Boost::Asio notify the server when message arrival in async mode












0














I am using the Boost::asio, I set up a server and client, when the server accept the socket, the client may send message not immediately, I hope the server will be blocked to wait the message arrival , I know that read may copy the info, but I just want to be notified only, and I will copy to specific object later.
so could anyone told me how to be notified when message comes from client, or is there anything unreasonable in my code,please correct me and show the standard implementation of this kind of server,thanks a lot!



typedef boost::shared_ptr<tcp::socket> Ptr_socket;
void handle_accept(Ptr_socket sock, const boost::system::error_code &err);
boost::asio::io_context context;
tcp::endpoint ep(tcp::v4(), 2001);
tcp::acceptor acceptor(context, ep);

void start_accept(Ptr_socket sock) {
acceptor.async_accept(*sock, boost::bind(handle_accept, sock, _1));
}

char buffer_[1000];

void read(Ptr_socket sock)
{
sock->async_read_some(boost::asio::buffer(buffer_),
[sock](boost::system::error_code ec, std::size_t length)
{
if (!ec)
{

cout << buffer_[0] << "succeed receive n";
read(sock);
}
else
{
cout << ec;
}

});
}


void handle_accept(Ptr_socket sock, const boost::system::error_code &err) {
if (err) return;
printf("succeed connectn");
read(sock);

}

Ptr_socket wait()
{
Ptr_socket p_sock(new tcp::socket(context));
start_accept(p_sock);
context.run(); //a kind of thread.join();
return p_sock;
}


int main() {
auto p=wait();
context.run();
return 0;
}









share|improve this question


















  • 1




    I recommend that you check out the boost::asio examples. The async_tcp_echo_server would be a good starting point.
    – kenba
    Nov 20 '18 at 11:28
















0














I am using the Boost::asio, I set up a server and client, when the server accept the socket, the client may send message not immediately, I hope the server will be blocked to wait the message arrival , I know that read may copy the info, but I just want to be notified only, and I will copy to specific object later.
so could anyone told me how to be notified when message comes from client, or is there anything unreasonable in my code,please correct me and show the standard implementation of this kind of server,thanks a lot!



typedef boost::shared_ptr<tcp::socket> Ptr_socket;
void handle_accept(Ptr_socket sock, const boost::system::error_code &err);
boost::asio::io_context context;
tcp::endpoint ep(tcp::v4(), 2001);
tcp::acceptor acceptor(context, ep);

void start_accept(Ptr_socket sock) {
acceptor.async_accept(*sock, boost::bind(handle_accept, sock, _1));
}

char buffer_[1000];

void read(Ptr_socket sock)
{
sock->async_read_some(boost::asio::buffer(buffer_),
[sock](boost::system::error_code ec, std::size_t length)
{
if (!ec)
{

cout << buffer_[0] << "succeed receive n";
read(sock);
}
else
{
cout << ec;
}

});
}


void handle_accept(Ptr_socket sock, const boost::system::error_code &err) {
if (err) return;
printf("succeed connectn");
read(sock);

}

Ptr_socket wait()
{
Ptr_socket p_sock(new tcp::socket(context));
start_accept(p_sock);
context.run(); //a kind of thread.join();
return p_sock;
}


int main() {
auto p=wait();
context.run();
return 0;
}









share|improve this question


















  • 1




    I recommend that you check out the boost::asio examples. The async_tcp_echo_server would be a good starting point.
    – kenba
    Nov 20 '18 at 11:28














0












0








0







I am using the Boost::asio, I set up a server and client, when the server accept the socket, the client may send message not immediately, I hope the server will be blocked to wait the message arrival , I know that read may copy the info, but I just want to be notified only, and I will copy to specific object later.
so could anyone told me how to be notified when message comes from client, or is there anything unreasonable in my code,please correct me and show the standard implementation of this kind of server,thanks a lot!



typedef boost::shared_ptr<tcp::socket> Ptr_socket;
void handle_accept(Ptr_socket sock, const boost::system::error_code &err);
boost::asio::io_context context;
tcp::endpoint ep(tcp::v4(), 2001);
tcp::acceptor acceptor(context, ep);

void start_accept(Ptr_socket sock) {
acceptor.async_accept(*sock, boost::bind(handle_accept, sock, _1));
}

char buffer_[1000];

void read(Ptr_socket sock)
{
sock->async_read_some(boost::asio::buffer(buffer_),
[sock](boost::system::error_code ec, std::size_t length)
{
if (!ec)
{

cout << buffer_[0] << "succeed receive n";
read(sock);
}
else
{
cout << ec;
}

});
}


void handle_accept(Ptr_socket sock, const boost::system::error_code &err) {
if (err) return;
printf("succeed connectn");
read(sock);

}

Ptr_socket wait()
{
Ptr_socket p_sock(new tcp::socket(context));
start_accept(p_sock);
context.run(); //a kind of thread.join();
return p_sock;
}


int main() {
auto p=wait();
context.run();
return 0;
}









share|improve this question













I am using the Boost::asio, I set up a server and client, when the server accept the socket, the client may send message not immediately, I hope the server will be blocked to wait the message arrival , I know that read may copy the info, but I just want to be notified only, and I will copy to specific object later.
so could anyone told me how to be notified when message comes from client, or is there anything unreasonable in my code,please correct me and show the standard implementation of this kind of server,thanks a lot!



typedef boost::shared_ptr<tcp::socket> Ptr_socket;
void handle_accept(Ptr_socket sock, const boost::system::error_code &err);
boost::asio::io_context context;
tcp::endpoint ep(tcp::v4(), 2001);
tcp::acceptor acceptor(context, ep);

void start_accept(Ptr_socket sock) {
acceptor.async_accept(*sock, boost::bind(handle_accept, sock, _1));
}

char buffer_[1000];

void read(Ptr_socket sock)
{
sock->async_read_some(boost::asio::buffer(buffer_),
[sock](boost::system::error_code ec, std::size_t length)
{
if (!ec)
{

cout << buffer_[0] << "succeed receive n";
read(sock);
}
else
{
cout << ec;
}

});
}


void handle_accept(Ptr_socket sock, const boost::system::error_code &err) {
if (err) return;
printf("succeed connectn");
read(sock);

}

Ptr_socket wait()
{
Ptr_socket p_sock(new tcp::socket(context));
start_accept(p_sock);
context.run(); //a kind of thread.join();
return p_sock;
}


int main() {
auto p=wait();
context.run();
return 0;
}






c++ boost boost-asio tcp-ip






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asked Nov 20 '18 at 10:53









Gordon

776




776








  • 1




    I recommend that you check out the boost::asio examples. The async_tcp_echo_server would be a good starting point.
    – kenba
    Nov 20 '18 at 11:28














  • 1




    I recommend that you check out the boost::asio examples. The async_tcp_echo_server would be a good starting point.
    – kenba
    Nov 20 '18 at 11:28








1




1




I recommend that you check out the boost::asio examples. The async_tcp_echo_server would be a good starting point.
– kenba
Nov 20 '18 at 11:28




I recommend that you check out the boost::asio examples. The async_tcp_echo_server would be a good starting point.
– kenba
Nov 20 '18 at 11:28












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