Bonjour service not resolved after sleeping
I'm working on a Service/Client model whereas I have a Server application running on PC and several clients running on different platform including PC, iOS app.
The Server broadcast itself using Bonjour, everything works great so far.
However, when leaving the iOS device to sleep and don't touch it for a while then open it again. The app could not resolve the Service from Main. The service is still in the network because it can be discovered using the PC client.
The only way for client to realize the service is to restart the Server on PC which will broadcast again.
Same thing happen to Bonjour Service Browser app , is this something related to caching on iOS device?
Any idea are much appreciated!!!
ios swift bonjour pc
add a comment |
I'm working on a Service/Client model whereas I have a Server application running on PC and several clients running on different platform including PC, iOS app.
The Server broadcast itself using Bonjour, everything works great so far.
However, when leaving the iOS device to sleep and don't touch it for a while then open it again. The app could not resolve the Service from Main. The service is still in the network because it can be discovered using the PC client.
The only way for client to realize the service is to restart the Server on PC which will broadcast again.
Same thing happen to Bonjour Service Browser app , is this something related to caching on iOS device?
Any idea are much appreciated!!!
ios swift bonjour pc
According to Apple doc [developer.apple.com/library/archive/documentation/Cocoa/… (here), it might be something to do with TTL (time-to-live) which is default to 2 minutes. Any idea on how we can keep the service broadcasting through out the app life-cycle?
– Chinh Nguyen
Nov 26 '18 at 10:45
add a comment |
I'm working on a Service/Client model whereas I have a Server application running on PC and several clients running on different platform including PC, iOS app.
The Server broadcast itself using Bonjour, everything works great so far.
However, when leaving the iOS device to sleep and don't touch it for a while then open it again. The app could not resolve the Service from Main. The service is still in the network because it can be discovered using the PC client.
The only way for client to realize the service is to restart the Server on PC which will broadcast again.
Same thing happen to Bonjour Service Browser app , is this something related to caching on iOS device?
Any idea are much appreciated!!!
ios swift bonjour pc
I'm working on a Service/Client model whereas I have a Server application running on PC and several clients running on different platform including PC, iOS app.
The Server broadcast itself using Bonjour, everything works great so far.
However, when leaving the iOS device to sleep and don't touch it for a while then open it again. The app could not resolve the Service from Main. The service is still in the network because it can be discovered using the PC client.
The only way for client to realize the service is to restart the Server on PC which will broadcast again.
Same thing happen to Bonjour Service Browser app , is this something related to caching on iOS device?
Any idea are much appreciated!!!
ios swift bonjour pc
ios swift bonjour pc
asked Nov 22 '18 at 10:43
Chinh NguyenChinh Nguyen
13127
13127
According to Apple doc [developer.apple.com/library/archive/documentation/Cocoa/… (here), it might be something to do with TTL (time-to-live) which is default to 2 minutes. Any idea on how we can keep the service broadcasting through out the app life-cycle?
– Chinh Nguyen
Nov 26 '18 at 10:45
add a comment |
According to Apple doc [developer.apple.com/library/archive/documentation/Cocoa/… (here), it might be something to do with TTL (time-to-live) which is default to 2 minutes. Any idea on how we can keep the service broadcasting through out the app life-cycle?
– Chinh Nguyen
Nov 26 '18 at 10:45
According to Apple doc [developer.apple.com/library/archive/documentation/Cocoa/… (here), it might be something to do with TTL (time-to-live) which is default to 2 minutes. Any idea on how we can keep the service broadcasting through out the app life-cycle?
– Chinh Nguyen
Nov 26 '18 at 10:45
According to Apple doc [developer.apple.com/library/archive/documentation/Cocoa/… (here), it might be something to do with TTL (time-to-live) which is default to 2 minutes. Any idea on how we can keep the service broadcasting through out the app life-cycle?
– Chinh Nguyen
Nov 26 '18 at 10:45
add a comment |
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According to Apple doc [developer.apple.com/library/archive/documentation/Cocoa/… (here), it might be something to do with TTL (time-to-live) which is default to 2 minutes. Any idea on how we can keep the service broadcasting through out the app life-cycle?
– Chinh Nguyen
Nov 26 '18 at 10:45