What's the in-universe reasoning behind sorcerers needing material components?





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Sorcerers are "spontaneous" spell casters. They don't "learn spells" the way a wizard does; their spells aren't granted by a powerful extraplanar entity the way a cleric's, paladin's, or warlock's are, they aren't drawn from nature like a druid's or ranger's. They have the same names, because they have the same effects -- but they come from innate magic within the sorcerer's being; a sorcerer becomes a sorcerer because of his magic. He can, with some experience, bend the spells, changing fundamentals of how they work (multiple targets, touch spells at a distance, and so forth), or rearrange spell slots.



Why, then, should sorcerers have to use material components to cast spells?



Bottom line -- is there reasoning given (beyond the small amount of material in the PHB) on why sorcerers have to use material components like "prepared spell" casters such as wizards, or divine casters like clerics? If you draw fire from your essence, why would you need a ball of bat guano?





Note that I am not looking for game design reasons (such as balance or anything about designer intent) to explain this, only in-universe explanations for why. Please support all answers with the appropriate evidence and support from lore and avoid conjecture.










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  • $begingroup$
    Given that there are several published D&D settings out there, as well as countless homebrew settings, this really feels like it should specify one. The answer for Golarion may not apply in Krynn, and my homebrew Godlights setting doesn't work anything like either of them.
    $endgroup$
    – Dave Sherohman
    Apr 4 at 9:28






  • 2




    $begingroup$
    @DaveSherohman I think the question works generically. That is, while a specific setting may change how anything works, there remains a baseline assumed game that's played by the book ("Sorcerers work like this…"). Nevertheless, an answer that address both that baseline and alternatives—"While this is true by default, in Krynn…"—would, I'm sure, be useful to the asker.
    $endgroup$
    – Hey I Can Chan
    Apr 4 at 15:31


















20












$begingroup$


Sorcerers are "spontaneous" spell casters. They don't "learn spells" the way a wizard does; their spells aren't granted by a powerful extraplanar entity the way a cleric's, paladin's, or warlock's are, they aren't drawn from nature like a druid's or ranger's. They have the same names, because they have the same effects -- but they come from innate magic within the sorcerer's being; a sorcerer becomes a sorcerer because of his magic. He can, with some experience, bend the spells, changing fundamentals of how they work (multiple targets, touch spells at a distance, and so forth), or rearrange spell slots.



Why, then, should sorcerers have to use material components to cast spells?



Bottom line -- is there reasoning given (beyond the small amount of material in the PHB) on why sorcerers have to use material components like "prepared spell" casters such as wizards, or divine casters like clerics? If you draw fire from your essence, why would you need a ball of bat guano?





Note that I am not looking for game design reasons (such as balance or anything about designer intent) to explain this, only in-universe explanations for why. Please support all answers with the appropriate evidence and support from lore and avoid conjecture.










share|improve this question











$endgroup$












  • $begingroup$
    Given that there are several published D&D settings out there, as well as countless homebrew settings, this really feels like it should specify one. The answer for Golarion may not apply in Krynn, and my homebrew Godlights setting doesn't work anything like either of them.
    $endgroup$
    – Dave Sherohman
    Apr 4 at 9:28






  • 2




    $begingroup$
    @DaveSherohman I think the question works generically. That is, while a specific setting may change how anything works, there remains a baseline assumed game that's played by the book ("Sorcerers work like this…"). Nevertheless, an answer that address both that baseline and alternatives—"While this is true by default, in Krynn…"—would, I'm sure, be useful to the asker.
    $endgroup$
    – Hey I Can Chan
    Apr 4 at 15:31














20












20








20


4



$begingroup$


Sorcerers are "spontaneous" spell casters. They don't "learn spells" the way a wizard does; their spells aren't granted by a powerful extraplanar entity the way a cleric's, paladin's, or warlock's are, they aren't drawn from nature like a druid's or ranger's. They have the same names, because they have the same effects -- but they come from innate magic within the sorcerer's being; a sorcerer becomes a sorcerer because of his magic. He can, with some experience, bend the spells, changing fundamentals of how they work (multiple targets, touch spells at a distance, and so forth), or rearrange spell slots.



Why, then, should sorcerers have to use material components to cast spells?



Bottom line -- is there reasoning given (beyond the small amount of material in the PHB) on why sorcerers have to use material components like "prepared spell" casters such as wizards, or divine casters like clerics? If you draw fire from your essence, why would you need a ball of bat guano?





Note that I am not looking for game design reasons (such as balance or anything about designer intent) to explain this, only in-universe explanations for why. Please support all answers with the appropriate evidence and support from lore and avoid conjecture.










share|improve this question











$endgroup$




Sorcerers are "spontaneous" spell casters. They don't "learn spells" the way a wizard does; their spells aren't granted by a powerful extraplanar entity the way a cleric's, paladin's, or warlock's are, they aren't drawn from nature like a druid's or ranger's. They have the same names, because they have the same effects -- but they come from innate magic within the sorcerer's being; a sorcerer becomes a sorcerer because of his magic. He can, with some experience, bend the spells, changing fundamentals of how they work (multiple targets, touch spells at a distance, and so forth), or rearrange spell slots.



Why, then, should sorcerers have to use material components to cast spells?



Bottom line -- is there reasoning given (beyond the small amount of material in the PHB) on why sorcerers have to use material components like "prepared spell" casters such as wizards, or divine casters like clerics? If you draw fire from your essence, why would you need a ball of bat guano?





Note that I am not looking for game design reasons (such as balance or anything about designer intent) to explain this, only in-universe explanations for why. Please support all answers with the appropriate evidence and support from lore and avoid conjecture.







dnd-5e magic sorcerer lore spell-components






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edited Apr 4 at 7:15









V2Blast

27.5k597167




27.5k597167










asked Apr 3 at 13:29









Zeiss IkonZeiss Ikon

10.7k12256




10.7k12256












  • $begingroup$
    Given that there are several published D&D settings out there, as well as countless homebrew settings, this really feels like it should specify one. The answer for Golarion may not apply in Krynn, and my homebrew Godlights setting doesn't work anything like either of them.
    $endgroup$
    – Dave Sherohman
    Apr 4 at 9:28






  • 2




    $begingroup$
    @DaveSherohman I think the question works generically. That is, while a specific setting may change how anything works, there remains a baseline assumed game that's played by the book ("Sorcerers work like this…"). Nevertheless, an answer that address both that baseline and alternatives—"While this is true by default, in Krynn…"—would, I'm sure, be useful to the asker.
    $endgroup$
    – Hey I Can Chan
    Apr 4 at 15:31


















  • $begingroup$
    Given that there are several published D&D settings out there, as well as countless homebrew settings, this really feels like it should specify one. The answer for Golarion may not apply in Krynn, and my homebrew Godlights setting doesn't work anything like either of them.
    $endgroup$
    – Dave Sherohman
    Apr 4 at 9:28






  • 2




    $begingroup$
    @DaveSherohman I think the question works generically. That is, while a specific setting may change how anything works, there remains a baseline assumed game that's played by the book ("Sorcerers work like this…"). Nevertheless, an answer that address both that baseline and alternatives—"While this is true by default, in Krynn…"—would, I'm sure, be useful to the asker.
    $endgroup$
    – Hey I Can Chan
    Apr 4 at 15:31
















$begingroup$
Given that there are several published D&D settings out there, as well as countless homebrew settings, this really feels like it should specify one. The answer for Golarion may not apply in Krynn, and my homebrew Godlights setting doesn't work anything like either of them.
$endgroup$
– Dave Sherohman
Apr 4 at 9:28




$begingroup$
Given that there are several published D&D settings out there, as well as countless homebrew settings, this really feels like it should specify one. The answer for Golarion may not apply in Krynn, and my homebrew Godlights setting doesn't work anything like either of them.
$endgroup$
– Dave Sherohman
Apr 4 at 9:28




2




2




$begingroup$
@DaveSherohman I think the question works generically. That is, while a specific setting may change how anything works, there remains a baseline assumed game that's played by the book ("Sorcerers work like this…"). Nevertheless, an answer that address both that baseline and alternatives—"While this is true by default, in Krynn…"—would, I'm sure, be useful to the asker.
$endgroup$
– Hey I Can Chan
Apr 4 at 15:31




$begingroup$
@DaveSherohman I think the question works generically. That is, while a specific setting may change how anything works, there remains a baseline assumed game that's played by the book ("Sorcerers work like this…"). Nevertheless, an answer that address both that baseline and alternatives—"While this is true by default, in Krynn…"—would, I'm sure, be useful to the asker.
$endgroup$
– Hey I Can Chan
Apr 4 at 15:31










4 Answers
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Components are required by the spells to warp the Weave to create the effect



All spellcasters create magical effects by influencing the Weave:




Mortals can’t directly shape this raw magic. Instead, they make use of a fabric of magic, a kind of interface between the will of a spellcaster and the stuff of raw magic. [...] All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect.




It is never explicitly defined, but it seems that spells require components as some sort of requirement to "pluck" the strands of the weave and thus make the spell effect occur.




A spell's components are the physical requirements you must meet in order to cast it. Each spell's description indicates whether it requires verbal (V), somatic (S), or material (M) components. If you can't provide one or more of a spell's components, you are unable to cast the spell.




This restriction is inherent to magic at its base level and does not depend on class or source of magic:




Different character classes have distinctive ways of learning and preparing their spells, and monsters use spells in unique ways. Regardless of its source, a spell follows the rules here.




So while the precise lore reason is not explicitly defined, the answer is clear: sorcerers require components because they create effects by manipulating the weave in the same way as other arcane spellcasters and thus abide by the same broad magical rules as everyone else. There is nothing special about the way a sorcerer gets their power that would inherently make them different from any other caster in this respect.






share|improve this answer











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  • 1




    $begingroup$
    Is the weave forgotten realms specific?
    $endgroup$
    – GcL
    Apr 3 at 15:06






  • 2




    $begingroup$
    @GcL it is in the PHB (which does not have a default setting) and does not have any text to say that it is tied to FR. I have little experience with the other settings though.
    $endgroup$
    – Rubiksmoose
    Apr 3 at 15:10








  • 6




    $begingroup$
    @GcL it was FR-specific form many editions, but is now being used as the generic explanation, just like "draws power and effects from other planes" was used as the generic explanation back in 2nd or so.
    $endgroup$
    – Ben Barden
    Apr 3 at 15:43



















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Sorcerers are not innate casters



tl;dr Only innate casters don't require a focus or components. Sorcerers' spellcasting is not innate, even though their raw magic is. Spellcasting is learned and can be further developed.




...By learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power...




Innate casters are the ones who don't require focus nor components



For example, cloud giants have innate casting.




Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components...




Contrasting with spellcasters that have learned to cast spells, innate casters always cast at the lowest level and can not change out their known spells.



Some spells require components (or a focus)



Spells are discrete effects regardless of how a character has learned to create them.




In casting a spell, a character carefully plucks at the invisible strands of raw magic suffusing the world, pins them in place in a particular pattern, sets them vibrating in a specific way, and then releases them to unleash the desired effect (Basic Rules, p. 82)




It is innate to the way that the world works that some of these discrete effects require materials (or an arcane focus) in order to "pluck at the invisible strands of raw magic suffusing the world".






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  • $begingroup$
    The link you give in support of "Sorcerers' magic not [being] innate. Spellcasting [being] learned" points to the basic rules for Bards. The text for Sorcerers' on that same page says "Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped ... An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic".
    $endgroup$
    – Ty Hayes
    Apr 4 at 9:14



















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It is used to focus their internal magic



I don't see why you would find it logical that casters that get their spells from an entity would need materiel components and sorcerers would not.



But to answer your question, sorcerers have the natural ability to pull from the Weave but they still need to focus this in some way. This can be done with a spellcasting focus if you really don't like material components as I'm sure you know.



As for the ruling, it doesn't really go much further than "Sorcerers are spellcasters" and "Spellcasters need material components.", as you can see in the PHB:




An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.



You can use an arcane focus (found in chapter 5) as a spellcasting focus for your sorcerer spells.




I do agree with your point and as with all the rules, if this bothers you I encourage you to homebrew it.






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Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.














  • $begingroup$
    I didn't say I thought it made sense for clerics and warlocks, I just wasn't asking about those. I'm playing a sorcerer at present.
    $endgroup$
    – Zeiss Ikon
    Apr 3 at 13:49








  • 3




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    Apologies for assuming. I thought this since one of your arguments is "They don't "learn spells" the way a wizard does; their spells aren't granted by a powerful extraplanar entity the way a cleric's, paladin's, or warlock's are...".
    $endgroup$
    – Flumph
    Apr 3 at 13:54










  • $begingroup$
    And have fun with your sorcerer. I have one of each PHB subclass in my home game I DM and I love them both for making my life harder in their own way. The wild magic one has an orb embedded in his palm as a spellcasting focus. That's probably the closest thing to "using no material component because you are the spellcasting focus" as you're going to get RAW.
    $endgroup$
    – Flumph
    Apr 3 at 13:59






  • 1




    $begingroup$
    Please add sources and evidence to back this answer up as required by our policies.
    $endgroup$
    – Rubiksmoose
    Apr 3 at 15:11






  • 2




    $begingroup$
    Please see our objective citation requirements here: What are the citation expectations of answers on RPG Stack Exchange?. Your answer should cite passages which back up its assertions as verifiably correct.
    $endgroup$
    – doppelgreener
    Apr 3 at 15:48





















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There is magic in all things and the magic of all things has a frequency unique to each thing. By focussing your magic in synergy with the magic of the material components a type of sympathetic reaction is created and this assists in producing the desired result similar to a recipe.



The most easily seen example of this is light focussed through a magnifying glass that produces the effect of heat. Yet another example is light focussed through a prism or even a drop of water to separate light into its constituent parts and form a rainbow. In much the same way you focus your magic through material components in the prescribed way to create the desired effect.



Some very strange fellows call this Physics but it is clearly magic!






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  • 3




    $begingroup$
    Welcome to the stack. This answer could be improved by citing some sources for the statements as the question asks for supported lore and in universe explanations.
    $endgroup$
    – GcL
    Apr 3 at 19:25










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    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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4 Answers
4






active

oldest

votes








4 Answers
4






active

oldest

votes









active

oldest

votes






active

oldest

votes









18












$begingroup$

Components are required by the spells to warp the Weave to create the effect



All spellcasters create magical effects by influencing the Weave:




Mortals can’t directly shape this raw magic. Instead, they make use of a fabric of magic, a kind of interface between the will of a spellcaster and the stuff of raw magic. [...] All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect.




It is never explicitly defined, but it seems that spells require components as some sort of requirement to "pluck" the strands of the weave and thus make the spell effect occur.




A spell's components are the physical requirements you must meet in order to cast it. Each spell's description indicates whether it requires verbal (V), somatic (S), or material (M) components. If you can't provide one or more of a spell's components, you are unable to cast the spell.




This restriction is inherent to magic at its base level and does not depend on class or source of magic:




Different character classes have distinctive ways of learning and preparing their spells, and monsters use spells in unique ways. Regardless of its source, a spell follows the rules here.




So while the precise lore reason is not explicitly defined, the answer is clear: sorcerers require components because they create effects by manipulating the weave in the same way as other arcane spellcasters and thus abide by the same broad magical rules as everyone else. There is nothing special about the way a sorcerer gets their power that would inherently make them different from any other caster in this respect.






share|improve this answer











$endgroup$









  • 1




    $begingroup$
    Is the weave forgotten realms specific?
    $endgroup$
    – GcL
    Apr 3 at 15:06






  • 2




    $begingroup$
    @GcL it is in the PHB (which does not have a default setting) and does not have any text to say that it is tied to FR. I have little experience with the other settings though.
    $endgroup$
    – Rubiksmoose
    Apr 3 at 15:10








  • 6




    $begingroup$
    @GcL it was FR-specific form many editions, but is now being used as the generic explanation, just like "draws power and effects from other planes" was used as the generic explanation back in 2nd or so.
    $endgroup$
    – Ben Barden
    Apr 3 at 15:43
















18












$begingroup$

Components are required by the spells to warp the Weave to create the effect



All spellcasters create magical effects by influencing the Weave:




Mortals can’t directly shape this raw magic. Instead, they make use of a fabric of magic, a kind of interface between the will of a spellcaster and the stuff of raw magic. [...] All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect.




It is never explicitly defined, but it seems that spells require components as some sort of requirement to "pluck" the strands of the weave and thus make the spell effect occur.




A spell's components are the physical requirements you must meet in order to cast it. Each spell's description indicates whether it requires verbal (V), somatic (S), or material (M) components. If you can't provide one or more of a spell's components, you are unable to cast the spell.




This restriction is inherent to magic at its base level and does not depend on class or source of magic:




Different character classes have distinctive ways of learning and preparing their spells, and monsters use spells in unique ways. Regardless of its source, a spell follows the rules here.




So while the precise lore reason is not explicitly defined, the answer is clear: sorcerers require components because they create effects by manipulating the weave in the same way as other arcane spellcasters and thus abide by the same broad magical rules as everyone else. There is nothing special about the way a sorcerer gets their power that would inherently make them different from any other caster in this respect.






share|improve this answer











$endgroup$









  • 1




    $begingroup$
    Is the weave forgotten realms specific?
    $endgroup$
    – GcL
    Apr 3 at 15:06






  • 2




    $begingroup$
    @GcL it is in the PHB (which does not have a default setting) and does not have any text to say that it is tied to FR. I have little experience with the other settings though.
    $endgroup$
    – Rubiksmoose
    Apr 3 at 15:10








  • 6




    $begingroup$
    @GcL it was FR-specific form many editions, but is now being used as the generic explanation, just like "draws power and effects from other planes" was used as the generic explanation back in 2nd or so.
    $endgroup$
    – Ben Barden
    Apr 3 at 15:43














18












18








18





$begingroup$

Components are required by the spells to warp the Weave to create the effect



All spellcasters create magical effects by influencing the Weave:




Mortals can’t directly shape this raw magic. Instead, they make use of a fabric of magic, a kind of interface between the will of a spellcaster and the stuff of raw magic. [...] All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect.




It is never explicitly defined, but it seems that spells require components as some sort of requirement to "pluck" the strands of the weave and thus make the spell effect occur.




A spell's components are the physical requirements you must meet in order to cast it. Each spell's description indicates whether it requires verbal (V), somatic (S), or material (M) components. If you can't provide one or more of a spell's components, you are unable to cast the spell.




This restriction is inherent to magic at its base level and does not depend on class or source of magic:




Different character classes have distinctive ways of learning and preparing their spells, and monsters use spells in unique ways. Regardless of its source, a spell follows the rules here.




So while the precise lore reason is not explicitly defined, the answer is clear: sorcerers require components because they create effects by manipulating the weave in the same way as other arcane spellcasters and thus abide by the same broad magical rules as everyone else. There is nothing special about the way a sorcerer gets their power that would inherently make them different from any other caster in this respect.






share|improve this answer











$endgroup$



Components are required by the spells to warp the Weave to create the effect



All spellcasters create magical effects by influencing the Weave:




Mortals can’t directly shape this raw magic. Instead, they make use of a fabric of magic, a kind of interface between the will of a spellcaster and the stuff of raw magic. [...] All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect.




It is never explicitly defined, but it seems that spells require components as some sort of requirement to "pluck" the strands of the weave and thus make the spell effect occur.




A spell's components are the physical requirements you must meet in order to cast it. Each spell's description indicates whether it requires verbal (V), somatic (S), or material (M) components. If you can't provide one or more of a spell's components, you are unable to cast the spell.




This restriction is inherent to magic at its base level and does not depend on class or source of magic:




Different character classes have distinctive ways of learning and preparing their spells, and monsters use spells in unique ways. Regardless of its source, a spell follows the rules here.




So while the precise lore reason is not explicitly defined, the answer is clear: sorcerers require components because they create effects by manipulating the weave in the same way as other arcane spellcasters and thus abide by the same broad magical rules as everyone else. There is nothing special about the way a sorcerer gets their power that would inherently make them different from any other caster in this respect.







share|improve this answer














share|improve this answer



share|improve this answer








edited Apr 3 at 15:25

























answered Apr 3 at 14:49









RubiksmooseRubiksmoose

61.9k10297455




61.9k10297455








  • 1




    $begingroup$
    Is the weave forgotten realms specific?
    $endgroup$
    – GcL
    Apr 3 at 15:06






  • 2




    $begingroup$
    @GcL it is in the PHB (which does not have a default setting) and does not have any text to say that it is tied to FR. I have little experience with the other settings though.
    $endgroup$
    – Rubiksmoose
    Apr 3 at 15:10








  • 6




    $begingroup$
    @GcL it was FR-specific form many editions, but is now being used as the generic explanation, just like "draws power and effects from other planes" was used as the generic explanation back in 2nd or so.
    $endgroup$
    – Ben Barden
    Apr 3 at 15:43














  • 1




    $begingroup$
    Is the weave forgotten realms specific?
    $endgroup$
    – GcL
    Apr 3 at 15:06






  • 2




    $begingroup$
    @GcL it is in the PHB (which does not have a default setting) and does not have any text to say that it is tied to FR. I have little experience with the other settings though.
    $endgroup$
    – Rubiksmoose
    Apr 3 at 15:10








  • 6




    $begingroup$
    @GcL it was FR-specific form many editions, but is now being used as the generic explanation, just like "draws power and effects from other planes" was used as the generic explanation back in 2nd or so.
    $endgroup$
    – Ben Barden
    Apr 3 at 15:43








1




1




$begingroup$
Is the weave forgotten realms specific?
$endgroup$
– GcL
Apr 3 at 15:06




$begingroup$
Is the weave forgotten realms specific?
$endgroup$
– GcL
Apr 3 at 15:06




2




2




$begingroup$
@GcL it is in the PHB (which does not have a default setting) and does not have any text to say that it is tied to FR. I have little experience with the other settings though.
$endgroup$
– Rubiksmoose
Apr 3 at 15:10






$begingroup$
@GcL it is in the PHB (which does not have a default setting) and does not have any text to say that it is tied to FR. I have little experience with the other settings though.
$endgroup$
– Rubiksmoose
Apr 3 at 15:10






6




6




$begingroup$
@GcL it was FR-specific form many editions, but is now being used as the generic explanation, just like "draws power and effects from other planes" was used as the generic explanation back in 2nd or so.
$endgroup$
– Ben Barden
Apr 3 at 15:43




$begingroup$
@GcL it was FR-specific form many editions, but is now being used as the generic explanation, just like "draws power and effects from other planes" was used as the generic explanation back in 2nd or so.
$endgroup$
– Ben Barden
Apr 3 at 15:43













13












$begingroup$

Sorcerers are not innate casters



tl;dr Only innate casters don't require a focus or components. Sorcerers' spellcasting is not innate, even though their raw magic is. Spellcasting is learned and can be further developed.




...By learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power...




Innate casters are the ones who don't require focus nor components



For example, cloud giants have innate casting.




Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components...




Contrasting with spellcasters that have learned to cast spells, innate casters always cast at the lowest level and can not change out their known spells.



Some spells require components (or a focus)



Spells are discrete effects regardless of how a character has learned to create them.




In casting a spell, a character carefully plucks at the invisible strands of raw magic suffusing the world, pins them in place in a particular pattern, sets them vibrating in a specific way, and then releases them to unleash the desired effect (Basic Rules, p. 82)




It is innate to the way that the world works that some of these discrete effects require materials (or an arcane focus) in order to "pluck at the invisible strands of raw magic suffusing the world".






share|improve this answer











$endgroup$













  • $begingroup$
    The link you give in support of "Sorcerers' magic not [being] innate. Spellcasting [being] learned" points to the basic rules for Bards. The text for Sorcerers' on that same page says "Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped ... An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic".
    $endgroup$
    – Ty Hayes
    Apr 4 at 9:14
















13












$begingroup$

Sorcerers are not innate casters



tl;dr Only innate casters don't require a focus or components. Sorcerers' spellcasting is not innate, even though their raw magic is. Spellcasting is learned and can be further developed.




...By learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power...




Innate casters are the ones who don't require focus nor components



For example, cloud giants have innate casting.




Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components...




Contrasting with spellcasters that have learned to cast spells, innate casters always cast at the lowest level and can not change out their known spells.



Some spells require components (or a focus)



Spells are discrete effects regardless of how a character has learned to create them.




In casting a spell, a character carefully plucks at the invisible strands of raw magic suffusing the world, pins them in place in a particular pattern, sets them vibrating in a specific way, and then releases them to unleash the desired effect (Basic Rules, p. 82)




It is innate to the way that the world works that some of these discrete effects require materials (or an arcane focus) in order to "pluck at the invisible strands of raw magic suffusing the world".






share|improve this answer











$endgroup$













  • $begingroup$
    The link you give in support of "Sorcerers' magic not [being] innate. Spellcasting [being] learned" points to the basic rules for Bards. The text for Sorcerers' on that same page says "Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped ... An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic".
    $endgroup$
    – Ty Hayes
    Apr 4 at 9:14














13












13








13





$begingroup$

Sorcerers are not innate casters



tl;dr Only innate casters don't require a focus or components. Sorcerers' spellcasting is not innate, even though their raw magic is. Spellcasting is learned and can be further developed.




...By learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power...




Innate casters are the ones who don't require focus nor components



For example, cloud giants have innate casting.




Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components...




Contrasting with spellcasters that have learned to cast spells, innate casters always cast at the lowest level and can not change out their known spells.



Some spells require components (or a focus)



Spells are discrete effects regardless of how a character has learned to create them.




In casting a spell, a character carefully plucks at the invisible strands of raw magic suffusing the world, pins them in place in a particular pattern, sets them vibrating in a specific way, and then releases them to unleash the desired effect (Basic Rules, p. 82)




It is innate to the way that the world works that some of these discrete effects require materials (or an arcane focus) in order to "pluck at the invisible strands of raw magic suffusing the world".






share|improve this answer











$endgroup$



Sorcerers are not innate casters



tl;dr Only innate casters don't require a focus or components. Sorcerers' spellcasting is not innate, even though their raw magic is. Spellcasting is learned and can be further developed.




...By learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power...




Innate casters are the ones who don't require focus nor components



For example, cloud giants have innate casting.




Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components...




Contrasting with spellcasters that have learned to cast spells, innate casters always cast at the lowest level and can not change out their known spells.



Some spells require components (or a focus)



Spells are discrete effects regardless of how a character has learned to create them.




In casting a spell, a character carefully plucks at the invisible strands of raw magic suffusing the world, pins them in place in a particular pattern, sets them vibrating in a specific way, and then releases them to unleash the desired effect (Basic Rules, p. 82)




It is innate to the way that the world works that some of these discrete effects require materials (or an arcane focus) in order to "pluck at the invisible strands of raw magic suffusing the world".







share|improve this answer














share|improve this answer



share|improve this answer








edited Apr 4 at 13:03

























answered Apr 3 at 15:05









GcLGcL

13k13886




13k13886












  • $begingroup$
    The link you give in support of "Sorcerers' magic not [being] innate. Spellcasting [being] learned" points to the basic rules for Bards. The text for Sorcerers' on that same page says "Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped ... An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic".
    $endgroup$
    – Ty Hayes
    Apr 4 at 9:14


















  • $begingroup$
    The link you give in support of "Sorcerers' magic not [being] innate. Spellcasting [being] learned" points to the basic rules for Bards. The text for Sorcerers' on that same page says "Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped ... An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic".
    $endgroup$
    – Ty Hayes
    Apr 4 at 9:14
















$begingroup$
The link you give in support of "Sorcerers' magic not [being] innate. Spellcasting [being] learned" points to the basic rules for Bards. The text for Sorcerers' on that same page says "Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped ... An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic".
$endgroup$
– Ty Hayes
Apr 4 at 9:14




$begingroup$
The link you give in support of "Sorcerers' magic not [being] innate. Spellcasting [being] learned" points to the basic rules for Bards. The text for Sorcerers' on that same page says "Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped ... An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic".
$endgroup$
– Ty Hayes
Apr 4 at 9:14











7












$begingroup$

It is used to focus their internal magic



I don't see why you would find it logical that casters that get their spells from an entity would need materiel components and sorcerers would not.



But to answer your question, sorcerers have the natural ability to pull from the Weave but they still need to focus this in some way. This can be done with a spellcasting focus if you really don't like material components as I'm sure you know.



As for the ruling, it doesn't really go much further than "Sorcerers are spellcasters" and "Spellcasters need material components.", as you can see in the PHB:




An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.



You can use an arcane focus (found in chapter 5) as a spellcasting focus for your sorcerer spells.




I do agree with your point and as with all the rules, if this bothers you I encourage you to homebrew it.






share|improve this answer











$endgroup$



Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.














  • $begingroup$
    I didn't say I thought it made sense for clerics and warlocks, I just wasn't asking about those. I'm playing a sorcerer at present.
    $endgroup$
    – Zeiss Ikon
    Apr 3 at 13:49








  • 3




    $begingroup$
    Apologies for assuming. I thought this since one of your arguments is "They don't "learn spells" the way a wizard does; their spells aren't granted by a powerful extraplanar entity the way a cleric's, paladin's, or warlock's are...".
    $endgroup$
    – Flumph
    Apr 3 at 13:54










  • $begingroup$
    And have fun with your sorcerer. I have one of each PHB subclass in my home game I DM and I love them both for making my life harder in their own way. The wild magic one has an orb embedded in his palm as a spellcasting focus. That's probably the closest thing to "using no material component because you are the spellcasting focus" as you're going to get RAW.
    $endgroup$
    – Flumph
    Apr 3 at 13:59






  • 1




    $begingroup$
    Please add sources and evidence to back this answer up as required by our policies.
    $endgroup$
    – Rubiksmoose
    Apr 3 at 15:11






  • 2




    $begingroup$
    Please see our objective citation requirements here: What are the citation expectations of answers on RPG Stack Exchange?. Your answer should cite passages which back up its assertions as verifiably correct.
    $endgroup$
    – doppelgreener
    Apr 3 at 15:48


















7












$begingroup$

It is used to focus their internal magic



I don't see why you would find it logical that casters that get their spells from an entity would need materiel components and sorcerers would not.



But to answer your question, sorcerers have the natural ability to pull from the Weave but they still need to focus this in some way. This can be done with a spellcasting focus if you really don't like material components as I'm sure you know.



As for the ruling, it doesn't really go much further than "Sorcerers are spellcasters" and "Spellcasters need material components.", as you can see in the PHB:




An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.



You can use an arcane focus (found in chapter 5) as a spellcasting focus for your sorcerer spells.




I do agree with your point and as with all the rules, if this bothers you I encourage you to homebrew it.






share|improve this answer











$endgroup$



Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.














  • $begingroup$
    I didn't say I thought it made sense for clerics and warlocks, I just wasn't asking about those. I'm playing a sorcerer at present.
    $endgroup$
    – Zeiss Ikon
    Apr 3 at 13:49








  • 3




    $begingroup$
    Apologies for assuming. I thought this since one of your arguments is "They don't "learn spells" the way a wizard does; their spells aren't granted by a powerful extraplanar entity the way a cleric's, paladin's, or warlock's are...".
    $endgroup$
    – Flumph
    Apr 3 at 13:54










  • $begingroup$
    And have fun with your sorcerer. I have one of each PHB subclass in my home game I DM and I love them both for making my life harder in their own way. The wild magic one has an orb embedded in his palm as a spellcasting focus. That's probably the closest thing to "using no material component because you are the spellcasting focus" as you're going to get RAW.
    $endgroup$
    – Flumph
    Apr 3 at 13:59






  • 1




    $begingroup$
    Please add sources and evidence to back this answer up as required by our policies.
    $endgroup$
    – Rubiksmoose
    Apr 3 at 15:11






  • 2




    $begingroup$
    Please see our objective citation requirements here: What are the citation expectations of answers on RPG Stack Exchange?. Your answer should cite passages which back up its assertions as verifiably correct.
    $endgroup$
    – doppelgreener
    Apr 3 at 15:48
















7












7








7





$begingroup$

It is used to focus their internal magic



I don't see why you would find it logical that casters that get their spells from an entity would need materiel components and sorcerers would not.



But to answer your question, sorcerers have the natural ability to pull from the Weave but they still need to focus this in some way. This can be done with a spellcasting focus if you really don't like material components as I'm sure you know.



As for the ruling, it doesn't really go much further than "Sorcerers are spellcasters" and "Spellcasters need material components.", as you can see in the PHB:




An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.



You can use an arcane focus (found in chapter 5) as a spellcasting focus for your sorcerer spells.




I do agree with your point and as with all the rules, if this bothers you I encourage you to homebrew it.






share|improve this answer











$endgroup$



It is used to focus their internal magic



I don't see why you would find it logical that casters that get their spells from an entity would need materiel components and sorcerers would not.



But to answer your question, sorcerers have the natural ability to pull from the Weave but they still need to focus this in some way. This can be done with a spellcasting focus if you really don't like material components as I'm sure you know.



As for the ruling, it doesn't really go much further than "Sorcerers are spellcasters" and "Spellcasters need material components.", as you can see in the PHB:




An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.



You can use an arcane focus (found in chapter 5) as a spellcasting focus for your sorcerer spells.




I do agree with your point and as with all the rules, if this bothers you I encourage you to homebrew it.







share|improve this answer














share|improve this answer



share|improve this answer








edited Apr 3 at 23:15









V2Blast

27.5k597167




27.5k597167










answered Apr 3 at 13:40









FlumphFlumph

47618




47618



Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.




Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.













  • $begingroup$
    I didn't say I thought it made sense for clerics and warlocks, I just wasn't asking about those. I'm playing a sorcerer at present.
    $endgroup$
    – Zeiss Ikon
    Apr 3 at 13:49








  • 3




    $begingroup$
    Apologies for assuming. I thought this since one of your arguments is "They don't "learn spells" the way a wizard does; their spells aren't granted by a powerful extraplanar entity the way a cleric's, paladin's, or warlock's are...".
    $endgroup$
    – Flumph
    Apr 3 at 13:54










  • $begingroup$
    And have fun with your sorcerer. I have one of each PHB subclass in my home game I DM and I love them both for making my life harder in their own way. The wild magic one has an orb embedded in his palm as a spellcasting focus. That's probably the closest thing to "using no material component because you are the spellcasting focus" as you're going to get RAW.
    $endgroup$
    – Flumph
    Apr 3 at 13:59






  • 1




    $begingroup$
    Please add sources and evidence to back this answer up as required by our policies.
    $endgroup$
    – Rubiksmoose
    Apr 3 at 15:11






  • 2




    $begingroup$
    Please see our objective citation requirements here: What are the citation expectations of answers on RPG Stack Exchange?. Your answer should cite passages which back up its assertions as verifiably correct.
    $endgroup$
    – doppelgreener
    Apr 3 at 15:48




















  • $begingroup$
    I didn't say I thought it made sense for clerics and warlocks, I just wasn't asking about those. I'm playing a sorcerer at present.
    $endgroup$
    – Zeiss Ikon
    Apr 3 at 13:49








  • 3




    $begingroup$
    Apologies for assuming. I thought this since one of your arguments is "They don't "learn spells" the way a wizard does; their spells aren't granted by a powerful extraplanar entity the way a cleric's, paladin's, or warlock's are...".
    $endgroup$
    – Flumph
    Apr 3 at 13:54










  • $begingroup$
    And have fun with your sorcerer. I have one of each PHB subclass in my home game I DM and I love them both for making my life harder in their own way. The wild magic one has an orb embedded in his palm as a spellcasting focus. That's probably the closest thing to "using no material component because you are the spellcasting focus" as you're going to get RAW.
    $endgroup$
    – Flumph
    Apr 3 at 13:59






  • 1




    $begingroup$
    Please add sources and evidence to back this answer up as required by our policies.
    $endgroup$
    – Rubiksmoose
    Apr 3 at 15:11






  • 2




    $begingroup$
    Please see our objective citation requirements here: What are the citation expectations of answers on RPG Stack Exchange?. Your answer should cite passages which back up its assertions as verifiably correct.
    $endgroup$
    – doppelgreener
    Apr 3 at 15:48


















$begingroup$
I didn't say I thought it made sense for clerics and warlocks, I just wasn't asking about those. I'm playing a sorcerer at present.
$endgroup$
– Zeiss Ikon
Apr 3 at 13:49






$begingroup$
I didn't say I thought it made sense for clerics and warlocks, I just wasn't asking about those. I'm playing a sorcerer at present.
$endgroup$
– Zeiss Ikon
Apr 3 at 13:49






3




3




$begingroup$
Apologies for assuming. I thought this since one of your arguments is "They don't "learn spells" the way a wizard does; their spells aren't granted by a powerful extraplanar entity the way a cleric's, paladin's, or warlock's are...".
$endgroup$
– Flumph
Apr 3 at 13:54




$begingroup$
Apologies for assuming. I thought this since one of your arguments is "They don't "learn spells" the way a wizard does; their spells aren't granted by a powerful extraplanar entity the way a cleric's, paladin's, or warlock's are...".
$endgroup$
– Flumph
Apr 3 at 13:54












$begingroup$
And have fun with your sorcerer. I have one of each PHB subclass in my home game I DM and I love them both for making my life harder in their own way. The wild magic one has an orb embedded in his palm as a spellcasting focus. That's probably the closest thing to "using no material component because you are the spellcasting focus" as you're going to get RAW.
$endgroup$
– Flumph
Apr 3 at 13:59




$begingroup$
And have fun with your sorcerer. I have one of each PHB subclass in my home game I DM and I love them both for making my life harder in their own way. The wild magic one has an orb embedded in his palm as a spellcasting focus. That's probably the closest thing to "using no material component because you are the spellcasting focus" as you're going to get RAW.
$endgroup$
– Flumph
Apr 3 at 13:59




1




1




$begingroup$
Please add sources and evidence to back this answer up as required by our policies.
$endgroup$
– Rubiksmoose
Apr 3 at 15:11




$begingroup$
Please add sources and evidence to back this answer up as required by our policies.
$endgroup$
– Rubiksmoose
Apr 3 at 15:11




2




2




$begingroup$
Please see our objective citation requirements here: What are the citation expectations of answers on RPG Stack Exchange?. Your answer should cite passages which back up its assertions as verifiably correct.
$endgroup$
– doppelgreener
Apr 3 at 15:48






$begingroup$
Please see our objective citation requirements here: What are the citation expectations of answers on RPG Stack Exchange?. Your answer should cite passages which back up its assertions as verifiably correct.
$endgroup$
– doppelgreener
Apr 3 at 15:48













-4












$begingroup$

There is magic in all things and the magic of all things has a frequency unique to each thing. By focussing your magic in synergy with the magic of the material components a type of sympathetic reaction is created and this assists in producing the desired result similar to a recipe.



The most easily seen example of this is light focussed through a magnifying glass that produces the effect of heat. Yet another example is light focussed through a prism or even a drop of water to separate light into its constituent parts and form a rainbow. In much the same way you focus your magic through material components in the prescribed way to create the desired effect.



Some very strange fellows call this Physics but it is clearly magic!






share|improve this answer









$endgroup$









  • 3




    $begingroup$
    Welcome to the stack. This answer could be improved by citing some sources for the statements as the question asks for supported lore and in universe explanations.
    $endgroup$
    – GcL
    Apr 3 at 19:25










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Apr 4 at 7:14
















-4












$begingroup$

There is magic in all things and the magic of all things has a frequency unique to each thing. By focussing your magic in synergy with the magic of the material components a type of sympathetic reaction is created and this assists in producing the desired result similar to a recipe.



The most easily seen example of this is light focussed through a magnifying glass that produces the effect of heat. Yet another example is light focussed through a prism or even a drop of water to separate light into its constituent parts and form a rainbow. In much the same way you focus your magic through material components in the prescribed way to create the desired effect.



Some very strange fellows call this Physics but it is clearly magic!






share|improve this answer









$endgroup$









  • 3




    $begingroup$
    Welcome to the stack. This answer could be improved by citing some sources for the statements as the question asks for supported lore and in universe explanations.
    $endgroup$
    – GcL
    Apr 3 at 19:25










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Apr 4 at 7:14














-4












-4








-4





$begingroup$

There is magic in all things and the magic of all things has a frequency unique to each thing. By focussing your magic in synergy with the magic of the material components a type of sympathetic reaction is created and this assists in producing the desired result similar to a recipe.



The most easily seen example of this is light focussed through a magnifying glass that produces the effect of heat. Yet another example is light focussed through a prism or even a drop of water to separate light into its constituent parts and form a rainbow. In much the same way you focus your magic through material components in the prescribed way to create the desired effect.



Some very strange fellows call this Physics but it is clearly magic!






share|improve this answer









$endgroup$



There is magic in all things and the magic of all things has a frequency unique to each thing. By focussing your magic in synergy with the magic of the material components a type of sympathetic reaction is created and this assists in producing the desired result similar to a recipe.



The most easily seen example of this is light focussed through a magnifying glass that produces the effect of heat. Yet another example is light focussed through a prism or even a drop of water to separate light into its constituent parts and form a rainbow. In much the same way you focus your magic through material components in the prescribed way to create the desired effect.



Some very strange fellows call this Physics but it is clearly magic!







share|improve this answer












share|improve this answer



share|improve this answer










answered Apr 3 at 19:23









SumRandoSumRando

1




1








  • 3




    $begingroup$
    Welcome to the stack. This answer could be improved by citing some sources for the statements as the question asks for supported lore and in universe explanations.
    $endgroup$
    – GcL
    Apr 3 at 19:25










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Apr 4 at 7:14














  • 3




    $begingroup$
    Welcome to the stack. This answer could be improved by citing some sources for the statements as the question asks for supported lore and in universe explanations.
    $endgroup$
    – GcL
    Apr 3 at 19:25










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Apr 4 at 7:14








3




3




$begingroup$
Welcome to the stack. This answer could be improved by citing some sources for the statements as the question asks for supported lore and in universe explanations.
$endgroup$
– GcL
Apr 3 at 19:25




$begingroup$
Welcome to the stack. This answer could be improved by citing some sources for the statements as the question asks for supported lore and in universe explanations.
$endgroup$
– GcL
Apr 3 at 19:25












$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
Apr 4 at 7:14




$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
Apr 4 at 7:14


















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