Having a flag to indicate if we should throw errors
I recently started working at a place with some much older developers (around 50+ years old). They have worked on critical applications dealing with aviation where the system could not go down. As a result the older programmer tends to code this way.
He tends to put a boolean in the objects to indicate if an exception should be thrown or not.
Example
public class AreaCalculator
{
AreaCalculator(bool shouldThrowExceptions) { ... }
CalculateArea(int x, int y)
{
if(x < 0 || y < 0)
{
if(shouldThrowExceptions)
throwException;
else
return 0;
}
}
}
(In our project the method can fail because we are trying to use a network device that can not be present at the time. The area example is just an example of the exception flag)
To me this seems like a code smell. Writing unit tests becomes slightly more complex since you have to test for the exception flag each time. Also, if something goes wrong, wouldn't you want to know right away? Shouldn't it be the caller's responsibility to determine how to continue?
His logic/reasoning is that our program needs to do 1 thing, show data to user. Any other exception that doesn't stop us from doing so should be ignored. I agree they shouldn't be ignored, but should bubble up and be handled by the appropriate person, and not have to deal with flags for that.
Is this a good way of handling exceptions?
Edit: Just to give more context over the design decision, I suspect that it is because if this component fails, the program can still operate and do its main task. Thus we wouldn't want to throw an exception (and not handle it?) and have it take down the program when for the user its working fine
Edit 2: To give even more context, in our case the method is called to reset a network card. The issue arises when the network card is disconnected and reconnected, it is assigned a different ip address, thus Reset will throw an exception because we would be trying to reset the hardware with the old ip.
c# design object-oriented-design exceptions code-reviews
|
show 11 more comments
I recently started working at a place with some much older developers (around 50+ years old). They have worked on critical applications dealing with aviation where the system could not go down. As a result the older programmer tends to code this way.
He tends to put a boolean in the objects to indicate if an exception should be thrown or not.
Example
public class AreaCalculator
{
AreaCalculator(bool shouldThrowExceptions) { ... }
CalculateArea(int x, int y)
{
if(x < 0 || y < 0)
{
if(shouldThrowExceptions)
throwException;
else
return 0;
}
}
}
(In our project the method can fail because we are trying to use a network device that can not be present at the time. The area example is just an example of the exception flag)
To me this seems like a code smell. Writing unit tests becomes slightly more complex since you have to test for the exception flag each time. Also, if something goes wrong, wouldn't you want to know right away? Shouldn't it be the caller's responsibility to determine how to continue?
His logic/reasoning is that our program needs to do 1 thing, show data to user. Any other exception that doesn't stop us from doing so should be ignored. I agree they shouldn't be ignored, but should bubble up and be handled by the appropriate person, and not have to deal with flags for that.
Is this a good way of handling exceptions?
Edit: Just to give more context over the design decision, I suspect that it is because if this component fails, the program can still operate and do its main task. Thus we wouldn't want to throw an exception (and not handle it?) and have it take down the program when for the user its working fine
Edit 2: To give even more context, in our case the method is called to reset a network card. The issue arises when the network card is disconnected and reconnected, it is assigned a different ip address, thus Reset will throw an exception because we would be trying to reset the hardware with the old ip.
c# design object-oriented-design exceptions code-reviews
7
Is the flag ever set to true in the code base?
– mmathis
yesterday
17
c# has a convention for this Try-Parse patter. more info: docs.microsoft.com/en-us/dotnet/standard/design-guidelines/… The flag is not match with this pattern.
– Peter
yesterday
4
I'm curious to see how they would do this in Java, where the ability to raise an exception is part of a method's signature. You'd end up with a method that might raise an error, but you can make 100% sure it won't...?
– Right leg
18 hours ago
13
This is basically a control parameter and it changes how the methods internals execute. This is bad, regardless of the scenario. martinfowler.com/bliki/FlagArgument.html, softwareengineering.stackexchange.com/questions/147977/…, medium.com/@amlcurran/…
– bic
16 hours ago
4
Crashing software is better than crashing planes. Adding a boolean like this totally kills any mathematical correctness of any physics-related calculations that the planes system might do. The systems will function but the results will be wrong. Having a boolean like this would probably hide issues in the testing phase, be it a plane or a web-page.
– Petras Purlys
13 hours ago
|
show 11 more comments
I recently started working at a place with some much older developers (around 50+ years old). They have worked on critical applications dealing with aviation where the system could not go down. As a result the older programmer tends to code this way.
He tends to put a boolean in the objects to indicate if an exception should be thrown or not.
Example
public class AreaCalculator
{
AreaCalculator(bool shouldThrowExceptions) { ... }
CalculateArea(int x, int y)
{
if(x < 0 || y < 0)
{
if(shouldThrowExceptions)
throwException;
else
return 0;
}
}
}
(In our project the method can fail because we are trying to use a network device that can not be present at the time. The area example is just an example of the exception flag)
To me this seems like a code smell. Writing unit tests becomes slightly more complex since you have to test for the exception flag each time. Also, if something goes wrong, wouldn't you want to know right away? Shouldn't it be the caller's responsibility to determine how to continue?
His logic/reasoning is that our program needs to do 1 thing, show data to user. Any other exception that doesn't stop us from doing so should be ignored. I agree they shouldn't be ignored, but should bubble up and be handled by the appropriate person, and not have to deal with flags for that.
Is this a good way of handling exceptions?
Edit: Just to give more context over the design decision, I suspect that it is because if this component fails, the program can still operate and do its main task. Thus we wouldn't want to throw an exception (and not handle it?) and have it take down the program when for the user its working fine
Edit 2: To give even more context, in our case the method is called to reset a network card. The issue arises when the network card is disconnected and reconnected, it is assigned a different ip address, thus Reset will throw an exception because we would be trying to reset the hardware with the old ip.
c# design object-oriented-design exceptions code-reviews
I recently started working at a place with some much older developers (around 50+ years old). They have worked on critical applications dealing with aviation where the system could not go down. As a result the older programmer tends to code this way.
He tends to put a boolean in the objects to indicate if an exception should be thrown or not.
Example
public class AreaCalculator
{
AreaCalculator(bool shouldThrowExceptions) { ... }
CalculateArea(int x, int y)
{
if(x < 0 || y < 0)
{
if(shouldThrowExceptions)
throwException;
else
return 0;
}
}
}
(In our project the method can fail because we are trying to use a network device that can not be present at the time. The area example is just an example of the exception flag)
To me this seems like a code smell. Writing unit tests becomes slightly more complex since you have to test for the exception flag each time. Also, if something goes wrong, wouldn't you want to know right away? Shouldn't it be the caller's responsibility to determine how to continue?
His logic/reasoning is that our program needs to do 1 thing, show data to user. Any other exception that doesn't stop us from doing so should be ignored. I agree they shouldn't be ignored, but should bubble up and be handled by the appropriate person, and not have to deal with flags for that.
Is this a good way of handling exceptions?
Edit: Just to give more context over the design decision, I suspect that it is because if this component fails, the program can still operate and do its main task. Thus we wouldn't want to throw an exception (and not handle it?) and have it take down the program when for the user its working fine
Edit 2: To give even more context, in our case the method is called to reset a network card. The issue arises when the network card is disconnected and reconnected, it is assigned a different ip address, thus Reset will throw an exception because we would be trying to reset the hardware with the old ip.
c# design object-oriented-design exceptions code-reviews
c# design object-oriented-design exceptions code-reviews
edited 1 min ago
Nicolas
asked yesterday
NicolasNicolas
18629
18629
7
Is the flag ever set to true in the code base?
– mmathis
yesterday
17
c# has a convention for this Try-Parse patter. more info: docs.microsoft.com/en-us/dotnet/standard/design-guidelines/… The flag is not match with this pattern.
– Peter
yesterday
4
I'm curious to see how they would do this in Java, where the ability to raise an exception is part of a method's signature. You'd end up with a method that might raise an error, but you can make 100% sure it won't...?
– Right leg
18 hours ago
13
This is basically a control parameter and it changes how the methods internals execute. This is bad, regardless of the scenario. martinfowler.com/bliki/FlagArgument.html, softwareengineering.stackexchange.com/questions/147977/…, medium.com/@amlcurran/…
– bic
16 hours ago
4
Crashing software is better than crashing planes. Adding a boolean like this totally kills any mathematical correctness of any physics-related calculations that the planes system might do. The systems will function but the results will be wrong. Having a boolean like this would probably hide issues in the testing phase, be it a plane or a web-page.
– Petras Purlys
13 hours ago
|
show 11 more comments
7
Is the flag ever set to true in the code base?
– mmathis
yesterday
17
c# has a convention for this Try-Parse patter. more info: docs.microsoft.com/en-us/dotnet/standard/design-guidelines/… The flag is not match with this pattern.
– Peter
yesterday
4
I'm curious to see how they would do this in Java, where the ability to raise an exception is part of a method's signature. You'd end up with a method that might raise an error, but you can make 100% sure it won't...?
– Right leg
18 hours ago
13
This is basically a control parameter and it changes how the methods internals execute. This is bad, regardless of the scenario. martinfowler.com/bliki/FlagArgument.html, softwareengineering.stackexchange.com/questions/147977/…, medium.com/@amlcurran/…
– bic
16 hours ago
4
Crashing software is better than crashing planes. Adding a boolean like this totally kills any mathematical correctness of any physics-related calculations that the planes system might do. The systems will function but the results will be wrong. Having a boolean like this would probably hide issues in the testing phase, be it a plane or a web-page.
– Petras Purlys
13 hours ago
7
7
Is the flag ever set to true in the code base?
– mmathis
yesterday
Is the flag ever set to true in the code base?
– mmathis
yesterday
17
17
c# has a convention for this Try-Parse patter. more info: docs.microsoft.com/en-us/dotnet/standard/design-guidelines/… The flag is not match with this pattern.
– Peter
yesterday
c# has a convention for this Try-Parse patter. more info: docs.microsoft.com/en-us/dotnet/standard/design-guidelines/… The flag is not match with this pattern.
– Peter
yesterday
4
4
I'm curious to see how they would do this in Java, where the ability to raise an exception is part of a method's signature. You'd end up with a method that might raise an error, but you can make 100% sure it won't...?
– Right leg
18 hours ago
I'm curious to see how they would do this in Java, where the ability to raise an exception is part of a method's signature. You'd end up with a method that might raise an error, but you can make 100% sure it won't...?
– Right leg
18 hours ago
13
13
This is basically a control parameter and it changes how the methods internals execute. This is bad, regardless of the scenario. martinfowler.com/bliki/FlagArgument.html, softwareengineering.stackexchange.com/questions/147977/…, medium.com/@amlcurran/…
– bic
16 hours ago
This is basically a control parameter and it changes how the methods internals execute. This is bad, regardless of the scenario. martinfowler.com/bliki/FlagArgument.html, softwareengineering.stackexchange.com/questions/147977/…, medium.com/@amlcurran/…
– bic
16 hours ago
4
4
Crashing software is better than crashing planes. Adding a boolean like this totally kills any mathematical correctness of any physics-related calculations that the planes system might do. The systems will function but the results will be wrong. Having a boolean like this would probably hide issues in the testing phase, be it a plane or a web-page.
– Petras Purlys
13 hours ago
Crashing software is better than crashing planes. Adding a boolean like this totally kills any mathematical correctness of any physics-related calculations that the planes system might do. The systems will function but the results will be wrong. Having a boolean like this would probably hide issues in the testing phase, be it a plane or a web-page.
– Petras Purlys
13 hours ago
|
show 11 more comments
9 Answers
9
active
oldest
votes
The problem with this approach is that while exceptions never get thrown (and thus, the application never crashes due to uncaught exceptions), the results returned are not necessarily correct, and the user may never know that there is a problem with the data (or what that problem is and how to correct it).
In order for the results to be correct and meaningful, the calling method has to check the result for special numbers - i.e., specific return values used to denote problems that came up while executing the method. Negative (or zero) numbers being returned for positive-definite quantities (like area) are a prime example of this in older code. If the calling method doesn't know (or forgets!) to check for these special numbers, though, processing can continue without ever realizing a mistake. Data then gets displayed to the user showing an area of 0, which the user knows is incorrect, but they have no indication of what went wrong, where, or why. They then wonder if any of the other values are wrong...
If the exception was thrown, processing would stop, the error would (ideally) be logged and the user may be notified in some way. The user can then fix whatever is wrong and try again. Proper exception handling (and testing!) will ensure that critical applications do not crash or otherwise wind up in an invalid state.
If your worried about negative values change the method signature to uInt x and uInt y
– Jon Raynor
yesterday
13
The first paragraph is a perfect description of what I find maddening with javascript. It's much better to let the system fail early than try to soldier on with half broken data, without noticing it.
– Eric Duminil
19 hours ago
10
@PierreArlaud because it's widely used and it almost never throws exceptions even when functions are used with incorrect inputs, as in OPs question.
– Eric Duminil
17 hours ago
2
Contrast this answer's "If the exception was thrown, processing would stop" to the OP's "critical applications dealing with aviation where the system could not go down". Any answer should consider this point. The system in question is clearly not your average web page.
– Alex Millette
13 hours ago
12
@AlexMillette Processing being stopped is very, very different from the system going down. Handle the exceptions properly and the system doesn't crash, and as a bonus, the user now knows that something went wrong and how to fix it.
– mmathis
12 hours ago
|
show 2 more comments
Is this a good way of handling exceptions?
No, I think this is pretty bad practice. Throwing an exception vs. returning a value is a fundamental change in the API, changing the method's signature, and making the method behave quite differently from an interface perspective.
In general, when we design classes and their APIs, we should consider that
there may be multiple instances of the class with different configurations floating around in the same program at the same time, and,
due to dependency injection and any number of other programming practices, one consuming client may create the objects and hand them to another other use them — so often we have a separation between object creators and object users.
Consider now what the method caller has to do to make use of an instance s/he's been handed, e.g. for calling the calculating method: the caller would have to both check for area being zero as well as catch exceptions — ouch! Testing considerations go not just to the class itself, but to callers' error handling as well...
We should always be making things as easy as possible for the consuming client; this boolean configuration in the constructor that changes the API of an instance method is the opposite of making the consuming client programmer (maybe you or your colleague) fall into the pit of success.
To offer both APIs, you're much better and more normal to either provide two different classes — one that always throws on error and one that always returns 0 on error, or, provide two different methods with a single class. This way the consuming client can easily know exactly how to check for and handle errors.
Using two different classes or two different methods, you can use the IDEs find method users and refactor features, etc.. much more easily since the two use cases are no longer conflated. Code reading, writing, maintenance, reviews, and testing is simpler as well.
On another note, I personally feel that we should not take boolean configuration parameters, where the actual callers all simply pass a constant. Such configuration parameterization conflates two separate use cases for no real benefit.
Take a look at your code base and see if a variable (or non-constant expression) is ever used for the boolean configuration parameter in the constructor! I doubt it.
And further consideration is to ask why computing the area can fail. Best might be to throw in the constructor, if the calculation cannot be made. However, if you don't know whether the calculation can be made until the object is further initialized, then perhaps consider using different classes to differentiate those states (not ready to compute area vs. ready to compute area).
I read that your failure situation is oriented toward remoting, so may not apply; just some food for thought.
Shouldn't it be the caller's responsibility to determine how to continue?
Yes, I agree. It seems premature for the callee to decide that area of 0 is the right answer under error conditions (especially since 0 is a valid area so no way to tell the difference between error and actual 0, though may not apply to your app).
You don't really have to check for the exception at all because you have to check the arguments before calling the method. Checking the result against zero doesn't distinguish between the legal arguments 0, 0 and illegal negative ones. The API is really horrible IMHO.
– BlackJack
12 hours ago
The Annex K MS pushs for C99 and C++ iostreams are examples of APIs where a hook or flag radically changes the reaction to failures.
– Deduplicator
9 hours ago
add a comment |
They have worked on critical applications dealing with aviation where the system could not go down. As a result ...
That is an interesting introduction, which gives me the impression the motivation behind this design is to avoid throwing exceptions in some contexts "because the system could go down" then. But if the system "can go down because of an exception", this is a clear indication that
exceptions are not handled properly , at least nor rigidly.
So if the program which uses the AreaCalculator
is buggy, you colleague prefers not to have the program "crash early", but to return some wrong value (hoping no one notices it, or hoping noone does something important with it). That is actually masking an error, and in my experience it will sooner or later lead to follow-up bugs for which it becomes difficult to find the root cause.
IMHO writing a program that does not crash under any circumstances but shows wrong data or calculation results is usually in no way better than letting the program crash. The only right approach is to give the caller a chance to notice the error, deal with it, let him decide if the user has to be informed about the wrong behaviour, and if it is safe to continue any processing, or if it is safer to stop the program completely. Thus, I would recommend one of the following:
make it hard to overlook the fact a function can throw an exception. Documentation and coding standards are your friend here, and regular code reviews should support the correct usage of components and proper exception handling.
train the team to expect and deal with exceptions when they use "black box" components, and have the global behaviour of the program in mind.
if for some reasons you think you cannot get the calling code (or the devs who write it) to use exception handling properly, then, as a last resort, you could design an API with explicit error output variables and no exceptions at all, like
CalculateArea(int x, int y, out ErrorCode err)
so it gets really hard for the caller to to overlook the function could fail. But this is IMHO extremely ugly in C#; it is an old defensive programming technique from C where there are no exceptions, and it should normally not be necessary to work that nowadays.
1
"writing a program that does not crash under any circumstances but shows wrong data or calculation results is usually in no way better than letting the program crash" I fully agree in general although I could imagine that in aviation I would probably prefer to have the plane still going with the instruments showing wrong values in comparison to have a shutdown of the airplane computer. For all less critical applications it's definitely better to not mask errors.
– Trilarion
16 hours ago
6
@Trilarion: if a program for flight computer does not contain proper exception handling, "fixing this" by making components not throw exceptions is a very misguided approach. If the program crashes, there should be some redundant backup system which can take over. If the program does not crash and shows a wrong height, for example, the pilots may think "everything is fine" whilst the airplane rushes into the next mountain.
– Doc Brown
15 hours ago
"...making components not throw exceptions is a very misguided approach" I guess one could kind of empirically investigate the misguidedness by analyzing historic air plane crashes and the software which was used. It may give complex results though. If I'm in an airplane that's about to crash it may not help me much to say that there should be some redundant backup system if there isn't.
– Trilarion
15 hours ago
1
@Trilarion: if the flight computer shows a wrong height and the airplane will crash because of this, it won't help you either (especially when the backup system is there and does not get informed it needs to take over). Backup systems for airplane computers is not a new idea, google for "airplane computer backup systems", I am pretty sure engineers all over the world always built redundant systems into any real life-crititical system (and if it were just because of not loosing insurance).
– Doc Brown
14 hours ago
add a comment |
Sometimes throwing an exception is not the best method. Not least due to stack unwinding, but sometimes because catching an exception is problematic, particularly along language or interface seams.
The best way to handle this is to return an enriched data-type. This data type has enough state to describe all of the happy paths, and all of the unhappy paths. The point is, if you interact with this function (member/global/otherwise) you will be forced to handle the outcome.
That being said this enriched data-type should not force action. Imagine in your area example something like var area_calc = new AreaCalculator(); var volume = area_calc.CalculateArea(x, y) * z;
. Seems useful volume
should contain the area multiplied by depth - that could be a cube, cylinder, etc...
But what if the area_calc service was down? Then area_calc .CalculateArea(x, y)
returned a rich datatype containing an error. Is it legal to multiply that by z
? Its a good question. You could force users to handle the checking immediately. This does however break up the logic with error handling.
var area_calc = new AreaCalculator();
var area_result = area_calc.CalculateArea(x, y);
if (area_result.bad())
{
//handle unhappy path
}
var volume = area_result.value() * z;
vs
var area_calc = new AreaCalculator();
var volume = area_calc.CalculateArea(x, y) * z;
if (volume.bad())
{
//handle unhappy path
}
The essentially logic is spread over two lines and divided by error handling in the first case, while the second case has all the relevant logic on one line followed by error handling.
In that second case volume
is a rich data type. Its not just a number. This makes storage larger, and volume
will still need to be investigated for an error condition. Additionally volume
might feed other calculations before the user chooses to handle the error, allowing it to manifest in several disparate locations. This might be good, or bad depending on the specifics of the situation.
Alternately volume
could be just a plain data type - just a number, but then what happens to the error condition? It could be that the value implicitly converts if it is in a happy condition. Should it be in an unhappy condition it might return a default/error value (for area 0 or -1 might seem reasonable). Alternately it could throw an exception on this side of the interface/language boundary.
... foo() {
var area_calc = new AreaCalculator();
return area_calc.CalculateArea(x, y) * z;
}
var volume = foo();
if (volume <= 0)
{
//handle error
}
vs.
... foo() {
var area_calc = new AreaCalculator();
return area_calc.CalculateArea(x, y) * z;
}
try { var volume = foo(); }
catch(...)
{
//handle error
}
By passing out a bad, or possibly bad value, it places a lot of onus on the user to validate the data. This is a source of bugs, because as far as the compiler is concerned the return value is a legitimate integer. If something was not checked you'll discover it when things go wrong. The second case mixes the best of both worlds by allowing exceptions to handle unhappy paths, while happy paths follow normal processing. Unfortunately it does force the user to handle exceptions wisely, which is hard.
Just to be clear an Unhappy path is a case unknown to business logic (the domain of exception), failing to validate is a happy path because you know how to handle that by the business rules (the domain of rules).
The ultimate solution would be one which allows all scenarios (within reason).
- The user should be able to query for a bad condition, and handle it immediately
- The user should be able to operate on the enriched type as if the happy path had been followed and propagate the error details.
- The user should be able to extract the happy path value through casting (implicit/explicit as is reasonable), generating an exception for unhappy paths.
- The user should be able to extract the happy path value, or use a default (supplied or not)
Something like:
Rich::value_type value_or_default(Rich&, Rich::value_type default_value = ...);
bool bad(Rich&);
...unhappy path report... bad_state(Rich&);
Rich& assert_not_bad(Rich&);
class Rich
{
public:
typedef ... value_type;
operator value_type() { assert_not_bad(*this); return ...value...; }
operator X(...) { if (bad(*this)) return ...propagate badness to new value...; /*operate and generate new value*/; }
}
//check
if (bad(x))
{
var report = bad_state(x);
//handle error
}
//rethrow
assert_not_bad(x);
var result = (assert_not_bad(x) + 23) / 45;
//propogate
var y = x * 23;
//implicit throw
Rich::value_type val = x;
var val = ((Rich::value_type)x) + 34;
var val2 = static_cast<Rich::value_type>(x) % 3;
//default value
var defaulted = value_or_default(x);
var defaulted_to = value_or_default(x, 55);
add a comment |
Writing unit tests becomes slightly more complex since you have to test for the exception flag each time.
Any function with n parameters is going to be harder to test than one with n-1
parameters. Extend that out to the absurd and the argument becomes that functions shouldn't have parameters at all because that makes them harder to test.
While it's a great idea to write code that's easy to test, it's a terrible idea to put test simplicity above writing code useful to the people who have to call it. If the example in the question has a switch that determines whether or not an exception is thrown, it's possible that the number callers wanting that behavior merited adding it to the function. Where the line between complex and too complex lies is a judgment call; anyone trying to tell you there's a bright line that applies in all situations should be eyed with suspicion.
Also, if something goes wrong, wouldn't you want to know right away?
That depends on your definition of wrong. The example in the question defines wrong as "given a dimension of less than zero and shouldThrowExceptions
is true." Being given a dimension if less than zero isn't wrong when shouldThrowExceptions
is false because the switch induces different behavior. That is, quite simply, not an exceptional situation.
The real problem here is that the switch was poorly named because it isn't descriptive of what it makes the function do. Had it been given a better name like treatInvalidDimensionsAsZero
, would you have asked this question?
Shouldn't it be the caller's responsibility to determine how to continue?
The caller does determine how to continue. In this case, it does so ahead of time by setting or clearing shouldThrowExceptions
and the function behaves according to its state.
The example is a pathologically-simple one because it does a single calculation and returns. If you make it slightly more complex, such as calculating the sum of the square roots of a list of numbers, throwing exceptions can give callers problems they can't resolve. If I pass in a list of [5, 6, -1, 8, 12]
and the function throws an exception over the -1
, I have no way to tell the function to keep going because it will have already aborted and thrown away the sum. If the list is an enormous data set, generating a copy without any negative numbers before calling the function might be impractical, so I'm forced to say in advance how invalid numbers should be treated, either in the form of a "just ignore them" switch or maybe provide a lambda that gets called to make that decision.
His logic/reasoning is that our program needs to do 1 thing, show data to user. Any other exception that doesn't stop us from doing so should be ignored. I agree they shouldn't be ignored, but should bubble up and be handled by the appropriate person, and not have to deal with flags for that.
Again, there is no one-size-fits-all solution. In the example, the function was, presumably, written to a spec that says how to deal with negative dimensions. The last thing you want to be doing is lowering the signal-to-noise ratio of your logs by filling them with messages that say "normally, an exception would be thrown here, but the caller said not to bother."
And as one of those much-older programmers, I would ask that you kindly depart from my lawn. ;-)
add a comment |
Methods either handle exceptions or they don't, there are no need for flags in languages like C#.
public int Method1()
{
...code
return 0;
}
If something goes bad in ...code then that exception will need to be handled by the caller. If no one handles the error, the program will terminate.
public int Method1()
{
try {
...code
}
catch {}
...Handle error
}
return 0;
}
In this case, if something bad happens in ...code, Method1 is handling the problem and the program should proceed.
Where you handle exceptions is up to you. Certainly you can ignore them by catching and doing nothing. But, I would make sure you are only ignoring certain specific types of exceptions that you can expect to occur. Ignoring (exception ex
) is dangerous because some exceptions you do not want to ignore like system exceptions regarding out of memory and such.
2
The current setup that OP posted pertains to deciding whether to willingly throw an exception. OP's code does not lead to unwanted swallowing of things like out of memory exceptions. If anything, the assertion that exceptions crash the system implies that the code base does not catch exceptions and thus will not swallow any exceptions; both those that were and weren't thrown by OP's business logic intentionally.
– Flater
18 hours ago
add a comment |
To be honest, I'm not even sure that your colleague's notion of using this sort of approach in the aviation industry is a strong example. I certainly wouldn't want to be in a plane with this in the codebase:
public class AltitudeCalculator
{
AltitudeCalculator(bool shouldThrowExceptions) { ... }
CalculateAltitude(int x, int y)
{
if(x < 0 || y < 0)
{
if(shouldThrowExceptions)
throwException;
else
return 0;
}
}
}
add a comment |
Safety critical and 'normal' code can lead to very different ideas of what 'good practice' looks like. There's a lot of overlap - some stuff is risky and should be avoided in both - but there are still significant differences. If you add a requirement to be guaranteed to be responsive these deviations get quite substantial.
These often relate to things you'd expect:
For git, the wrong answer could be very bad relative to: taking-to-long/aborting/hanging or even crashing (which are effectively non-issues relative to, say, altering checked-in code accidentally).
However:
For an instrument panel having a g-force calculation stalling and preventing an air-speed calculation being made maybe unacceptable.
Some are less obvious:
If you have tested a lot, first order results (like right answers) are not as big a worry relatively speaking. You know your testing will have covered this. However if there was hidden state or control flow, you don't know this won't be the cause of something a lot more subtle. This is hard to rule out with testing.
Being demonstrably safe is relatively important. Not many customers will sit down the reason about whether the source they are buying is safe or not. If you are in the aviation market on the other-hand...
How does this apply to your example:
I don't know. There are a number of thought processes that might have lead rules like "No-one throw in production code" being adopted in safety critical code that would be pretty silly in more usual situations.
Some are good (tight performance bounds were needed) some are bad (we don't handle exceptions properly so best not risk it). Most of the time even knowing why they did it won't really answer the question. For example if it is to do with the ease of auditing the code more that actually making it better, is it good practice?
You really can't tell. They are different animals, and need treating differently.
All of that said, it looks a tad suspect to me BUT:
Safety critical software and software design decisions probably shouldn't be made by strangers on software-engineering stackexchange. There may well be a good reason to do this even if it's part of a bad system. Don't read to much into any of this other than as "food for thought".
add a comment |
Your colleague demonstrates a fundamental misunderstanding of exceptions. An exception isn't something that crashes the program, it simply says that in the context it is thrown in something out of the ordinary happened and it doesn't know how to proceed.
The CalculateArea
method is "surprised" if any of the sides are negative and there are multiple ways to handle it:
Guess - returnX*Y
orabs(X*Y)
. This means that the situation is not unexpected, you've already planned for it. It can be a valid solution, but it can be a source of problems if the guess is not obvious.
Return error code - return-1
or some other error code. This is perfectly valid in languages that don't have error handling out of the box, but in C# this has been superseded exactly by exceptions. There are many ways in which exceptions are better, discussed below.
Throw exception - the caller decides how to handle the unexpected case. He knows he can't get an area and he can decide what to do about it - he can assume it's 0, he can do some fallback computations, he can give up and throw a different exception/not catch the exception, moving the problem upwards in the call chain. The trick here is that someone with enough context makes the decision on what to do if the area can't be computed.
Param for forgiveness - this is the situation you're in. The boolean parameter decides whether the function will report the exception to the caller or swallow it and return a guess/error code. However the one setting the boolean parameter is the caller, so it would be just as simple for the caller to catch the exception and fallback to 0 himself.
The only valid reason i can see for the 4th option is if the error handling is not trivial and repeated throughout the code base. However, even then, the right solution imho is to have an additional method CalculateAreaSafely
that wraps the CalculateArea
method adding the desired fallbacks.
The thing to remember is that if the method itself knows how to handle failure, it should do so. If it does not, it should report the failure up the chain and the caller can then decide what to do, keeping in mind that the caller knows more of the context and can make better decisions. This goes all the way to the top, so at some point your avionics system knowing the altitude computation failed is the one that decides whether to show it to the pilot as a flashing red light near the "reset avionics" button or to pretend that everything is ok and the altitude is 0 or whatever the last computed altitude was. By attempting to solve it in the lowest, most context-unaware method the system itself has a huge chance of not doing the right thing.
Languages that don't have error-handling out of the box? Exceptions are only one way to handle errors, and even in C# not the only one used, just take a look at all theTry@@()
functions. Param for forgiveness? Rather, select different strategies.
– Deduplicator
2 hours ago
add a comment |
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9 Answers
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The problem with this approach is that while exceptions never get thrown (and thus, the application never crashes due to uncaught exceptions), the results returned are not necessarily correct, and the user may never know that there is a problem with the data (or what that problem is and how to correct it).
In order for the results to be correct and meaningful, the calling method has to check the result for special numbers - i.e., specific return values used to denote problems that came up while executing the method. Negative (or zero) numbers being returned for positive-definite quantities (like area) are a prime example of this in older code. If the calling method doesn't know (or forgets!) to check for these special numbers, though, processing can continue without ever realizing a mistake. Data then gets displayed to the user showing an area of 0, which the user knows is incorrect, but they have no indication of what went wrong, where, or why. They then wonder if any of the other values are wrong...
If the exception was thrown, processing would stop, the error would (ideally) be logged and the user may be notified in some way. The user can then fix whatever is wrong and try again. Proper exception handling (and testing!) will ensure that critical applications do not crash or otherwise wind up in an invalid state.
If your worried about negative values change the method signature to uInt x and uInt y
– Jon Raynor
yesterday
13
The first paragraph is a perfect description of what I find maddening with javascript. It's much better to let the system fail early than try to soldier on with half broken data, without noticing it.
– Eric Duminil
19 hours ago
10
@PierreArlaud because it's widely used and it almost never throws exceptions even when functions are used with incorrect inputs, as in OPs question.
– Eric Duminil
17 hours ago
2
Contrast this answer's "If the exception was thrown, processing would stop" to the OP's "critical applications dealing with aviation where the system could not go down". Any answer should consider this point. The system in question is clearly not your average web page.
– Alex Millette
13 hours ago
12
@AlexMillette Processing being stopped is very, very different from the system going down. Handle the exceptions properly and the system doesn't crash, and as a bonus, the user now knows that something went wrong and how to fix it.
– mmathis
12 hours ago
|
show 2 more comments
The problem with this approach is that while exceptions never get thrown (and thus, the application never crashes due to uncaught exceptions), the results returned are not necessarily correct, and the user may never know that there is a problem with the data (or what that problem is and how to correct it).
In order for the results to be correct and meaningful, the calling method has to check the result for special numbers - i.e., specific return values used to denote problems that came up while executing the method. Negative (or zero) numbers being returned for positive-definite quantities (like area) are a prime example of this in older code. If the calling method doesn't know (or forgets!) to check for these special numbers, though, processing can continue without ever realizing a mistake. Data then gets displayed to the user showing an area of 0, which the user knows is incorrect, but they have no indication of what went wrong, where, or why. They then wonder if any of the other values are wrong...
If the exception was thrown, processing would stop, the error would (ideally) be logged and the user may be notified in some way. The user can then fix whatever is wrong and try again. Proper exception handling (and testing!) will ensure that critical applications do not crash or otherwise wind up in an invalid state.
If your worried about negative values change the method signature to uInt x and uInt y
– Jon Raynor
yesterday
13
The first paragraph is a perfect description of what I find maddening with javascript. It's much better to let the system fail early than try to soldier on with half broken data, without noticing it.
– Eric Duminil
19 hours ago
10
@PierreArlaud because it's widely used and it almost never throws exceptions even when functions are used with incorrect inputs, as in OPs question.
– Eric Duminil
17 hours ago
2
Contrast this answer's "If the exception was thrown, processing would stop" to the OP's "critical applications dealing with aviation where the system could not go down". Any answer should consider this point. The system in question is clearly not your average web page.
– Alex Millette
13 hours ago
12
@AlexMillette Processing being stopped is very, very different from the system going down. Handle the exceptions properly and the system doesn't crash, and as a bonus, the user now knows that something went wrong and how to fix it.
– mmathis
12 hours ago
|
show 2 more comments
The problem with this approach is that while exceptions never get thrown (and thus, the application never crashes due to uncaught exceptions), the results returned are not necessarily correct, and the user may never know that there is a problem with the data (or what that problem is and how to correct it).
In order for the results to be correct and meaningful, the calling method has to check the result for special numbers - i.e., specific return values used to denote problems that came up while executing the method. Negative (or zero) numbers being returned for positive-definite quantities (like area) are a prime example of this in older code. If the calling method doesn't know (or forgets!) to check for these special numbers, though, processing can continue without ever realizing a mistake. Data then gets displayed to the user showing an area of 0, which the user knows is incorrect, but they have no indication of what went wrong, where, or why. They then wonder if any of the other values are wrong...
If the exception was thrown, processing would stop, the error would (ideally) be logged and the user may be notified in some way. The user can then fix whatever is wrong and try again. Proper exception handling (and testing!) will ensure that critical applications do not crash or otherwise wind up in an invalid state.
The problem with this approach is that while exceptions never get thrown (and thus, the application never crashes due to uncaught exceptions), the results returned are not necessarily correct, and the user may never know that there is a problem with the data (or what that problem is and how to correct it).
In order for the results to be correct and meaningful, the calling method has to check the result for special numbers - i.e., specific return values used to denote problems that came up while executing the method. Negative (or zero) numbers being returned for positive-definite quantities (like area) are a prime example of this in older code. If the calling method doesn't know (or forgets!) to check for these special numbers, though, processing can continue without ever realizing a mistake. Data then gets displayed to the user showing an area of 0, which the user knows is incorrect, but they have no indication of what went wrong, where, or why. They then wonder if any of the other values are wrong...
If the exception was thrown, processing would stop, the error would (ideally) be logged and the user may be notified in some way. The user can then fix whatever is wrong and try again. Proper exception handling (and testing!) will ensure that critical applications do not crash or otherwise wind up in an invalid state.
answered yesterday
mmathismmathis
2,286923
2,286923
If your worried about negative values change the method signature to uInt x and uInt y
– Jon Raynor
yesterday
13
The first paragraph is a perfect description of what I find maddening with javascript. It's much better to let the system fail early than try to soldier on with half broken data, without noticing it.
– Eric Duminil
19 hours ago
10
@PierreArlaud because it's widely used and it almost never throws exceptions even when functions are used with incorrect inputs, as in OPs question.
– Eric Duminil
17 hours ago
2
Contrast this answer's "If the exception was thrown, processing would stop" to the OP's "critical applications dealing with aviation where the system could not go down". Any answer should consider this point. The system in question is clearly not your average web page.
– Alex Millette
13 hours ago
12
@AlexMillette Processing being stopped is very, very different from the system going down. Handle the exceptions properly and the system doesn't crash, and as a bonus, the user now knows that something went wrong and how to fix it.
– mmathis
12 hours ago
|
show 2 more comments
If your worried about negative values change the method signature to uInt x and uInt y
– Jon Raynor
yesterday
13
The first paragraph is a perfect description of what I find maddening with javascript. It's much better to let the system fail early than try to soldier on with half broken data, without noticing it.
– Eric Duminil
19 hours ago
10
@PierreArlaud because it's widely used and it almost never throws exceptions even when functions are used with incorrect inputs, as in OPs question.
– Eric Duminil
17 hours ago
2
Contrast this answer's "If the exception was thrown, processing would stop" to the OP's "critical applications dealing with aviation where the system could not go down". Any answer should consider this point. The system in question is clearly not your average web page.
– Alex Millette
13 hours ago
12
@AlexMillette Processing being stopped is very, very different from the system going down. Handle the exceptions properly and the system doesn't crash, and as a bonus, the user now knows that something went wrong and how to fix it.
– mmathis
12 hours ago
If your worried about negative values change the method signature to uInt x and uInt y
– Jon Raynor
yesterday
If your worried about negative values change the method signature to uInt x and uInt y
– Jon Raynor
yesterday
13
13
The first paragraph is a perfect description of what I find maddening with javascript. It's much better to let the system fail early than try to soldier on with half broken data, without noticing it.
– Eric Duminil
19 hours ago
The first paragraph is a perfect description of what I find maddening with javascript. It's much better to let the system fail early than try to soldier on with half broken data, without noticing it.
– Eric Duminil
19 hours ago
10
10
@PierreArlaud because it's widely used and it almost never throws exceptions even when functions are used with incorrect inputs, as in OPs question.
– Eric Duminil
17 hours ago
@PierreArlaud because it's widely used and it almost never throws exceptions even when functions are used with incorrect inputs, as in OPs question.
– Eric Duminil
17 hours ago
2
2
Contrast this answer's "If the exception was thrown, processing would stop" to the OP's "critical applications dealing with aviation where the system could not go down". Any answer should consider this point. The system in question is clearly not your average web page.
– Alex Millette
13 hours ago
Contrast this answer's "If the exception was thrown, processing would stop" to the OP's "critical applications dealing with aviation where the system could not go down". Any answer should consider this point. The system in question is clearly not your average web page.
– Alex Millette
13 hours ago
12
12
@AlexMillette Processing being stopped is very, very different from the system going down. Handle the exceptions properly and the system doesn't crash, and as a bonus, the user now knows that something went wrong and how to fix it.
– mmathis
12 hours ago
@AlexMillette Processing being stopped is very, very different from the system going down. Handle the exceptions properly and the system doesn't crash, and as a bonus, the user now knows that something went wrong and how to fix it.
– mmathis
12 hours ago
|
show 2 more comments
Is this a good way of handling exceptions?
No, I think this is pretty bad practice. Throwing an exception vs. returning a value is a fundamental change in the API, changing the method's signature, and making the method behave quite differently from an interface perspective.
In general, when we design classes and their APIs, we should consider that
there may be multiple instances of the class with different configurations floating around in the same program at the same time, and,
due to dependency injection and any number of other programming practices, one consuming client may create the objects and hand them to another other use them — so often we have a separation between object creators and object users.
Consider now what the method caller has to do to make use of an instance s/he's been handed, e.g. for calling the calculating method: the caller would have to both check for area being zero as well as catch exceptions — ouch! Testing considerations go not just to the class itself, but to callers' error handling as well...
We should always be making things as easy as possible for the consuming client; this boolean configuration in the constructor that changes the API of an instance method is the opposite of making the consuming client programmer (maybe you or your colleague) fall into the pit of success.
To offer both APIs, you're much better and more normal to either provide two different classes — one that always throws on error and one that always returns 0 on error, or, provide two different methods with a single class. This way the consuming client can easily know exactly how to check for and handle errors.
Using two different classes or two different methods, you can use the IDEs find method users and refactor features, etc.. much more easily since the two use cases are no longer conflated. Code reading, writing, maintenance, reviews, and testing is simpler as well.
On another note, I personally feel that we should not take boolean configuration parameters, where the actual callers all simply pass a constant. Such configuration parameterization conflates two separate use cases for no real benefit.
Take a look at your code base and see if a variable (or non-constant expression) is ever used for the boolean configuration parameter in the constructor! I doubt it.
And further consideration is to ask why computing the area can fail. Best might be to throw in the constructor, if the calculation cannot be made. However, if you don't know whether the calculation can be made until the object is further initialized, then perhaps consider using different classes to differentiate those states (not ready to compute area vs. ready to compute area).
I read that your failure situation is oriented toward remoting, so may not apply; just some food for thought.
Shouldn't it be the caller's responsibility to determine how to continue?
Yes, I agree. It seems premature for the callee to decide that area of 0 is the right answer under error conditions (especially since 0 is a valid area so no way to tell the difference between error and actual 0, though may not apply to your app).
You don't really have to check for the exception at all because you have to check the arguments before calling the method. Checking the result against zero doesn't distinguish between the legal arguments 0, 0 and illegal negative ones. The API is really horrible IMHO.
– BlackJack
12 hours ago
The Annex K MS pushs for C99 and C++ iostreams are examples of APIs where a hook or flag radically changes the reaction to failures.
– Deduplicator
9 hours ago
add a comment |
Is this a good way of handling exceptions?
No, I think this is pretty bad practice. Throwing an exception vs. returning a value is a fundamental change in the API, changing the method's signature, and making the method behave quite differently from an interface perspective.
In general, when we design classes and their APIs, we should consider that
there may be multiple instances of the class with different configurations floating around in the same program at the same time, and,
due to dependency injection and any number of other programming practices, one consuming client may create the objects and hand them to another other use them — so often we have a separation between object creators and object users.
Consider now what the method caller has to do to make use of an instance s/he's been handed, e.g. for calling the calculating method: the caller would have to both check for area being zero as well as catch exceptions — ouch! Testing considerations go not just to the class itself, but to callers' error handling as well...
We should always be making things as easy as possible for the consuming client; this boolean configuration in the constructor that changes the API of an instance method is the opposite of making the consuming client programmer (maybe you or your colleague) fall into the pit of success.
To offer both APIs, you're much better and more normal to either provide two different classes — one that always throws on error and one that always returns 0 on error, or, provide two different methods with a single class. This way the consuming client can easily know exactly how to check for and handle errors.
Using two different classes or two different methods, you can use the IDEs find method users and refactor features, etc.. much more easily since the two use cases are no longer conflated. Code reading, writing, maintenance, reviews, and testing is simpler as well.
On another note, I personally feel that we should not take boolean configuration parameters, where the actual callers all simply pass a constant. Such configuration parameterization conflates two separate use cases for no real benefit.
Take a look at your code base and see if a variable (or non-constant expression) is ever used for the boolean configuration parameter in the constructor! I doubt it.
And further consideration is to ask why computing the area can fail. Best might be to throw in the constructor, if the calculation cannot be made. However, if you don't know whether the calculation can be made until the object is further initialized, then perhaps consider using different classes to differentiate those states (not ready to compute area vs. ready to compute area).
I read that your failure situation is oriented toward remoting, so may not apply; just some food for thought.
Shouldn't it be the caller's responsibility to determine how to continue?
Yes, I agree. It seems premature for the callee to decide that area of 0 is the right answer under error conditions (especially since 0 is a valid area so no way to tell the difference between error and actual 0, though may not apply to your app).
You don't really have to check for the exception at all because you have to check the arguments before calling the method. Checking the result against zero doesn't distinguish between the legal arguments 0, 0 and illegal negative ones. The API is really horrible IMHO.
– BlackJack
12 hours ago
The Annex K MS pushs for C99 and C++ iostreams are examples of APIs where a hook or flag radically changes the reaction to failures.
– Deduplicator
9 hours ago
add a comment |
Is this a good way of handling exceptions?
No, I think this is pretty bad practice. Throwing an exception vs. returning a value is a fundamental change in the API, changing the method's signature, and making the method behave quite differently from an interface perspective.
In general, when we design classes and their APIs, we should consider that
there may be multiple instances of the class with different configurations floating around in the same program at the same time, and,
due to dependency injection and any number of other programming practices, one consuming client may create the objects and hand them to another other use them — so often we have a separation between object creators and object users.
Consider now what the method caller has to do to make use of an instance s/he's been handed, e.g. for calling the calculating method: the caller would have to both check for area being zero as well as catch exceptions — ouch! Testing considerations go not just to the class itself, but to callers' error handling as well...
We should always be making things as easy as possible for the consuming client; this boolean configuration in the constructor that changes the API of an instance method is the opposite of making the consuming client programmer (maybe you or your colleague) fall into the pit of success.
To offer both APIs, you're much better and more normal to either provide two different classes — one that always throws on error and one that always returns 0 on error, or, provide two different methods with a single class. This way the consuming client can easily know exactly how to check for and handle errors.
Using two different classes or two different methods, you can use the IDEs find method users and refactor features, etc.. much more easily since the two use cases are no longer conflated. Code reading, writing, maintenance, reviews, and testing is simpler as well.
On another note, I personally feel that we should not take boolean configuration parameters, where the actual callers all simply pass a constant. Such configuration parameterization conflates two separate use cases for no real benefit.
Take a look at your code base and see if a variable (or non-constant expression) is ever used for the boolean configuration parameter in the constructor! I doubt it.
And further consideration is to ask why computing the area can fail. Best might be to throw in the constructor, if the calculation cannot be made. However, if you don't know whether the calculation can be made until the object is further initialized, then perhaps consider using different classes to differentiate those states (not ready to compute area vs. ready to compute area).
I read that your failure situation is oriented toward remoting, so may not apply; just some food for thought.
Shouldn't it be the caller's responsibility to determine how to continue?
Yes, I agree. It seems premature for the callee to decide that area of 0 is the right answer under error conditions (especially since 0 is a valid area so no way to tell the difference between error and actual 0, though may not apply to your app).
Is this a good way of handling exceptions?
No, I think this is pretty bad practice. Throwing an exception vs. returning a value is a fundamental change in the API, changing the method's signature, and making the method behave quite differently from an interface perspective.
In general, when we design classes and their APIs, we should consider that
there may be multiple instances of the class with different configurations floating around in the same program at the same time, and,
due to dependency injection and any number of other programming practices, one consuming client may create the objects and hand them to another other use them — so often we have a separation between object creators and object users.
Consider now what the method caller has to do to make use of an instance s/he's been handed, e.g. for calling the calculating method: the caller would have to both check for area being zero as well as catch exceptions — ouch! Testing considerations go not just to the class itself, but to callers' error handling as well...
We should always be making things as easy as possible for the consuming client; this boolean configuration in the constructor that changes the API of an instance method is the opposite of making the consuming client programmer (maybe you or your colleague) fall into the pit of success.
To offer both APIs, you're much better and more normal to either provide two different classes — one that always throws on error and one that always returns 0 on error, or, provide two different methods with a single class. This way the consuming client can easily know exactly how to check for and handle errors.
Using two different classes or two different methods, you can use the IDEs find method users and refactor features, etc.. much more easily since the two use cases are no longer conflated. Code reading, writing, maintenance, reviews, and testing is simpler as well.
On another note, I personally feel that we should not take boolean configuration parameters, where the actual callers all simply pass a constant. Such configuration parameterization conflates two separate use cases for no real benefit.
Take a look at your code base and see if a variable (or non-constant expression) is ever used for the boolean configuration parameter in the constructor! I doubt it.
And further consideration is to ask why computing the area can fail. Best might be to throw in the constructor, if the calculation cannot be made. However, if you don't know whether the calculation can be made until the object is further initialized, then perhaps consider using different classes to differentiate those states (not ready to compute area vs. ready to compute area).
I read that your failure situation is oriented toward remoting, so may not apply; just some food for thought.
Shouldn't it be the caller's responsibility to determine how to continue?
Yes, I agree. It seems premature for the callee to decide that area of 0 is the right answer under error conditions (especially since 0 is a valid area so no way to tell the difference between error and actual 0, though may not apply to your app).
edited yesterday
answered yesterday
Erik EidtErik Eidt
24.1k43567
24.1k43567
You don't really have to check for the exception at all because you have to check the arguments before calling the method. Checking the result against zero doesn't distinguish between the legal arguments 0, 0 and illegal negative ones. The API is really horrible IMHO.
– BlackJack
12 hours ago
The Annex K MS pushs for C99 and C++ iostreams are examples of APIs where a hook or flag radically changes the reaction to failures.
– Deduplicator
9 hours ago
add a comment |
You don't really have to check for the exception at all because you have to check the arguments before calling the method. Checking the result against zero doesn't distinguish between the legal arguments 0, 0 and illegal negative ones. The API is really horrible IMHO.
– BlackJack
12 hours ago
The Annex K MS pushs for C99 and C++ iostreams are examples of APIs where a hook or flag radically changes the reaction to failures.
– Deduplicator
9 hours ago
You don't really have to check for the exception at all because you have to check the arguments before calling the method. Checking the result against zero doesn't distinguish between the legal arguments 0, 0 and illegal negative ones. The API is really horrible IMHO.
– BlackJack
12 hours ago
You don't really have to check for the exception at all because you have to check the arguments before calling the method. Checking the result against zero doesn't distinguish between the legal arguments 0, 0 and illegal negative ones. The API is really horrible IMHO.
– BlackJack
12 hours ago
The Annex K MS pushs for C99 and C++ iostreams are examples of APIs where a hook or flag radically changes the reaction to failures.
– Deduplicator
9 hours ago
The Annex K MS pushs for C99 and C++ iostreams are examples of APIs where a hook or flag radically changes the reaction to failures.
– Deduplicator
9 hours ago
add a comment |
They have worked on critical applications dealing with aviation where the system could not go down. As a result ...
That is an interesting introduction, which gives me the impression the motivation behind this design is to avoid throwing exceptions in some contexts "because the system could go down" then. But if the system "can go down because of an exception", this is a clear indication that
exceptions are not handled properly , at least nor rigidly.
So if the program which uses the AreaCalculator
is buggy, you colleague prefers not to have the program "crash early", but to return some wrong value (hoping no one notices it, or hoping noone does something important with it). That is actually masking an error, and in my experience it will sooner or later lead to follow-up bugs for which it becomes difficult to find the root cause.
IMHO writing a program that does not crash under any circumstances but shows wrong data or calculation results is usually in no way better than letting the program crash. The only right approach is to give the caller a chance to notice the error, deal with it, let him decide if the user has to be informed about the wrong behaviour, and if it is safe to continue any processing, or if it is safer to stop the program completely. Thus, I would recommend one of the following:
make it hard to overlook the fact a function can throw an exception. Documentation and coding standards are your friend here, and regular code reviews should support the correct usage of components and proper exception handling.
train the team to expect and deal with exceptions when they use "black box" components, and have the global behaviour of the program in mind.
if for some reasons you think you cannot get the calling code (or the devs who write it) to use exception handling properly, then, as a last resort, you could design an API with explicit error output variables and no exceptions at all, like
CalculateArea(int x, int y, out ErrorCode err)
so it gets really hard for the caller to to overlook the function could fail. But this is IMHO extremely ugly in C#; it is an old defensive programming technique from C where there are no exceptions, and it should normally not be necessary to work that nowadays.
1
"writing a program that does not crash under any circumstances but shows wrong data or calculation results is usually in no way better than letting the program crash" I fully agree in general although I could imagine that in aviation I would probably prefer to have the plane still going with the instruments showing wrong values in comparison to have a shutdown of the airplane computer. For all less critical applications it's definitely better to not mask errors.
– Trilarion
16 hours ago
6
@Trilarion: if a program for flight computer does not contain proper exception handling, "fixing this" by making components not throw exceptions is a very misguided approach. If the program crashes, there should be some redundant backup system which can take over. If the program does not crash and shows a wrong height, for example, the pilots may think "everything is fine" whilst the airplane rushes into the next mountain.
– Doc Brown
15 hours ago
"...making components not throw exceptions is a very misguided approach" I guess one could kind of empirically investigate the misguidedness by analyzing historic air plane crashes and the software which was used. It may give complex results though. If I'm in an airplane that's about to crash it may not help me much to say that there should be some redundant backup system if there isn't.
– Trilarion
15 hours ago
1
@Trilarion: if the flight computer shows a wrong height and the airplane will crash because of this, it won't help you either (especially when the backup system is there and does not get informed it needs to take over). Backup systems for airplane computers is not a new idea, google for "airplane computer backup systems", I am pretty sure engineers all over the world always built redundant systems into any real life-crititical system (and if it were just because of not loosing insurance).
– Doc Brown
14 hours ago
add a comment |
They have worked on critical applications dealing with aviation where the system could not go down. As a result ...
That is an interesting introduction, which gives me the impression the motivation behind this design is to avoid throwing exceptions in some contexts "because the system could go down" then. But if the system "can go down because of an exception", this is a clear indication that
exceptions are not handled properly , at least nor rigidly.
So if the program which uses the AreaCalculator
is buggy, you colleague prefers not to have the program "crash early", but to return some wrong value (hoping no one notices it, or hoping noone does something important with it). That is actually masking an error, and in my experience it will sooner or later lead to follow-up bugs for which it becomes difficult to find the root cause.
IMHO writing a program that does not crash under any circumstances but shows wrong data or calculation results is usually in no way better than letting the program crash. The only right approach is to give the caller a chance to notice the error, deal with it, let him decide if the user has to be informed about the wrong behaviour, and if it is safe to continue any processing, or if it is safer to stop the program completely. Thus, I would recommend one of the following:
make it hard to overlook the fact a function can throw an exception. Documentation and coding standards are your friend here, and regular code reviews should support the correct usage of components and proper exception handling.
train the team to expect and deal with exceptions when they use "black box" components, and have the global behaviour of the program in mind.
if for some reasons you think you cannot get the calling code (or the devs who write it) to use exception handling properly, then, as a last resort, you could design an API with explicit error output variables and no exceptions at all, like
CalculateArea(int x, int y, out ErrorCode err)
so it gets really hard for the caller to to overlook the function could fail. But this is IMHO extremely ugly in C#; it is an old defensive programming technique from C where there are no exceptions, and it should normally not be necessary to work that nowadays.
1
"writing a program that does not crash under any circumstances but shows wrong data or calculation results is usually in no way better than letting the program crash" I fully agree in general although I could imagine that in aviation I would probably prefer to have the plane still going with the instruments showing wrong values in comparison to have a shutdown of the airplane computer. For all less critical applications it's definitely better to not mask errors.
– Trilarion
16 hours ago
6
@Trilarion: if a program for flight computer does not contain proper exception handling, "fixing this" by making components not throw exceptions is a very misguided approach. If the program crashes, there should be some redundant backup system which can take over. If the program does not crash and shows a wrong height, for example, the pilots may think "everything is fine" whilst the airplane rushes into the next mountain.
– Doc Brown
15 hours ago
"...making components not throw exceptions is a very misguided approach" I guess one could kind of empirically investigate the misguidedness by analyzing historic air plane crashes and the software which was used. It may give complex results though. If I'm in an airplane that's about to crash it may not help me much to say that there should be some redundant backup system if there isn't.
– Trilarion
15 hours ago
1
@Trilarion: if the flight computer shows a wrong height and the airplane will crash because of this, it won't help you either (especially when the backup system is there and does not get informed it needs to take over). Backup systems for airplane computers is not a new idea, google for "airplane computer backup systems", I am pretty sure engineers all over the world always built redundant systems into any real life-crititical system (and if it were just because of not loosing insurance).
– Doc Brown
14 hours ago
add a comment |
They have worked on critical applications dealing with aviation where the system could not go down. As a result ...
That is an interesting introduction, which gives me the impression the motivation behind this design is to avoid throwing exceptions in some contexts "because the system could go down" then. But if the system "can go down because of an exception", this is a clear indication that
exceptions are not handled properly , at least nor rigidly.
So if the program which uses the AreaCalculator
is buggy, you colleague prefers not to have the program "crash early", but to return some wrong value (hoping no one notices it, or hoping noone does something important with it). That is actually masking an error, and in my experience it will sooner or later lead to follow-up bugs for which it becomes difficult to find the root cause.
IMHO writing a program that does not crash under any circumstances but shows wrong data or calculation results is usually in no way better than letting the program crash. The only right approach is to give the caller a chance to notice the error, deal with it, let him decide if the user has to be informed about the wrong behaviour, and if it is safe to continue any processing, or if it is safer to stop the program completely. Thus, I would recommend one of the following:
make it hard to overlook the fact a function can throw an exception. Documentation and coding standards are your friend here, and regular code reviews should support the correct usage of components and proper exception handling.
train the team to expect and deal with exceptions when they use "black box" components, and have the global behaviour of the program in mind.
if for some reasons you think you cannot get the calling code (or the devs who write it) to use exception handling properly, then, as a last resort, you could design an API with explicit error output variables and no exceptions at all, like
CalculateArea(int x, int y, out ErrorCode err)
so it gets really hard for the caller to to overlook the function could fail. But this is IMHO extremely ugly in C#; it is an old defensive programming technique from C where there are no exceptions, and it should normally not be necessary to work that nowadays.
They have worked on critical applications dealing with aviation where the system could not go down. As a result ...
That is an interesting introduction, which gives me the impression the motivation behind this design is to avoid throwing exceptions in some contexts "because the system could go down" then. But if the system "can go down because of an exception", this is a clear indication that
exceptions are not handled properly , at least nor rigidly.
So if the program which uses the AreaCalculator
is buggy, you colleague prefers not to have the program "crash early", but to return some wrong value (hoping no one notices it, or hoping noone does something important with it). That is actually masking an error, and in my experience it will sooner or later lead to follow-up bugs for which it becomes difficult to find the root cause.
IMHO writing a program that does not crash under any circumstances but shows wrong data or calculation results is usually in no way better than letting the program crash. The only right approach is to give the caller a chance to notice the error, deal with it, let him decide if the user has to be informed about the wrong behaviour, and if it is safe to continue any processing, or if it is safer to stop the program completely. Thus, I would recommend one of the following:
make it hard to overlook the fact a function can throw an exception. Documentation and coding standards are your friend here, and regular code reviews should support the correct usage of components and proper exception handling.
train the team to expect and deal with exceptions when they use "black box" components, and have the global behaviour of the program in mind.
if for some reasons you think you cannot get the calling code (or the devs who write it) to use exception handling properly, then, as a last resort, you could design an API with explicit error output variables and no exceptions at all, like
CalculateArea(int x, int y, out ErrorCode err)
so it gets really hard for the caller to to overlook the function could fail. But this is IMHO extremely ugly in C#; it is an old defensive programming technique from C where there are no exceptions, and it should normally not be necessary to work that nowadays.
edited 11 hours ago
answered yesterday
Doc BrownDoc Brown
133k23245387
133k23245387
1
"writing a program that does not crash under any circumstances but shows wrong data or calculation results is usually in no way better than letting the program crash" I fully agree in general although I could imagine that in aviation I would probably prefer to have the plane still going with the instruments showing wrong values in comparison to have a shutdown of the airplane computer. For all less critical applications it's definitely better to not mask errors.
– Trilarion
16 hours ago
6
@Trilarion: if a program for flight computer does not contain proper exception handling, "fixing this" by making components not throw exceptions is a very misguided approach. If the program crashes, there should be some redundant backup system which can take over. If the program does not crash and shows a wrong height, for example, the pilots may think "everything is fine" whilst the airplane rushes into the next mountain.
– Doc Brown
15 hours ago
"...making components not throw exceptions is a very misguided approach" I guess one could kind of empirically investigate the misguidedness by analyzing historic air plane crashes and the software which was used. It may give complex results though. If I'm in an airplane that's about to crash it may not help me much to say that there should be some redundant backup system if there isn't.
– Trilarion
15 hours ago
1
@Trilarion: if the flight computer shows a wrong height and the airplane will crash because of this, it won't help you either (especially when the backup system is there and does not get informed it needs to take over). Backup systems for airplane computers is not a new idea, google for "airplane computer backup systems", I am pretty sure engineers all over the world always built redundant systems into any real life-crititical system (and if it were just because of not loosing insurance).
– Doc Brown
14 hours ago
add a comment |
1
"writing a program that does not crash under any circumstances but shows wrong data or calculation results is usually in no way better than letting the program crash" I fully agree in general although I could imagine that in aviation I would probably prefer to have the plane still going with the instruments showing wrong values in comparison to have a shutdown of the airplane computer. For all less critical applications it's definitely better to not mask errors.
– Trilarion
16 hours ago
6
@Trilarion: if a program for flight computer does not contain proper exception handling, "fixing this" by making components not throw exceptions is a very misguided approach. If the program crashes, there should be some redundant backup system which can take over. If the program does not crash and shows a wrong height, for example, the pilots may think "everything is fine" whilst the airplane rushes into the next mountain.
– Doc Brown
15 hours ago
"...making components not throw exceptions is a very misguided approach" I guess one could kind of empirically investigate the misguidedness by analyzing historic air plane crashes and the software which was used. It may give complex results though. If I'm in an airplane that's about to crash it may not help me much to say that there should be some redundant backup system if there isn't.
– Trilarion
15 hours ago
1
@Trilarion: if the flight computer shows a wrong height and the airplane will crash because of this, it won't help you either (especially when the backup system is there and does not get informed it needs to take over). Backup systems for airplane computers is not a new idea, google for "airplane computer backup systems", I am pretty sure engineers all over the world always built redundant systems into any real life-crititical system (and if it were just because of not loosing insurance).
– Doc Brown
14 hours ago
1
1
"writing a program that does not crash under any circumstances but shows wrong data or calculation results is usually in no way better than letting the program crash" I fully agree in general although I could imagine that in aviation I would probably prefer to have the plane still going with the instruments showing wrong values in comparison to have a shutdown of the airplane computer. For all less critical applications it's definitely better to not mask errors.
– Trilarion
16 hours ago
"writing a program that does not crash under any circumstances but shows wrong data or calculation results is usually in no way better than letting the program crash" I fully agree in general although I could imagine that in aviation I would probably prefer to have the plane still going with the instruments showing wrong values in comparison to have a shutdown of the airplane computer. For all less critical applications it's definitely better to not mask errors.
– Trilarion
16 hours ago
6
6
@Trilarion: if a program for flight computer does not contain proper exception handling, "fixing this" by making components not throw exceptions is a very misguided approach. If the program crashes, there should be some redundant backup system which can take over. If the program does not crash and shows a wrong height, for example, the pilots may think "everything is fine" whilst the airplane rushes into the next mountain.
– Doc Brown
15 hours ago
@Trilarion: if a program for flight computer does not contain proper exception handling, "fixing this" by making components not throw exceptions is a very misguided approach. If the program crashes, there should be some redundant backup system which can take over. If the program does not crash and shows a wrong height, for example, the pilots may think "everything is fine" whilst the airplane rushes into the next mountain.
– Doc Brown
15 hours ago
"...making components not throw exceptions is a very misguided approach" I guess one could kind of empirically investigate the misguidedness by analyzing historic air plane crashes and the software which was used. It may give complex results though. If I'm in an airplane that's about to crash it may not help me much to say that there should be some redundant backup system if there isn't.
– Trilarion
15 hours ago
"...making components not throw exceptions is a very misguided approach" I guess one could kind of empirically investigate the misguidedness by analyzing historic air plane crashes and the software which was used. It may give complex results though. If I'm in an airplane that's about to crash it may not help me much to say that there should be some redundant backup system if there isn't.
– Trilarion
15 hours ago
1
1
@Trilarion: if the flight computer shows a wrong height and the airplane will crash because of this, it won't help you either (especially when the backup system is there and does not get informed it needs to take over). Backup systems for airplane computers is not a new idea, google for "airplane computer backup systems", I am pretty sure engineers all over the world always built redundant systems into any real life-crititical system (and if it were just because of not loosing insurance).
– Doc Brown
14 hours ago
@Trilarion: if the flight computer shows a wrong height and the airplane will crash because of this, it won't help you either (especially when the backup system is there and does not get informed it needs to take over). Backup systems for airplane computers is not a new idea, google for "airplane computer backup systems", I am pretty sure engineers all over the world always built redundant systems into any real life-crititical system (and if it were just because of not loosing insurance).
– Doc Brown
14 hours ago
add a comment |
Sometimes throwing an exception is not the best method. Not least due to stack unwinding, but sometimes because catching an exception is problematic, particularly along language or interface seams.
The best way to handle this is to return an enriched data-type. This data type has enough state to describe all of the happy paths, and all of the unhappy paths. The point is, if you interact with this function (member/global/otherwise) you will be forced to handle the outcome.
That being said this enriched data-type should not force action. Imagine in your area example something like var area_calc = new AreaCalculator(); var volume = area_calc.CalculateArea(x, y) * z;
. Seems useful volume
should contain the area multiplied by depth - that could be a cube, cylinder, etc...
But what if the area_calc service was down? Then area_calc .CalculateArea(x, y)
returned a rich datatype containing an error. Is it legal to multiply that by z
? Its a good question. You could force users to handle the checking immediately. This does however break up the logic with error handling.
var area_calc = new AreaCalculator();
var area_result = area_calc.CalculateArea(x, y);
if (area_result.bad())
{
//handle unhappy path
}
var volume = area_result.value() * z;
vs
var area_calc = new AreaCalculator();
var volume = area_calc.CalculateArea(x, y) * z;
if (volume.bad())
{
//handle unhappy path
}
The essentially logic is spread over two lines and divided by error handling in the first case, while the second case has all the relevant logic on one line followed by error handling.
In that second case volume
is a rich data type. Its not just a number. This makes storage larger, and volume
will still need to be investigated for an error condition. Additionally volume
might feed other calculations before the user chooses to handle the error, allowing it to manifest in several disparate locations. This might be good, or bad depending on the specifics of the situation.
Alternately volume
could be just a plain data type - just a number, but then what happens to the error condition? It could be that the value implicitly converts if it is in a happy condition. Should it be in an unhappy condition it might return a default/error value (for area 0 or -1 might seem reasonable). Alternately it could throw an exception on this side of the interface/language boundary.
... foo() {
var area_calc = new AreaCalculator();
return area_calc.CalculateArea(x, y) * z;
}
var volume = foo();
if (volume <= 0)
{
//handle error
}
vs.
... foo() {
var area_calc = new AreaCalculator();
return area_calc.CalculateArea(x, y) * z;
}
try { var volume = foo(); }
catch(...)
{
//handle error
}
By passing out a bad, or possibly bad value, it places a lot of onus on the user to validate the data. This is a source of bugs, because as far as the compiler is concerned the return value is a legitimate integer. If something was not checked you'll discover it when things go wrong. The second case mixes the best of both worlds by allowing exceptions to handle unhappy paths, while happy paths follow normal processing. Unfortunately it does force the user to handle exceptions wisely, which is hard.
Just to be clear an Unhappy path is a case unknown to business logic (the domain of exception), failing to validate is a happy path because you know how to handle that by the business rules (the domain of rules).
The ultimate solution would be one which allows all scenarios (within reason).
- The user should be able to query for a bad condition, and handle it immediately
- The user should be able to operate on the enriched type as if the happy path had been followed and propagate the error details.
- The user should be able to extract the happy path value through casting (implicit/explicit as is reasonable), generating an exception for unhappy paths.
- The user should be able to extract the happy path value, or use a default (supplied or not)
Something like:
Rich::value_type value_or_default(Rich&, Rich::value_type default_value = ...);
bool bad(Rich&);
...unhappy path report... bad_state(Rich&);
Rich& assert_not_bad(Rich&);
class Rich
{
public:
typedef ... value_type;
operator value_type() { assert_not_bad(*this); return ...value...; }
operator X(...) { if (bad(*this)) return ...propagate badness to new value...; /*operate and generate new value*/; }
}
//check
if (bad(x))
{
var report = bad_state(x);
//handle error
}
//rethrow
assert_not_bad(x);
var result = (assert_not_bad(x) + 23) / 45;
//propogate
var y = x * 23;
//implicit throw
Rich::value_type val = x;
var val = ((Rich::value_type)x) + 34;
var val2 = static_cast<Rich::value_type>(x) % 3;
//default value
var defaulted = value_or_default(x);
var defaulted_to = value_or_default(x, 55);
add a comment |
Sometimes throwing an exception is not the best method. Not least due to stack unwinding, but sometimes because catching an exception is problematic, particularly along language or interface seams.
The best way to handle this is to return an enriched data-type. This data type has enough state to describe all of the happy paths, and all of the unhappy paths. The point is, if you interact with this function (member/global/otherwise) you will be forced to handle the outcome.
That being said this enriched data-type should not force action. Imagine in your area example something like var area_calc = new AreaCalculator(); var volume = area_calc.CalculateArea(x, y) * z;
. Seems useful volume
should contain the area multiplied by depth - that could be a cube, cylinder, etc...
But what if the area_calc service was down? Then area_calc .CalculateArea(x, y)
returned a rich datatype containing an error. Is it legal to multiply that by z
? Its a good question. You could force users to handle the checking immediately. This does however break up the logic with error handling.
var area_calc = new AreaCalculator();
var area_result = area_calc.CalculateArea(x, y);
if (area_result.bad())
{
//handle unhappy path
}
var volume = area_result.value() * z;
vs
var area_calc = new AreaCalculator();
var volume = area_calc.CalculateArea(x, y) * z;
if (volume.bad())
{
//handle unhappy path
}
The essentially logic is spread over two lines and divided by error handling in the first case, while the second case has all the relevant logic on one line followed by error handling.
In that second case volume
is a rich data type. Its not just a number. This makes storage larger, and volume
will still need to be investigated for an error condition. Additionally volume
might feed other calculations before the user chooses to handle the error, allowing it to manifest in several disparate locations. This might be good, or bad depending on the specifics of the situation.
Alternately volume
could be just a plain data type - just a number, but then what happens to the error condition? It could be that the value implicitly converts if it is in a happy condition. Should it be in an unhappy condition it might return a default/error value (for area 0 or -1 might seem reasonable). Alternately it could throw an exception on this side of the interface/language boundary.
... foo() {
var area_calc = new AreaCalculator();
return area_calc.CalculateArea(x, y) * z;
}
var volume = foo();
if (volume <= 0)
{
//handle error
}
vs.
... foo() {
var area_calc = new AreaCalculator();
return area_calc.CalculateArea(x, y) * z;
}
try { var volume = foo(); }
catch(...)
{
//handle error
}
By passing out a bad, or possibly bad value, it places a lot of onus on the user to validate the data. This is a source of bugs, because as far as the compiler is concerned the return value is a legitimate integer. If something was not checked you'll discover it when things go wrong. The second case mixes the best of both worlds by allowing exceptions to handle unhappy paths, while happy paths follow normal processing. Unfortunately it does force the user to handle exceptions wisely, which is hard.
Just to be clear an Unhappy path is a case unknown to business logic (the domain of exception), failing to validate is a happy path because you know how to handle that by the business rules (the domain of rules).
The ultimate solution would be one which allows all scenarios (within reason).
- The user should be able to query for a bad condition, and handle it immediately
- The user should be able to operate on the enriched type as if the happy path had been followed and propagate the error details.
- The user should be able to extract the happy path value through casting (implicit/explicit as is reasonable), generating an exception for unhappy paths.
- The user should be able to extract the happy path value, or use a default (supplied or not)
Something like:
Rich::value_type value_or_default(Rich&, Rich::value_type default_value = ...);
bool bad(Rich&);
...unhappy path report... bad_state(Rich&);
Rich& assert_not_bad(Rich&);
class Rich
{
public:
typedef ... value_type;
operator value_type() { assert_not_bad(*this); return ...value...; }
operator X(...) { if (bad(*this)) return ...propagate badness to new value...; /*operate and generate new value*/; }
}
//check
if (bad(x))
{
var report = bad_state(x);
//handle error
}
//rethrow
assert_not_bad(x);
var result = (assert_not_bad(x) + 23) / 45;
//propogate
var y = x * 23;
//implicit throw
Rich::value_type val = x;
var val = ((Rich::value_type)x) + 34;
var val2 = static_cast<Rich::value_type>(x) % 3;
//default value
var defaulted = value_or_default(x);
var defaulted_to = value_or_default(x, 55);
add a comment |
Sometimes throwing an exception is not the best method. Not least due to stack unwinding, but sometimes because catching an exception is problematic, particularly along language or interface seams.
The best way to handle this is to return an enriched data-type. This data type has enough state to describe all of the happy paths, and all of the unhappy paths. The point is, if you interact with this function (member/global/otherwise) you will be forced to handle the outcome.
That being said this enriched data-type should not force action. Imagine in your area example something like var area_calc = new AreaCalculator(); var volume = area_calc.CalculateArea(x, y) * z;
. Seems useful volume
should contain the area multiplied by depth - that could be a cube, cylinder, etc...
But what if the area_calc service was down? Then area_calc .CalculateArea(x, y)
returned a rich datatype containing an error. Is it legal to multiply that by z
? Its a good question. You could force users to handle the checking immediately. This does however break up the logic with error handling.
var area_calc = new AreaCalculator();
var area_result = area_calc.CalculateArea(x, y);
if (area_result.bad())
{
//handle unhappy path
}
var volume = area_result.value() * z;
vs
var area_calc = new AreaCalculator();
var volume = area_calc.CalculateArea(x, y) * z;
if (volume.bad())
{
//handle unhappy path
}
The essentially logic is spread over two lines and divided by error handling in the first case, while the second case has all the relevant logic on one line followed by error handling.
In that second case volume
is a rich data type. Its not just a number. This makes storage larger, and volume
will still need to be investigated for an error condition. Additionally volume
might feed other calculations before the user chooses to handle the error, allowing it to manifest in several disparate locations. This might be good, or bad depending on the specifics of the situation.
Alternately volume
could be just a plain data type - just a number, but then what happens to the error condition? It could be that the value implicitly converts if it is in a happy condition. Should it be in an unhappy condition it might return a default/error value (for area 0 or -1 might seem reasonable). Alternately it could throw an exception on this side of the interface/language boundary.
... foo() {
var area_calc = new AreaCalculator();
return area_calc.CalculateArea(x, y) * z;
}
var volume = foo();
if (volume <= 0)
{
//handle error
}
vs.
... foo() {
var area_calc = new AreaCalculator();
return area_calc.CalculateArea(x, y) * z;
}
try { var volume = foo(); }
catch(...)
{
//handle error
}
By passing out a bad, or possibly bad value, it places a lot of onus on the user to validate the data. This is a source of bugs, because as far as the compiler is concerned the return value is a legitimate integer. If something was not checked you'll discover it when things go wrong. The second case mixes the best of both worlds by allowing exceptions to handle unhappy paths, while happy paths follow normal processing. Unfortunately it does force the user to handle exceptions wisely, which is hard.
Just to be clear an Unhappy path is a case unknown to business logic (the domain of exception), failing to validate is a happy path because you know how to handle that by the business rules (the domain of rules).
The ultimate solution would be one which allows all scenarios (within reason).
- The user should be able to query for a bad condition, and handle it immediately
- The user should be able to operate on the enriched type as if the happy path had been followed and propagate the error details.
- The user should be able to extract the happy path value through casting (implicit/explicit as is reasonable), generating an exception for unhappy paths.
- The user should be able to extract the happy path value, or use a default (supplied or not)
Something like:
Rich::value_type value_or_default(Rich&, Rich::value_type default_value = ...);
bool bad(Rich&);
...unhappy path report... bad_state(Rich&);
Rich& assert_not_bad(Rich&);
class Rich
{
public:
typedef ... value_type;
operator value_type() { assert_not_bad(*this); return ...value...; }
operator X(...) { if (bad(*this)) return ...propagate badness to new value...; /*operate and generate new value*/; }
}
//check
if (bad(x))
{
var report = bad_state(x);
//handle error
}
//rethrow
assert_not_bad(x);
var result = (assert_not_bad(x) + 23) / 45;
//propogate
var y = x * 23;
//implicit throw
Rich::value_type val = x;
var val = ((Rich::value_type)x) + 34;
var val2 = static_cast<Rich::value_type>(x) % 3;
//default value
var defaulted = value_or_default(x);
var defaulted_to = value_or_default(x, 55);
Sometimes throwing an exception is not the best method. Not least due to stack unwinding, but sometimes because catching an exception is problematic, particularly along language or interface seams.
The best way to handle this is to return an enriched data-type. This data type has enough state to describe all of the happy paths, and all of the unhappy paths. The point is, if you interact with this function (member/global/otherwise) you will be forced to handle the outcome.
That being said this enriched data-type should not force action. Imagine in your area example something like var area_calc = new AreaCalculator(); var volume = area_calc.CalculateArea(x, y) * z;
. Seems useful volume
should contain the area multiplied by depth - that could be a cube, cylinder, etc...
But what if the area_calc service was down? Then area_calc .CalculateArea(x, y)
returned a rich datatype containing an error. Is it legal to multiply that by z
? Its a good question. You could force users to handle the checking immediately. This does however break up the logic with error handling.
var area_calc = new AreaCalculator();
var area_result = area_calc.CalculateArea(x, y);
if (area_result.bad())
{
//handle unhappy path
}
var volume = area_result.value() * z;
vs
var area_calc = new AreaCalculator();
var volume = area_calc.CalculateArea(x, y) * z;
if (volume.bad())
{
//handle unhappy path
}
The essentially logic is spread over two lines and divided by error handling in the first case, while the second case has all the relevant logic on one line followed by error handling.
In that second case volume
is a rich data type. Its not just a number. This makes storage larger, and volume
will still need to be investigated for an error condition. Additionally volume
might feed other calculations before the user chooses to handle the error, allowing it to manifest in several disparate locations. This might be good, or bad depending on the specifics of the situation.
Alternately volume
could be just a plain data type - just a number, but then what happens to the error condition? It could be that the value implicitly converts if it is in a happy condition. Should it be in an unhappy condition it might return a default/error value (for area 0 or -1 might seem reasonable). Alternately it could throw an exception on this side of the interface/language boundary.
... foo() {
var area_calc = new AreaCalculator();
return area_calc.CalculateArea(x, y) * z;
}
var volume = foo();
if (volume <= 0)
{
//handle error
}
vs.
... foo() {
var area_calc = new AreaCalculator();
return area_calc.CalculateArea(x, y) * z;
}
try { var volume = foo(); }
catch(...)
{
//handle error
}
By passing out a bad, or possibly bad value, it places a lot of onus on the user to validate the data. This is a source of bugs, because as far as the compiler is concerned the return value is a legitimate integer. If something was not checked you'll discover it when things go wrong. The second case mixes the best of both worlds by allowing exceptions to handle unhappy paths, while happy paths follow normal processing. Unfortunately it does force the user to handle exceptions wisely, which is hard.
Just to be clear an Unhappy path is a case unknown to business logic (the domain of exception), failing to validate is a happy path because you know how to handle that by the business rules (the domain of rules).
The ultimate solution would be one which allows all scenarios (within reason).
- The user should be able to query for a bad condition, and handle it immediately
- The user should be able to operate on the enriched type as if the happy path had been followed and propagate the error details.
- The user should be able to extract the happy path value through casting (implicit/explicit as is reasonable), generating an exception for unhappy paths.
- The user should be able to extract the happy path value, or use a default (supplied or not)
Something like:
Rich::value_type value_or_default(Rich&, Rich::value_type default_value = ...);
bool bad(Rich&);
...unhappy path report... bad_state(Rich&);
Rich& assert_not_bad(Rich&);
class Rich
{
public:
typedef ... value_type;
operator value_type() { assert_not_bad(*this); return ...value...; }
operator X(...) { if (bad(*this)) return ...propagate badness to new value...; /*operate and generate new value*/; }
}
//check
if (bad(x))
{
var report = bad_state(x);
//handle error
}
//rethrow
assert_not_bad(x);
var result = (assert_not_bad(x) + 23) / 45;
//propogate
var y = x * 23;
//implicit throw
Rich::value_type val = x;
var val = ((Rich::value_type)x) + 34;
var val2 = static_cast<Rich::value_type>(x) % 3;
//default value
var defaulted = value_or_default(x);
var defaulted_to = value_or_default(x, 55);
answered yesterday
Kain0_0Kain0_0
2,973315
2,973315
add a comment |
add a comment |
Writing unit tests becomes slightly more complex since you have to test for the exception flag each time.
Any function with n parameters is going to be harder to test than one with n-1
parameters. Extend that out to the absurd and the argument becomes that functions shouldn't have parameters at all because that makes them harder to test.
While it's a great idea to write code that's easy to test, it's a terrible idea to put test simplicity above writing code useful to the people who have to call it. If the example in the question has a switch that determines whether or not an exception is thrown, it's possible that the number callers wanting that behavior merited adding it to the function. Where the line between complex and too complex lies is a judgment call; anyone trying to tell you there's a bright line that applies in all situations should be eyed with suspicion.
Also, if something goes wrong, wouldn't you want to know right away?
That depends on your definition of wrong. The example in the question defines wrong as "given a dimension of less than zero and shouldThrowExceptions
is true." Being given a dimension if less than zero isn't wrong when shouldThrowExceptions
is false because the switch induces different behavior. That is, quite simply, not an exceptional situation.
The real problem here is that the switch was poorly named because it isn't descriptive of what it makes the function do. Had it been given a better name like treatInvalidDimensionsAsZero
, would you have asked this question?
Shouldn't it be the caller's responsibility to determine how to continue?
The caller does determine how to continue. In this case, it does so ahead of time by setting or clearing shouldThrowExceptions
and the function behaves according to its state.
The example is a pathologically-simple one because it does a single calculation and returns. If you make it slightly more complex, such as calculating the sum of the square roots of a list of numbers, throwing exceptions can give callers problems they can't resolve. If I pass in a list of [5, 6, -1, 8, 12]
and the function throws an exception over the -1
, I have no way to tell the function to keep going because it will have already aborted and thrown away the sum. If the list is an enormous data set, generating a copy without any negative numbers before calling the function might be impractical, so I'm forced to say in advance how invalid numbers should be treated, either in the form of a "just ignore them" switch or maybe provide a lambda that gets called to make that decision.
His logic/reasoning is that our program needs to do 1 thing, show data to user. Any other exception that doesn't stop us from doing so should be ignored. I agree they shouldn't be ignored, but should bubble up and be handled by the appropriate person, and not have to deal with flags for that.
Again, there is no one-size-fits-all solution. In the example, the function was, presumably, written to a spec that says how to deal with negative dimensions. The last thing you want to be doing is lowering the signal-to-noise ratio of your logs by filling them with messages that say "normally, an exception would be thrown here, but the caller said not to bother."
And as one of those much-older programmers, I would ask that you kindly depart from my lawn. ;-)
add a comment |
Writing unit tests becomes slightly more complex since you have to test for the exception flag each time.
Any function with n parameters is going to be harder to test than one with n-1
parameters. Extend that out to the absurd and the argument becomes that functions shouldn't have parameters at all because that makes them harder to test.
While it's a great idea to write code that's easy to test, it's a terrible idea to put test simplicity above writing code useful to the people who have to call it. If the example in the question has a switch that determines whether or not an exception is thrown, it's possible that the number callers wanting that behavior merited adding it to the function. Where the line between complex and too complex lies is a judgment call; anyone trying to tell you there's a bright line that applies in all situations should be eyed with suspicion.
Also, if something goes wrong, wouldn't you want to know right away?
That depends on your definition of wrong. The example in the question defines wrong as "given a dimension of less than zero and shouldThrowExceptions
is true." Being given a dimension if less than zero isn't wrong when shouldThrowExceptions
is false because the switch induces different behavior. That is, quite simply, not an exceptional situation.
The real problem here is that the switch was poorly named because it isn't descriptive of what it makes the function do. Had it been given a better name like treatInvalidDimensionsAsZero
, would you have asked this question?
Shouldn't it be the caller's responsibility to determine how to continue?
The caller does determine how to continue. In this case, it does so ahead of time by setting or clearing shouldThrowExceptions
and the function behaves according to its state.
The example is a pathologically-simple one because it does a single calculation and returns. If you make it slightly more complex, such as calculating the sum of the square roots of a list of numbers, throwing exceptions can give callers problems they can't resolve. If I pass in a list of [5, 6, -1, 8, 12]
and the function throws an exception over the -1
, I have no way to tell the function to keep going because it will have already aborted and thrown away the sum. If the list is an enormous data set, generating a copy without any negative numbers before calling the function might be impractical, so I'm forced to say in advance how invalid numbers should be treated, either in the form of a "just ignore them" switch or maybe provide a lambda that gets called to make that decision.
His logic/reasoning is that our program needs to do 1 thing, show data to user. Any other exception that doesn't stop us from doing so should be ignored. I agree they shouldn't be ignored, but should bubble up and be handled by the appropriate person, and not have to deal with flags for that.
Again, there is no one-size-fits-all solution. In the example, the function was, presumably, written to a spec that says how to deal with negative dimensions. The last thing you want to be doing is lowering the signal-to-noise ratio of your logs by filling them with messages that say "normally, an exception would be thrown here, but the caller said not to bother."
And as one of those much-older programmers, I would ask that you kindly depart from my lawn. ;-)
add a comment |
Writing unit tests becomes slightly more complex since you have to test for the exception flag each time.
Any function with n parameters is going to be harder to test than one with n-1
parameters. Extend that out to the absurd and the argument becomes that functions shouldn't have parameters at all because that makes them harder to test.
While it's a great idea to write code that's easy to test, it's a terrible idea to put test simplicity above writing code useful to the people who have to call it. If the example in the question has a switch that determines whether or not an exception is thrown, it's possible that the number callers wanting that behavior merited adding it to the function. Where the line between complex and too complex lies is a judgment call; anyone trying to tell you there's a bright line that applies in all situations should be eyed with suspicion.
Also, if something goes wrong, wouldn't you want to know right away?
That depends on your definition of wrong. The example in the question defines wrong as "given a dimension of less than zero and shouldThrowExceptions
is true." Being given a dimension if less than zero isn't wrong when shouldThrowExceptions
is false because the switch induces different behavior. That is, quite simply, not an exceptional situation.
The real problem here is that the switch was poorly named because it isn't descriptive of what it makes the function do. Had it been given a better name like treatInvalidDimensionsAsZero
, would you have asked this question?
Shouldn't it be the caller's responsibility to determine how to continue?
The caller does determine how to continue. In this case, it does so ahead of time by setting or clearing shouldThrowExceptions
and the function behaves according to its state.
The example is a pathologically-simple one because it does a single calculation and returns. If you make it slightly more complex, such as calculating the sum of the square roots of a list of numbers, throwing exceptions can give callers problems they can't resolve. If I pass in a list of [5, 6, -1, 8, 12]
and the function throws an exception over the -1
, I have no way to tell the function to keep going because it will have already aborted and thrown away the sum. If the list is an enormous data set, generating a copy without any negative numbers before calling the function might be impractical, so I'm forced to say in advance how invalid numbers should be treated, either in the form of a "just ignore them" switch or maybe provide a lambda that gets called to make that decision.
His logic/reasoning is that our program needs to do 1 thing, show data to user. Any other exception that doesn't stop us from doing so should be ignored. I agree they shouldn't be ignored, but should bubble up and be handled by the appropriate person, and not have to deal with flags for that.
Again, there is no one-size-fits-all solution. In the example, the function was, presumably, written to a spec that says how to deal with negative dimensions. The last thing you want to be doing is lowering the signal-to-noise ratio of your logs by filling them with messages that say "normally, an exception would be thrown here, but the caller said not to bother."
And as one of those much-older programmers, I would ask that you kindly depart from my lawn. ;-)
Writing unit tests becomes slightly more complex since you have to test for the exception flag each time.
Any function with n parameters is going to be harder to test than one with n-1
parameters. Extend that out to the absurd and the argument becomes that functions shouldn't have parameters at all because that makes them harder to test.
While it's a great idea to write code that's easy to test, it's a terrible idea to put test simplicity above writing code useful to the people who have to call it. If the example in the question has a switch that determines whether or not an exception is thrown, it's possible that the number callers wanting that behavior merited adding it to the function. Where the line between complex and too complex lies is a judgment call; anyone trying to tell you there's a bright line that applies in all situations should be eyed with suspicion.
Also, if something goes wrong, wouldn't you want to know right away?
That depends on your definition of wrong. The example in the question defines wrong as "given a dimension of less than zero and shouldThrowExceptions
is true." Being given a dimension if less than zero isn't wrong when shouldThrowExceptions
is false because the switch induces different behavior. That is, quite simply, not an exceptional situation.
The real problem here is that the switch was poorly named because it isn't descriptive of what it makes the function do. Had it been given a better name like treatInvalidDimensionsAsZero
, would you have asked this question?
Shouldn't it be the caller's responsibility to determine how to continue?
The caller does determine how to continue. In this case, it does so ahead of time by setting or clearing shouldThrowExceptions
and the function behaves according to its state.
The example is a pathologically-simple one because it does a single calculation and returns. If you make it slightly more complex, such as calculating the sum of the square roots of a list of numbers, throwing exceptions can give callers problems they can't resolve. If I pass in a list of [5, 6, -1, 8, 12]
and the function throws an exception over the -1
, I have no way to tell the function to keep going because it will have already aborted and thrown away the sum. If the list is an enormous data set, generating a copy without any negative numbers before calling the function might be impractical, so I'm forced to say in advance how invalid numbers should be treated, either in the form of a "just ignore them" switch or maybe provide a lambda that gets called to make that decision.
His logic/reasoning is that our program needs to do 1 thing, show data to user. Any other exception that doesn't stop us from doing so should be ignored. I agree they shouldn't be ignored, but should bubble up and be handled by the appropriate person, and not have to deal with flags for that.
Again, there is no one-size-fits-all solution. In the example, the function was, presumably, written to a spec that says how to deal with negative dimensions. The last thing you want to be doing is lowering the signal-to-noise ratio of your logs by filling them with messages that say "normally, an exception would be thrown here, but the caller said not to bother."
And as one of those much-older programmers, I would ask that you kindly depart from my lawn. ;-)
answered 9 hours ago
BlrflBlrfl
17.6k13868
17.6k13868
add a comment |
add a comment |
Methods either handle exceptions or they don't, there are no need for flags in languages like C#.
public int Method1()
{
...code
return 0;
}
If something goes bad in ...code then that exception will need to be handled by the caller. If no one handles the error, the program will terminate.
public int Method1()
{
try {
...code
}
catch {}
...Handle error
}
return 0;
}
In this case, if something bad happens in ...code, Method1 is handling the problem and the program should proceed.
Where you handle exceptions is up to you. Certainly you can ignore them by catching and doing nothing. But, I would make sure you are only ignoring certain specific types of exceptions that you can expect to occur. Ignoring (exception ex
) is dangerous because some exceptions you do not want to ignore like system exceptions regarding out of memory and such.
2
The current setup that OP posted pertains to deciding whether to willingly throw an exception. OP's code does not lead to unwanted swallowing of things like out of memory exceptions. If anything, the assertion that exceptions crash the system implies that the code base does not catch exceptions and thus will not swallow any exceptions; both those that were and weren't thrown by OP's business logic intentionally.
– Flater
18 hours ago
add a comment |
Methods either handle exceptions or they don't, there are no need for flags in languages like C#.
public int Method1()
{
...code
return 0;
}
If something goes bad in ...code then that exception will need to be handled by the caller. If no one handles the error, the program will terminate.
public int Method1()
{
try {
...code
}
catch {}
...Handle error
}
return 0;
}
In this case, if something bad happens in ...code, Method1 is handling the problem and the program should proceed.
Where you handle exceptions is up to you. Certainly you can ignore them by catching and doing nothing. But, I would make sure you are only ignoring certain specific types of exceptions that you can expect to occur. Ignoring (exception ex
) is dangerous because some exceptions you do not want to ignore like system exceptions regarding out of memory and such.
2
The current setup that OP posted pertains to deciding whether to willingly throw an exception. OP's code does not lead to unwanted swallowing of things like out of memory exceptions. If anything, the assertion that exceptions crash the system implies that the code base does not catch exceptions and thus will not swallow any exceptions; both those that were and weren't thrown by OP's business logic intentionally.
– Flater
18 hours ago
add a comment |
Methods either handle exceptions or they don't, there are no need for flags in languages like C#.
public int Method1()
{
...code
return 0;
}
If something goes bad in ...code then that exception will need to be handled by the caller. If no one handles the error, the program will terminate.
public int Method1()
{
try {
...code
}
catch {}
...Handle error
}
return 0;
}
In this case, if something bad happens in ...code, Method1 is handling the problem and the program should proceed.
Where you handle exceptions is up to you. Certainly you can ignore them by catching and doing nothing. But, I would make sure you are only ignoring certain specific types of exceptions that you can expect to occur. Ignoring (exception ex
) is dangerous because some exceptions you do not want to ignore like system exceptions regarding out of memory and such.
Methods either handle exceptions or they don't, there are no need for flags in languages like C#.
public int Method1()
{
...code
return 0;
}
If something goes bad in ...code then that exception will need to be handled by the caller. If no one handles the error, the program will terminate.
public int Method1()
{
try {
...code
}
catch {}
...Handle error
}
return 0;
}
In this case, if something bad happens in ...code, Method1 is handling the problem and the program should proceed.
Where you handle exceptions is up to you. Certainly you can ignore them by catching and doing nothing. But, I would make sure you are only ignoring certain specific types of exceptions that you can expect to occur. Ignoring (exception ex
) is dangerous because some exceptions you do not want to ignore like system exceptions regarding out of memory and such.
answered yesterday
Jon RaynorJon Raynor
8,7931840
8,7931840
2
The current setup that OP posted pertains to deciding whether to willingly throw an exception. OP's code does not lead to unwanted swallowing of things like out of memory exceptions. If anything, the assertion that exceptions crash the system implies that the code base does not catch exceptions and thus will not swallow any exceptions; both those that were and weren't thrown by OP's business logic intentionally.
– Flater
18 hours ago
add a comment |
2
The current setup that OP posted pertains to deciding whether to willingly throw an exception. OP's code does not lead to unwanted swallowing of things like out of memory exceptions. If anything, the assertion that exceptions crash the system implies that the code base does not catch exceptions and thus will not swallow any exceptions; both those that were and weren't thrown by OP's business logic intentionally.
– Flater
18 hours ago
2
2
The current setup that OP posted pertains to deciding whether to willingly throw an exception. OP's code does not lead to unwanted swallowing of things like out of memory exceptions. If anything, the assertion that exceptions crash the system implies that the code base does not catch exceptions and thus will not swallow any exceptions; both those that were and weren't thrown by OP's business logic intentionally.
– Flater
18 hours ago
The current setup that OP posted pertains to deciding whether to willingly throw an exception. OP's code does not lead to unwanted swallowing of things like out of memory exceptions. If anything, the assertion that exceptions crash the system implies that the code base does not catch exceptions and thus will not swallow any exceptions; both those that were and weren't thrown by OP's business logic intentionally.
– Flater
18 hours ago
add a comment |
To be honest, I'm not even sure that your colleague's notion of using this sort of approach in the aviation industry is a strong example. I certainly wouldn't want to be in a plane with this in the codebase:
public class AltitudeCalculator
{
AltitudeCalculator(bool shouldThrowExceptions) { ... }
CalculateAltitude(int x, int y)
{
if(x < 0 || y < 0)
{
if(shouldThrowExceptions)
throwException;
else
return 0;
}
}
}
add a comment |
To be honest, I'm not even sure that your colleague's notion of using this sort of approach in the aviation industry is a strong example. I certainly wouldn't want to be in a plane with this in the codebase:
public class AltitudeCalculator
{
AltitudeCalculator(bool shouldThrowExceptions) { ... }
CalculateAltitude(int x, int y)
{
if(x < 0 || y < 0)
{
if(shouldThrowExceptions)
throwException;
else
return 0;
}
}
}
add a comment |
To be honest, I'm not even sure that your colleague's notion of using this sort of approach in the aviation industry is a strong example. I certainly wouldn't want to be in a plane with this in the codebase:
public class AltitudeCalculator
{
AltitudeCalculator(bool shouldThrowExceptions) { ... }
CalculateAltitude(int x, int y)
{
if(x < 0 || y < 0)
{
if(shouldThrowExceptions)
throwException;
else
return 0;
}
}
}
To be honest, I'm not even sure that your colleague's notion of using this sort of approach in the aviation industry is a strong example. I certainly wouldn't want to be in a plane with this in the codebase:
public class AltitudeCalculator
{
AltitudeCalculator(bool shouldThrowExceptions) { ... }
CalculateAltitude(int x, int y)
{
if(x < 0 || y < 0)
{
if(shouldThrowExceptions)
throwException;
else
return 0;
}
}
}
answered 13 hours ago
PaddyPaddy
2,1751214
2,1751214
add a comment |
add a comment |
Safety critical and 'normal' code can lead to very different ideas of what 'good practice' looks like. There's a lot of overlap - some stuff is risky and should be avoided in both - but there are still significant differences. If you add a requirement to be guaranteed to be responsive these deviations get quite substantial.
These often relate to things you'd expect:
For git, the wrong answer could be very bad relative to: taking-to-long/aborting/hanging or even crashing (which are effectively non-issues relative to, say, altering checked-in code accidentally).
However:
For an instrument panel having a g-force calculation stalling and preventing an air-speed calculation being made maybe unacceptable.
Some are less obvious:
If you have tested a lot, first order results (like right answers) are not as big a worry relatively speaking. You know your testing will have covered this. However if there was hidden state or control flow, you don't know this won't be the cause of something a lot more subtle. This is hard to rule out with testing.
Being demonstrably safe is relatively important. Not many customers will sit down the reason about whether the source they are buying is safe or not. If you are in the aviation market on the other-hand...
How does this apply to your example:
I don't know. There are a number of thought processes that might have lead rules like "No-one throw in production code" being adopted in safety critical code that would be pretty silly in more usual situations.
Some are good (tight performance bounds were needed) some are bad (we don't handle exceptions properly so best not risk it). Most of the time even knowing why they did it won't really answer the question. For example if it is to do with the ease of auditing the code more that actually making it better, is it good practice?
You really can't tell. They are different animals, and need treating differently.
All of that said, it looks a tad suspect to me BUT:
Safety critical software and software design decisions probably shouldn't be made by strangers on software-engineering stackexchange. There may well be a good reason to do this even if it's part of a bad system. Don't read to much into any of this other than as "food for thought".
add a comment |
Safety critical and 'normal' code can lead to very different ideas of what 'good practice' looks like. There's a lot of overlap - some stuff is risky and should be avoided in both - but there are still significant differences. If you add a requirement to be guaranteed to be responsive these deviations get quite substantial.
These often relate to things you'd expect:
For git, the wrong answer could be very bad relative to: taking-to-long/aborting/hanging or even crashing (which are effectively non-issues relative to, say, altering checked-in code accidentally).
However:
For an instrument panel having a g-force calculation stalling and preventing an air-speed calculation being made maybe unacceptable.
Some are less obvious:
If you have tested a lot, first order results (like right answers) are not as big a worry relatively speaking. You know your testing will have covered this. However if there was hidden state or control flow, you don't know this won't be the cause of something a lot more subtle. This is hard to rule out with testing.
Being demonstrably safe is relatively important. Not many customers will sit down the reason about whether the source they are buying is safe or not. If you are in the aviation market on the other-hand...
How does this apply to your example:
I don't know. There are a number of thought processes that might have lead rules like "No-one throw in production code" being adopted in safety critical code that would be pretty silly in more usual situations.
Some are good (tight performance bounds were needed) some are bad (we don't handle exceptions properly so best not risk it). Most of the time even knowing why they did it won't really answer the question. For example if it is to do with the ease of auditing the code more that actually making it better, is it good practice?
You really can't tell. They are different animals, and need treating differently.
All of that said, it looks a tad suspect to me BUT:
Safety critical software and software design decisions probably shouldn't be made by strangers on software-engineering stackexchange. There may well be a good reason to do this even if it's part of a bad system. Don't read to much into any of this other than as "food for thought".
add a comment |
Safety critical and 'normal' code can lead to very different ideas of what 'good practice' looks like. There's a lot of overlap - some stuff is risky and should be avoided in both - but there are still significant differences. If you add a requirement to be guaranteed to be responsive these deviations get quite substantial.
These often relate to things you'd expect:
For git, the wrong answer could be very bad relative to: taking-to-long/aborting/hanging or even crashing (which are effectively non-issues relative to, say, altering checked-in code accidentally).
However:
For an instrument panel having a g-force calculation stalling and preventing an air-speed calculation being made maybe unacceptable.
Some are less obvious:
If you have tested a lot, first order results (like right answers) are not as big a worry relatively speaking. You know your testing will have covered this. However if there was hidden state or control flow, you don't know this won't be the cause of something a lot more subtle. This is hard to rule out with testing.
Being demonstrably safe is relatively important. Not many customers will sit down the reason about whether the source they are buying is safe or not. If you are in the aviation market on the other-hand...
How does this apply to your example:
I don't know. There are a number of thought processes that might have lead rules like "No-one throw in production code" being adopted in safety critical code that would be pretty silly in more usual situations.
Some are good (tight performance bounds were needed) some are bad (we don't handle exceptions properly so best not risk it). Most of the time even knowing why they did it won't really answer the question. For example if it is to do with the ease of auditing the code more that actually making it better, is it good practice?
You really can't tell. They are different animals, and need treating differently.
All of that said, it looks a tad suspect to me BUT:
Safety critical software and software design decisions probably shouldn't be made by strangers on software-engineering stackexchange. There may well be a good reason to do this even if it's part of a bad system. Don't read to much into any of this other than as "food for thought".
Safety critical and 'normal' code can lead to very different ideas of what 'good practice' looks like. There's a lot of overlap - some stuff is risky and should be avoided in both - but there are still significant differences. If you add a requirement to be guaranteed to be responsive these deviations get quite substantial.
These often relate to things you'd expect:
For git, the wrong answer could be very bad relative to: taking-to-long/aborting/hanging or even crashing (which are effectively non-issues relative to, say, altering checked-in code accidentally).
However:
For an instrument panel having a g-force calculation stalling and preventing an air-speed calculation being made maybe unacceptable.
Some are less obvious:
If you have tested a lot, first order results (like right answers) are not as big a worry relatively speaking. You know your testing will have covered this. However if there was hidden state or control flow, you don't know this won't be the cause of something a lot more subtle. This is hard to rule out with testing.
Being demonstrably safe is relatively important. Not many customers will sit down the reason about whether the source they are buying is safe or not. If you are in the aviation market on the other-hand...
How does this apply to your example:
I don't know. There are a number of thought processes that might have lead rules like "No-one throw in production code" being adopted in safety critical code that would be pretty silly in more usual situations.
Some are good (tight performance bounds were needed) some are bad (we don't handle exceptions properly so best not risk it). Most of the time even knowing why they did it won't really answer the question. For example if it is to do with the ease of auditing the code more that actually making it better, is it good practice?
You really can't tell. They are different animals, and need treating differently.
All of that said, it looks a tad suspect to me BUT:
Safety critical software and software design decisions probably shouldn't be made by strangers on software-engineering stackexchange. There may well be a good reason to do this even if it's part of a bad system. Don't read to much into any of this other than as "food for thought".
answered 11 hours ago
drjpizzledrjpizzle
1293
1293
add a comment |
add a comment |
Your colleague demonstrates a fundamental misunderstanding of exceptions. An exception isn't something that crashes the program, it simply says that in the context it is thrown in something out of the ordinary happened and it doesn't know how to proceed.
The CalculateArea
method is "surprised" if any of the sides are negative and there are multiple ways to handle it:
Guess - returnX*Y
orabs(X*Y)
. This means that the situation is not unexpected, you've already planned for it. It can be a valid solution, but it can be a source of problems if the guess is not obvious.
Return error code - return-1
or some other error code. This is perfectly valid in languages that don't have error handling out of the box, but in C# this has been superseded exactly by exceptions. There are many ways in which exceptions are better, discussed below.
Throw exception - the caller decides how to handle the unexpected case. He knows he can't get an area and he can decide what to do about it - he can assume it's 0, he can do some fallback computations, he can give up and throw a different exception/not catch the exception, moving the problem upwards in the call chain. The trick here is that someone with enough context makes the decision on what to do if the area can't be computed.
Param for forgiveness - this is the situation you're in. The boolean parameter decides whether the function will report the exception to the caller or swallow it and return a guess/error code. However the one setting the boolean parameter is the caller, so it would be just as simple for the caller to catch the exception and fallback to 0 himself.
The only valid reason i can see for the 4th option is if the error handling is not trivial and repeated throughout the code base. However, even then, the right solution imho is to have an additional method CalculateAreaSafely
that wraps the CalculateArea
method adding the desired fallbacks.
The thing to remember is that if the method itself knows how to handle failure, it should do so. If it does not, it should report the failure up the chain and the caller can then decide what to do, keeping in mind that the caller knows more of the context and can make better decisions. This goes all the way to the top, so at some point your avionics system knowing the altitude computation failed is the one that decides whether to show it to the pilot as a flashing red light near the "reset avionics" button or to pretend that everything is ok and the altitude is 0 or whatever the last computed altitude was. By attempting to solve it in the lowest, most context-unaware method the system itself has a huge chance of not doing the right thing.
Languages that don't have error-handling out of the box? Exceptions are only one way to handle errors, and even in C# not the only one used, just take a look at all theTry@@()
functions. Param for forgiveness? Rather, select different strategies.
– Deduplicator
2 hours ago
add a comment |
Your colleague demonstrates a fundamental misunderstanding of exceptions. An exception isn't something that crashes the program, it simply says that in the context it is thrown in something out of the ordinary happened and it doesn't know how to proceed.
The CalculateArea
method is "surprised" if any of the sides are negative and there are multiple ways to handle it:
Guess - returnX*Y
orabs(X*Y)
. This means that the situation is not unexpected, you've already planned for it. It can be a valid solution, but it can be a source of problems if the guess is not obvious.
Return error code - return-1
or some other error code. This is perfectly valid in languages that don't have error handling out of the box, but in C# this has been superseded exactly by exceptions. There are many ways in which exceptions are better, discussed below.
Throw exception - the caller decides how to handle the unexpected case. He knows he can't get an area and he can decide what to do about it - he can assume it's 0, he can do some fallback computations, he can give up and throw a different exception/not catch the exception, moving the problem upwards in the call chain. The trick here is that someone with enough context makes the decision on what to do if the area can't be computed.
Param for forgiveness - this is the situation you're in. The boolean parameter decides whether the function will report the exception to the caller or swallow it and return a guess/error code. However the one setting the boolean parameter is the caller, so it would be just as simple for the caller to catch the exception and fallback to 0 himself.
The only valid reason i can see for the 4th option is if the error handling is not trivial and repeated throughout the code base. However, even then, the right solution imho is to have an additional method CalculateAreaSafely
that wraps the CalculateArea
method adding the desired fallbacks.
The thing to remember is that if the method itself knows how to handle failure, it should do so. If it does not, it should report the failure up the chain and the caller can then decide what to do, keeping in mind that the caller knows more of the context and can make better decisions. This goes all the way to the top, so at some point your avionics system knowing the altitude computation failed is the one that decides whether to show it to the pilot as a flashing red light near the "reset avionics" button or to pretend that everything is ok and the altitude is 0 or whatever the last computed altitude was. By attempting to solve it in the lowest, most context-unaware method the system itself has a huge chance of not doing the right thing.
Languages that don't have error-handling out of the box? Exceptions are only one way to handle errors, and even in C# not the only one used, just take a look at all theTry@@()
functions. Param for forgiveness? Rather, select different strategies.
– Deduplicator
2 hours ago
add a comment |
Your colleague demonstrates a fundamental misunderstanding of exceptions. An exception isn't something that crashes the program, it simply says that in the context it is thrown in something out of the ordinary happened and it doesn't know how to proceed.
The CalculateArea
method is "surprised" if any of the sides are negative and there are multiple ways to handle it:
Guess - returnX*Y
orabs(X*Y)
. This means that the situation is not unexpected, you've already planned for it. It can be a valid solution, but it can be a source of problems if the guess is not obvious.
Return error code - return-1
or some other error code. This is perfectly valid in languages that don't have error handling out of the box, but in C# this has been superseded exactly by exceptions. There are many ways in which exceptions are better, discussed below.
Throw exception - the caller decides how to handle the unexpected case. He knows he can't get an area and he can decide what to do about it - he can assume it's 0, he can do some fallback computations, he can give up and throw a different exception/not catch the exception, moving the problem upwards in the call chain. The trick here is that someone with enough context makes the decision on what to do if the area can't be computed.
Param for forgiveness - this is the situation you're in. The boolean parameter decides whether the function will report the exception to the caller or swallow it and return a guess/error code. However the one setting the boolean parameter is the caller, so it would be just as simple for the caller to catch the exception and fallback to 0 himself.
The only valid reason i can see for the 4th option is if the error handling is not trivial and repeated throughout the code base. However, even then, the right solution imho is to have an additional method CalculateAreaSafely
that wraps the CalculateArea
method adding the desired fallbacks.
The thing to remember is that if the method itself knows how to handle failure, it should do so. If it does not, it should report the failure up the chain and the caller can then decide what to do, keeping in mind that the caller knows more of the context and can make better decisions. This goes all the way to the top, so at some point your avionics system knowing the altitude computation failed is the one that decides whether to show it to the pilot as a flashing red light near the "reset avionics" button or to pretend that everything is ok and the altitude is 0 or whatever the last computed altitude was. By attempting to solve it in the lowest, most context-unaware method the system itself has a huge chance of not doing the right thing.
Your colleague demonstrates a fundamental misunderstanding of exceptions. An exception isn't something that crashes the program, it simply says that in the context it is thrown in something out of the ordinary happened and it doesn't know how to proceed.
The CalculateArea
method is "surprised" if any of the sides are negative and there are multiple ways to handle it:
Guess - returnX*Y
orabs(X*Y)
. This means that the situation is not unexpected, you've already planned for it. It can be a valid solution, but it can be a source of problems if the guess is not obvious.
Return error code - return-1
or some other error code. This is perfectly valid in languages that don't have error handling out of the box, but in C# this has been superseded exactly by exceptions. There are many ways in which exceptions are better, discussed below.
Throw exception - the caller decides how to handle the unexpected case. He knows he can't get an area and he can decide what to do about it - he can assume it's 0, he can do some fallback computations, he can give up and throw a different exception/not catch the exception, moving the problem upwards in the call chain. The trick here is that someone with enough context makes the decision on what to do if the area can't be computed.
Param for forgiveness - this is the situation you're in. The boolean parameter decides whether the function will report the exception to the caller or swallow it and return a guess/error code. However the one setting the boolean parameter is the caller, so it would be just as simple for the caller to catch the exception and fallback to 0 himself.
The only valid reason i can see for the 4th option is if the error handling is not trivial and repeated throughout the code base. However, even then, the right solution imho is to have an additional method CalculateAreaSafely
that wraps the CalculateArea
method adding the desired fallbacks.
The thing to remember is that if the method itself knows how to handle failure, it should do so. If it does not, it should report the failure up the chain and the caller can then decide what to do, keeping in mind that the caller knows more of the context and can make better decisions. This goes all the way to the top, so at some point your avionics system knowing the altitude computation failed is the one that decides whether to show it to the pilot as a flashing red light near the "reset avionics" button or to pretend that everything is ok and the altitude is 0 or whatever the last computed altitude was. By attempting to solve it in the lowest, most context-unaware method the system itself has a huge chance of not doing the right thing.
answered 4 hours ago
TibosTibos
1393
1393
Languages that don't have error-handling out of the box? Exceptions are only one way to handle errors, and even in C# not the only one used, just take a look at all theTry@@()
functions. Param for forgiveness? Rather, select different strategies.
– Deduplicator
2 hours ago
add a comment |
Languages that don't have error-handling out of the box? Exceptions are only one way to handle errors, and even in C# not the only one used, just take a look at all theTry@@()
functions. Param for forgiveness? Rather, select different strategies.
– Deduplicator
2 hours ago
Languages that don't have error-handling out of the box? Exceptions are only one way to handle errors, and even in C# not the only one used, just take a look at all the
Try@@()
functions. Param for forgiveness? Rather, select different strategies.– Deduplicator
2 hours ago
Languages that don't have error-handling out of the box? Exceptions are only one way to handle errors, and even in C# not the only one used, just take a look at all the
Try@@()
functions. Param for forgiveness? Rather, select different strategies.– Deduplicator
2 hours ago
add a comment |
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7
Is the flag ever set to true in the code base?
– mmathis
yesterday
17
c# has a convention for this Try-Parse patter. more info: docs.microsoft.com/en-us/dotnet/standard/design-guidelines/… The flag is not match with this pattern.
– Peter
yesterday
4
I'm curious to see how they would do this in Java, where the ability to raise an exception is part of a method's signature. You'd end up with a method that might raise an error, but you can make 100% sure it won't...?
– Right leg
18 hours ago
13
This is basically a control parameter and it changes how the methods internals execute. This is bad, regardless of the scenario. martinfowler.com/bliki/FlagArgument.html, softwareengineering.stackexchange.com/questions/147977/…, medium.com/@amlcurran/…
– bic
16 hours ago
4
Crashing software is better than crashing planes. Adding a boolean like this totally kills any mathematical correctness of any physics-related calculations that the planes system might do. The systems will function but the results will be wrong. Having a boolean like this would probably hide issues in the testing phase, be it a plane or a web-page.
– Petras Purlys
13 hours ago