const objects (like in C++) in C#





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Is there any better way to have C++-like const objects in C# than coding all checks by yourself?



I know, I can do this:



readonly Whatever a = new Whatever();


But that just stops you from reassigning a, it doesnt stop you from changing a:



a = new Whatever(); // nope
a.some_property = 5; // still possible, if property exists and has a setter


I dont want all Whatevers be constant (in the c-meaning), I just want some ones.



The tedious approach would be this:



public class Whatever
{
private bool _isConst;
private int _some_property = 0;
public Whatever(isConst = false)
{
_isConst = isConst;
}
public int some_property
{
get {return _some_property;}
set
{
if (_isConst)
Debug.Assert(" ... ");
_some_property = value;
}
}
}


Is there any better way to do this?



As the comments suggest that I didnt make myself very clear:



In C++ and in C#:



*const -> readonly



#DEFINE -> const



const(*) -> ???










share|improve this question




















  • 1





    @preciousbetine: no, you cant do const Whatever a = new Whatever();

    – rhavin
    Nov 23 '18 at 18:39






  • 2





    With properties you can declare public get {} private set {}. Is that good enough?

    – Wyck
    Nov 23 '18 at 19:01






  • 1





    @Wyck No: "I dont want all Whatevers be constant (in the c-meaning), I just want some ones."

    – rhavin
    Nov 23 '18 at 19:05






  • 1





    Just stop treating C# like it is C++, it doesn't get you very far. const in C++ has awful warts with const_cast<> and mutable and no actual enforcement at runtime and a significant number of programmers that gave up on it because they couldn't figure it out. It was intentionally left out of the CLR and C#. Lots of C# programmers live happily without out. Well, all of them :)

    – Hans Passant
    Nov 23 '18 at 19:56






  • 1





    @HansPassant A surprising statement to me, but coming from you it must have merit. In my book const was a good thing, enforceability or not, because it states the programmer's intention. "FYI only." It's all the more important in a language like C# that passes almost everything (sans atomic and other trivial types) by reference, and lacks proper "copy constructor" support at the same time.

    – Peter A. Schneider
    Nov 23 '18 at 20:08




















0















Is there any better way to have C++-like const objects in C# than coding all checks by yourself?



I know, I can do this:



readonly Whatever a = new Whatever();


But that just stops you from reassigning a, it doesnt stop you from changing a:



a = new Whatever(); // nope
a.some_property = 5; // still possible, if property exists and has a setter


I dont want all Whatevers be constant (in the c-meaning), I just want some ones.



The tedious approach would be this:



public class Whatever
{
private bool _isConst;
private int _some_property = 0;
public Whatever(isConst = false)
{
_isConst = isConst;
}
public int some_property
{
get {return _some_property;}
set
{
if (_isConst)
Debug.Assert(" ... ");
_some_property = value;
}
}
}


Is there any better way to do this?



As the comments suggest that I didnt make myself very clear:



In C++ and in C#:



*const -> readonly



#DEFINE -> const



const(*) -> ???










share|improve this question




















  • 1





    @preciousbetine: no, you cant do const Whatever a = new Whatever();

    – rhavin
    Nov 23 '18 at 18:39






  • 2





    With properties you can declare public get {} private set {}. Is that good enough?

    – Wyck
    Nov 23 '18 at 19:01






  • 1





    @Wyck No: "I dont want all Whatevers be constant (in the c-meaning), I just want some ones."

    – rhavin
    Nov 23 '18 at 19:05






  • 1





    Just stop treating C# like it is C++, it doesn't get you very far. const in C++ has awful warts with const_cast<> and mutable and no actual enforcement at runtime and a significant number of programmers that gave up on it because they couldn't figure it out. It was intentionally left out of the CLR and C#. Lots of C# programmers live happily without out. Well, all of them :)

    – Hans Passant
    Nov 23 '18 at 19:56






  • 1





    @HansPassant A surprising statement to me, but coming from you it must have merit. In my book const was a good thing, enforceability or not, because it states the programmer's intention. "FYI only." It's all the more important in a language like C# that passes almost everything (sans atomic and other trivial types) by reference, and lacks proper "copy constructor" support at the same time.

    – Peter A. Schneider
    Nov 23 '18 at 20:08
















0












0








0








Is there any better way to have C++-like const objects in C# than coding all checks by yourself?



I know, I can do this:



readonly Whatever a = new Whatever();


But that just stops you from reassigning a, it doesnt stop you from changing a:



a = new Whatever(); // nope
a.some_property = 5; // still possible, if property exists and has a setter


I dont want all Whatevers be constant (in the c-meaning), I just want some ones.



The tedious approach would be this:



public class Whatever
{
private bool _isConst;
private int _some_property = 0;
public Whatever(isConst = false)
{
_isConst = isConst;
}
public int some_property
{
get {return _some_property;}
set
{
if (_isConst)
Debug.Assert(" ... ");
_some_property = value;
}
}
}


Is there any better way to do this?



As the comments suggest that I didnt make myself very clear:



In C++ and in C#:



*const -> readonly



#DEFINE -> const



const(*) -> ???










share|improve this question
















Is there any better way to have C++-like const objects in C# than coding all checks by yourself?



I know, I can do this:



readonly Whatever a = new Whatever();


But that just stops you from reassigning a, it doesnt stop you from changing a:



a = new Whatever(); // nope
a.some_property = 5; // still possible, if property exists and has a setter


I dont want all Whatevers be constant (in the c-meaning), I just want some ones.



The tedious approach would be this:



public class Whatever
{
private bool _isConst;
private int _some_property = 0;
public Whatever(isConst = false)
{
_isConst = isConst;
}
public int some_property
{
get {return _some_property;}
set
{
if (_isConst)
Debug.Assert(" ... ");
_some_property = value;
}
}
}


Is there any better way to do this?



As the comments suggest that I didnt make myself very clear:



In C++ and in C#:



*const -> readonly



#DEFINE -> const



const(*) -> ???







c# c++ const readonly






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 23 '18 at 19:02







rhavin

















asked Nov 23 '18 at 18:25









rhavinrhavin

6741627




6741627








  • 1





    @preciousbetine: no, you cant do const Whatever a = new Whatever();

    – rhavin
    Nov 23 '18 at 18:39






  • 2





    With properties you can declare public get {} private set {}. Is that good enough?

    – Wyck
    Nov 23 '18 at 19:01






  • 1





    @Wyck No: "I dont want all Whatevers be constant (in the c-meaning), I just want some ones."

    – rhavin
    Nov 23 '18 at 19:05






  • 1





    Just stop treating C# like it is C++, it doesn't get you very far. const in C++ has awful warts with const_cast<> and mutable and no actual enforcement at runtime and a significant number of programmers that gave up on it because they couldn't figure it out. It was intentionally left out of the CLR and C#. Lots of C# programmers live happily without out. Well, all of them :)

    – Hans Passant
    Nov 23 '18 at 19:56






  • 1





    @HansPassant A surprising statement to me, but coming from you it must have merit. In my book const was a good thing, enforceability or not, because it states the programmer's intention. "FYI only." It's all the more important in a language like C# that passes almost everything (sans atomic and other trivial types) by reference, and lacks proper "copy constructor" support at the same time.

    – Peter A. Schneider
    Nov 23 '18 at 20:08
















  • 1





    @preciousbetine: no, you cant do const Whatever a = new Whatever();

    – rhavin
    Nov 23 '18 at 18:39






  • 2





    With properties you can declare public get {} private set {}. Is that good enough?

    – Wyck
    Nov 23 '18 at 19:01






  • 1





    @Wyck No: "I dont want all Whatevers be constant (in the c-meaning), I just want some ones."

    – rhavin
    Nov 23 '18 at 19:05






  • 1





    Just stop treating C# like it is C++, it doesn't get you very far. const in C++ has awful warts with const_cast<> and mutable and no actual enforcement at runtime and a significant number of programmers that gave up on it because they couldn't figure it out. It was intentionally left out of the CLR and C#. Lots of C# programmers live happily without out. Well, all of them :)

    – Hans Passant
    Nov 23 '18 at 19:56






  • 1





    @HansPassant A surprising statement to me, but coming from you it must have merit. In my book const was a good thing, enforceability or not, because it states the programmer's intention. "FYI only." It's all the more important in a language like C# that passes almost everything (sans atomic and other trivial types) by reference, and lacks proper "copy constructor" support at the same time.

    – Peter A. Schneider
    Nov 23 '18 at 20:08










1




1





@preciousbetine: no, you cant do const Whatever a = new Whatever();

– rhavin
Nov 23 '18 at 18:39





@preciousbetine: no, you cant do const Whatever a = new Whatever();

– rhavin
Nov 23 '18 at 18:39




2




2





With properties you can declare public get {} private set {}. Is that good enough?

– Wyck
Nov 23 '18 at 19:01





With properties you can declare public get {} private set {}. Is that good enough?

– Wyck
Nov 23 '18 at 19:01




1




1





@Wyck No: "I dont want all Whatevers be constant (in the c-meaning), I just want some ones."

– rhavin
Nov 23 '18 at 19:05





@Wyck No: "I dont want all Whatevers be constant (in the c-meaning), I just want some ones."

– rhavin
Nov 23 '18 at 19:05




1




1





Just stop treating C# like it is C++, it doesn't get you very far. const in C++ has awful warts with const_cast<> and mutable and no actual enforcement at runtime and a significant number of programmers that gave up on it because they couldn't figure it out. It was intentionally left out of the CLR and C#. Lots of C# programmers live happily without out. Well, all of them :)

– Hans Passant
Nov 23 '18 at 19:56





Just stop treating C# like it is C++, it doesn't get you very far. const in C++ has awful warts with const_cast<> and mutable and no actual enforcement at runtime and a significant number of programmers that gave up on it because they couldn't figure it out. It was intentionally left out of the CLR and C#. Lots of C# programmers live happily without out. Well, all of them :)

– Hans Passant
Nov 23 '18 at 19:56




1




1





@HansPassant A surprising statement to me, but coming from you it must have merit. In my book const was a good thing, enforceability or not, because it states the programmer's intention. "FYI only." It's all the more important in a language like C# that passes almost everything (sans atomic and other trivial types) by reference, and lacks proper "copy constructor" support at the same time.

– Peter A. Schneider
Nov 23 '18 at 20:08







@HansPassant A surprising statement to me, but coming from you it must have merit. In my book const was a good thing, enforceability or not, because it states the programmer's intention. "FYI only." It's all the more important in a language like C# that passes almost everything (sans atomic and other trivial types) by reference, and lacks proper "copy constructor" support at the same time.

– Peter A. Schneider
Nov 23 '18 at 20:08














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