How to make a knight helmet face?












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I want to make a knight helmet, and the face part of the helmet comes to a point in the middle and i'm not sure how to go about doing this.enter image description here










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    I want to make a knight helmet, and the face part of the helmet comes to a point in the middle and i'm not sure how to go about doing this.enter image description here










    share|improve this question

























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      I want to make a knight helmet, and the face part of the helmet comes to a point in the middle and i'm not sure how to go about doing this.enter image description here










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      I want to make a knight helmet, and the face part of the helmet comes to a point in the middle and i'm not sure how to go about doing this.enter image description here







      modeling






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      asked Dec 15 '18 at 3:37









      user66086

      61




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          1 Answer
          1






          active

          oldest

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          5














          Here's one approach:



          Create a mesh circle with 8 points in the side view:



          enter image description here



          Scale it to get the profile you want:



          enter image description here



          Delete all but the bottom corner of it:



          enter image description here



          Go to the top view and make an 8 point cylinder and align it with the circle from the side view:



          enter image description here



          Then go back to the side view and scale it so that it matches your quarter circle mesh:



          enter image description here



          Subdivide the vertical edges and then drag the points to the right and down to match your profile:



          enter image description here



          Go to the top view and delete the edges on the left half:



          enter image description here



          Delete the back faces:



          enter image description here



          Select the vertices in the back and snap them even with the right side:



          enter image description here



          Add a Mirror modifier:



          enter image description here



          Grab the middle vertices and pull them downwards:



          enter image description here



          Select the edges to the right of the middle:



          enter image description here



          Subdivide them:



          enter image description here



          Select the new edge and do Edge Slide to move them right up next to the middle edge:



          enter image description here



          Add a Subdivision modifier, and you can see we've got that pointed crease in the middle:



          enter image description here



          If you then go to the front view and pull up the middle verts a bit:



          enter image description here



          Then go to the side and delete these faces:



          enter image description here



          Select the upper row of edges:



          enter image description here



          Subdivide:



          enter image description here



          Select the new edge and Edge Slide it up near the top edge:



          enter image description here



          And that's got you pretty far along on the top visor already:



          enter image description here



          You can do the bottom similarly, but it's almost straight, so you wouldn't need as many edges. Just make another cylinder in top view, cut it in half, mirror it, and move the edges where you want them.



          enter image description here



          enter image description here



          I hope that's enough to get you going. Sorry if it's too much detail as I don't know your modeling skill level. Good luck!






          share|improve this answer





















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            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            5














            Here's one approach:



            Create a mesh circle with 8 points in the side view:



            enter image description here



            Scale it to get the profile you want:



            enter image description here



            Delete all but the bottom corner of it:



            enter image description here



            Go to the top view and make an 8 point cylinder and align it with the circle from the side view:



            enter image description here



            Then go back to the side view and scale it so that it matches your quarter circle mesh:



            enter image description here



            Subdivide the vertical edges and then drag the points to the right and down to match your profile:



            enter image description here



            Go to the top view and delete the edges on the left half:



            enter image description here



            Delete the back faces:



            enter image description here



            Select the vertices in the back and snap them even with the right side:



            enter image description here



            Add a Mirror modifier:



            enter image description here



            Grab the middle vertices and pull them downwards:



            enter image description here



            Select the edges to the right of the middle:



            enter image description here



            Subdivide them:



            enter image description here



            Select the new edge and do Edge Slide to move them right up next to the middle edge:



            enter image description here



            Add a Subdivision modifier, and you can see we've got that pointed crease in the middle:



            enter image description here



            If you then go to the front view and pull up the middle verts a bit:



            enter image description here



            Then go to the side and delete these faces:



            enter image description here



            Select the upper row of edges:



            enter image description here



            Subdivide:



            enter image description here



            Select the new edge and Edge Slide it up near the top edge:



            enter image description here



            And that's got you pretty far along on the top visor already:



            enter image description here



            You can do the bottom similarly, but it's almost straight, so you wouldn't need as many edges. Just make another cylinder in top view, cut it in half, mirror it, and move the edges where you want them.



            enter image description here



            enter image description here



            I hope that's enough to get you going. Sorry if it's too much detail as I don't know your modeling skill level. Good luck!






            share|improve this answer


























              5














              Here's one approach:



              Create a mesh circle with 8 points in the side view:



              enter image description here



              Scale it to get the profile you want:



              enter image description here



              Delete all but the bottom corner of it:



              enter image description here



              Go to the top view and make an 8 point cylinder and align it with the circle from the side view:



              enter image description here



              Then go back to the side view and scale it so that it matches your quarter circle mesh:



              enter image description here



              Subdivide the vertical edges and then drag the points to the right and down to match your profile:



              enter image description here



              Go to the top view and delete the edges on the left half:



              enter image description here



              Delete the back faces:



              enter image description here



              Select the vertices in the back and snap them even with the right side:



              enter image description here



              Add a Mirror modifier:



              enter image description here



              Grab the middle vertices and pull them downwards:



              enter image description here



              Select the edges to the right of the middle:



              enter image description here



              Subdivide them:



              enter image description here



              Select the new edge and do Edge Slide to move them right up next to the middle edge:



              enter image description here



              Add a Subdivision modifier, and you can see we've got that pointed crease in the middle:



              enter image description here



              If you then go to the front view and pull up the middle verts a bit:



              enter image description here



              Then go to the side and delete these faces:



              enter image description here



              Select the upper row of edges:



              enter image description here



              Subdivide:



              enter image description here



              Select the new edge and Edge Slide it up near the top edge:



              enter image description here



              And that's got you pretty far along on the top visor already:



              enter image description here



              You can do the bottom similarly, but it's almost straight, so you wouldn't need as many edges. Just make another cylinder in top view, cut it in half, mirror it, and move the edges where you want them.



              enter image description here



              enter image description here



              I hope that's enough to get you going. Sorry if it's too much detail as I don't know your modeling skill level. Good luck!






              share|improve this answer
























                5












                5








                5






                Here's one approach:



                Create a mesh circle with 8 points in the side view:



                enter image description here



                Scale it to get the profile you want:



                enter image description here



                Delete all but the bottom corner of it:



                enter image description here



                Go to the top view and make an 8 point cylinder and align it with the circle from the side view:



                enter image description here



                Then go back to the side view and scale it so that it matches your quarter circle mesh:



                enter image description here



                Subdivide the vertical edges and then drag the points to the right and down to match your profile:



                enter image description here



                Go to the top view and delete the edges on the left half:



                enter image description here



                Delete the back faces:



                enter image description here



                Select the vertices in the back and snap them even with the right side:



                enter image description here



                Add a Mirror modifier:



                enter image description here



                Grab the middle vertices and pull them downwards:



                enter image description here



                Select the edges to the right of the middle:



                enter image description here



                Subdivide them:



                enter image description here



                Select the new edge and do Edge Slide to move them right up next to the middle edge:



                enter image description here



                Add a Subdivision modifier, and you can see we've got that pointed crease in the middle:



                enter image description here



                If you then go to the front view and pull up the middle verts a bit:



                enter image description here



                Then go to the side and delete these faces:



                enter image description here



                Select the upper row of edges:



                enter image description here



                Subdivide:



                enter image description here



                Select the new edge and Edge Slide it up near the top edge:



                enter image description here



                And that's got you pretty far along on the top visor already:



                enter image description here



                You can do the bottom similarly, but it's almost straight, so you wouldn't need as many edges. Just make another cylinder in top view, cut it in half, mirror it, and move the edges where you want them.



                enter image description here



                enter image description here



                I hope that's enough to get you going. Sorry if it's too much detail as I don't know your modeling skill level. Good luck!






                share|improve this answer












                Here's one approach:



                Create a mesh circle with 8 points in the side view:



                enter image description here



                Scale it to get the profile you want:



                enter image description here



                Delete all but the bottom corner of it:



                enter image description here



                Go to the top view and make an 8 point cylinder and align it with the circle from the side view:



                enter image description here



                Then go back to the side view and scale it so that it matches your quarter circle mesh:



                enter image description here



                Subdivide the vertical edges and then drag the points to the right and down to match your profile:



                enter image description here



                Go to the top view and delete the edges on the left half:



                enter image description here



                Delete the back faces:



                enter image description here



                Select the vertices in the back and snap them even with the right side:



                enter image description here



                Add a Mirror modifier:



                enter image description here



                Grab the middle vertices and pull them downwards:



                enter image description here



                Select the edges to the right of the middle:



                enter image description here



                Subdivide them:



                enter image description here



                Select the new edge and do Edge Slide to move them right up next to the middle edge:



                enter image description here



                Add a Subdivision modifier, and you can see we've got that pointed crease in the middle:



                enter image description here



                If you then go to the front view and pull up the middle verts a bit:



                enter image description here



                Then go to the side and delete these faces:



                enter image description here



                Select the upper row of edges:



                enter image description here



                Subdivide:



                enter image description here



                Select the new edge and Edge Slide it up near the top edge:



                enter image description here



                And that's got you pretty far along on the top visor already:



                enter image description here



                You can do the bottom similarly, but it's almost straight, so you wouldn't need as many edges. Just make another cylinder in top view, cut it in half, mirror it, and move the edges where you want them.



                enter image description here



                enter image description here



                I hope that's enough to get you going. Sorry if it's too much detail as I don't know your modeling skill level. Good luck!







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Dec 15 '18 at 4:29









                Dale Cieslak

                1,292712




                1,292712






























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