Firefox's shader editor can't always access or update shaders





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On some web pages, the shader editor is endlessly waiting for a WebGL context while the program is actually running and displayed on screen.



I also notice that in some cases the shaders show up in the editor but when I want to edit one of them (a meaningless line return is enough for this to happen), the objects the shader is linked to disappear from the screen in the following frames.



Shaders from https://threejs.org/examples/ never show up in the shader editor panel, but shaders from http://webglsamples.org always do. I excluded a three.js fault because many pages using this library such as this one http://armsglobe.chromeexperiments.com are handled correctly.



I have reproduced the problem on windows and ubuntu with up to date versions of Firefox and Firefox Developer Edition as well as Google Chrome and Chromium (using this addon https://chrome.google.com/webstore/detail/shader-editor/ggeaidddejpbakgafapihjbgdlbbbpob).



Any idea what is happening and how to work around it?










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    On some web pages, the shader editor is endlessly waiting for a WebGL context while the program is actually running and displayed on screen.



    I also notice that in some cases the shaders show up in the editor but when I want to edit one of them (a meaningless line return is enough for this to happen), the objects the shader is linked to disappear from the screen in the following frames.



    Shaders from https://threejs.org/examples/ never show up in the shader editor panel, but shaders from http://webglsamples.org always do. I excluded a three.js fault because many pages using this library such as this one http://armsglobe.chromeexperiments.com are handled correctly.



    I have reproduced the problem on windows and ubuntu with up to date versions of Firefox and Firefox Developer Edition as well as Google Chrome and Chromium (using this addon https://chrome.google.com/webstore/detail/shader-editor/ggeaidddejpbakgafapihjbgdlbbbpob).



    Any idea what is happening and how to work around it?










    share|improve this question

























      0












      0








      0








      On some web pages, the shader editor is endlessly waiting for a WebGL context while the program is actually running and displayed on screen.



      I also notice that in some cases the shaders show up in the editor but when I want to edit one of them (a meaningless line return is enough for this to happen), the objects the shader is linked to disappear from the screen in the following frames.



      Shaders from https://threejs.org/examples/ never show up in the shader editor panel, but shaders from http://webglsamples.org always do. I excluded a three.js fault because many pages using this library such as this one http://armsglobe.chromeexperiments.com are handled correctly.



      I have reproduced the problem on windows and ubuntu with up to date versions of Firefox and Firefox Developer Edition as well as Google Chrome and Chromium (using this addon https://chrome.google.com/webstore/detail/shader-editor/ggeaidddejpbakgafapihjbgdlbbbpob).



      Any idea what is happening and how to work around it?










      share|improve this question














      On some web pages, the shader editor is endlessly waiting for a WebGL context while the program is actually running and displayed on screen.



      I also notice that in some cases the shaders show up in the editor but when I want to edit one of them (a meaningless line return is enough for this to happen), the objects the shader is linked to disappear from the screen in the following frames.



      Shaders from https://threejs.org/examples/ never show up in the shader editor panel, but shaders from http://webglsamples.org always do. I excluded a three.js fault because many pages using this library such as this one http://armsglobe.chromeexperiments.com are handled correctly.



      I have reproduced the problem on windows and ubuntu with up to date versions of Firefox and Firefox Developer Edition as well as Google Chrome and Chromium (using this addon https://chrome.google.com/webstore/detail/shader-editor/ggeaidddejpbakgafapihjbgdlbbbpob).



      Any idea what is happening and how to work around it?







      developer-tools webgl






      share|improve this question













      share|improve this question











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      asked Jan 31 at 19:14









      geoffreygeoffrey

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