Minecraft block generator












15














This script is a tool to help minecraft mod development. When you want to add a new block to the game you have to create three json files. This script generates three JSON files in specific locations. It's intended to be run in a certain directory so that the files go into the right location. Also it's for my own personal use.



The reason I didn't use the json module is simply because I didn't feel like. If it would make this script much better then I am all for switching to that although I did enjoy writing my json methods and found it educational which is another reason I'm making this, to learn a bit of python.



It's quite long and I think the functions could be taken out into a new file but then I'll need to make sure I have both files just to run this which I don't like.



I'm not concerned about efficiency or speed, just readability and maintainability, and general best practice.



import os

# Declare Functions
def jsonStart():
return "{n"

def jsonEnd(indent):
return "n" + jsonIndent(indent) + "}"

def jsonIndent(amount):
amount = amount * 4
return " " * amount

def jsonKeyValue(key, value, indent = 0):
return jsonIndent(indent) + jsonKey(key) + jsonValue(value)

def jsonKey(key, indent = 0):
return jsonIndent(indent) + """ + key + """ + ": "

def jsonValue(value):
return """ + value + """

def deleteCreatedFiles():
print("nSomething went wrong")
for file in createdFiles:
print("Deleting: " + file)
os.remove(file)
print("n")

def createFile(filename, data):
try:
os.makedirs(os.path.dirname(filename), exist_ok=True)
with open(filename, "w+")as newFile:
newFile.write(data)
except:
deleteCreatedFiles()
raise
else:
createdFiles.append(os.path.relpath(newFile.name))
print("Created" + os.path.relpath(newFile.name))

def blockStatesFile():
data = jsonStart()
data += jsonKey("variants", 1) + jsonStart()
data += jsonKey("normal", 2) + "{ " + jsonKeyValue("model", modid + ":" + blockName) + "}"
data += jsonEnd(1)
data += jsonEnd(0)
return data

def modelsItemFile():
data = jsonStart()
data += jsonKeyValue("parent", modid + ":block/" + blockName, 1) + ",n"
data += jsonKey("textures", 1) + jsonStart()
data += jsonKeyValue("layer0", modid + ":items/" + blockName, 2)
data += jsonEnd(1)
data += jsonEnd(0)
return data

def modelsBlockFile():
data = jsonStart()
data += jsonKeyValue("parent", "block/cube_all", 1) + ",n"
data += jsonKey("textures", 1) + jsonStart()
data += jsonKeyValue("all", modid + ":blocks/" + blockName, 2)
data += jsonEnd(1)
data += jsonEnd(0)
return data

# Run Script
createdFiles =
blockName = input("block name: ")
modid = input("modid: ")
createFile("blockstates/" + blockName + ".json", blockStatesFile())
createFile("models/item/" + blockName + ".json", modelsItemFile())
createFile("models/block/" + blockName + ".json", modelsBlockFile())









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    15














    This script is a tool to help minecraft mod development. When you want to add a new block to the game you have to create three json files. This script generates three JSON files in specific locations. It's intended to be run in a certain directory so that the files go into the right location. Also it's for my own personal use.



    The reason I didn't use the json module is simply because I didn't feel like. If it would make this script much better then I am all for switching to that although I did enjoy writing my json methods and found it educational which is another reason I'm making this, to learn a bit of python.



    It's quite long and I think the functions could be taken out into a new file but then I'll need to make sure I have both files just to run this which I don't like.



    I'm not concerned about efficiency or speed, just readability and maintainability, and general best practice.



    import os

    # Declare Functions
    def jsonStart():
    return "{n"

    def jsonEnd(indent):
    return "n" + jsonIndent(indent) + "}"

    def jsonIndent(amount):
    amount = amount * 4
    return " " * amount

    def jsonKeyValue(key, value, indent = 0):
    return jsonIndent(indent) + jsonKey(key) + jsonValue(value)

    def jsonKey(key, indent = 0):
    return jsonIndent(indent) + """ + key + """ + ": "

    def jsonValue(value):
    return """ + value + """

    def deleteCreatedFiles():
    print("nSomething went wrong")
    for file in createdFiles:
    print("Deleting: " + file)
    os.remove(file)
    print("n")

    def createFile(filename, data):
    try:
    os.makedirs(os.path.dirname(filename), exist_ok=True)
    with open(filename, "w+")as newFile:
    newFile.write(data)
    except:
    deleteCreatedFiles()
    raise
    else:
    createdFiles.append(os.path.relpath(newFile.name))
    print("Created" + os.path.relpath(newFile.name))

    def blockStatesFile():
    data = jsonStart()
    data += jsonKey("variants", 1) + jsonStart()
    data += jsonKey("normal", 2) + "{ " + jsonKeyValue("model", modid + ":" + blockName) + "}"
    data += jsonEnd(1)
    data += jsonEnd(0)
    return data

    def modelsItemFile():
    data = jsonStart()
    data += jsonKeyValue("parent", modid + ":block/" + blockName, 1) + ",n"
    data += jsonKey("textures", 1) + jsonStart()
    data += jsonKeyValue("layer0", modid + ":items/" + blockName, 2)
    data += jsonEnd(1)
    data += jsonEnd(0)
    return data

    def modelsBlockFile():
    data = jsonStart()
    data += jsonKeyValue("parent", "block/cube_all", 1) + ",n"
    data += jsonKey("textures", 1) + jsonStart()
    data += jsonKeyValue("all", modid + ":blocks/" + blockName, 2)
    data += jsonEnd(1)
    data += jsonEnd(0)
    return data

    # Run Script
    createdFiles =
    blockName = input("block name: ")
    modid = input("modid: ")
    createFile("blockstates/" + blockName + ".json", blockStatesFile())
    createFile("models/item/" + blockName + ".json", modelsItemFile())
    createFile("models/block/" + blockName + ".json", modelsBlockFile())









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      15












      15








      15


      1





      This script is a tool to help minecraft mod development. When you want to add a new block to the game you have to create three json files. This script generates three JSON files in specific locations. It's intended to be run in a certain directory so that the files go into the right location. Also it's for my own personal use.



      The reason I didn't use the json module is simply because I didn't feel like. If it would make this script much better then I am all for switching to that although I did enjoy writing my json methods and found it educational which is another reason I'm making this, to learn a bit of python.



      It's quite long and I think the functions could be taken out into a new file but then I'll need to make sure I have both files just to run this which I don't like.



      I'm not concerned about efficiency or speed, just readability and maintainability, and general best practice.



      import os

      # Declare Functions
      def jsonStart():
      return "{n"

      def jsonEnd(indent):
      return "n" + jsonIndent(indent) + "}"

      def jsonIndent(amount):
      amount = amount * 4
      return " " * amount

      def jsonKeyValue(key, value, indent = 0):
      return jsonIndent(indent) + jsonKey(key) + jsonValue(value)

      def jsonKey(key, indent = 0):
      return jsonIndent(indent) + """ + key + """ + ": "

      def jsonValue(value):
      return """ + value + """

      def deleteCreatedFiles():
      print("nSomething went wrong")
      for file in createdFiles:
      print("Deleting: " + file)
      os.remove(file)
      print("n")

      def createFile(filename, data):
      try:
      os.makedirs(os.path.dirname(filename), exist_ok=True)
      with open(filename, "w+")as newFile:
      newFile.write(data)
      except:
      deleteCreatedFiles()
      raise
      else:
      createdFiles.append(os.path.relpath(newFile.name))
      print("Created" + os.path.relpath(newFile.name))

      def blockStatesFile():
      data = jsonStart()
      data += jsonKey("variants", 1) + jsonStart()
      data += jsonKey("normal", 2) + "{ " + jsonKeyValue("model", modid + ":" + blockName) + "}"
      data += jsonEnd(1)
      data += jsonEnd(0)
      return data

      def modelsItemFile():
      data = jsonStart()
      data += jsonKeyValue("parent", modid + ":block/" + blockName, 1) + ",n"
      data += jsonKey("textures", 1) + jsonStart()
      data += jsonKeyValue("layer0", modid + ":items/" + blockName, 2)
      data += jsonEnd(1)
      data += jsonEnd(0)
      return data

      def modelsBlockFile():
      data = jsonStart()
      data += jsonKeyValue("parent", "block/cube_all", 1) + ",n"
      data += jsonKey("textures", 1) + jsonStart()
      data += jsonKeyValue("all", modid + ":blocks/" + blockName, 2)
      data += jsonEnd(1)
      data += jsonEnd(0)
      return data

      # Run Script
      createdFiles =
      blockName = input("block name: ")
      modid = input("modid: ")
      createFile("blockstates/" + blockName + ".json", blockStatesFile())
      createFile("models/item/" + blockName + ".json", modelsItemFile())
      createFile("models/block/" + blockName + ".json", modelsBlockFile())









      share|improve this question









      New contributor




      Dalton is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      This script is a tool to help minecraft mod development. When you want to add a new block to the game you have to create three json files. This script generates three JSON files in specific locations. It's intended to be run in a certain directory so that the files go into the right location. Also it's for my own personal use.



      The reason I didn't use the json module is simply because I didn't feel like. If it would make this script much better then I am all for switching to that although I did enjoy writing my json methods and found it educational which is another reason I'm making this, to learn a bit of python.



      It's quite long and I think the functions could be taken out into a new file but then I'll need to make sure I have both files just to run this which I don't like.



      I'm not concerned about efficiency or speed, just readability and maintainability, and general best practice.



      import os

      # Declare Functions
      def jsonStart():
      return "{n"

      def jsonEnd(indent):
      return "n" + jsonIndent(indent) + "}"

      def jsonIndent(amount):
      amount = amount * 4
      return " " * amount

      def jsonKeyValue(key, value, indent = 0):
      return jsonIndent(indent) + jsonKey(key) + jsonValue(value)

      def jsonKey(key, indent = 0):
      return jsonIndent(indent) + """ + key + """ + ": "

      def jsonValue(value):
      return """ + value + """

      def deleteCreatedFiles():
      print("nSomething went wrong")
      for file in createdFiles:
      print("Deleting: " + file)
      os.remove(file)
      print("n")

      def createFile(filename, data):
      try:
      os.makedirs(os.path.dirname(filename), exist_ok=True)
      with open(filename, "w+")as newFile:
      newFile.write(data)
      except:
      deleteCreatedFiles()
      raise
      else:
      createdFiles.append(os.path.relpath(newFile.name))
      print("Created" + os.path.relpath(newFile.name))

      def blockStatesFile():
      data = jsonStart()
      data += jsonKey("variants", 1) + jsonStart()
      data += jsonKey("normal", 2) + "{ " + jsonKeyValue("model", modid + ":" + blockName) + "}"
      data += jsonEnd(1)
      data += jsonEnd(0)
      return data

      def modelsItemFile():
      data = jsonStart()
      data += jsonKeyValue("parent", modid + ":block/" + blockName, 1) + ",n"
      data += jsonKey("textures", 1) + jsonStart()
      data += jsonKeyValue("layer0", modid + ":items/" + blockName, 2)
      data += jsonEnd(1)
      data += jsonEnd(0)
      return data

      def modelsBlockFile():
      data = jsonStart()
      data += jsonKeyValue("parent", "block/cube_all", 1) + ",n"
      data += jsonKey("textures", 1) + jsonStart()
      data += jsonKeyValue("all", modid + ":blocks/" + blockName, 2)
      data += jsonEnd(1)
      data += jsonEnd(0)
      return data

      # Run Script
      createdFiles =
      blockName = input("block name: ")
      modid = input("modid: ")
      createFile("blockstates/" + blockName + ".json", blockStatesFile())
      createFile("models/item/" + blockName + ".json", modelsItemFile())
      createFile("models/block/" + blockName + ".json", modelsBlockFile())






      python beginner json minecraft






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      share|improve this question









      New contributor




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      Check out our Code of Conduct.









      share|improve this question




      share|improve this question








      edited 2 days ago









      200_success

      128k15150412




      128k15150412






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      Dalton is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      asked 2 days ago









      Dalton

      787




      787




      New contributor




      Dalton is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Dalton is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Dalton is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















          2 Answers
          2






          active

          oldest

          votes


















          13














          I won't repeat @victor's answer, but Python is a language that comes with batteries included; meaning that a lot of behaviour has already been bundled into modules, and is maintained for correctness and performance. You should really avoid to reinvent the wheel if it is not for learning purposes.



          Python also comes with an official style guide: PEP8, which is advised to follow if you want your code to look like Python code to others.



          Your code also rely heavily on variables defined globally. This kind of code is error prone and less reusable. Instead, define arguments for your functions and pass information as parameters.



          Lastly, you should avoid keeping code at the top-level of the file, protect it with an if __name__ == '__main__' guard:



          import os
          import json


          def delete_files(files):
          for filename in files:
          os.remove(filename)


          def create_file(filename, data, created_files):
          try:
          os.makedirs(os.path.dirname(filename), exist_ok=True)
          with open(filename, "w+") as new_file:
          json.dump(data, new_file, indent=4)
          except:
          print("nSomething went wrong")
          print("Deleting:", *created_files)
          print("n")
          delete_files(created_files)
          raise
          else:
          filepath = os.path.relpath(new_file.name)
          created_files.append(filepath)
          print("Created", filepath)


          def block_states(modid, block_name):
          return {
          'variants': {
          'normal': {
          'model': f'{modid}:{block_name}',
          },
          },
          }


          def models_item(modid, block_name):
          return {
          'parent': f'{modid}:block/{block_name}',
          'textures': {
          'layer0': f'{modid}:items/{block_name}',
          },
          }


          def models_block(modid, block_name):
          return {
          'parent': 'block/cube_all',
          'textures': {
          'all': f'{modid}:blocks/{block_name}',
          },
          }


          def main(modid, block_name):
          created_files =
          create_file(
          f'blockstates/{block_name}.json',
          block_states(modid, block_name),
          created_files)
          create_file(
          f'models/item/{block_name}.json',
          models_item(modid, block_name),
          created_files)
          create_file(
          f'models/block/{block_name}.json',
          models_block(modid, block_name),
          created_files)


          if __name__ == '__main__':
          block_name = input("block name: ")
          modid = input("modid: ")
          main(modid, block_name)





          share|improve this answer























          • Changed this to the accepted answer as it covers more than just using the json library and has shown me the best practice for using if name == 'main': and the official style guide updates
            – Dalton
            2 days ago










          • def models_block(): is missing its parameter list it should be def models_block(modid, block_name):
            – Dalton
            2 days ago












          • @Dalton Right, code should be fixed now.
            – Mathias Ettinger
            2 days ago



















          10














          If all you need is just readability and maintainability, and general best practice, don't reinvent the wheel. You have the json library and it would be a sin not to use it. Firstly, you are greatly complicated the readability and extensibility. Secondly, JSON is not so simple (at least, you need to escape some special characters).



          I rewrote your code and you have the opportunity to compare them:



          import os, json

          # Declare Functions
          def deleteCreatedFiles():
          print("nSomething went wrong")
          for file in createdFiles:
          print("Deleting: " + file)
          os.remove(file)
          print("n")

          def createFile(filename, data):
          try:
          os.makedirs(os.path.dirname(filename), exist_ok=True)
          with open(filename, "w+") as newFile:
          jstr = json.dumps(data, indent=4)
          newFile.write(jstr)
          except:
          deleteCreatedFiles()
          raise
          else:
          createdFiles.append(os.path.relpath(newFile.name))
          print("Created" + os.path.relpath(newFile.name))

          def blockStatesFile():
          return {
          'variants': {
          'normal': {
          'model': modid + ":" + blockName
          }
          }
          }

          def modelsItemFile():
          return {
          'parent': modid + ":block/" + blockName,
          'textures': {
          'layer0': modid + ":items/" + blockName
          }
          }

          def modelsBlockFile():
          return {
          'parent': 'block/cube_all',
          'textures': {
          'all': modid + ":blocks/" + blockName
          }
          }

          # Run Script
          createdFiles =
          blockName = input("block name: ")
          modid = input("modid: ")
          createFile("blockstates/" + blockName + ".json", blockStatesFile())
          createFile("models/item/" + blockName + ".json", modelsItemFile())
          createFile("models/block/" + blockName + ".json", modelsBlockFile())





          share|improve this answer





















          • This is so much better! I'm surprised to see the functions that return the JSON actually work like that, that is really nice!
            – Dalton
            2 days ago






          • 2




            With Python 3.6 and f-strings: f"{modid}:{blockName}", f"blockstates/{blockName}.json", ... are a bit shorter and more readable IMO.
            – Graipher
            2 days ago










          • @Graipher I wondered if this sort of syntax was available in Python I am now using it in my script!
            – Dalton
            2 days ago













          Your Answer





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          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          13














          I won't repeat @victor's answer, but Python is a language that comes with batteries included; meaning that a lot of behaviour has already been bundled into modules, and is maintained for correctness and performance. You should really avoid to reinvent the wheel if it is not for learning purposes.



          Python also comes with an official style guide: PEP8, which is advised to follow if you want your code to look like Python code to others.



          Your code also rely heavily on variables defined globally. This kind of code is error prone and less reusable. Instead, define arguments for your functions and pass information as parameters.



          Lastly, you should avoid keeping code at the top-level of the file, protect it with an if __name__ == '__main__' guard:



          import os
          import json


          def delete_files(files):
          for filename in files:
          os.remove(filename)


          def create_file(filename, data, created_files):
          try:
          os.makedirs(os.path.dirname(filename), exist_ok=True)
          with open(filename, "w+") as new_file:
          json.dump(data, new_file, indent=4)
          except:
          print("nSomething went wrong")
          print("Deleting:", *created_files)
          print("n")
          delete_files(created_files)
          raise
          else:
          filepath = os.path.relpath(new_file.name)
          created_files.append(filepath)
          print("Created", filepath)


          def block_states(modid, block_name):
          return {
          'variants': {
          'normal': {
          'model': f'{modid}:{block_name}',
          },
          },
          }


          def models_item(modid, block_name):
          return {
          'parent': f'{modid}:block/{block_name}',
          'textures': {
          'layer0': f'{modid}:items/{block_name}',
          },
          }


          def models_block(modid, block_name):
          return {
          'parent': 'block/cube_all',
          'textures': {
          'all': f'{modid}:blocks/{block_name}',
          },
          }


          def main(modid, block_name):
          created_files =
          create_file(
          f'blockstates/{block_name}.json',
          block_states(modid, block_name),
          created_files)
          create_file(
          f'models/item/{block_name}.json',
          models_item(modid, block_name),
          created_files)
          create_file(
          f'models/block/{block_name}.json',
          models_block(modid, block_name),
          created_files)


          if __name__ == '__main__':
          block_name = input("block name: ")
          modid = input("modid: ")
          main(modid, block_name)





          share|improve this answer























          • Changed this to the accepted answer as it covers more than just using the json library and has shown me the best practice for using if name == 'main': and the official style guide updates
            – Dalton
            2 days ago










          • def models_block(): is missing its parameter list it should be def models_block(modid, block_name):
            – Dalton
            2 days ago












          • @Dalton Right, code should be fixed now.
            – Mathias Ettinger
            2 days ago
















          13














          I won't repeat @victor's answer, but Python is a language that comes with batteries included; meaning that a lot of behaviour has already been bundled into modules, and is maintained for correctness and performance. You should really avoid to reinvent the wheel if it is not for learning purposes.



          Python also comes with an official style guide: PEP8, which is advised to follow if you want your code to look like Python code to others.



          Your code also rely heavily on variables defined globally. This kind of code is error prone and less reusable. Instead, define arguments for your functions and pass information as parameters.



          Lastly, you should avoid keeping code at the top-level of the file, protect it with an if __name__ == '__main__' guard:



          import os
          import json


          def delete_files(files):
          for filename in files:
          os.remove(filename)


          def create_file(filename, data, created_files):
          try:
          os.makedirs(os.path.dirname(filename), exist_ok=True)
          with open(filename, "w+") as new_file:
          json.dump(data, new_file, indent=4)
          except:
          print("nSomething went wrong")
          print("Deleting:", *created_files)
          print("n")
          delete_files(created_files)
          raise
          else:
          filepath = os.path.relpath(new_file.name)
          created_files.append(filepath)
          print("Created", filepath)


          def block_states(modid, block_name):
          return {
          'variants': {
          'normal': {
          'model': f'{modid}:{block_name}',
          },
          },
          }


          def models_item(modid, block_name):
          return {
          'parent': f'{modid}:block/{block_name}',
          'textures': {
          'layer0': f'{modid}:items/{block_name}',
          },
          }


          def models_block(modid, block_name):
          return {
          'parent': 'block/cube_all',
          'textures': {
          'all': f'{modid}:blocks/{block_name}',
          },
          }


          def main(modid, block_name):
          created_files =
          create_file(
          f'blockstates/{block_name}.json',
          block_states(modid, block_name),
          created_files)
          create_file(
          f'models/item/{block_name}.json',
          models_item(modid, block_name),
          created_files)
          create_file(
          f'models/block/{block_name}.json',
          models_block(modid, block_name),
          created_files)


          if __name__ == '__main__':
          block_name = input("block name: ")
          modid = input("modid: ")
          main(modid, block_name)





          share|improve this answer























          • Changed this to the accepted answer as it covers more than just using the json library and has shown me the best practice for using if name == 'main': and the official style guide updates
            – Dalton
            2 days ago










          • def models_block(): is missing its parameter list it should be def models_block(modid, block_name):
            – Dalton
            2 days ago












          • @Dalton Right, code should be fixed now.
            – Mathias Ettinger
            2 days ago














          13












          13








          13






          I won't repeat @victor's answer, but Python is a language that comes with batteries included; meaning that a lot of behaviour has already been bundled into modules, and is maintained for correctness and performance. You should really avoid to reinvent the wheel if it is not for learning purposes.



          Python also comes with an official style guide: PEP8, which is advised to follow if you want your code to look like Python code to others.



          Your code also rely heavily on variables defined globally. This kind of code is error prone and less reusable. Instead, define arguments for your functions and pass information as parameters.



          Lastly, you should avoid keeping code at the top-level of the file, protect it with an if __name__ == '__main__' guard:



          import os
          import json


          def delete_files(files):
          for filename in files:
          os.remove(filename)


          def create_file(filename, data, created_files):
          try:
          os.makedirs(os.path.dirname(filename), exist_ok=True)
          with open(filename, "w+") as new_file:
          json.dump(data, new_file, indent=4)
          except:
          print("nSomething went wrong")
          print("Deleting:", *created_files)
          print("n")
          delete_files(created_files)
          raise
          else:
          filepath = os.path.relpath(new_file.name)
          created_files.append(filepath)
          print("Created", filepath)


          def block_states(modid, block_name):
          return {
          'variants': {
          'normal': {
          'model': f'{modid}:{block_name}',
          },
          },
          }


          def models_item(modid, block_name):
          return {
          'parent': f'{modid}:block/{block_name}',
          'textures': {
          'layer0': f'{modid}:items/{block_name}',
          },
          }


          def models_block(modid, block_name):
          return {
          'parent': 'block/cube_all',
          'textures': {
          'all': f'{modid}:blocks/{block_name}',
          },
          }


          def main(modid, block_name):
          created_files =
          create_file(
          f'blockstates/{block_name}.json',
          block_states(modid, block_name),
          created_files)
          create_file(
          f'models/item/{block_name}.json',
          models_item(modid, block_name),
          created_files)
          create_file(
          f'models/block/{block_name}.json',
          models_block(modid, block_name),
          created_files)


          if __name__ == '__main__':
          block_name = input("block name: ")
          modid = input("modid: ")
          main(modid, block_name)





          share|improve this answer














          I won't repeat @victor's answer, but Python is a language that comes with batteries included; meaning that a lot of behaviour has already been bundled into modules, and is maintained for correctness and performance. You should really avoid to reinvent the wheel if it is not for learning purposes.



          Python also comes with an official style guide: PEP8, which is advised to follow if you want your code to look like Python code to others.



          Your code also rely heavily on variables defined globally. This kind of code is error prone and less reusable. Instead, define arguments for your functions and pass information as parameters.



          Lastly, you should avoid keeping code at the top-level of the file, protect it with an if __name__ == '__main__' guard:



          import os
          import json


          def delete_files(files):
          for filename in files:
          os.remove(filename)


          def create_file(filename, data, created_files):
          try:
          os.makedirs(os.path.dirname(filename), exist_ok=True)
          with open(filename, "w+") as new_file:
          json.dump(data, new_file, indent=4)
          except:
          print("nSomething went wrong")
          print("Deleting:", *created_files)
          print("n")
          delete_files(created_files)
          raise
          else:
          filepath = os.path.relpath(new_file.name)
          created_files.append(filepath)
          print("Created", filepath)


          def block_states(modid, block_name):
          return {
          'variants': {
          'normal': {
          'model': f'{modid}:{block_name}',
          },
          },
          }


          def models_item(modid, block_name):
          return {
          'parent': f'{modid}:block/{block_name}',
          'textures': {
          'layer0': f'{modid}:items/{block_name}',
          },
          }


          def models_block(modid, block_name):
          return {
          'parent': 'block/cube_all',
          'textures': {
          'all': f'{modid}:blocks/{block_name}',
          },
          }


          def main(modid, block_name):
          created_files =
          create_file(
          f'blockstates/{block_name}.json',
          block_states(modid, block_name),
          created_files)
          create_file(
          f'models/item/{block_name}.json',
          models_item(modid, block_name),
          created_files)
          create_file(
          f'models/block/{block_name}.json',
          models_block(modid, block_name),
          created_files)


          if __name__ == '__main__':
          block_name = input("block name: ")
          modid = input("modid: ")
          main(modid, block_name)






          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 2 days ago

























          answered 2 days ago









          Mathias Ettinger

          23.5k33182




          23.5k33182












          • Changed this to the accepted answer as it covers more than just using the json library and has shown me the best practice for using if name == 'main': and the official style guide updates
            – Dalton
            2 days ago










          • def models_block(): is missing its parameter list it should be def models_block(modid, block_name):
            – Dalton
            2 days ago












          • @Dalton Right, code should be fixed now.
            – Mathias Ettinger
            2 days ago


















          • Changed this to the accepted answer as it covers more than just using the json library and has shown me the best practice for using if name == 'main': and the official style guide updates
            – Dalton
            2 days ago










          • def models_block(): is missing its parameter list it should be def models_block(modid, block_name):
            – Dalton
            2 days ago












          • @Dalton Right, code should be fixed now.
            – Mathias Ettinger
            2 days ago
















          Changed this to the accepted answer as it covers more than just using the json library and has shown me the best practice for using if name == 'main': and the official style guide updates
          – Dalton
          2 days ago




          Changed this to the accepted answer as it covers more than just using the json library and has shown me the best practice for using if name == 'main': and the official style guide updates
          – Dalton
          2 days ago












          def models_block(): is missing its parameter list it should be def models_block(modid, block_name):
          – Dalton
          2 days ago






          def models_block(): is missing its parameter list it should be def models_block(modid, block_name):
          – Dalton
          2 days ago














          @Dalton Right, code should be fixed now.
          – Mathias Ettinger
          2 days ago




          @Dalton Right, code should be fixed now.
          – Mathias Ettinger
          2 days ago













          10














          If all you need is just readability and maintainability, and general best practice, don't reinvent the wheel. You have the json library and it would be a sin not to use it. Firstly, you are greatly complicated the readability and extensibility. Secondly, JSON is not so simple (at least, you need to escape some special characters).



          I rewrote your code and you have the opportunity to compare them:



          import os, json

          # Declare Functions
          def deleteCreatedFiles():
          print("nSomething went wrong")
          for file in createdFiles:
          print("Deleting: " + file)
          os.remove(file)
          print("n")

          def createFile(filename, data):
          try:
          os.makedirs(os.path.dirname(filename), exist_ok=True)
          with open(filename, "w+") as newFile:
          jstr = json.dumps(data, indent=4)
          newFile.write(jstr)
          except:
          deleteCreatedFiles()
          raise
          else:
          createdFiles.append(os.path.relpath(newFile.name))
          print("Created" + os.path.relpath(newFile.name))

          def blockStatesFile():
          return {
          'variants': {
          'normal': {
          'model': modid + ":" + blockName
          }
          }
          }

          def modelsItemFile():
          return {
          'parent': modid + ":block/" + blockName,
          'textures': {
          'layer0': modid + ":items/" + blockName
          }
          }

          def modelsBlockFile():
          return {
          'parent': 'block/cube_all',
          'textures': {
          'all': modid + ":blocks/" + blockName
          }
          }

          # Run Script
          createdFiles =
          blockName = input("block name: ")
          modid = input("modid: ")
          createFile("blockstates/" + blockName + ".json", blockStatesFile())
          createFile("models/item/" + blockName + ".json", modelsItemFile())
          createFile("models/block/" + blockName + ".json", modelsBlockFile())





          share|improve this answer





















          • This is so much better! I'm surprised to see the functions that return the JSON actually work like that, that is really nice!
            – Dalton
            2 days ago






          • 2




            With Python 3.6 and f-strings: f"{modid}:{blockName}", f"blockstates/{blockName}.json", ... are a bit shorter and more readable IMO.
            – Graipher
            2 days ago










          • @Graipher I wondered if this sort of syntax was available in Python I am now using it in my script!
            – Dalton
            2 days ago


















          10














          If all you need is just readability and maintainability, and general best practice, don't reinvent the wheel. You have the json library and it would be a sin not to use it. Firstly, you are greatly complicated the readability and extensibility. Secondly, JSON is not so simple (at least, you need to escape some special characters).



          I rewrote your code and you have the opportunity to compare them:



          import os, json

          # Declare Functions
          def deleteCreatedFiles():
          print("nSomething went wrong")
          for file in createdFiles:
          print("Deleting: " + file)
          os.remove(file)
          print("n")

          def createFile(filename, data):
          try:
          os.makedirs(os.path.dirname(filename), exist_ok=True)
          with open(filename, "w+") as newFile:
          jstr = json.dumps(data, indent=4)
          newFile.write(jstr)
          except:
          deleteCreatedFiles()
          raise
          else:
          createdFiles.append(os.path.relpath(newFile.name))
          print("Created" + os.path.relpath(newFile.name))

          def blockStatesFile():
          return {
          'variants': {
          'normal': {
          'model': modid + ":" + blockName
          }
          }
          }

          def modelsItemFile():
          return {
          'parent': modid + ":block/" + blockName,
          'textures': {
          'layer0': modid + ":items/" + blockName
          }
          }

          def modelsBlockFile():
          return {
          'parent': 'block/cube_all',
          'textures': {
          'all': modid + ":blocks/" + blockName
          }
          }

          # Run Script
          createdFiles =
          blockName = input("block name: ")
          modid = input("modid: ")
          createFile("blockstates/" + blockName + ".json", blockStatesFile())
          createFile("models/item/" + blockName + ".json", modelsItemFile())
          createFile("models/block/" + blockName + ".json", modelsBlockFile())





          share|improve this answer





















          • This is so much better! I'm surprised to see the functions that return the JSON actually work like that, that is really nice!
            – Dalton
            2 days ago






          • 2




            With Python 3.6 and f-strings: f"{modid}:{blockName}", f"blockstates/{blockName}.json", ... are a bit shorter and more readable IMO.
            – Graipher
            2 days ago










          • @Graipher I wondered if this sort of syntax was available in Python I am now using it in my script!
            – Dalton
            2 days ago
















          10












          10








          10






          If all you need is just readability and maintainability, and general best practice, don't reinvent the wheel. You have the json library and it would be a sin not to use it. Firstly, you are greatly complicated the readability and extensibility. Secondly, JSON is not so simple (at least, you need to escape some special characters).



          I rewrote your code and you have the opportunity to compare them:



          import os, json

          # Declare Functions
          def deleteCreatedFiles():
          print("nSomething went wrong")
          for file in createdFiles:
          print("Deleting: " + file)
          os.remove(file)
          print("n")

          def createFile(filename, data):
          try:
          os.makedirs(os.path.dirname(filename), exist_ok=True)
          with open(filename, "w+") as newFile:
          jstr = json.dumps(data, indent=4)
          newFile.write(jstr)
          except:
          deleteCreatedFiles()
          raise
          else:
          createdFiles.append(os.path.relpath(newFile.name))
          print("Created" + os.path.relpath(newFile.name))

          def blockStatesFile():
          return {
          'variants': {
          'normal': {
          'model': modid + ":" + blockName
          }
          }
          }

          def modelsItemFile():
          return {
          'parent': modid + ":block/" + blockName,
          'textures': {
          'layer0': modid + ":items/" + blockName
          }
          }

          def modelsBlockFile():
          return {
          'parent': 'block/cube_all',
          'textures': {
          'all': modid + ":blocks/" + blockName
          }
          }

          # Run Script
          createdFiles =
          blockName = input("block name: ")
          modid = input("modid: ")
          createFile("blockstates/" + blockName + ".json", blockStatesFile())
          createFile("models/item/" + blockName + ".json", modelsItemFile())
          createFile("models/block/" + blockName + ".json", modelsBlockFile())





          share|improve this answer












          If all you need is just readability and maintainability, and general best practice, don't reinvent the wheel. You have the json library and it would be a sin not to use it. Firstly, you are greatly complicated the readability and extensibility. Secondly, JSON is not so simple (at least, you need to escape some special characters).



          I rewrote your code and you have the opportunity to compare them:



          import os, json

          # Declare Functions
          def deleteCreatedFiles():
          print("nSomething went wrong")
          for file in createdFiles:
          print("Deleting: " + file)
          os.remove(file)
          print("n")

          def createFile(filename, data):
          try:
          os.makedirs(os.path.dirname(filename), exist_ok=True)
          with open(filename, "w+") as newFile:
          jstr = json.dumps(data, indent=4)
          newFile.write(jstr)
          except:
          deleteCreatedFiles()
          raise
          else:
          createdFiles.append(os.path.relpath(newFile.name))
          print("Created" + os.path.relpath(newFile.name))

          def blockStatesFile():
          return {
          'variants': {
          'normal': {
          'model': modid + ":" + blockName
          }
          }
          }

          def modelsItemFile():
          return {
          'parent': modid + ":block/" + blockName,
          'textures': {
          'layer0': modid + ":items/" + blockName
          }
          }

          def modelsBlockFile():
          return {
          'parent': 'block/cube_all',
          'textures': {
          'all': modid + ":blocks/" + blockName
          }
          }

          # Run Script
          createdFiles =
          blockName = input("block name: ")
          modid = input("modid: ")
          createFile("blockstates/" + blockName + ".json", blockStatesFile())
          createFile("models/item/" + blockName + ".json", modelsItemFile())
          createFile("models/block/" + blockName + ".json", modelsBlockFile())






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 2 days ago









          Victor

          2426




          2426












          • This is so much better! I'm surprised to see the functions that return the JSON actually work like that, that is really nice!
            – Dalton
            2 days ago






          • 2




            With Python 3.6 and f-strings: f"{modid}:{blockName}", f"blockstates/{blockName}.json", ... are a bit shorter and more readable IMO.
            – Graipher
            2 days ago










          • @Graipher I wondered if this sort of syntax was available in Python I am now using it in my script!
            – Dalton
            2 days ago




















          • This is so much better! I'm surprised to see the functions that return the JSON actually work like that, that is really nice!
            – Dalton
            2 days ago






          • 2




            With Python 3.6 and f-strings: f"{modid}:{blockName}", f"blockstates/{blockName}.json", ... are a bit shorter and more readable IMO.
            – Graipher
            2 days ago










          • @Graipher I wondered if this sort of syntax was available in Python I am now using it in my script!
            – Dalton
            2 days ago


















          This is so much better! I'm surprised to see the functions that return the JSON actually work like that, that is really nice!
          – Dalton
          2 days ago




          This is so much better! I'm surprised to see the functions that return the JSON actually work like that, that is really nice!
          – Dalton
          2 days ago




          2




          2




          With Python 3.6 and f-strings: f"{modid}:{blockName}", f"blockstates/{blockName}.json", ... are a bit shorter and more readable IMO.
          – Graipher
          2 days ago




          With Python 3.6 and f-strings: f"{modid}:{blockName}", f"blockstates/{blockName}.json", ... are a bit shorter and more readable IMO.
          – Graipher
          2 days ago












          @Graipher I wondered if this sort of syntax was available in Python I am now using it in my script!
          – Dalton
          2 days ago






          @Graipher I wondered if this sort of syntax was available in Python I am now using it in my script!
          – Dalton
          2 days ago












          Dalton is a new contributor. Be nice, and check out our Code of Conduct.










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          Dalton is a new contributor. Be nice, and check out our Code of Conduct.












          Dalton is a new contributor. Be nice, and check out our Code of Conduct.
















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