Use native WebRTC library with Windows VisualStudio/Visual C++ 2017












0















I am new to WebRTC, and I started with installing the ready-to-use library package available at Sourcey.



Using VS2017 I created a simple "hello world" console application which includes one of the webrtc native API headers.



I added the additional include path (Project config > C++ > general > add. include) and link path (Project config > Linker > add. library path).



But I got a lot of compile errors: from them I dreived that the Windows platform was not recognised, and it tried to include Unix* Headers like instead. So first fix was to add WEBRTC_WIN to the preprocessor symbols.



Still I got many (1076) other errors, mostly dubious, e.g. complaining about '::' in std::numeric_limits<int>::max() .



Second fix: I added #define NOMINMAX in my source file. It seems that Windows usually defines macros min() and max() which corrupt the c++ code.



So now 2 errors, complaining about _vsnwprintf() function maybe being not safe. As it recommended I set _CRT_SECURE_NO_WARNINGS but had to do this in the project configuration, it was not enough to set it in the source file including!



Lack of documentation on these problems with the native WebRTC libs is really annoying! Also not in the forum Google discuss webrtc. More user experiences? Tipps?



Edit: I found a nice tutorial which discourages directly using Native API and instead recommends using QT Wrapper: Tutorial










share|improve this question




















  • 1





    It would be helpful to see the exact error messages.

    – drescherjm
    Nov 21 '18 at 16:55













  • @drescherjm: I added more info. I removed asking for documentation.

    – karsten
    Nov 22 '18 at 10:55











  • I found some more information: current state link Cmake installer link. Cmake description link

    – karsten
    Nov 23 '18 at 20:00













  • I found out that cosmosoftware.io offers precompiled pakages for in my opinion a small price. My company decided to save money, time and effort by doing this. Probably there are more companies like this. I have to say that I am relieved, I was starting to feel a mixture of anger and depression after days of struggle. I hope nobody sees this as advertisement, I do not get any money for it...

    – karsten
    Dec 17 '18 at 10:18


















0















I am new to WebRTC, and I started with installing the ready-to-use library package available at Sourcey.



Using VS2017 I created a simple "hello world" console application which includes one of the webrtc native API headers.



I added the additional include path (Project config > C++ > general > add. include) and link path (Project config > Linker > add. library path).



But I got a lot of compile errors: from them I dreived that the Windows platform was not recognised, and it tried to include Unix* Headers like instead. So first fix was to add WEBRTC_WIN to the preprocessor symbols.



Still I got many (1076) other errors, mostly dubious, e.g. complaining about '::' in std::numeric_limits<int>::max() .



Second fix: I added #define NOMINMAX in my source file. It seems that Windows usually defines macros min() and max() which corrupt the c++ code.



So now 2 errors, complaining about _vsnwprintf() function maybe being not safe. As it recommended I set _CRT_SECURE_NO_WARNINGS but had to do this in the project configuration, it was not enough to set it in the source file including!



Lack of documentation on these problems with the native WebRTC libs is really annoying! Also not in the forum Google discuss webrtc. More user experiences? Tipps?



Edit: I found a nice tutorial which discourages directly using Native API and instead recommends using QT Wrapper: Tutorial










share|improve this question




















  • 1





    It would be helpful to see the exact error messages.

    – drescherjm
    Nov 21 '18 at 16:55













  • @drescherjm: I added more info. I removed asking for documentation.

    – karsten
    Nov 22 '18 at 10:55











  • I found some more information: current state link Cmake installer link. Cmake description link

    – karsten
    Nov 23 '18 at 20:00













  • I found out that cosmosoftware.io offers precompiled pakages for in my opinion a small price. My company decided to save money, time and effort by doing this. Probably there are more companies like this. I have to say that I am relieved, I was starting to feel a mixture of anger and depression after days of struggle. I hope nobody sees this as advertisement, I do not get any money for it...

    – karsten
    Dec 17 '18 at 10:18
















0












0








0








I am new to WebRTC, and I started with installing the ready-to-use library package available at Sourcey.



Using VS2017 I created a simple "hello world" console application which includes one of the webrtc native API headers.



I added the additional include path (Project config > C++ > general > add. include) and link path (Project config > Linker > add. library path).



But I got a lot of compile errors: from them I dreived that the Windows platform was not recognised, and it tried to include Unix* Headers like instead. So first fix was to add WEBRTC_WIN to the preprocessor symbols.



Still I got many (1076) other errors, mostly dubious, e.g. complaining about '::' in std::numeric_limits<int>::max() .



Second fix: I added #define NOMINMAX in my source file. It seems that Windows usually defines macros min() and max() which corrupt the c++ code.



So now 2 errors, complaining about _vsnwprintf() function maybe being not safe. As it recommended I set _CRT_SECURE_NO_WARNINGS but had to do this in the project configuration, it was not enough to set it in the source file including!



Lack of documentation on these problems with the native WebRTC libs is really annoying! Also not in the forum Google discuss webrtc. More user experiences? Tipps?



Edit: I found a nice tutorial which discourages directly using Native API and instead recommends using QT Wrapper: Tutorial










share|improve this question
















I am new to WebRTC, and I started with installing the ready-to-use library package available at Sourcey.



Using VS2017 I created a simple "hello world" console application which includes one of the webrtc native API headers.



I added the additional include path (Project config > C++ > general > add. include) and link path (Project config > Linker > add. library path).



But I got a lot of compile errors: from them I dreived that the Windows platform was not recognised, and it tried to include Unix* Headers like instead. So first fix was to add WEBRTC_WIN to the preprocessor symbols.



Still I got many (1076) other errors, mostly dubious, e.g. complaining about '::' in std::numeric_limits<int>::max() .



Second fix: I added #define NOMINMAX in my source file. It seems that Windows usually defines macros min() and max() which corrupt the c++ code.



So now 2 errors, complaining about _vsnwprintf() function maybe being not safe. As it recommended I set _CRT_SECURE_NO_WARNINGS but had to do this in the project configuration, it was not enough to set it in the source file including!



Lack of documentation on these problems with the native WebRTC libs is really annoying! Also not in the forum Google discuss webrtc. More user experiences? Tipps?



Edit: I found a nice tutorial which discourages directly using Native API and instead recommends using QT Wrapper: Tutorial







c++ windows visual-studio webrtc native






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 22 '18 at 11:27







karsten

















asked Nov 21 '18 at 16:29









karstenkarsten

34216




34216








  • 1





    It would be helpful to see the exact error messages.

    – drescherjm
    Nov 21 '18 at 16:55













  • @drescherjm: I added more info. I removed asking for documentation.

    – karsten
    Nov 22 '18 at 10:55











  • I found some more information: current state link Cmake installer link. Cmake description link

    – karsten
    Nov 23 '18 at 20:00













  • I found out that cosmosoftware.io offers precompiled pakages for in my opinion a small price. My company decided to save money, time and effort by doing this. Probably there are more companies like this. I have to say that I am relieved, I was starting to feel a mixture of anger and depression after days of struggle. I hope nobody sees this as advertisement, I do not get any money for it...

    – karsten
    Dec 17 '18 at 10:18
















  • 1





    It would be helpful to see the exact error messages.

    – drescherjm
    Nov 21 '18 at 16:55













  • @drescherjm: I added more info. I removed asking for documentation.

    – karsten
    Nov 22 '18 at 10:55











  • I found some more information: current state link Cmake installer link. Cmake description link

    – karsten
    Nov 23 '18 at 20:00













  • I found out that cosmosoftware.io offers precompiled pakages for in my opinion a small price. My company decided to save money, time and effort by doing this. Probably there are more companies like this. I have to say that I am relieved, I was starting to feel a mixture of anger and depression after days of struggle. I hope nobody sees this as advertisement, I do not get any money for it...

    – karsten
    Dec 17 '18 at 10:18










1




1





It would be helpful to see the exact error messages.

– drescherjm
Nov 21 '18 at 16:55







It would be helpful to see the exact error messages.

– drescherjm
Nov 21 '18 at 16:55















@drescherjm: I added more info. I removed asking for documentation.

– karsten
Nov 22 '18 at 10:55





@drescherjm: I added more info. I removed asking for documentation.

– karsten
Nov 22 '18 at 10:55













I found some more information: current state link Cmake installer link. Cmake description link

– karsten
Nov 23 '18 at 20:00







I found some more information: current state link Cmake installer link. Cmake description link

– karsten
Nov 23 '18 at 20:00















I found out that cosmosoftware.io offers precompiled pakages for in my opinion a small price. My company decided to save money, time and effort by doing this. Probably there are more companies like this. I have to say that I am relieved, I was starting to feel a mixture of anger and depression after days of struggle. I hope nobody sees this as advertisement, I do not get any money for it...

– karsten
Dec 17 '18 at 10:18







I found out that cosmosoftware.io offers precompiled pakages for in my opinion a small price. My company decided to save money, time and effort by doing this. Probably there are more companies like this. I have to say that I am relieved, I was starting to feel a mixture of anger and depression after days of struggle. I hope nobody sees this as advertisement, I do not get any money for it...

– karsten
Dec 17 '18 at 10:18














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