Constant With Dot Operator (VBA)
up vote
9
down vote
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I want to have a catalog of constant materials so I can use code that looks like the following:
Dim MyDensity, MySymbol
MyDensity = ALUMINUM.Density
MySymbol = ALUMINUM.Symbol
Obviously the density and symbol for aluminum are not expected to change so I want these to be constants but I like the dot notation for simplicity.
I see a few options but I don't like them.
Make constants for every property of every material. That seems like too many constants since I might have 20 materials each with 5 properties.
Const ALUMINUM_DENSITY As Float = 169.34
Const ALUMINUM_SYMBOL As String = "AL"
Define an enum with all the materials and make functions that return the properties. It's not as obvious that density is constant since its value is returned by a function.
Public Enum Material
MAT_ALUMINUM
MAT_COPPER
End Enum
Public Function GetDensity(Mat As Material)
Select Case Mat
Case MAT_ALUMINUM
GetDensity = 164.34
End Select
End Function
It doesn't seem like Const Structs or Const Objects going to solve this but maybe I'm wrong (they may not even be allowed). Is there a better way?
vba const constants
add a comment |
up vote
9
down vote
favorite
I want to have a catalog of constant materials so I can use code that looks like the following:
Dim MyDensity, MySymbol
MyDensity = ALUMINUM.Density
MySymbol = ALUMINUM.Symbol
Obviously the density and symbol for aluminum are not expected to change so I want these to be constants but I like the dot notation for simplicity.
I see a few options but I don't like them.
Make constants for every property of every material. That seems like too many constants since I might have 20 materials each with 5 properties.
Const ALUMINUM_DENSITY As Float = 169.34
Const ALUMINUM_SYMBOL As String = "AL"
Define an enum with all the materials and make functions that return the properties. It's not as obvious that density is constant since its value is returned by a function.
Public Enum Material
MAT_ALUMINUM
MAT_COPPER
End Enum
Public Function GetDensity(Mat As Material)
Select Case Mat
Case MAT_ALUMINUM
GetDensity = 164.34
End Select
End Function
It doesn't seem like Const Structs or Const Objects going to solve this but maybe I'm wrong (they may not even be allowed). Is there a better way?
vba const constants
2
This is attracting enough interest that it would be nice to see the final product posted as a question on Code Review if you're up for it.
– Comintern
Nov 16 at 18:31
add a comment |
up vote
9
down vote
favorite
up vote
9
down vote
favorite
I want to have a catalog of constant materials so I can use code that looks like the following:
Dim MyDensity, MySymbol
MyDensity = ALUMINUM.Density
MySymbol = ALUMINUM.Symbol
Obviously the density and symbol for aluminum are not expected to change so I want these to be constants but I like the dot notation for simplicity.
I see a few options but I don't like them.
Make constants for every property of every material. That seems like too many constants since I might have 20 materials each with 5 properties.
Const ALUMINUM_DENSITY As Float = 169.34
Const ALUMINUM_SYMBOL As String = "AL"
Define an enum with all the materials and make functions that return the properties. It's not as obvious that density is constant since its value is returned by a function.
Public Enum Material
MAT_ALUMINUM
MAT_COPPER
End Enum
Public Function GetDensity(Mat As Material)
Select Case Mat
Case MAT_ALUMINUM
GetDensity = 164.34
End Select
End Function
It doesn't seem like Const Structs or Const Objects going to solve this but maybe I'm wrong (they may not even be allowed). Is there a better way?
vba const constants
I want to have a catalog of constant materials so I can use code that looks like the following:
Dim MyDensity, MySymbol
MyDensity = ALUMINUM.Density
MySymbol = ALUMINUM.Symbol
Obviously the density and symbol for aluminum are not expected to change so I want these to be constants but I like the dot notation for simplicity.
I see a few options but I don't like them.
Make constants for every property of every material. That seems like too many constants since I might have 20 materials each with 5 properties.
Const ALUMINUM_DENSITY As Float = 169.34
Const ALUMINUM_SYMBOL As String = "AL"
Define an enum with all the materials and make functions that return the properties. It's not as obvious that density is constant since its value is returned by a function.
Public Enum Material
MAT_ALUMINUM
MAT_COPPER
End Enum
Public Function GetDensity(Mat As Material)
Select Case Mat
Case MAT_ALUMINUM
GetDensity = 164.34
End Select
End Function
It doesn't seem like Const Structs or Const Objects going to solve this but maybe I'm wrong (they may not even be allowed). Is there a better way?
vba const constants
vba const constants
edited Nov 16 at 17:19
Mathieu Guindon
39.6k761137
39.6k761137
asked Nov 16 at 17:11
R. Binter
483
483
2
This is attracting enough interest that it would be nice to see the final product posted as a question on Code Review if you're up for it.
– Comintern
Nov 16 at 18:31
add a comment |
2
This is attracting enough interest that it would be nice to see the final product posted as a question on Code Review if you're up for it.
– Comintern
Nov 16 at 18:31
2
2
This is attracting enough interest that it would be nice to see the final product posted as a question on Code Review if you're up for it.
– Comintern
Nov 16 at 18:31
This is attracting enough interest that it would be nice to see the final product posted as a question on Code Review if you're up for it.
– Comintern
Nov 16 at 18:31
add a comment |
5 Answers
5
active
oldest
votes
up vote
12
down vote
accepted
Make VBA's equivalent to a "static class". Regular modules can have properties, and nothing says that they can't be read-only. I'd also wrap the density and symbol up in a type:
'Materials.bas
Public Type Material
Density As Double
Symbol As String
End Type
Public Property Get Aluminum() As Material
Dim output As Material
output.Density = 169.34
output.Symbol = "AL"
Aluminum = output
End Property
Public Property Get Iron() As Material
'... etc
End Property
This gets pretty close to your desired usage semantics:
Private Sub Example()
Debug.Print Materials.Aluminum.Density
Debug.Print Materials.Aluminum.Symbol
End Sub
If you're in the same project, you can even drop the explicit Materials
qualifier (although I'd recommend making it explicit):
Private Sub Example()
Debug.Print Aluminum.Density
Debug.Print Aluminum.Symbol
End Sub
1
I like that, although then code that doesMaterials.Aluminum.Density = 42
from outside will compile, even though will do nothing.
– GSerg
Nov 16 at 17:38
@GSerg - Yeah, that's one issue - the returnedMaterial
really isn't a constant - there's nothing to prevent the caller from grabbing a reference to it. Ideally I'd combine this with one of the solutions from this QA to make the return value immutable, but that's a bit above and beyond.
– Comintern
Nov 16 at 17:47
No, it's safe in the sense that the caller cannot mess it up, becauseMaterial
is a value type. It's just that it allows non-sensible code to compile instead of giving an error of some sort.
– GSerg
Nov 16 at 17:49
I like that! it gives easy to read notation, its value can't be modified, it lets me even pass the result like a variable with an enforced type. Example: Function CalculateWeight(Mat As Material, Volume as float) End Function Weight = CalculateWeight(Materials.Aluminum, 50.6)
– R. Binter
Nov 16 at 17:49
1
@GSerg - Right, but you do need to be aware that you shouldn'tDim x As Material: x = Materials.Aluminum
and then start messing around with it locally.
– Comintern
Nov 16 at 17:51
add a comment |
up vote
5
down vote
IMO @Comintern hit the nail on the head; this answer is just another possible alternative.
Make an interface for it. Add a class module, call it IMaterial
; that interface will formalize the get-only properties a Material
needs:
Option Explicit
Public Property Get Symbol() As String
End Property
Public Property Get Density() As Single
End Property
Now bring up Notepad and paste this class header:
VERSION 1.0 CLASS
BEGIN
MultiUse = -1 'True
END
Attribute VB_Name = "StaticClass1"
Attribute VB_GlobalNameSpace = False
Attribute VB_Creatable = False
Attribute VB_PredeclaredId = True
Attribute VB_Exposed = False
Option Explicit
Save it as StaticClass1.cls
and keep it in your "frequently needed VBA code files" folder (make one if you don't have one!).
Now add a prototype implementation to the text file:
VERSION 1.0 CLASS
BEGIN
MultiUse = -1 'True
END
Attribute VB_Name = "Material"
Attribute VB_GlobalNameSpace = False
Attribute VB_Creatable = False
Attribute VB_PredeclaredId = True
Attribute VB_Exposed = False
Option Explicit
Implements IMaterial
Private Const mSymbol As String = ""
Private Const mDensity As Single = 0
Private Property Get IMaterial_Symbol() As String
IMaterial_Symbol = Symbol
End Property
Private Property Get IMaterial_Density() As Single
IMaterial_Density = Density
End Property
Public Property Get Symbol() As String
Symbol = mSymbol
End Property
Public Property Get Density() As Single
Density = mDensity
End Property
Save that text file as Material.cls
.
Now import this Material
class into your project; rename it to AluminiumMaterial
, and fill in the blanks:
Private Const mSymbol As String = "AL"
Private Const mDensity As Single = 169.34
Import the Material
class again, rename it to AnotherMaterial
, fill in the blanks:
Private Const mSymbol As String = "XYZ"
Private Const mDensity As Single = 123.45
Rinse & repeat for every material: you only need to supply each value once per material.
If you're using Rubberduck, add a folder annotation to the template file:
'@Folder("Materials")
And then the Code Explorer will cleanly regroup all the IMaterial
classes under a Materials
folder.
Having "many modules" is only a problem in VBA because the VBE's Project Explorer makes it rather inconvenient (by stuffing every single class under a single "classes" folder). Rubberduck's Code Explorer won't make VBA have namespaces, but lets you organize your VBA project in a structured way regardless.
Usage-wise, you can now have polymorphic code written against the IMaterial
interface:
Public Sub DoSomething(ByVal material As IMaterial)
Debug.Print material.Symbol, material.Density
End Sub
Or you can access the get-only properties from the exposed default instance (that you get from the modules' VB_PredeclaredId = True
attribute):
Public Sub DoSomething()
Debug.Print AluminumMaterial.Symbol, AluminumMaterial.Density
End Sub
And you can pass the default instances around into any method that needs to work with an IMaterial
:
Public Sub DoSomething()
PrintToDebugPane AluminumMaterial
End Sub
Private Sub PrintToDebugPane(ByVal material As IMaterial)
Debug.Print material.Symbol, material.Density
End Sub
Upsides, you get compile-time validation for everything; the types are impossible to misuse.
Downsides, you need many modules (classes), and if the interface needs to change that makes a lot of classes to update to keep the code compilable.
That way we end up with a bunch of classes, and the OP has already disliked a bunch of modules.
– GSerg
Nov 16 at 17:52
2
@GSerg I know, and I believe this answer already states this clearly. Yet it's how you get 100% type safety and compiler-assisted consistency, without exposing a mutable UDT (which have frustrating limitations in VBA). It's a solution worth considering regardless of what the OP thinks of having many modules. Having many classes isn't a problem in any OOP language; my take is that it's only a problem in VBA because the IDE makes it inconvenient. And there's tooling to work around that.
– Mathieu Guindon
Nov 16 at 17:57
2
@R.Binter VBA doesn't do class ineritance, so you couldn't have an aluminum sub-type, but you can indeed have as many classes implementingIMaterial
as you need. IMO we all missed a fundamental point though: this is data, not code. If the code is hosted in Excel, have the data live on a (hidden?) worksheet table (or a db table in Access) - then you only need one implementation of the interface, say, aMaterial
class, and the rest of the code can be written againstIMaterial
, and all instances can be stored in aDictionary
with theSymbol
as a key, making it trivial to retrieve.
– Mathieu Guindon
Nov 16 at 18:22
2
...basically I'd challenge the premise thatAluminum.Density
even needs to exist; the code should only need to know aboutIMaterial
, and not need to care whether it's working withAluminum
orTitanium
orGold
. Much code gets slashed away if the code is the same regardless of what material you're working with!
– Mathieu Guindon
Nov 16 at 18:27
3
@MathieuGuindon I love seeing your posts. Makes vba not seem like a child's tool <3
– Doug Coats
Nov 16 at 18:30
|
show 2 more comments
up vote
2
down vote
You can create a Module called "ALUMINUM" and put the following inside it:
Public Const Density As Double = 169.34
Public Const Symbol As String = "AL"
Now in another module you can call into these like this:
Sub test()
Debug.Print ALUMINUM.Density
Debug.Print ALUMINUM.Symbol
End Sub
So, option 1 then
– Mathieu Guindon
Nov 16 at 17:22
1
@MathieuGuindon No, the module name is important because it allows the dot the OP wants.
– GSerg
Nov 16 at 17:23
@MathieuGuindon true... I guess I don't see how to have a ton of constants without having a ton of constants... This at least gets to the "." behavior that the OP described
– ArcherBird
Nov 16 at 17:23
That is a neat idea that I didn't think of but I think I would prefer having a lot of constants to having a lot of modules. I might have 20+ materials so that's a lot of modules also
– R. Binter
Nov 16 at 17:26
@R.Binter - I get what you mean, but I think no matter what approach you take either constants or properties, there is going to be some sort of Data-Entry-Like work to get your constants set up in a structured way.
– ArcherBird
Nov 16 at 17:29
add a comment |
up vote
2
down vote
You could create a Class module -- let's call it Material, and define the properties a material has as public members (variables), like Density, Symbol:
Public Density As Float
Public Symbol As String
Then in a standard module create the materials:
Public Aluminium As New Material
Aluminium.Density = 169.34
Aluminium.Symbol = "AL"
Public Copper As New Material
' ... etc
Adding behaviour
The nice thing about classes is that you can define functions in it (methods) which you can also call with the dot notation on any instance. For example, if could define in the class:
Public Function AsString()
AsString = Symbol & "(" & Density & ")"
End Function
...then with your instance Aluminium
(see earlier) you can do:
MsgBox Aluminium.AsString() ' => "AL(169.34)"
And whenever you have a new feature/behaviour to implement that must be available for all materials, you only have to implement it in the class.
Another example. Define in the class:
Public Function CalculateWeight(Volume As Float) As Float
CalculateWeight = Volume * Density
End Function
...and you can now do:
Weight = Aluminium.CalculateWeight(50.6)
Making the properties read-only
If you want to be sure that your code does not assign a new value to the Density
and Symbol
properties, then you need a bit more code. In the class you would define those properties with getters and setters (using Get
and Set
syntax). For example, Symbol
would be defined as follows:
Private privSymbol as String
Property Get Symbol() As String
Symbol = privSymbol
End Property
Property Set Symbol(value As String)
If privSymbol = "" Then privSymbol = value
End Property
The above code will only allow to set the Symbol property if it is different from the empty string. Once set to "AL" it cannot be changed any more. You might even want to raise an error if such an attempt is made.
1
this is a good suggestion but I think code could potentially set Aluminum.Density = 2 since I don't think it's really a constant
– R. Binter
Nov 16 at 17:46
Indeed, @R.Binter, when one doesn't trust their own code to not change it, then you can make it a getter/setter property that only allows one change to the property (for initialisation) and no more. I added the suggest code for that to my answer.
– trincot
Nov 16 at 18:06
2
when one doesn't trust their own code - say, why do we make anythingprivate
in C#? Orfinal
in Java? It annoys me to no end that the attitude is "bah, doesn't really matter" only when the language is VBA.
– Mathieu Guindon
Nov 16 at 18:34
Well, VBA is a long way from truly object oriented languages. For one it lacks a constructor accepting arguments. That would really be the way to go to initialise an instance, but it's not possible in VBA (unless I'm missing something), so we get into a kind of hacky way to almost get there. I'm not completely convinced that such workarounds are better than just living with the fact that VBA is not all that fantastic.
– trincot
Nov 16 at 21:12
Factories to the rescue - paired with a stateless default instance and a get-only interface, you get to doDim aluminum As IMaterial: Set aluminum = Material.Create("AL", 169.34)
. Here's a whole Battleship game written in full-blown OOP, 100% VBA. Factory methods, adapter patterns, Model-View-Controller architecture... looks clean AF to me. the only thing VBA doesn't do is class inheritance.
– Mathieu Guindon
Nov 16 at 21:26
|
show 4 more comments
up vote
0
down vote
I like a hybrid approach. This is pseudo code because I don't quite have the time to fully work the example.
Create a MaterialsDataClass
- see Mathieu Guindon's knowledge about setting this up as a static class
Private ArrayOfSymbols() as String
Private ArrayOfDensity() as Double
Private ArrayOfName() as String
' ....
ArrayOfSymbols = Split("H|He|AL|O|...","|")
ArrayOfDensity = '....
ArrayOfName = '....
Property Get GetMaterialBySymbol(value as Variant) as Material
Dim Index as Long
Dim NewMaterial as Material
'Find value in the Symbol array, get the Index
New Material = SetNewMaterial(ArrayOfSymbols(Index), ArrayofName(Index), ArrayofDensity(Index))
GetMaterialBySymbol = NewMaterial
End Property
Property Get GetMaterialByName(value as string) ' etc.
Material
itself is similar to other answers. I have used a Type
below, but I prefer Class
es over Type
s because they allow more functionality, and they also can be used in 'For Each' loops.
Public Type Material
Density As Double
Symbol As String
Name as String
End Type
In your usage:
Public MaterialsData as New MaterialsDataClass
Dim MyMaterial as Material
Set MyMaterial = MaterialsDataClass.GetMaterialByName("Aluminium")
Debug.print MyMaterial.Density
add a comment |
5 Answers
5
active
oldest
votes
5 Answers
5
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
12
down vote
accepted
Make VBA's equivalent to a "static class". Regular modules can have properties, and nothing says that they can't be read-only. I'd also wrap the density and symbol up in a type:
'Materials.bas
Public Type Material
Density As Double
Symbol As String
End Type
Public Property Get Aluminum() As Material
Dim output As Material
output.Density = 169.34
output.Symbol = "AL"
Aluminum = output
End Property
Public Property Get Iron() As Material
'... etc
End Property
This gets pretty close to your desired usage semantics:
Private Sub Example()
Debug.Print Materials.Aluminum.Density
Debug.Print Materials.Aluminum.Symbol
End Sub
If you're in the same project, you can even drop the explicit Materials
qualifier (although I'd recommend making it explicit):
Private Sub Example()
Debug.Print Aluminum.Density
Debug.Print Aluminum.Symbol
End Sub
1
I like that, although then code that doesMaterials.Aluminum.Density = 42
from outside will compile, even though will do nothing.
– GSerg
Nov 16 at 17:38
@GSerg - Yeah, that's one issue - the returnedMaterial
really isn't a constant - there's nothing to prevent the caller from grabbing a reference to it. Ideally I'd combine this with one of the solutions from this QA to make the return value immutable, but that's a bit above and beyond.
– Comintern
Nov 16 at 17:47
No, it's safe in the sense that the caller cannot mess it up, becauseMaterial
is a value type. It's just that it allows non-sensible code to compile instead of giving an error of some sort.
– GSerg
Nov 16 at 17:49
I like that! it gives easy to read notation, its value can't be modified, it lets me even pass the result like a variable with an enforced type. Example: Function CalculateWeight(Mat As Material, Volume as float) End Function Weight = CalculateWeight(Materials.Aluminum, 50.6)
– R. Binter
Nov 16 at 17:49
1
@GSerg - Right, but you do need to be aware that you shouldn'tDim x As Material: x = Materials.Aluminum
and then start messing around with it locally.
– Comintern
Nov 16 at 17:51
add a comment |
up vote
12
down vote
accepted
Make VBA's equivalent to a "static class". Regular modules can have properties, and nothing says that they can't be read-only. I'd also wrap the density and symbol up in a type:
'Materials.bas
Public Type Material
Density As Double
Symbol As String
End Type
Public Property Get Aluminum() As Material
Dim output As Material
output.Density = 169.34
output.Symbol = "AL"
Aluminum = output
End Property
Public Property Get Iron() As Material
'... etc
End Property
This gets pretty close to your desired usage semantics:
Private Sub Example()
Debug.Print Materials.Aluminum.Density
Debug.Print Materials.Aluminum.Symbol
End Sub
If you're in the same project, you can even drop the explicit Materials
qualifier (although I'd recommend making it explicit):
Private Sub Example()
Debug.Print Aluminum.Density
Debug.Print Aluminum.Symbol
End Sub
1
I like that, although then code that doesMaterials.Aluminum.Density = 42
from outside will compile, even though will do nothing.
– GSerg
Nov 16 at 17:38
@GSerg - Yeah, that's one issue - the returnedMaterial
really isn't a constant - there's nothing to prevent the caller from grabbing a reference to it. Ideally I'd combine this with one of the solutions from this QA to make the return value immutable, but that's a bit above and beyond.
– Comintern
Nov 16 at 17:47
No, it's safe in the sense that the caller cannot mess it up, becauseMaterial
is a value type. It's just that it allows non-sensible code to compile instead of giving an error of some sort.
– GSerg
Nov 16 at 17:49
I like that! it gives easy to read notation, its value can't be modified, it lets me even pass the result like a variable with an enforced type. Example: Function CalculateWeight(Mat As Material, Volume as float) End Function Weight = CalculateWeight(Materials.Aluminum, 50.6)
– R. Binter
Nov 16 at 17:49
1
@GSerg - Right, but you do need to be aware that you shouldn'tDim x As Material: x = Materials.Aluminum
and then start messing around with it locally.
– Comintern
Nov 16 at 17:51
add a comment |
up vote
12
down vote
accepted
up vote
12
down vote
accepted
Make VBA's equivalent to a "static class". Regular modules can have properties, and nothing says that they can't be read-only. I'd also wrap the density and symbol up in a type:
'Materials.bas
Public Type Material
Density As Double
Symbol As String
End Type
Public Property Get Aluminum() As Material
Dim output As Material
output.Density = 169.34
output.Symbol = "AL"
Aluminum = output
End Property
Public Property Get Iron() As Material
'... etc
End Property
This gets pretty close to your desired usage semantics:
Private Sub Example()
Debug.Print Materials.Aluminum.Density
Debug.Print Materials.Aluminum.Symbol
End Sub
If you're in the same project, you can even drop the explicit Materials
qualifier (although I'd recommend making it explicit):
Private Sub Example()
Debug.Print Aluminum.Density
Debug.Print Aluminum.Symbol
End Sub
Make VBA's equivalent to a "static class". Regular modules can have properties, and nothing says that they can't be read-only. I'd also wrap the density and symbol up in a type:
'Materials.bas
Public Type Material
Density As Double
Symbol As String
End Type
Public Property Get Aluminum() As Material
Dim output As Material
output.Density = 169.34
output.Symbol = "AL"
Aluminum = output
End Property
Public Property Get Iron() As Material
'... etc
End Property
This gets pretty close to your desired usage semantics:
Private Sub Example()
Debug.Print Materials.Aluminum.Density
Debug.Print Materials.Aluminum.Symbol
End Sub
If you're in the same project, you can even drop the explicit Materials
qualifier (although I'd recommend making it explicit):
Private Sub Example()
Debug.Print Aluminum.Density
Debug.Print Aluminum.Symbol
End Sub
answered Nov 16 at 17:30
Comintern
17.7k42354
17.7k42354
1
I like that, although then code that doesMaterials.Aluminum.Density = 42
from outside will compile, even though will do nothing.
– GSerg
Nov 16 at 17:38
@GSerg - Yeah, that's one issue - the returnedMaterial
really isn't a constant - there's nothing to prevent the caller from grabbing a reference to it. Ideally I'd combine this with one of the solutions from this QA to make the return value immutable, but that's a bit above and beyond.
– Comintern
Nov 16 at 17:47
No, it's safe in the sense that the caller cannot mess it up, becauseMaterial
is a value type. It's just that it allows non-sensible code to compile instead of giving an error of some sort.
– GSerg
Nov 16 at 17:49
I like that! it gives easy to read notation, its value can't be modified, it lets me even pass the result like a variable with an enforced type. Example: Function CalculateWeight(Mat As Material, Volume as float) End Function Weight = CalculateWeight(Materials.Aluminum, 50.6)
– R. Binter
Nov 16 at 17:49
1
@GSerg - Right, but you do need to be aware that you shouldn'tDim x As Material: x = Materials.Aluminum
and then start messing around with it locally.
– Comintern
Nov 16 at 17:51
add a comment |
1
I like that, although then code that doesMaterials.Aluminum.Density = 42
from outside will compile, even though will do nothing.
– GSerg
Nov 16 at 17:38
@GSerg - Yeah, that's one issue - the returnedMaterial
really isn't a constant - there's nothing to prevent the caller from grabbing a reference to it. Ideally I'd combine this with one of the solutions from this QA to make the return value immutable, but that's a bit above and beyond.
– Comintern
Nov 16 at 17:47
No, it's safe in the sense that the caller cannot mess it up, becauseMaterial
is a value type. It's just that it allows non-sensible code to compile instead of giving an error of some sort.
– GSerg
Nov 16 at 17:49
I like that! it gives easy to read notation, its value can't be modified, it lets me even pass the result like a variable with an enforced type. Example: Function CalculateWeight(Mat As Material, Volume as float) End Function Weight = CalculateWeight(Materials.Aluminum, 50.6)
– R. Binter
Nov 16 at 17:49
1
@GSerg - Right, but you do need to be aware that you shouldn'tDim x As Material: x = Materials.Aluminum
and then start messing around with it locally.
– Comintern
Nov 16 at 17:51
1
1
I like that, although then code that does
Materials.Aluminum.Density = 42
from outside will compile, even though will do nothing.– GSerg
Nov 16 at 17:38
I like that, although then code that does
Materials.Aluminum.Density = 42
from outside will compile, even though will do nothing.– GSerg
Nov 16 at 17:38
@GSerg - Yeah, that's one issue - the returned
Material
really isn't a constant - there's nothing to prevent the caller from grabbing a reference to it. Ideally I'd combine this with one of the solutions from this QA to make the return value immutable, but that's a bit above and beyond.– Comintern
Nov 16 at 17:47
@GSerg - Yeah, that's one issue - the returned
Material
really isn't a constant - there's nothing to prevent the caller from grabbing a reference to it. Ideally I'd combine this with one of the solutions from this QA to make the return value immutable, but that's a bit above and beyond.– Comintern
Nov 16 at 17:47
No, it's safe in the sense that the caller cannot mess it up, because
Material
is a value type. It's just that it allows non-sensible code to compile instead of giving an error of some sort.– GSerg
Nov 16 at 17:49
No, it's safe in the sense that the caller cannot mess it up, because
Material
is a value type. It's just that it allows non-sensible code to compile instead of giving an error of some sort.– GSerg
Nov 16 at 17:49
I like that! it gives easy to read notation, its value can't be modified, it lets me even pass the result like a variable with an enforced type. Example: Function CalculateWeight(Mat As Material, Volume as float) End Function Weight = CalculateWeight(Materials.Aluminum, 50.6)
– R. Binter
Nov 16 at 17:49
I like that! it gives easy to read notation, its value can't be modified, it lets me even pass the result like a variable with an enforced type. Example: Function CalculateWeight(Mat As Material, Volume as float) End Function Weight = CalculateWeight(Materials.Aluminum, 50.6)
– R. Binter
Nov 16 at 17:49
1
1
@GSerg - Right, but you do need to be aware that you shouldn't
Dim x As Material: x = Materials.Aluminum
and then start messing around with it locally.– Comintern
Nov 16 at 17:51
@GSerg - Right, but you do need to be aware that you shouldn't
Dim x As Material: x = Materials.Aluminum
and then start messing around with it locally.– Comintern
Nov 16 at 17:51
add a comment |
up vote
5
down vote
IMO @Comintern hit the nail on the head; this answer is just another possible alternative.
Make an interface for it. Add a class module, call it IMaterial
; that interface will formalize the get-only properties a Material
needs:
Option Explicit
Public Property Get Symbol() As String
End Property
Public Property Get Density() As Single
End Property
Now bring up Notepad and paste this class header:
VERSION 1.0 CLASS
BEGIN
MultiUse = -1 'True
END
Attribute VB_Name = "StaticClass1"
Attribute VB_GlobalNameSpace = False
Attribute VB_Creatable = False
Attribute VB_PredeclaredId = True
Attribute VB_Exposed = False
Option Explicit
Save it as StaticClass1.cls
and keep it in your "frequently needed VBA code files" folder (make one if you don't have one!).
Now add a prototype implementation to the text file:
VERSION 1.0 CLASS
BEGIN
MultiUse = -1 'True
END
Attribute VB_Name = "Material"
Attribute VB_GlobalNameSpace = False
Attribute VB_Creatable = False
Attribute VB_PredeclaredId = True
Attribute VB_Exposed = False
Option Explicit
Implements IMaterial
Private Const mSymbol As String = ""
Private Const mDensity As Single = 0
Private Property Get IMaterial_Symbol() As String
IMaterial_Symbol = Symbol
End Property
Private Property Get IMaterial_Density() As Single
IMaterial_Density = Density
End Property
Public Property Get Symbol() As String
Symbol = mSymbol
End Property
Public Property Get Density() As Single
Density = mDensity
End Property
Save that text file as Material.cls
.
Now import this Material
class into your project; rename it to AluminiumMaterial
, and fill in the blanks:
Private Const mSymbol As String = "AL"
Private Const mDensity As Single = 169.34
Import the Material
class again, rename it to AnotherMaterial
, fill in the blanks:
Private Const mSymbol As String = "XYZ"
Private Const mDensity As Single = 123.45
Rinse & repeat for every material: you only need to supply each value once per material.
If you're using Rubberduck, add a folder annotation to the template file:
'@Folder("Materials")
And then the Code Explorer will cleanly regroup all the IMaterial
classes under a Materials
folder.
Having "many modules" is only a problem in VBA because the VBE's Project Explorer makes it rather inconvenient (by stuffing every single class under a single "classes" folder). Rubberduck's Code Explorer won't make VBA have namespaces, but lets you organize your VBA project in a structured way regardless.
Usage-wise, you can now have polymorphic code written against the IMaterial
interface:
Public Sub DoSomething(ByVal material As IMaterial)
Debug.Print material.Symbol, material.Density
End Sub
Or you can access the get-only properties from the exposed default instance (that you get from the modules' VB_PredeclaredId = True
attribute):
Public Sub DoSomething()
Debug.Print AluminumMaterial.Symbol, AluminumMaterial.Density
End Sub
And you can pass the default instances around into any method that needs to work with an IMaterial
:
Public Sub DoSomething()
PrintToDebugPane AluminumMaterial
End Sub
Private Sub PrintToDebugPane(ByVal material As IMaterial)
Debug.Print material.Symbol, material.Density
End Sub
Upsides, you get compile-time validation for everything; the types are impossible to misuse.
Downsides, you need many modules (classes), and if the interface needs to change that makes a lot of classes to update to keep the code compilable.
That way we end up with a bunch of classes, and the OP has already disliked a bunch of modules.
– GSerg
Nov 16 at 17:52
2
@GSerg I know, and I believe this answer already states this clearly. Yet it's how you get 100% type safety and compiler-assisted consistency, without exposing a mutable UDT (which have frustrating limitations in VBA). It's a solution worth considering regardless of what the OP thinks of having many modules. Having many classes isn't a problem in any OOP language; my take is that it's only a problem in VBA because the IDE makes it inconvenient. And there's tooling to work around that.
– Mathieu Guindon
Nov 16 at 17:57
2
@R.Binter VBA doesn't do class ineritance, so you couldn't have an aluminum sub-type, but you can indeed have as many classes implementingIMaterial
as you need. IMO we all missed a fundamental point though: this is data, not code. If the code is hosted in Excel, have the data live on a (hidden?) worksheet table (or a db table in Access) - then you only need one implementation of the interface, say, aMaterial
class, and the rest of the code can be written againstIMaterial
, and all instances can be stored in aDictionary
with theSymbol
as a key, making it trivial to retrieve.
– Mathieu Guindon
Nov 16 at 18:22
2
...basically I'd challenge the premise thatAluminum.Density
even needs to exist; the code should only need to know aboutIMaterial
, and not need to care whether it's working withAluminum
orTitanium
orGold
. Much code gets slashed away if the code is the same regardless of what material you're working with!
– Mathieu Guindon
Nov 16 at 18:27
3
@MathieuGuindon I love seeing your posts. Makes vba not seem like a child's tool <3
– Doug Coats
Nov 16 at 18:30
|
show 2 more comments
up vote
5
down vote
IMO @Comintern hit the nail on the head; this answer is just another possible alternative.
Make an interface for it. Add a class module, call it IMaterial
; that interface will formalize the get-only properties a Material
needs:
Option Explicit
Public Property Get Symbol() As String
End Property
Public Property Get Density() As Single
End Property
Now bring up Notepad and paste this class header:
VERSION 1.0 CLASS
BEGIN
MultiUse = -1 'True
END
Attribute VB_Name = "StaticClass1"
Attribute VB_GlobalNameSpace = False
Attribute VB_Creatable = False
Attribute VB_PredeclaredId = True
Attribute VB_Exposed = False
Option Explicit
Save it as StaticClass1.cls
and keep it in your "frequently needed VBA code files" folder (make one if you don't have one!).
Now add a prototype implementation to the text file:
VERSION 1.0 CLASS
BEGIN
MultiUse = -1 'True
END
Attribute VB_Name = "Material"
Attribute VB_GlobalNameSpace = False
Attribute VB_Creatable = False
Attribute VB_PredeclaredId = True
Attribute VB_Exposed = False
Option Explicit
Implements IMaterial
Private Const mSymbol As String = ""
Private Const mDensity As Single = 0
Private Property Get IMaterial_Symbol() As String
IMaterial_Symbol = Symbol
End Property
Private Property Get IMaterial_Density() As Single
IMaterial_Density = Density
End Property
Public Property Get Symbol() As String
Symbol = mSymbol
End Property
Public Property Get Density() As Single
Density = mDensity
End Property
Save that text file as Material.cls
.
Now import this Material
class into your project; rename it to AluminiumMaterial
, and fill in the blanks:
Private Const mSymbol As String = "AL"
Private Const mDensity As Single = 169.34
Import the Material
class again, rename it to AnotherMaterial
, fill in the blanks:
Private Const mSymbol As String = "XYZ"
Private Const mDensity As Single = 123.45
Rinse & repeat for every material: you only need to supply each value once per material.
If you're using Rubberduck, add a folder annotation to the template file:
'@Folder("Materials")
And then the Code Explorer will cleanly regroup all the IMaterial
classes under a Materials
folder.
Having "many modules" is only a problem in VBA because the VBE's Project Explorer makes it rather inconvenient (by stuffing every single class under a single "classes" folder). Rubberduck's Code Explorer won't make VBA have namespaces, but lets you organize your VBA project in a structured way regardless.
Usage-wise, you can now have polymorphic code written against the IMaterial
interface:
Public Sub DoSomething(ByVal material As IMaterial)
Debug.Print material.Symbol, material.Density
End Sub
Or you can access the get-only properties from the exposed default instance (that you get from the modules' VB_PredeclaredId = True
attribute):
Public Sub DoSomething()
Debug.Print AluminumMaterial.Symbol, AluminumMaterial.Density
End Sub
And you can pass the default instances around into any method that needs to work with an IMaterial
:
Public Sub DoSomething()
PrintToDebugPane AluminumMaterial
End Sub
Private Sub PrintToDebugPane(ByVal material As IMaterial)
Debug.Print material.Symbol, material.Density
End Sub
Upsides, you get compile-time validation for everything; the types are impossible to misuse.
Downsides, you need many modules (classes), and if the interface needs to change that makes a lot of classes to update to keep the code compilable.
That way we end up with a bunch of classes, and the OP has already disliked a bunch of modules.
– GSerg
Nov 16 at 17:52
2
@GSerg I know, and I believe this answer already states this clearly. Yet it's how you get 100% type safety and compiler-assisted consistency, without exposing a mutable UDT (which have frustrating limitations in VBA). It's a solution worth considering regardless of what the OP thinks of having many modules. Having many classes isn't a problem in any OOP language; my take is that it's only a problem in VBA because the IDE makes it inconvenient. And there's tooling to work around that.
– Mathieu Guindon
Nov 16 at 17:57
2
@R.Binter VBA doesn't do class ineritance, so you couldn't have an aluminum sub-type, but you can indeed have as many classes implementingIMaterial
as you need. IMO we all missed a fundamental point though: this is data, not code. If the code is hosted in Excel, have the data live on a (hidden?) worksheet table (or a db table in Access) - then you only need one implementation of the interface, say, aMaterial
class, and the rest of the code can be written againstIMaterial
, and all instances can be stored in aDictionary
with theSymbol
as a key, making it trivial to retrieve.
– Mathieu Guindon
Nov 16 at 18:22
2
...basically I'd challenge the premise thatAluminum.Density
even needs to exist; the code should only need to know aboutIMaterial
, and not need to care whether it's working withAluminum
orTitanium
orGold
. Much code gets slashed away if the code is the same regardless of what material you're working with!
– Mathieu Guindon
Nov 16 at 18:27
3
@MathieuGuindon I love seeing your posts. Makes vba not seem like a child's tool <3
– Doug Coats
Nov 16 at 18:30
|
show 2 more comments
up vote
5
down vote
up vote
5
down vote
IMO @Comintern hit the nail on the head; this answer is just another possible alternative.
Make an interface for it. Add a class module, call it IMaterial
; that interface will formalize the get-only properties a Material
needs:
Option Explicit
Public Property Get Symbol() As String
End Property
Public Property Get Density() As Single
End Property
Now bring up Notepad and paste this class header:
VERSION 1.0 CLASS
BEGIN
MultiUse = -1 'True
END
Attribute VB_Name = "StaticClass1"
Attribute VB_GlobalNameSpace = False
Attribute VB_Creatable = False
Attribute VB_PredeclaredId = True
Attribute VB_Exposed = False
Option Explicit
Save it as StaticClass1.cls
and keep it in your "frequently needed VBA code files" folder (make one if you don't have one!).
Now add a prototype implementation to the text file:
VERSION 1.0 CLASS
BEGIN
MultiUse = -1 'True
END
Attribute VB_Name = "Material"
Attribute VB_GlobalNameSpace = False
Attribute VB_Creatable = False
Attribute VB_PredeclaredId = True
Attribute VB_Exposed = False
Option Explicit
Implements IMaterial
Private Const mSymbol As String = ""
Private Const mDensity As Single = 0
Private Property Get IMaterial_Symbol() As String
IMaterial_Symbol = Symbol
End Property
Private Property Get IMaterial_Density() As Single
IMaterial_Density = Density
End Property
Public Property Get Symbol() As String
Symbol = mSymbol
End Property
Public Property Get Density() As Single
Density = mDensity
End Property
Save that text file as Material.cls
.
Now import this Material
class into your project; rename it to AluminiumMaterial
, and fill in the blanks:
Private Const mSymbol As String = "AL"
Private Const mDensity As Single = 169.34
Import the Material
class again, rename it to AnotherMaterial
, fill in the blanks:
Private Const mSymbol As String = "XYZ"
Private Const mDensity As Single = 123.45
Rinse & repeat for every material: you only need to supply each value once per material.
If you're using Rubberduck, add a folder annotation to the template file:
'@Folder("Materials")
And then the Code Explorer will cleanly regroup all the IMaterial
classes under a Materials
folder.
Having "many modules" is only a problem in VBA because the VBE's Project Explorer makes it rather inconvenient (by stuffing every single class under a single "classes" folder). Rubberduck's Code Explorer won't make VBA have namespaces, but lets you organize your VBA project in a structured way regardless.
Usage-wise, you can now have polymorphic code written against the IMaterial
interface:
Public Sub DoSomething(ByVal material As IMaterial)
Debug.Print material.Symbol, material.Density
End Sub
Or you can access the get-only properties from the exposed default instance (that you get from the modules' VB_PredeclaredId = True
attribute):
Public Sub DoSomething()
Debug.Print AluminumMaterial.Symbol, AluminumMaterial.Density
End Sub
And you can pass the default instances around into any method that needs to work with an IMaterial
:
Public Sub DoSomething()
PrintToDebugPane AluminumMaterial
End Sub
Private Sub PrintToDebugPane(ByVal material As IMaterial)
Debug.Print material.Symbol, material.Density
End Sub
Upsides, you get compile-time validation for everything; the types are impossible to misuse.
Downsides, you need many modules (classes), and if the interface needs to change that makes a lot of classes to update to keep the code compilable.
IMO @Comintern hit the nail on the head; this answer is just another possible alternative.
Make an interface for it. Add a class module, call it IMaterial
; that interface will formalize the get-only properties a Material
needs:
Option Explicit
Public Property Get Symbol() As String
End Property
Public Property Get Density() As Single
End Property
Now bring up Notepad and paste this class header:
VERSION 1.0 CLASS
BEGIN
MultiUse = -1 'True
END
Attribute VB_Name = "StaticClass1"
Attribute VB_GlobalNameSpace = False
Attribute VB_Creatable = False
Attribute VB_PredeclaredId = True
Attribute VB_Exposed = False
Option Explicit
Save it as StaticClass1.cls
and keep it in your "frequently needed VBA code files" folder (make one if you don't have one!).
Now add a prototype implementation to the text file:
VERSION 1.0 CLASS
BEGIN
MultiUse = -1 'True
END
Attribute VB_Name = "Material"
Attribute VB_GlobalNameSpace = False
Attribute VB_Creatable = False
Attribute VB_PredeclaredId = True
Attribute VB_Exposed = False
Option Explicit
Implements IMaterial
Private Const mSymbol As String = ""
Private Const mDensity As Single = 0
Private Property Get IMaterial_Symbol() As String
IMaterial_Symbol = Symbol
End Property
Private Property Get IMaterial_Density() As Single
IMaterial_Density = Density
End Property
Public Property Get Symbol() As String
Symbol = mSymbol
End Property
Public Property Get Density() As Single
Density = mDensity
End Property
Save that text file as Material.cls
.
Now import this Material
class into your project; rename it to AluminiumMaterial
, and fill in the blanks:
Private Const mSymbol As String = "AL"
Private Const mDensity As Single = 169.34
Import the Material
class again, rename it to AnotherMaterial
, fill in the blanks:
Private Const mSymbol As String = "XYZ"
Private Const mDensity As Single = 123.45
Rinse & repeat for every material: you only need to supply each value once per material.
If you're using Rubberduck, add a folder annotation to the template file:
'@Folder("Materials")
And then the Code Explorer will cleanly regroup all the IMaterial
classes under a Materials
folder.
Having "many modules" is only a problem in VBA because the VBE's Project Explorer makes it rather inconvenient (by stuffing every single class under a single "classes" folder). Rubberduck's Code Explorer won't make VBA have namespaces, but lets you organize your VBA project in a structured way regardless.
Usage-wise, you can now have polymorphic code written against the IMaterial
interface:
Public Sub DoSomething(ByVal material As IMaterial)
Debug.Print material.Symbol, material.Density
End Sub
Or you can access the get-only properties from the exposed default instance (that you get from the modules' VB_PredeclaredId = True
attribute):
Public Sub DoSomething()
Debug.Print AluminumMaterial.Symbol, AluminumMaterial.Density
End Sub
And you can pass the default instances around into any method that needs to work with an IMaterial
:
Public Sub DoSomething()
PrintToDebugPane AluminumMaterial
End Sub
Private Sub PrintToDebugPane(ByVal material As IMaterial)
Debug.Print material.Symbol, material.Density
End Sub
Upsides, you get compile-time validation for everything; the types are impossible to misuse.
Downsides, you need many modules (classes), and if the interface needs to change that makes a lot of classes to update to keep the code compilable.
answered Nov 16 at 17:48
Mathieu Guindon
39.6k761137
39.6k761137
That way we end up with a bunch of classes, and the OP has already disliked a bunch of modules.
– GSerg
Nov 16 at 17:52
2
@GSerg I know, and I believe this answer already states this clearly. Yet it's how you get 100% type safety and compiler-assisted consistency, without exposing a mutable UDT (which have frustrating limitations in VBA). It's a solution worth considering regardless of what the OP thinks of having many modules. Having many classes isn't a problem in any OOP language; my take is that it's only a problem in VBA because the IDE makes it inconvenient. And there's tooling to work around that.
– Mathieu Guindon
Nov 16 at 17:57
2
@R.Binter VBA doesn't do class ineritance, so you couldn't have an aluminum sub-type, but you can indeed have as many classes implementingIMaterial
as you need. IMO we all missed a fundamental point though: this is data, not code. If the code is hosted in Excel, have the data live on a (hidden?) worksheet table (or a db table in Access) - then you only need one implementation of the interface, say, aMaterial
class, and the rest of the code can be written againstIMaterial
, and all instances can be stored in aDictionary
with theSymbol
as a key, making it trivial to retrieve.
– Mathieu Guindon
Nov 16 at 18:22
2
...basically I'd challenge the premise thatAluminum.Density
even needs to exist; the code should only need to know aboutIMaterial
, and not need to care whether it's working withAluminum
orTitanium
orGold
. Much code gets slashed away if the code is the same regardless of what material you're working with!
– Mathieu Guindon
Nov 16 at 18:27
3
@MathieuGuindon I love seeing your posts. Makes vba not seem like a child's tool <3
– Doug Coats
Nov 16 at 18:30
|
show 2 more comments
That way we end up with a bunch of classes, and the OP has already disliked a bunch of modules.
– GSerg
Nov 16 at 17:52
2
@GSerg I know, and I believe this answer already states this clearly. Yet it's how you get 100% type safety and compiler-assisted consistency, without exposing a mutable UDT (which have frustrating limitations in VBA). It's a solution worth considering regardless of what the OP thinks of having many modules. Having many classes isn't a problem in any OOP language; my take is that it's only a problem in VBA because the IDE makes it inconvenient. And there's tooling to work around that.
– Mathieu Guindon
Nov 16 at 17:57
2
@R.Binter VBA doesn't do class ineritance, so you couldn't have an aluminum sub-type, but you can indeed have as many classes implementingIMaterial
as you need. IMO we all missed a fundamental point though: this is data, not code. If the code is hosted in Excel, have the data live on a (hidden?) worksheet table (or a db table in Access) - then you only need one implementation of the interface, say, aMaterial
class, and the rest of the code can be written againstIMaterial
, and all instances can be stored in aDictionary
with theSymbol
as a key, making it trivial to retrieve.
– Mathieu Guindon
Nov 16 at 18:22
2
...basically I'd challenge the premise thatAluminum.Density
even needs to exist; the code should only need to know aboutIMaterial
, and not need to care whether it's working withAluminum
orTitanium
orGold
. Much code gets slashed away if the code is the same regardless of what material you're working with!
– Mathieu Guindon
Nov 16 at 18:27
3
@MathieuGuindon I love seeing your posts. Makes vba not seem like a child's tool <3
– Doug Coats
Nov 16 at 18:30
That way we end up with a bunch of classes, and the OP has already disliked a bunch of modules.
– GSerg
Nov 16 at 17:52
That way we end up with a bunch of classes, and the OP has already disliked a bunch of modules.
– GSerg
Nov 16 at 17:52
2
2
@GSerg I know, and I believe this answer already states this clearly. Yet it's how you get 100% type safety and compiler-assisted consistency, without exposing a mutable UDT (which have frustrating limitations in VBA). It's a solution worth considering regardless of what the OP thinks of having many modules. Having many classes isn't a problem in any OOP language; my take is that it's only a problem in VBA because the IDE makes it inconvenient. And there's tooling to work around that.
– Mathieu Guindon
Nov 16 at 17:57
@GSerg I know, and I believe this answer already states this clearly. Yet it's how you get 100% type safety and compiler-assisted consistency, without exposing a mutable UDT (which have frustrating limitations in VBA). It's a solution worth considering regardless of what the OP thinks of having many modules. Having many classes isn't a problem in any OOP language; my take is that it's only a problem in VBA because the IDE makes it inconvenient. And there's tooling to work around that.
– Mathieu Guindon
Nov 16 at 17:57
2
2
@R.Binter VBA doesn't do class ineritance, so you couldn't have an aluminum sub-type, but you can indeed have as many classes implementing
IMaterial
as you need. IMO we all missed a fundamental point though: this is data, not code. If the code is hosted in Excel, have the data live on a (hidden?) worksheet table (or a db table in Access) - then you only need one implementation of the interface, say, a Material
class, and the rest of the code can be written against IMaterial
, and all instances can be stored in a Dictionary
with the Symbol
as a key, making it trivial to retrieve.– Mathieu Guindon
Nov 16 at 18:22
@R.Binter VBA doesn't do class ineritance, so you couldn't have an aluminum sub-type, but you can indeed have as many classes implementing
IMaterial
as you need. IMO we all missed a fundamental point though: this is data, not code. If the code is hosted in Excel, have the data live on a (hidden?) worksheet table (or a db table in Access) - then you only need one implementation of the interface, say, a Material
class, and the rest of the code can be written against IMaterial
, and all instances can be stored in a Dictionary
with the Symbol
as a key, making it trivial to retrieve.– Mathieu Guindon
Nov 16 at 18:22
2
2
...basically I'd challenge the premise that
Aluminum.Density
even needs to exist; the code should only need to know about IMaterial
, and not need to care whether it's working with Aluminum
or Titanium
or Gold
. Much code gets slashed away if the code is the same regardless of what material you're working with!– Mathieu Guindon
Nov 16 at 18:27
...basically I'd challenge the premise that
Aluminum.Density
even needs to exist; the code should only need to know about IMaterial
, and not need to care whether it's working with Aluminum
or Titanium
or Gold
. Much code gets slashed away if the code is the same regardless of what material you're working with!– Mathieu Guindon
Nov 16 at 18:27
3
3
@MathieuGuindon I love seeing your posts. Makes vba not seem like a child's tool <3
– Doug Coats
Nov 16 at 18:30
@MathieuGuindon I love seeing your posts. Makes vba not seem like a child's tool <3
– Doug Coats
Nov 16 at 18:30
|
show 2 more comments
up vote
2
down vote
You can create a Module called "ALUMINUM" and put the following inside it:
Public Const Density As Double = 169.34
Public Const Symbol As String = "AL"
Now in another module you can call into these like this:
Sub test()
Debug.Print ALUMINUM.Density
Debug.Print ALUMINUM.Symbol
End Sub
So, option 1 then
– Mathieu Guindon
Nov 16 at 17:22
1
@MathieuGuindon No, the module name is important because it allows the dot the OP wants.
– GSerg
Nov 16 at 17:23
@MathieuGuindon true... I guess I don't see how to have a ton of constants without having a ton of constants... This at least gets to the "." behavior that the OP described
– ArcherBird
Nov 16 at 17:23
That is a neat idea that I didn't think of but I think I would prefer having a lot of constants to having a lot of modules. I might have 20+ materials so that's a lot of modules also
– R. Binter
Nov 16 at 17:26
@R.Binter - I get what you mean, but I think no matter what approach you take either constants or properties, there is going to be some sort of Data-Entry-Like work to get your constants set up in a structured way.
– ArcherBird
Nov 16 at 17:29
add a comment |
up vote
2
down vote
You can create a Module called "ALUMINUM" and put the following inside it:
Public Const Density As Double = 169.34
Public Const Symbol As String = "AL"
Now in another module you can call into these like this:
Sub test()
Debug.Print ALUMINUM.Density
Debug.Print ALUMINUM.Symbol
End Sub
So, option 1 then
– Mathieu Guindon
Nov 16 at 17:22
1
@MathieuGuindon No, the module name is important because it allows the dot the OP wants.
– GSerg
Nov 16 at 17:23
@MathieuGuindon true... I guess I don't see how to have a ton of constants without having a ton of constants... This at least gets to the "." behavior that the OP described
– ArcherBird
Nov 16 at 17:23
That is a neat idea that I didn't think of but I think I would prefer having a lot of constants to having a lot of modules. I might have 20+ materials so that's a lot of modules also
– R. Binter
Nov 16 at 17:26
@R.Binter - I get what you mean, but I think no matter what approach you take either constants or properties, there is going to be some sort of Data-Entry-Like work to get your constants set up in a structured way.
– ArcherBird
Nov 16 at 17:29
add a comment |
up vote
2
down vote
up vote
2
down vote
You can create a Module called "ALUMINUM" and put the following inside it:
Public Const Density As Double = 169.34
Public Const Symbol As String = "AL"
Now in another module you can call into these like this:
Sub test()
Debug.Print ALUMINUM.Density
Debug.Print ALUMINUM.Symbol
End Sub
You can create a Module called "ALUMINUM" and put the following inside it:
Public Const Density As Double = 169.34
Public Const Symbol As String = "AL"
Now in another module you can call into these like this:
Sub test()
Debug.Print ALUMINUM.Density
Debug.Print ALUMINUM.Symbol
End Sub
edited Nov 16 at 17:25
answered Nov 16 at 17:21
ArcherBird
705216
705216
So, option 1 then
– Mathieu Guindon
Nov 16 at 17:22
1
@MathieuGuindon No, the module name is important because it allows the dot the OP wants.
– GSerg
Nov 16 at 17:23
@MathieuGuindon true... I guess I don't see how to have a ton of constants without having a ton of constants... This at least gets to the "." behavior that the OP described
– ArcherBird
Nov 16 at 17:23
That is a neat idea that I didn't think of but I think I would prefer having a lot of constants to having a lot of modules. I might have 20+ materials so that's a lot of modules also
– R. Binter
Nov 16 at 17:26
@R.Binter - I get what you mean, but I think no matter what approach you take either constants or properties, there is going to be some sort of Data-Entry-Like work to get your constants set up in a structured way.
– ArcherBird
Nov 16 at 17:29
add a comment |
So, option 1 then
– Mathieu Guindon
Nov 16 at 17:22
1
@MathieuGuindon No, the module name is important because it allows the dot the OP wants.
– GSerg
Nov 16 at 17:23
@MathieuGuindon true... I guess I don't see how to have a ton of constants without having a ton of constants... This at least gets to the "." behavior that the OP described
– ArcherBird
Nov 16 at 17:23
That is a neat idea that I didn't think of but I think I would prefer having a lot of constants to having a lot of modules. I might have 20+ materials so that's a lot of modules also
– R. Binter
Nov 16 at 17:26
@R.Binter - I get what you mean, but I think no matter what approach you take either constants or properties, there is going to be some sort of Data-Entry-Like work to get your constants set up in a structured way.
– ArcherBird
Nov 16 at 17:29
So, option 1 then
– Mathieu Guindon
Nov 16 at 17:22
So, option 1 then
– Mathieu Guindon
Nov 16 at 17:22
1
1
@MathieuGuindon No, the module name is important because it allows the dot the OP wants.
– GSerg
Nov 16 at 17:23
@MathieuGuindon No, the module name is important because it allows the dot the OP wants.
– GSerg
Nov 16 at 17:23
@MathieuGuindon true... I guess I don't see how to have a ton of constants without having a ton of constants... This at least gets to the "." behavior that the OP described
– ArcherBird
Nov 16 at 17:23
@MathieuGuindon true... I guess I don't see how to have a ton of constants without having a ton of constants... This at least gets to the "." behavior that the OP described
– ArcherBird
Nov 16 at 17:23
That is a neat idea that I didn't think of but I think I would prefer having a lot of constants to having a lot of modules. I might have 20+ materials so that's a lot of modules also
– R. Binter
Nov 16 at 17:26
That is a neat idea that I didn't think of but I think I would prefer having a lot of constants to having a lot of modules. I might have 20+ materials so that's a lot of modules also
– R. Binter
Nov 16 at 17:26
@R.Binter - I get what you mean, but I think no matter what approach you take either constants or properties, there is going to be some sort of Data-Entry-Like work to get your constants set up in a structured way.
– ArcherBird
Nov 16 at 17:29
@R.Binter - I get what you mean, but I think no matter what approach you take either constants or properties, there is going to be some sort of Data-Entry-Like work to get your constants set up in a structured way.
– ArcherBird
Nov 16 at 17:29
add a comment |
up vote
2
down vote
You could create a Class module -- let's call it Material, and define the properties a material has as public members (variables), like Density, Symbol:
Public Density As Float
Public Symbol As String
Then in a standard module create the materials:
Public Aluminium As New Material
Aluminium.Density = 169.34
Aluminium.Symbol = "AL"
Public Copper As New Material
' ... etc
Adding behaviour
The nice thing about classes is that you can define functions in it (methods) which you can also call with the dot notation on any instance. For example, if could define in the class:
Public Function AsString()
AsString = Symbol & "(" & Density & ")"
End Function
...then with your instance Aluminium
(see earlier) you can do:
MsgBox Aluminium.AsString() ' => "AL(169.34)"
And whenever you have a new feature/behaviour to implement that must be available for all materials, you only have to implement it in the class.
Another example. Define in the class:
Public Function CalculateWeight(Volume As Float) As Float
CalculateWeight = Volume * Density
End Function
...and you can now do:
Weight = Aluminium.CalculateWeight(50.6)
Making the properties read-only
If you want to be sure that your code does not assign a new value to the Density
and Symbol
properties, then you need a bit more code. In the class you would define those properties with getters and setters (using Get
and Set
syntax). For example, Symbol
would be defined as follows:
Private privSymbol as String
Property Get Symbol() As String
Symbol = privSymbol
End Property
Property Set Symbol(value As String)
If privSymbol = "" Then privSymbol = value
End Property
The above code will only allow to set the Symbol property if it is different from the empty string. Once set to "AL" it cannot be changed any more. You might even want to raise an error if such an attempt is made.
1
this is a good suggestion but I think code could potentially set Aluminum.Density = 2 since I don't think it's really a constant
– R. Binter
Nov 16 at 17:46
Indeed, @R.Binter, when one doesn't trust their own code to not change it, then you can make it a getter/setter property that only allows one change to the property (for initialisation) and no more. I added the suggest code for that to my answer.
– trincot
Nov 16 at 18:06
2
when one doesn't trust their own code - say, why do we make anythingprivate
in C#? Orfinal
in Java? It annoys me to no end that the attitude is "bah, doesn't really matter" only when the language is VBA.
– Mathieu Guindon
Nov 16 at 18:34
Well, VBA is a long way from truly object oriented languages. For one it lacks a constructor accepting arguments. That would really be the way to go to initialise an instance, but it's not possible in VBA (unless I'm missing something), so we get into a kind of hacky way to almost get there. I'm not completely convinced that such workarounds are better than just living with the fact that VBA is not all that fantastic.
– trincot
Nov 16 at 21:12
Factories to the rescue - paired with a stateless default instance and a get-only interface, you get to doDim aluminum As IMaterial: Set aluminum = Material.Create("AL", 169.34)
. Here's a whole Battleship game written in full-blown OOP, 100% VBA. Factory methods, adapter patterns, Model-View-Controller architecture... looks clean AF to me. the only thing VBA doesn't do is class inheritance.
– Mathieu Guindon
Nov 16 at 21:26
|
show 4 more comments
up vote
2
down vote
You could create a Class module -- let's call it Material, and define the properties a material has as public members (variables), like Density, Symbol:
Public Density As Float
Public Symbol As String
Then in a standard module create the materials:
Public Aluminium As New Material
Aluminium.Density = 169.34
Aluminium.Symbol = "AL"
Public Copper As New Material
' ... etc
Adding behaviour
The nice thing about classes is that you can define functions in it (methods) which you can also call with the dot notation on any instance. For example, if could define in the class:
Public Function AsString()
AsString = Symbol & "(" & Density & ")"
End Function
...then with your instance Aluminium
(see earlier) you can do:
MsgBox Aluminium.AsString() ' => "AL(169.34)"
And whenever you have a new feature/behaviour to implement that must be available for all materials, you only have to implement it in the class.
Another example. Define in the class:
Public Function CalculateWeight(Volume As Float) As Float
CalculateWeight = Volume * Density
End Function
...and you can now do:
Weight = Aluminium.CalculateWeight(50.6)
Making the properties read-only
If you want to be sure that your code does not assign a new value to the Density
and Symbol
properties, then you need a bit more code. In the class you would define those properties with getters and setters (using Get
and Set
syntax). For example, Symbol
would be defined as follows:
Private privSymbol as String
Property Get Symbol() As String
Symbol = privSymbol
End Property
Property Set Symbol(value As String)
If privSymbol = "" Then privSymbol = value
End Property
The above code will only allow to set the Symbol property if it is different from the empty string. Once set to "AL" it cannot be changed any more. You might even want to raise an error if such an attempt is made.
1
this is a good suggestion but I think code could potentially set Aluminum.Density = 2 since I don't think it's really a constant
– R. Binter
Nov 16 at 17:46
Indeed, @R.Binter, when one doesn't trust their own code to not change it, then you can make it a getter/setter property that only allows one change to the property (for initialisation) and no more. I added the suggest code for that to my answer.
– trincot
Nov 16 at 18:06
2
when one doesn't trust their own code - say, why do we make anythingprivate
in C#? Orfinal
in Java? It annoys me to no end that the attitude is "bah, doesn't really matter" only when the language is VBA.
– Mathieu Guindon
Nov 16 at 18:34
Well, VBA is a long way from truly object oriented languages. For one it lacks a constructor accepting arguments. That would really be the way to go to initialise an instance, but it's not possible in VBA (unless I'm missing something), so we get into a kind of hacky way to almost get there. I'm not completely convinced that such workarounds are better than just living with the fact that VBA is not all that fantastic.
– trincot
Nov 16 at 21:12
Factories to the rescue - paired with a stateless default instance and a get-only interface, you get to doDim aluminum As IMaterial: Set aluminum = Material.Create("AL", 169.34)
. Here's a whole Battleship game written in full-blown OOP, 100% VBA. Factory methods, adapter patterns, Model-View-Controller architecture... looks clean AF to me. the only thing VBA doesn't do is class inheritance.
– Mathieu Guindon
Nov 16 at 21:26
|
show 4 more comments
up vote
2
down vote
up vote
2
down vote
You could create a Class module -- let's call it Material, and define the properties a material has as public members (variables), like Density, Symbol:
Public Density As Float
Public Symbol As String
Then in a standard module create the materials:
Public Aluminium As New Material
Aluminium.Density = 169.34
Aluminium.Symbol = "AL"
Public Copper As New Material
' ... etc
Adding behaviour
The nice thing about classes is that you can define functions in it (methods) which you can also call with the dot notation on any instance. For example, if could define in the class:
Public Function AsString()
AsString = Symbol & "(" & Density & ")"
End Function
...then with your instance Aluminium
(see earlier) you can do:
MsgBox Aluminium.AsString() ' => "AL(169.34)"
And whenever you have a new feature/behaviour to implement that must be available for all materials, you only have to implement it in the class.
Another example. Define in the class:
Public Function CalculateWeight(Volume As Float) As Float
CalculateWeight = Volume * Density
End Function
...and you can now do:
Weight = Aluminium.CalculateWeight(50.6)
Making the properties read-only
If you want to be sure that your code does not assign a new value to the Density
and Symbol
properties, then you need a bit more code. In the class you would define those properties with getters and setters (using Get
and Set
syntax). For example, Symbol
would be defined as follows:
Private privSymbol as String
Property Get Symbol() As String
Symbol = privSymbol
End Property
Property Set Symbol(value As String)
If privSymbol = "" Then privSymbol = value
End Property
The above code will only allow to set the Symbol property if it is different from the empty string. Once set to "AL" it cannot be changed any more. You might even want to raise an error if such an attempt is made.
You could create a Class module -- let's call it Material, and define the properties a material has as public members (variables), like Density, Symbol:
Public Density As Float
Public Symbol As String
Then in a standard module create the materials:
Public Aluminium As New Material
Aluminium.Density = 169.34
Aluminium.Symbol = "AL"
Public Copper As New Material
' ... etc
Adding behaviour
The nice thing about classes is that you can define functions in it (methods) which you can also call with the dot notation on any instance. For example, if could define in the class:
Public Function AsString()
AsString = Symbol & "(" & Density & ")"
End Function
...then with your instance Aluminium
(see earlier) you can do:
MsgBox Aluminium.AsString() ' => "AL(169.34)"
And whenever you have a new feature/behaviour to implement that must be available for all materials, you only have to implement it in the class.
Another example. Define in the class:
Public Function CalculateWeight(Volume As Float) As Float
CalculateWeight = Volume * Density
End Function
...and you can now do:
Weight = Aluminium.CalculateWeight(50.6)
Making the properties read-only
If you want to be sure that your code does not assign a new value to the Density
and Symbol
properties, then you need a bit more code. In the class you would define those properties with getters and setters (using Get
and Set
syntax). For example, Symbol
would be defined as follows:
Private privSymbol as String
Property Get Symbol() As String
Symbol = privSymbol
End Property
Property Set Symbol(value As String)
If privSymbol = "" Then privSymbol = value
End Property
The above code will only allow to set the Symbol property if it is different from the empty string. Once set to "AL" it cannot be changed any more. You might even want to raise an error if such an attempt is made.
edited Nov 16 at 21:50
answered Nov 16 at 17:34
trincot
113k1477109
113k1477109
1
this is a good suggestion but I think code could potentially set Aluminum.Density = 2 since I don't think it's really a constant
– R. Binter
Nov 16 at 17:46
Indeed, @R.Binter, when one doesn't trust their own code to not change it, then you can make it a getter/setter property that only allows one change to the property (for initialisation) and no more. I added the suggest code for that to my answer.
– trincot
Nov 16 at 18:06
2
when one doesn't trust their own code - say, why do we make anythingprivate
in C#? Orfinal
in Java? It annoys me to no end that the attitude is "bah, doesn't really matter" only when the language is VBA.
– Mathieu Guindon
Nov 16 at 18:34
Well, VBA is a long way from truly object oriented languages. For one it lacks a constructor accepting arguments. That would really be the way to go to initialise an instance, but it's not possible in VBA (unless I'm missing something), so we get into a kind of hacky way to almost get there. I'm not completely convinced that such workarounds are better than just living with the fact that VBA is not all that fantastic.
– trincot
Nov 16 at 21:12
Factories to the rescue - paired with a stateless default instance and a get-only interface, you get to doDim aluminum As IMaterial: Set aluminum = Material.Create("AL", 169.34)
. Here's a whole Battleship game written in full-blown OOP, 100% VBA. Factory methods, adapter patterns, Model-View-Controller architecture... looks clean AF to me. the only thing VBA doesn't do is class inheritance.
– Mathieu Guindon
Nov 16 at 21:26
|
show 4 more comments
1
this is a good suggestion but I think code could potentially set Aluminum.Density = 2 since I don't think it's really a constant
– R. Binter
Nov 16 at 17:46
Indeed, @R.Binter, when one doesn't trust their own code to not change it, then you can make it a getter/setter property that only allows one change to the property (for initialisation) and no more. I added the suggest code for that to my answer.
– trincot
Nov 16 at 18:06
2
when one doesn't trust their own code - say, why do we make anythingprivate
in C#? Orfinal
in Java? It annoys me to no end that the attitude is "bah, doesn't really matter" only when the language is VBA.
– Mathieu Guindon
Nov 16 at 18:34
Well, VBA is a long way from truly object oriented languages. For one it lacks a constructor accepting arguments. That would really be the way to go to initialise an instance, but it's not possible in VBA (unless I'm missing something), so we get into a kind of hacky way to almost get there. I'm not completely convinced that such workarounds are better than just living with the fact that VBA is not all that fantastic.
– trincot
Nov 16 at 21:12
Factories to the rescue - paired with a stateless default instance and a get-only interface, you get to doDim aluminum As IMaterial: Set aluminum = Material.Create("AL", 169.34)
. Here's a whole Battleship game written in full-blown OOP, 100% VBA. Factory methods, adapter patterns, Model-View-Controller architecture... looks clean AF to me. the only thing VBA doesn't do is class inheritance.
– Mathieu Guindon
Nov 16 at 21:26
1
1
this is a good suggestion but I think code could potentially set Aluminum.Density = 2 since I don't think it's really a constant
– R. Binter
Nov 16 at 17:46
this is a good suggestion but I think code could potentially set Aluminum.Density = 2 since I don't think it's really a constant
– R. Binter
Nov 16 at 17:46
Indeed, @R.Binter, when one doesn't trust their own code to not change it, then you can make it a getter/setter property that only allows one change to the property (for initialisation) and no more. I added the suggest code for that to my answer.
– trincot
Nov 16 at 18:06
Indeed, @R.Binter, when one doesn't trust their own code to not change it, then you can make it a getter/setter property that only allows one change to the property (for initialisation) and no more. I added the suggest code for that to my answer.
– trincot
Nov 16 at 18:06
2
2
when one doesn't trust their own code - say, why do we make anything
private
in C#? Or final
in Java? It annoys me to no end that the attitude is "bah, doesn't really matter" only when the language is VBA.– Mathieu Guindon
Nov 16 at 18:34
when one doesn't trust their own code - say, why do we make anything
private
in C#? Or final
in Java? It annoys me to no end that the attitude is "bah, doesn't really matter" only when the language is VBA.– Mathieu Guindon
Nov 16 at 18:34
Well, VBA is a long way from truly object oriented languages. For one it lacks a constructor accepting arguments. That would really be the way to go to initialise an instance, but it's not possible in VBA (unless I'm missing something), so we get into a kind of hacky way to almost get there. I'm not completely convinced that such workarounds are better than just living with the fact that VBA is not all that fantastic.
– trincot
Nov 16 at 21:12
Well, VBA is a long way from truly object oriented languages. For one it lacks a constructor accepting arguments. That would really be the way to go to initialise an instance, but it's not possible in VBA (unless I'm missing something), so we get into a kind of hacky way to almost get there. I'm not completely convinced that such workarounds are better than just living with the fact that VBA is not all that fantastic.
– trincot
Nov 16 at 21:12
Factories to the rescue - paired with a stateless default instance and a get-only interface, you get to do
Dim aluminum As IMaterial: Set aluminum = Material.Create("AL", 169.34)
. Here's a whole Battleship game written in full-blown OOP, 100% VBA. Factory methods, adapter patterns, Model-View-Controller architecture... looks clean AF to me. the only thing VBA doesn't do is class inheritance.– Mathieu Guindon
Nov 16 at 21:26
Factories to the rescue - paired with a stateless default instance and a get-only interface, you get to do
Dim aluminum As IMaterial: Set aluminum = Material.Create("AL", 169.34)
. Here's a whole Battleship game written in full-blown OOP, 100% VBA. Factory methods, adapter patterns, Model-View-Controller architecture... looks clean AF to me. the only thing VBA doesn't do is class inheritance.– Mathieu Guindon
Nov 16 at 21:26
|
show 4 more comments
up vote
0
down vote
I like a hybrid approach. This is pseudo code because I don't quite have the time to fully work the example.
Create a MaterialsDataClass
- see Mathieu Guindon's knowledge about setting this up as a static class
Private ArrayOfSymbols() as String
Private ArrayOfDensity() as Double
Private ArrayOfName() as String
' ....
ArrayOfSymbols = Split("H|He|AL|O|...","|")
ArrayOfDensity = '....
ArrayOfName = '....
Property Get GetMaterialBySymbol(value as Variant) as Material
Dim Index as Long
Dim NewMaterial as Material
'Find value in the Symbol array, get the Index
New Material = SetNewMaterial(ArrayOfSymbols(Index), ArrayofName(Index), ArrayofDensity(Index))
GetMaterialBySymbol = NewMaterial
End Property
Property Get GetMaterialByName(value as string) ' etc.
Material
itself is similar to other answers. I have used a Type
below, but I prefer Class
es over Type
s because they allow more functionality, and they also can be used in 'For Each' loops.
Public Type Material
Density As Double
Symbol As String
Name as String
End Type
In your usage:
Public MaterialsData as New MaterialsDataClass
Dim MyMaterial as Material
Set MyMaterial = MaterialsDataClass.GetMaterialByName("Aluminium")
Debug.print MyMaterial.Density
add a comment |
up vote
0
down vote
I like a hybrid approach. This is pseudo code because I don't quite have the time to fully work the example.
Create a MaterialsDataClass
- see Mathieu Guindon's knowledge about setting this up as a static class
Private ArrayOfSymbols() as String
Private ArrayOfDensity() as Double
Private ArrayOfName() as String
' ....
ArrayOfSymbols = Split("H|He|AL|O|...","|")
ArrayOfDensity = '....
ArrayOfName = '....
Property Get GetMaterialBySymbol(value as Variant) as Material
Dim Index as Long
Dim NewMaterial as Material
'Find value in the Symbol array, get the Index
New Material = SetNewMaterial(ArrayOfSymbols(Index), ArrayofName(Index), ArrayofDensity(Index))
GetMaterialBySymbol = NewMaterial
End Property
Property Get GetMaterialByName(value as string) ' etc.
Material
itself is similar to other answers. I have used a Type
below, but I prefer Class
es over Type
s because they allow more functionality, and they also can be used in 'For Each' loops.
Public Type Material
Density As Double
Symbol As String
Name as String
End Type
In your usage:
Public MaterialsData as New MaterialsDataClass
Dim MyMaterial as Material
Set MyMaterial = MaterialsDataClass.GetMaterialByName("Aluminium")
Debug.print MyMaterial.Density
add a comment |
up vote
0
down vote
up vote
0
down vote
I like a hybrid approach. This is pseudo code because I don't quite have the time to fully work the example.
Create a MaterialsDataClass
- see Mathieu Guindon's knowledge about setting this up as a static class
Private ArrayOfSymbols() as String
Private ArrayOfDensity() as Double
Private ArrayOfName() as String
' ....
ArrayOfSymbols = Split("H|He|AL|O|...","|")
ArrayOfDensity = '....
ArrayOfName = '....
Property Get GetMaterialBySymbol(value as Variant) as Material
Dim Index as Long
Dim NewMaterial as Material
'Find value in the Symbol array, get the Index
New Material = SetNewMaterial(ArrayOfSymbols(Index), ArrayofName(Index), ArrayofDensity(Index))
GetMaterialBySymbol = NewMaterial
End Property
Property Get GetMaterialByName(value as string) ' etc.
Material
itself is similar to other answers. I have used a Type
below, but I prefer Class
es over Type
s because they allow more functionality, and they also can be used in 'For Each' loops.
Public Type Material
Density As Double
Symbol As String
Name as String
End Type
In your usage:
Public MaterialsData as New MaterialsDataClass
Dim MyMaterial as Material
Set MyMaterial = MaterialsDataClass.GetMaterialByName("Aluminium")
Debug.print MyMaterial.Density
I like a hybrid approach. This is pseudo code because I don't quite have the time to fully work the example.
Create a MaterialsDataClass
- see Mathieu Guindon's knowledge about setting this up as a static class
Private ArrayOfSymbols() as String
Private ArrayOfDensity() as Double
Private ArrayOfName() as String
' ....
ArrayOfSymbols = Split("H|He|AL|O|...","|")
ArrayOfDensity = '....
ArrayOfName = '....
Property Get GetMaterialBySymbol(value as Variant) as Material
Dim Index as Long
Dim NewMaterial as Material
'Find value in the Symbol array, get the Index
New Material = SetNewMaterial(ArrayOfSymbols(Index), ArrayofName(Index), ArrayofDensity(Index))
GetMaterialBySymbol = NewMaterial
End Property
Property Get GetMaterialByName(value as string) ' etc.
Material
itself is similar to other answers. I have used a Type
below, but I prefer Class
es over Type
s because they allow more functionality, and they also can be used in 'For Each' loops.
Public Type Material
Density As Double
Symbol As String
Name as String
End Type
In your usage:
Public MaterialsData as New MaterialsDataClass
Dim MyMaterial as Material
Set MyMaterial = MaterialsDataClass.GetMaterialByName("Aluminium")
Debug.print MyMaterial.Density
answered Nov 16 at 21:20
AJD
1,2732313
1,2732313
add a comment |
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2
This is attracting enough interest that it would be nice to see the final product posted as a question on Code Review if you're up for it.
– Comintern
Nov 16 at 18:31