Punished for doing my job too well
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351
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Our company has had a big problem with people not taking our mandatory online training seriously. Even though the higher-ups try to stress how important it is, people will usually flip through a 4-hour online training class in 10 minutes.
My boss knows that I'm an amateur game designer in my free time, so he asked if I could do something to make the training modules "funner". So I spent a little while turning the training into a fun little flash game. It's no Red Dead 2, but I'm pretty proud of how it turned out. For added fun, I created a leader board to keep track of high scores in the company. (The high scores are a combination of fun little game play and being able to answer training questions).
The training module ended up being extremely popular. People are spending so much time playing the game and trying to get on the leader board. Now the 4-hour training is taking on average 3 days for people to complete. (Considering how mundane most of their jobs are, I really don't blame them). Also, a lot of people take the training multiple times. I can see from the logs that one person spent 13 business days (8 hours/day) doing the training.
My boss called me into his office today and chewed me out over writing something that was "too fun". He said that upper management is really mad at this decline in productivity in the company, and that it's my fault. I left his office so freaking mad that I had to take a walk outside to cool down.
I feel like I'm being punished for doing my assigned task too well. But am I being unfair here? How can I patch things up without admitting any sort of fault?
As a side note, the average test score from this training module is now 96%, up from the previous year of 68%.
manager productivity training
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up vote
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Our company has had a big problem with people not taking our mandatory online training seriously. Even though the higher-ups try to stress how important it is, people will usually flip through a 4-hour online training class in 10 minutes.
My boss knows that I'm an amateur game designer in my free time, so he asked if I could do something to make the training modules "funner". So I spent a little while turning the training into a fun little flash game. It's no Red Dead 2, but I'm pretty proud of how it turned out. For added fun, I created a leader board to keep track of high scores in the company. (The high scores are a combination of fun little game play and being able to answer training questions).
The training module ended up being extremely popular. People are spending so much time playing the game and trying to get on the leader board. Now the 4-hour training is taking on average 3 days for people to complete. (Considering how mundane most of their jobs are, I really don't blame them). Also, a lot of people take the training multiple times. I can see from the logs that one person spent 13 business days (8 hours/day) doing the training.
My boss called me into his office today and chewed me out over writing something that was "too fun". He said that upper management is really mad at this decline in productivity in the company, and that it's my fault. I left his office so freaking mad that I had to take a walk outside to cool down.
I feel like I'm being punished for doing my assigned task too well. But am I being unfair here? How can I patch things up without admitting any sort of fault?
As a side note, the average test score from this training module is now 96%, up from the previous year of 68%.
manager productivity training
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3
Comments are not for extended discussion; this conversation has been moved to chat.
– Jane S♦
Dec 15 at 3:17
2
What happens if someone struggles with only one part of the test? Pretend the content was divided into 8 parts, and I don't get section 4. Do I have to repeat the first 3 sections? all 8? If you can divide it into section, and only allow retests on areas they need help in will also reduce the over all time.
– cybernard
yesterday
add a comment |
up vote
351
down vote
favorite
up vote
351
down vote
favorite
Our company has had a big problem with people not taking our mandatory online training seriously. Even though the higher-ups try to stress how important it is, people will usually flip through a 4-hour online training class in 10 minutes.
My boss knows that I'm an amateur game designer in my free time, so he asked if I could do something to make the training modules "funner". So I spent a little while turning the training into a fun little flash game. It's no Red Dead 2, but I'm pretty proud of how it turned out. For added fun, I created a leader board to keep track of high scores in the company. (The high scores are a combination of fun little game play and being able to answer training questions).
The training module ended up being extremely popular. People are spending so much time playing the game and trying to get on the leader board. Now the 4-hour training is taking on average 3 days for people to complete. (Considering how mundane most of their jobs are, I really don't blame them). Also, a lot of people take the training multiple times. I can see from the logs that one person spent 13 business days (8 hours/day) doing the training.
My boss called me into his office today and chewed me out over writing something that was "too fun". He said that upper management is really mad at this decline in productivity in the company, and that it's my fault. I left his office so freaking mad that I had to take a walk outside to cool down.
I feel like I'm being punished for doing my assigned task too well. But am I being unfair here? How can I patch things up without admitting any sort of fault?
As a side note, the average test score from this training module is now 96%, up from the previous year of 68%.
manager productivity training
New contributor
wfh_king is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Our company has had a big problem with people not taking our mandatory online training seriously. Even though the higher-ups try to stress how important it is, people will usually flip through a 4-hour online training class in 10 minutes.
My boss knows that I'm an amateur game designer in my free time, so he asked if I could do something to make the training modules "funner". So I spent a little while turning the training into a fun little flash game. It's no Red Dead 2, but I'm pretty proud of how it turned out. For added fun, I created a leader board to keep track of high scores in the company. (The high scores are a combination of fun little game play and being able to answer training questions).
The training module ended up being extremely popular. People are spending so much time playing the game and trying to get on the leader board. Now the 4-hour training is taking on average 3 days for people to complete. (Considering how mundane most of their jobs are, I really don't blame them). Also, a lot of people take the training multiple times. I can see from the logs that one person spent 13 business days (8 hours/day) doing the training.
My boss called me into his office today and chewed me out over writing something that was "too fun". He said that upper management is really mad at this decline in productivity in the company, and that it's my fault. I left his office so freaking mad that I had to take a walk outside to cool down.
I feel like I'm being punished for doing my assigned task too well. But am I being unfair here? How can I patch things up without admitting any sort of fault?
As a side note, the average test score from this training module is now 96%, up from the previous year of 68%.
manager productivity training
manager productivity training
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edited 11 hours ago
MonkeyZeus
3,56411024
3,56411024
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asked Dec 14 at 14:48
wfh_king
999234
999234
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3
Comments are not for extended discussion; this conversation has been moved to chat.
– Jane S♦
Dec 15 at 3:17
2
What happens if someone struggles with only one part of the test? Pretend the content was divided into 8 parts, and I don't get section 4. Do I have to repeat the first 3 sections? all 8? If you can divide it into section, and only allow retests on areas they need help in will also reduce the over all time.
– cybernard
yesterday
add a comment |
3
Comments are not for extended discussion; this conversation has been moved to chat.
– Jane S♦
Dec 15 at 3:17
2
What happens if someone struggles with only one part of the test? Pretend the content was divided into 8 parts, and I don't get section 4. Do I have to repeat the first 3 sections? all 8? If you can divide it into section, and only allow retests on areas they need help in will also reduce the over all time.
– cybernard
yesterday
3
3
Comments are not for extended discussion; this conversation has been moved to chat.
– Jane S♦
Dec 15 at 3:17
Comments are not for extended discussion; this conversation has been moved to chat.
– Jane S♦
Dec 15 at 3:17
2
2
What happens if someone struggles with only one part of the test? Pretend the content was divided into 8 parts, and I don't get section 4. Do I have to repeat the first 3 sections? all 8? If you can divide it into section, and only allow retests on areas they need help in will also reduce the over all time.
– cybernard
yesterday
What happens if someone struggles with only one part of the test? Pretend the content was divided into 8 parts, and I don't get section 4. Do I have to repeat the first 3 sections? all 8? If you can divide it into section, and only allow retests on areas they need help in will also reduce the over all time.
– cybernard
yesterday
add a comment |
17 Answers
17
active
oldest
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up vote
536
down vote
You did exactly what was instructed, and took scores from "barely passing" to mastery.
Emphasize that. If your boss won't bend, offer to take the game down.
Meanwhile, you may want to update your resume, taking scores from 68% to 96% is something that gives you HUGE bragging rights.
I would also suggest seriously thinking about making educational games and/or trainers a direction you can take your career path.
This is not something you should be scolded over or feel bad about. This is an amazing achievement. If your current employer doesn't appreciate you for this, others certainly will.
EDIT PER COMMENTS:
This is a management issue.
What happened with your game is a phenomenon called Gone Horribly Right There was no way to foresee the wild popularity and viral nature of your game, and you should accept no responsibility for it.
Counter any management pushback with suggestions that a lockout be placed after a time limit with a maximum of "X" hours, and any access beyond that require a grant of access from a manager.
Again, this is not something you did wrong, but something that management failed to limit.
Special thanks to Caffieneaddiction and jwenting for their useful comments.
1
Comments are not for extended discussion; this conversation has been moved to chat.
– Jane S♦
Dec 15 at 3:18
37
This with one addendum. The game doesn't necessarily need to be taken down ... just needs a lockout period so that once someone gets above a certain % score they are locked out for a period of time. Games like WoW do this in the form of dailies to prevent people from endlessly grinding.
– CaffeineAddiction
yesterday
7
@CaffeineAddiction or a system where access to the training module needs to be grants by a superior (department head, HR, project lead, whatever) and then gets activated for say a number of hours before new approval needs to be obtained.
– jwenting
yesterday
1
The OP may also wish to look into developing games purely for entertainment purposes.
– jpmc26
yesterday
2
@jpmc26 there is that too, but developing educational games that people want to play? There's gold in them thar hills!
– Richard U
yesterday
|
show 3 more comments
up vote
171
down vote
While it's not immediately your fault that people are spending too much time on the game, as the developer, you could help the situation.
Turn off the scoreboard server/disable the game entirely for now. Go to your boss and show the increased test scores to show what benefit it has brought. Work with them to create a middle ground where employees are still engaged but don't spend unnecessary amounts of time goofing off.
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5
Excellent answer, and welcome to The Workplace, by the way. :D
– Richard U
Dec 14 at 15:03
3
Stop by the watercooler chat if you have any questions for a quick question or response, or Meta for more complex questions about the site.
– Richard U
Dec 14 at 15:08
74
What do you think about adding a time limit to the training? Or only allowing employees to take it once?
– Roijan Eskor
Dec 14 at 16:45
3
Concur - try leaving the training app up for a week per year maximum.
– Criggie
Dec 14 at 20:10
24
Alternatively, disable the training for someone once they pass it.
– Arcanist Lupus
Dec 14 at 21:11
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show 7 more comments
up vote
99
down vote
I don't think you've correctly identified the problem. You weren't "too good" at your job, you simply performed a task without specific requirements. There were no guard rails. I don't think this is inherently your fault, but there are definitely steps you can take to avoid this.
Focusing on your successes and trying to pass this off as something to brag about doesn't seem appropriate - your boss has a legitimate complaint that is ignored by that approach. Yes, you raised scores, but you also caused efficiency to drop terribly. Employees are spending time playing your training game instead of doing their real jobs. Perhaps this isn't "your fault" but it's certainly a legitimate complaint for your employer to have.
Where does that leave us? That's pretty clear: This is a classic case of poorly specified goals - the terms of your work weren't detailed enough for you to be successful. Did your boss specifically ask you to make a game that people would only play for 4 hours, instead of stretching it to 3 days? Probably not. So, although he is legitimately angry, it's not because of deliberate action on your part.
sf02, Johns305, and others are focusing on steps you can take now to help rectify the problem that already exists, but there are clearly also steps you can take preemptively in the future to keep this from happening again. When your boss has tasks like this, ask guiding questions to help frame out quantitative ways you can ensure your work product is appropriate. In this case, it seems like the obvious question could have been,
"You want the training to be more fun - how can we know that we've met that goal?"
24
This is helpful advice. I still think the environment is toxic, but this is definitely solid advice in general.
– bob
Dec 14 at 16:59
6
Plus what other employees do is not at all the OP's fault; that's what managers are hired for. A better mgmt response would be "wow you did a great job, but we need to figure out how to limit play time; people are playing this non-stop!" not "you've ruined the company you awful employee ((for doing what I told you to do...))". Basically I don't think it's at all OP's fault as described, but I agree that OP can improve things in the future by taking this type of approach.
– bob
Dec 14 at 17:06
3
The problem with the situation is that the requirements for the project weren't clearly defined. That is neither OP's fault nor his problem. We can talk about how in the future he should try to anticipate the project's needs, but that comes with its own set of risks for if he anticipates wrong. At the end of the day, OP is an employee, and as such it is their job is to do what they are told to do. So yes, OP did nothing wrong - the only failure in this situation is on the part of OP's boss, so the bulk of "figuring out a way to improve future situations" is their responsibility, not OP's.
– Abion47
Dec 14 at 18:39
1
In this particular case, the only lessons OP should need to learn are to perhaps get a thing or two in place so that their ass is double-covered (like maybe an official requirements or design sheet), and that maybe it's time to find another boss as this one is clearly incapable of admitting fault and has a penchant for redirecting it toward people who were just doing their job (and doing it well, no less).
– Abion47
Dec 14 at 18:42
8
@Abion47 - "The problem with the situation is that the requirements for the project weren't clearly defined. That is neither OP's fault nor his problem." Thank you, that was my point! But with respect to your other comments: where did I ever say "learn from what you did wrong?" Nowhere! Again, let me reinforce: I don't think the OP did anything wrong. BUT that doesn't mean there's nothing to learn! The problem with the "learn from your mistakes" mantra is that it forces binary right/wrong thinking and excludes opportunity.
– dwizum
Dec 14 at 18:59
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show 6 more comments
up vote
65
down vote
The way to patch things up is to offer solutions for the problems that upper management, your boss, and yourself have identified with the new training. If people are spending too much time, restrict it in a way that they can still complete the training. Show your boss that you are dependable to provide solutions to problems.
Also remember that there is nothing that you need to admit to. An employee choosing to spend 13 days playing a game is the employee's problem not yours.
10
Why look for validation from your manager? He got chewed out by his bosses, and is looking for a scape goat. Very unprofessional, but! Why not make the game better...take into account these new backlog items. Your boss is your customer. You game requires improvements. They were not expressed constructively, so...plenty of customers are worse than your boss.
– paulj
Dec 14 at 15:23
3
@paulj OP asked how to patch things up, whether the manager is just looking for a scapegoat or not the manager did originally assign OP the task and there were unintended and correctable issues that arose even though the task was accomplished ( getting people to do the training and better scores ). OP can say "not my problem that those people waste their time" or he can work towards a solution to continue to improve the training.
– sf02
Dec 14 at 15:40
6
As stated in my comments - "You game requires improvements." and "plenty of customers are worse than your boss". That is why I up-voted your answer. The questioner needs to understand requests and critiques will not always be polite, but it does not discount the validity of the request or critique.
– paulj
Dec 14 at 15:43
The easiest solution by far is to simply restrict how many times a person may attempt the course. Once that limit is reached they are left with their best overall score and are no longer allowed to play the game. scores go up and people can't keep wasting time on the game.
– RAZ_Muh_Taz
9 hours ago
add a comment |
up vote
32
down vote
First off, people skimming through training modules is...(shhh, don't say anything)...very common. That was never your problem.
As for the behavior of Boss, that's may not be entirely your problem. You were assigned a task and the outcome was not what management expected.
Here's you major decision point, did Boss review and approve what you delivered? If so, then it's squarely on them. That people are playing the game they approved too much is their problem.
In this case, with a little emotion as possible, tell Boss:
The training game is functioning as approved. What changes would you like? Here are some suggestions..."
If they object, don't press the issue, just get to the agreed solution as quickly as possible. Arguing with them will get you nowhere.
Or, did you ship the new training game without any management feedback?
In this case, the consequence is at least shared by you and your Boss. They should have reviewed it and you should have made them review it. Therefore:
Wow, I didn't see that happening...I can change it so they can only score during the first 4 hours. I can do that by end of day (or Monday or whenever).
7
Another suggestion I would add as a possible way of improving the game is to introduce a clock and reduce the points available by every second of game play. If you do the math and design it correctly, you can reward people who complete the training in 3 hours while still allowing people to get decent passing scores in 5 hours. And limit people to a set number of attempts on the same module so you can strictly control the MAX time anyone can spend on the training.
– Noah Goodrich
Dec 14 at 16:02
add a comment |
up vote
25
down vote
You aren't being punished for "doing your job too well". You're being punished for optimizing your work for one metric without taking into account other relevant metrics. Your ultimate job is to create value for the company. Any particular tasks you are assigned should be considered to be guidance towards, not replacement of, that goal. If you interpreted "make this process funner" as "prioritize making this process funner to the exclusion of all other considerations" rather than "increase the value for the company of focusing on how fun this process is", then you weren't doing your job. When you're assigned a task, you should, to the extent that it is feasible, consider how it fits into the wider picture, and consider not just the metrics that you are explicitly given, but how it will affect the company in general. If you're assigned the task of reducing shoplifting rates in a store, simply shutting the store down will comply with the literal parameters of the task, but such a strategy would be unlikely to be commended.
You either didn't foresee, or disregarded as irrelevant, the wider effects of your work, and this is a valid basis of criticism. How much blame lies with you for creating a program that is decreasing productivity, and how much lies with management for allowing it, is debatable. Your discussions with your boss should be around expectations as to how much responsibility lies with whom to take wider considerations into account. You seem to have operated under the idea that you were to simply optimize for the explicit metric "funner" and it was your boss' responsibility to ensure that this optimization's effect on other metrics was acceptable, while your boss thinks that you should have considered this yourself. If you submitted this to your boss, and your boss implemented it, then you should have a discussion with them about what submitting something means (does it mean "I'm taking responsibility for this", or does it mean "I'm submitting this for your consideration, and it's up to you to decide whether to implement it"?). If you implemented it directly, then it's more clearly your responsibility.
add a comment |
up vote
19
down vote
Two things are bugging me about the OP's question.
First, you definitely did not do your job too well. Oh, sure, the training scores are up. But productivity is down so much that upper management got involved. That's not a success story, or a project that was simply done too well. Let's say you could go back in time, make three tweaks to your game that would've made it even more enjoyable. Do you think that would've made the project even better? No - obviously no.
Second, if you're going to ever move up the ranks in development, you have to take ownership. Stop blaming a boss, or blaming coworkers playing the game instead of doing their job. Take ownership of the projects you do and the results those projects achieve. Your project failed - not because it wasn't fun, but because it killed productivity in the office. Instead of admitting to that, and figuring out ways to either fix the situation or prevent something like that from happening again, you're too worried about blaming the boss. Heck, at the end of your question you say:
How can I patch things up without admitting any sort of fault?
... which is the exact wrong attitude.
EDIT: The OP's question is almost a perfect example of Locus of Control - basically, whether you assign responsibility on things you control or things you don't control (aka, whether you take ownership on an issue or whether you blame others/luck.) Because, both parties are unambiguously at fault for aspects of what happened. The manager had oversight on the project, and even if they couldn't have foreseen the problems with a leaderboard/etc, at least they could've fixed it before someone played the game for 13 days straight. And the programmer should have never added features that encouraged multiple playthroughs on something that was only supposed to take 4 hours.
But the manager has "External Locus of Control" and blames the programmer. And as mad as the OP is, they're doing the exact same thing, by blaming the manager and trying to figure out how to move forward while not admitting any fault.
8
Management should probably be taking some responsibility for this disaster. It sounds like they are too afraid to admit blame themselves, and are instead happy to save face by pointing the finger at someone else. This is not exclusively the OPs fault, and a good manager wouldn't be blaming them, but would be doing damage control.
– Tyler S. Loeper
Dec 14 at 20:09
3
Yes, Management should also take ownership. And if the OP was the manager, asking how to blame the underling, I'd be answering similarly (take ownership, manager: you could've prevented this with proper oversight.) But the OP is the programmer, and is trying to deny any fault in the issue, going so far as to complain they did too good of a job.
– Kevin
Dec 14 at 21:03
4
None of this is the OPs fault, at least, not where I am. In Asia, you would be correct; they assign blame, fault, and responsibility differently than the west. Back to the west: This is a management fault. They approved and released the game, or worse, didn't maintain any involvement in it and let a random employee do whatever he wanted. The managers of the employees who spend too much time on it are also at fault for allowing their employees to spend too much time on it, or not managing their employees at all.
– YetAnotherRandomUser
2 days ago
3
@YetAnotherRandomUser Why on earth are people thinking that you can only assign fault to only one party? Yes, managers should've stopped their employees from playing the game for days on end. Yes, OP should NOT have put a leaderboard and infinite replays on a tool that's only supposed to take 4 hours. So unless you're going to tell me the OP's boss put a requirement that there had to be a leaderboard and infinite replay, it was a decision/idea by the OP.
– Kevin
yesterday
3
Good answer. Reminds me of a book I just recently read about accountability. Seems like nobody wants to be accountable for their actions or inactions in this case.
– Cypher
yesterday
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show 6 more comments
up vote
14
down vote
First @RichardU is right. However, here is the thing to do.
Add negative consequences for taking too long.
You drop one spot on the leaderboard for taking longer than a day (or something like this) on completing a test.
You limit the number of times the test can be taken, or maybe just drop them 5 spots for taking too long.
Add physical limits to the game.
"You have spent 2 hours on it today, that is the max allowed per day". Come back tomorrow and train again."
"You are permitted 2 test per day. Come back tomorrow. Thanks for stopping by"
"You are permitted 5 hours a week. ....."
"You have fallen behind on your work, when you have caught up your account will be re-enabled."
Addendum
Reporting:
"User Tom has completed his training yesterday"
"Pete complete his training twice this week."
The exact details should be moderated to avoid snitching, but to still alert supervisors of people abusing the sytem.
1 Email to each supervisor, for all his/her employees.
No need to add snitching to what started out as good suggestions
– George M
Dec 14 at 22:05
@GeorgeM I changed it and made it less snitchy, but the supervisor should know if the test has been completed at least.
– cybernard
Dec 14 at 22:38
5
Oh yes, a nice management-style report of who passed and pie charts with basic stats should help the OP's case for sure
– George M
Dec 14 at 22:40
add a comment |
up vote
11
down vote
Toxicity isn't likely to change
Honestly even if you patch things up, it's still a toxic environment (any management that responds this way is toxic), so the problem will continue to come up. It looks like lower management doesn't care about you, or about fairness, or even about your performance, but only about what upper management thinks. In other words, when they're stressed, they mistreat you. This is abuse.
My advice (which I otherwise never recommend as a first step, but which I think is warranted here): consider looking for another job, maybe one that leverages your development and design skills. You did an excellent job at making that training platform assuming the employees aren't somehow gaming the system and getting good scores without learning. A non dis-functional company will know how to use such a tool responsibly to help employees learn rather than allow them to become addicted and escape their boring jobs by playing. Your current management sounds like they lack the ability to control their employees and are taking it out on you.
Leaving a job is a personal decision that you have to make for yourself, but I would strongly recommend considering it. In my opinion it just isn't worth it to work for an abusive boss if you can avoid it.
Keep the peace and head for the door
Keep the peace at your current job while you look for another one. Start by asking your boss, "What kind of limits on play would you like me to implement?" and then implement them. But unless key details were omitted from the question, I'd simultaneously work on my exit strategy. Get out of the toxic environment if you can.
4
Why has this answer been down-voted multiple times with no reason provided? Don't be toxic - leave feedback!
– Korthalion
Dec 14 at 16:30
9
@Korthalion - I'm not the downvoter but please don't accuse people of being 'toxic' for not commenting when downvoting, if such behavior was mandatory then the UI would make it mandatory but it doesn't and it isn't. There is a raft of reasons people don't want to be associated with their downvote, the risk of revenge voting being a common one, and they shouldn't be lambasted for making this choice.
– RyanfaeScotland
Dec 14 at 16:44
2
@RyanfaeScotland That's also fair. I would love to see SE come up with a way for feedback to be provided anonymously on heavily downvoted (which mine isn't anymore) answers so they can improve. Of course "read the guidance" is always there, but learning works best when applied to the situation at hand. Just thinking out loud. Perhaps it's wishful thinking...
– bob
Dec 14 at 16:51
3
Thanks for the feedback guys. I don't generally recommend that because it's a very big step. But here (as described) I see management that is 1) not taking responsibility for its own duty: overseeing its employees; the game could just as easily be Candy Crush, it's mgmt responsibility to make sure employees work and don't play games, not OP; and 2) is thus mistreating an employee that shows initiative and does a good job simply because something bad resulted that fell outside of OP's responsibility as described. To me that's textbook abuse.
– bob
Dec 14 at 21:38
3
It's not that different than getting stressed out at your job so you yell at someone innocent. It's abuse. Boss gets flak from abusive big boss and passes it on. Pretty common, but in this case it's gross abuse because it's being given in response to good work that goes above and beyond. Imagine you asked me to bake you a cake, I did, and you liked it so much that you ate the whole thing at once and got sick. You then chewed me out because you got sick, even though it was your fault not mine. That's the idea here IMO.
– bob
Dec 14 at 21:41
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show 9 more comments
up vote
6
down vote
Without knowing the specifics of how you made the training more fun, my suspicion is you did more game than gamification.
Now the 4-hour training is taking on average 3 days for people to complete.
This is a problem.
(Considering how mundane most of their jobs are, I really don't blame them)
This is a subjective value judgement.
But in the end it feels like it was more game than gamification. Learn from it.
add a comment |
up vote
6
down vote
You're NOT being punished. You just have unintended consequences.
Once, North American was asked to build a bomber to fly subsonic (so the refueling tankers could keep up), to the edge of Soviet territory, then sprint supersonic at Mach 3 to the destination, to outrun Soviet fighter jets.
On their bomber, they discovered the engines used twice the fuel at Mach 3 but were going 4 times faster, so it was actually more fuel-efficient to fly Mach 3 all the way from Omaha to Moscow, and forget the tankers. This thing was awesome like that.
And then, the Soviets developed a surface-air missile that could go Mach 5. The project was a lost cause and was canceled.
So that's you. You did all the right things, spectacular job, and it didn't work out.
That's how it goes sometimes.
And your boss knows that, and it wasn't your job and you couldn't have reasonably foreseen what happened.
Just like the North American designers. It wasn't their job to know the Soviets were working on a missile. It was their CEO's job to know it and prepare the company for the consequences.
You should interpret his anger as anger at the situation, not at you. If he's mad at you for not anticipating this, he's wrong and he'll get over it.
It would help if you had some gating on the game so they couldn't replay content that is not constructive for them to replay. But that's a feature request.
add a comment |
up vote
5
down vote
There are a lot of answers already, so I'm surprised nobody suggested this yet:
If people prefer your training-game to their actual jobs - why don't "gamify" (parts of) their jobs?
It sounds like your co-workers' daily jobs contain a lot of tasks they don't find very interesting. You took one of those tasks and made it so much fun that they go out of their way to do this task. And do it well. It seems extremely short-sighted to see this as a bad thing. It could be a wonderful thing if you were able to apply this to other parts of their jobs.
(Though, sadly, some companies have a "if they're happy, they're not working at full capacity"-leadership style. If you're in one of those, this probably won't get implemented.)
add a comment |
up vote
3
down vote
With this new input from your superiors, couldn't you change the rules to stop giving points after too much interaction, limit number of attempts, and shut out users over a time limit? You have a target level of engagement of 4 hours: there is a such a thing as too much success. It's unfortunate that management didn't react in a healthier way, but with some simple modifications you absolutely can have your cake and eat it too.
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add a comment |
up vote
3
down vote
Another thing you can do other than disabling the leaderboard or restricting time spent per day is to restrict how much game time can count toward working hours. In most companies I have encountered, internal training modules count as working time, and it looks like they do for yours as well. You can allow users an unlimited amount of time to play the training game, increase their leaderboard status, etc., but limit the number of hours of this that can count toward working time. That is, each user would get a certain number of "free" hours to play the game, and would not be required to provide any account to management as to why they took that long, as long as they actually completed it with at least the minimum passing score. Any additional time spent over this amount would have to come out of personal time (either non-work time outside the working day or vacation time), or be specifically arranged with management. If a user can genuinely demonstrate to management why spending X additional days on the training would be helpful to the company (e.g. that they need additional time to get a passing score, or that obtaining a higher-than-minimum score would provide some tangible benefit), they can do so, but if it is clear that the user just wants ego points, management can shoot the request down.
How many hours is reasonable to allow users to complete the training "on the clock"? You mentioned that the training is officially a four-hour training, so perhaps you could double this to account for the fact that some users will naturally take longer to master the material. If a user requires more than eight hours, they could speak to their supervisor to obtain permission to spend additional time "on the clock" working on the training. This could be necessary, for example, as a Reasonable Accommodation for a learning disability.
add a comment |
up vote
2
down vote
I agree with many of the other answers calling out management issues but I would avoid worrying about blame.
Your question was
How can I patch things up without admitting any sort of fault?
Your boss had a good idea to make the training more fun and you unintentionally made it a little too fun. I would approach your manager with something like
I wanted to get back to you on your recent feedback about the training game. I think your idea to make the training more fun was a great one and I loved the opportunity to work on this project. Hopefully it's clear that my intent was to complete the assigned task as well as I could and make the training more fun. The dramatic increase in test scores is more than I expected and I think that we can both agree that the unintended side effect of productivity decline was unfortunate. I've been thinking about some remedies that we can put into place now to prevent further problems this year and I would like to plan to set aside some time in about nine months to rereview this project for next year's training so it can continue to provide the intended results and prevent the unintended side effects.
At this point I would refer you to the other answers on how to fix/limit the game that you can discuss with your boss.
add a comment |
up vote
2
down vote
You're not actively being punished for something you did.
You're getting chewed out by your boss, because he himself got chewed out by his boss - he's mad and has to take it out on somebody*. That's completely unprofessional, but not at all unheard of. Unfortunately that means at least 2 levels of hierarchy above you are utterly incompetent.
In your situation you find some people who are in management and liked your game (not your boss), ask them to be your reference, and look for a new job with more competent bosses. You can fight 1 level of incompetence above you, but fighting 2 levels of hierarchy does not offer a healthy risk/reward ratio.
*That assessment assumes the boss didn't previously warn you about the issues you now were chewed out for.
add a comment |
up vote
0
down vote
This adds to the answers that say you should limit the time the users can spend playing the game. It sounds like the competition for the leaderboard is what's making it too much fun.
1) Take the leaderboard away from the game.
2) Make a second version of the game, that has the leaderboard, but that discourages play during work time. Maybe it's disabled except when the user is on break or at lunch. Maybe it only works when they load it on their personal computers. Maybe it's a phone app.
2a) If it's easier, keep the official version, but have the leaderboard functionality only enabled during off-hours (for the user or the whole company).
add a comment |
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17 Answers
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up vote
536
down vote
You did exactly what was instructed, and took scores from "barely passing" to mastery.
Emphasize that. If your boss won't bend, offer to take the game down.
Meanwhile, you may want to update your resume, taking scores from 68% to 96% is something that gives you HUGE bragging rights.
I would also suggest seriously thinking about making educational games and/or trainers a direction you can take your career path.
This is not something you should be scolded over or feel bad about. This is an amazing achievement. If your current employer doesn't appreciate you for this, others certainly will.
EDIT PER COMMENTS:
This is a management issue.
What happened with your game is a phenomenon called Gone Horribly Right There was no way to foresee the wild popularity and viral nature of your game, and you should accept no responsibility for it.
Counter any management pushback with suggestions that a lockout be placed after a time limit with a maximum of "X" hours, and any access beyond that require a grant of access from a manager.
Again, this is not something you did wrong, but something that management failed to limit.
Special thanks to Caffieneaddiction and jwenting for their useful comments.
1
Comments are not for extended discussion; this conversation has been moved to chat.
– Jane S♦
Dec 15 at 3:18
37
This with one addendum. The game doesn't necessarily need to be taken down ... just needs a lockout period so that once someone gets above a certain % score they are locked out for a period of time. Games like WoW do this in the form of dailies to prevent people from endlessly grinding.
– CaffeineAddiction
yesterday
7
@CaffeineAddiction or a system where access to the training module needs to be grants by a superior (department head, HR, project lead, whatever) and then gets activated for say a number of hours before new approval needs to be obtained.
– jwenting
yesterday
1
The OP may also wish to look into developing games purely for entertainment purposes.
– jpmc26
yesterday
2
@jpmc26 there is that too, but developing educational games that people want to play? There's gold in them thar hills!
– Richard U
yesterday
|
show 3 more comments
up vote
536
down vote
You did exactly what was instructed, and took scores from "barely passing" to mastery.
Emphasize that. If your boss won't bend, offer to take the game down.
Meanwhile, you may want to update your resume, taking scores from 68% to 96% is something that gives you HUGE bragging rights.
I would also suggest seriously thinking about making educational games and/or trainers a direction you can take your career path.
This is not something you should be scolded over or feel bad about. This is an amazing achievement. If your current employer doesn't appreciate you for this, others certainly will.
EDIT PER COMMENTS:
This is a management issue.
What happened with your game is a phenomenon called Gone Horribly Right There was no way to foresee the wild popularity and viral nature of your game, and you should accept no responsibility for it.
Counter any management pushback with suggestions that a lockout be placed after a time limit with a maximum of "X" hours, and any access beyond that require a grant of access from a manager.
Again, this is not something you did wrong, but something that management failed to limit.
Special thanks to Caffieneaddiction and jwenting for their useful comments.
1
Comments are not for extended discussion; this conversation has been moved to chat.
– Jane S♦
Dec 15 at 3:18
37
This with one addendum. The game doesn't necessarily need to be taken down ... just needs a lockout period so that once someone gets above a certain % score they are locked out for a period of time. Games like WoW do this in the form of dailies to prevent people from endlessly grinding.
– CaffeineAddiction
yesterday
7
@CaffeineAddiction or a system where access to the training module needs to be grants by a superior (department head, HR, project lead, whatever) and then gets activated for say a number of hours before new approval needs to be obtained.
– jwenting
yesterday
1
The OP may also wish to look into developing games purely for entertainment purposes.
– jpmc26
yesterday
2
@jpmc26 there is that too, but developing educational games that people want to play? There's gold in them thar hills!
– Richard U
yesterday
|
show 3 more comments
up vote
536
down vote
up vote
536
down vote
You did exactly what was instructed, and took scores from "barely passing" to mastery.
Emphasize that. If your boss won't bend, offer to take the game down.
Meanwhile, you may want to update your resume, taking scores from 68% to 96% is something that gives you HUGE bragging rights.
I would also suggest seriously thinking about making educational games and/or trainers a direction you can take your career path.
This is not something you should be scolded over or feel bad about. This is an amazing achievement. If your current employer doesn't appreciate you for this, others certainly will.
EDIT PER COMMENTS:
This is a management issue.
What happened with your game is a phenomenon called Gone Horribly Right There was no way to foresee the wild popularity and viral nature of your game, and you should accept no responsibility for it.
Counter any management pushback with suggestions that a lockout be placed after a time limit with a maximum of "X" hours, and any access beyond that require a grant of access from a manager.
Again, this is not something you did wrong, but something that management failed to limit.
Special thanks to Caffieneaddiction and jwenting for their useful comments.
You did exactly what was instructed, and took scores from "barely passing" to mastery.
Emphasize that. If your boss won't bend, offer to take the game down.
Meanwhile, you may want to update your resume, taking scores from 68% to 96% is something that gives you HUGE bragging rights.
I would also suggest seriously thinking about making educational games and/or trainers a direction you can take your career path.
This is not something you should be scolded over or feel bad about. This is an amazing achievement. If your current employer doesn't appreciate you for this, others certainly will.
EDIT PER COMMENTS:
This is a management issue.
What happened with your game is a phenomenon called Gone Horribly Right There was no way to foresee the wild popularity and viral nature of your game, and you should accept no responsibility for it.
Counter any management pushback with suggestions that a lockout be placed after a time limit with a maximum of "X" hours, and any access beyond that require a grant of access from a manager.
Again, this is not something you did wrong, but something that management failed to limit.
Special thanks to Caffieneaddiction and jwenting for their useful comments.
edited yesterday
answered Dec 14 at 15:02
Richard U
1
1
1
Comments are not for extended discussion; this conversation has been moved to chat.
– Jane S♦
Dec 15 at 3:18
37
This with one addendum. The game doesn't necessarily need to be taken down ... just needs a lockout period so that once someone gets above a certain % score they are locked out for a period of time. Games like WoW do this in the form of dailies to prevent people from endlessly grinding.
– CaffeineAddiction
yesterday
7
@CaffeineAddiction or a system where access to the training module needs to be grants by a superior (department head, HR, project lead, whatever) and then gets activated for say a number of hours before new approval needs to be obtained.
– jwenting
yesterday
1
The OP may also wish to look into developing games purely for entertainment purposes.
– jpmc26
yesterday
2
@jpmc26 there is that too, but developing educational games that people want to play? There's gold in them thar hills!
– Richard U
yesterday
|
show 3 more comments
1
Comments are not for extended discussion; this conversation has been moved to chat.
– Jane S♦
Dec 15 at 3:18
37
This with one addendum. The game doesn't necessarily need to be taken down ... just needs a lockout period so that once someone gets above a certain % score they are locked out for a period of time. Games like WoW do this in the form of dailies to prevent people from endlessly grinding.
– CaffeineAddiction
yesterday
7
@CaffeineAddiction or a system where access to the training module needs to be grants by a superior (department head, HR, project lead, whatever) and then gets activated for say a number of hours before new approval needs to be obtained.
– jwenting
yesterday
1
The OP may also wish to look into developing games purely for entertainment purposes.
– jpmc26
yesterday
2
@jpmc26 there is that too, but developing educational games that people want to play? There's gold in them thar hills!
– Richard U
yesterday
1
1
Comments are not for extended discussion; this conversation has been moved to chat.
– Jane S♦
Dec 15 at 3:18
Comments are not for extended discussion; this conversation has been moved to chat.
– Jane S♦
Dec 15 at 3:18
37
37
This with one addendum. The game doesn't necessarily need to be taken down ... just needs a lockout period so that once someone gets above a certain % score they are locked out for a period of time. Games like WoW do this in the form of dailies to prevent people from endlessly grinding.
– CaffeineAddiction
yesterday
This with one addendum. The game doesn't necessarily need to be taken down ... just needs a lockout period so that once someone gets above a certain % score they are locked out for a period of time. Games like WoW do this in the form of dailies to prevent people from endlessly grinding.
– CaffeineAddiction
yesterday
7
7
@CaffeineAddiction or a system where access to the training module needs to be grants by a superior (department head, HR, project lead, whatever) and then gets activated for say a number of hours before new approval needs to be obtained.
– jwenting
yesterday
@CaffeineAddiction or a system where access to the training module needs to be grants by a superior (department head, HR, project lead, whatever) and then gets activated for say a number of hours before new approval needs to be obtained.
– jwenting
yesterday
1
1
The OP may also wish to look into developing games purely for entertainment purposes.
– jpmc26
yesterday
The OP may also wish to look into developing games purely for entertainment purposes.
– jpmc26
yesterday
2
2
@jpmc26 there is that too, but developing educational games that people want to play? There's gold in them thar hills!
– Richard U
yesterday
@jpmc26 there is that too, but developing educational games that people want to play? There's gold in them thar hills!
– Richard U
yesterday
|
show 3 more comments
up vote
171
down vote
While it's not immediately your fault that people are spending too much time on the game, as the developer, you could help the situation.
Turn off the scoreboard server/disable the game entirely for now. Go to your boss and show the increased test scores to show what benefit it has brought. Work with them to create a middle ground where employees are still engaged but don't spend unnecessary amounts of time goofing off.
New contributor
bxk21 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
5
Excellent answer, and welcome to The Workplace, by the way. :D
– Richard U
Dec 14 at 15:03
3
Stop by the watercooler chat if you have any questions for a quick question or response, or Meta for more complex questions about the site.
– Richard U
Dec 14 at 15:08
74
What do you think about adding a time limit to the training? Or only allowing employees to take it once?
– Roijan Eskor
Dec 14 at 16:45
3
Concur - try leaving the training app up for a week per year maximum.
– Criggie
Dec 14 at 20:10
24
Alternatively, disable the training for someone once they pass it.
– Arcanist Lupus
Dec 14 at 21:11
|
show 7 more comments
up vote
171
down vote
While it's not immediately your fault that people are spending too much time on the game, as the developer, you could help the situation.
Turn off the scoreboard server/disable the game entirely for now. Go to your boss and show the increased test scores to show what benefit it has brought. Work with them to create a middle ground where employees are still engaged but don't spend unnecessary amounts of time goofing off.
New contributor
bxk21 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
5
Excellent answer, and welcome to The Workplace, by the way. :D
– Richard U
Dec 14 at 15:03
3
Stop by the watercooler chat if you have any questions for a quick question or response, or Meta for more complex questions about the site.
– Richard U
Dec 14 at 15:08
74
What do you think about adding a time limit to the training? Or only allowing employees to take it once?
– Roijan Eskor
Dec 14 at 16:45
3
Concur - try leaving the training app up for a week per year maximum.
– Criggie
Dec 14 at 20:10
24
Alternatively, disable the training for someone once they pass it.
– Arcanist Lupus
Dec 14 at 21:11
|
show 7 more comments
up vote
171
down vote
up vote
171
down vote
While it's not immediately your fault that people are spending too much time on the game, as the developer, you could help the situation.
Turn off the scoreboard server/disable the game entirely for now. Go to your boss and show the increased test scores to show what benefit it has brought. Work with them to create a middle ground where employees are still engaged but don't spend unnecessary amounts of time goofing off.
New contributor
bxk21 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
While it's not immediately your fault that people are spending too much time on the game, as the developer, you could help the situation.
Turn off the scoreboard server/disable the game entirely for now. Go to your boss and show the increased test scores to show what benefit it has brought. Work with them to create a middle ground where employees are still engaged but don't spend unnecessary amounts of time goofing off.
New contributor
bxk21 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited Dec 14 at 15:41
New contributor
bxk21 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
answered Dec 14 at 15:00
bxk21
1,031115
1,031115
New contributor
bxk21 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
bxk21 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
bxk21 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
5
Excellent answer, and welcome to The Workplace, by the way. :D
– Richard U
Dec 14 at 15:03
3
Stop by the watercooler chat if you have any questions for a quick question or response, or Meta for more complex questions about the site.
– Richard U
Dec 14 at 15:08
74
What do you think about adding a time limit to the training? Or only allowing employees to take it once?
– Roijan Eskor
Dec 14 at 16:45
3
Concur - try leaving the training app up for a week per year maximum.
– Criggie
Dec 14 at 20:10
24
Alternatively, disable the training for someone once they pass it.
– Arcanist Lupus
Dec 14 at 21:11
|
show 7 more comments
5
Excellent answer, and welcome to The Workplace, by the way. :D
– Richard U
Dec 14 at 15:03
3
Stop by the watercooler chat if you have any questions for a quick question or response, or Meta for more complex questions about the site.
– Richard U
Dec 14 at 15:08
74
What do you think about adding a time limit to the training? Or only allowing employees to take it once?
– Roijan Eskor
Dec 14 at 16:45
3
Concur - try leaving the training app up for a week per year maximum.
– Criggie
Dec 14 at 20:10
24
Alternatively, disable the training for someone once they pass it.
– Arcanist Lupus
Dec 14 at 21:11
5
5
Excellent answer, and welcome to The Workplace, by the way. :D
– Richard U
Dec 14 at 15:03
Excellent answer, and welcome to The Workplace, by the way. :D
– Richard U
Dec 14 at 15:03
3
3
Stop by the watercooler chat if you have any questions for a quick question or response, or Meta for more complex questions about the site.
– Richard U
Dec 14 at 15:08
Stop by the watercooler chat if you have any questions for a quick question or response, or Meta for more complex questions about the site.
– Richard U
Dec 14 at 15:08
74
74
What do you think about adding a time limit to the training? Or only allowing employees to take it once?
– Roijan Eskor
Dec 14 at 16:45
What do you think about adding a time limit to the training? Or only allowing employees to take it once?
– Roijan Eskor
Dec 14 at 16:45
3
3
Concur - try leaving the training app up for a week per year maximum.
– Criggie
Dec 14 at 20:10
Concur - try leaving the training app up for a week per year maximum.
– Criggie
Dec 14 at 20:10
24
24
Alternatively, disable the training for someone once they pass it.
– Arcanist Lupus
Dec 14 at 21:11
Alternatively, disable the training for someone once they pass it.
– Arcanist Lupus
Dec 14 at 21:11
|
show 7 more comments
up vote
99
down vote
I don't think you've correctly identified the problem. You weren't "too good" at your job, you simply performed a task without specific requirements. There were no guard rails. I don't think this is inherently your fault, but there are definitely steps you can take to avoid this.
Focusing on your successes and trying to pass this off as something to brag about doesn't seem appropriate - your boss has a legitimate complaint that is ignored by that approach. Yes, you raised scores, but you also caused efficiency to drop terribly. Employees are spending time playing your training game instead of doing their real jobs. Perhaps this isn't "your fault" but it's certainly a legitimate complaint for your employer to have.
Where does that leave us? That's pretty clear: This is a classic case of poorly specified goals - the terms of your work weren't detailed enough for you to be successful. Did your boss specifically ask you to make a game that people would only play for 4 hours, instead of stretching it to 3 days? Probably not. So, although he is legitimately angry, it's not because of deliberate action on your part.
sf02, Johns305, and others are focusing on steps you can take now to help rectify the problem that already exists, but there are clearly also steps you can take preemptively in the future to keep this from happening again. When your boss has tasks like this, ask guiding questions to help frame out quantitative ways you can ensure your work product is appropriate. In this case, it seems like the obvious question could have been,
"You want the training to be more fun - how can we know that we've met that goal?"
24
This is helpful advice. I still think the environment is toxic, but this is definitely solid advice in general.
– bob
Dec 14 at 16:59
6
Plus what other employees do is not at all the OP's fault; that's what managers are hired for. A better mgmt response would be "wow you did a great job, but we need to figure out how to limit play time; people are playing this non-stop!" not "you've ruined the company you awful employee ((for doing what I told you to do...))". Basically I don't think it's at all OP's fault as described, but I agree that OP can improve things in the future by taking this type of approach.
– bob
Dec 14 at 17:06
3
The problem with the situation is that the requirements for the project weren't clearly defined. That is neither OP's fault nor his problem. We can talk about how in the future he should try to anticipate the project's needs, but that comes with its own set of risks for if he anticipates wrong. At the end of the day, OP is an employee, and as such it is their job is to do what they are told to do. So yes, OP did nothing wrong - the only failure in this situation is on the part of OP's boss, so the bulk of "figuring out a way to improve future situations" is their responsibility, not OP's.
– Abion47
Dec 14 at 18:39
1
In this particular case, the only lessons OP should need to learn are to perhaps get a thing or two in place so that their ass is double-covered (like maybe an official requirements or design sheet), and that maybe it's time to find another boss as this one is clearly incapable of admitting fault and has a penchant for redirecting it toward people who were just doing their job (and doing it well, no less).
– Abion47
Dec 14 at 18:42
8
@Abion47 - "The problem with the situation is that the requirements for the project weren't clearly defined. That is neither OP's fault nor his problem." Thank you, that was my point! But with respect to your other comments: where did I ever say "learn from what you did wrong?" Nowhere! Again, let me reinforce: I don't think the OP did anything wrong. BUT that doesn't mean there's nothing to learn! The problem with the "learn from your mistakes" mantra is that it forces binary right/wrong thinking and excludes opportunity.
– dwizum
Dec 14 at 18:59
|
show 6 more comments
up vote
99
down vote
I don't think you've correctly identified the problem. You weren't "too good" at your job, you simply performed a task without specific requirements. There were no guard rails. I don't think this is inherently your fault, but there are definitely steps you can take to avoid this.
Focusing on your successes and trying to pass this off as something to brag about doesn't seem appropriate - your boss has a legitimate complaint that is ignored by that approach. Yes, you raised scores, but you also caused efficiency to drop terribly. Employees are spending time playing your training game instead of doing their real jobs. Perhaps this isn't "your fault" but it's certainly a legitimate complaint for your employer to have.
Where does that leave us? That's pretty clear: This is a classic case of poorly specified goals - the terms of your work weren't detailed enough for you to be successful. Did your boss specifically ask you to make a game that people would only play for 4 hours, instead of stretching it to 3 days? Probably not. So, although he is legitimately angry, it's not because of deliberate action on your part.
sf02, Johns305, and others are focusing on steps you can take now to help rectify the problem that already exists, but there are clearly also steps you can take preemptively in the future to keep this from happening again. When your boss has tasks like this, ask guiding questions to help frame out quantitative ways you can ensure your work product is appropriate. In this case, it seems like the obvious question could have been,
"You want the training to be more fun - how can we know that we've met that goal?"
24
This is helpful advice. I still think the environment is toxic, but this is definitely solid advice in general.
– bob
Dec 14 at 16:59
6
Plus what other employees do is not at all the OP's fault; that's what managers are hired for. A better mgmt response would be "wow you did a great job, but we need to figure out how to limit play time; people are playing this non-stop!" not "you've ruined the company you awful employee ((for doing what I told you to do...))". Basically I don't think it's at all OP's fault as described, but I agree that OP can improve things in the future by taking this type of approach.
– bob
Dec 14 at 17:06
3
The problem with the situation is that the requirements for the project weren't clearly defined. That is neither OP's fault nor his problem. We can talk about how in the future he should try to anticipate the project's needs, but that comes with its own set of risks for if he anticipates wrong. At the end of the day, OP is an employee, and as such it is their job is to do what they are told to do. So yes, OP did nothing wrong - the only failure in this situation is on the part of OP's boss, so the bulk of "figuring out a way to improve future situations" is their responsibility, not OP's.
– Abion47
Dec 14 at 18:39
1
In this particular case, the only lessons OP should need to learn are to perhaps get a thing or two in place so that their ass is double-covered (like maybe an official requirements or design sheet), and that maybe it's time to find another boss as this one is clearly incapable of admitting fault and has a penchant for redirecting it toward people who were just doing their job (and doing it well, no less).
– Abion47
Dec 14 at 18:42
8
@Abion47 - "The problem with the situation is that the requirements for the project weren't clearly defined. That is neither OP's fault nor his problem." Thank you, that was my point! But with respect to your other comments: where did I ever say "learn from what you did wrong?" Nowhere! Again, let me reinforce: I don't think the OP did anything wrong. BUT that doesn't mean there's nothing to learn! The problem with the "learn from your mistakes" mantra is that it forces binary right/wrong thinking and excludes opportunity.
– dwizum
Dec 14 at 18:59
|
show 6 more comments
up vote
99
down vote
up vote
99
down vote
I don't think you've correctly identified the problem. You weren't "too good" at your job, you simply performed a task without specific requirements. There were no guard rails. I don't think this is inherently your fault, but there are definitely steps you can take to avoid this.
Focusing on your successes and trying to pass this off as something to brag about doesn't seem appropriate - your boss has a legitimate complaint that is ignored by that approach. Yes, you raised scores, but you also caused efficiency to drop terribly. Employees are spending time playing your training game instead of doing their real jobs. Perhaps this isn't "your fault" but it's certainly a legitimate complaint for your employer to have.
Where does that leave us? That's pretty clear: This is a classic case of poorly specified goals - the terms of your work weren't detailed enough for you to be successful. Did your boss specifically ask you to make a game that people would only play for 4 hours, instead of stretching it to 3 days? Probably not. So, although he is legitimately angry, it's not because of deliberate action on your part.
sf02, Johns305, and others are focusing on steps you can take now to help rectify the problem that already exists, but there are clearly also steps you can take preemptively in the future to keep this from happening again. When your boss has tasks like this, ask guiding questions to help frame out quantitative ways you can ensure your work product is appropriate. In this case, it seems like the obvious question could have been,
"You want the training to be more fun - how can we know that we've met that goal?"
I don't think you've correctly identified the problem. You weren't "too good" at your job, you simply performed a task without specific requirements. There were no guard rails. I don't think this is inherently your fault, but there are definitely steps you can take to avoid this.
Focusing on your successes and trying to pass this off as something to brag about doesn't seem appropriate - your boss has a legitimate complaint that is ignored by that approach. Yes, you raised scores, but you also caused efficiency to drop terribly. Employees are spending time playing your training game instead of doing their real jobs. Perhaps this isn't "your fault" but it's certainly a legitimate complaint for your employer to have.
Where does that leave us? That's pretty clear: This is a classic case of poorly specified goals - the terms of your work weren't detailed enough for you to be successful. Did your boss specifically ask you to make a game that people would only play for 4 hours, instead of stretching it to 3 days? Probably not. So, although he is legitimately angry, it's not because of deliberate action on your part.
sf02, Johns305, and others are focusing on steps you can take now to help rectify the problem that already exists, but there are clearly also steps you can take preemptively in the future to keep this from happening again. When your boss has tasks like this, ask guiding questions to help frame out quantitative ways you can ensure your work product is appropriate. In this case, it seems like the obvious question could have been,
"You want the training to be more fun - how can we know that we've met that goal?"
answered Dec 14 at 16:50
dwizum
10.7k32542
10.7k32542
24
This is helpful advice. I still think the environment is toxic, but this is definitely solid advice in general.
– bob
Dec 14 at 16:59
6
Plus what other employees do is not at all the OP's fault; that's what managers are hired for. A better mgmt response would be "wow you did a great job, but we need to figure out how to limit play time; people are playing this non-stop!" not "you've ruined the company you awful employee ((for doing what I told you to do...))". Basically I don't think it's at all OP's fault as described, but I agree that OP can improve things in the future by taking this type of approach.
– bob
Dec 14 at 17:06
3
The problem with the situation is that the requirements for the project weren't clearly defined. That is neither OP's fault nor his problem. We can talk about how in the future he should try to anticipate the project's needs, but that comes with its own set of risks for if he anticipates wrong. At the end of the day, OP is an employee, and as such it is their job is to do what they are told to do. So yes, OP did nothing wrong - the only failure in this situation is on the part of OP's boss, so the bulk of "figuring out a way to improve future situations" is their responsibility, not OP's.
– Abion47
Dec 14 at 18:39
1
In this particular case, the only lessons OP should need to learn are to perhaps get a thing or two in place so that their ass is double-covered (like maybe an official requirements or design sheet), and that maybe it's time to find another boss as this one is clearly incapable of admitting fault and has a penchant for redirecting it toward people who were just doing their job (and doing it well, no less).
– Abion47
Dec 14 at 18:42
8
@Abion47 - "The problem with the situation is that the requirements for the project weren't clearly defined. That is neither OP's fault nor his problem." Thank you, that was my point! But with respect to your other comments: where did I ever say "learn from what you did wrong?" Nowhere! Again, let me reinforce: I don't think the OP did anything wrong. BUT that doesn't mean there's nothing to learn! The problem with the "learn from your mistakes" mantra is that it forces binary right/wrong thinking and excludes opportunity.
– dwizum
Dec 14 at 18:59
|
show 6 more comments
24
This is helpful advice. I still think the environment is toxic, but this is definitely solid advice in general.
– bob
Dec 14 at 16:59
6
Plus what other employees do is not at all the OP's fault; that's what managers are hired for. A better mgmt response would be "wow you did a great job, but we need to figure out how to limit play time; people are playing this non-stop!" not "you've ruined the company you awful employee ((for doing what I told you to do...))". Basically I don't think it's at all OP's fault as described, but I agree that OP can improve things in the future by taking this type of approach.
– bob
Dec 14 at 17:06
3
The problem with the situation is that the requirements for the project weren't clearly defined. That is neither OP's fault nor his problem. We can talk about how in the future he should try to anticipate the project's needs, but that comes with its own set of risks for if he anticipates wrong. At the end of the day, OP is an employee, and as such it is their job is to do what they are told to do. So yes, OP did nothing wrong - the only failure in this situation is on the part of OP's boss, so the bulk of "figuring out a way to improve future situations" is their responsibility, not OP's.
– Abion47
Dec 14 at 18:39
1
In this particular case, the only lessons OP should need to learn are to perhaps get a thing or two in place so that their ass is double-covered (like maybe an official requirements or design sheet), and that maybe it's time to find another boss as this one is clearly incapable of admitting fault and has a penchant for redirecting it toward people who were just doing their job (and doing it well, no less).
– Abion47
Dec 14 at 18:42
8
@Abion47 - "The problem with the situation is that the requirements for the project weren't clearly defined. That is neither OP's fault nor his problem." Thank you, that was my point! But with respect to your other comments: where did I ever say "learn from what you did wrong?" Nowhere! Again, let me reinforce: I don't think the OP did anything wrong. BUT that doesn't mean there's nothing to learn! The problem with the "learn from your mistakes" mantra is that it forces binary right/wrong thinking and excludes opportunity.
– dwizum
Dec 14 at 18:59
24
24
This is helpful advice. I still think the environment is toxic, but this is definitely solid advice in general.
– bob
Dec 14 at 16:59
This is helpful advice. I still think the environment is toxic, but this is definitely solid advice in general.
– bob
Dec 14 at 16:59
6
6
Plus what other employees do is not at all the OP's fault; that's what managers are hired for. A better mgmt response would be "wow you did a great job, but we need to figure out how to limit play time; people are playing this non-stop!" not "you've ruined the company you awful employee ((for doing what I told you to do...))". Basically I don't think it's at all OP's fault as described, but I agree that OP can improve things in the future by taking this type of approach.
– bob
Dec 14 at 17:06
Plus what other employees do is not at all the OP's fault; that's what managers are hired for. A better mgmt response would be "wow you did a great job, but we need to figure out how to limit play time; people are playing this non-stop!" not "you've ruined the company you awful employee ((for doing what I told you to do...))". Basically I don't think it's at all OP's fault as described, but I agree that OP can improve things in the future by taking this type of approach.
– bob
Dec 14 at 17:06
3
3
The problem with the situation is that the requirements for the project weren't clearly defined. That is neither OP's fault nor his problem. We can talk about how in the future he should try to anticipate the project's needs, but that comes with its own set of risks for if he anticipates wrong. At the end of the day, OP is an employee, and as such it is their job is to do what they are told to do. So yes, OP did nothing wrong - the only failure in this situation is on the part of OP's boss, so the bulk of "figuring out a way to improve future situations" is their responsibility, not OP's.
– Abion47
Dec 14 at 18:39
The problem with the situation is that the requirements for the project weren't clearly defined. That is neither OP's fault nor his problem. We can talk about how in the future he should try to anticipate the project's needs, but that comes with its own set of risks for if he anticipates wrong. At the end of the day, OP is an employee, and as such it is their job is to do what they are told to do. So yes, OP did nothing wrong - the only failure in this situation is on the part of OP's boss, so the bulk of "figuring out a way to improve future situations" is their responsibility, not OP's.
– Abion47
Dec 14 at 18:39
1
1
In this particular case, the only lessons OP should need to learn are to perhaps get a thing or two in place so that their ass is double-covered (like maybe an official requirements or design sheet), and that maybe it's time to find another boss as this one is clearly incapable of admitting fault and has a penchant for redirecting it toward people who were just doing their job (and doing it well, no less).
– Abion47
Dec 14 at 18:42
In this particular case, the only lessons OP should need to learn are to perhaps get a thing or two in place so that their ass is double-covered (like maybe an official requirements or design sheet), and that maybe it's time to find another boss as this one is clearly incapable of admitting fault and has a penchant for redirecting it toward people who were just doing their job (and doing it well, no less).
– Abion47
Dec 14 at 18:42
8
8
@Abion47 - "The problem with the situation is that the requirements for the project weren't clearly defined. That is neither OP's fault nor his problem." Thank you, that was my point! But with respect to your other comments: where did I ever say "learn from what you did wrong?" Nowhere! Again, let me reinforce: I don't think the OP did anything wrong. BUT that doesn't mean there's nothing to learn! The problem with the "learn from your mistakes" mantra is that it forces binary right/wrong thinking and excludes opportunity.
– dwizum
Dec 14 at 18:59
@Abion47 - "The problem with the situation is that the requirements for the project weren't clearly defined. That is neither OP's fault nor his problem." Thank you, that was my point! But with respect to your other comments: where did I ever say "learn from what you did wrong?" Nowhere! Again, let me reinforce: I don't think the OP did anything wrong. BUT that doesn't mean there's nothing to learn! The problem with the "learn from your mistakes" mantra is that it forces binary right/wrong thinking and excludes opportunity.
– dwizum
Dec 14 at 18:59
|
show 6 more comments
up vote
65
down vote
The way to patch things up is to offer solutions for the problems that upper management, your boss, and yourself have identified with the new training. If people are spending too much time, restrict it in a way that they can still complete the training. Show your boss that you are dependable to provide solutions to problems.
Also remember that there is nothing that you need to admit to. An employee choosing to spend 13 days playing a game is the employee's problem not yours.
10
Why look for validation from your manager? He got chewed out by his bosses, and is looking for a scape goat. Very unprofessional, but! Why not make the game better...take into account these new backlog items. Your boss is your customer. You game requires improvements. They were not expressed constructively, so...plenty of customers are worse than your boss.
– paulj
Dec 14 at 15:23
3
@paulj OP asked how to patch things up, whether the manager is just looking for a scapegoat or not the manager did originally assign OP the task and there were unintended and correctable issues that arose even though the task was accomplished ( getting people to do the training and better scores ). OP can say "not my problem that those people waste their time" or he can work towards a solution to continue to improve the training.
– sf02
Dec 14 at 15:40
6
As stated in my comments - "You game requires improvements." and "plenty of customers are worse than your boss". That is why I up-voted your answer. The questioner needs to understand requests and critiques will not always be polite, but it does not discount the validity of the request or critique.
– paulj
Dec 14 at 15:43
The easiest solution by far is to simply restrict how many times a person may attempt the course. Once that limit is reached they are left with their best overall score and are no longer allowed to play the game. scores go up and people can't keep wasting time on the game.
– RAZ_Muh_Taz
9 hours ago
add a comment |
up vote
65
down vote
The way to patch things up is to offer solutions for the problems that upper management, your boss, and yourself have identified with the new training. If people are spending too much time, restrict it in a way that they can still complete the training. Show your boss that you are dependable to provide solutions to problems.
Also remember that there is nothing that you need to admit to. An employee choosing to spend 13 days playing a game is the employee's problem not yours.
10
Why look for validation from your manager? He got chewed out by his bosses, and is looking for a scape goat. Very unprofessional, but! Why not make the game better...take into account these new backlog items. Your boss is your customer. You game requires improvements. They were not expressed constructively, so...plenty of customers are worse than your boss.
– paulj
Dec 14 at 15:23
3
@paulj OP asked how to patch things up, whether the manager is just looking for a scapegoat or not the manager did originally assign OP the task and there were unintended and correctable issues that arose even though the task was accomplished ( getting people to do the training and better scores ). OP can say "not my problem that those people waste their time" or he can work towards a solution to continue to improve the training.
– sf02
Dec 14 at 15:40
6
As stated in my comments - "You game requires improvements." and "plenty of customers are worse than your boss". That is why I up-voted your answer. The questioner needs to understand requests and critiques will not always be polite, but it does not discount the validity of the request or critique.
– paulj
Dec 14 at 15:43
The easiest solution by far is to simply restrict how many times a person may attempt the course. Once that limit is reached they are left with their best overall score and are no longer allowed to play the game. scores go up and people can't keep wasting time on the game.
– RAZ_Muh_Taz
9 hours ago
add a comment |
up vote
65
down vote
up vote
65
down vote
The way to patch things up is to offer solutions for the problems that upper management, your boss, and yourself have identified with the new training. If people are spending too much time, restrict it in a way that they can still complete the training. Show your boss that you are dependable to provide solutions to problems.
Also remember that there is nothing that you need to admit to. An employee choosing to spend 13 days playing a game is the employee's problem not yours.
The way to patch things up is to offer solutions for the problems that upper management, your boss, and yourself have identified with the new training. If people are spending too much time, restrict it in a way that they can still complete the training. Show your boss that you are dependable to provide solutions to problems.
Also remember that there is nothing that you need to admit to. An employee choosing to spend 13 days playing a game is the employee's problem not yours.
answered Dec 14 at 15:08
sf02
3,2902417
3,2902417
10
Why look for validation from your manager? He got chewed out by his bosses, and is looking for a scape goat. Very unprofessional, but! Why not make the game better...take into account these new backlog items. Your boss is your customer. You game requires improvements. They were not expressed constructively, so...plenty of customers are worse than your boss.
– paulj
Dec 14 at 15:23
3
@paulj OP asked how to patch things up, whether the manager is just looking for a scapegoat or not the manager did originally assign OP the task and there were unintended and correctable issues that arose even though the task was accomplished ( getting people to do the training and better scores ). OP can say "not my problem that those people waste their time" or he can work towards a solution to continue to improve the training.
– sf02
Dec 14 at 15:40
6
As stated in my comments - "You game requires improvements." and "plenty of customers are worse than your boss". That is why I up-voted your answer. The questioner needs to understand requests and critiques will not always be polite, but it does not discount the validity of the request or critique.
– paulj
Dec 14 at 15:43
The easiest solution by far is to simply restrict how many times a person may attempt the course. Once that limit is reached they are left with their best overall score and are no longer allowed to play the game. scores go up and people can't keep wasting time on the game.
– RAZ_Muh_Taz
9 hours ago
add a comment |
10
Why look for validation from your manager? He got chewed out by his bosses, and is looking for a scape goat. Very unprofessional, but! Why not make the game better...take into account these new backlog items. Your boss is your customer. You game requires improvements. They were not expressed constructively, so...plenty of customers are worse than your boss.
– paulj
Dec 14 at 15:23
3
@paulj OP asked how to patch things up, whether the manager is just looking for a scapegoat or not the manager did originally assign OP the task and there were unintended and correctable issues that arose even though the task was accomplished ( getting people to do the training and better scores ). OP can say "not my problem that those people waste their time" or he can work towards a solution to continue to improve the training.
– sf02
Dec 14 at 15:40
6
As stated in my comments - "You game requires improvements." and "plenty of customers are worse than your boss". That is why I up-voted your answer. The questioner needs to understand requests and critiques will not always be polite, but it does not discount the validity of the request or critique.
– paulj
Dec 14 at 15:43
The easiest solution by far is to simply restrict how many times a person may attempt the course. Once that limit is reached they are left with their best overall score and are no longer allowed to play the game. scores go up and people can't keep wasting time on the game.
– RAZ_Muh_Taz
9 hours ago
10
10
Why look for validation from your manager? He got chewed out by his bosses, and is looking for a scape goat. Very unprofessional, but! Why not make the game better...take into account these new backlog items. Your boss is your customer. You game requires improvements. They were not expressed constructively, so...plenty of customers are worse than your boss.
– paulj
Dec 14 at 15:23
Why look for validation from your manager? He got chewed out by his bosses, and is looking for a scape goat. Very unprofessional, but! Why not make the game better...take into account these new backlog items. Your boss is your customer. You game requires improvements. They were not expressed constructively, so...plenty of customers are worse than your boss.
– paulj
Dec 14 at 15:23
3
3
@paulj OP asked how to patch things up, whether the manager is just looking for a scapegoat or not the manager did originally assign OP the task and there were unintended and correctable issues that arose even though the task was accomplished ( getting people to do the training and better scores ). OP can say "not my problem that those people waste their time" or he can work towards a solution to continue to improve the training.
– sf02
Dec 14 at 15:40
@paulj OP asked how to patch things up, whether the manager is just looking for a scapegoat or not the manager did originally assign OP the task and there were unintended and correctable issues that arose even though the task was accomplished ( getting people to do the training and better scores ). OP can say "not my problem that those people waste their time" or he can work towards a solution to continue to improve the training.
– sf02
Dec 14 at 15:40
6
6
As stated in my comments - "You game requires improvements." and "plenty of customers are worse than your boss". That is why I up-voted your answer. The questioner needs to understand requests and critiques will not always be polite, but it does not discount the validity of the request or critique.
– paulj
Dec 14 at 15:43
As stated in my comments - "You game requires improvements." and "plenty of customers are worse than your boss". That is why I up-voted your answer. The questioner needs to understand requests and critiques will not always be polite, but it does not discount the validity of the request or critique.
– paulj
Dec 14 at 15:43
The easiest solution by far is to simply restrict how many times a person may attempt the course. Once that limit is reached they are left with their best overall score and are no longer allowed to play the game. scores go up and people can't keep wasting time on the game.
– RAZ_Muh_Taz
9 hours ago
The easiest solution by far is to simply restrict how many times a person may attempt the course. Once that limit is reached they are left with their best overall score and are no longer allowed to play the game. scores go up and people can't keep wasting time on the game.
– RAZ_Muh_Taz
9 hours ago
add a comment |
up vote
32
down vote
First off, people skimming through training modules is...(shhh, don't say anything)...very common. That was never your problem.
As for the behavior of Boss, that's may not be entirely your problem. You were assigned a task and the outcome was not what management expected.
Here's you major decision point, did Boss review and approve what you delivered? If so, then it's squarely on them. That people are playing the game they approved too much is their problem.
In this case, with a little emotion as possible, tell Boss:
The training game is functioning as approved. What changes would you like? Here are some suggestions..."
If they object, don't press the issue, just get to the agreed solution as quickly as possible. Arguing with them will get you nowhere.
Or, did you ship the new training game without any management feedback?
In this case, the consequence is at least shared by you and your Boss. They should have reviewed it and you should have made them review it. Therefore:
Wow, I didn't see that happening...I can change it so they can only score during the first 4 hours. I can do that by end of day (or Monday or whenever).
7
Another suggestion I would add as a possible way of improving the game is to introduce a clock and reduce the points available by every second of game play. If you do the math and design it correctly, you can reward people who complete the training in 3 hours while still allowing people to get decent passing scores in 5 hours. And limit people to a set number of attempts on the same module so you can strictly control the MAX time anyone can spend on the training.
– Noah Goodrich
Dec 14 at 16:02
add a comment |
up vote
32
down vote
First off, people skimming through training modules is...(shhh, don't say anything)...very common. That was never your problem.
As for the behavior of Boss, that's may not be entirely your problem. You were assigned a task and the outcome was not what management expected.
Here's you major decision point, did Boss review and approve what you delivered? If so, then it's squarely on them. That people are playing the game they approved too much is their problem.
In this case, with a little emotion as possible, tell Boss:
The training game is functioning as approved. What changes would you like? Here are some suggestions..."
If they object, don't press the issue, just get to the agreed solution as quickly as possible. Arguing with them will get you nowhere.
Or, did you ship the new training game without any management feedback?
In this case, the consequence is at least shared by you and your Boss. They should have reviewed it and you should have made them review it. Therefore:
Wow, I didn't see that happening...I can change it so they can only score during the first 4 hours. I can do that by end of day (or Monday or whenever).
7
Another suggestion I would add as a possible way of improving the game is to introduce a clock and reduce the points available by every second of game play. If you do the math and design it correctly, you can reward people who complete the training in 3 hours while still allowing people to get decent passing scores in 5 hours. And limit people to a set number of attempts on the same module so you can strictly control the MAX time anyone can spend on the training.
– Noah Goodrich
Dec 14 at 16:02
add a comment |
up vote
32
down vote
up vote
32
down vote
First off, people skimming through training modules is...(shhh, don't say anything)...very common. That was never your problem.
As for the behavior of Boss, that's may not be entirely your problem. You were assigned a task and the outcome was not what management expected.
Here's you major decision point, did Boss review and approve what you delivered? If so, then it's squarely on them. That people are playing the game they approved too much is their problem.
In this case, with a little emotion as possible, tell Boss:
The training game is functioning as approved. What changes would you like? Here are some suggestions..."
If they object, don't press the issue, just get to the agreed solution as quickly as possible. Arguing with them will get you nowhere.
Or, did you ship the new training game without any management feedback?
In this case, the consequence is at least shared by you and your Boss. They should have reviewed it and you should have made them review it. Therefore:
Wow, I didn't see that happening...I can change it so they can only score during the first 4 hours. I can do that by end of day (or Monday or whenever).
First off, people skimming through training modules is...(shhh, don't say anything)...very common. That was never your problem.
As for the behavior of Boss, that's may not be entirely your problem. You were assigned a task and the outcome was not what management expected.
Here's you major decision point, did Boss review and approve what you delivered? If so, then it's squarely on them. That people are playing the game they approved too much is their problem.
In this case, with a little emotion as possible, tell Boss:
The training game is functioning as approved. What changes would you like? Here are some suggestions..."
If they object, don't press the issue, just get to the agreed solution as quickly as possible. Arguing with them will get you nowhere.
Or, did you ship the new training game without any management feedback?
In this case, the consequence is at least shared by you and your Boss. They should have reviewed it and you should have made them review it. Therefore:
Wow, I didn't see that happening...I can change it so they can only score during the first 4 hours. I can do that by end of day (or Monday or whenever).
answered Dec 14 at 15:17
Johns-305
1,35038
1,35038
7
Another suggestion I would add as a possible way of improving the game is to introduce a clock and reduce the points available by every second of game play. If you do the math and design it correctly, you can reward people who complete the training in 3 hours while still allowing people to get decent passing scores in 5 hours. And limit people to a set number of attempts on the same module so you can strictly control the MAX time anyone can spend on the training.
– Noah Goodrich
Dec 14 at 16:02
add a comment |
7
Another suggestion I would add as a possible way of improving the game is to introduce a clock and reduce the points available by every second of game play. If you do the math and design it correctly, you can reward people who complete the training in 3 hours while still allowing people to get decent passing scores in 5 hours. And limit people to a set number of attempts on the same module so you can strictly control the MAX time anyone can spend on the training.
– Noah Goodrich
Dec 14 at 16:02
7
7
Another suggestion I would add as a possible way of improving the game is to introduce a clock and reduce the points available by every second of game play. If you do the math and design it correctly, you can reward people who complete the training in 3 hours while still allowing people to get decent passing scores in 5 hours. And limit people to a set number of attempts on the same module so you can strictly control the MAX time anyone can spend on the training.
– Noah Goodrich
Dec 14 at 16:02
Another suggestion I would add as a possible way of improving the game is to introduce a clock and reduce the points available by every second of game play. If you do the math and design it correctly, you can reward people who complete the training in 3 hours while still allowing people to get decent passing scores in 5 hours. And limit people to a set number of attempts on the same module so you can strictly control the MAX time anyone can spend on the training.
– Noah Goodrich
Dec 14 at 16:02
add a comment |
up vote
25
down vote
You aren't being punished for "doing your job too well". You're being punished for optimizing your work for one metric without taking into account other relevant metrics. Your ultimate job is to create value for the company. Any particular tasks you are assigned should be considered to be guidance towards, not replacement of, that goal. If you interpreted "make this process funner" as "prioritize making this process funner to the exclusion of all other considerations" rather than "increase the value for the company of focusing on how fun this process is", then you weren't doing your job. When you're assigned a task, you should, to the extent that it is feasible, consider how it fits into the wider picture, and consider not just the metrics that you are explicitly given, but how it will affect the company in general. If you're assigned the task of reducing shoplifting rates in a store, simply shutting the store down will comply with the literal parameters of the task, but such a strategy would be unlikely to be commended.
You either didn't foresee, or disregarded as irrelevant, the wider effects of your work, and this is a valid basis of criticism. How much blame lies with you for creating a program that is decreasing productivity, and how much lies with management for allowing it, is debatable. Your discussions with your boss should be around expectations as to how much responsibility lies with whom to take wider considerations into account. You seem to have operated under the idea that you were to simply optimize for the explicit metric "funner" and it was your boss' responsibility to ensure that this optimization's effect on other metrics was acceptable, while your boss thinks that you should have considered this yourself. If you submitted this to your boss, and your boss implemented it, then you should have a discussion with them about what submitting something means (does it mean "I'm taking responsibility for this", or does it mean "I'm submitting this for your consideration, and it's up to you to decide whether to implement it"?). If you implemented it directly, then it's more clearly your responsibility.
add a comment |
up vote
25
down vote
You aren't being punished for "doing your job too well". You're being punished for optimizing your work for one metric without taking into account other relevant metrics. Your ultimate job is to create value for the company. Any particular tasks you are assigned should be considered to be guidance towards, not replacement of, that goal. If you interpreted "make this process funner" as "prioritize making this process funner to the exclusion of all other considerations" rather than "increase the value for the company of focusing on how fun this process is", then you weren't doing your job. When you're assigned a task, you should, to the extent that it is feasible, consider how it fits into the wider picture, and consider not just the metrics that you are explicitly given, but how it will affect the company in general. If you're assigned the task of reducing shoplifting rates in a store, simply shutting the store down will comply with the literal parameters of the task, but such a strategy would be unlikely to be commended.
You either didn't foresee, or disregarded as irrelevant, the wider effects of your work, and this is a valid basis of criticism. How much blame lies with you for creating a program that is decreasing productivity, and how much lies with management for allowing it, is debatable. Your discussions with your boss should be around expectations as to how much responsibility lies with whom to take wider considerations into account. You seem to have operated under the idea that you were to simply optimize for the explicit metric "funner" and it was your boss' responsibility to ensure that this optimization's effect on other metrics was acceptable, while your boss thinks that you should have considered this yourself. If you submitted this to your boss, and your boss implemented it, then you should have a discussion with them about what submitting something means (does it mean "I'm taking responsibility for this", or does it mean "I'm submitting this for your consideration, and it's up to you to decide whether to implement it"?). If you implemented it directly, then it's more clearly your responsibility.
add a comment |
up vote
25
down vote
up vote
25
down vote
You aren't being punished for "doing your job too well". You're being punished for optimizing your work for one metric without taking into account other relevant metrics. Your ultimate job is to create value for the company. Any particular tasks you are assigned should be considered to be guidance towards, not replacement of, that goal. If you interpreted "make this process funner" as "prioritize making this process funner to the exclusion of all other considerations" rather than "increase the value for the company of focusing on how fun this process is", then you weren't doing your job. When you're assigned a task, you should, to the extent that it is feasible, consider how it fits into the wider picture, and consider not just the metrics that you are explicitly given, but how it will affect the company in general. If you're assigned the task of reducing shoplifting rates in a store, simply shutting the store down will comply with the literal parameters of the task, but such a strategy would be unlikely to be commended.
You either didn't foresee, or disregarded as irrelevant, the wider effects of your work, and this is a valid basis of criticism. How much blame lies with you for creating a program that is decreasing productivity, and how much lies with management for allowing it, is debatable. Your discussions with your boss should be around expectations as to how much responsibility lies with whom to take wider considerations into account. You seem to have operated under the idea that you were to simply optimize for the explicit metric "funner" and it was your boss' responsibility to ensure that this optimization's effect on other metrics was acceptable, while your boss thinks that you should have considered this yourself. If you submitted this to your boss, and your boss implemented it, then you should have a discussion with them about what submitting something means (does it mean "I'm taking responsibility for this", or does it mean "I'm submitting this for your consideration, and it's up to you to decide whether to implement it"?). If you implemented it directly, then it's more clearly your responsibility.
You aren't being punished for "doing your job too well". You're being punished for optimizing your work for one metric without taking into account other relevant metrics. Your ultimate job is to create value for the company. Any particular tasks you are assigned should be considered to be guidance towards, not replacement of, that goal. If you interpreted "make this process funner" as "prioritize making this process funner to the exclusion of all other considerations" rather than "increase the value for the company of focusing on how fun this process is", then you weren't doing your job. When you're assigned a task, you should, to the extent that it is feasible, consider how it fits into the wider picture, and consider not just the metrics that you are explicitly given, but how it will affect the company in general. If you're assigned the task of reducing shoplifting rates in a store, simply shutting the store down will comply with the literal parameters of the task, but such a strategy would be unlikely to be commended.
You either didn't foresee, or disregarded as irrelevant, the wider effects of your work, and this is a valid basis of criticism. How much blame lies with you for creating a program that is decreasing productivity, and how much lies with management for allowing it, is debatable. Your discussions with your boss should be around expectations as to how much responsibility lies with whom to take wider considerations into account. You seem to have operated under the idea that you were to simply optimize for the explicit metric "funner" and it was your boss' responsibility to ensure that this optimization's effect on other metrics was acceptable, while your boss thinks that you should have considered this yourself. If you submitted this to your boss, and your boss implemented it, then you should have a discussion with them about what submitting something means (does it mean "I'm taking responsibility for this", or does it mean "I'm submitting this for your consideration, and it's up to you to decide whether to implement it"?). If you implemented it directly, then it's more clearly your responsibility.
answered Dec 14 at 17:55
Acccumulation
3,0321512
3,0321512
add a comment |
add a comment |
up vote
19
down vote
Two things are bugging me about the OP's question.
First, you definitely did not do your job too well. Oh, sure, the training scores are up. But productivity is down so much that upper management got involved. That's not a success story, or a project that was simply done too well. Let's say you could go back in time, make three tweaks to your game that would've made it even more enjoyable. Do you think that would've made the project even better? No - obviously no.
Second, if you're going to ever move up the ranks in development, you have to take ownership. Stop blaming a boss, or blaming coworkers playing the game instead of doing their job. Take ownership of the projects you do and the results those projects achieve. Your project failed - not because it wasn't fun, but because it killed productivity in the office. Instead of admitting to that, and figuring out ways to either fix the situation or prevent something like that from happening again, you're too worried about blaming the boss. Heck, at the end of your question you say:
How can I patch things up without admitting any sort of fault?
... which is the exact wrong attitude.
EDIT: The OP's question is almost a perfect example of Locus of Control - basically, whether you assign responsibility on things you control or things you don't control (aka, whether you take ownership on an issue or whether you blame others/luck.) Because, both parties are unambiguously at fault for aspects of what happened. The manager had oversight on the project, and even if they couldn't have foreseen the problems with a leaderboard/etc, at least they could've fixed it before someone played the game for 13 days straight. And the programmer should have never added features that encouraged multiple playthroughs on something that was only supposed to take 4 hours.
But the manager has "External Locus of Control" and blames the programmer. And as mad as the OP is, they're doing the exact same thing, by blaming the manager and trying to figure out how to move forward while not admitting any fault.
8
Management should probably be taking some responsibility for this disaster. It sounds like they are too afraid to admit blame themselves, and are instead happy to save face by pointing the finger at someone else. This is not exclusively the OPs fault, and a good manager wouldn't be blaming them, but would be doing damage control.
– Tyler S. Loeper
Dec 14 at 20:09
3
Yes, Management should also take ownership. And if the OP was the manager, asking how to blame the underling, I'd be answering similarly (take ownership, manager: you could've prevented this with proper oversight.) But the OP is the programmer, and is trying to deny any fault in the issue, going so far as to complain they did too good of a job.
– Kevin
Dec 14 at 21:03
4
None of this is the OPs fault, at least, not where I am. In Asia, you would be correct; they assign blame, fault, and responsibility differently than the west. Back to the west: This is a management fault. They approved and released the game, or worse, didn't maintain any involvement in it and let a random employee do whatever he wanted. The managers of the employees who spend too much time on it are also at fault for allowing their employees to spend too much time on it, or not managing their employees at all.
– YetAnotherRandomUser
2 days ago
3
@YetAnotherRandomUser Why on earth are people thinking that you can only assign fault to only one party? Yes, managers should've stopped their employees from playing the game for days on end. Yes, OP should NOT have put a leaderboard and infinite replays on a tool that's only supposed to take 4 hours. So unless you're going to tell me the OP's boss put a requirement that there had to be a leaderboard and infinite replay, it was a decision/idea by the OP.
– Kevin
yesterday
3
Good answer. Reminds me of a book I just recently read about accountability. Seems like nobody wants to be accountable for their actions or inactions in this case.
– Cypher
yesterday
|
show 6 more comments
up vote
19
down vote
Two things are bugging me about the OP's question.
First, you definitely did not do your job too well. Oh, sure, the training scores are up. But productivity is down so much that upper management got involved. That's not a success story, or a project that was simply done too well. Let's say you could go back in time, make three tweaks to your game that would've made it even more enjoyable. Do you think that would've made the project even better? No - obviously no.
Second, if you're going to ever move up the ranks in development, you have to take ownership. Stop blaming a boss, or blaming coworkers playing the game instead of doing their job. Take ownership of the projects you do and the results those projects achieve. Your project failed - not because it wasn't fun, but because it killed productivity in the office. Instead of admitting to that, and figuring out ways to either fix the situation or prevent something like that from happening again, you're too worried about blaming the boss. Heck, at the end of your question you say:
How can I patch things up without admitting any sort of fault?
... which is the exact wrong attitude.
EDIT: The OP's question is almost a perfect example of Locus of Control - basically, whether you assign responsibility on things you control or things you don't control (aka, whether you take ownership on an issue or whether you blame others/luck.) Because, both parties are unambiguously at fault for aspects of what happened. The manager had oversight on the project, and even if they couldn't have foreseen the problems with a leaderboard/etc, at least they could've fixed it before someone played the game for 13 days straight. And the programmer should have never added features that encouraged multiple playthroughs on something that was only supposed to take 4 hours.
But the manager has "External Locus of Control" and blames the programmer. And as mad as the OP is, they're doing the exact same thing, by blaming the manager and trying to figure out how to move forward while not admitting any fault.
8
Management should probably be taking some responsibility for this disaster. It sounds like they are too afraid to admit blame themselves, and are instead happy to save face by pointing the finger at someone else. This is not exclusively the OPs fault, and a good manager wouldn't be blaming them, but would be doing damage control.
– Tyler S. Loeper
Dec 14 at 20:09
3
Yes, Management should also take ownership. And if the OP was the manager, asking how to blame the underling, I'd be answering similarly (take ownership, manager: you could've prevented this with proper oversight.) But the OP is the programmer, and is trying to deny any fault in the issue, going so far as to complain they did too good of a job.
– Kevin
Dec 14 at 21:03
4
None of this is the OPs fault, at least, not where I am. In Asia, you would be correct; they assign blame, fault, and responsibility differently than the west. Back to the west: This is a management fault. They approved and released the game, or worse, didn't maintain any involvement in it and let a random employee do whatever he wanted. The managers of the employees who spend too much time on it are also at fault for allowing their employees to spend too much time on it, or not managing their employees at all.
– YetAnotherRandomUser
2 days ago
3
@YetAnotherRandomUser Why on earth are people thinking that you can only assign fault to only one party? Yes, managers should've stopped their employees from playing the game for days on end. Yes, OP should NOT have put a leaderboard and infinite replays on a tool that's only supposed to take 4 hours. So unless you're going to tell me the OP's boss put a requirement that there had to be a leaderboard and infinite replay, it was a decision/idea by the OP.
– Kevin
yesterday
3
Good answer. Reminds me of a book I just recently read about accountability. Seems like nobody wants to be accountable for their actions or inactions in this case.
– Cypher
yesterday
|
show 6 more comments
up vote
19
down vote
up vote
19
down vote
Two things are bugging me about the OP's question.
First, you definitely did not do your job too well. Oh, sure, the training scores are up. But productivity is down so much that upper management got involved. That's not a success story, or a project that was simply done too well. Let's say you could go back in time, make three tweaks to your game that would've made it even more enjoyable. Do you think that would've made the project even better? No - obviously no.
Second, if you're going to ever move up the ranks in development, you have to take ownership. Stop blaming a boss, or blaming coworkers playing the game instead of doing their job. Take ownership of the projects you do and the results those projects achieve. Your project failed - not because it wasn't fun, but because it killed productivity in the office. Instead of admitting to that, and figuring out ways to either fix the situation or prevent something like that from happening again, you're too worried about blaming the boss. Heck, at the end of your question you say:
How can I patch things up without admitting any sort of fault?
... which is the exact wrong attitude.
EDIT: The OP's question is almost a perfect example of Locus of Control - basically, whether you assign responsibility on things you control or things you don't control (aka, whether you take ownership on an issue or whether you blame others/luck.) Because, both parties are unambiguously at fault for aspects of what happened. The manager had oversight on the project, and even if they couldn't have foreseen the problems with a leaderboard/etc, at least they could've fixed it before someone played the game for 13 days straight. And the programmer should have never added features that encouraged multiple playthroughs on something that was only supposed to take 4 hours.
But the manager has "External Locus of Control" and blames the programmer. And as mad as the OP is, they're doing the exact same thing, by blaming the manager and trying to figure out how to move forward while not admitting any fault.
Two things are bugging me about the OP's question.
First, you definitely did not do your job too well. Oh, sure, the training scores are up. But productivity is down so much that upper management got involved. That's not a success story, or a project that was simply done too well. Let's say you could go back in time, make three tweaks to your game that would've made it even more enjoyable. Do you think that would've made the project even better? No - obviously no.
Second, if you're going to ever move up the ranks in development, you have to take ownership. Stop blaming a boss, or blaming coworkers playing the game instead of doing their job. Take ownership of the projects you do and the results those projects achieve. Your project failed - not because it wasn't fun, but because it killed productivity in the office. Instead of admitting to that, and figuring out ways to either fix the situation or prevent something like that from happening again, you're too worried about blaming the boss. Heck, at the end of your question you say:
How can I patch things up without admitting any sort of fault?
... which is the exact wrong attitude.
EDIT: The OP's question is almost a perfect example of Locus of Control - basically, whether you assign responsibility on things you control or things you don't control (aka, whether you take ownership on an issue or whether you blame others/luck.) Because, both parties are unambiguously at fault for aspects of what happened. The manager had oversight on the project, and even if they couldn't have foreseen the problems with a leaderboard/etc, at least they could've fixed it before someone played the game for 13 days straight. And the programmer should have never added features that encouraged multiple playthroughs on something that was only supposed to take 4 hours.
But the manager has "External Locus of Control" and blames the programmer. And as mad as the OP is, they're doing the exact same thing, by blaming the manager and trying to figure out how to move forward while not admitting any fault.
edited Dec 15 at 2:28
answered Dec 14 at 19:19
Kevin
2,024415
2,024415
8
Management should probably be taking some responsibility for this disaster. It sounds like they are too afraid to admit blame themselves, and are instead happy to save face by pointing the finger at someone else. This is not exclusively the OPs fault, and a good manager wouldn't be blaming them, but would be doing damage control.
– Tyler S. Loeper
Dec 14 at 20:09
3
Yes, Management should also take ownership. And if the OP was the manager, asking how to blame the underling, I'd be answering similarly (take ownership, manager: you could've prevented this with proper oversight.) But the OP is the programmer, and is trying to deny any fault in the issue, going so far as to complain they did too good of a job.
– Kevin
Dec 14 at 21:03
4
None of this is the OPs fault, at least, not where I am. In Asia, you would be correct; they assign blame, fault, and responsibility differently than the west. Back to the west: This is a management fault. They approved and released the game, or worse, didn't maintain any involvement in it and let a random employee do whatever he wanted. The managers of the employees who spend too much time on it are also at fault for allowing their employees to spend too much time on it, or not managing their employees at all.
– YetAnotherRandomUser
2 days ago
3
@YetAnotherRandomUser Why on earth are people thinking that you can only assign fault to only one party? Yes, managers should've stopped their employees from playing the game for days on end. Yes, OP should NOT have put a leaderboard and infinite replays on a tool that's only supposed to take 4 hours. So unless you're going to tell me the OP's boss put a requirement that there had to be a leaderboard and infinite replay, it was a decision/idea by the OP.
– Kevin
yesterday
3
Good answer. Reminds me of a book I just recently read about accountability. Seems like nobody wants to be accountable for their actions or inactions in this case.
– Cypher
yesterday
|
show 6 more comments
8
Management should probably be taking some responsibility for this disaster. It sounds like they are too afraid to admit blame themselves, and are instead happy to save face by pointing the finger at someone else. This is not exclusively the OPs fault, and a good manager wouldn't be blaming them, but would be doing damage control.
– Tyler S. Loeper
Dec 14 at 20:09
3
Yes, Management should also take ownership. And if the OP was the manager, asking how to blame the underling, I'd be answering similarly (take ownership, manager: you could've prevented this with proper oversight.) But the OP is the programmer, and is trying to deny any fault in the issue, going so far as to complain they did too good of a job.
– Kevin
Dec 14 at 21:03
4
None of this is the OPs fault, at least, not where I am. In Asia, you would be correct; they assign blame, fault, and responsibility differently than the west. Back to the west: This is a management fault. They approved and released the game, or worse, didn't maintain any involvement in it and let a random employee do whatever he wanted. The managers of the employees who spend too much time on it are also at fault for allowing their employees to spend too much time on it, or not managing their employees at all.
– YetAnotherRandomUser
2 days ago
3
@YetAnotherRandomUser Why on earth are people thinking that you can only assign fault to only one party? Yes, managers should've stopped their employees from playing the game for days on end. Yes, OP should NOT have put a leaderboard and infinite replays on a tool that's only supposed to take 4 hours. So unless you're going to tell me the OP's boss put a requirement that there had to be a leaderboard and infinite replay, it was a decision/idea by the OP.
– Kevin
yesterday
3
Good answer. Reminds me of a book I just recently read about accountability. Seems like nobody wants to be accountable for their actions or inactions in this case.
– Cypher
yesterday
8
8
Management should probably be taking some responsibility for this disaster. It sounds like they are too afraid to admit blame themselves, and are instead happy to save face by pointing the finger at someone else. This is not exclusively the OPs fault, and a good manager wouldn't be blaming them, but would be doing damage control.
– Tyler S. Loeper
Dec 14 at 20:09
Management should probably be taking some responsibility for this disaster. It sounds like they are too afraid to admit blame themselves, and are instead happy to save face by pointing the finger at someone else. This is not exclusively the OPs fault, and a good manager wouldn't be blaming them, but would be doing damage control.
– Tyler S. Loeper
Dec 14 at 20:09
3
3
Yes, Management should also take ownership. And if the OP was the manager, asking how to blame the underling, I'd be answering similarly (take ownership, manager: you could've prevented this with proper oversight.) But the OP is the programmer, and is trying to deny any fault in the issue, going so far as to complain they did too good of a job.
– Kevin
Dec 14 at 21:03
Yes, Management should also take ownership. And if the OP was the manager, asking how to blame the underling, I'd be answering similarly (take ownership, manager: you could've prevented this with proper oversight.) But the OP is the programmer, and is trying to deny any fault in the issue, going so far as to complain they did too good of a job.
– Kevin
Dec 14 at 21:03
4
4
None of this is the OPs fault, at least, not where I am. In Asia, you would be correct; they assign blame, fault, and responsibility differently than the west. Back to the west: This is a management fault. They approved and released the game, or worse, didn't maintain any involvement in it and let a random employee do whatever he wanted. The managers of the employees who spend too much time on it are also at fault for allowing their employees to spend too much time on it, or not managing their employees at all.
– YetAnotherRandomUser
2 days ago
None of this is the OPs fault, at least, not where I am. In Asia, you would be correct; they assign blame, fault, and responsibility differently than the west. Back to the west: This is a management fault. They approved and released the game, or worse, didn't maintain any involvement in it and let a random employee do whatever he wanted. The managers of the employees who spend too much time on it are also at fault for allowing their employees to spend too much time on it, or not managing their employees at all.
– YetAnotherRandomUser
2 days ago
3
3
@YetAnotherRandomUser Why on earth are people thinking that you can only assign fault to only one party? Yes, managers should've stopped their employees from playing the game for days on end. Yes, OP should NOT have put a leaderboard and infinite replays on a tool that's only supposed to take 4 hours. So unless you're going to tell me the OP's boss put a requirement that there had to be a leaderboard and infinite replay, it was a decision/idea by the OP.
– Kevin
yesterday
@YetAnotherRandomUser Why on earth are people thinking that you can only assign fault to only one party? Yes, managers should've stopped their employees from playing the game for days on end. Yes, OP should NOT have put a leaderboard and infinite replays on a tool that's only supposed to take 4 hours. So unless you're going to tell me the OP's boss put a requirement that there had to be a leaderboard and infinite replay, it was a decision/idea by the OP.
– Kevin
yesterday
3
3
Good answer. Reminds me of a book I just recently read about accountability. Seems like nobody wants to be accountable for their actions or inactions in this case.
– Cypher
yesterday
Good answer. Reminds me of a book I just recently read about accountability. Seems like nobody wants to be accountable for their actions or inactions in this case.
– Cypher
yesterday
|
show 6 more comments
up vote
14
down vote
First @RichardU is right. However, here is the thing to do.
Add negative consequences for taking too long.
You drop one spot on the leaderboard for taking longer than a day (or something like this) on completing a test.
You limit the number of times the test can be taken, or maybe just drop them 5 spots for taking too long.
Add physical limits to the game.
"You have spent 2 hours on it today, that is the max allowed per day". Come back tomorrow and train again."
"You are permitted 2 test per day. Come back tomorrow. Thanks for stopping by"
"You are permitted 5 hours a week. ....."
"You have fallen behind on your work, when you have caught up your account will be re-enabled."
Addendum
Reporting:
"User Tom has completed his training yesterday"
"Pete complete his training twice this week."
The exact details should be moderated to avoid snitching, but to still alert supervisors of people abusing the sytem.
1 Email to each supervisor, for all his/her employees.
No need to add snitching to what started out as good suggestions
– George M
Dec 14 at 22:05
@GeorgeM I changed it and made it less snitchy, but the supervisor should know if the test has been completed at least.
– cybernard
Dec 14 at 22:38
5
Oh yes, a nice management-style report of who passed and pie charts with basic stats should help the OP's case for sure
– George M
Dec 14 at 22:40
add a comment |
up vote
14
down vote
First @RichardU is right. However, here is the thing to do.
Add negative consequences for taking too long.
You drop one spot on the leaderboard for taking longer than a day (or something like this) on completing a test.
You limit the number of times the test can be taken, or maybe just drop them 5 spots for taking too long.
Add physical limits to the game.
"You have spent 2 hours on it today, that is the max allowed per day". Come back tomorrow and train again."
"You are permitted 2 test per day. Come back tomorrow. Thanks for stopping by"
"You are permitted 5 hours a week. ....."
"You have fallen behind on your work, when you have caught up your account will be re-enabled."
Addendum
Reporting:
"User Tom has completed his training yesterday"
"Pete complete his training twice this week."
The exact details should be moderated to avoid snitching, but to still alert supervisors of people abusing the sytem.
1 Email to each supervisor, for all his/her employees.
No need to add snitching to what started out as good suggestions
– George M
Dec 14 at 22:05
@GeorgeM I changed it and made it less snitchy, but the supervisor should know if the test has been completed at least.
– cybernard
Dec 14 at 22:38
5
Oh yes, a nice management-style report of who passed and pie charts with basic stats should help the OP's case for sure
– George M
Dec 14 at 22:40
add a comment |
up vote
14
down vote
up vote
14
down vote
First @RichardU is right. However, here is the thing to do.
Add negative consequences for taking too long.
You drop one spot on the leaderboard for taking longer than a day (or something like this) on completing a test.
You limit the number of times the test can be taken, or maybe just drop them 5 spots for taking too long.
Add physical limits to the game.
"You have spent 2 hours on it today, that is the max allowed per day". Come back tomorrow and train again."
"You are permitted 2 test per day. Come back tomorrow. Thanks for stopping by"
"You are permitted 5 hours a week. ....."
"You have fallen behind on your work, when you have caught up your account will be re-enabled."
Addendum
Reporting:
"User Tom has completed his training yesterday"
"Pete complete his training twice this week."
The exact details should be moderated to avoid snitching, but to still alert supervisors of people abusing the sytem.
1 Email to each supervisor, for all his/her employees.
First @RichardU is right. However, here is the thing to do.
Add negative consequences for taking too long.
You drop one spot on the leaderboard for taking longer than a day (or something like this) on completing a test.
You limit the number of times the test can be taken, or maybe just drop them 5 spots for taking too long.
Add physical limits to the game.
"You have spent 2 hours on it today, that is the max allowed per day". Come back tomorrow and train again."
"You are permitted 2 test per day. Come back tomorrow. Thanks for stopping by"
"You are permitted 5 hours a week. ....."
"You have fallen behind on your work, when you have caught up your account will be re-enabled."
Addendum
Reporting:
"User Tom has completed his training yesterday"
"Pete complete his training twice this week."
The exact details should be moderated to avoid snitching, but to still alert supervisors of people abusing the sytem.
1 Email to each supervisor, for all his/her employees.
edited 2 days ago
Jack Moody
1033
1033
answered Dec 14 at 17:48
cybernard
50427
50427
No need to add snitching to what started out as good suggestions
– George M
Dec 14 at 22:05
@GeorgeM I changed it and made it less snitchy, but the supervisor should know if the test has been completed at least.
– cybernard
Dec 14 at 22:38
5
Oh yes, a nice management-style report of who passed and pie charts with basic stats should help the OP's case for sure
– George M
Dec 14 at 22:40
add a comment |
No need to add snitching to what started out as good suggestions
– George M
Dec 14 at 22:05
@GeorgeM I changed it and made it less snitchy, but the supervisor should know if the test has been completed at least.
– cybernard
Dec 14 at 22:38
5
Oh yes, a nice management-style report of who passed and pie charts with basic stats should help the OP's case for sure
– George M
Dec 14 at 22:40
No need to add snitching to what started out as good suggestions
– George M
Dec 14 at 22:05
No need to add snitching to what started out as good suggestions
– George M
Dec 14 at 22:05
@GeorgeM I changed it and made it less snitchy, but the supervisor should know if the test has been completed at least.
– cybernard
Dec 14 at 22:38
@GeorgeM I changed it and made it less snitchy, but the supervisor should know if the test has been completed at least.
– cybernard
Dec 14 at 22:38
5
5
Oh yes, a nice management-style report of who passed and pie charts with basic stats should help the OP's case for sure
– George M
Dec 14 at 22:40
Oh yes, a nice management-style report of who passed and pie charts with basic stats should help the OP's case for sure
– George M
Dec 14 at 22:40
add a comment |
up vote
11
down vote
Toxicity isn't likely to change
Honestly even if you patch things up, it's still a toxic environment (any management that responds this way is toxic), so the problem will continue to come up. It looks like lower management doesn't care about you, or about fairness, or even about your performance, but only about what upper management thinks. In other words, when they're stressed, they mistreat you. This is abuse.
My advice (which I otherwise never recommend as a first step, but which I think is warranted here): consider looking for another job, maybe one that leverages your development and design skills. You did an excellent job at making that training platform assuming the employees aren't somehow gaming the system and getting good scores without learning. A non dis-functional company will know how to use such a tool responsibly to help employees learn rather than allow them to become addicted and escape their boring jobs by playing. Your current management sounds like they lack the ability to control their employees and are taking it out on you.
Leaving a job is a personal decision that you have to make for yourself, but I would strongly recommend considering it. In my opinion it just isn't worth it to work for an abusive boss if you can avoid it.
Keep the peace and head for the door
Keep the peace at your current job while you look for another one. Start by asking your boss, "What kind of limits on play would you like me to implement?" and then implement them. But unless key details were omitted from the question, I'd simultaneously work on my exit strategy. Get out of the toxic environment if you can.
4
Why has this answer been down-voted multiple times with no reason provided? Don't be toxic - leave feedback!
– Korthalion
Dec 14 at 16:30
9
@Korthalion - I'm not the downvoter but please don't accuse people of being 'toxic' for not commenting when downvoting, if such behavior was mandatory then the UI would make it mandatory but it doesn't and it isn't. There is a raft of reasons people don't want to be associated with their downvote, the risk of revenge voting being a common one, and they shouldn't be lambasted for making this choice.
– RyanfaeScotland
Dec 14 at 16:44
2
@RyanfaeScotland That's also fair. I would love to see SE come up with a way for feedback to be provided anonymously on heavily downvoted (which mine isn't anymore) answers so they can improve. Of course "read the guidance" is always there, but learning works best when applied to the situation at hand. Just thinking out loud. Perhaps it's wishful thinking...
– bob
Dec 14 at 16:51
3
Thanks for the feedback guys. I don't generally recommend that because it's a very big step. But here (as described) I see management that is 1) not taking responsibility for its own duty: overseeing its employees; the game could just as easily be Candy Crush, it's mgmt responsibility to make sure employees work and don't play games, not OP; and 2) is thus mistreating an employee that shows initiative and does a good job simply because something bad resulted that fell outside of OP's responsibility as described. To me that's textbook abuse.
– bob
Dec 14 at 21:38
3
It's not that different than getting stressed out at your job so you yell at someone innocent. It's abuse. Boss gets flak from abusive big boss and passes it on. Pretty common, but in this case it's gross abuse because it's being given in response to good work that goes above and beyond. Imagine you asked me to bake you a cake, I did, and you liked it so much that you ate the whole thing at once and got sick. You then chewed me out because you got sick, even though it was your fault not mine. That's the idea here IMO.
– bob
Dec 14 at 21:41
|
show 9 more comments
up vote
11
down vote
Toxicity isn't likely to change
Honestly even if you patch things up, it's still a toxic environment (any management that responds this way is toxic), so the problem will continue to come up. It looks like lower management doesn't care about you, or about fairness, or even about your performance, but only about what upper management thinks. In other words, when they're stressed, they mistreat you. This is abuse.
My advice (which I otherwise never recommend as a first step, but which I think is warranted here): consider looking for another job, maybe one that leverages your development and design skills. You did an excellent job at making that training platform assuming the employees aren't somehow gaming the system and getting good scores without learning. A non dis-functional company will know how to use such a tool responsibly to help employees learn rather than allow them to become addicted and escape their boring jobs by playing. Your current management sounds like they lack the ability to control their employees and are taking it out on you.
Leaving a job is a personal decision that you have to make for yourself, but I would strongly recommend considering it. In my opinion it just isn't worth it to work for an abusive boss if you can avoid it.
Keep the peace and head for the door
Keep the peace at your current job while you look for another one. Start by asking your boss, "What kind of limits on play would you like me to implement?" and then implement them. But unless key details were omitted from the question, I'd simultaneously work on my exit strategy. Get out of the toxic environment if you can.
4
Why has this answer been down-voted multiple times with no reason provided? Don't be toxic - leave feedback!
– Korthalion
Dec 14 at 16:30
9
@Korthalion - I'm not the downvoter but please don't accuse people of being 'toxic' for not commenting when downvoting, if such behavior was mandatory then the UI would make it mandatory but it doesn't and it isn't. There is a raft of reasons people don't want to be associated with their downvote, the risk of revenge voting being a common one, and they shouldn't be lambasted for making this choice.
– RyanfaeScotland
Dec 14 at 16:44
2
@RyanfaeScotland That's also fair. I would love to see SE come up with a way for feedback to be provided anonymously on heavily downvoted (which mine isn't anymore) answers so they can improve. Of course "read the guidance" is always there, but learning works best when applied to the situation at hand. Just thinking out loud. Perhaps it's wishful thinking...
– bob
Dec 14 at 16:51
3
Thanks for the feedback guys. I don't generally recommend that because it's a very big step. But here (as described) I see management that is 1) not taking responsibility for its own duty: overseeing its employees; the game could just as easily be Candy Crush, it's mgmt responsibility to make sure employees work and don't play games, not OP; and 2) is thus mistreating an employee that shows initiative and does a good job simply because something bad resulted that fell outside of OP's responsibility as described. To me that's textbook abuse.
– bob
Dec 14 at 21:38
3
It's not that different than getting stressed out at your job so you yell at someone innocent. It's abuse. Boss gets flak from abusive big boss and passes it on. Pretty common, but in this case it's gross abuse because it's being given in response to good work that goes above and beyond. Imagine you asked me to bake you a cake, I did, and you liked it so much that you ate the whole thing at once and got sick. You then chewed me out because you got sick, even though it was your fault not mine. That's the idea here IMO.
– bob
Dec 14 at 21:41
|
show 9 more comments
up vote
11
down vote
up vote
11
down vote
Toxicity isn't likely to change
Honestly even if you patch things up, it's still a toxic environment (any management that responds this way is toxic), so the problem will continue to come up. It looks like lower management doesn't care about you, or about fairness, or even about your performance, but only about what upper management thinks. In other words, when they're stressed, they mistreat you. This is abuse.
My advice (which I otherwise never recommend as a first step, but which I think is warranted here): consider looking for another job, maybe one that leverages your development and design skills. You did an excellent job at making that training platform assuming the employees aren't somehow gaming the system and getting good scores without learning. A non dis-functional company will know how to use such a tool responsibly to help employees learn rather than allow them to become addicted and escape their boring jobs by playing. Your current management sounds like they lack the ability to control their employees and are taking it out on you.
Leaving a job is a personal decision that you have to make for yourself, but I would strongly recommend considering it. In my opinion it just isn't worth it to work for an abusive boss if you can avoid it.
Keep the peace and head for the door
Keep the peace at your current job while you look for another one. Start by asking your boss, "What kind of limits on play would you like me to implement?" and then implement them. But unless key details were omitted from the question, I'd simultaneously work on my exit strategy. Get out of the toxic environment if you can.
Toxicity isn't likely to change
Honestly even if you patch things up, it's still a toxic environment (any management that responds this way is toxic), so the problem will continue to come up. It looks like lower management doesn't care about you, or about fairness, or even about your performance, but only about what upper management thinks. In other words, when they're stressed, they mistreat you. This is abuse.
My advice (which I otherwise never recommend as a first step, but which I think is warranted here): consider looking for another job, maybe one that leverages your development and design skills. You did an excellent job at making that training platform assuming the employees aren't somehow gaming the system and getting good scores without learning. A non dis-functional company will know how to use such a tool responsibly to help employees learn rather than allow them to become addicted and escape their boring jobs by playing. Your current management sounds like they lack the ability to control their employees and are taking it out on you.
Leaving a job is a personal decision that you have to make for yourself, but I would strongly recommend considering it. In my opinion it just isn't worth it to work for an abusive boss if you can avoid it.
Keep the peace and head for the door
Keep the peace at your current job while you look for another one. Start by asking your boss, "What kind of limits on play would you like me to implement?" and then implement them. But unless key details were omitted from the question, I'd simultaneously work on my exit strategy. Get out of the toxic environment if you can.
edited Dec 14 at 21:48
answered Dec 14 at 16:16
bob
846310
846310
4
Why has this answer been down-voted multiple times with no reason provided? Don't be toxic - leave feedback!
– Korthalion
Dec 14 at 16:30
9
@Korthalion - I'm not the downvoter but please don't accuse people of being 'toxic' for not commenting when downvoting, if such behavior was mandatory then the UI would make it mandatory but it doesn't and it isn't. There is a raft of reasons people don't want to be associated with their downvote, the risk of revenge voting being a common one, and they shouldn't be lambasted for making this choice.
– RyanfaeScotland
Dec 14 at 16:44
2
@RyanfaeScotland That's also fair. I would love to see SE come up with a way for feedback to be provided anonymously on heavily downvoted (which mine isn't anymore) answers so they can improve. Of course "read the guidance" is always there, but learning works best when applied to the situation at hand. Just thinking out loud. Perhaps it's wishful thinking...
– bob
Dec 14 at 16:51
3
Thanks for the feedback guys. I don't generally recommend that because it's a very big step. But here (as described) I see management that is 1) not taking responsibility for its own duty: overseeing its employees; the game could just as easily be Candy Crush, it's mgmt responsibility to make sure employees work and don't play games, not OP; and 2) is thus mistreating an employee that shows initiative and does a good job simply because something bad resulted that fell outside of OP's responsibility as described. To me that's textbook abuse.
– bob
Dec 14 at 21:38
3
It's not that different than getting stressed out at your job so you yell at someone innocent. It's abuse. Boss gets flak from abusive big boss and passes it on. Pretty common, but in this case it's gross abuse because it's being given in response to good work that goes above and beyond. Imagine you asked me to bake you a cake, I did, and you liked it so much that you ate the whole thing at once and got sick. You then chewed me out because you got sick, even though it was your fault not mine. That's the idea here IMO.
– bob
Dec 14 at 21:41
|
show 9 more comments
4
Why has this answer been down-voted multiple times with no reason provided? Don't be toxic - leave feedback!
– Korthalion
Dec 14 at 16:30
9
@Korthalion - I'm not the downvoter but please don't accuse people of being 'toxic' for not commenting when downvoting, if such behavior was mandatory then the UI would make it mandatory but it doesn't and it isn't. There is a raft of reasons people don't want to be associated with their downvote, the risk of revenge voting being a common one, and they shouldn't be lambasted for making this choice.
– RyanfaeScotland
Dec 14 at 16:44
2
@RyanfaeScotland That's also fair. I would love to see SE come up with a way for feedback to be provided anonymously on heavily downvoted (which mine isn't anymore) answers so they can improve. Of course "read the guidance" is always there, but learning works best when applied to the situation at hand. Just thinking out loud. Perhaps it's wishful thinking...
– bob
Dec 14 at 16:51
3
Thanks for the feedback guys. I don't generally recommend that because it's a very big step. But here (as described) I see management that is 1) not taking responsibility for its own duty: overseeing its employees; the game could just as easily be Candy Crush, it's mgmt responsibility to make sure employees work and don't play games, not OP; and 2) is thus mistreating an employee that shows initiative and does a good job simply because something bad resulted that fell outside of OP's responsibility as described. To me that's textbook abuse.
– bob
Dec 14 at 21:38
3
It's not that different than getting stressed out at your job so you yell at someone innocent. It's abuse. Boss gets flak from abusive big boss and passes it on. Pretty common, but in this case it's gross abuse because it's being given in response to good work that goes above and beyond. Imagine you asked me to bake you a cake, I did, and you liked it so much that you ate the whole thing at once and got sick. You then chewed me out because you got sick, even though it was your fault not mine. That's the idea here IMO.
– bob
Dec 14 at 21:41
4
4
Why has this answer been down-voted multiple times with no reason provided? Don't be toxic - leave feedback!
– Korthalion
Dec 14 at 16:30
Why has this answer been down-voted multiple times with no reason provided? Don't be toxic - leave feedback!
– Korthalion
Dec 14 at 16:30
9
9
@Korthalion - I'm not the downvoter but please don't accuse people of being 'toxic' for not commenting when downvoting, if such behavior was mandatory then the UI would make it mandatory but it doesn't and it isn't. There is a raft of reasons people don't want to be associated with their downvote, the risk of revenge voting being a common one, and they shouldn't be lambasted for making this choice.
– RyanfaeScotland
Dec 14 at 16:44
@Korthalion - I'm not the downvoter but please don't accuse people of being 'toxic' for not commenting when downvoting, if such behavior was mandatory then the UI would make it mandatory but it doesn't and it isn't. There is a raft of reasons people don't want to be associated with their downvote, the risk of revenge voting being a common one, and they shouldn't be lambasted for making this choice.
– RyanfaeScotland
Dec 14 at 16:44
2
2
@RyanfaeScotland That's also fair. I would love to see SE come up with a way for feedback to be provided anonymously on heavily downvoted (which mine isn't anymore) answers so they can improve. Of course "read the guidance" is always there, but learning works best when applied to the situation at hand. Just thinking out loud. Perhaps it's wishful thinking...
– bob
Dec 14 at 16:51
@RyanfaeScotland That's also fair. I would love to see SE come up with a way for feedback to be provided anonymously on heavily downvoted (which mine isn't anymore) answers so they can improve. Of course "read the guidance" is always there, but learning works best when applied to the situation at hand. Just thinking out loud. Perhaps it's wishful thinking...
– bob
Dec 14 at 16:51
3
3
Thanks for the feedback guys. I don't generally recommend that because it's a very big step. But here (as described) I see management that is 1) not taking responsibility for its own duty: overseeing its employees; the game could just as easily be Candy Crush, it's mgmt responsibility to make sure employees work and don't play games, not OP; and 2) is thus mistreating an employee that shows initiative and does a good job simply because something bad resulted that fell outside of OP's responsibility as described. To me that's textbook abuse.
– bob
Dec 14 at 21:38
Thanks for the feedback guys. I don't generally recommend that because it's a very big step. But here (as described) I see management that is 1) not taking responsibility for its own duty: overseeing its employees; the game could just as easily be Candy Crush, it's mgmt responsibility to make sure employees work and don't play games, not OP; and 2) is thus mistreating an employee that shows initiative and does a good job simply because something bad resulted that fell outside of OP's responsibility as described. To me that's textbook abuse.
– bob
Dec 14 at 21:38
3
3
It's not that different than getting stressed out at your job so you yell at someone innocent. It's abuse. Boss gets flak from abusive big boss and passes it on. Pretty common, but in this case it's gross abuse because it's being given in response to good work that goes above and beyond. Imagine you asked me to bake you a cake, I did, and you liked it so much that you ate the whole thing at once and got sick. You then chewed me out because you got sick, even though it was your fault not mine. That's the idea here IMO.
– bob
Dec 14 at 21:41
It's not that different than getting stressed out at your job so you yell at someone innocent. It's abuse. Boss gets flak from abusive big boss and passes it on. Pretty common, but in this case it's gross abuse because it's being given in response to good work that goes above and beyond. Imagine you asked me to bake you a cake, I did, and you liked it so much that you ate the whole thing at once and got sick. You then chewed me out because you got sick, even though it was your fault not mine. That's the idea here IMO.
– bob
Dec 14 at 21:41
|
show 9 more comments
up vote
6
down vote
Without knowing the specifics of how you made the training more fun, my suspicion is you did more game than gamification.
Now the 4-hour training is taking on average 3 days for people to complete.
This is a problem.
(Considering how mundane most of their jobs are, I really don't blame them)
This is a subjective value judgement.
But in the end it feels like it was more game than gamification. Learn from it.
add a comment |
up vote
6
down vote
Without knowing the specifics of how you made the training more fun, my suspicion is you did more game than gamification.
Now the 4-hour training is taking on average 3 days for people to complete.
This is a problem.
(Considering how mundane most of their jobs are, I really don't blame them)
This is a subjective value judgement.
But in the end it feels like it was more game than gamification. Learn from it.
add a comment |
up vote
6
down vote
up vote
6
down vote
Without knowing the specifics of how you made the training more fun, my suspicion is you did more game than gamification.
Now the 4-hour training is taking on average 3 days for people to complete.
This is a problem.
(Considering how mundane most of their jobs are, I really don't blame them)
This is a subjective value judgement.
But in the end it feels like it was more game than gamification. Learn from it.
Without knowing the specifics of how you made the training more fun, my suspicion is you did more game than gamification.
Now the 4-hour training is taking on average 3 days for people to complete.
This is a problem.
(Considering how mundane most of their jobs are, I really don't blame them)
This is a subjective value judgement.
But in the end it feels like it was more game than gamification. Learn from it.
answered Dec 14 at 15:16
ShinEmperor
1,44527
1,44527
add a comment |
add a comment |
up vote
6
down vote
You're NOT being punished. You just have unintended consequences.
Once, North American was asked to build a bomber to fly subsonic (so the refueling tankers could keep up), to the edge of Soviet territory, then sprint supersonic at Mach 3 to the destination, to outrun Soviet fighter jets.
On their bomber, they discovered the engines used twice the fuel at Mach 3 but were going 4 times faster, so it was actually more fuel-efficient to fly Mach 3 all the way from Omaha to Moscow, and forget the tankers. This thing was awesome like that.
And then, the Soviets developed a surface-air missile that could go Mach 5. The project was a lost cause and was canceled.
So that's you. You did all the right things, spectacular job, and it didn't work out.
That's how it goes sometimes.
And your boss knows that, and it wasn't your job and you couldn't have reasonably foreseen what happened.
Just like the North American designers. It wasn't their job to know the Soviets were working on a missile. It was their CEO's job to know it and prepare the company for the consequences.
You should interpret his anger as anger at the situation, not at you. If he's mad at you for not anticipating this, he's wrong and he'll get over it.
It would help if you had some gating on the game so they couldn't replay content that is not constructive for them to replay. But that's a feature request.
add a comment |
up vote
6
down vote
You're NOT being punished. You just have unintended consequences.
Once, North American was asked to build a bomber to fly subsonic (so the refueling tankers could keep up), to the edge of Soviet territory, then sprint supersonic at Mach 3 to the destination, to outrun Soviet fighter jets.
On their bomber, they discovered the engines used twice the fuel at Mach 3 but were going 4 times faster, so it was actually more fuel-efficient to fly Mach 3 all the way from Omaha to Moscow, and forget the tankers. This thing was awesome like that.
And then, the Soviets developed a surface-air missile that could go Mach 5. The project was a lost cause and was canceled.
So that's you. You did all the right things, spectacular job, and it didn't work out.
That's how it goes sometimes.
And your boss knows that, and it wasn't your job and you couldn't have reasonably foreseen what happened.
Just like the North American designers. It wasn't their job to know the Soviets were working on a missile. It was their CEO's job to know it and prepare the company for the consequences.
You should interpret his anger as anger at the situation, not at you. If he's mad at you for not anticipating this, he's wrong and he'll get over it.
It would help if you had some gating on the game so they couldn't replay content that is not constructive for them to replay. But that's a feature request.
add a comment |
up vote
6
down vote
up vote
6
down vote
You're NOT being punished. You just have unintended consequences.
Once, North American was asked to build a bomber to fly subsonic (so the refueling tankers could keep up), to the edge of Soviet territory, then sprint supersonic at Mach 3 to the destination, to outrun Soviet fighter jets.
On their bomber, they discovered the engines used twice the fuel at Mach 3 but were going 4 times faster, so it was actually more fuel-efficient to fly Mach 3 all the way from Omaha to Moscow, and forget the tankers. This thing was awesome like that.
And then, the Soviets developed a surface-air missile that could go Mach 5. The project was a lost cause and was canceled.
So that's you. You did all the right things, spectacular job, and it didn't work out.
That's how it goes sometimes.
And your boss knows that, and it wasn't your job and you couldn't have reasonably foreseen what happened.
Just like the North American designers. It wasn't their job to know the Soviets were working on a missile. It was their CEO's job to know it and prepare the company for the consequences.
You should interpret his anger as anger at the situation, not at you. If he's mad at you for not anticipating this, he's wrong and he'll get over it.
It would help if you had some gating on the game so they couldn't replay content that is not constructive for them to replay. But that's a feature request.
You're NOT being punished. You just have unintended consequences.
Once, North American was asked to build a bomber to fly subsonic (so the refueling tankers could keep up), to the edge of Soviet territory, then sprint supersonic at Mach 3 to the destination, to outrun Soviet fighter jets.
On their bomber, they discovered the engines used twice the fuel at Mach 3 but were going 4 times faster, so it was actually more fuel-efficient to fly Mach 3 all the way from Omaha to Moscow, and forget the tankers. This thing was awesome like that.
And then, the Soviets developed a surface-air missile that could go Mach 5. The project was a lost cause and was canceled.
So that's you. You did all the right things, spectacular job, and it didn't work out.
That's how it goes sometimes.
And your boss knows that, and it wasn't your job and you couldn't have reasonably foreseen what happened.
Just like the North American designers. It wasn't their job to know the Soviets were working on a missile. It was their CEO's job to know it and prepare the company for the consequences.
You should interpret his anger as anger at the situation, not at you. If he's mad at you for not anticipating this, he's wrong and he'll get over it.
It would help if you had some gating on the game so they couldn't replay content that is not constructive for them to replay. But that's a feature request.
answered Dec 14 at 22:00
Harper
2,8491512
2,8491512
add a comment |
add a comment |
up vote
5
down vote
There are a lot of answers already, so I'm surprised nobody suggested this yet:
If people prefer your training-game to their actual jobs - why don't "gamify" (parts of) their jobs?
It sounds like your co-workers' daily jobs contain a lot of tasks they don't find very interesting. You took one of those tasks and made it so much fun that they go out of their way to do this task. And do it well. It seems extremely short-sighted to see this as a bad thing. It could be a wonderful thing if you were able to apply this to other parts of their jobs.
(Though, sadly, some companies have a "if they're happy, they're not working at full capacity"-leadership style. If you're in one of those, this probably won't get implemented.)
add a comment |
up vote
5
down vote
There are a lot of answers already, so I'm surprised nobody suggested this yet:
If people prefer your training-game to their actual jobs - why don't "gamify" (parts of) their jobs?
It sounds like your co-workers' daily jobs contain a lot of tasks they don't find very interesting. You took one of those tasks and made it so much fun that they go out of their way to do this task. And do it well. It seems extremely short-sighted to see this as a bad thing. It could be a wonderful thing if you were able to apply this to other parts of their jobs.
(Though, sadly, some companies have a "if they're happy, they're not working at full capacity"-leadership style. If you're in one of those, this probably won't get implemented.)
add a comment |
up vote
5
down vote
up vote
5
down vote
There are a lot of answers already, so I'm surprised nobody suggested this yet:
If people prefer your training-game to their actual jobs - why don't "gamify" (parts of) their jobs?
It sounds like your co-workers' daily jobs contain a lot of tasks they don't find very interesting. You took one of those tasks and made it so much fun that they go out of their way to do this task. And do it well. It seems extremely short-sighted to see this as a bad thing. It could be a wonderful thing if you were able to apply this to other parts of their jobs.
(Though, sadly, some companies have a "if they're happy, they're not working at full capacity"-leadership style. If you're in one of those, this probably won't get implemented.)
There are a lot of answers already, so I'm surprised nobody suggested this yet:
If people prefer your training-game to their actual jobs - why don't "gamify" (parts of) their jobs?
It sounds like your co-workers' daily jobs contain a lot of tasks they don't find very interesting. You took one of those tasks and made it so much fun that they go out of their way to do this task. And do it well. It seems extremely short-sighted to see this as a bad thing. It could be a wonderful thing if you were able to apply this to other parts of their jobs.
(Though, sadly, some companies have a "if they're happy, they're not working at full capacity"-leadership style. If you're in one of those, this probably won't get implemented.)
answered yesterday
nikie
269410
269410
add a comment |
add a comment |
up vote
3
down vote
With this new input from your superiors, couldn't you change the rules to stop giving points after too much interaction, limit number of attempts, and shut out users over a time limit? You have a target level of engagement of 4 hours: there is a such a thing as too much success. It's unfortunate that management didn't react in a healthier way, but with some simple modifications you absolutely can have your cake and eat it too.
New contributor
wedstrom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
up vote
3
down vote
With this new input from your superiors, couldn't you change the rules to stop giving points after too much interaction, limit number of attempts, and shut out users over a time limit? You have a target level of engagement of 4 hours: there is a such a thing as too much success. It's unfortunate that management didn't react in a healthier way, but with some simple modifications you absolutely can have your cake and eat it too.
New contributor
wedstrom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
up vote
3
down vote
up vote
3
down vote
With this new input from your superiors, couldn't you change the rules to stop giving points after too much interaction, limit number of attempts, and shut out users over a time limit? You have a target level of engagement of 4 hours: there is a such a thing as too much success. It's unfortunate that management didn't react in a healthier way, but with some simple modifications you absolutely can have your cake and eat it too.
New contributor
wedstrom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
With this new input from your superiors, couldn't you change the rules to stop giving points after too much interaction, limit number of attempts, and shut out users over a time limit? You have a target level of engagement of 4 hours: there is a such a thing as too much success. It's unfortunate that management didn't react in a healthier way, but with some simple modifications you absolutely can have your cake and eat it too.
New contributor
wedstrom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited Dec 14 at 17:35
New contributor
wedstrom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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answered Dec 14 at 17:25
wedstrom
1313
1313
New contributor
wedstrom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
wedstrom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
wedstrom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
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Another thing you can do other than disabling the leaderboard or restricting time spent per day is to restrict how much game time can count toward working hours. In most companies I have encountered, internal training modules count as working time, and it looks like they do for yours as well. You can allow users an unlimited amount of time to play the training game, increase their leaderboard status, etc., but limit the number of hours of this that can count toward working time. That is, each user would get a certain number of "free" hours to play the game, and would not be required to provide any account to management as to why they took that long, as long as they actually completed it with at least the minimum passing score. Any additional time spent over this amount would have to come out of personal time (either non-work time outside the working day or vacation time), or be specifically arranged with management. If a user can genuinely demonstrate to management why spending X additional days on the training would be helpful to the company (e.g. that they need additional time to get a passing score, or that obtaining a higher-than-minimum score would provide some tangible benefit), they can do so, but if it is clear that the user just wants ego points, management can shoot the request down.
How many hours is reasonable to allow users to complete the training "on the clock"? You mentioned that the training is officially a four-hour training, so perhaps you could double this to account for the fact that some users will naturally take longer to master the material. If a user requires more than eight hours, they could speak to their supervisor to obtain permission to spend additional time "on the clock" working on the training. This could be necessary, for example, as a Reasonable Accommodation for a learning disability.
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up vote
3
down vote
Another thing you can do other than disabling the leaderboard or restricting time spent per day is to restrict how much game time can count toward working hours. In most companies I have encountered, internal training modules count as working time, and it looks like they do for yours as well. You can allow users an unlimited amount of time to play the training game, increase their leaderboard status, etc., but limit the number of hours of this that can count toward working time. That is, each user would get a certain number of "free" hours to play the game, and would not be required to provide any account to management as to why they took that long, as long as they actually completed it with at least the minimum passing score. Any additional time spent over this amount would have to come out of personal time (either non-work time outside the working day or vacation time), or be specifically arranged with management. If a user can genuinely demonstrate to management why spending X additional days on the training would be helpful to the company (e.g. that they need additional time to get a passing score, or that obtaining a higher-than-minimum score would provide some tangible benefit), they can do so, but if it is clear that the user just wants ego points, management can shoot the request down.
How many hours is reasonable to allow users to complete the training "on the clock"? You mentioned that the training is officially a four-hour training, so perhaps you could double this to account for the fact that some users will naturally take longer to master the material. If a user requires more than eight hours, they could speak to their supervisor to obtain permission to spend additional time "on the clock" working on the training. This could be necessary, for example, as a Reasonable Accommodation for a learning disability.
add a comment |
up vote
3
down vote
up vote
3
down vote
Another thing you can do other than disabling the leaderboard or restricting time spent per day is to restrict how much game time can count toward working hours. In most companies I have encountered, internal training modules count as working time, and it looks like they do for yours as well. You can allow users an unlimited amount of time to play the training game, increase their leaderboard status, etc., but limit the number of hours of this that can count toward working time. That is, each user would get a certain number of "free" hours to play the game, and would not be required to provide any account to management as to why they took that long, as long as they actually completed it with at least the minimum passing score. Any additional time spent over this amount would have to come out of personal time (either non-work time outside the working day or vacation time), or be specifically arranged with management. If a user can genuinely demonstrate to management why spending X additional days on the training would be helpful to the company (e.g. that they need additional time to get a passing score, or that obtaining a higher-than-minimum score would provide some tangible benefit), they can do so, but if it is clear that the user just wants ego points, management can shoot the request down.
How many hours is reasonable to allow users to complete the training "on the clock"? You mentioned that the training is officially a four-hour training, so perhaps you could double this to account for the fact that some users will naturally take longer to master the material. If a user requires more than eight hours, they could speak to their supervisor to obtain permission to spend additional time "on the clock" working on the training. This could be necessary, for example, as a Reasonable Accommodation for a learning disability.
Another thing you can do other than disabling the leaderboard or restricting time spent per day is to restrict how much game time can count toward working hours. In most companies I have encountered, internal training modules count as working time, and it looks like they do for yours as well. You can allow users an unlimited amount of time to play the training game, increase their leaderboard status, etc., but limit the number of hours of this that can count toward working time. That is, each user would get a certain number of "free" hours to play the game, and would not be required to provide any account to management as to why they took that long, as long as they actually completed it with at least the minimum passing score. Any additional time spent over this amount would have to come out of personal time (either non-work time outside the working day or vacation time), or be specifically arranged with management. If a user can genuinely demonstrate to management why spending X additional days on the training would be helpful to the company (e.g. that they need additional time to get a passing score, or that obtaining a higher-than-minimum score would provide some tangible benefit), they can do so, but if it is clear that the user just wants ego points, management can shoot the request down.
How many hours is reasonable to allow users to complete the training "on the clock"? You mentioned that the training is officially a four-hour training, so perhaps you could double this to account for the fact that some users will naturally take longer to master the material. If a user requires more than eight hours, they could speak to their supervisor to obtain permission to spend additional time "on the clock" working on the training. This could be necessary, for example, as a Reasonable Accommodation for a learning disability.
edited yesterday
answered 2 days ago
Robert Columbia
2801414
2801414
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up vote
2
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I agree with many of the other answers calling out management issues but I would avoid worrying about blame.
Your question was
How can I patch things up without admitting any sort of fault?
Your boss had a good idea to make the training more fun and you unintentionally made it a little too fun. I would approach your manager with something like
I wanted to get back to you on your recent feedback about the training game. I think your idea to make the training more fun was a great one and I loved the opportunity to work on this project. Hopefully it's clear that my intent was to complete the assigned task as well as I could and make the training more fun. The dramatic increase in test scores is more than I expected and I think that we can both agree that the unintended side effect of productivity decline was unfortunate. I've been thinking about some remedies that we can put into place now to prevent further problems this year and I would like to plan to set aside some time in about nine months to rereview this project for next year's training so it can continue to provide the intended results and prevent the unintended side effects.
At this point I would refer you to the other answers on how to fix/limit the game that you can discuss with your boss.
add a comment |
up vote
2
down vote
I agree with many of the other answers calling out management issues but I would avoid worrying about blame.
Your question was
How can I patch things up without admitting any sort of fault?
Your boss had a good idea to make the training more fun and you unintentionally made it a little too fun. I would approach your manager with something like
I wanted to get back to you on your recent feedback about the training game. I think your idea to make the training more fun was a great one and I loved the opportunity to work on this project. Hopefully it's clear that my intent was to complete the assigned task as well as I could and make the training more fun. The dramatic increase in test scores is more than I expected and I think that we can both agree that the unintended side effect of productivity decline was unfortunate. I've been thinking about some remedies that we can put into place now to prevent further problems this year and I would like to plan to set aside some time in about nine months to rereview this project for next year's training so it can continue to provide the intended results and prevent the unintended side effects.
At this point I would refer you to the other answers on how to fix/limit the game that you can discuss with your boss.
add a comment |
up vote
2
down vote
up vote
2
down vote
I agree with many of the other answers calling out management issues but I would avoid worrying about blame.
Your question was
How can I patch things up without admitting any sort of fault?
Your boss had a good idea to make the training more fun and you unintentionally made it a little too fun. I would approach your manager with something like
I wanted to get back to you on your recent feedback about the training game. I think your idea to make the training more fun was a great one and I loved the opportunity to work on this project. Hopefully it's clear that my intent was to complete the assigned task as well as I could and make the training more fun. The dramatic increase in test scores is more than I expected and I think that we can both agree that the unintended side effect of productivity decline was unfortunate. I've been thinking about some remedies that we can put into place now to prevent further problems this year and I would like to plan to set aside some time in about nine months to rereview this project for next year's training so it can continue to provide the intended results and prevent the unintended side effects.
At this point I would refer you to the other answers on how to fix/limit the game that you can discuss with your boss.
I agree with many of the other answers calling out management issues but I would avoid worrying about blame.
Your question was
How can I patch things up without admitting any sort of fault?
Your boss had a good idea to make the training more fun and you unintentionally made it a little too fun. I would approach your manager with something like
I wanted to get back to you on your recent feedback about the training game. I think your idea to make the training more fun was a great one and I loved the opportunity to work on this project. Hopefully it's clear that my intent was to complete the assigned task as well as I could and make the training more fun. The dramatic increase in test scores is more than I expected and I think that we can both agree that the unintended side effect of productivity decline was unfortunate. I've been thinking about some remedies that we can put into place now to prevent further problems this year and I would like to plan to set aside some time in about nine months to rereview this project for next year's training so it can continue to provide the intended results and prevent the unintended side effects.
At this point I would refer you to the other answers on how to fix/limit the game that you can discuss with your boss.
answered 2 days ago
JeffC
23817
23817
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up vote
2
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You're not actively being punished for something you did.
You're getting chewed out by your boss, because he himself got chewed out by his boss - he's mad and has to take it out on somebody*. That's completely unprofessional, but not at all unheard of. Unfortunately that means at least 2 levels of hierarchy above you are utterly incompetent.
In your situation you find some people who are in management and liked your game (not your boss), ask them to be your reference, and look for a new job with more competent bosses. You can fight 1 level of incompetence above you, but fighting 2 levels of hierarchy does not offer a healthy risk/reward ratio.
*That assessment assumes the boss didn't previously warn you about the issues you now were chewed out for.
add a comment |
up vote
2
down vote
You're not actively being punished for something you did.
You're getting chewed out by your boss, because he himself got chewed out by his boss - he's mad and has to take it out on somebody*. That's completely unprofessional, but not at all unheard of. Unfortunately that means at least 2 levels of hierarchy above you are utterly incompetent.
In your situation you find some people who are in management and liked your game (not your boss), ask them to be your reference, and look for a new job with more competent bosses. You can fight 1 level of incompetence above you, but fighting 2 levels of hierarchy does not offer a healthy risk/reward ratio.
*That assessment assumes the boss didn't previously warn you about the issues you now were chewed out for.
add a comment |
up vote
2
down vote
up vote
2
down vote
You're not actively being punished for something you did.
You're getting chewed out by your boss, because he himself got chewed out by his boss - he's mad and has to take it out on somebody*. That's completely unprofessional, but not at all unheard of. Unfortunately that means at least 2 levels of hierarchy above you are utterly incompetent.
In your situation you find some people who are in management and liked your game (not your boss), ask them to be your reference, and look for a new job with more competent bosses. You can fight 1 level of incompetence above you, but fighting 2 levels of hierarchy does not offer a healthy risk/reward ratio.
*That assessment assumes the boss didn't previously warn you about the issues you now were chewed out for.
You're not actively being punished for something you did.
You're getting chewed out by your boss, because he himself got chewed out by his boss - he's mad and has to take it out on somebody*. That's completely unprofessional, but not at all unheard of. Unfortunately that means at least 2 levels of hierarchy above you are utterly incompetent.
In your situation you find some people who are in management and liked your game (not your boss), ask them to be your reference, and look for a new job with more competent bosses. You can fight 1 level of incompetence above you, but fighting 2 levels of hierarchy does not offer a healthy risk/reward ratio.
*That assessment assumes the boss didn't previously warn you about the issues you now were chewed out for.
answered 5 hours ago
Peter
11.3k22139
11.3k22139
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up vote
0
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This adds to the answers that say you should limit the time the users can spend playing the game. It sounds like the competition for the leaderboard is what's making it too much fun.
1) Take the leaderboard away from the game.
2) Make a second version of the game, that has the leaderboard, but that discourages play during work time. Maybe it's disabled except when the user is on break or at lunch. Maybe it only works when they load it on their personal computers. Maybe it's a phone app.
2a) If it's easier, keep the official version, but have the leaderboard functionality only enabled during off-hours (for the user or the whole company).
add a comment |
up vote
0
down vote
This adds to the answers that say you should limit the time the users can spend playing the game. It sounds like the competition for the leaderboard is what's making it too much fun.
1) Take the leaderboard away from the game.
2) Make a second version of the game, that has the leaderboard, but that discourages play during work time. Maybe it's disabled except when the user is on break or at lunch. Maybe it only works when they load it on their personal computers. Maybe it's a phone app.
2a) If it's easier, keep the official version, but have the leaderboard functionality only enabled during off-hours (for the user or the whole company).
add a comment |
up vote
0
down vote
up vote
0
down vote
This adds to the answers that say you should limit the time the users can spend playing the game. It sounds like the competition for the leaderboard is what's making it too much fun.
1) Take the leaderboard away from the game.
2) Make a second version of the game, that has the leaderboard, but that discourages play during work time. Maybe it's disabled except when the user is on break or at lunch. Maybe it only works when they load it on their personal computers. Maybe it's a phone app.
2a) If it's easier, keep the official version, but have the leaderboard functionality only enabled during off-hours (for the user or the whole company).
This adds to the answers that say you should limit the time the users can spend playing the game. It sounds like the competition for the leaderboard is what's making it too much fun.
1) Take the leaderboard away from the game.
2) Make a second version of the game, that has the leaderboard, but that discourages play during work time. Maybe it's disabled except when the user is on break or at lunch. Maybe it only works when they load it on their personal computers. Maybe it's a phone app.
2a) If it's easier, keep the official version, but have the leaderboard functionality only enabled during off-hours (for the user or the whole company).
answered 2 days ago
Shawn V. Wilson
8691718
8691718
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protected by Jane S♦ Dec 15 at 3:17
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– Jane S♦
Dec 15 at 3:17
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What happens if someone struggles with only one part of the test? Pretend the content was divided into 8 parts, and I don't get section 4. Do I have to repeat the first 3 sections? all 8? If you can divide it into section, and only allow retests on areas they need help in will also reduce the over all time.
– cybernard
yesterday