Xcode 10.1 profiling shaders this may take a while (forever???)












1















I'm debugging an iOS/Metal app. When pressing the GPU capture frame button (the little camera) Xcode says: "Profiling shaders. This may take a while...", but is taking forever!
Is that normal? How can I fix this?



Screenshot]










share|improve this question























  • Since you are writing a custom filter I guess you already have found sucess with what I am stuck at. I am trying to apply a simple vignette filter to a live camera feed using metal. The results are pretty slow and laggy, please check this if you can tell me what is missing:stackoverflow.com/q/53898780/1364053

    – nr5
    Dec 23 '18 at 2:54
















1















I'm debugging an iOS/Metal app. When pressing the GPU capture frame button (the little camera) Xcode says: "Profiling shaders. This may take a while...", but is taking forever!
Is that normal? How can I fix this?



Screenshot]










share|improve this question























  • Since you are writing a custom filter I guess you already have found sucess with what I am stuck at. I am trying to apply a simple vignette filter to a live camera feed using metal. The results are pretty slow and laggy, please check this if you can tell me what is missing:stackoverflow.com/q/53898780/1364053

    – nr5
    Dec 23 '18 at 2:54














1












1








1








I'm debugging an iOS/Metal app. When pressing the GPU capture frame button (the little camera) Xcode says: "Profiling shaders. This may take a while...", but is taking forever!
Is that normal? How can I fix this?



Screenshot]










share|improve this question














I'm debugging an iOS/Metal app. When pressing the GPU capture frame button (the little camera) Xcode says: "Profiling shaders. This may take a while...", but is taking forever!
Is that normal? How can I fix this?



Screenshot]







profiling gpu xcode10.1






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 22 '18 at 23:34









husehuse

578




578













  • Since you are writing a custom filter I guess you already have found sucess with what I am stuck at. I am trying to apply a simple vignette filter to a live camera feed using metal. The results are pretty slow and laggy, please check this if you can tell me what is missing:stackoverflow.com/q/53898780/1364053

    – nr5
    Dec 23 '18 at 2:54



















  • Since you are writing a custom filter I guess you already have found sucess with what I am stuck at. I am trying to apply a simple vignette filter to a live camera feed using metal. The results are pretty slow and laggy, please check this if you can tell me what is missing:stackoverflow.com/q/53898780/1364053

    – nr5
    Dec 23 '18 at 2:54

















Since you are writing a custom filter I guess you already have found sucess with what I am stuck at. I am trying to apply a simple vignette filter to a live camera feed using metal. The results are pretty slow and laggy, please check this if you can tell me what is missing:stackoverflow.com/q/53898780/1364053

– nr5
Dec 23 '18 at 2:54





Since you are writing a custom filter I guess you already have found sucess with what I am stuck at. I am trying to apply a simple vignette filter to a live camera feed using metal. The results are pretty slow and laggy, please check this if you can tell me what is missing:stackoverflow.com/q/53898780/1364053

– nr5
Dec 23 '18 at 2:54












0






active

oldest

votes











Your Answer






StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");

StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














draft saved

draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53439088%2fxcode-10-1-profiling-shaders-this-may-take-a-while-forever%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown

























0






active

oldest

votes








0






active

oldest

votes









active

oldest

votes






active

oldest

votes
















draft saved

draft discarded




















































Thanks for contributing an answer to Stack Overflow!


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53439088%2fxcode-10-1-profiling-shaders-this-may-take-a-while-forever%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

If I really need a card on my start hand, how many mulligans make sense? [duplicate]

Alcedinidae

Can an atomic nucleus contain both particles and antiparticles? [duplicate]