Exposing union's variables as class member variables [duplicate]











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This question already has an answer here:




  • Naming Array Elements, or Struct And Array Within a Union

    4 answers




I've got this code that I just compiled successfully :



template <typename T, unsigned int N>
struct Vector
{
struct Vec1
{
T x;
};

struct Vec2 : public Vec1
{
T y;
};

struct Vec3 : public Vec2
{
T z;
};

struct Vec4 : public Vec3
{
T w;
};

template <unsigned int N>
union Data
{
std::array<T, N> components;
};

template <>
union Data<1>
{
Vec1 vec;
std::array<T, 1> components;
};

template <>
union Data<2>
{
Vec2 vec;
std::array<T, 2> components;
};

template <>
union Data<3>
{
Vec3 vec;
std::array<T, 3> components;
};

template <>
union Data<4>
{
Vec4 vec;
std::array<T, 4> components;
};

Data<N> data;
};


It works as intended, however I would like the struct Vector to expose the data's variables as its own member variables.



Is it possible?



The solution would allow me to do Vector<int, 3> vec; vec.x ...; vec.components[0] ...;



The purpose of the union is to access easily both the vector's components as an array and individually.



Also, if you happen to know a better way to implement the templated union Data specializations, please say so as I find it kinda hard coded. It would be perfect to recursively add variables without having to add the variables of the previous specialization.



For example, I would only need to declare T x once.










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Nov 25 at 20:17


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.











  • 2




    How are you planning to use that union? You are aware that accessing any union member that wasn't used for initialization is undefined behavior, no?
    – πάντα ῥεῖ
    Nov 19 at 17:43






  • 2




    What is the purpose of the union? If you are using it to access the individual elements of the array you are in for a surprise
    – NathanOliver
    Nov 19 at 17:44






  • 1




    @Thecheeselover The union won't give that to you. You'll have to specialize the entire class and use reference members to the array. Or you could provide functions that have the variable name, and use those as accessors.
    – NathanOliver
    Nov 19 at 17:47






  • 1




    compiled successfully - this code does not compile successfully also to access both vector components and array you will need to pack components into struct or only one of them can be active. Basically all you want to do is to add getters like get_x get_y into std::array
    – VTT
    Nov 19 at 17:47








  • 1




    @Fibbles The std::array won't map properly to the other union members anyways.
    – πάντα ῥεῖ
    Nov 19 at 17:52















up vote
-2
down vote

favorite













This question already has an answer here:




  • Naming Array Elements, or Struct And Array Within a Union

    4 answers




I've got this code that I just compiled successfully :



template <typename T, unsigned int N>
struct Vector
{
struct Vec1
{
T x;
};

struct Vec2 : public Vec1
{
T y;
};

struct Vec3 : public Vec2
{
T z;
};

struct Vec4 : public Vec3
{
T w;
};

template <unsigned int N>
union Data
{
std::array<T, N> components;
};

template <>
union Data<1>
{
Vec1 vec;
std::array<T, 1> components;
};

template <>
union Data<2>
{
Vec2 vec;
std::array<T, 2> components;
};

template <>
union Data<3>
{
Vec3 vec;
std::array<T, 3> components;
};

template <>
union Data<4>
{
Vec4 vec;
std::array<T, 4> components;
};

Data<N> data;
};


It works as intended, however I would like the struct Vector to expose the data's variables as its own member variables.



Is it possible?



The solution would allow me to do Vector<int, 3> vec; vec.x ...; vec.components[0] ...;



The purpose of the union is to access easily both the vector's components as an array and individually.



Also, if you happen to know a better way to implement the templated union Data specializations, please say so as I find it kinda hard coded. It would be perfect to recursively add variables without having to add the variables of the previous specialization.



For example, I would only need to declare T x once.










share|improve this question















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Nov 25 at 20:17


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.











  • 2




    How are you planning to use that union? You are aware that accessing any union member that wasn't used for initialization is undefined behavior, no?
    – πάντα ῥεῖ
    Nov 19 at 17:43






  • 2




    What is the purpose of the union? If you are using it to access the individual elements of the array you are in for a surprise
    – NathanOliver
    Nov 19 at 17:44






  • 1




    @Thecheeselover The union won't give that to you. You'll have to specialize the entire class and use reference members to the array. Or you could provide functions that have the variable name, and use those as accessors.
    – NathanOliver
    Nov 19 at 17:47






  • 1




    compiled successfully - this code does not compile successfully also to access both vector components and array you will need to pack components into struct or only one of them can be active. Basically all you want to do is to add getters like get_x get_y into std::array
    – VTT
    Nov 19 at 17:47








  • 1




    @Fibbles The std::array won't map properly to the other union members anyways.
    – πάντα ῥεῖ
    Nov 19 at 17:52













up vote
-2
down vote

favorite









up vote
-2
down vote

favorite












This question already has an answer here:




  • Naming Array Elements, or Struct And Array Within a Union

    4 answers




I've got this code that I just compiled successfully :



template <typename T, unsigned int N>
struct Vector
{
struct Vec1
{
T x;
};

struct Vec2 : public Vec1
{
T y;
};

struct Vec3 : public Vec2
{
T z;
};

struct Vec4 : public Vec3
{
T w;
};

template <unsigned int N>
union Data
{
std::array<T, N> components;
};

template <>
union Data<1>
{
Vec1 vec;
std::array<T, 1> components;
};

template <>
union Data<2>
{
Vec2 vec;
std::array<T, 2> components;
};

template <>
union Data<3>
{
Vec3 vec;
std::array<T, 3> components;
};

template <>
union Data<4>
{
Vec4 vec;
std::array<T, 4> components;
};

Data<N> data;
};


It works as intended, however I would like the struct Vector to expose the data's variables as its own member variables.



Is it possible?



The solution would allow me to do Vector<int, 3> vec; vec.x ...; vec.components[0] ...;



The purpose of the union is to access easily both the vector's components as an array and individually.



Also, if you happen to know a better way to implement the templated union Data specializations, please say so as I find it kinda hard coded. It would be perfect to recursively add variables without having to add the variables of the previous specialization.



For example, I would only need to declare T x once.










share|improve this question
















This question already has an answer here:




  • Naming Array Elements, or Struct And Array Within a Union

    4 answers




I've got this code that I just compiled successfully :



template <typename T, unsigned int N>
struct Vector
{
struct Vec1
{
T x;
};

struct Vec2 : public Vec1
{
T y;
};

struct Vec3 : public Vec2
{
T z;
};

struct Vec4 : public Vec3
{
T w;
};

template <unsigned int N>
union Data
{
std::array<T, N> components;
};

template <>
union Data<1>
{
Vec1 vec;
std::array<T, 1> components;
};

template <>
union Data<2>
{
Vec2 vec;
std::array<T, 2> components;
};

template <>
union Data<3>
{
Vec3 vec;
std::array<T, 3> components;
};

template <>
union Data<4>
{
Vec4 vec;
std::array<T, 4> components;
};

Data<N> data;
};


It works as intended, however I would like the struct Vector to expose the data's variables as its own member variables.



Is it possible?



The solution would allow me to do Vector<int, 3> vec; vec.x ...; vec.components[0] ...;



The purpose of the union is to access easily both the vector's components as an array and individually.



Also, if you happen to know a better way to implement the templated union Data specializations, please say so as I find it kinda hard coded. It would be perfect to recursively add variables without having to add the variables of the previous specialization.



For example, I would only need to declare T x once.





This question already has an answer here:




  • Naming Array Elements, or Struct And Array Within a Union

    4 answers








c++ templates union






share|improve this question















share|improve this question













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share|improve this question








edited Nov 19 at 18:55

























asked Nov 19 at 17:38









Thecheeselover

195118




195118




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Nov 25 at 20:17


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.






marked as duplicate by Baum mit Augen c++
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Nov 25 at 20:17


This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.










  • 2




    How are you planning to use that union? You are aware that accessing any union member that wasn't used for initialization is undefined behavior, no?
    – πάντα ῥεῖ
    Nov 19 at 17:43






  • 2




    What is the purpose of the union? If you are using it to access the individual elements of the array you are in for a surprise
    – NathanOliver
    Nov 19 at 17:44






  • 1




    @Thecheeselover The union won't give that to you. You'll have to specialize the entire class and use reference members to the array. Or you could provide functions that have the variable name, and use those as accessors.
    – NathanOliver
    Nov 19 at 17:47






  • 1




    compiled successfully - this code does not compile successfully also to access both vector components and array you will need to pack components into struct or only one of them can be active. Basically all you want to do is to add getters like get_x get_y into std::array
    – VTT
    Nov 19 at 17:47








  • 1




    @Fibbles The std::array won't map properly to the other union members anyways.
    – πάντα ῥεῖ
    Nov 19 at 17:52














  • 2




    How are you planning to use that union? You are aware that accessing any union member that wasn't used for initialization is undefined behavior, no?
    – πάντα ῥεῖ
    Nov 19 at 17:43






  • 2




    What is the purpose of the union? If you are using it to access the individual elements of the array you are in for a surprise
    – NathanOliver
    Nov 19 at 17:44






  • 1




    @Thecheeselover The union won't give that to you. You'll have to specialize the entire class and use reference members to the array. Or you could provide functions that have the variable name, and use those as accessors.
    – NathanOliver
    Nov 19 at 17:47






  • 1




    compiled successfully - this code does not compile successfully also to access both vector components and array you will need to pack components into struct or only one of them can be active. Basically all you want to do is to add getters like get_x get_y into std::array
    – VTT
    Nov 19 at 17:47








  • 1




    @Fibbles The std::array won't map properly to the other union members anyways.
    – πάντα ῥεῖ
    Nov 19 at 17:52








2




2




How are you planning to use that union? You are aware that accessing any union member that wasn't used for initialization is undefined behavior, no?
– πάντα ῥεῖ
Nov 19 at 17:43




How are you planning to use that union? You are aware that accessing any union member that wasn't used for initialization is undefined behavior, no?
– πάντα ῥεῖ
Nov 19 at 17:43




2




2




What is the purpose of the union? If you are using it to access the individual elements of the array you are in for a surprise
– NathanOliver
Nov 19 at 17:44




What is the purpose of the union? If you are using it to access the individual elements of the array you are in for a surprise
– NathanOliver
Nov 19 at 17:44




1




1




@Thecheeselover The union won't give that to you. You'll have to specialize the entire class and use reference members to the array. Or you could provide functions that have the variable name, and use those as accessors.
– NathanOliver
Nov 19 at 17:47




@Thecheeselover The union won't give that to you. You'll have to specialize the entire class and use reference members to the array. Or you could provide functions that have the variable name, and use those as accessors.
– NathanOliver
Nov 19 at 17:47




1




1




compiled successfully - this code does not compile successfully also to access both vector components and array you will need to pack components into struct or only one of them can be active. Basically all you want to do is to add getters like get_x get_y into std::array
– VTT
Nov 19 at 17:47






compiled successfully - this code does not compile successfully also to access both vector components and array you will need to pack components into struct or only one of them can be active. Basically all you want to do is to add getters like get_x get_y into std::array
– VTT
Nov 19 at 17:47






1




1




@Fibbles The std::array won't map properly to the other union members anyways.
– πάντα ῥεῖ
Nov 19 at 17:52




@Fibbles The std::array won't map properly to the other union members anyways.
– πάντα ῥεῖ
Nov 19 at 17:52












1 Answer
1






active

oldest

votes

















up vote
5
down vote



accepted










I think you need to bring some clarity to your design and the code.



Use of



template <>
union Data<3>
{
T x;
T y;
T z;
std::array<T, 3> components;
};


does not sound right. You need to have {x, y, z} or components, not x, or y, or z, or components. What you need is something along the lines of



template <>
union Data<3>
{
struct
{
T x;
T y;
T z;
} members;
std::array<T, 3> components;
};


Having said that, the cleanest member variable is just



    std::array<T, N> components;


As far as the member variables are concerned, Vector can be defined as:



template <typename T, unsigned int N>
struct Vector
{
std::array<T, N> components;
};


If you need to expose the elements of components through x, y, and z-like abstractions, it will be better to add member functions.



template <typename T, unsigned int N>
struct Vector
{
std::array<T, N> components;

T& x()
{
static_assert(N > 0);
return components[0];
}

T& y()
{
static_assert(N > 1);
return components[1];
}

T& z()
{
static_assert(N > 2);
return components[2];
}
};


with the above definition of Vector, the following main function should work.



int main()
{
Vector<int, 1> v1;
v1.x() = 20;

Vector<int, 2> v2;
v2.x() = 20;
v2.y() = 30;

Vector<int, 3> v3;
v3.x() = 20;
v3.y() = 30;
v3.z() = 40;
}


If you use



   Vector<int, 2> v2;
v2.z() = 20;


you should get a compile-time error.



You can add the const versions of the above functions to make the member functions work with const objects too.



template <typename T, unsigned int N>
struct Vector
{
std::array<T, N> components;

T& x()
{
static_assert(N > 0);
return components[0];
}

T const& x() const
{
static_assert(N > 0);
return components[0];
}

T& y()
{
static_assert(N > 1);
return components[1];
}

T const& y() const
{
static_assert(N > 1);
return components[1];
}

T& z()
{
static_assert(N > 2);
return components[2];
}

T const& z() const
{
static_assert(N > 2);
return components[2];
}
};





share|improve this answer






























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    5
    down vote



    accepted










    I think you need to bring some clarity to your design and the code.



    Use of



    template <>
    union Data<3>
    {
    T x;
    T y;
    T z;
    std::array<T, 3> components;
    };


    does not sound right. You need to have {x, y, z} or components, not x, or y, or z, or components. What you need is something along the lines of



    template <>
    union Data<3>
    {
    struct
    {
    T x;
    T y;
    T z;
    } members;
    std::array<T, 3> components;
    };


    Having said that, the cleanest member variable is just



        std::array<T, N> components;


    As far as the member variables are concerned, Vector can be defined as:



    template <typename T, unsigned int N>
    struct Vector
    {
    std::array<T, N> components;
    };


    If you need to expose the elements of components through x, y, and z-like abstractions, it will be better to add member functions.



    template <typename T, unsigned int N>
    struct Vector
    {
    std::array<T, N> components;

    T& x()
    {
    static_assert(N > 0);
    return components[0];
    }

    T& y()
    {
    static_assert(N > 1);
    return components[1];
    }

    T& z()
    {
    static_assert(N > 2);
    return components[2];
    }
    };


    with the above definition of Vector, the following main function should work.



    int main()
    {
    Vector<int, 1> v1;
    v1.x() = 20;

    Vector<int, 2> v2;
    v2.x() = 20;
    v2.y() = 30;

    Vector<int, 3> v3;
    v3.x() = 20;
    v3.y() = 30;
    v3.z() = 40;
    }


    If you use



       Vector<int, 2> v2;
    v2.z() = 20;


    you should get a compile-time error.



    You can add the const versions of the above functions to make the member functions work with const objects too.



    template <typename T, unsigned int N>
    struct Vector
    {
    std::array<T, N> components;

    T& x()
    {
    static_assert(N > 0);
    return components[0];
    }

    T const& x() const
    {
    static_assert(N > 0);
    return components[0];
    }

    T& y()
    {
    static_assert(N > 1);
    return components[1];
    }

    T const& y() const
    {
    static_assert(N > 1);
    return components[1];
    }

    T& z()
    {
    static_assert(N > 2);
    return components[2];
    }

    T const& z() const
    {
    static_assert(N > 2);
    return components[2];
    }
    };





    share|improve this answer



























      up vote
      5
      down vote



      accepted










      I think you need to bring some clarity to your design and the code.



      Use of



      template <>
      union Data<3>
      {
      T x;
      T y;
      T z;
      std::array<T, 3> components;
      };


      does not sound right. You need to have {x, y, z} or components, not x, or y, or z, or components. What you need is something along the lines of



      template <>
      union Data<3>
      {
      struct
      {
      T x;
      T y;
      T z;
      } members;
      std::array<T, 3> components;
      };


      Having said that, the cleanest member variable is just



          std::array<T, N> components;


      As far as the member variables are concerned, Vector can be defined as:



      template <typename T, unsigned int N>
      struct Vector
      {
      std::array<T, N> components;
      };


      If you need to expose the elements of components through x, y, and z-like abstractions, it will be better to add member functions.



      template <typename T, unsigned int N>
      struct Vector
      {
      std::array<T, N> components;

      T& x()
      {
      static_assert(N > 0);
      return components[0];
      }

      T& y()
      {
      static_assert(N > 1);
      return components[1];
      }

      T& z()
      {
      static_assert(N > 2);
      return components[2];
      }
      };


      with the above definition of Vector, the following main function should work.



      int main()
      {
      Vector<int, 1> v1;
      v1.x() = 20;

      Vector<int, 2> v2;
      v2.x() = 20;
      v2.y() = 30;

      Vector<int, 3> v3;
      v3.x() = 20;
      v3.y() = 30;
      v3.z() = 40;
      }


      If you use



         Vector<int, 2> v2;
      v2.z() = 20;


      you should get a compile-time error.



      You can add the const versions of the above functions to make the member functions work with const objects too.



      template <typename T, unsigned int N>
      struct Vector
      {
      std::array<T, N> components;

      T& x()
      {
      static_assert(N > 0);
      return components[0];
      }

      T const& x() const
      {
      static_assert(N > 0);
      return components[0];
      }

      T& y()
      {
      static_assert(N > 1);
      return components[1];
      }

      T const& y() const
      {
      static_assert(N > 1);
      return components[1];
      }

      T& z()
      {
      static_assert(N > 2);
      return components[2];
      }

      T const& z() const
      {
      static_assert(N > 2);
      return components[2];
      }
      };





      share|improve this answer

























        up vote
        5
        down vote



        accepted







        up vote
        5
        down vote



        accepted






        I think you need to bring some clarity to your design and the code.



        Use of



        template <>
        union Data<3>
        {
        T x;
        T y;
        T z;
        std::array<T, 3> components;
        };


        does not sound right. You need to have {x, y, z} or components, not x, or y, or z, or components. What you need is something along the lines of



        template <>
        union Data<3>
        {
        struct
        {
        T x;
        T y;
        T z;
        } members;
        std::array<T, 3> components;
        };


        Having said that, the cleanest member variable is just



            std::array<T, N> components;


        As far as the member variables are concerned, Vector can be defined as:



        template <typename T, unsigned int N>
        struct Vector
        {
        std::array<T, N> components;
        };


        If you need to expose the elements of components through x, y, and z-like abstractions, it will be better to add member functions.



        template <typename T, unsigned int N>
        struct Vector
        {
        std::array<T, N> components;

        T& x()
        {
        static_assert(N > 0);
        return components[0];
        }

        T& y()
        {
        static_assert(N > 1);
        return components[1];
        }

        T& z()
        {
        static_assert(N > 2);
        return components[2];
        }
        };


        with the above definition of Vector, the following main function should work.



        int main()
        {
        Vector<int, 1> v1;
        v1.x() = 20;

        Vector<int, 2> v2;
        v2.x() = 20;
        v2.y() = 30;

        Vector<int, 3> v3;
        v3.x() = 20;
        v3.y() = 30;
        v3.z() = 40;
        }


        If you use



           Vector<int, 2> v2;
        v2.z() = 20;


        you should get a compile-time error.



        You can add the const versions of the above functions to make the member functions work with const objects too.



        template <typename T, unsigned int N>
        struct Vector
        {
        std::array<T, N> components;

        T& x()
        {
        static_assert(N > 0);
        return components[0];
        }

        T const& x() const
        {
        static_assert(N > 0);
        return components[0];
        }

        T& y()
        {
        static_assert(N > 1);
        return components[1];
        }

        T const& y() const
        {
        static_assert(N > 1);
        return components[1];
        }

        T& z()
        {
        static_assert(N > 2);
        return components[2];
        }

        T const& z() const
        {
        static_assert(N > 2);
        return components[2];
        }
        };





        share|improve this answer














        I think you need to bring some clarity to your design and the code.



        Use of



        template <>
        union Data<3>
        {
        T x;
        T y;
        T z;
        std::array<T, 3> components;
        };


        does not sound right. You need to have {x, y, z} or components, not x, or y, or z, or components. What you need is something along the lines of



        template <>
        union Data<3>
        {
        struct
        {
        T x;
        T y;
        T z;
        } members;
        std::array<T, 3> components;
        };


        Having said that, the cleanest member variable is just



            std::array<T, N> components;


        As far as the member variables are concerned, Vector can be defined as:



        template <typename T, unsigned int N>
        struct Vector
        {
        std::array<T, N> components;
        };


        If you need to expose the elements of components through x, y, and z-like abstractions, it will be better to add member functions.



        template <typename T, unsigned int N>
        struct Vector
        {
        std::array<T, N> components;

        T& x()
        {
        static_assert(N > 0);
        return components[0];
        }

        T& y()
        {
        static_assert(N > 1);
        return components[1];
        }

        T& z()
        {
        static_assert(N > 2);
        return components[2];
        }
        };


        with the above definition of Vector, the following main function should work.



        int main()
        {
        Vector<int, 1> v1;
        v1.x() = 20;

        Vector<int, 2> v2;
        v2.x() = 20;
        v2.y() = 30;

        Vector<int, 3> v3;
        v3.x() = 20;
        v3.y() = 30;
        v3.z() = 40;
        }


        If you use



           Vector<int, 2> v2;
        v2.z() = 20;


        you should get a compile-time error.



        You can add the const versions of the above functions to make the member functions work with const objects too.



        template <typename T, unsigned int N>
        struct Vector
        {
        std::array<T, N> components;

        T& x()
        {
        static_assert(N > 0);
        return components[0];
        }

        T const& x() const
        {
        static_assert(N > 0);
        return components[0];
        }

        T& y()
        {
        static_assert(N > 1);
        return components[1];
        }

        T const& y() const
        {
        static_assert(N > 1);
        return components[1];
        }

        T& z()
        {
        static_assert(N > 2);
        return components[2];
        }

        T const& z() const
        {
        static_assert(N > 2);
        return components[2];
        }
        };






        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Nov 19 at 19:02

























        answered Nov 19 at 18:04









        R Sahu

        164k1291184




        164k1291184















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