Unexpected symbol near '.'
I tried changing to ansi, but it didn't work.
it is in line 5: unexpected symbol near '.'
side = { 0, Arena.width }
function Update()
local chasingbullet = CreateProjectile('bullet', myTable[ math.random( #myTable )], math.random(0, Arena.height))
local chasingbullet.SetVar('speed', 0)
local dist = Player.x - chasingbullet.x
local speed = chasingbullet.GetVar('xspeed') / 2 + xdifference / 100
chasingbullet.Move(speed, 0)
chasingbullet.SetVar('speed', speed)
end
every place i search, don't help me and say that the code is normal
function variables lua
add a comment |
I tried changing to ansi, but it didn't work.
it is in line 5: unexpected symbol near '.'
side = { 0, Arena.width }
function Update()
local chasingbullet = CreateProjectile('bullet', myTable[ math.random( #myTable )], math.random(0, Arena.height))
local chasingbullet.SetVar('speed', 0)
local dist = Player.x - chasingbullet.x
local speed = chasingbullet.GetVar('xspeed') / 2 + xdifference / 100
chasingbullet.Move(speed, 0)
chasingbullet.SetVar('speed', speed)
end
every place i search, don't help me and say that the code is normal
function variables lua
3
It's a Syntax / Parsing Error: so, which line and which part of the line? After identifying what the error message is referring to, why does the error make sense? Hint: something aboutlocal
and what variables are what variables are not.
– user2864740
Nov 20 '18 at 23:47
add a comment |
I tried changing to ansi, but it didn't work.
it is in line 5: unexpected symbol near '.'
side = { 0, Arena.width }
function Update()
local chasingbullet = CreateProjectile('bullet', myTable[ math.random( #myTable )], math.random(0, Arena.height))
local chasingbullet.SetVar('speed', 0)
local dist = Player.x - chasingbullet.x
local speed = chasingbullet.GetVar('xspeed') / 2 + xdifference / 100
chasingbullet.Move(speed, 0)
chasingbullet.SetVar('speed', speed)
end
every place i search, don't help me and say that the code is normal
function variables lua
I tried changing to ansi, but it didn't work.
it is in line 5: unexpected symbol near '.'
side = { 0, Arena.width }
function Update()
local chasingbullet = CreateProjectile('bullet', myTable[ math.random( #myTable )], math.random(0, Arena.height))
local chasingbullet.SetVar('speed', 0)
local dist = Player.x - chasingbullet.x
local speed = chasingbullet.GetVar('xspeed') / 2 + xdifference / 100
chasingbullet.Move(speed, 0)
chasingbullet.SetVar('speed', speed)
end
every place i search, don't help me and say that the code is normal
function variables lua
function variables lua
edited Nov 21 '18 at 0:08
Murilouco
asked Nov 20 '18 at 23:38
MuriloucoMurilouco
32
32
3
It's a Syntax / Parsing Error: so, which line and which part of the line? After identifying what the error message is referring to, why does the error make sense? Hint: something aboutlocal
and what variables are what variables are not.
– user2864740
Nov 20 '18 at 23:47
add a comment |
3
It's a Syntax / Parsing Error: so, which line and which part of the line? After identifying what the error message is referring to, why does the error make sense? Hint: something aboutlocal
and what variables are what variables are not.
– user2864740
Nov 20 '18 at 23:47
3
3
It's a Syntax / Parsing Error: so, which line and which part of the line? After identifying what the error message is referring to, why does the error make sense? Hint: something about
local
and what variables are what variables are not.– user2864740
Nov 20 '18 at 23:47
It's a Syntax / Parsing Error: so, which line and which part of the line? After identifying what the error message is referring to, why does the error make sense? Hint: something about
local
and what variables are what variables are not.– user2864740
Nov 20 '18 at 23:47
add a comment |
1 Answer
1
active
oldest
votes
local chasingbullet.SetVar('speed', 0)
has a syntax error. local
can only be followed by a variable name or list of names and an optional equals sign and list of expressions; for example:
local a
local a = 1
local a, b
local a, b = 1, 2
local a, b = 1
So the parser is okay with local chasingbullet
, but then it sees the dot (.
) and complains because a dot is not allowed there. To fix the error, just remove local
: chasingbullet.SetVar('speed', 0)
.
add a comment |
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1 Answer
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oldest
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
local chasingbullet.SetVar('speed', 0)
has a syntax error. local
can only be followed by a variable name or list of names and an optional equals sign and list of expressions; for example:
local a
local a = 1
local a, b
local a, b = 1, 2
local a, b = 1
So the parser is okay with local chasingbullet
, but then it sees the dot (.
) and complains because a dot is not allowed there. To fix the error, just remove local
: chasingbullet.SetVar('speed', 0)
.
add a comment |
local chasingbullet.SetVar('speed', 0)
has a syntax error. local
can only be followed by a variable name or list of names and an optional equals sign and list of expressions; for example:
local a
local a = 1
local a, b
local a, b = 1, 2
local a, b = 1
So the parser is okay with local chasingbullet
, but then it sees the dot (.
) and complains because a dot is not allowed there. To fix the error, just remove local
: chasingbullet.SetVar('speed', 0)
.
add a comment |
local chasingbullet.SetVar('speed', 0)
has a syntax error. local
can only be followed by a variable name or list of names and an optional equals sign and list of expressions; for example:
local a
local a = 1
local a, b
local a, b = 1, 2
local a, b = 1
So the parser is okay with local chasingbullet
, but then it sees the dot (.
) and complains because a dot is not allowed there. To fix the error, just remove local
: chasingbullet.SetVar('speed', 0)
.
local chasingbullet.SetVar('speed', 0)
has a syntax error. local
can only be followed by a variable name or list of names and an optional equals sign and list of expressions; for example:
local a
local a = 1
local a, b
local a, b = 1, 2
local a, b = 1
So the parser is okay with local chasingbullet
, but then it sees the dot (.
) and complains because a dot is not allowed there. To fix the error, just remove local
: chasingbullet.SetVar('speed', 0)
.
answered Nov 21 '18 at 0:41
cyclaministcyclaminist
890110
890110
add a comment |
add a comment |
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3
It's a Syntax / Parsing Error: so, which line and which part of the line? After identifying what the error message is referring to, why does the error make sense? Hint: something about
local
and what variables are what variables are not.– user2864740
Nov 20 '18 at 23:47