Flutter pass data between widgets?












1














I have two stateful widgets, the first one titled as MyApp which displays the list of employees in a ListView builder. The second stateful widget is titled ActionButton which is also a statefull widget.



The ActionButton widget returns an Alert Dialog. In the Alert Dialog I can add a new employee by entering the employee Name and Salary.



The issue is, in order to show the newly added employee I have to hot reload the application. Is there a way to inform MyApp widget that a new Employee has been added, and then display the new added employee in the ListView builder.



Below is the code for MyApp Widget:



                  import 'package:flutter/material.dart';

import './database_helper.dart';
import './floating_action_button.dart';

void main() async {
DatabaseHelper databaseHelper = new DatabaseHelper();
List employees = ;
employees = await databaseHelper.getAllEmployees();

runApp(MyApp(employees));
}

class MyApp extends StatefulWidget {
final List employees;

MyApp(this.employees);

@override
_MyAppState createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> {
List employees = ;

@override
void initState() {
super.initState();
employees = widget.employees;
}

@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text("Employees"),
),
body: Container(
child: ListView.builder(
itemCount: employees.length,
itemBuilder: (BuildContext context, int index) {
return new Card(
child: ListTile(
title: Text(employees[index]["empName"]),
subtitle: Text(
employees[index]["empSalary"].toString()),
trailing: RaisedButton(
onPressed: () {
removeEmployee(
employees[index]["id"], index);
},
child: Icon(
Icons.remove,
color: Colors.white,
),
shape: CircleBorder(),
color: Theme.of(context).primaryColor,
),
),
);
},
),
),
floatingActionButton: ActionButton(),
),
);
}

Future<int> removeEmployee(int id, int index) async {
DatabaseHelper databaseHelper = new DatabaseHelper();
var result = await databaseHelper.deleteEmployee(id);
if (result == 1) {
setState(() {
employees.removeAt(index);
});
}
return result;
}
}


Last but not least, ActionButton code:



    import 'package:employees/database_helper.dart';
import 'package:employees/employee.dart';
import 'package:flutter/material.dart';

class ActionButton extends StatefulWidget {
@override
_ActionButtonState createState() => _ActionButtonState();
}

class _ActionButtonState extends State<ActionButton> {
var _employeeNameController = new TextEditingController();
var _employeeSalaryController = new TextEditingController();

@override
Widget build(BuildContext context) {
return FloatingActionButton(
child: Icon(
Icons.add,
color: Colors.white,
),
onPressed: () {
showDialog(
context: context,
builder: (_) {
return AlertDialog(
title: Text("Add New Employees"),
content: Column(
children: <Widget>[
TextField(
controller: _employeeNameController,
),
TextField(
controller: _employeeSalaryController,
),
],
),
actions: <Widget>[
RaisedButton(
onPressed: () {
setState(
() {
addNewEmployee();
},
);
},
child: Text("Add Employee"),
),
],
);
},
);
},
);
}

void addNewEmployee() async {
DatabaseHelper databaseHelper = new DatabaseHelper();
Employee employee = new Employee(
_employeeNameController.text,
int.parse(_employeeSalaryController.text));
await databaseHelper.insertEmployee(employee);
}
}


Thank you for your help.
Best Regards










share|improve this question






















  • youtube.com/watch?v=RS36gBEp8OI
    – Blasanka
    Nov 20 '18 at 12:40
















1














I have two stateful widgets, the first one titled as MyApp which displays the list of employees in a ListView builder. The second stateful widget is titled ActionButton which is also a statefull widget.



The ActionButton widget returns an Alert Dialog. In the Alert Dialog I can add a new employee by entering the employee Name and Salary.



The issue is, in order to show the newly added employee I have to hot reload the application. Is there a way to inform MyApp widget that a new Employee has been added, and then display the new added employee in the ListView builder.



Below is the code for MyApp Widget:



                  import 'package:flutter/material.dart';

import './database_helper.dart';
import './floating_action_button.dart';

void main() async {
DatabaseHelper databaseHelper = new DatabaseHelper();
List employees = ;
employees = await databaseHelper.getAllEmployees();

runApp(MyApp(employees));
}

class MyApp extends StatefulWidget {
final List employees;

MyApp(this.employees);

@override
_MyAppState createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> {
List employees = ;

@override
void initState() {
super.initState();
employees = widget.employees;
}

@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text("Employees"),
),
body: Container(
child: ListView.builder(
itemCount: employees.length,
itemBuilder: (BuildContext context, int index) {
return new Card(
child: ListTile(
title: Text(employees[index]["empName"]),
subtitle: Text(
employees[index]["empSalary"].toString()),
trailing: RaisedButton(
onPressed: () {
removeEmployee(
employees[index]["id"], index);
},
child: Icon(
Icons.remove,
color: Colors.white,
),
shape: CircleBorder(),
color: Theme.of(context).primaryColor,
),
),
);
},
),
),
floatingActionButton: ActionButton(),
),
);
}

Future<int> removeEmployee(int id, int index) async {
DatabaseHelper databaseHelper = new DatabaseHelper();
var result = await databaseHelper.deleteEmployee(id);
if (result == 1) {
setState(() {
employees.removeAt(index);
});
}
return result;
}
}


Last but not least, ActionButton code:



    import 'package:employees/database_helper.dart';
import 'package:employees/employee.dart';
import 'package:flutter/material.dart';

class ActionButton extends StatefulWidget {
@override
_ActionButtonState createState() => _ActionButtonState();
}

class _ActionButtonState extends State<ActionButton> {
var _employeeNameController = new TextEditingController();
var _employeeSalaryController = new TextEditingController();

@override
Widget build(BuildContext context) {
return FloatingActionButton(
child: Icon(
Icons.add,
color: Colors.white,
),
onPressed: () {
showDialog(
context: context,
builder: (_) {
return AlertDialog(
title: Text("Add New Employees"),
content: Column(
children: <Widget>[
TextField(
controller: _employeeNameController,
),
TextField(
controller: _employeeSalaryController,
),
],
),
actions: <Widget>[
RaisedButton(
onPressed: () {
setState(
() {
addNewEmployee();
},
);
},
child: Text("Add Employee"),
),
],
);
},
);
},
);
}

void addNewEmployee() async {
DatabaseHelper databaseHelper = new DatabaseHelper();
Employee employee = new Employee(
_employeeNameController.text,
int.parse(_employeeSalaryController.text));
await databaseHelper.insertEmployee(employee);
}
}


Thank you for your help.
Best Regards










share|improve this question






















  • youtube.com/watch?v=RS36gBEp8OI
    – Blasanka
    Nov 20 '18 at 12:40














1












1








1







I have two stateful widgets, the first one titled as MyApp which displays the list of employees in a ListView builder. The second stateful widget is titled ActionButton which is also a statefull widget.



The ActionButton widget returns an Alert Dialog. In the Alert Dialog I can add a new employee by entering the employee Name and Salary.



The issue is, in order to show the newly added employee I have to hot reload the application. Is there a way to inform MyApp widget that a new Employee has been added, and then display the new added employee in the ListView builder.



Below is the code for MyApp Widget:



                  import 'package:flutter/material.dart';

import './database_helper.dart';
import './floating_action_button.dart';

void main() async {
DatabaseHelper databaseHelper = new DatabaseHelper();
List employees = ;
employees = await databaseHelper.getAllEmployees();

runApp(MyApp(employees));
}

class MyApp extends StatefulWidget {
final List employees;

MyApp(this.employees);

@override
_MyAppState createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> {
List employees = ;

@override
void initState() {
super.initState();
employees = widget.employees;
}

@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text("Employees"),
),
body: Container(
child: ListView.builder(
itemCount: employees.length,
itemBuilder: (BuildContext context, int index) {
return new Card(
child: ListTile(
title: Text(employees[index]["empName"]),
subtitle: Text(
employees[index]["empSalary"].toString()),
trailing: RaisedButton(
onPressed: () {
removeEmployee(
employees[index]["id"], index);
},
child: Icon(
Icons.remove,
color: Colors.white,
),
shape: CircleBorder(),
color: Theme.of(context).primaryColor,
),
),
);
},
),
),
floatingActionButton: ActionButton(),
),
);
}

Future<int> removeEmployee(int id, int index) async {
DatabaseHelper databaseHelper = new DatabaseHelper();
var result = await databaseHelper.deleteEmployee(id);
if (result == 1) {
setState(() {
employees.removeAt(index);
});
}
return result;
}
}


Last but not least, ActionButton code:



    import 'package:employees/database_helper.dart';
import 'package:employees/employee.dart';
import 'package:flutter/material.dart';

class ActionButton extends StatefulWidget {
@override
_ActionButtonState createState() => _ActionButtonState();
}

class _ActionButtonState extends State<ActionButton> {
var _employeeNameController = new TextEditingController();
var _employeeSalaryController = new TextEditingController();

@override
Widget build(BuildContext context) {
return FloatingActionButton(
child: Icon(
Icons.add,
color: Colors.white,
),
onPressed: () {
showDialog(
context: context,
builder: (_) {
return AlertDialog(
title: Text("Add New Employees"),
content: Column(
children: <Widget>[
TextField(
controller: _employeeNameController,
),
TextField(
controller: _employeeSalaryController,
),
],
),
actions: <Widget>[
RaisedButton(
onPressed: () {
setState(
() {
addNewEmployee();
},
);
},
child: Text("Add Employee"),
),
],
);
},
);
},
);
}

void addNewEmployee() async {
DatabaseHelper databaseHelper = new DatabaseHelper();
Employee employee = new Employee(
_employeeNameController.text,
int.parse(_employeeSalaryController.text));
await databaseHelper.insertEmployee(employee);
}
}


Thank you for your help.
Best Regards










share|improve this question













I have two stateful widgets, the first one titled as MyApp which displays the list of employees in a ListView builder. The second stateful widget is titled ActionButton which is also a statefull widget.



The ActionButton widget returns an Alert Dialog. In the Alert Dialog I can add a new employee by entering the employee Name and Salary.



The issue is, in order to show the newly added employee I have to hot reload the application. Is there a way to inform MyApp widget that a new Employee has been added, and then display the new added employee in the ListView builder.



Below is the code for MyApp Widget:



                  import 'package:flutter/material.dart';

import './database_helper.dart';
import './floating_action_button.dart';

void main() async {
DatabaseHelper databaseHelper = new DatabaseHelper();
List employees = ;
employees = await databaseHelper.getAllEmployees();

runApp(MyApp(employees));
}

class MyApp extends StatefulWidget {
final List employees;

MyApp(this.employees);

@override
_MyAppState createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> {
List employees = ;

@override
void initState() {
super.initState();
employees = widget.employees;
}

@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text("Employees"),
),
body: Container(
child: ListView.builder(
itemCount: employees.length,
itemBuilder: (BuildContext context, int index) {
return new Card(
child: ListTile(
title: Text(employees[index]["empName"]),
subtitle: Text(
employees[index]["empSalary"].toString()),
trailing: RaisedButton(
onPressed: () {
removeEmployee(
employees[index]["id"], index);
},
child: Icon(
Icons.remove,
color: Colors.white,
),
shape: CircleBorder(),
color: Theme.of(context).primaryColor,
),
),
);
},
),
),
floatingActionButton: ActionButton(),
),
);
}

Future<int> removeEmployee(int id, int index) async {
DatabaseHelper databaseHelper = new DatabaseHelper();
var result = await databaseHelper.deleteEmployee(id);
if (result == 1) {
setState(() {
employees.removeAt(index);
});
}
return result;
}
}


Last but not least, ActionButton code:



    import 'package:employees/database_helper.dart';
import 'package:employees/employee.dart';
import 'package:flutter/material.dart';

class ActionButton extends StatefulWidget {
@override
_ActionButtonState createState() => _ActionButtonState();
}

class _ActionButtonState extends State<ActionButton> {
var _employeeNameController = new TextEditingController();
var _employeeSalaryController = new TextEditingController();

@override
Widget build(BuildContext context) {
return FloatingActionButton(
child: Icon(
Icons.add,
color: Colors.white,
),
onPressed: () {
showDialog(
context: context,
builder: (_) {
return AlertDialog(
title: Text("Add New Employees"),
content: Column(
children: <Widget>[
TextField(
controller: _employeeNameController,
),
TextField(
controller: _employeeSalaryController,
),
],
),
actions: <Widget>[
RaisedButton(
onPressed: () {
setState(
() {
addNewEmployee();
},
);
},
child: Text("Add Employee"),
),
],
);
},
);
},
);
}

void addNewEmployee() async {
DatabaseHelper databaseHelper = new DatabaseHelper();
Employee employee = new Employee(
_employeeNameController.text,
int.parse(_employeeSalaryController.text));
await databaseHelper.insertEmployee(employee);
}
}


Thank you for your help.
Best Regards







mobile dart flutter






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 20 '18 at 10:43









Ali Sultan

64




64












  • youtube.com/watch?v=RS36gBEp8OI
    – Blasanka
    Nov 20 '18 at 12:40


















  • youtube.com/watch?v=RS36gBEp8OI
    – Blasanka
    Nov 20 '18 at 12:40
















youtube.com/watch?v=RS36gBEp8OI
– Blasanka
Nov 20 '18 at 12:40




youtube.com/watch?v=RS36gBEp8OI
– Blasanka
Nov 20 '18 at 12:40












1 Answer
1






active

oldest

votes


















1














Check this out. Flutter State Management



There are currently three ways to manage a state: SetState(), InheritedWidget and BLoC.



From my experience, if you what you want is a widget redraw, BLoC is the best. It's the most straightforward method.



Defining the BLoC and Provider:



import 'package:flutter/material.dart';
import 'dart:async';
import 'package:rxdart/rxdart.dart';

class EmployeeProvider extends InheritedWidget {
final employeeBloc=EmployeeBloc();
EmployeeProvider({Key key, @required Widget child,})
: assert(child != null),
super(key: key, child: child);

static EmployeeBloc of(BuildContext context) {
return (context.inheritFromWidgetOfExactType(EmployeeProvider) as EmployeeProvider).employeeBloc;
}

@override
bool updateShouldNotify(EmployeeProvider old)=>true;
}

class EmployeeBloc{
//This is the output interface of Bloc
ValueObservable<List<Employee>> get list => _list.stream;//seedValue: '/'
final _list = BehaviorSubject<List<Employee>>();//seedValue: '/'

// This is the input interface of Bloc
Sink<List<Employee>> get listChange => _listChangeController.sink;
final _listChangeController = StreamController<List<Employee>>();

EmployeeBloc(){
_listChangeController.stream.listen(_handleListChange);
}
// This is the logic handling input
void _handleListChange(List<Employee> newList){
_list.add(newList);
}
}


Usage:




  1. Wrap the entire app (or interested part) in a EmployeeProvider


  2. Whenever need to update the list



    EmployeeProvider.of(context).listChange.add(NewEmployeeList);



  3. Wrap the widget that needs to be redrawn in a StreamBuilder



    StreamBuilder<List<Employee>>(
    stream: EmployeeProvider.of(context).list,
    builder: (context, snapshot)=>ListView(
    children: snapshot.data.map(mapDataToListTile),
    ),
    );




Whenever the stream received a new value, the widget inside the StreamBuilder immediately redraws.






share|improve this answer





















  • need to close the controller.
    – stt106
    Nov 20 '18 at 14:50











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









1














Check this out. Flutter State Management



There are currently three ways to manage a state: SetState(), InheritedWidget and BLoC.



From my experience, if you what you want is a widget redraw, BLoC is the best. It's the most straightforward method.



Defining the BLoC and Provider:



import 'package:flutter/material.dart';
import 'dart:async';
import 'package:rxdart/rxdart.dart';

class EmployeeProvider extends InheritedWidget {
final employeeBloc=EmployeeBloc();
EmployeeProvider({Key key, @required Widget child,})
: assert(child != null),
super(key: key, child: child);

static EmployeeBloc of(BuildContext context) {
return (context.inheritFromWidgetOfExactType(EmployeeProvider) as EmployeeProvider).employeeBloc;
}

@override
bool updateShouldNotify(EmployeeProvider old)=>true;
}

class EmployeeBloc{
//This is the output interface of Bloc
ValueObservable<List<Employee>> get list => _list.stream;//seedValue: '/'
final _list = BehaviorSubject<List<Employee>>();//seedValue: '/'

// This is the input interface of Bloc
Sink<List<Employee>> get listChange => _listChangeController.sink;
final _listChangeController = StreamController<List<Employee>>();

EmployeeBloc(){
_listChangeController.stream.listen(_handleListChange);
}
// This is the logic handling input
void _handleListChange(List<Employee> newList){
_list.add(newList);
}
}


Usage:




  1. Wrap the entire app (or interested part) in a EmployeeProvider


  2. Whenever need to update the list



    EmployeeProvider.of(context).listChange.add(NewEmployeeList);



  3. Wrap the widget that needs to be redrawn in a StreamBuilder



    StreamBuilder<List<Employee>>(
    stream: EmployeeProvider.of(context).list,
    builder: (context, snapshot)=>ListView(
    children: snapshot.data.map(mapDataToListTile),
    ),
    );




Whenever the stream received a new value, the widget inside the StreamBuilder immediately redraws.






share|improve this answer





















  • need to close the controller.
    – stt106
    Nov 20 '18 at 14:50
















1














Check this out. Flutter State Management



There are currently three ways to manage a state: SetState(), InheritedWidget and BLoC.



From my experience, if you what you want is a widget redraw, BLoC is the best. It's the most straightforward method.



Defining the BLoC and Provider:



import 'package:flutter/material.dart';
import 'dart:async';
import 'package:rxdart/rxdart.dart';

class EmployeeProvider extends InheritedWidget {
final employeeBloc=EmployeeBloc();
EmployeeProvider({Key key, @required Widget child,})
: assert(child != null),
super(key: key, child: child);

static EmployeeBloc of(BuildContext context) {
return (context.inheritFromWidgetOfExactType(EmployeeProvider) as EmployeeProvider).employeeBloc;
}

@override
bool updateShouldNotify(EmployeeProvider old)=>true;
}

class EmployeeBloc{
//This is the output interface of Bloc
ValueObservable<List<Employee>> get list => _list.stream;//seedValue: '/'
final _list = BehaviorSubject<List<Employee>>();//seedValue: '/'

// This is the input interface of Bloc
Sink<List<Employee>> get listChange => _listChangeController.sink;
final _listChangeController = StreamController<List<Employee>>();

EmployeeBloc(){
_listChangeController.stream.listen(_handleListChange);
}
// This is the logic handling input
void _handleListChange(List<Employee> newList){
_list.add(newList);
}
}


Usage:




  1. Wrap the entire app (or interested part) in a EmployeeProvider


  2. Whenever need to update the list



    EmployeeProvider.of(context).listChange.add(NewEmployeeList);



  3. Wrap the widget that needs to be redrawn in a StreamBuilder



    StreamBuilder<List<Employee>>(
    stream: EmployeeProvider.of(context).list,
    builder: (context, snapshot)=>ListView(
    children: snapshot.data.map(mapDataToListTile),
    ),
    );




Whenever the stream received a new value, the widget inside the StreamBuilder immediately redraws.






share|improve this answer





















  • need to close the controller.
    – stt106
    Nov 20 '18 at 14:50














1












1








1






Check this out. Flutter State Management



There are currently three ways to manage a state: SetState(), InheritedWidget and BLoC.



From my experience, if you what you want is a widget redraw, BLoC is the best. It's the most straightforward method.



Defining the BLoC and Provider:



import 'package:flutter/material.dart';
import 'dart:async';
import 'package:rxdart/rxdart.dart';

class EmployeeProvider extends InheritedWidget {
final employeeBloc=EmployeeBloc();
EmployeeProvider({Key key, @required Widget child,})
: assert(child != null),
super(key: key, child: child);

static EmployeeBloc of(BuildContext context) {
return (context.inheritFromWidgetOfExactType(EmployeeProvider) as EmployeeProvider).employeeBloc;
}

@override
bool updateShouldNotify(EmployeeProvider old)=>true;
}

class EmployeeBloc{
//This is the output interface of Bloc
ValueObservable<List<Employee>> get list => _list.stream;//seedValue: '/'
final _list = BehaviorSubject<List<Employee>>();//seedValue: '/'

// This is the input interface of Bloc
Sink<List<Employee>> get listChange => _listChangeController.sink;
final _listChangeController = StreamController<List<Employee>>();

EmployeeBloc(){
_listChangeController.stream.listen(_handleListChange);
}
// This is the logic handling input
void _handleListChange(List<Employee> newList){
_list.add(newList);
}
}


Usage:




  1. Wrap the entire app (or interested part) in a EmployeeProvider


  2. Whenever need to update the list



    EmployeeProvider.of(context).listChange.add(NewEmployeeList);



  3. Wrap the widget that needs to be redrawn in a StreamBuilder



    StreamBuilder<List<Employee>>(
    stream: EmployeeProvider.of(context).list,
    builder: (context, snapshot)=>ListView(
    children: snapshot.data.map(mapDataToListTile),
    ),
    );




Whenever the stream received a new value, the widget inside the StreamBuilder immediately redraws.






share|improve this answer












Check this out. Flutter State Management



There are currently three ways to manage a state: SetState(), InheritedWidget and BLoC.



From my experience, if you what you want is a widget redraw, BLoC is the best. It's the most straightforward method.



Defining the BLoC and Provider:



import 'package:flutter/material.dart';
import 'dart:async';
import 'package:rxdart/rxdart.dart';

class EmployeeProvider extends InheritedWidget {
final employeeBloc=EmployeeBloc();
EmployeeProvider({Key key, @required Widget child,})
: assert(child != null),
super(key: key, child: child);

static EmployeeBloc of(BuildContext context) {
return (context.inheritFromWidgetOfExactType(EmployeeProvider) as EmployeeProvider).employeeBloc;
}

@override
bool updateShouldNotify(EmployeeProvider old)=>true;
}

class EmployeeBloc{
//This is the output interface of Bloc
ValueObservable<List<Employee>> get list => _list.stream;//seedValue: '/'
final _list = BehaviorSubject<List<Employee>>();//seedValue: '/'

// This is the input interface of Bloc
Sink<List<Employee>> get listChange => _listChangeController.sink;
final _listChangeController = StreamController<List<Employee>>();

EmployeeBloc(){
_listChangeController.stream.listen(_handleListChange);
}
// This is the logic handling input
void _handleListChange(List<Employee> newList){
_list.add(newList);
}
}


Usage:




  1. Wrap the entire app (or interested part) in a EmployeeProvider


  2. Whenever need to update the list



    EmployeeProvider.of(context).listChange.add(NewEmployeeList);



  3. Wrap the widget that needs to be redrawn in a StreamBuilder



    StreamBuilder<List<Employee>>(
    stream: EmployeeProvider.of(context).list,
    builder: (context, snapshot)=>ListView(
    children: snapshot.data.map(mapDataToListTile),
    ),
    );




Whenever the stream received a new value, the widget inside the StreamBuilder immediately redraws.







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share|improve this answer










answered Nov 20 '18 at 13:19









First_Strike

1088




1088












  • need to close the controller.
    – stt106
    Nov 20 '18 at 14:50


















  • need to close the controller.
    – stt106
    Nov 20 '18 at 14:50
















need to close the controller.
– stt106
Nov 20 '18 at 14:50




need to close the controller.
– stt106
Nov 20 '18 at 14:50


















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