Unexpected symbol near '.'












0















I tried changing to ansi, but it didn't work.
it is in line 5: unexpected symbol near '.'



side =  { 0, Arena.width }

function Update()
local chasingbullet = CreateProjectile('bullet', myTable[ math.random( #myTable )], math.random(0, Arena.height))
local chasingbullet.SetVar('speed', 0)
local dist = Player.x - chasingbullet.x
local speed = chasingbullet.GetVar('xspeed') / 2 + xdifference / 100
chasingbullet.Move(speed, 0)
chasingbullet.SetVar('speed', speed)
end


every place i search, don't help me and say that the code is normal










share|improve this question




















  • 3





    It's a Syntax / Parsing Error: so, which line and which part of the line? After identifying what the error message is referring to, why does the error make sense? Hint: something about local and what variables are what variables are not.

    – user2864740
    Nov 20 '18 at 23:47


















0















I tried changing to ansi, but it didn't work.
it is in line 5: unexpected symbol near '.'



side =  { 0, Arena.width }

function Update()
local chasingbullet = CreateProjectile('bullet', myTable[ math.random( #myTable )], math.random(0, Arena.height))
local chasingbullet.SetVar('speed', 0)
local dist = Player.x - chasingbullet.x
local speed = chasingbullet.GetVar('xspeed') / 2 + xdifference / 100
chasingbullet.Move(speed, 0)
chasingbullet.SetVar('speed', speed)
end


every place i search, don't help me and say that the code is normal










share|improve this question




















  • 3





    It's a Syntax / Parsing Error: so, which line and which part of the line? After identifying what the error message is referring to, why does the error make sense? Hint: something about local and what variables are what variables are not.

    – user2864740
    Nov 20 '18 at 23:47
















0












0








0








I tried changing to ansi, but it didn't work.
it is in line 5: unexpected symbol near '.'



side =  { 0, Arena.width }

function Update()
local chasingbullet = CreateProjectile('bullet', myTable[ math.random( #myTable )], math.random(0, Arena.height))
local chasingbullet.SetVar('speed', 0)
local dist = Player.x - chasingbullet.x
local speed = chasingbullet.GetVar('xspeed') / 2 + xdifference / 100
chasingbullet.Move(speed, 0)
chasingbullet.SetVar('speed', speed)
end


every place i search, don't help me and say that the code is normal










share|improve this question
















I tried changing to ansi, but it didn't work.
it is in line 5: unexpected symbol near '.'



side =  { 0, Arena.width }

function Update()
local chasingbullet = CreateProjectile('bullet', myTable[ math.random( #myTable )], math.random(0, Arena.height))
local chasingbullet.SetVar('speed', 0)
local dist = Player.x - chasingbullet.x
local speed = chasingbullet.GetVar('xspeed') / 2 + xdifference / 100
chasingbullet.Move(speed, 0)
chasingbullet.SetVar('speed', speed)
end


every place i search, don't help me and say that the code is normal







function variables lua






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 21 '18 at 0:08







Murilouco

















asked Nov 20 '18 at 23:38









MuriloucoMurilouco

32




32








  • 3





    It's a Syntax / Parsing Error: so, which line and which part of the line? After identifying what the error message is referring to, why does the error make sense? Hint: something about local and what variables are what variables are not.

    – user2864740
    Nov 20 '18 at 23:47
















  • 3





    It's a Syntax / Parsing Error: so, which line and which part of the line? After identifying what the error message is referring to, why does the error make sense? Hint: something about local and what variables are what variables are not.

    – user2864740
    Nov 20 '18 at 23:47










3




3





It's a Syntax / Parsing Error: so, which line and which part of the line? After identifying what the error message is referring to, why does the error make sense? Hint: something about local and what variables are what variables are not.

– user2864740
Nov 20 '18 at 23:47







It's a Syntax / Parsing Error: so, which line and which part of the line? After identifying what the error message is referring to, why does the error make sense? Hint: something about local and what variables are what variables are not.

– user2864740
Nov 20 '18 at 23:47














1 Answer
1






active

oldest

votes


















1














local chasingbullet.SetVar('speed', 0) has a syntax error. local can only be followed by a variable name or list of names and an optional equals sign and list of expressions; for example:



local a
local a = 1
local a, b
local a, b = 1, 2
local a, b = 1


So the parser is okay with local chasingbullet, but then it sees the dot (.) and complains because a dot is not allowed there. To fix the error, just remove local: chasingbullet.SetVar('speed', 0).






share|improve this answer























    Your Answer






    StackExchange.ifUsing("editor", function () {
    StackExchange.using("externalEditor", function () {
    StackExchange.using("snippets", function () {
    StackExchange.snippets.init();
    });
    });
    }, "code-snippets");

    StackExchange.ready(function() {
    var channelOptions = {
    tags: "".split(" "),
    id: "1"
    };
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function() {
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled) {
    StackExchange.using("snippets", function() {
    createEditor();
    });
    }
    else {
    createEditor();
    }
    });

    function createEditor() {
    StackExchange.prepareEditor({
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: true,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: 10,
    bindNavPrevention: true,
    postfix: "",
    imageUploader: {
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    },
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    });


    }
    });














    draft saved

    draft discarded


















    StackExchange.ready(
    function () {
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53403237%2funexpected-symbol-near%23new-answer', 'question_page');
    }
    );

    Post as a guest















    Required, but never shown

























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    1














    local chasingbullet.SetVar('speed', 0) has a syntax error. local can only be followed by a variable name or list of names and an optional equals sign and list of expressions; for example:



    local a
    local a = 1
    local a, b
    local a, b = 1, 2
    local a, b = 1


    So the parser is okay with local chasingbullet, but then it sees the dot (.) and complains because a dot is not allowed there. To fix the error, just remove local: chasingbullet.SetVar('speed', 0).






    share|improve this answer




























      1














      local chasingbullet.SetVar('speed', 0) has a syntax error. local can only be followed by a variable name or list of names and an optional equals sign and list of expressions; for example:



      local a
      local a = 1
      local a, b
      local a, b = 1, 2
      local a, b = 1


      So the parser is okay with local chasingbullet, but then it sees the dot (.) and complains because a dot is not allowed there. To fix the error, just remove local: chasingbullet.SetVar('speed', 0).






      share|improve this answer


























        1












        1








        1







        local chasingbullet.SetVar('speed', 0) has a syntax error. local can only be followed by a variable name or list of names and an optional equals sign and list of expressions; for example:



        local a
        local a = 1
        local a, b
        local a, b = 1, 2
        local a, b = 1


        So the parser is okay with local chasingbullet, but then it sees the dot (.) and complains because a dot is not allowed there. To fix the error, just remove local: chasingbullet.SetVar('speed', 0).






        share|improve this answer













        local chasingbullet.SetVar('speed', 0) has a syntax error. local can only be followed by a variable name or list of names and an optional equals sign and list of expressions; for example:



        local a
        local a = 1
        local a, b
        local a, b = 1, 2
        local a, b = 1


        So the parser is okay with local chasingbullet, but then it sees the dot (.) and complains because a dot is not allowed there. To fix the error, just remove local: chasingbullet.SetVar('speed', 0).







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 21 '18 at 0:41









        cyclaministcyclaminist

        890110




        890110






























            draft saved

            draft discarded




















































            Thanks for contributing an answer to Stack Overflow!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid



            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53403237%2funexpected-symbol-near%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            If I really need a card on my start hand, how many mulligans make sense? [duplicate]

            Alcedinidae

            Can an atomic nucleus contain both particles and antiparticles? [duplicate]