Tor Hidden service on 2 ports?





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I am doing a p2p app based on Tor network completely. The Application uses 2 ports to communicate, say 8001 for control commands and 7001 for chat channel. The peer first connects to 8001 to request a chat, and when Me (the other peer) accepts his request, I try to connect to him on 7001 (he should be listening and waiting for me to do so). I did so as a form of authentication.



In summary, a single peer listens on 2 ports, one for control(8001) and depending on his side (chat request sender/receiver) he listens on 7001(chat). the negotiation goes as the following ( assuming control channel built on 8001 )
-Me sends CHATREQ to peer then listens on 7001
-Peer sends CHATOK to me and try to connect to my 7001



The problem I can't understand is that in most times, the connection with 7001 fails to connect although the one with 8001 went well !. What can make the connection on one port goes well and on the other fails ? Is there a thing I misunderstood ? Or it is a problem in the mechanism itself ( please I want to get to the problem not to modify the whole application to bypass it ! So, Working on 2 separate ports can't be changed :) )





Here are the relevant code parts



1- Socks5 connection function



 public static Socket ConnectViaSocks(ushort Socksport, string RemoteAddress, ushort RemotePort, ref sbyte result)
{
Socket torsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

torsock.Connect("127.0.0.1", Socksport);
// Sending intial request : Authentication
byte AuthReq = { 0x05, 0x01, 0x00 };
torsock.Send(AuthReq);
// Getting reply
byte buffer = new byte[2];
int received = torsock.Receive(buffer);
if (buffer[1] != 0x00) { torsock.Close(); throw new MyException("SOCKS5 : Authentication error "); }
// Sending Connect request to a domain (.onion domain)
byte header = { 0x05, 0x01, 0x00, 0x03 };
byte DomainLength =(byte) RemoteAddress.Length;
byte DomainName = Encoding.ASCII.GetBytes(RemoteAddress);
byte ConnRequest = new byte[4+1+DomainLength+2]; //Request format = {0x05 0x01 0x00 0x03 Domainlength(1 byte) DomainNmame(Variable Bytes) portNo(2 bytes) }
System.Buffer.BlockCopy(header , 0, ConnRequest, 0, header.Length);
ConnRequest[header.Length] = DomainLength;
System.Buffer.BlockCopy(DomainName, 0, ConnRequest, header.Length+1, DomainName.Length);
ConnRequest[header.Length + 1 + DomainName.Length ] = (byte)(RemotePort>>8);
ConnRequest[header.Length + 1 + DomainName.Length + 1] = (byte)(RemotePort & 255);

torsock.Send(ConnRequest);
byte buffer2 = new byte[10];
received = torsock.Receive(buffer2);
if (buffer2[1] != 0x00) { torsock.Close(); }
result = (sbyte)buffer2[1];
return torsock;
}




2- Establishing hidden service (AKA: Ephemeral hidden service) command from a private key I have.



 string command = "ADD_ONION RSA1024:" + PrivateKey + " Port=7001 Port=8001"; // Creating Onion hidden service on ports 7001,8001 
torctrl.sendCommand(command);


NB: torctrl is a wrapper around a socket which sends the command string to tor control port.





3- Chat channel establishment:



3.1 : Initiator peer sends Chat request :



NB. Globals.SKEY = onion address without .onion ,



SockThreads.SockTxThread = thread that sends (message) on (contactSocket) to the peer



cmd.StrCmd = formats the Chat request to unified message format accross the application



Console.WriteLine("[Notice] Sending chat request to " + onion);
message = cmd.StrCmd(Globals.SKEY, Globals.nickname, "CHATREQ", 0, "");
Socket contactSocket = Globals.OnionSocks[onion];
Thread myNewThreadTx = new Thread(() => SockThreads.SockTxThread(contactSocket, message));
myNewThreadTx.Start();


3.2 Responding to CHAT REQ



NB: MsgOnion: Address of peer sent me the chat request



Console.ForegroundColor = System.ConsoleColor.DarkRed;
Console.WriteLine("[Notice] Starting Chat channel creation");
ToPeerMsg = cmd.StrCmd(Globals.SKEY, Globals.nickname, "CHATOK", 0, "");
Thread myNewThreadTx = new Thread(() => SockThreads.SockTxThread(sock, ToPeerMsg));
myNewThreadTx.Start();
Thread.Sleep(1000);
// Connecting to chat port of incoming user
Socket Chatsock = SocketSocks.ConnectViaSocks(9150, MsgOnion + ".onion", 7001, ref result);
if (result == 0)
{ /* Some code to Rx/Tx messages,if come here no problem at all :)*/}


3.3 : Responding to CHAT OK



Thread ChatListenThread = new Thread(() =>SockThreads.SockChatListener());
ChatListenThread.Start();


ChatListenThread: Thread listens on 7001 and if got a connection does the important work to chat(opening threads, controls,..etc). The relevant part to question:



#region Create listener and accept sockets
TcpListener CtrlListener = new TcpListener(System.Net.IPAddress.Any, 7001);
CtrlListener.Start();

#endregion

#region Wait for a connection
Socket sock;
sock = CtrlListener.AcceptSocket();
Console.WriteLine("[Notice] Chat channel established with peer .... Congrats =) ");









share|improve this question





























    2















    I am doing a p2p app based on Tor network completely. The Application uses 2 ports to communicate, say 8001 for control commands and 7001 for chat channel. The peer first connects to 8001 to request a chat, and when Me (the other peer) accepts his request, I try to connect to him on 7001 (he should be listening and waiting for me to do so). I did so as a form of authentication.



    In summary, a single peer listens on 2 ports, one for control(8001) and depending on his side (chat request sender/receiver) he listens on 7001(chat). the negotiation goes as the following ( assuming control channel built on 8001 )
    -Me sends CHATREQ to peer then listens on 7001
    -Peer sends CHATOK to me and try to connect to my 7001



    The problem I can't understand is that in most times, the connection with 7001 fails to connect although the one with 8001 went well !. What can make the connection on one port goes well and on the other fails ? Is there a thing I misunderstood ? Or it is a problem in the mechanism itself ( please I want to get to the problem not to modify the whole application to bypass it ! So, Working on 2 separate ports can't be changed :) )





    Here are the relevant code parts



    1- Socks5 connection function



     public static Socket ConnectViaSocks(ushort Socksport, string RemoteAddress, ushort RemotePort, ref sbyte result)
    {
    Socket torsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

    torsock.Connect("127.0.0.1", Socksport);
    // Sending intial request : Authentication
    byte AuthReq = { 0x05, 0x01, 0x00 };
    torsock.Send(AuthReq);
    // Getting reply
    byte buffer = new byte[2];
    int received = torsock.Receive(buffer);
    if (buffer[1] != 0x00) { torsock.Close(); throw new MyException("SOCKS5 : Authentication error "); }
    // Sending Connect request to a domain (.onion domain)
    byte header = { 0x05, 0x01, 0x00, 0x03 };
    byte DomainLength =(byte) RemoteAddress.Length;
    byte DomainName = Encoding.ASCII.GetBytes(RemoteAddress);
    byte ConnRequest = new byte[4+1+DomainLength+2]; //Request format = {0x05 0x01 0x00 0x03 Domainlength(1 byte) DomainNmame(Variable Bytes) portNo(2 bytes) }
    System.Buffer.BlockCopy(header , 0, ConnRequest, 0, header.Length);
    ConnRequest[header.Length] = DomainLength;
    System.Buffer.BlockCopy(DomainName, 0, ConnRequest, header.Length+1, DomainName.Length);
    ConnRequest[header.Length + 1 + DomainName.Length ] = (byte)(RemotePort>>8);
    ConnRequest[header.Length + 1 + DomainName.Length + 1] = (byte)(RemotePort & 255);

    torsock.Send(ConnRequest);
    byte buffer2 = new byte[10];
    received = torsock.Receive(buffer2);
    if (buffer2[1] != 0x00) { torsock.Close(); }
    result = (sbyte)buffer2[1];
    return torsock;
    }




    2- Establishing hidden service (AKA: Ephemeral hidden service) command from a private key I have.



     string command = "ADD_ONION RSA1024:" + PrivateKey + " Port=7001 Port=8001"; // Creating Onion hidden service on ports 7001,8001 
    torctrl.sendCommand(command);


    NB: torctrl is a wrapper around a socket which sends the command string to tor control port.





    3- Chat channel establishment:



    3.1 : Initiator peer sends Chat request :



    NB. Globals.SKEY = onion address without .onion ,



    SockThreads.SockTxThread = thread that sends (message) on (contactSocket) to the peer



    cmd.StrCmd = formats the Chat request to unified message format accross the application



    Console.WriteLine("[Notice] Sending chat request to " + onion);
    message = cmd.StrCmd(Globals.SKEY, Globals.nickname, "CHATREQ", 0, "");
    Socket contactSocket = Globals.OnionSocks[onion];
    Thread myNewThreadTx = new Thread(() => SockThreads.SockTxThread(contactSocket, message));
    myNewThreadTx.Start();


    3.2 Responding to CHAT REQ



    NB: MsgOnion: Address of peer sent me the chat request



    Console.ForegroundColor = System.ConsoleColor.DarkRed;
    Console.WriteLine("[Notice] Starting Chat channel creation");
    ToPeerMsg = cmd.StrCmd(Globals.SKEY, Globals.nickname, "CHATOK", 0, "");
    Thread myNewThreadTx = new Thread(() => SockThreads.SockTxThread(sock, ToPeerMsg));
    myNewThreadTx.Start();
    Thread.Sleep(1000);
    // Connecting to chat port of incoming user
    Socket Chatsock = SocketSocks.ConnectViaSocks(9150, MsgOnion + ".onion", 7001, ref result);
    if (result == 0)
    { /* Some code to Rx/Tx messages,if come here no problem at all :)*/}


    3.3 : Responding to CHAT OK



    Thread ChatListenThread = new Thread(() =>SockThreads.SockChatListener());
    ChatListenThread.Start();


    ChatListenThread: Thread listens on 7001 and if got a connection does the important work to chat(opening threads, controls,..etc). The relevant part to question:



    #region Create listener and accept sockets
    TcpListener CtrlListener = new TcpListener(System.Net.IPAddress.Any, 7001);
    CtrlListener.Start();

    #endregion

    #region Wait for a connection
    Socket sock;
    sock = CtrlListener.AcceptSocket();
    Console.WriteLine("[Notice] Chat channel established with peer .... Congrats =) ");









    share|improve this question

























      2












      2








      2








      I am doing a p2p app based on Tor network completely. The Application uses 2 ports to communicate, say 8001 for control commands and 7001 for chat channel. The peer first connects to 8001 to request a chat, and when Me (the other peer) accepts his request, I try to connect to him on 7001 (he should be listening and waiting for me to do so). I did so as a form of authentication.



      In summary, a single peer listens on 2 ports, one for control(8001) and depending on his side (chat request sender/receiver) he listens on 7001(chat). the negotiation goes as the following ( assuming control channel built on 8001 )
      -Me sends CHATREQ to peer then listens on 7001
      -Peer sends CHATOK to me and try to connect to my 7001



      The problem I can't understand is that in most times, the connection with 7001 fails to connect although the one with 8001 went well !. What can make the connection on one port goes well and on the other fails ? Is there a thing I misunderstood ? Or it is a problem in the mechanism itself ( please I want to get to the problem not to modify the whole application to bypass it ! So, Working on 2 separate ports can't be changed :) )





      Here are the relevant code parts



      1- Socks5 connection function



       public static Socket ConnectViaSocks(ushort Socksport, string RemoteAddress, ushort RemotePort, ref sbyte result)
      {
      Socket torsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

      torsock.Connect("127.0.0.1", Socksport);
      // Sending intial request : Authentication
      byte AuthReq = { 0x05, 0x01, 0x00 };
      torsock.Send(AuthReq);
      // Getting reply
      byte buffer = new byte[2];
      int received = torsock.Receive(buffer);
      if (buffer[1] != 0x00) { torsock.Close(); throw new MyException("SOCKS5 : Authentication error "); }
      // Sending Connect request to a domain (.onion domain)
      byte header = { 0x05, 0x01, 0x00, 0x03 };
      byte DomainLength =(byte) RemoteAddress.Length;
      byte DomainName = Encoding.ASCII.GetBytes(RemoteAddress);
      byte ConnRequest = new byte[4+1+DomainLength+2]; //Request format = {0x05 0x01 0x00 0x03 Domainlength(1 byte) DomainNmame(Variable Bytes) portNo(2 bytes) }
      System.Buffer.BlockCopy(header , 0, ConnRequest, 0, header.Length);
      ConnRequest[header.Length] = DomainLength;
      System.Buffer.BlockCopy(DomainName, 0, ConnRequest, header.Length+1, DomainName.Length);
      ConnRequest[header.Length + 1 + DomainName.Length ] = (byte)(RemotePort>>8);
      ConnRequest[header.Length + 1 + DomainName.Length + 1] = (byte)(RemotePort & 255);

      torsock.Send(ConnRequest);
      byte buffer2 = new byte[10];
      received = torsock.Receive(buffer2);
      if (buffer2[1] != 0x00) { torsock.Close(); }
      result = (sbyte)buffer2[1];
      return torsock;
      }




      2- Establishing hidden service (AKA: Ephemeral hidden service) command from a private key I have.



       string command = "ADD_ONION RSA1024:" + PrivateKey + " Port=7001 Port=8001"; // Creating Onion hidden service on ports 7001,8001 
      torctrl.sendCommand(command);


      NB: torctrl is a wrapper around a socket which sends the command string to tor control port.





      3- Chat channel establishment:



      3.1 : Initiator peer sends Chat request :



      NB. Globals.SKEY = onion address without .onion ,



      SockThreads.SockTxThread = thread that sends (message) on (contactSocket) to the peer



      cmd.StrCmd = formats the Chat request to unified message format accross the application



      Console.WriteLine("[Notice] Sending chat request to " + onion);
      message = cmd.StrCmd(Globals.SKEY, Globals.nickname, "CHATREQ", 0, "");
      Socket contactSocket = Globals.OnionSocks[onion];
      Thread myNewThreadTx = new Thread(() => SockThreads.SockTxThread(contactSocket, message));
      myNewThreadTx.Start();


      3.2 Responding to CHAT REQ



      NB: MsgOnion: Address of peer sent me the chat request



      Console.ForegroundColor = System.ConsoleColor.DarkRed;
      Console.WriteLine("[Notice] Starting Chat channel creation");
      ToPeerMsg = cmd.StrCmd(Globals.SKEY, Globals.nickname, "CHATOK", 0, "");
      Thread myNewThreadTx = new Thread(() => SockThreads.SockTxThread(sock, ToPeerMsg));
      myNewThreadTx.Start();
      Thread.Sleep(1000);
      // Connecting to chat port of incoming user
      Socket Chatsock = SocketSocks.ConnectViaSocks(9150, MsgOnion + ".onion", 7001, ref result);
      if (result == 0)
      { /* Some code to Rx/Tx messages,if come here no problem at all :)*/}


      3.3 : Responding to CHAT OK



      Thread ChatListenThread = new Thread(() =>SockThreads.SockChatListener());
      ChatListenThread.Start();


      ChatListenThread: Thread listens on 7001 and if got a connection does the important work to chat(opening threads, controls,..etc). The relevant part to question:



      #region Create listener and accept sockets
      TcpListener CtrlListener = new TcpListener(System.Net.IPAddress.Any, 7001);
      CtrlListener.Start();

      #endregion

      #region Wait for a connection
      Socket sock;
      sock = CtrlListener.AcceptSocket();
      Console.WriteLine("[Notice] Chat channel established with peer .... Congrats =) ");









      share|improve this question














      I am doing a p2p app based on Tor network completely. The Application uses 2 ports to communicate, say 8001 for control commands and 7001 for chat channel. The peer first connects to 8001 to request a chat, and when Me (the other peer) accepts his request, I try to connect to him on 7001 (he should be listening and waiting for me to do so). I did so as a form of authentication.



      In summary, a single peer listens on 2 ports, one for control(8001) and depending on his side (chat request sender/receiver) he listens on 7001(chat). the negotiation goes as the following ( assuming control channel built on 8001 )
      -Me sends CHATREQ to peer then listens on 7001
      -Peer sends CHATOK to me and try to connect to my 7001



      The problem I can't understand is that in most times, the connection with 7001 fails to connect although the one with 8001 went well !. What can make the connection on one port goes well and on the other fails ? Is there a thing I misunderstood ? Or it is a problem in the mechanism itself ( please I want to get to the problem not to modify the whole application to bypass it ! So, Working on 2 separate ports can't be changed :) )





      Here are the relevant code parts



      1- Socks5 connection function



       public static Socket ConnectViaSocks(ushort Socksport, string RemoteAddress, ushort RemotePort, ref sbyte result)
      {
      Socket torsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

      torsock.Connect("127.0.0.1", Socksport);
      // Sending intial request : Authentication
      byte AuthReq = { 0x05, 0x01, 0x00 };
      torsock.Send(AuthReq);
      // Getting reply
      byte buffer = new byte[2];
      int received = torsock.Receive(buffer);
      if (buffer[1] != 0x00) { torsock.Close(); throw new MyException("SOCKS5 : Authentication error "); }
      // Sending Connect request to a domain (.onion domain)
      byte header = { 0x05, 0x01, 0x00, 0x03 };
      byte DomainLength =(byte) RemoteAddress.Length;
      byte DomainName = Encoding.ASCII.GetBytes(RemoteAddress);
      byte ConnRequest = new byte[4+1+DomainLength+2]; //Request format = {0x05 0x01 0x00 0x03 Domainlength(1 byte) DomainNmame(Variable Bytes) portNo(2 bytes) }
      System.Buffer.BlockCopy(header , 0, ConnRequest, 0, header.Length);
      ConnRequest[header.Length] = DomainLength;
      System.Buffer.BlockCopy(DomainName, 0, ConnRequest, header.Length+1, DomainName.Length);
      ConnRequest[header.Length + 1 + DomainName.Length ] = (byte)(RemotePort>>8);
      ConnRequest[header.Length + 1 + DomainName.Length + 1] = (byte)(RemotePort & 255);

      torsock.Send(ConnRequest);
      byte buffer2 = new byte[10];
      received = torsock.Receive(buffer2);
      if (buffer2[1] != 0x00) { torsock.Close(); }
      result = (sbyte)buffer2[1];
      return torsock;
      }




      2- Establishing hidden service (AKA: Ephemeral hidden service) command from a private key I have.



       string command = "ADD_ONION RSA1024:" + PrivateKey + " Port=7001 Port=8001"; // Creating Onion hidden service on ports 7001,8001 
      torctrl.sendCommand(command);


      NB: torctrl is a wrapper around a socket which sends the command string to tor control port.





      3- Chat channel establishment:



      3.1 : Initiator peer sends Chat request :



      NB. Globals.SKEY = onion address without .onion ,



      SockThreads.SockTxThread = thread that sends (message) on (contactSocket) to the peer



      cmd.StrCmd = formats the Chat request to unified message format accross the application



      Console.WriteLine("[Notice] Sending chat request to " + onion);
      message = cmd.StrCmd(Globals.SKEY, Globals.nickname, "CHATREQ", 0, "");
      Socket contactSocket = Globals.OnionSocks[onion];
      Thread myNewThreadTx = new Thread(() => SockThreads.SockTxThread(contactSocket, message));
      myNewThreadTx.Start();


      3.2 Responding to CHAT REQ



      NB: MsgOnion: Address of peer sent me the chat request



      Console.ForegroundColor = System.ConsoleColor.DarkRed;
      Console.WriteLine("[Notice] Starting Chat channel creation");
      ToPeerMsg = cmd.StrCmd(Globals.SKEY, Globals.nickname, "CHATOK", 0, "");
      Thread myNewThreadTx = new Thread(() => SockThreads.SockTxThread(sock, ToPeerMsg));
      myNewThreadTx.Start();
      Thread.Sleep(1000);
      // Connecting to chat port of incoming user
      Socket Chatsock = SocketSocks.ConnectViaSocks(9150, MsgOnion + ".onion", 7001, ref result);
      if (result == 0)
      { /* Some code to Rx/Tx messages,if come here no problem at all :)*/}


      3.3 : Responding to CHAT OK



      Thread ChatListenThread = new Thread(() =>SockThreads.SockChatListener());
      ChatListenThread.Start();


      ChatListenThread: Thread listens on 7001 and if got a connection does the important work to chat(opening threads, controls,..etc). The relevant part to question:



      #region Create listener and accept sockets
      TcpListener CtrlListener = new TcpListener(System.Net.IPAddress.Any, 7001);
      CtrlListener.Start();

      #endregion

      #region Wait for a connection
      Socket sock;
      sock = CtrlListener.AcceptSocket();
      Console.WriteLine("[Notice] Chat channel established with peer .... Congrats =) ");






      c# winforms p2p tor






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      share|improve this question











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      asked Nov 23 '18 at 20:31









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