How do I open an obj file?
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I tried to open an .obj file using import but all I got was the workstation with the block. Yes, I'm a total beginner.
modeling mesh
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up vote
3
down vote
favorite
I tried to open an .obj file using import but all I got was the workstation with the block. Yes, I'm a total beginner.
modeling mesh
New contributor
1
If you do your import and then look in the Outliner (topmost item in the rightmost column, by default, IIRC), what items do you see listed? You should probably see a scene, renderlayers, world, camera, cube, and lamp -- if you see another entry then it's possible your OBJ imported correctly but isn't visible (e.g. it's really far away, very tiny, etc)
– A C
Dec 5 at 2:33
@AC pretty sure you can post this as an answer as it happens a lot because of the scale difference between the source and blender's workspace
– gl_prout
Dec 5 at 6:05
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up vote
3
down vote
favorite
up vote
3
down vote
favorite
I tried to open an .obj file using import but all I got was the workstation with the block. Yes, I'm a total beginner.
modeling mesh
New contributor
I tried to open an .obj file using import but all I got was the workstation with the block. Yes, I'm a total beginner.
modeling mesh
modeling mesh
New contributor
New contributor
New contributor
asked Dec 4 at 23:07
Dan Strout
161
161
New contributor
New contributor
1
If you do your import and then look in the Outliner (topmost item in the rightmost column, by default, IIRC), what items do you see listed? You should probably see a scene, renderlayers, world, camera, cube, and lamp -- if you see another entry then it's possible your OBJ imported correctly but isn't visible (e.g. it's really far away, very tiny, etc)
– A C
Dec 5 at 2:33
@AC pretty sure you can post this as an answer as it happens a lot because of the scale difference between the source and blender's workspace
– gl_prout
Dec 5 at 6:05
add a comment |
1
If you do your import and then look in the Outliner (topmost item in the rightmost column, by default, IIRC), what items do you see listed? You should probably see a scene, renderlayers, world, camera, cube, and lamp -- if you see another entry then it's possible your OBJ imported correctly but isn't visible (e.g. it's really far away, very tiny, etc)
– A C
Dec 5 at 2:33
@AC pretty sure you can post this as an answer as it happens a lot because of the scale difference between the source and blender's workspace
– gl_prout
Dec 5 at 6:05
1
1
If you do your import and then look in the Outliner (topmost item in the rightmost column, by default, IIRC), what items do you see listed? You should probably see a scene, renderlayers, world, camera, cube, and lamp -- if you see another entry then it's possible your OBJ imported correctly but isn't visible (e.g. it's really far away, very tiny, etc)
– A C
Dec 5 at 2:33
If you do your import and then look in the Outliner (topmost item in the rightmost column, by default, IIRC), what items do you see listed? You should probably see a scene, renderlayers, world, camera, cube, and lamp -- if you see another entry then it's possible your OBJ imported correctly but isn't visible (e.g. it's really far away, very tiny, etc)
– A C
Dec 5 at 2:33
@AC pretty sure you can post this as an answer as it happens a lot because of the scale difference between the source and blender's workspace
– gl_prout
Dec 5 at 6:05
@AC pretty sure you can post this as an answer as it happens a lot because of the scale difference between the source and blender's workspace
– gl_prout
Dec 5 at 6:05
add a comment |
1 Answer
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up vote
6
down vote
Only .blend
files can be opened by Blender. Other file formats can be only imported.
Obj Import
Go to File ‣ Import ‣ Wavefront (.obj) and choose the file.
Remember to save the Blender file as a .blend file. If you wish to export the obj file go to the menu item File ‣ Export ‣ Wavefront (.obj).
add a comment |
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
6
down vote
Only .blend
files can be opened by Blender. Other file formats can be only imported.
Obj Import
Go to File ‣ Import ‣ Wavefront (.obj) and choose the file.
Remember to save the Blender file as a .blend file. If you wish to export the obj file go to the menu item File ‣ Export ‣ Wavefront (.obj).
add a comment |
up vote
6
down vote
Only .blend
files can be opened by Blender. Other file formats can be only imported.
Obj Import
Go to File ‣ Import ‣ Wavefront (.obj) and choose the file.
Remember to save the Blender file as a .blend file. If you wish to export the obj file go to the menu item File ‣ Export ‣ Wavefront (.obj).
add a comment |
up vote
6
down vote
up vote
6
down vote
Only .blend
files can be opened by Blender. Other file formats can be only imported.
Obj Import
Go to File ‣ Import ‣ Wavefront (.obj) and choose the file.
Remember to save the Blender file as a .blend file. If you wish to export the obj file go to the menu item File ‣ Export ‣ Wavefront (.obj).
Only .blend
files can be opened by Blender. Other file formats can be only imported.
Obj Import
Go to File ‣ Import ‣ Wavefront (.obj) and choose the file.
Remember to save the Blender file as a .blend file. If you wish to export the obj file go to the menu item File ‣ Export ‣ Wavefront (.obj).
answered Dec 4 at 23:12
Leander
11.3k11546
11.3k11546
add a comment |
add a comment |
Dan Strout is a new contributor. Be nice, and check out our Code of Conduct.
Dan Strout is a new contributor. Be nice, and check out our Code of Conduct.
Dan Strout is a new contributor. Be nice, and check out our Code of Conduct.
Dan Strout is a new contributor. Be nice, and check out our Code of Conduct.
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1
If you do your import and then look in the Outliner (topmost item in the rightmost column, by default, IIRC), what items do you see listed? You should probably see a scene, renderlayers, world, camera, cube, and lamp -- if you see another entry then it's possible your OBJ imported correctly but isn't visible (e.g. it's really far away, very tiny, etc)
– A C
Dec 5 at 2:33
@AC pretty sure you can post this as an answer as it happens a lot because of the scale difference between the source and blender's workspace
– gl_prout
Dec 5 at 6:05