Text not displaying in Pygame
Problem - I'm trying to make a start menu for a simon says game and trying to first display some text however nothing displays other than the game screen turning white (which should happen). I've looked at a similar questions and they don't seem to help.
The program should just display 'Simon says' in black writing on the screen
code:
import pygame,random,pickle,time
WHITE = (255,255,255)
BLACK = (0,0,0)
RED = (255,0,0)
GREEN = (0,255,0)
BLUE = (0,0,255)
YELLOW = (255,255,0)
PURPLE = (128,0,128)
CYAN = (0,255,255)
ORANGE = (255,165,0)
PINK = (255,192,203)
pygame.init()
logo = pygame.image.load("logo.png")
pygame.display.set_icon(logo)
pygame.display.set_caption("Simon Says")
screen = pygame.display.set_mode((1280,720))
def textObjects(text,font):
textSurface = font.render(text,True,BLACK)
return textSurface, textSurface.get_rect()
def displayText(text):
fontInfo = pygame.font.Font(None,100)
textSurf, textSize = textObjects(text,fontInfo)
textSize.center = ((1280/2),(720/2))
screen.blit(textSurf,textSize)
pygame.display.update()
def startMenu():
displayText('Simon Says')
def main():
startMenu()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill(WHITE)
pygame.display.update()
pygame.display.flip()
main()
Also tried using pygame.display.flip() and that didn't work eithter
python text pygame game-development
add a comment |
Problem - I'm trying to make a start menu for a simon says game and trying to first display some text however nothing displays other than the game screen turning white (which should happen). I've looked at a similar questions and they don't seem to help.
The program should just display 'Simon says' in black writing on the screen
code:
import pygame,random,pickle,time
WHITE = (255,255,255)
BLACK = (0,0,0)
RED = (255,0,0)
GREEN = (0,255,0)
BLUE = (0,0,255)
YELLOW = (255,255,0)
PURPLE = (128,0,128)
CYAN = (0,255,255)
ORANGE = (255,165,0)
PINK = (255,192,203)
pygame.init()
logo = pygame.image.load("logo.png")
pygame.display.set_icon(logo)
pygame.display.set_caption("Simon Says")
screen = pygame.display.set_mode((1280,720))
def textObjects(text,font):
textSurface = font.render(text,True,BLACK)
return textSurface, textSurface.get_rect()
def displayText(text):
fontInfo = pygame.font.Font(None,100)
textSurf, textSize = textObjects(text,fontInfo)
textSize.center = ((1280/2),(720/2))
screen.blit(textSurf,textSize)
pygame.display.update()
def startMenu():
displayText('Simon Says')
def main():
startMenu()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill(WHITE)
pygame.display.update()
pygame.display.flip()
main()
Also tried using pygame.display.flip() and that didn't work eithter
python text pygame game-development
add a comment |
Problem - I'm trying to make a start menu for a simon says game and trying to first display some text however nothing displays other than the game screen turning white (which should happen). I've looked at a similar questions and they don't seem to help.
The program should just display 'Simon says' in black writing on the screen
code:
import pygame,random,pickle,time
WHITE = (255,255,255)
BLACK = (0,0,0)
RED = (255,0,0)
GREEN = (0,255,0)
BLUE = (0,0,255)
YELLOW = (255,255,0)
PURPLE = (128,0,128)
CYAN = (0,255,255)
ORANGE = (255,165,0)
PINK = (255,192,203)
pygame.init()
logo = pygame.image.load("logo.png")
pygame.display.set_icon(logo)
pygame.display.set_caption("Simon Says")
screen = pygame.display.set_mode((1280,720))
def textObjects(text,font):
textSurface = font.render(text,True,BLACK)
return textSurface, textSurface.get_rect()
def displayText(text):
fontInfo = pygame.font.Font(None,100)
textSurf, textSize = textObjects(text,fontInfo)
textSize.center = ((1280/2),(720/2))
screen.blit(textSurf,textSize)
pygame.display.update()
def startMenu():
displayText('Simon Says')
def main():
startMenu()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill(WHITE)
pygame.display.update()
pygame.display.flip()
main()
Also tried using pygame.display.flip() and that didn't work eithter
python text pygame game-development
Problem - I'm trying to make a start menu for a simon says game and trying to first display some text however nothing displays other than the game screen turning white (which should happen). I've looked at a similar questions and they don't seem to help.
The program should just display 'Simon says' in black writing on the screen
code:
import pygame,random,pickle,time
WHITE = (255,255,255)
BLACK = (0,0,0)
RED = (255,0,0)
GREEN = (0,255,0)
BLUE = (0,0,255)
YELLOW = (255,255,0)
PURPLE = (128,0,128)
CYAN = (0,255,255)
ORANGE = (255,165,0)
PINK = (255,192,203)
pygame.init()
logo = pygame.image.load("logo.png")
pygame.display.set_icon(logo)
pygame.display.set_caption("Simon Says")
screen = pygame.display.set_mode((1280,720))
def textObjects(text,font):
textSurface = font.render(text,True,BLACK)
return textSurface, textSurface.get_rect()
def displayText(text):
fontInfo = pygame.font.Font(None,100)
textSurf, textSize = textObjects(text,fontInfo)
textSize.center = ((1280/2),(720/2))
screen.blit(textSurf,textSize)
pygame.display.update()
def startMenu():
displayText('Simon Says')
def main():
startMenu()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill(WHITE)
pygame.display.update()
pygame.display.flip()
main()
Also tried using pygame.display.flip() and that didn't work eithter
python text pygame game-development
python text pygame game-development
edited Nov 20 '18 at 21:13
eyllanesc
75.4k103156
75.4k103156
asked Nov 20 '18 at 19:28
Tavian TTavian T
31
31
add a comment |
add a comment |
1 Answer
1
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votes
Actually everything works just fine, but you have one simple mistake.
Notice at the first line that you are calling the
startMenu()
function, which basically draws the text 'Simon says' onto the screen.
BUT also, right after that you are filling the screen white.
So it draws the surface of the text and renders it onto screen, and right after it turns the screen white (basically it draws white color over your text surface).
Thus if you want it to appear, just place that function AFTER this line:
screen.fill(WHITE)
Thank you, works now!
– Tavian T
Nov 21 '18 at 11:23
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Actually everything works just fine, but you have one simple mistake.
Notice at the first line that you are calling the
startMenu()
function, which basically draws the text 'Simon says' onto the screen.
BUT also, right after that you are filling the screen white.
So it draws the surface of the text and renders it onto screen, and right after it turns the screen white (basically it draws white color over your text surface).
Thus if you want it to appear, just place that function AFTER this line:
screen.fill(WHITE)
Thank you, works now!
– Tavian T
Nov 21 '18 at 11:23
add a comment |
Actually everything works just fine, but you have one simple mistake.
Notice at the first line that you are calling the
startMenu()
function, which basically draws the text 'Simon says' onto the screen.
BUT also, right after that you are filling the screen white.
So it draws the surface of the text and renders it onto screen, and right after it turns the screen white (basically it draws white color over your text surface).
Thus if you want it to appear, just place that function AFTER this line:
screen.fill(WHITE)
Thank you, works now!
– Tavian T
Nov 21 '18 at 11:23
add a comment |
Actually everything works just fine, but you have one simple mistake.
Notice at the first line that you are calling the
startMenu()
function, which basically draws the text 'Simon says' onto the screen.
BUT also, right after that you are filling the screen white.
So it draws the surface of the text and renders it onto screen, and right after it turns the screen white (basically it draws white color over your text surface).
Thus if you want it to appear, just place that function AFTER this line:
screen.fill(WHITE)
Actually everything works just fine, but you have one simple mistake.
Notice at the first line that you are calling the
startMenu()
function, which basically draws the text 'Simon says' onto the screen.
BUT also, right after that you are filling the screen white.
So it draws the surface of the text and renders it onto screen, and right after it turns the screen white (basically it draws white color over your text surface).
Thus if you want it to appear, just place that function AFTER this line:
screen.fill(WHITE)
answered Nov 20 '18 at 19:57
Emanuel LEmanuel L
658
658
Thank you, works now!
– Tavian T
Nov 21 '18 at 11:23
add a comment |
Thank you, works now!
– Tavian T
Nov 21 '18 at 11:23
Thank you, works now!
– Tavian T
Nov 21 '18 at 11:23
Thank you, works now!
– Tavian T
Nov 21 '18 at 11:23
add a comment |
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