 10:39






      • 4




        Also, note it is wrong: if Do5() fails, we don't want to run Undo5() (typically).
        – Acorn
        Nov 23 at 10:57






      • 1




        switch(ret) should be switch(ret-1). Also an (emtpy) default case would be nice. All in all I like this approach.
        – alk
        Nov 23 at 11:04












      • @alk Writing the actual correct values would be better -- if you are keen on using this solution, which you should not ;) As for the default case, what for?
        – Acorn
        Nov 23 at 11:20






      • 6




        The lengths people will go to avoid uncoditional jump which was basically kept in C language exactly for such cases because it makes it more readable than arrow antipattern or switch/if ladder is amazing... Take my downvote.
        – Purple Ice
        Nov 23 at 11:54










      8




      8




      Don't do this. The code is harder to read and doing more branches compared to simple goto.
      – Acorn
      Nov 23 at 10:39




      Don't do this. The code is harder to read and doing more branches compared to simple goto.
      – Acorn
      Nov 23 at 10:39




      4




      4




      Also, note it is wrong: if Do5() fails, we don't want to run Undo5() (typically).
      – Acorn
      Nov 23 at 10:57




      Also, note it is wrong: if Do5() fails, we don't want to run Undo5() (typically).
      – Acorn
      Nov 23 at 10:57




      1




      1




      switch(ret) should be switch(ret-1). Also an (emtpy) default case would be nice. All in all I like this approach.
      – alk
      Nov 23 at 11:04






      switch(ret) should be switch(ret-1). Also an (emtpy) default case would be nice. All in all I like this approach.
      – alk
      Nov 23 at 11:04














      @alk Writing the actual correct values would be better -- if you are keen on using this solution, which you should not ;) As for the default case, what for?
      – Acorn
      Nov 23 at 11:20




      @alk Writing the actual correct values would be better -- if you are keen on using this solution, which you should not ;) As for the default case, what for?
      – Acorn
      Nov 23 at 11:20




      6




      6




      The lengths people will go to avoid uncoditional jump which was basically kept in C language exactly for such cases because it makes it more readable than arrow antipattern or switch/if ladder is amazing... Take my downvote.
      – Purple Ice
      Nov 23 at 11:54






      The lengths people will go to avoid uncoditional jump which was basically kept in C language exactly for such cases because it makes it more readable than arrow antipattern or switch/if ladder is amazing... Take my downvote.
      – Purple Ice
      Nov 23 at 11:54












      up vote
      1
      down vote













      Yes, as explained by other answers, using goto for error-handling is often appropriate in C.



      That said, if possible, you probably should make your cleanup code safe to call even if the corresponding action was never performed. For example, instead of:



      void foo()
      {
      int result;
      int* p = malloc(...);
      if (p == NULL) { result = 1; goto err1; }

      int* p2 = malloc(...);
      if (p2 == NULL) { result = 2; goto err2; }

      int* p3 = malloc(...);
      if (p3 == NULL) { result = 3; goto err3; }

      // Do something with p, p2, and p3.
      bar(p, p2, p3);

      // Maybe we don't need p3 anymore.
      free(p3);

      return 0;

      err3:
      free(p3);
      err2:
      free(p2);
      err1:
      free(p1);
      return result;
      }


      I'd advocate:



      void foo()
      {
      int result = -1; // Or some generic error code for unknown errors.

      int* p = NULL;
      int* p2 = NULL;
      int* p3 = NULL;

      p = malloc(...);
      if (p == NULL) { result = 1; goto exit; }

      p2 = malloc(...);
      if (p2 == NULL) { result = 2; goto exit; }

      p3 = malloc(...);
      if (p3 == NULL) { result = 3; goto exit; }

      // Do something with p, p2, and p3.
      bar(p, p2, p3);

      // Set success *only* on the successful path.
      result = 0;

      exit:
      // free(NULL) is a no-op, so this is safe even if p3 was never allocated.
      free(p3);

      if (result != 0)
      {
      free(p2);
      free(p1);
      }
      return result;
      }


      It's slightly less efficient since it requires initializing variables to NULL, but it's more maintainable since you don't need extra labels. There's less stuff to get wrong when making changes to the code. Also, if there's cleanup code that you need on both success and failure paths, you can avoid code duplication.






      share|improve this answer

























        up vote
        1
        down vote













        Yes, as explained by other answers, using goto for error-handling is often appropriate in C.



        That said, if possible, you probably should make your cleanup code safe to call even if the corresponding action was never performed. For example, instead of:



        void foo()
        {
        int result;
        int* p = malloc(...);
        if (p == NULL) { result = 1; goto err1; }

        int* p2 = malloc(...);
        if (p2 == NULL) { result = 2; goto err2; }

        int* p3 = malloc(...);
        if (p3 == NULL) { result = 3; goto err3; }

        // Do something with p, p2, and p3.
        bar(p, p2, p3);

        // Maybe we don't need p3 anymore.
        free(p3);

        return 0;

        err3:
        free(p3);
        err2:
        free(p2);
        err1:
        free(p1);
        return result;
        }


        I'd advocate:



        void foo()
        {
        int result = -1; // Or some generic error code for unknown errors.

        int* p = NULL;
        int* p2 = NULL;
        int* p3 = NULL;

        p = malloc(...);
        if (p == NULL) { result = 1; goto exit; }

        p2 = malloc(...);
        if (p2 == NULL) { result = 2; goto exit; }

        p3 = malloc(...);
        if (p3 == NULL) { result = 3; goto exit; }

        // Do something with p, p2, and p3.
        bar(p, p2, p3);

        // Set success *only* on the successful path.
        result = 0;

        exit:
        // free(NULL) is a no-op, so this is safe even if p3 was never allocated.
        free(p3);

        if (result != 0)
        {
        free(p2);
        free(p1);
        }
        return result;
        }


        It's slightly less efficient since it requires initializing variables to NULL, but it's more maintainable since you don't need extra labels. There's less stuff to get wrong when making changes to the code. Also, if there's cleanup code that you need on both success and failure paths, you can avoid code duplication.






        share|improve this answer























          up vote
          1
          down vote










          up vote
          1
          down vote









          Yes, as explained by other answers, using goto for error-handling is often appropriate in C.



          That said, if possible, you probably should make your cleanup code safe to call even if the corresponding action was never performed. For example, instead of:



          void foo()
          {
          int result;
          int* p = malloc(...);
          if (p == NULL) { result = 1; goto err1; }

          int* p2 = malloc(...);
          if (p2 == NULL) { result = 2; goto err2; }

          int* p3 = malloc(...);
          if (p3 == NULL) { result = 3; goto err3; }

          // Do something with p, p2, and p3.
          bar(p, p2, p3);

          // Maybe we don't need p3 anymore.
          free(p3);

          return 0;

          err3:
          free(p3);
          err2:
          free(p2);
          err1:
          free(p1);
          return result;
          }


          I'd advocate:



          void foo()
          {
          int result = -1; // Or some generic error code for unknown errors.

          int* p = NULL;
          int* p2 = NULL;
          int* p3 = NULL;

          p = malloc(...);
          if (p == NULL) { result = 1; goto exit; }

          p2 = malloc(...);
          if (p2 == NULL) { result = 2; goto exit; }

          p3 = malloc(...);
          if (p3 == NULL) { result = 3; goto exit; }

          // Do something with p, p2, and p3.
          bar(p, p2, p3);

          // Set success *only* on the successful path.
          result = 0;

          exit:
          // free(NULL) is a no-op, so this is safe even if p3 was never allocated.
          free(p3);

          if (result != 0)
          {
          free(p2);
          free(p1);
          }
          return result;
          }


          It's slightly less efficient since it requires initializing variables to NULL, but it's more maintainable since you don't need extra labels. There's less stuff to get wrong when making changes to the code. Also, if there's cleanup code that you need on both success and failure paths, you can avoid code duplication.






          share|improve this answer












          Yes, as explained by other answers, using goto for error-handling is often appropriate in C.



          That said, if possible, you probably should make your cleanup code safe to call even if the corresponding action was never performed. For example, instead of:



          void foo()
          {
          int result;
          int* p = malloc(...);
          if (p == NULL) { result = 1; goto err1; }

          int* p2 = malloc(...);
          if (p2 == NULL) { result = 2; goto err2; }

          int* p3 = malloc(...);
          if (p3 == NULL) { result = 3; goto err3; }

          // Do something with p, p2, and p3.
          bar(p, p2, p3);

          // Maybe we don't need p3 anymore.
          free(p3);

          return 0;

          err3:
          free(p3);
          err2:
          free(p2);
          err1:
          free(p1);
          return result;
          }


          I'd advocate:



          void foo()
          {
          int result = -1; // Or some generic error code for unknown errors.

          int* p = NULL;
          int* p2 = NULL;
          int* p3 = NULL;

          p = malloc(...);
          if (p == NULL) { result = 1; goto exit; }

          p2 = malloc(...);
          if (p2 == NULL) { result = 2; goto exit; }

          p3 = malloc(...);
          if (p3 == NULL) { result = 3; goto exit; }

          // Do something with p, p2, and p3.
          bar(p, p2, p3);

          // Set success *only* on the successful path.
          result = 0;

          exit:
          // free(NULL) is a no-op, so this is safe even if p3 was never allocated.
          free(p3);

          if (result != 0)
          {
          free(p2);
          free(p1);
          }
          return result;
          }


          It's slightly less efficient since it requires initializing variables to NULL, but it's more maintainable since you don't need extra labels. There's less stuff to get wrong when making changes to the code. Also, if there's cleanup code that you need on both success and failure paths, you can avoid code duplication.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 23 at 18:51









          jamesdlin

          25.8k65791




          25.8k65791






















              up vote
              0
              down vote













              I typically approach this kind of problem by nesting the conditionals:



              int rval = 1;
              if (!Do1()) {
              if (!Do2()) {
              if (!Do3()) {
              if (!Do4()) {
              if (!Do5()) {
              return 0;
              // or "goto succeeded", or ...;
              } else {
              printf("Failed 5");
              rval = 5;
              }
              Undo4();
              } else {
              printf("Failed 4");
              rval = 4;
              }
              Undo3();
              } else {
              printf("Failed 3");
              rval = 3;
              }
              Undo2();
              } else {
              printf("Failed 2");
              rval = 2;
              }
              Undo1();
              } else {
              printf("Failed 1");
              rval = 1;
              }
              return rval;


              Usually, for me, the DoX() are some kind of resource acquisition, such as malloc(), and the UndoX() are corresponding resource releases that should be performed only in the event of failure. The nesting clearly shows the association between corresponding acquisitions and releases, and avoids the need for repetition of the code for undo operations. It's also very easy to write -- you don't need to create or maintain labels, and it's easy to put the resource release in the right place as soon as you write the acquisition.



              This approach does sometimes produce deeply nested code. That doesn't bother me much, but you might consider it an issue.






              share|improve this answer

















              • 3




                'deeply nested' - plus error and error handling get separated by quite some distance, the more for the less deeply nested ones...
                – Aconcagua
                Nov 24 at 8:52










              • @Aconcagua, separation of error and error-handling is a pretty consistent characteristic of all of these approaches. It follows directly from avoiding repetition of the error-handling code.
                – John Bollinger
                Nov 24 at 15:19

















              up vote
              0
              down vote













              I typically approach this kind of problem by nesting the conditionals:



              int rval = 1;
              if (!Do1()) {
              if (!Do2()) {
              if (!Do3()) {
              if (!Do4()) {
              if (!Do5()) {
              return 0;
              // or "goto succeeded", or ...;
              } else {
              printf("Failed 5");
              rval = 5;
              }
              Undo4();
              } else {
              printf("Failed 4");
              rval = 4;
              }
              Undo3();
              } else {
              printf("Failed 3");
              rval = 3;
              }
              Undo2();
              } else {
              printf("Failed 2");
              rval = 2;
              }
              Undo1();
              } else {
              printf("Failed 1");
              rval = 1;
              }
              return rval;


              Usually, for me, the DoX() are some kind of resource acquisition, such as malloc(), and the UndoX() are corresponding resource releases that should be performed only in the event of failure. The nesting clearly shows the association between corresponding acquisitions and releases, and avoids the need for repetition of the code for undo operations. It's also very easy to write -- you don't need to create or maintain labels, and it's easy to put the resource release in the right place as soon as you write the acquisition.



              This approach does sometimes produce deeply nested code. That doesn't bother me much, but you might consider it an issue.






              share|improve this answer

















              • 3




                'deeply nested' - plus error and error handling get separated by quite some distance, the more for the less deeply nested ones...
                – Aconcagua
                Nov 24 at 8:52










              • @Aconcagua, separation of error and error-handling is a pretty consistent characteristic of all of these approaches. It follows directly from avoiding repetition of the error-handling code.
                – John Bollinger
                Nov 24 at 15:19















              up vote
              0
              down vote










              up vote
              0
              down vote









              I typically approach this kind of problem by nesting the conditionals:



              int rval = 1;
              if (!Do1()) {
              if (!Do2()) {
              if (!Do3()) {
              if (!Do4()) {
              if (!Do5()) {
              return 0;
              // or "goto succeeded", or ...;
              } else {
              printf("Failed 5");
              rval = 5;
              }
              Undo4();
              } else {
              printf("Failed 4");
              rval = 4;
              }
              Undo3();
              } else {
              printf("Failed 3");
              rval = 3;
              }
              Undo2();
              } else {
              printf("Failed 2");
              rval = 2;
              }
              Undo1();
              } else {
              printf("Failed 1");
              rval = 1;
              }
              return rval;


              Usually, for me, the DoX() are some kind of resource acquisition, such as malloc(), and the UndoX() are corresponding resource releases that should be performed only in the event of failure. The nesting clearly shows the association between corresponding acquisitions and releases, and avoids the need for repetition of the code for undo operations. It's also very easy to write -- you don't need to create or maintain labels, and it's easy to put the resource release in the right place as soon as you write the acquisition.



              This approach does sometimes produce deeply nested code. That doesn't bother me much, but you might consider it an issue.






              share|improve this answer












              I typically approach this kind of problem by nesting the conditionals:



              int rval = 1;
              if (!Do1()) {
              if (!Do2()) {
              if (!Do3()) {
              if (!Do4()) {
              if (!Do5()) {
              return 0;
              // or "goto succeeded", or ...;
              } else {
              printf("Failed 5");
              rval = 5;
              }
              Undo4();
              } else {
              printf("Failed 4");
              rval = 4;
              }
              Undo3();
              } else {
              printf("Failed 3");
              rval = 3;
              }
              Undo2();
              } else {
              printf("Failed 2");
              rval = 2;
              }
              Undo1();
              } else {
              printf("Failed 1");
              rval = 1;
              }
              return rval;


              Usually, for me, the DoX() are some kind of resource acquisition, such as malloc(), and the UndoX() are corresponding resource releases that should be performed only in the event of failure. The nesting clearly shows the association between corresponding acquisitions and releases, and avoids the need for repetition of the code for undo operations. It's also very easy to write -- you don't need to create or maintain labels, and it's easy to put the resource release in the right place as soon as you write the acquisition.



              This approach does sometimes produce deeply nested code. That doesn't bother me much, but you might consider it an issue.







              share|improve this answer












              share|improve this answer



              share|improve this answer










              answered Nov 23 at 17:49









              John Bollinger

              76.7k63771




              76.7k63771








              • 3




                'deeply nested' - plus error and error handling get separated by quite some distance, the more for the less deeply nested ones...
                – Aconcagua
                Nov 24 at 8:52










              • @Aconcagua, separation of error and error-handling is a pretty consistent characteristic of all of these approaches. It follows directly from avoiding repetition of the error-handling code.
                – John Bollinger
                Nov 24 at 15:19
















              • 3




                'deeply nested' - plus error and error handling get separated by quite some distance, the more for the less deeply nested ones...
                – Aconcagua
                Nov 24 at 8:52










              • @Aconcagua, separation of error and error-handling is a pretty consistent characteristic of all of these approaches. It follows directly from avoiding repetition of the error-handling code.
                – John Bollinger
                Nov 24 at 15:19










              3




              3




              'deeply nested' - plus error and error handling get separated by quite some distance, the more for the less deeply nested ones...
              – Aconcagua
              Nov 24 at 8:52




              'deeply nested' - plus error and error handling get separated by quite some distance, the more for the less deeply nested ones...
              – Aconcagua
              Nov 24 at 8:52












              @Aconcagua, separation of error and error-handling is a pretty consistent characteristic of all of these approaches. It follows directly from avoiding repetition of the error-handling code.
              – John Bollinger
              Nov 24 at 15:19






              @Aconcagua, separation of error and error-handling is a pretty consistent characteristic of all of these approaches. It follows directly from avoiding repetition of the error-handling code.
              – John Bollinger
              Nov 24 at 15:19












              up vote
              0
              down vote













              Here is an answer that I have found resilient to bugs.



              Yes. It uses goto. I firmly believe you should use what gives you most clarity, rather than just blindly following the advice of those before you (goto as a construct can make spaghetti code, but in this instance every other error handling method ususally ends up more spaghetti-like than using this method of goto, so IMO it's superior).



              Some people may not like the form of this code, but I contest that when used to the style it is cleaner, easier to read (when everything's lined up, of course), and much more resilient to errors. If you have the properly linter/static analysis setup, and you're working with POSIX, it pretty much requires you to code in this fashion to allow for good error handling.



              static char *readbuf(char *path)
              {
              struct stat st;
              char *s = NULL;
              size_t size = 0;
              int fd = -1;

              if (!path) { return NULL; }

              if ((stat(path, &st)) < 0) { perror(path); goto _throw; }

              size = st.st_size;
              if (size == 0) { printf("%s is empty!n", path); goto _throw; }

              if (!(s = calloc(size, 1))) { perror("calloc"); goto _throw; }

              fd = open(path, O_RDONLY);
              if (fd < -1) { perror(path); goto _throw; }
              if ((read(fd, s, size)) < 0) { perror("read"); goto _throw; }
              close(fd); /* There's really no point checking close for errors */

              return s;

              _throw:
              if (fd > 0) close(fd);
              if (s) free(s);
              return NULL;
              }





              share|improve this answer

























                up vote
                0
                down vote













                Here is an answer that I have found resilient to bugs.



                Yes. It uses goto. I firmly believe you should use what gives you most clarity, rather than just blindly following the advice of those before you (goto as a construct can make spaghetti code, but in this instance every other error handling method ususally ends up more spaghetti-like than using this method of goto, so IMO it's superior).



                Some people may not like the form of this code, but I contest that when used to the style it is cleaner, easier to read (when everything's lined up, of course), and much more resilient to errors. If you have the properly linter/static analysis setup, and you're working with POSIX, it pretty much requires you to code in this fashion to allow for good error handling.



                static char *readbuf(char *path)
                {
                struct stat st;
                char *s = NULL;
                size_t size = 0;
                int fd = -1;

                if (!path) { return NULL; }

                if ((stat(path, &st)) < 0) { perror(path); goto _throw; }

                size = st.st_size;
                if (size == 0) { printf("%s is empty!n", path); goto _throw; }

                if (!(s = calloc(size, 1))) { perror("calloc"); goto _throw; }

                fd = open(path, O_RDONLY);
                if (fd < -1) { perror(path); goto _throw; }
                if ((read(fd, s, size)) < 0) { perror("read"); goto _throw; }
                close(fd); /* There's really no point checking close for errors */

                return s;

                _throw:
                if (fd > 0) close(fd);
                if (s) free(s);
                return NULL;
                }





                share|improve this answer























                  up vote
                  0
                  down vote










                  up vote
                  0
                  down vote









                  Here is an answer that I have found resilient to bugs.



                  Yes. It uses goto. I firmly believe you should use what gives you most clarity, rather than just blindly following the advice of those before you (goto as a construct can make spaghetti code, but in this instance every other error handling method ususally ends up more spaghetti-like than using this method of goto, so IMO it's superior).



                  Some people may not like the form of this code, but I contest that when used to the style it is cleaner, easier to read (when everything's lined up, of course), and much more resilient to errors. If you have the properly linter/static analysis setup, and you're working with POSIX, it pretty much requires you to code in this fashion to allow for good error handling.



                  static char *readbuf(char *path)
                  {
                  struct stat st;
                  char *s = NULL;
                  size_t size = 0;
                  int fd = -1;

                  if (!path) { return NULL; }

                  if ((stat(path, &st)) < 0) { perror(path); goto _throw; }

                  size = st.st_size;
                  if (size == 0) { printf("%s is empty!n", path); goto _throw; }

                  if (!(s = calloc(size, 1))) { perror("calloc"); goto _throw; }

                  fd = open(path, O_RDONLY);
                  if (fd < -1) { perror(path); goto _throw; }
                  if ((read(fd, s, size)) < 0) { perror("read"); goto _throw; }
                  close(fd); /* There's really no point checking close for errors */

                  return s;

                  _throw:
                  if (fd > 0) close(fd);
                  if (s) free(s);
                  return NULL;
                  }





                  share|improve this answer












                  Here is an answer that I have found resilient to bugs.



                  Yes. It uses goto. I firmly believe you should use what gives you most clarity, rather than just blindly following the advice of those before you (goto as a construct can make spaghetti code, but in this instance every other error handling method ususally ends up more spaghetti-like than using this method of goto, so IMO it's superior).



                  Some people may not like the form of this code, but I contest that when used to the style it is cleaner, easier to read (when everything's lined up, of course), and much more resilient to errors. If you have the properly linter/static analysis setup, and you're working with POSIX, it pretty much requires you to code in this fashion to allow for good error handling.



                  static char *readbuf(char *path)
                  {
                  struct stat st;
                  char *s = NULL;
                  size_t size = 0;
                  int fd = -1;

                  if (!path) { return NULL; }

                  if ((stat(path, &st)) < 0) { perror(path); goto _throw; }

                  size = st.st_size;
                  if (size == 0) { printf("%s is empty!n", path); goto _throw; }

                  if (!(s = calloc(size, 1))) { perror("calloc"); goto _throw; }

                  fd = open(path, O_RDONLY);
                  if (fd < -1) { perror(path); goto _throw; }
                  if ((read(fd, s, size)) < 0) { perror("read"); goto _throw; }
                  close(fd); /* There's really no point checking close for errors */

                  return s;

                  _throw:
                  if (fd > 0) close(fd);
                  if (s) free(s);
                  return NULL;
                  }






                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Nov 24 at 5:35









                  Finn O'leary

                  13912




                  13912






















                      up vote
                      -1
                      down vote













                      If the functions return some kind of state pointer or handle (like most allocation & initialization functions would), you can quite cleanly do this without goto by giving initial values to variables. Then you can have a single deallocation function that can handle the case where only part of the resources has been allocated.



                      For example:




                      void *mymemoryblock = NULL;
                      FILE *myfile = NULL;
                      int mysocket = -1;

                      bool allocate_everything()
                      {
                      mymemoryblock = malloc(1000);
                      if (!mymemoryblock)
                      {
                      return false;
                      }

                      myfile = fopen("/file", "r");
                      if (!myfile)
                      {
                      return false;
                      }

                      mysocket = socket(AF_INET, SOCK_STREAM, 0);
                      if (mysocket < 0)
                      {
                      return false;
                      }

                      return true;
                      }

                      void deallocate_everything()
                      {
                      if (mysocket >= 0)
                      {
                      close(mysocket);
                      mysocket = -1;
                      }

                      if (myfile)
                      {
                      fclose(myfile);
                      myfile = NULL;
                      }

                      if (mymemoryblock)
                      {
                      free(mymemoryblock);
                      mymemoryblock = NULL;
                      }
                      }


                      And then just do:




                      if (allocate_everything())
                      {
                      do_the_deed();
                      }
                      deallocate_everything();





                      share|improve this answer





















                      • "If the functions return some kind of state pointer or handle..." Yes, but it is not the general case. Further, your solution requires 3 function for each function that allocates resources, plus global variables (or passing things around).
                        – Acorn
                        Nov 23 at 16:29

















                      up vote
                      -1
                      down vote













                      If the functions return some kind of state pointer or handle (like most allocation & initialization functions would), you can quite cleanly do this without goto by giving initial values to variables. Then you can have a single deallocation function that can handle the case where only part of the resources has been allocated.



                      For example:




                      void *mymemoryblock = NULL;
                      FILE *myfile = NULL;
                      int mysocket = -1;

                      bool allocate_everything()
                      {
                      mymemoryblock = malloc(1000);
                      if (!mymemoryblock)
                      {
                      return false;
                      }

                      myfile = fopen("/file", "r");
                      if (!myfile)
                      {
                      return false;
                      }

                      mysocket = socket(AF_INET, SOCK_STREAM, 0);
                      if (mysocket < 0)
                      {
                      return false;
                      }

                      return true;
                      }

                      void deallocate_everything()
                      {
                      if (mysocket >= 0)
                      {
                      close(mysocket);
                      mysocket = -1;
                      }

                      if (myfile)
                      {
                      fclose(myfile);
                      myfile = NULL;
                      }

                      if (mymemoryblock)
                      {
                      free(mymemoryblock);
                      mymemoryblock = NULL;
                      }
                      }


                      And then just do:




                      if (allocate_everything())
                      {
                      do_the_deed();
                      }
                      deallocate_everything();





                      share|improve this answer





















                      • "If the functions return some kind of state pointer or handle..." Yes, but it is not the general case. Further, your solution requires 3 function for each function that allocates resources, plus global variables (or passing things around).
                        – Acorn
                        Nov 23 at 16:29















                      up vote
                      -1
                      down vote










                      up vote
                      -1
                      down vote









                      If the functions return some kind of state pointer or handle (like most allocation & initialization functions would), you can quite cleanly do this without goto by giving initial values to variables. Then you can have a single deallocation function that can handle the case where only part of the resources has been allocated.



                      For example:




                      void *mymemoryblock = NULL;
                      FILE *myfile = NULL;
                      int mysocket = -1;

                      bool allocate_everything()
                      {
                      mymemoryblock = malloc(1000);
                      if (!mymemoryblock)
                      {
                      return false;
                      }

                      myfile = fopen("/file", "r");
                      if (!myfile)
                      {
                      return false;
                      }

                      mysocket = socket(AF_INET, SOCK_STREAM, 0);
                      if (mysocket < 0)
                      {
                      return false;
                      }

                      return true;
                      }

                      void deallocate_everything()
                      {
                      if (mysocket >= 0)
                      {
                      close(mysocket);
                      mysocket = -1;
                      }

                      if (myfile)
                      {
                      fclose(myfile);
                      myfile = NULL;
                      }

                      if (mymemoryblock)
                      {
                      free(mymemoryblock);
                      mymemoryblock = NULL;
                      }
                      }


                      And then just do:




                      if (allocate_everything())
                      {
                      do_the_deed();
                      }
                      deallocate_everything();





                      share|improve this answer












                      If the functions return some kind of state pointer or handle (like most allocation & initialization functions would), you can quite cleanly do this without goto by giving initial values to variables. Then you can have a single deallocation function that can handle the case where only part of the resources has been allocated.



                      For example:




                      void *mymemoryblock = NULL;
                      FILE *myfile = NULL;
                      int mysocket = -1;

                      bool allocate_everything()
                      {
                      mymemoryblock = malloc(1000);
                      if (!mymemoryblock)
                      {
                      return false;
                      }

                      myfile = fopen("/file", "r");
                      if (!myfile)
                      {
                      return false;
                      }

                      mysocket = socket(AF_INET, SOCK_STREAM, 0);
                      if (mysocket < 0)
                      {
                      return false;
                      }

                      return true;
                      }

                      void deallocate_everything()
                      {
                      if (mysocket >= 0)
                      {
                      close(mysocket);
                      mysocket = -1;
                      }

                      if (myfile)
                      {
                      fclose(myfile);
                      myfile = NULL;
                      }

                      if (mymemoryblock)
                      {
                      free(mymemoryblock);
                      mymemoryblock = NULL;
                      }
                      }


                      And then just do:




                      if (allocate_everything())
                      {
                      do_the_deed();
                      }
                      deallocate_everything();






                      share|improve this answer












                      share|improve this answer



                      share|improve this answer










                      answered Nov 23 at 14:38









                      jpa

                      5,1641226




                      5,1641226












                      • "If the functions return some kind of state pointer or handle..." Yes, but it is not the general case. Further, your solution requires 3 function for each function that allocates resources, plus global variables (or passing things around).
                        – Acorn
                        Nov 23 at 16:29




















                      • "If the functions return some kind of state pointer or handle..." Yes, but it is not the general case. Further, your solution requires 3 function for each function that allocates resources, plus global variables (or passing things around).
                        – Acorn
                        Nov 23 at 16:29


















                      "If the functions return some kind of state pointer or handle..." Yes, but it is not the general case. Further, your solution requires 3 function for each function that allocates resources, plus global variables (or passing things around).
                      – Acorn
                      Nov 23 at 16:29






                      "If the functions return some kind of state pointer or handle..." Yes, but it is not the general case. Further, your solution requires 3 function for each function that allocates resources, plus global variables (or passing things around).
                      – Acorn
                      Nov 23 at 16:29












                      up vote
                      -1
                      down vote













                      TL;DR:



                      I believe it should be written as:



                      int main (void)
                      {
                      int result = do_func();
                      printf("Failed %dn", result);
                      }




                      Detailed explanation:



                      If nothing can be assumed what-so-ever about the function types, we can't easily use an array of function pointers, which would otherwise be the correct answer.



                      Assuming all function types are incompatible, then we would have to wrap in the original obscure design containing all those non-compatible functions, inside something else.



                      We should make something that is readable, maintainable, fast. We should avoid tight coupling, so that the undo behavior of "Do_x" doesn't depend on the undo behavior of "Do_y".



                      int main (void)
                      {
                      int result = do_func();
                      printf("Failed %dn", result);
                      }


                      Where do_func is the function doing all the calls required by the algorithm, and the printf is the UI output, separated from the algorithm logic.



                      do_func would be implemented like a wrapper function around the actual function calls, handling the outcome depending on the result:



                      (With gcc -O3, do_func is inlined in the caller, so there is no overhead for having 2 separate functions)



                      int do_it (void)
                      {
                      if(Do1()) { return 1; };
                      if(Do2()) { return 2; };
                      if(Do3()) { return 3; };
                      if(Do4()) { return 4; };
                      if(Do5()) { return 5; };
                      return 0;
                      }

                      int do_func (void)
                      {
                      int result = do_it();
                      if(result != 0)
                      {
                      undo[result-1]();
                      }
                      return result;
                      }


                      Here the specific behavior is controlled by the array undo, which is a wrapper around the various non-compatible functions. Which functions to to call, in which order, is all part of the specific behavior tied to each result code.



                      We need to tidy it all up, so that we can couple a certain behavior to a certain result code. Then when needed, we only change the code in one single place if the behavior should be changed during maintenance:



                      void Undo_stuff1 (void) { }
                      void Undo_stuff2 (void) { Undo1(); }
                      void Undo_stuff3 (void) { Undo2(); Undo1(); }
                      void Undo_stuff4 (void) { Undo3(); Undo2(); Undo1(); }
                      void Undo_stuff5 (void) { Undo4(); Undo3(); Undo2(); Undo1(); }

                      typedef void Undo_stuff_t (void);
                      static Undo_stuff_t* undo[5] =
                      {
                      Undo_stuff1,
                      Undo_stuff2,
                      Undo_stuff3,
                      Undo_stuff4,
                      Undo_stuff5,
                      };




                      MCVE:



                      #include <stdbool.h>
                      #include <stdio.h>

                      // some nonsense functions:
                      bool Do1 (void) { puts(__func__); return false; }
                      bool Do2 (void) { puts(__func__); return false; }
                      bool Do3 (void) { puts(__func__); return false; }
                      bool Do4 (void) { puts(__func__); return false; }
                      bool Do5 (void) { puts(__func__); return true; }
                      void Undo1 (void) { puts(__func__); }
                      void Undo2 (void) { puts(__func__); }
                      void Undo3 (void) { puts(__func__); }
                      void Undo4 (void) { puts(__func__); }
                      void Undo5 (void) { puts(__func__); }

                      // wrappers specifying undo behavior:
                      void Undo_stuff1 (void) { }
                      void Undo_stuff2 (void) { Undo1(); }
                      void Undo_stuff3 (void) { Undo2(); Undo1(); }
                      void Undo_stuff4 (void) { Undo3(); Undo2(); Undo1(); }
                      void Undo_stuff5 (void) { Undo4(); Undo3(); Undo2(); Undo1(); }

                      typedef void Undo_stuff_t (void);
                      static Undo_stuff_t* undo[5] =
                      {
                      Undo_stuff1,
                      Undo_stuff2,
                      Undo_stuff3,
                      Undo_stuff4,
                      Undo_stuff5,
                      };

                      int do_it (void)
                      {
                      if(Do1()) { return 1; };
                      if(Do2()) { return 2; };
                      if(Do3()) { return 3; };
                      if(Do4()) { return 4; };
                      if(Do5()) { return 5; };
                      return 0;
                      }

                      int do_func (void)
                      {
                      int result = do_it();
                      if(result != 0)
                      {
                      undo[result-1]();
                      }
                      return result;
                      }

                      int main (void)
                      {
                      int result = do_func();
                      printf("Failed %dn", result);
                      }


                      Output:



                      Do1
                      Do2
                      Do3
                      Do4
                      Do5
                      Undo4
                      Undo3
                      Undo2
                      Undo1
                      Failed 5





                      share|improve this answer



















                      • 13




                        So, for each single function in your code that allocates resources, you are going to write 4 functions instead (which, some of them duplicate UndoN() calls in turn). Plus a wrapper. Plus a type. Plus a global array of that type. No further comments.
                        – Acorn
                        Nov 23 at 16:25












                      • @Acorn No, for every ADT in my code, I'm going to write a user-friend API, a clarity of who's responsible for allocation/deallocation, private encapsulation, modular, maintainable code, without tight coupling, where everything is autonomous. In this particular case, it looks like we are patching up some old, broken design, in which case you need wrappers - which is the fault of the original (lack of) design. Of course you don't need that level of abstraction if it's just some quick & dirty hack, but in that case all that is best practices is thrown out the window anyway.
                        – Lundin
                        Nov 25 at 15:11















                      up vote
                      -1
                      down vote













                      TL;DR:



                      I believe it should be written as:



                      int main (void)
                      {
                      int result = do_func();
                      printf("Failed %dn", result);
                      }




                      Detailed explanation:



                      If nothing can be assumed what-so-ever about the function types, we can't easily use an array of function pointers, which would otherwise be the correct answer.



                      Assuming all function types are incompatible, then we would have to wrap in the original obscure design containing all those non-compatible functions, inside something else.



                      We should make something that is readable, maintainable, fast. We should avoid tight coupling, so that the undo behavior of "Do_x" doesn't depend on the undo behavior of "Do_y".



                      int main (void)
                      {
                      int result = do_func();
                      printf("Failed %dn", result);
                      }


                      Where do_func is the function doing all the calls required by the algorithm, and the printf is the UI output, separated from the algorithm logic.



                      do_func would be implemented like a wrapper function around the actual function calls, handling the outcome depending on the result:



                      (With gcc -O3, do_func is inlined in the caller, so there is no overhead for having 2 separate functions)



                      int do_it (void)
                      {
                      if(Do1()) { return 1; };
                      if(Do2()) { return 2; };
                      if(Do3()) { return 3; };
                      if(Do4()) { return 4; };
                      if(Do5()) { return 5; };
                      return 0;
                      }

                      int do_func (void)
                      {
                      int result = do_it();
                      if(result != 0)
                      {
                      undo[result-1]();
                      }
                      return result;
                      }


                      Here the specific behavior is controlled by the array undo, which is a wrapper around the various non-compatible functions. Which functions to to call, in which order, is all part of the specific behavior tied to each result code.



                      We need to tidy it all up, so that we can couple a certain behavior to a certain result code. Then when needed, we only change the code in one single place if the behavior should be changed during maintenance:



                      void Undo_stuff1 (void) { }
                      void Undo_stuff2 (void) { Undo1(); }
                      void Undo_stuff3 (void) { Undo2(); Undo1(); }
                      void Undo_stuff4 (void) { Undo3(); Undo2(); Undo1(); }
                      void Undo_stuff5 (void) { Undo4(); Undo3(); Undo2(); Undo1(); }

                      typedef void Undo_stuff_t (void);
                      static Undo_stuff_t* undo[5] =
                      {
                      Undo_stuff1,
                      Undo_stuff2,
                      Undo_stuff3,
                      Undo_stuff4,
                      Undo_stuff5,
                      };




                      MCVE:



                      #include <stdbool.h>
                      #include <stdio.h>

                      // some nonsense functions:
                      bool Do1 (void) { puts(__func__); return false; }
                      bool Do2 (void) { puts(__func__); return false; }
                      bool Do3 (void) { puts(__func__); return false; }
                      bool Do4 (void) { puts(__func__); return false; }
                      bool Do5 (void) { puts(__func__); return true; }
                      void Undo1 (void) { puts(__func__); }
                      void Undo2 (void) { puts(__func__); }
                      void Undo3 (void) { puts(__func__); }
                      void Undo4 (void) { puts(__func__); }
                      void Undo5 (void) { puts(__func__); }

                      // wrappers specifying undo behavior:
                      void Undo_stuff1 (void) { }
                      void Undo_stuff2 (void) { Undo1(); }
                      void Undo_stuff3 (void) { Undo2(); Undo1(); }
                      void Undo_stuff4 (void) { Undo3(); Undo2(); Undo1(); }
                      void Undo_stuff5 (void) { Undo4(); Undo3(); Undo2(); Undo1(); }

                      typedef void Undo_stuff_t (void);
                      static Undo_stuff_t* undo[5] =
                      {
                      Undo_stuff1,
                      Undo_stuff2,
                      Undo_stuff3,
                      Undo_stuff4,
                      Undo_stuff5,
                      };

                      int do_it (void)
                      {
                      if(Do1()) { return 1; };
                      if(Do2()) { return 2; };
                      if(Do3()) { return 3; };
                      if(Do4()) { return 4; };
                      if(Do5()) { return 5; };
                      return 0;
                      }

                      int do_func (void)
                      {
                      int result = do_it();
                      if(result != 0)
                      {
                      undo[result-1]();
                      }
                      return result;
                      }

                      int main (void)
                      {
                      int result = do_func();
                      printf("Failed %dn", result);
                      }


                      Output:



                      Do1
                      Do2
                      Do3
                      Do4
                      Do5
                      Undo4
                      Undo3
                      Undo2
                      Undo1
                      Failed 5





                      share|improve this answer



















                      • 13




                        So, for each single function in your code that allocates resources, you are going to write 4 functions instead (which, some of them duplicate UndoN() calls in turn). Plus a wrapper. Plus a type. Plus a global array of that type. No further comments.
                        – Acorn
                        Nov 23 at 16:25












                      • @Acorn No, for every ADT in my code, I'm going to write a user-friend API, a clarity of who's responsible for allocation/deallocation, private encapsulation, modular, maintainable code, without tight coupling, where everything is autonomous. In this particular case, it looks like we are patching up some old, broken design, in which case you need wrappers - which is the fault of the original (lack of) design. Of course you don't need that level of abstraction if it's just some quick & dirty hack, but in that case all that is best practices is thrown out the window anyway.
                        – Lundin
                        Nov 25 at 15:11













                      up vote
                      -1
                      down vote










                      up vote
                      -1
                      down vote









                      TL;DR:



                      I believe it should be written as:



                      int main (void)
                      {
                      int result = do_func();
                      printf("Failed %dn", result);
                      }




                      Detailed explanation:



                      If nothing can be assumed what-so-ever about the function types, we can't easily use an array of function pointers, which would otherwise be the correct answer.



                      Assuming all function types are incompatible, then we would have to wrap in the original obscure design containing all those non-compatible functions, inside something else.



                      We should make something that is readable, maintainable, fast. We should avoid tight coupling, so that the undo behavior of "Do_x" doesn't depend on the undo behavior of "Do_y".



                      int main (void)
                      {
                      int result = do_func();
                      printf("Failed %dn", result);
                      }


                      Where do_func is the function doing all the calls required by the algorithm, and the printf is the UI output, separated from the algorithm logic.



                      do_func would be implemented like a wrapper function around the actual function calls, handling the outcome depending on the result:



                      (With gcc -O3, do_func is inlined in the caller, so there is no overhead for having 2 separate functions)



                      int do_it (void)
                      {
                      if(Do1()) { return 1; };
                      if(Do2()) { return 2; };
                      if(Do3()) { return 3; };
                      if(Do4()) { return 4; };
                      if(Do5()) { return 5; };
                      return 0;
                      }

                      int do_func (void)
                      {
                      int result = do_it();
                      if(result != 0)
                      {
                      undo[result-1]();
                      }
                      return result;
                      }


                      Here the specific behavior is controlled by the array undo, which is a wrapper around the various non-compatible functions. Which functions to to call, in which order, is all part of the specific behavior tied to each result code.



                      We need to tidy it all up, so that we can couple a certain behavior to a certain result code. Then when needed, we only change the code in one single place if the behavior should be changed during maintenance:



                      void Undo_stuff1 (void) { }
                      void Undo_stuff2 (void) { Undo1(); }
                      void Undo_stuff3 (void) { Undo2(); Undo1(); }
                      void Undo_stuff4 (void) { Undo3(); Undo2(); Undo1(); }
                      void Undo_stuff5 (void) { Undo4(); Undo3(); Undo2(); Undo1(); }

                      typedef void Undo_stuff_t (void);
                      static Undo_stuff_t* undo[5] =
                      {
                      Undo_stuff1,
                      Undo_stuff2,
                      Undo_stuff3,
                      Undo_stuff4,
                      Undo_stuff5,
                      };




                      MCVE:



                      #include <stdbool.h>
                      #include <stdio.h>

                      // some nonsense functions:
                      bool Do1 (void) { puts(__func__); return false; }
                      bool Do2 (void) { puts(__func__); return false; }
                      bool Do3 (void) { puts(__func__); return false; }
                      bool Do4 (void) { puts(__func__); return false; }
                      bool Do5 (void) { puts(__func__); return true; }
                      void Undo1 (void) { puts(__func__); }
                      void Undo2 (void) { puts(__func__); }
                      void Undo3 (void) { puts(__func__); }
                      void Undo4 (void) { puts(__func__); }
                      void Undo5 (void) { puts(__func__); }

                      // wrappers specifying undo behavior:
                      void Undo_stuff1 (void) { }
                      void Undo_stuff2 (void) { Undo1(); }
                      void Undo_stuff3 (void) { Undo2(); Undo1(); }
                      void Undo_stuff4 (void) { Undo3(); Undo2(); Undo1(); }
                      void Undo_stuff5 (void) { Undo4(); Undo3(); Undo2(); Undo1(); }

                      typedef void Undo_stuff_t (void);
                      static Undo_stuff_t* undo[5] =
                      {
                      Undo_stuff1,
                      Undo_stuff2,
                      Undo_stuff3,
                      Undo_stuff4,
                      Undo_stuff5,
                      };

                      int do_it (void)
                      {
                      if(Do1()) { return 1; };
                      if(Do2()) { return 2; };
                      if(Do3()) { return 3; };
                      if(Do4()) { return 4; };
                      if(Do5()) { return 5; };
                      return 0;
                      }

                      int do_func (void)
                      {
                      int result = do_it();
                      if(result != 0)
                      {
                      undo[result-1]();
                      }
                      return result;
                      }

                      int main (void)
                      {
                      int result = do_func();
                      printf("Failed %dn", result);
                      }


                      Output:



                      Do1
                      Do2
                      Do3
                      Do4
                      Do5
                      Undo4
                      Undo3
                      Undo2
                      Undo1
                      Failed 5





                      share|improve this answer














                      TL;DR:



                      I believe it should be written as:



                      int main (void)
                      {
                      int result = do_func();
                      printf("Failed %dn", result);
                      }




                      Detailed explanation:



                      If nothing can be assumed what-so-ever about the function types, we can't easily use an array of function pointers, which would otherwise be the correct answer.



                      Assuming all function types are incompatible, then we would have to wrap in the original obscure design containing all those non-compatible functions, inside something else.



                      We should make something that is readable, maintainable, fast. We should avoid tight coupling, so that the undo behavior of "Do_x" doesn't depend on the undo behavior of "Do_y".



                      int main (void)
                      {
                      int result = do_func();
                      printf("Failed %dn", result);
                      }


                      Where do_func is the function doing all the calls required by the algorithm, and the printf is the UI output, separated from the algorithm logic.



                      do_func would be implemented like a wrapper function around the actual function calls, handling the outcome depending on the result:



                      (With gcc -O3, do_func is inlined in the caller, so there is no overhead for having 2 separate functions)



                      int do_it (void)
                      {
                      if(Do1()) { return 1; };
                      if(Do2()) { return 2; };
                      if(Do3()) { return 3; };
                      if(Do4()) { return 4; };
                      if(Do5()) { return 5; };
                      return 0;
                      }

                      int do_func (void)
                      {
                      int result = do_it();
                      if(result != 0)
                      {
                      undo[result-1]();
                      }
                      return result;
                      }


                      Here the specific behavior is controlled by the array undo, which is a wrapper around the various non-compatible functions. Which functions to to call, in which order, is all part of the specific behavior tied to each result code.



                      We need to tidy it all up, so that we can couple a certain behavior to a certain result code. Then when needed, we only change the code in one single place if the behavior should be changed during maintenance:



                      void Undo_stuff1 (void) { }
                      void Undo_stuff2 (void) { Undo1(); }
                      void Undo_stuff3 (void) { Undo2(); Undo1(); }
                      void Undo_stuff4 (void) { Undo3(); Undo2(); Undo1(); }
                      void Undo_stuff5 (void) { Undo4(); Undo3(); Undo2(); Undo1(); }

                      typedef void Undo_stuff_t (void);
                      static Undo_stuff_t* undo[5] =
                      {
                      Undo_stuff1,
                      Undo_stuff2,
                      Undo_stuff3,
                      Undo_stuff4,
                      Undo_stuff5,
                      };




                      MCVE:



                      #include <stdbool.h>
                      #include <stdio.h>

                      // some nonsense functions:
                      bool Do1 (void) { puts(__func__); return false; }
                      bool Do2 (void) { puts(__func__); return false; }
                      bool Do3 (void) { puts(__func__); return false; }
                      bool Do4 (void) { puts(__func__); return false; }
                      bool Do5 (void) { puts(__func__); return true; }
                      void Undo1 (void) { puts(__func__); }
                      void Undo2 (void) { puts(__func__); }
                      void Undo3 (void) { puts(__func__); }
                      void Undo4 (void) { puts(__func__); }
                      void Undo5 (void) { puts(__func__); }

                      // wrappers specifying undo behavior:
                      void Undo_stuff1 (void) { }
                      void Undo_stuff2 (void) { Undo1(); }
                      void Undo_stuff3 (void) { Undo2(); Undo1(); }
                      void Undo_stuff4 (void) { Undo3(); Undo2(); Undo1(); }
                      void Undo_stuff5 (void) { Undo4(); Undo3(); Undo2(); Undo1(); }

                      typedef void Undo_stuff_t (void);
                      static Undo_stuff_t* undo[5] =
                      {
                      Undo_stuff1,
                      Undo_stuff2,
                      Undo_stuff3,
                      Undo_stuff4,
                      Undo_stuff5,
                      };

                      int do_it (void)
                      {
                      if(Do1()) { return 1; };
                      if(Do2()) { return 2; };
                      if(Do3()) { return 3; };
                      if(Do4()) { return 4; };
                      if(Do5()) { return 5; };
                      return 0;
                      }

                      int do_func (void)
                      {
                      int result = do_it();
                      if(result != 0)
                      {
                      undo[result-1]();
                      }
                      return result;
                      }

                      int main (void)
                      {
                      int result = do_func();
                      printf("Failed %dn", result);
                      }


                      Output:



                      Do1
                      Do2
                      Do3
                      Do4
                      Do5
                      Undo4
                      Undo3
                      Undo2
                      Undo1
                      Failed 5






                      share|improve this answer














                      share|improve this answer



                      share|improve this answer








                      edited Nov 23 at 15:30

























                      answered Nov 23 at 15:01









                      Lundin

                      105k17154258




                      105k17154258








                      • 13




                        So, for each single function in your code that allocates resources, you are going to write 4 functions instead (which, some of them duplicate UndoN() calls in turn). Plus a wrapper. Plus a type. Plus a global array of that type. No further comments.
                        – Acorn
                        Nov 23 at 16:25












                      • @Acorn No, for every ADT in my code, I'm going to write a user-friend API, a clarity of who's responsible for allocation/deallocation, private encapsulation, modular, maintainable code, without tight coupling, where everything is autonomous. In this particular case, it looks like we are patching up some old, broken design, in which case you need wrappers - which is the fault of the original (lack of) design. Of course you don't need that level of abstraction if it's just some quick & dirty hack, but in that case all that is best practices is thrown out the window anyway.
                        – Lundin
                        Nov 25 at 15:11














                      • 13




                        So, for each single function in your code that allocates resources, you are going to write 4 functions instead (which, some of them duplicate UndoN() calls in turn). Plus a wrapper. Plus a type. Plus a global array of that type. No further comments.
                        – Acorn
                        Nov 23 at 16:25












                      • @Acorn No, for every ADT in my code, I'm going to write a user-friend API, a clarity of who's responsible for allocation/deallocation, private encapsulation, modular, maintainable code, without tight coupling, where everything is autonomous. In this particular case, it looks like we are patching up some old, broken design, in which case you need wrappers - which is the fault of the original (lack of) design. Of course you don't need that level of abstraction if it's just some quick & dirty hack, but in that case all that is best practices is thrown out the window anyway.
                        – Lundin
                        Nov 25 at 15:11








                      13




                      13




                      So, for each single function in your code that allocates resources, you are going to write 4 functions instead (which, some of them duplicate UndoN() calls in turn). Plus a wrapper. Plus a type. Plus a global array of that type. No further comments.
                      – Acorn
                      Nov 23 at 16:25






                      So, for each single function in your code that allocates resources, you are going to write 4 functions instead (which, some of them duplicate UndoN() calls in turn). Plus a wrapper. Plus a type. Plus a global array of that type. No further comments.
                      – Acorn
                      Nov 23 at 16:25














                      @Acorn No, for every ADT in my code, I'm going to write a user-friend API, a clarity of who's responsible for allocation/deallocation, private encapsulation, modular, maintainable code, without tight coupling, where everything is autonomous. In this particular case, it looks like we are patching up some old, broken design, in which case you need wrappers - which is the fault of the original (lack of) design. Of course you don't need that level of abstraction if it's just some quick & dirty hack, but in that case all that is best practices is thrown out the window anyway.
                      – Lundin
                      Nov 25 at 15:11




                      @Acorn No, for every ADT in my code, I'm going to write a user-friend API, a clarity of who's responsible for allocation/deallocation, private encapsulation, modular, maintainable code, without tight coupling, where everything is autonomous. In this particular case, it looks like we are patching up some old, broken design, in which case you need wrappers - which is the fault of the original (lack of) design. Of course you don't need that level of abstraction if it's just some quick & dirty hack, but in that case all that is best practices is thrown out the window anyway.
                      – Lundin
                      Nov 25 at 15:11










                      up vote
                      -2
                      down vote













                      typedef void(*undoer)();
                      int undo( undoer*const* list ) {
                      while(*list) {
                      (*list)();
                      ++list;
                      }
                      }
                      void undo_push( undoer** list, undoer* undo ) {
                      if (!undo) return;
                      // swap
                      undoer* tmp = *list;
                      *list = undo;
                      undo = tmp;
                      undo_push( list+1, undo );
                      }
                      int func() {
                      undoer undoers[6]={0};

                      if (Do1()) { printf("Failed 1"); return 1; }
                      undo_push( undoers, Undo1 );
                      if (Do2()) { undo(undoers); printf("Failed 2"); return 2; }
                      undo_push( undoers, Undo2 );
                      if (Do3()) { undo(undoers); printf("Failed 3"); return 3; }
                      undo_push( undoers, Undo3 );
                      if (Do4()) { undo(undoers); printf("Failed 4"); return 4; }
                      undo_push( undoers, Undo4 );
                      if (Do5()) { undo(undoers); printf("Failed 5"); return 5; }
                      return 6;
                      }


                      I made undo_push do the O(n) work. This is less efficient than having undo do the O(n) work, as we expect more push's than undos. But this version was a touch simpler.



                      A more industrial strength version would have head and tail pointers and even capacity.



                      The basic idea is to keep a queue of undo actions in a stack, then execute them if you need to clean up.



                      Everything is local here, so we don't pollute global state.





                      struct undoer {
                      void(*action)(void*);
                      void(*cleanup)(void*);
                      void* state;
                      };

                      struct undoers {
                      undoer* top;
                      undoer buff[5];
                      };
                      void undo( undoers u ) {
                      while (u.top != buff)
                      {
                      (u.top->action)(u.top->state);
                      if (u.top->cleanup)
                      (u.top->cleanup)(u.top->state);
                      --u.top;
                      }
                      }
                      void pundo(void* pu) {
                      undo( *(undoers*)pu );
                      free(pu);
                      }
                      void cleanup_undoers(undoers u) {
                      while (u.top != buff)
                      {
                      if (u.top->cleanup)
                      (u.top->cleanup)(u.top->state);
                      --u.top;
                      }
                      }
                      void pcleanup_undoers(void* pu) {
                      cleanup_undoers(*(undoers*)pu);
                      free(pu);
                      }
                      void push_undoer( undoers* to_here, undoer u ) {
                      if (to_here->top != (to_here->buff+5))
                      {
                      to_here->top = u;
                      ++(to_here->top)
                      return;
                      }
                      undoers* chain = (undoers*)malloc( sizeof(undoers) );
                      memcpy(chain, to_here, sizeof(undoers));
                      memset(to_here, 0, sizeof(undoers));
                      undoer chainer;
                      chainer.action = pundo;
                      chainer.cleanup = pcleanup_undoers;
                      chainer.data = chain;
                      push_undoer( to_here, chainer );
                      push_undoer( to_here, u );
                      }
                      void paction( void* p ) {
                      (void)(*a)() = ((void)(*)());
                      a();
                      }
                      void push_undo( undoers* to_here, void(*action)() ) {
                      undor u;
                      u.action = paction;
                      u.cleanup = 0;
                      u.data = (void*)action;
                      push_undoer(to_here, u);
                      }


                      then you get:



                      int func() {
                      undoers u={0};

                      if (Do1()) { printf("Failed 1"); return 1; }
                      push_undo( &u, Undo1 );
                      if (Do2()) { undo(u); printf("Failed 2"); return 2; }
                      push_undo( &u, Undo2 );
                      if (Do3()) { undo(u); printf("Failed 3"); return 3; }
                      push_undo( &u, Undo3 );
                      if (Do4()) { undo(u); printf("Failed 4"); return 4; }
                      push_undo( &u, Undo4 );
                      if (Do5()) { undo(u); printf("Failed 5"); return 5; }
                      cleanup_undoers(u);
                      return 6;
                      }


                      but that is getting ridiculous.






                      share|improve this answer



















                      • 1




                        More complex, requires that DoN/UndoN are actual functions (and the same signature), requires stack space, slower.
                        – Acorn
                        Nov 23 at 17:09

















                      up vote
                      -2
                      down vote













                      typedef void(*undoer)();
                      int undo( undoer*const* list ) {
                      while(*list) {
                      (*list)();
                      ++list;
                      }
                      }
                      void undo_push( undoer** list, undoer* undo ) {
                      if (!undo) return;
                      // swap
                      undoer* tmp = *list;
                      *list = undo;
                      undo = tmp;
                      undo_push( list+1, undo );
                      }
                      int func() {
                      undoer undoers[6]={0};

                      if (Do1()) { printf("Failed 1"); return 1; }
                      undo_push( undoers, Undo1 );
                      if (Do2()) { undo(undoers); printf("Failed 2"); return 2; }
                      undo_push( undoers, Undo2 );
                      if (Do3()) { undo(undoers); printf("Failed 3"); return 3; }
                      undo_push( undoers, Undo3 );
                      if (Do4()) { undo(undoers); printf("Failed 4"); return 4; }
                      undo_push( undoers, Undo4 );
                      if (Do5()) { undo(undoers); printf("Failed 5"); return 5; }
                      return 6;
                      }


                      I made undo_push do the O(n) work. This is less efficient than having undo do the O(n) work, as we expect more push's than undos. But this version was a touch simpler.



                      A more industrial strength version would have head and tail pointers and even capacity.



                      The basic idea is to keep a queue of undo actions in a stack, then execute them if you need to clean up.



                      Everything is local here, so we don't pollute global state.





                      struct undoer {
                      void(*action)(void*);
                      void(*cleanup)(void*);
                      void* state;
                      };

                      struct undoers {
                      undoer* top;
                      undoer buff[5];
                      };
                      void undo( undoers u ) {
                      while (u.top != buff)
                      {
                      (u.top->action)(u.top->state);
                      if (u.top->cleanup)
                      (u.top->cleanup)(u.top->state);
                      --u.top;
                      }
                      }
                      void pundo(void* pu) {
                      undo( *(undoers*)pu );
                      free(pu);
                      }
                      void cleanup_undoers(undoers u) {
                      while (u.top != buff)
                      {
                      if (u.top->cleanup)
                      (u.top->cleanup)(u.top->state);
                      --u.top;
                      }
                      }
                      void pcleanup_undoers(void* pu) {
                      cleanup_undoers(*(undoers*)pu);
                      free(pu);
                      }
                      void push_undoer( undoers* to_here, undoer u ) {
                      if (to_here->top != (to_here->buff+5))
                      {
                      to_here->top = u;
                      ++(to_here->top)
                      return;
                      }
                      undoers* chain = (undoers*)malloc( sizeof(undoers) );
                      memcpy(chain, to_here, sizeof(undoers));
                      memset(to_here, 0, sizeof(undoers));
                      undoer chainer;
                      chainer.action = pundo;
                      chainer.cleanup = pcleanup_undoers;
                      chainer.data = chain;
                      push_undoer( to_here, chainer );
                      push_undoer( to_here, u );
                      }
                      void paction( void* p ) {
                      (void)(*a)() = ((void)(*)());
                      a();
                      }
                      void push_undo( undoers* to_here, void(*action)() ) {
                      undor u;
                      u.action = paction;
                      u.cleanup = 0;
                      u.data = (void*)action;
                      push_undoer(to_here, u);
                      }


                      then you get:



                      int func() {
                      undoers u={0};

                      if (Do1()) { printf("Failed 1"); return 1; }
                      push_undo( &u, Undo1 );
                      if (Do2()) { undo(u); printf("Failed 2"); return 2; }
                      push_undo( &u, Undo2 );
                      if (Do3()) { undo(u); printf("Failed 3"); return 3; }
                      push_undo( &u, Undo3 );
                      if (Do4()) { undo(u); printf("Failed 4"); return 4; }
                      push_undo( &u, Undo4 );
                      if (Do5()) { undo(u); printf("Failed 5"); return 5; }
                      cleanup_undoers(u);
                      return 6;
                      }


                      but that is getting ridiculous.






                      share|improve this answer



















                      • 1




                        More complex, requires that DoN/UndoN are actual functions (and the same signature), requires stack space, slower.
                        – Acorn
                        Nov 23 at 17:09















                      up vote
                      -2
                      down vote










                      up vote
                      -2
                      down vote









                      typedef void(*undoer)();
                      int undo( undoer*const* list ) {
                      while(*list) {
                      (*list)();
                      ++list;
                      }
                      }
                      void undo_push( undoer** list, undoer* undo ) {
                      if (!undo) return;
                      // swap
                      undoer* tmp = *list;
                      *list = undo;
                      undo = tmp;
                      undo_push( list+1, undo );
                      }
                      int func() {
                      undoer undoers[6]={0};

                      if (Do1()) { printf("Failed 1"); return 1; }
                      undo_push( undoers, Undo1 );
                      if (Do2()) { undo(undoers); printf("Failed 2"); return 2; }
                      undo_push( undoers, Undo2 );
                      if (Do3()) { undo(undoers); printf("Failed 3"); return 3; }
                      undo_push( undoers, Undo3 );
                      if (Do4()) { undo(undoers); printf("Failed 4"); return 4; }
                      undo_push( undoers, Undo4 );
                      if (Do5()) { undo(undoers); printf("Failed 5"); return 5; }
                      return 6;
                      }


                      I made undo_push do the O(n) work. This is less efficient than having undo do the O(n) work, as we expect more push's than undos. But this version was a touch simpler.



                      A more industrial strength version would have head and tail pointers and even capacity.



                      The basic idea is to keep a queue of undo actions in a stack, then execute them if you need to clean up.



                      Everything is local here, so we don't pollute global state.





                      struct undoer {
                      void(*action)(void*);
                      void(*cleanup)(void*);
                      void* state;
                      };

                      struct undoers {
                      undoer* top;
                      undoer buff[5];
                      };
                      void undo( undoers u ) {
                      while (u.top != buff)
                      {
                      (u.top->action)(u.top->state);
                      if (u.top->cleanup)
                      (u.top->cleanup)(u.top->state);
                      --u.top;
                      }
                      }
                      void pundo(void* pu) {
                      undo( *(undoers*)pu );
                      free(pu);
                      }
                      void cleanup_undoers(undoers u) {
                      while (u.top != buff)
                      {
                      if (u.top->cleanup)
                      (u.top->cleanup)(u.top->state);
                      --u.top;
                      }
                      }
                      void pcleanup_undoers(void* pu) {
                      cleanup_undoers(*(undoers*)pu);
                      free(pu);
                      }
                      void push_undoer( undoers* to_here, undoer u ) {
                      if (to_here->top != (to_here->buff+5))
                      {
                      to_here->top = u;
                      ++(to_here->top)
                      return;
                      }
                      undoers* chain = (undoers*)malloc( sizeof(undoers) );
                      memcpy(chain, to_here, sizeof(undoers));
                      memset(to_here, 0, sizeof(undoers));
                      undoer chainer;
                      chainer.action = pundo;
                      chainer.cleanup = pcleanup_undoers;
                      chainer.data = chain;
                      push_undoer( to_here, chainer );
                      push_undoer( to_here, u );
                      }
                      void paction( void* p ) {
                      (void)(*a)() = ((void)(*)());
                      a();
                      }
                      void push_undo( undoers* to_here, void(*action)() ) {
                      undor u;
                      u.action = paction;
                      u.cleanup = 0;
                      u.data = (void*)action;
                      push_undoer(to_here, u);
                      }


                      then you get:



                      int func() {
                      undoers u={0};

                      if (Do1()) { printf("Failed 1"); return 1; }
                      push_undo( &u, Undo1 );
                      if (Do2()) { undo(u); printf("Failed 2"); return 2; }
                      push_undo( &u, Undo2 );
                      if (Do3()) { undo(u); printf("Failed 3"); return 3; }
                      push_undo( &u, Undo3 );
                      if (Do4()) { undo(u); printf("Failed 4"); return 4; }
                      push_undo( &u, Undo4 );
                      if (Do5()) { undo(u); printf("Failed 5"); return 5; }
                      cleanup_undoers(u);
                      return 6;
                      }


                      but that is getting ridiculous.






                      share|improve this answer














                      typedef void(*undoer)();
                      int undo( undoer*const* list ) {
                      while(*list) {
                      (*list)();
                      ++list;
                      }
                      }
                      void undo_push( undoer** list, undoer* undo ) {
                      if (!undo) return;
                      // swap
                      undoer* tmp = *list;
                      *list = undo;
                      undo = tmp;
                      undo_push( list+1, undo );
                      }
                      int func() {
                      undoer undoers[6]={0};

                      if (Do1()) { printf("Failed 1"); return 1; }
                      undo_push( undoers, Undo1 );
                      if (Do2()) { undo(undoers); printf("Failed 2"); return 2; }
                      undo_push( undoers, Undo2 );
                      if (Do3()) { undo(undoers); printf("Failed 3"); return 3; }
                      undo_push( undoers, Undo3 );
                      if (Do4()) { undo(undoers); printf("Failed 4"); return 4; }
                      undo_push( undoers, Undo4 );
                      if (Do5()) { undo(undoers); printf("Failed 5"); return 5; }
                      return 6;
                      }


                      I made undo_push do the O(n) work. This is less efficient than having undo do the O(n) work, as we expect more push's than undos. But this version was a touch simpler.



                      A more industrial strength version would have head and tail pointers and even capacity.



                      The basic idea is to keep a queue of undo actions in a stack, then execute them if you need to clean up.



                      Everything is local here, so we don't pollute global state.





                      struct undoer {
                      void(*action)(void*);
                      void(*cleanup)(void*);
                      void* state;
                      };

                      struct undoers {
                      undoer* top;
                      undoer buff[5];
                      };
                      void undo( undoers u ) {
                      while (u.top != buff)
                      {
                      (u.top->action)(u.top->state);
                      if (u.top->cleanup)
                      (u.top->cleanup)(u.top->state);
                      --u.top;
                      }
                      }
                      void pundo(void* pu) {
                      undo( *(undoers*)pu );
                      free(pu);
                      }
                      void cleanup_undoers(undoers u) {
                      while (u.top != buff)
                      {
                      if (u.top->cleanup)
                      (u.top->cleanup)(u.top->state);
                      --u.top;
                      }
                      }
                      void pcleanup_undoers(void* pu) {
                      cleanup_undoers(*(undoers*)pu);
                      free(pu);
                      }
                      void push_undoer( undoers* to_here, undoer u ) {
                      if (to_here->top != (to_here->buff+5))
                      {
                      to_here->top = u;
                      ++(to_here->top)
                      return;
                      }
                      undoers* chain = (undoers*)malloc( sizeof(undoers) );
                      memcpy(chain, to_here, sizeof(undoers));
                      memset(to_here, 0, sizeof(undoers));
                      undoer chainer;
                      chainer.action = pundo;
                      chainer.cleanup = pcleanup_undoers;
                      chainer.data = chain;
                      push_undoer( to_here, chainer );
                      push_undoer( to_here, u );
                      }
                      void paction( void* p ) {
                      (void)(*a)() = ((void)(*)());
                      a();
                      }
                      void push_undo( undoers* to_here, void(*action)() ) {
                      undor u;
                      u.action = paction;
                      u.cleanup = 0;
                      u.data = (void*)action;
                      push_undoer(to_here, u);
                      }


                      then you get:



                      int func() {
                      undoers u={0};

                      if (Do1()) { printf("Failed 1"); return 1; }
                      push_undo( &u, Undo1 );
                      if (Do2()) { undo(u); printf("Failed 2"); return 2; }
                      push_undo( &u, Undo2 );
                      if (Do3()) { undo(u); printf("Failed 3"); return 3; }
                      push_undo( &u, Undo3 );
                      if (Do4()) { undo(u); printf("Failed 4"); return 4; }
                      push_undo( &u, Undo4 );
                      if (Do5()) { undo(u); printf("Failed 5"); return 5; }
                      cleanup_undoers(u);
                      return 6;
                      }


                      but that is getting ridiculous.







                      share|improve this answer














                      share|improve this answer



                      share|improve this answer








                      edited Nov 23 at 18:53

























                      answered Nov 23 at 16:52









                      Yakk - Adam Nevraumont

                      179k19187366




                      179k19187366








                      • 1




                        More complex, requires that DoN/UndoN are actual functions (and the same signature), requires stack space, slower.
                        – Acorn
                        Nov 23 at 17:09
















                      • 1




                        More complex, requires that DoN/UndoN are actual functions (and the same signature), requires stack space, slower.
                        – Acorn
                        Nov 23 at 17:09










                      1




                      1




                      More complex, requires that DoN/UndoN are actual functions (and the same signature), requires stack space, slower.
                      – Acorn
                      Nov 23 at 17:09






                      More complex, requires that DoN/UndoN are actual functions (and the same signature), requires stack space, slower.
                      – Acorn
                      Nov 23 at 17:09












                      up vote
                      -4
                      down vote













                      Let's try for something with zero curly braces:



                      int result;
                      result = Do1() ? 1 : 0;
                      result = result ? result : Do2() ? 2 : 0;
                      result = result ? result : Do3() ? 3 : 0;
                      result = result ? result : Do4() ? 4 : 0;
                      result = result ? result : Do5() ? 5 : 0;

                      result > 4 ? (Undo5(),0) : 0;
                      result > 3 ? Undo4() : 0;
                      result > 2 ? Undo3() : 0;
                      result > 1 ? Undo2() : 0;
                      result > 0 ? Undo1() : 0;

                      result ? printf("Failed %drn", result) : 0;


                      Yes. 0; is a valid statement in C (and C++). In the case that some of the functions return something that is incompatible with this syntax (e.g. void perhaps) then the Undo5() style can be used.






                      share|improve this answer























                      • This assumes the UndoN functions return values, when in fact they may be (and most probably are) declared void (or aren't even functions at all).
                        – Cássio Renan
                        Nov 23 at 19:44












                      • msvc is never a particularly standards compliant compiler, but without thinking about it I did actually develop this with void Undo functions. No idea if its actually valid. If it isn't one could just go with: `result > 4 ? (Undo5(), 0) : 0; Doesn't help of course. if 'UndoX' isn't actually a function.
                        – Chris Becke
                        Nov 23 at 19:52










                      • yeah, MSVC is a bad, bad boy, for C++ at least. In C, this seems to be valid. My bad.
                        – Cássio Renan
                        Nov 23 at 19:56








                      • 2




                        I would argue that if (result > 4) Undo5(); is easier to understand than a ternary conditional with no false action and a discarded result. (if statements don't need curly braces)
                        – pizzapants184
                        Nov 24 at 1:56










                      • True. I really was avoiding any kind of explicit flow control. ternary conditions are cheating I know.
                        – Chris Becke
                        Nov 24 at 13:54















                      up vote
                      -4
                      down vote













                      Let's try for something with zero curly braces:



                      int result;
                      result = Do1() ? 1 : 0;
                      result = result ? result : Do2() ? 2 : 0;
                      result = result ? result : Do3() ? 3 : 0;
                      result = result ? result : Do4() ? 4 : 0;
                      result = result ? result : Do5() ? 5 : 0;

                      result > 4 ? (Undo5(),0) : 0;
                      result > 3 ? Undo4() : 0;
                      result > 2 ? Undo3() : 0;
                      result > 1 ? Undo2() : 0;
                      result > 0 ? Undo1() : 0;

                      result ? printf("Failed %drn", result) : 0;


                      Yes. 0; is a valid statement in C (and C++). In the case that some of the functions return something that is incompatible with this syntax (e.g. void perhaps) then the Undo5() style can be used.






                      share|improve this answer























                      • This assumes the UndoN functions return values, when in fact they may be (and most probably are) declared void (or aren't even functions at all).
                        – Cássio Renan
                        Nov 23 at 19:44












                      • msvc is never a particularly standards compliant compiler, but without thinking about it I did actually develop this with void Undo functions. No idea if its actually valid. If it isn't one could just go with: `result > 4 ? (Undo5(), 0) : 0; Doesn't help of course. if 'UndoX' isn't actually a function.
                        – Chris Becke
                        Nov 23 at 19:52










                      • yeah, MSVC is a bad, bad boy, for C++ at least. In C, this seems to be valid. My bad.
                        – Cássio Renan
                        Nov 23 at 19:56








                      • 2




                        I would argue that if (result > 4) Undo5(); is easier to understand than a ternary conditional with no false action and a discarded result. (if statements don't need curly braces)
                        – pizzapants184
                        Nov 24 at 1:56










                      • True. I really was avoiding any kind of explicit flow control. ternary conditions are cheating I know.
                        – Chris Becke
                        Nov 24 at 13:54













                      up vote
                      -4
                      down vote










                      up vote
                      -4
                      down vote









                      Let's try for something with zero curly braces:



                      int result;
                      result = Do1() ? 1 : 0;
                      result = result ? result : Do2() ? 2 : 0;
                      result = result ? result : Do3() ? 3 : 0;
                      result = result ? result : Do4() ? 4 : 0;
                      result = result ? result : Do5() ? 5 : 0;

                      result > 4 ? (Undo5(),0) : 0;
                      result > 3 ? Undo4() : 0;
                      result > 2 ? Undo3() : 0;
                      result > 1 ? Undo2() : 0;
                      result > 0 ? Undo1() : 0;

                      result ? printf("Failed %drn", result) : 0;


                      Yes. 0; is a valid statement in C (and C++). In the case that some of the functions return something that is incompatible with this syntax (e.g. void perhaps) then the Undo5() style can be used.






                      share|improve this answer














                      Let's try for something with zero curly braces:



                      int result;
                      result = Do1() ? 1 : 0;
                      result = result ? result : Do2() ? 2 : 0;
                      result = result ? result : Do3() ? 3 : 0;
                      result = result ? result : Do4() ? 4 : 0;
                      result = result ? result : Do5() ? 5 : 0;

                      result > 4 ? (Undo5(),0) : 0;
                      result > 3 ? Undo4() : 0;
                      result > 2 ? Undo3() : 0;
                      result > 1 ? Undo2() : 0;
                      result > 0 ? Undo1() : 0;

                      result ? printf("Failed %drn", result) : 0;


                      Yes. 0; is a valid statement in C (and C++). In the case that some of the functions return something that is incompatible with this syntax (e.g. void perhaps) then the Undo5() style can be used.







                      share|improve this answer














                      share|improve this answer



                      share|improve this answer








                      edited Nov 24 at 3:23









                      Peter Mortensen

                      13.3k1983111




                      13.3k1983111










                      answered Nov 23 at 19:34









                      Chris Becke

                      26.4k657120




                      26.4k657120












                      • This assumes the UndoN functions return values, when in fact they may be (and most probably are) declared void (or aren't even functions at all).
                        – Cássio Renan
                        Nov 23 at 19:44












                      • msvc is never a particularly standards compliant compiler, but without thinking about it I did actually develop this with void Undo functions. No idea if its actually valid. If it isn't one could just go with: `result > 4 ? (Undo5(), 0) : 0; Doesn't help of course. if 'UndoX' isn't actually a function.
                        – Chris Becke
                        Nov 23 at 19:52










                      • yeah, MSVC is a bad, bad boy, for C++ at least. In C, this seems to be valid. My bad.
                        – Cássio Renan
                        Nov 23 at 19:56








                      • 2




                        I would argue that if (result > 4) Undo5(); is easier to understand than a ternary conditional with no false action and a discarded result. (if statements don't need curly braces)
                        – pizzapants184
                        Nov 24 at 1:56










                      • True. I really was avoiding any kind of explicit flow control. ternary conditions are cheating I know.
                        – Chris Becke
                        Nov 24 at 13:54


















                      • This assumes the UndoN functions return values, when in fact they may be (and most probably are) declared void (or aren't even functions at all).
                        – Cássio Renan
                        Nov 23 at 19:44












                      • msvc is never a particularly standards compliant compiler, but without thinking about it I did actually develop this with void Undo functions. No idea if its actually valid. If it isn't one could just go with: `result > 4 ? (Undo5(), 0) : 0; Doesn't help of course. if 'UndoX' isn't actually a function.
                        – Chris Becke
                        Nov 23 at 19:52










                      • yeah, MSVC is a bad, bad boy, for C++ at least. In C, this seems to be valid. My bad.
                        – Cássio Renan
                        Nov 23 at 19:56








                      • 2




                        I would argue that if (result > 4) Undo5(); is easier to understand than a ternary conditional with no false action and a discarded result. (if statements don't need curly braces)
                        – pizzapants184
                        Nov 24 at 1:56










                      • True. I really was avoiding any kind of explicit flow control. ternary conditions are cheating I know.
                        – Chris Becke
                        Nov 24 at 13:54
















                      This assumes the UndoN functions return values, when in fact they may be (and most probably are) declared void (or aren't even functions at all).
                      – Cássio Renan
                      Nov 23 at 19:44






                      This assumes the UndoN functions return values, when in fact they may be (and most probably are) declared void (or aren't even functions at all).
                      – Cássio Renan
                      Nov 23 at 19:44














                      msvc is never a particularly standards compliant compiler, but without thinking about it I did actually develop this with void Undo functions. No idea if its actually valid. If it isn't one could just go with: `result > 4 ? (Undo5(), 0) : 0; Doesn't help of course. if 'UndoX' isn't actually a function.
                      – Chris Becke
                      Nov 23 at 19:52




                      msvc is never a particularly standards compliant compiler, but without thinking about it I did actually develop this with void Undo functions. No idea if its actually valid. If it isn't one could just go with: `result > 4 ? (Undo5(), 0) : 0; Doesn't help of course. if 'UndoX' isn't actually a function.
                      – Chris Becke
                      Nov 23 at 19:52












                      yeah, MSVC is a bad, bad boy, for C++ at least. In C, this seems to be valid. My bad.
                      – Cássio Renan
                      Nov 23 at 19:56






                      yeah, MSVC is a bad, bad boy, for C++ at least. In C, this seems to be valid. My bad.
                      – Cássio Renan
                      Nov 23 at 19:56






                      2




                      2




                      I would argue that if (result > 4) Undo5(); is easier to understand than a ternary conditional with no false action and a discarded result. (if statements don't need curly braces)
                      – pizzapants184
                      Nov 24 at 1:56




                      I would argue that if (result > 4) Undo5(); is easier to understand than a ternary conditional with no false action and a discarded result. (if statements don't need curly braces)
                      – pizzapants184
                      Nov 24 at 1:56












                      True. I really was avoiding any kind of explicit flow control. ternary conditions are cheating I know.
                      – Chris Becke
                      Nov 24 at 13:54




                      True. I really was avoiding any kind of explicit flow control. ternary conditions are cheating I know.
                      – Chris Becke
                      Nov 24 at 13:54










                      up vote
                      -6
                      down vote













                      A sane (no gotos, no nested or chained ifs) approach would be



                      int bar(void)
                      {
                      int rc = 0;

                      do
                      {
                      if (do1())
                      {
                      rc = 1;
                      break;
                      }

                      if (do2())
                      {
                      rc = 2;
                      break;
                      }

                      ...

                      if (do5())
                      {
                      rc = 5;
                      break;
                      }
                      } while (0);

                      if (rc)
                      {
                      /* More or less stolen from Chris' answer:
                      https://stackoverflow.com/a/53444967/694576) */
                      switch(rc - 1)
                      {
                      case 5: /* Not needed for this example, but left in in case we'd add do6() ... */
                      undo5();

                      case 4:
                      undo4();

                      case 3:
                      undo3();

                      case 2:
                      undo2();

                      case 1:
                      undo1();

                      default:
                      break;
                      }
                      }

                      return rc;
                      }





                      share|improve this answer

















                      • 10




                        If your definition of "sane" is "no goto" then you already failed because sanest way to handle this is indeed to use goto.
                        – Purple Ice
                        Nov 23 at 11:51










                      • @PurpleIce: You are probably right for simple cases like the OP's. But the moment we have several such things woven into each other using goto is far to error prone. And yes, this latter case could be considered a design issue.
                        – alk
                        Nov 23 at 13:53








                      • 3




                        @alk The goto solution scales linearly to any complexity, as shown in other answers, just like this one, but with less clutter and extraneous loops and branches.
                        – Acorn
                        Nov 23 at 13:58






                      • 4




                        The do { ... } while (0) used here is just an obfuscated way of writing a goto. There’s no advantage at all compared to using goto, and it’s quite a bit harder to read.
                        – NobodyNada
                        Nov 23 at 22:43















                      up vote
                      -6
                      down vote













                      A sane (no gotos, no nested or chained ifs) approach would be



                      int bar(void)
                      {
                      int rc = 0;

                      do
                      {
                      if (do1())
                      {
                      rc = 1;
                      break;
                      }

                      if (do2())
                      {
                      rc = 2;
                      break;
                      }

                      ...

                      if (do5())
                      {
                      rc = 5;
                      break;
                      }
                      } while (0);

                      if (rc)
                      {
                      /* More or less stolen from Chris' answer:
                      https://stackoverflow.com/a/53444967/694576) */
                      switch(rc - 1)
                      {
                      case 5: /* Not needed for this example, but left in in case we'd add do6() ... */
                      undo5();

                      case 4:
                      undo4();

                      case 3:
                      undo3();

                      case 2:
                      undo2();

                      case 1:
                      undo1();

                      default:
                      break;
                      }
                      }

                      return rc;
                      }





                      share|improve this answer

















                      • 10




                        If your definition of "sane" is "no goto" then you already failed because sanest way to handle this is indeed to use goto.
                        – Purple Ice
                        Nov 23 at 11:51










                      • @PurpleIce: You are probably right for simple cases like the OP's. But the moment we have several such things woven into each other using goto is far to error prone. And yes, this latter case could be considered a design issue.
                        – alk
                        Nov 23 at 13:53








                      • 3




                        @alk The goto solution scales linearly to any complexity, as shown in other answers, just like this one, but with less clutter and extraneous loops and branches.
                        – Acorn
                        Nov 23 at 13:58






                      • 4




                        The do { ... } while (0) used here is just an obfuscated way of writing a goto. There’s no advantage at all compared to using goto, and it’s quite a bit harder to read.
                        – NobodyNada
                        Nov 23 at 22:43













                      up vote
                      -6
                      down vote










                      up vote
                      -6
                      down vote









                      A sane (no gotos, no nested or chained ifs) approach would be



                      int bar(void)
                      {
                      int rc = 0;

                      do
                      {
                      if (do1())
                      {
                      rc = 1;
                      break;
                      }

                      if (do2())
                      {
                      rc = 2;
                      break;
                      }

                      ...

                      if (do5())
                      {
                      rc = 5;
                      break;
                      }
                      } while (0);

                      if (rc)
                      {
                      /* More or less stolen from Chris' answer:
                      https://stackoverflow.com/a/53444967/694576) */
                      switch(rc - 1)
                      {
                      case 5: /* Not needed for this example, but left in in case we'd add do6() ... */
                      undo5();

                      case 4:
                      undo4();

                      case 3:
                      undo3();

                      case 2:
                      undo2();

                      case 1:
                      undo1();

                      default:
                      break;
                      }
                      }

                      return rc;
                      }





                      share|improve this answer












                      A sane (no gotos, no nested or chained ifs) approach would be



                      int bar(void)
                      {
                      int rc = 0;

                      do
                      {
                      if (do1())
                      {
                      rc = 1;
                      break;
                      }

                      if (do2())
                      {
                      rc = 2;
                      break;
                      }

                      ...

                      if (do5())
                      {
                      rc = 5;
                      break;
                      }
                      } while (0);

                      if (rc)
                      {
                      /* More or less stolen from Chris' answer:
                      https://stackoverflow.com/a/53444967/694576) */
                      switch(rc - 1)
                      {
                      case 5: /* Not needed for this example, but left in in case we'd add do6() ... */
                      undo5();

                      case 4:
                      undo4();

                      case 3:
                      undo3();

                      case 2:
                      undo2();

                      case 1:
                      undo1();

                      default:
                      break;
                      }
                      }

                      return rc;
                      }






                      share|improve this answer












                      share|improve this answer



                      share|improve this answer










                      answered Nov 23 at 11:48









                      alk

                      57.7k759167




                      57.7k759167








                      • 10




                        If your definition of "sane" is "no goto" then you already failed because sanest way to handle this is indeed to use goto.
                        – Purple Ice
                        Nov 23 at 11:51










                      • @PurpleIce: You are probably right for simple cases like the OP's. But the moment we have several such things woven into each other using goto is far to error prone. And yes, this latter case could be considered a design issue.
                        – alk
                        Nov 23 at 13:53








                      • 3




                        @alk The goto solution scales linearly to any complexity, as shown in other answers, just like this one, but with less clutter and extraneous loops and branches.
                        – Acorn
                        Nov 23 at 13:58






                      • 4




                        The do { ... } while (0) used here is just an obfuscated way of writing a goto. There’s no advantage at all compared to using goto, and it’s quite a bit harder to read.
                        – NobodyNada
                        Nov 23 at 22:43














                      • 10




                        If your definition of "sane" is "no goto" then you already failed because sanest way to handle this is indeed to use goto.
                        – Purple Ice
                        Nov 23 at 11:51










                      • @PurpleIce: You are probably right for simple cases like the OP's. But the moment we have several such things woven into each other using goto is far to error prone. And yes, this latter case could be considered a design issue.
                        – alk
                        Nov 23 at 13:53








                      • 3




                        @alk The goto solution scales linearly to any complexity, as shown in other answers, just like this one, but with less clutter and extraneous loops and branches.
                        – Acorn
                        Nov 23 at 13:58






                      • 4




                        The do { ... } while (0) used here is just an obfuscated way of writing a goto. There’s no advantage at all compared to using goto, and it’s quite a bit harder to read.
                        – NobodyNada
                        Nov 23 at 22:43








                      10




                      10




                      If your definition of "sane" is "no goto" then you already failed because sanest way to handle this is indeed to use goto.
                      – Purple Ice
                      Nov 23 at 11:51




                      If your definition of "sane" is "no goto" then you already failed because sanest way to handle this is indeed to use goto.
                      – Purple Ice
                      Nov 23 at 11:51












                      @PurpleIce: You are probably right for simple cases like the OP's. But the moment we have several such things woven into each other using goto is far to error prone. And yes, this latter case could be considered a design issue.
                      – alk
                      Nov 23 at 13:53






                      @PurpleIce: You are probably right for simple cases like the OP's. But the moment we have several such things woven into each other using goto is far to error prone. And yes, this latter case could be considered a design issue.
                      – alk
                      Nov 23 at 13:53






                      3




                      3




                      @alk The goto solution scales linearly to any complexity, as shown in other answers, just like this one, but with less clutter and extraneous loops and branches.
                      – Acorn
                      Nov 23 at 13:58




                      @alk The goto solution scales linearly to any complexity, as shown in other answers, just like this one, but with less clutter and extraneous loops and branches.
                      – Acorn
                      Nov 23 at 13:58




                      4




                      4




                      The do { ... } while (0) used here is just an obfuscated way of writing a goto. There’s no advantage at all compared to using goto, and it’s quite a bit harder to read.
                      – NobodyNada
                      Nov 23 at 22:43




                      The do { ... } while (0) used here is just an obfuscated way of writing a goto. There’s no advantage at all compared to using goto, and it’s quite a bit harder to read.
                      – NobodyNada
                      Nov 23 at 22:43


















                      draft saved

                      draft discarded




















































                      Thanks for contributing an answer to Stack Overflow!


                      • Please be sure to answer the question. Provide details and share your research!

                      But avoid



                      • Asking for help, clarification, or responding to other answers.

                      • Making statements based on opinion; back them up with references or personal experience.


                      To learn more, see our tips on writing great answers.





                      Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


                      Please pay close attention to the following guidance:


                      • Please be sure to answer the question. Provide details and share your research!

                      But avoid



                      • Asking for help, clarification, or responding to other answers.

                      • Making statements based on opinion; back them up with references or personal experience.


                      To learn more, see our tips on writing great answers.




                      draft saved


                      draft discarded














                      StackExchange.ready(
                      function () {
                      StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53444743%2fclean-ways-to-do-multiple-undos-in-c%23new-answer', 'question_page');
                      }
                      );

                      Post as a guest















                      Required, but never shown





















































                      Required, but never shown














                      Required, but never shown












                      Required, but never shown







                      Required, but never shown

































                      Required, but never shown














                      Required, but never shown












                      Required, but never shown







                      Required, but never shown