Maximum Personal Time-field Speed?
$begingroup$
One day, you suddenly get superpowers! Whoo-hoo, you can speed up or slow down the flow of time for yourself. This means you can run faster than a jet, right? So you decide to test it out. You go out to some deserted spot and start speeding up. You start running, and as you go faster, you start to notice a problem. It's getting really hard to breathe, and harder and harder to run. It's like you're running through water or something. Then you realize that since you're speeding up, the rest of the world seems to be slowing down. And since force is measured in $kg cdot m/s^2$ (also known as Newtons), and you're decreasing the length of a second for everything else, you're increasing the force required to draw air into your lungs and move around by the square of whatever time-distortion factor you are at. So the question is, assuming that the time-field extends a few inches out from your body and gradually ramps up to the full effect right at your skin/the entrance to your mouth/nose, how much can you speed up time without suffocating? And is there any training you can do to improve this speed?
science-based survival time-manipulation
$endgroup$
|
show 6 more comments
$begingroup$
One day, you suddenly get superpowers! Whoo-hoo, you can speed up or slow down the flow of time for yourself. This means you can run faster than a jet, right? So you decide to test it out. You go out to some deserted spot and start speeding up. You start running, and as you go faster, you start to notice a problem. It's getting really hard to breathe, and harder and harder to run. It's like you're running through water or something. Then you realize that since you're speeding up, the rest of the world seems to be slowing down. And since force is measured in $kg cdot m/s^2$ (also known as Newtons), and you're decreasing the length of a second for everything else, you're increasing the force required to draw air into your lungs and move around by the square of whatever time-distortion factor you are at. So the question is, assuming that the time-field extends a few inches out from your body and gradually ramps up to the full effect right at your skin/the entrance to your mouth/nose, how much can you speed up time without suffocating? And is there any training you can do to improve this speed?
science-based survival time-manipulation
$endgroup$
12
$begingroup$
Congratulations for posting the question number 20000!
$endgroup$
– L.Dutch♦
yesterday
2
$begingroup$
I think this is like asking how thick/viscuoud an atmosphere would still allow you to breath, right? I'm curious to learn that too.
$endgroup$
– Renan
yesterday
$begingroup$
I believe the effect is basically the same as increasing the viscousness of the atmosphere, yes, although I'm not positive, and there are a lot of people a lot smarter than me here who I hope decide to answer and tell me whether I'm right or wrong in that assumption.
$endgroup$
– Gryphon
yesterday
$begingroup$
While i agree the breathing is acutally the more important question, would air resistence not play an equal factor in struggling to move forward? time slowing down would mean that the time for the air to "get out your way" and you run through it would also reduce. theorectically it would becine similar to the effect of traveling closer to the speed of light? and therefore the obligatory XKCD: what-if.xkcd.com/1
$endgroup$
– Blade Wraith
yesterday
$begingroup$
@BladeWraith That's an excellent point, but this question is about the maximum time distortion that can be undergone without suffocating. I may, in the future, decide to ask another question about how quickly one could move forward under that much distortion. Trying to combine the two would most likely make the question too broad. Also, the problem wouldn't be anywhere near the magnitude of the relativistic baseball, although the cause would be similar.
$endgroup$
– Gryphon
yesterday
|
show 6 more comments
$begingroup$
One day, you suddenly get superpowers! Whoo-hoo, you can speed up or slow down the flow of time for yourself. This means you can run faster than a jet, right? So you decide to test it out. You go out to some deserted spot and start speeding up. You start running, and as you go faster, you start to notice a problem. It's getting really hard to breathe, and harder and harder to run. It's like you're running through water or something. Then you realize that since you're speeding up, the rest of the world seems to be slowing down. And since force is measured in $kg cdot m/s^2$ (also known as Newtons), and you're decreasing the length of a second for everything else, you're increasing the force required to draw air into your lungs and move around by the square of whatever time-distortion factor you are at. So the question is, assuming that the time-field extends a few inches out from your body and gradually ramps up to the full effect right at your skin/the entrance to your mouth/nose, how much can you speed up time without suffocating? And is there any training you can do to improve this speed?
science-based survival time-manipulation
$endgroup$
One day, you suddenly get superpowers! Whoo-hoo, you can speed up or slow down the flow of time for yourself. This means you can run faster than a jet, right? So you decide to test it out. You go out to some deserted spot and start speeding up. You start running, and as you go faster, you start to notice a problem. It's getting really hard to breathe, and harder and harder to run. It's like you're running through water or something. Then you realize that since you're speeding up, the rest of the world seems to be slowing down. And since force is measured in $kg cdot m/s^2$ (also known as Newtons), and you're decreasing the length of a second for everything else, you're increasing the force required to draw air into your lungs and move around by the square of whatever time-distortion factor you are at. So the question is, assuming that the time-field extends a few inches out from your body and gradually ramps up to the full effect right at your skin/the entrance to your mouth/nose, how much can you speed up time without suffocating? And is there any training you can do to improve this speed?
science-based survival time-manipulation
science-based survival time-manipulation
edited yesterday
Gryphon
asked yesterday
GryphonGryphon
3,46822660
3,46822660
12
$begingroup$
Congratulations for posting the question number 20000!
$endgroup$
– L.Dutch♦
yesterday
2
$begingroup$
I think this is like asking how thick/viscuoud an atmosphere would still allow you to breath, right? I'm curious to learn that too.
$endgroup$
– Renan
yesterday
$begingroup$
I believe the effect is basically the same as increasing the viscousness of the atmosphere, yes, although I'm not positive, and there are a lot of people a lot smarter than me here who I hope decide to answer and tell me whether I'm right or wrong in that assumption.
$endgroup$
– Gryphon
yesterday
$begingroup$
While i agree the breathing is acutally the more important question, would air resistence not play an equal factor in struggling to move forward? time slowing down would mean that the time for the air to "get out your way" and you run through it would also reduce. theorectically it would becine similar to the effect of traveling closer to the speed of light? and therefore the obligatory XKCD: what-if.xkcd.com/1
$endgroup$
– Blade Wraith
yesterday
$begingroup$
@BladeWraith That's an excellent point, but this question is about the maximum time distortion that can be undergone without suffocating. I may, in the future, decide to ask another question about how quickly one could move forward under that much distortion. Trying to combine the two would most likely make the question too broad. Also, the problem wouldn't be anywhere near the magnitude of the relativistic baseball, although the cause would be similar.
$endgroup$
– Gryphon
yesterday
|
show 6 more comments
12
$begingroup$
Congratulations for posting the question number 20000!
$endgroup$
– L.Dutch♦
yesterday
2
$begingroup$
I think this is like asking how thick/viscuoud an atmosphere would still allow you to breath, right? I'm curious to learn that too.
$endgroup$
– Renan
yesterday
$begingroup$
I believe the effect is basically the same as increasing the viscousness of the atmosphere, yes, although I'm not positive, and there are a lot of people a lot smarter than me here who I hope decide to answer and tell me whether I'm right or wrong in that assumption.
$endgroup$
– Gryphon
yesterday
$begingroup$
While i agree the breathing is acutally the more important question, would air resistence not play an equal factor in struggling to move forward? time slowing down would mean that the time for the air to "get out your way" and you run through it would also reduce. theorectically it would becine similar to the effect of traveling closer to the speed of light? and therefore the obligatory XKCD: what-if.xkcd.com/1
$endgroup$
– Blade Wraith
yesterday
$begingroup$
@BladeWraith That's an excellent point, but this question is about the maximum time distortion that can be undergone without suffocating. I may, in the future, decide to ask another question about how quickly one could move forward under that much distortion. Trying to combine the two would most likely make the question too broad. Also, the problem wouldn't be anywhere near the magnitude of the relativistic baseball, although the cause would be similar.
$endgroup$
– Gryphon
yesterday
12
12
$begingroup$
Congratulations for posting the question number 20000!
$endgroup$
– L.Dutch♦
yesterday
$begingroup$
Congratulations for posting the question number 20000!
$endgroup$
– L.Dutch♦
yesterday
2
2
$begingroup$
I think this is like asking how thick/viscuoud an atmosphere would still allow you to breath, right? I'm curious to learn that too.
$endgroup$
– Renan
yesterday
$begingroup$
I think this is like asking how thick/viscuoud an atmosphere would still allow you to breath, right? I'm curious to learn that too.
$endgroup$
– Renan
yesterday
$begingroup$
I believe the effect is basically the same as increasing the viscousness of the atmosphere, yes, although I'm not positive, and there are a lot of people a lot smarter than me here who I hope decide to answer and tell me whether I'm right or wrong in that assumption.
$endgroup$
– Gryphon
yesterday
$begingroup$
I believe the effect is basically the same as increasing the viscousness of the atmosphere, yes, although I'm not positive, and there are a lot of people a lot smarter than me here who I hope decide to answer and tell me whether I'm right or wrong in that assumption.
$endgroup$
– Gryphon
yesterday
$begingroup$
While i agree the breathing is acutally the more important question, would air resistence not play an equal factor in struggling to move forward? time slowing down would mean that the time for the air to "get out your way" and you run through it would also reduce. theorectically it would becine similar to the effect of traveling closer to the speed of light? and therefore the obligatory XKCD: what-if.xkcd.com/1
$endgroup$
– Blade Wraith
yesterday
$begingroup$
While i agree the breathing is acutally the more important question, would air resistence not play an equal factor in struggling to move forward? time slowing down would mean that the time for the air to "get out your way" and you run through it would also reduce. theorectically it would becine similar to the effect of traveling closer to the speed of light? and therefore the obligatory XKCD: what-if.xkcd.com/1
$endgroup$
– Blade Wraith
yesterday
$begingroup$
@BladeWraith That's an excellent point, but this question is about the maximum time distortion that can be undergone without suffocating. I may, in the future, decide to ask another question about how quickly one could move forward under that much distortion. Trying to combine the two would most likely make the question too broad. Also, the problem wouldn't be anywhere near the magnitude of the relativistic baseball, although the cause would be similar.
$endgroup$
– Gryphon
yesterday
$begingroup$
@BladeWraith That's an excellent point, but this question is about the maximum time distortion that can be undergone without suffocating. I may, in the future, decide to ask another question about how quickly one could move forward under that much distortion. Trying to combine the two would most likely make the question too broad. Also, the problem wouldn't be anywhere near the magnitude of the relativistic baseball, although the cause would be similar.
$endgroup$
– Gryphon
yesterday
|
show 6 more comments
5 Answers
5
active
oldest
votes
$begingroup$
You're dead fairly quickly in this scenario
And it's cool that you've brought this to our attention.
The force required to move air in and out of your lungs isn't the problem. The air in the pocket immediately surrounding your body is in the same time frame as your lungs. Therefore, breathing is quite normal.
The real problem is the exchange of atmosphere through the time differential. How much differential can their be, before the buildup of CO2 inside your time bubble kills you?
And the worst thing about that is while your superhero can train him/her/itself for high-percentage CO2 breathing, such as hiking at high altitudes a lot... your superhero can't do a thing about how slowly the molecules move between the time frames.
Which depends completely on how you define that transition in your story
I've enjoyed fiction that suggests things can move between time streams (e.g., the movie interstellar where time was affected by the gravity of a black hole) and where they can't (e.g. Star Trek NG "Time's Arrow").
Unfortunately, that means asking us how quickly those molecules can move through the differential is Too Story-Based. If the nature of your superpower permits no movement through the differential, even with training (and due to how little air is kept within inches of the body), your superperson has minutes at any time differential before suffering cerebral hypoxia... and only a few minutes after that before dying. If you do permit movement through the differential, then you need to tell us what the equation is defining the movement.
However, there is a bit of comical coolness here
Did I say he'd die? Heh... not really. What'd he'd do is black out, and I assume his superpower would shut off along with his consciousness. Until learning his limits, he'd seem to speed up and then collapse and skid across the pavement, suffering substantial road rash.
$endgroup$
3
$begingroup$
I like that this also applies a really neat limitation to the superhero in question, in that he or she can only go for so long at these super speeds before having to slow down again.
$endgroup$
– MrSpudtastic
yesterday
2
$begingroup$
Fortunately though your body can detect elevated CO2 levels in the air (it's basically our anti-suffocation reflex and is what triggers the need to breath when you hold your breath), so you would actually realize that you are suffocating as it happens. Not an expert here, but I'm pretty sure the rising CO2 levels would make you feel like you can't catch your breath even though you are actually breathing, so you should have plenty of warning before you pass out.
$endgroup$
– conman
yesterday
1
$begingroup$
i believe this would only be a problem whe you're standing still. when you're moving, your time aura affects different air around you all the time, you aren't dragging your air bubble wih you.
$endgroup$
– ths
yesterday
$begingroup$
@ths, but that's the problem - "you aren't dragging your air bubble with you." That's a statement only the OP can make with certainty. The rest of us are making assumptions. Makes for a challenging question, though, doesn't it?
$endgroup$
– JBH
yesterday
$begingroup$
Still, as the question specifically asked for numbers, it would be useful to add at what speedup factor would these effects start to become significant? At +10%? +100%? +500%?
$endgroup$
– vsz
yesterday
|
show 1 more comment
$begingroup$
JBH has an excellent answer. I thought I'd add a different issue: freezing to death.
You exist in thermal equilibrium with your environment: the amount of heat you export through radiation/convection/conduction is equal to the amount you absorb, and the net allows you to maintain your body temperature. Since you are generating heat internally, your body temperature is greater than your surroundings (most of the time).
Let's assume that you are operating at twice "normal" rate. Ignore conduction. What happens? Your surroundings are radiatively cold, since from your point of view they are radiating with half the power they normally do. Generally speaking, objects radiate at a rate proportional to the fourth power of their temperature (where temperature is in degrees Kelvin). Room temperature is about 300 degrees Kelvin. So your surroundings are effectively at 252 degrees K, or about -54 degrees F. Furthermore, convection will not supply much heat for the same reason it doesn't supply much oxygen - especially if you are not moving.
From the point of view of the rest of the world, you have become extremely hot, and will continue to be so while you freeze solid.
$endgroup$
3
$begingroup$
+1! This is hilarious. Thermal problems didn't even cross my mind. And running makes it all so much worse!
$endgroup$
– JBH
yesterday
2
$begingroup$
@JBH - And, by the same token, the speed-up effects can be notable. In "The Long Arm of Gil Hamilton", Larry Niven explores the effect of exactly such a time bubble. The inventor uses a (admittedly powerful) flashlight as a death ray.
$endgroup$
– WhatRoughBeast
yesterday
5
$begingroup$
I think you would actually have the opposite effect. Per @JBH's answer, you've effectively isolated a small bit of atmosphere from the rest of the world. Yes, this would result in net radiative cooling, but I believe that will be an inefficient process. Instead, your body will continue to heat the air trapped with you via standard convective heating much faster than it can cool radiatively. Basically, you're a heat lamp under a blanket. I don't know how fast you would actually heat up the air around you but especially while running it might be quite fast.
$endgroup$
– conman
yesterday
1
$begingroup$
@conman makes an interesting point. I'd like to differ. The air temperature is also effectively lowered - but this relative to the square of velocity of the air molecules. I might be somewhat wrong there, but if I'm reading this (pages.mtu.edu/~suits/SpeedofSound.html) right, the air temperature would be about 75K (-200 C or -325 F) (this is assuming 2x speed). That's pretty much instant frostbite, at best.
$endgroup$
– Spitemaster
yesterday
1
$begingroup$
@Spitemaster from the sounds of it there is air near him that acts normally, and therefore would be "regular" temperature. The air outside that would act like cold air (for the reasons everyone is mentioning) but would also have a decreased level of interaction with the "normal" air around him. As a result I think the air outside would act like it is colder but also act like it is at lower density/pressure, and therefore it would cool ineffectively.
$endgroup$
– conman
yesterday
|
show 4 more comments
$begingroup$
Short answer: suffocation won't be an issue
Even without breath, your hero can do a lot. Freediving, where people don't breathe at all, have records involving considerable physical activity of around 20+ minutes (current record for simply holding breath in a pool is over 24 mins). Everyone can learn to handle longer breath holding, to some degree, and your hero has a really good motive.
Hypoxia and CO2 toxicity would only arise somewhat gradually and probably not be too harmful (accidents and bad luck aside) because any moderate-to-severe effect would, as a side effect, presumably remove the problem.
They also have many ways to mitigate the issue of suffocation. It would be quite simple to make some kind of slim body-shaped CO2 scrubber/rebreather unit, and/or also an oxygen supply/oxygen concentrator unit if needed, that fits in the effect space, which would provide long term breathing help.
But the maths of durability under "ordinary" breathing is fun. So let's have a go.....
Using Maths!
Focussing just on suffocation (not heat, cold, momentum, etc):
Unbreathed air comprises ~79% nitrogen, 21% oxygen, 0.03% CO2. Exhaled air has the same nitrogen but closer to 16% oxygen/5% CO2. An adult at rest breathes around 10000 - 15000 L of air per hour (1 2). CO2 becomes uncomfortable, then disabling, then toxic, at lowish concentrations however, and that's regardless of the oxygen level in the air. This page suggests that
- 0.1% CO2 = headache
- 1% CO2 = hot clammy fatigue concentration + "jelly legs"
- 2% CO2 = 50% faster breathing (roughly one breath every 2 secs not 3 secs, at rest), headache after some hours, tired.
- 3% CO2 = breathing doubles (panting), severe headache, dizzy, visual and hearing disturbances (sparks, low night vision), blood pressure up. "Extremely sluggish but not usually fatal"
- 4-5% CO2 = "immediately dangerous", in addition to above, 4x normal breathing, choking/"unable to breathe" feeling, unconscious <30 mins, extended exposure = possible permanent effects and risk of death.
- 5%+ CO2 = additionally: tinnitus, confusion, panting, impaired vision
- 10% CO2 - unconsciousness/death in minutes.
Your superhero will probably respond to these in a self limiting way - the less functional they are, the more likely it is they would drop superpower engagement due to distress or at worst, unconsciousness).
Oxygen deficient air (hypoxia) is also dangerous. This page suggests that:
- 15-19% affects thinking, coordination and judgement
- 12-15% causes poor coordination/judgement, fatigue on exertion, and emotional upset
- 10-12% causes "very poor" coordination/judgement, nausea/vomiting, possibly unconsciousness within minutes, impaired respiration, possible cardiac damage.
- <10% almost immediate unconsciousness, physical torpor, convulsions, death.
We can assume that suffocation involves 2 issues - whichever hits sooner, out of hypoxia (lack of oxygen) and CO2 toxicity.
We also need an idea of the volume of air and diffusion rate. Those are very handwavey, but let's suppose the effect extends about 6-8 inches (15-20cm).
- Humans have ~ 1.5 - 2 sq.m. of skin (Wikipedia) so the person has an air volume of ~ 225-400 L carried by the effect. Suppose that fading if the effect with distance means that they only get effective use of 60% of this volume, they effectively have an air space of 135-240 L of usable air. We'll also ignore diffusion around the body shape, and assume the air close to them can mix nicely.
- Breathing produces an equal volume but with 5% CO2 instead of negligible, so they produce about 5% x (10k - 15k) litres of CO2 in an hour, or about 500 - 750 L/hr, or 8.3 - 12.5 L/min. They use up oxygen at about 2.1k - 4.1k L/hr (10-15k breathed x 21% O2), or about 35At those rates, CO2 is likely to be by far the more serious problem.
- The CO2 leaches out and O2 leach in, at some rate - I'm not going to do the differential equations for partial gas pressures in a handwaved physics scenario, instead I'll ignore this for now, and see what time scale we get initially, without diffusion (worst case).
- I'm also going to assume they are relaxed and conserve energy (they know to do a bit, breathing slowly, and repeat once they catch breath, is better than doing a lot at once). So they use oxygen at near-resting rates.
- I'm also assuming they don't forcibly project exhaled air away, in order to obtain greater rates of fresh air.
On those assumptions, and simplifying a lot, it should be easy to graph how their oxygen and CO2 go, and roughly when it becomes difficult/dangerous because of either of these.
Problem..
But it's not that easy, I'm going to have to go think hard, first, about how to reconcile 2 wildly different figures:
- several sites say a person breathes 10k-15k air per hour
- but we also have about 20 breathes a minute at rest = 1200 breathes per hour, with a tidal volume of ~ 1/3 L, suggesting a tidal intake of 400L/hour. (In addition to 2.5-3 L residual volume).
Once I figure out what that's about, I'll try to finish this. But for now, this should still be useful enough to add anyhow.
Mitigation/breathing aids
The kicker is, they could mitigate both suffocation issues pretty easily. The effect extends a few inches, and that's plenty of space to fit a custom-made slim oxygen supply, oxygen concentrator unit, or CO2 rebreather/scrubber unit, if they needed to. Those things can be quite small, and can be designed flat, to fit against the skin within the effect's "few inches".
So after the first couple of unpleasant incidents, which are survivable bad luck/accidents aside), your hero learns they need this, and develops it or has it custom made, tests it, refines it, and then laughs happily next time.
$endgroup$
add a comment |
$begingroup$
Assuming that you don't suffocate or freeze to death...
You would be extremely loud, to the point of causing permanent damage to the hearing of everyone around you, breaking fragile items like glass and computers, and causing structural damage to any building that you enter. Maybe even killing everyone you walk near.
The surface of your time bubble will act as a sort of reversed event horizon for sound, where sound can get out, but it can't get in.
Every breath you take will make quiet noises that spread out at the speed of sound right to the edge of the time bubble, right to its own event horizon.
Every time you brush your clothes. Every footstep. Every heartbeat.
Each sound will add to the amplitude of sound that is already at the edge of your time bubble, just building up, compounding, and, while no time will have passed for our observers outside, from our hero's perspective, that sound is just waiting for us to release control of time, to have a moment of inattention, then BOOM, there's an explosion as the pure pressure, that behaves just like detonating a high explosive, complete with the overpressure damage to everything nearby.
$endgroup$
1
$begingroup$
The question specifies a gradual transition between normal time and quick time, so you don't get an event horizon, you just get a Doppler shift. (Even a sharp transition would likely generate a Doppler shift, not a trap.)
$endgroup$
– Mark
yesterday
add a comment |
$begingroup$
One other issue to consider, as the title asks about issues/limits generally (not just suffocation). Would pressure gradients be stable? Meaning, if your air has different physics (different distribution of velocities, and different power inflow/outflow "as seen from the other side", would you have a problem that air in your bubble is more or less energetic simply because of being in that part of.spacetime, and therefore an unstable situation arises in that air tends to constantly leave the space, leading to low pressure/vacuum, or constantly move into it? Could this lead to an equilibrium pressure (or lack of one) that was harmful to your hero?
$endgroup$
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
});
});
}, "mathjax-editing");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "579"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fworldbuilding.stackexchange.com%2fquestions%2f138219%2fmaximum-personal-time-field-speed%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
5 Answers
5
active
oldest
votes
5 Answers
5
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
You're dead fairly quickly in this scenario
And it's cool that you've brought this to our attention.
The force required to move air in and out of your lungs isn't the problem. The air in the pocket immediately surrounding your body is in the same time frame as your lungs. Therefore, breathing is quite normal.
The real problem is the exchange of atmosphere through the time differential. How much differential can their be, before the buildup of CO2 inside your time bubble kills you?
And the worst thing about that is while your superhero can train him/her/itself for high-percentage CO2 breathing, such as hiking at high altitudes a lot... your superhero can't do a thing about how slowly the molecules move between the time frames.
Which depends completely on how you define that transition in your story
I've enjoyed fiction that suggests things can move between time streams (e.g., the movie interstellar where time was affected by the gravity of a black hole) and where they can't (e.g. Star Trek NG "Time's Arrow").
Unfortunately, that means asking us how quickly those molecules can move through the differential is Too Story-Based. If the nature of your superpower permits no movement through the differential, even with training (and due to how little air is kept within inches of the body), your superperson has minutes at any time differential before suffering cerebral hypoxia... and only a few minutes after that before dying. If you do permit movement through the differential, then you need to tell us what the equation is defining the movement.
However, there is a bit of comical coolness here
Did I say he'd die? Heh... not really. What'd he'd do is black out, and I assume his superpower would shut off along with his consciousness. Until learning his limits, he'd seem to speed up and then collapse and skid across the pavement, suffering substantial road rash.
$endgroup$
3
$begingroup$
I like that this also applies a really neat limitation to the superhero in question, in that he or she can only go for so long at these super speeds before having to slow down again.
$endgroup$
– MrSpudtastic
yesterday
2
$begingroup$
Fortunately though your body can detect elevated CO2 levels in the air (it's basically our anti-suffocation reflex and is what triggers the need to breath when you hold your breath), so you would actually realize that you are suffocating as it happens. Not an expert here, but I'm pretty sure the rising CO2 levels would make you feel like you can't catch your breath even though you are actually breathing, so you should have plenty of warning before you pass out.
$endgroup$
– conman
yesterday
1
$begingroup$
i believe this would only be a problem whe you're standing still. when you're moving, your time aura affects different air around you all the time, you aren't dragging your air bubble wih you.
$endgroup$
– ths
yesterday
$begingroup$
@ths, but that's the problem - "you aren't dragging your air bubble with you." That's a statement only the OP can make with certainty. The rest of us are making assumptions. Makes for a challenging question, though, doesn't it?
$endgroup$
– JBH
yesterday
$begingroup$
Still, as the question specifically asked for numbers, it would be useful to add at what speedup factor would these effects start to become significant? At +10%? +100%? +500%?
$endgroup$
– vsz
yesterday
|
show 1 more comment
$begingroup$
You're dead fairly quickly in this scenario
And it's cool that you've brought this to our attention.
The force required to move air in and out of your lungs isn't the problem. The air in the pocket immediately surrounding your body is in the same time frame as your lungs. Therefore, breathing is quite normal.
The real problem is the exchange of atmosphere through the time differential. How much differential can their be, before the buildup of CO2 inside your time bubble kills you?
And the worst thing about that is while your superhero can train him/her/itself for high-percentage CO2 breathing, such as hiking at high altitudes a lot... your superhero can't do a thing about how slowly the molecules move between the time frames.
Which depends completely on how you define that transition in your story
I've enjoyed fiction that suggests things can move between time streams (e.g., the movie interstellar where time was affected by the gravity of a black hole) and where they can't (e.g. Star Trek NG "Time's Arrow").
Unfortunately, that means asking us how quickly those molecules can move through the differential is Too Story-Based. If the nature of your superpower permits no movement through the differential, even with training (and due to how little air is kept within inches of the body), your superperson has minutes at any time differential before suffering cerebral hypoxia... and only a few minutes after that before dying. If you do permit movement through the differential, then you need to tell us what the equation is defining the movement.
However, there is a bit of comical coolness here
Did I say he'd die? Heh... not really. What'd he'd do is black out, and I assume his superpower would shut off along with his consciousness. Until learning his limits, he'd seem to speed up and then collapse and skid across the pavement, suffering substantial road rash.
$endgroup$
3
$begingroup$
I like that this also applies a really neat limitation to the superhero in question, in that he or she can only go for so long at these super speeds before having to slow down again.
$endgroup$
– MrSpudtastic
yesterday
2
$begingroup$
Fortunately though your body can detect elevated CO2 levels in the air (it's basically our anti-suffocation reflex and is what triggers the need to breath when you hold your breath), so you would actually realize that you are suffocating as it happens. Not an expert here, but I'm pretty sure the rising CO2 levels would make you feel like you can't catch your breath even though you are actually breathing, so you should have plenty of warning before you pass out.
$endgroup$
– conman
yesterday
1
$begingroup$
i believe this would only be a problem whe you're standing still. when you're moving, your time aura affects different air around you all the time, you aren't dragging your air bubble wih you.
$endgroup$
– ths
yesterday
$begingroup$
@ths, but that's the problem - "you aren't dragging your air bubble with you." That's a statement only the OP can make with certainty. The rest of us are making assumptions. Makes for a challenging question, though, doesn't it?
$endgroup$
– JBH
yesterday
$begingroup$
Still, as the question specifically asked for numbers, it would be useful to add at what speedup factor would these effects start to become significant? At +10%? +100%? +500%?
$endgroup$
– vsz
yesterday
|
show 1 more comment
$begingroup$
You're dead fairly quickly in this scenario
And it's cool that you've brought this to our attention.
The force required to move air in and out of your lungs isn't the problem. The air in the pocket immediately surrounding your body is in the same time frame as your lungs. Therefore, breathing is quite normal.
The real problem is the exchange of atmosphere through the time differential. How much differential can their be, before the buildup of CO2 inside your time bubble kills you?
And the worst thing about that is while your superhero can train him/her/itself for high-percentage CO2 breathing, such as hiking at high altitudes a lot... your superhero can't do a thing about how slowly the molecules move between the time frames.
Which depends completely on how you define that transition in your story
I've enjoyed fiction that suggests things can move between time streams (e.g., the movie interstellar where time was affected by the gravity of a black hole) and where they can't (e.g. Star Trek NG "Time's Arrow").
Unfortunately, that means asking us how quickly those molecules can move through the differential is Too Story-Based. If the nature of your superpower permits no movement through the differential, even with training (and due to how little air is kept within inches of the body), your superperson has minutes at any time differential before suffering cerebral hypoxia... and only a few minutes after that before dying. If you do permit movement through the differential, then you need to tell us what the equation is defining the movement.
However, there is a bit of comical coolness here
Did I say he'd die? Heh... not really. What'd he'd do is black out, and I assume his superpower would shut off along with his consciousness. Until learning his limits, he'd seem to speed up and then collapse and skid across the pavement, suffering substantial road rash.
$endgroup$
You're dead fairly quickly in this scenario
And it's cool that you've brought this to our attention.
The force required to move air in and out of your lungs isn't the problem. The air in the pocket immediately surrounding your body is in the same time frame as your lungs. Therefore, breathing is quite normal.
The real problem is the exchange of atmosphere through the time differential. How much differential can their be, before the buildup of CO2 inside your time bubble kills you?
And the worst thing about that is while your superhero can train him/her/itself for high-percentage CO2 breathing, such as hiking at high altitudes a lot... your superhero can't do a thing about how slowly the molecules move between the time frames.
Which depends completely on how you define that transition in your story
I've enjoyed fiction that suggests things can move between time streams (e.g., the movie interstellar where time was affected by the gravity of a black hole) and where they can't (e.g. Star Trek NG "Time's Arrow").
Unfortunately, that means asking us how quickly those molecules can move through the differential is Too Story-Based. If the nature of your superpower permits no movement through the differential, even with training (and due to how little air is kept within inches of the body), your superperson has minutes at any time differential before suffering cerebral hypoxia... and only a few minutes after that before dying. If you do permit movement through the differential, then you need to tell us what the equation is defining the movement.
However, there is a bit of comical coolness here
Did I say he'd die? Heh... not really. What'd he'd do is black out, and I assume his superpower would shut off along with his consciousness. Until learning his limits, he'd seem to speed up and then collapse and skid across the pavement, suffering substantial road rash.
answered yesterday
JBHJBH
43.9k694209
43.9k694209
3
$begingroup$
I like that this also applies a really neat limitation to the superhero in question, in that he or she can only go for so long at these super speeds before having to slow down again.
$endgroup$
– MrSpudtastic
yesterday
2
$begingroup$
Fortunately though your body can detect elevated CO2 levels in the air (it's basically our anti-suffocation reflex and is what triggers the need to breath when you hold your breath), so you would actually realize that you are suffocating as it happens. Not an expert here, but I'm pretty sure the rising CO2 levels would make you feel like you can't catch your breath even though you are actually breathing, so you should have plenty of warning before you pass out.
$endgroup$
– conman
yesterday
1
$begingroup$
i believe this would only be a problem whe you're standing still. when you're moving, your time aura affects different air around you all the time, you aren't dragging your air bubble wih you.
$endgroup$
– ths
yesterday
$begingroup$
@ths, but that's the problem - "you aren't dragging your air bubble with you." That's a statement only the OP can make with certainty. The rest of us are making assumptions. Makes for a challenging question, though, doesn't it?
$endgroup$
– JBH
yesterday
$begingroup$
Still, as the question specifically asked for numbers, it would be useful to add at what speedup factor would these effects start to become significant? At +10%? +100%? +500%?
$endgroup$
– vsz
yesterday
|
show 1 more comment
3
$begingroup$
I like that this also applies a really neat limitation to the superhero in question, in that he or she can only go for so long at these super speeds before having to slow down again.
$endgroup$
– MrSpudtastic
yesterday
2
$begingroup$
Fortunately though your body can detect elevated CO2 levels in the air (it's basically our anti-suffocation reflex and is what triggers the need to breath when you hold your breath), so you would actually realize that you are suffocating as it happens. Not an expert here, but I'm pretty sure the rising CO2 levels would make you feel like you can't catch your breath even though you are actually breathing, so you should have plenty of warning before you pass out.
$endgroup$
– conman
yesterday
1
$begingroup$
i believe this would only be a problem whe you're standing still. when you're moving, your time aura affects different air around you all the time, you aren't dragging your air bubble wih you.
$endgroup$
– ths
yesterday
$begingroup$
@ths, but that's the problem - "you aren't dragging your air bubble with you." That's a statement only the OP can make with certainty. The rest of us are making assumptions. Makes for a challenging question, though, doesn't it?
$endgroup$
– JBH
yesterday
$begingroup$
Still, as the question specifically asked for numbers, it would be useful to add at what speedup factor would these effects start to become significant? At +10%? +100%? +500%?
$endgroup$
– vsz
yesterday
3
3
$begingroup$
I like that this also applies a really neat limitation to the superhero in question, in that he or she can only go for so long at these super speeds before having to slow down again.
$endgroup$
– MrSpudtastic
yesterday
$begingroup$
I like that this also applies a really neat limitation to the superhero in question, in that he or she can only go for so long at these super speeds before having to slow down again.
$endgroup$
– MrSpudtastic
yesterday
2
2
$begingroup$
Fortunately though your body can detect elevated CO2 levels in the air (it's basically our anti-suffocation reflex and is what triggers the need to breath when you hold your breath), so you would actually realize that you are suffocating as it happens. Not an expert here, but I'm pretty sure the rising CO2 levels would make you feel like you can't catch your breath even though you are actually breathing, so you should have plenty of warning before you pass out.
$endgroup$
– conman
yesterday
$begingroup$
Fortunately though your body can detect elevated CO2 levels in the air (it's basically our anti-suffocation reflex and is what triggers the need to breath when you hold your breath), so you would actually realize that you are suffocating as it happens. Not an expert here, but I'm pretty sure the rising CO2 levels would make you feel like you can't catch your breath even though you are actually breathing, so you should have plenty of warning before you pass out.
$endgroup$
– conman
yesterday
1
1
$begingroup$
i believe this would only be a problem whe you're standing still. when you're moving, your time aura affects different air around you all the time, you aren't dragging your air bubble wih you.
$endgroup$
– ths
yesterday
$begingroup$
i believe this would only be a problem whe you're standing still. when you're moving, your time aura affects different air around you all the time, you aren't dragging your air bubble wih you.
$endgroup$
– ths
yesterday
$begingroup$
@ths, but that's the problem - "you aren't dragging your air bubble with you." That's a statement only the OP can make with certainty. The rest of us are making assumptions. Makes for a challenging question, though, doesn't it?
$endgroup$
– JBH
yesterday
$begingroup$
@ths, but that's the problem - "you aren't dragging your air bubble with you." That's a statement only the OP can make with certainty. The rest of us are making assumptions. Makes for a challenging question, though, doesn't it?
$endgroup$
– JBH
yesterday
$begingroup$
Still, as the question specifically asked for numbers, it would be useful to add at what speedup factor would these effects start to become significant? At +10%? +100%? +500%?
$endgroup$
– vsz
yesterday
$begingroup$
Still, as the question specifically asked for numbers, it would be useful to add at what speedup factor would these effects start to become significant? At +10%? +100%? +500%?
$endgroup$
– vsz
yesterday
|
show 1 more comment
$begingroup$
JBH has an excellent answer. I thought I'd add a different issue: freezing to death.
You exist in thermal equilibrium with your environment: the amount of heat you export through radiation/convection/conduction is equal to the amount you absorb, and the net allows you to maintain your body temperature. Since you are generating heat internally, your body temperature is greater than your surroundings (most of the time).
Let's assume that you are operating at twice "normal" rate. Ignore conduction. What happens? Your surroundings are radiatively cold, since from your point of view they are radiating with half the power they normally do. Generally speaking, objects radiate at a rate proportional to the fourth power of their temperature (where temperature is in degrees Kelvin). Room temperature is about 300 degrees Kelvin. So your surroundings are effectively at 252 degrees K, or about -54 degrees F. Furthermore, convection will not supply much heat for the same reason it doesn't supply much oxygen - especially if you are not moving.
From the point of view of the rest of the world, you have become extremely hot, and will continue to be so while you freeze solid.
$endgroup$
3
$begingroup$
+1! This is hilarious. Thermal problems didn't even cross my mind. And running makes it all so much worse!
$endgroup$
– JBH
yesterday
2
$begingroup$
@JBH - And, by the same token, the speed-up effects can be notable. In "The Long Arm of Gil Hamilton", Larry Niven explores the effect of exactly such a time bubble. The inventor uses a (admittedly powerful) flashlight as a death ray.
$endgroup$
– WhatRoughBeast
yesterday
5
$begingroup$
I think you would actually have the opposite effect. Per @JBH's answer, you've effectively isolated a small bit of atmosphere from the rest of the world. Yes, this would result in net radiative cooling, but I believe that will be an inefficient process. Instead, your body will continue to heat the air trapped with you via standard convective heating much faster than it can cool radiatively. Basically, you're a heat lamp under a blanket. I don't know how fast you would actually heat up the air around you but especially while running it might be quite fast.
$endgroup$
– conman
yesterday
1
$begingroup$
@conman makes an interesting point. I'd like to differ. The air temperature is also effectively lowered - but this relative to the square of velocity of the air molecules. I might be somewhat wrong there, but if I'm reading this (pages.mtu.edu/~suits/SpeedofSound.html) right, the air temperature would be about 75K (-200 C or -325 F) (this is assuming 2x speed). That's pretty much instant frostbite, at best.
$endgroup$
– Spitemaster
yesterday
1
$begingroup$
@Spitemaster from the sounds of it there is air near him that acts normally, and therefore would be "regular" temperature. The air outside that would act like cold air (for the reasons everyone is mentioning) but would also have a decreased level of interaction with the "normal" air around him. As a result I think the air outside would act like it is colder but also act like it is at lower density/pressure, and therefore it would cool ineffectively.
$endgroup$
– conman
yesterday
|
show 4 more comments
$begingroup$
JBH has an excellent answer. I thought I'd add a different issue: freezing to death.
You exist in thermal equilibrium with your environment: the amount of heat you export through radiation/convection/conduction is equal to the amount you absorb, and the net allows you to maintain your body temperature. Since you are generating heat internally, your body temperature is greater than your surroundings (most of the time).
Let's assume that you are operating at twice "normal" rate. Ignore conduction. What happens? Your surroundings are radiatively cold, since from your point of view they are radiating with half the power they normally do. Generally speaking, objects radiate at a rate proportional to the fourth power of their temperature (where temperature is in degrees Kelvin). Room temperature is about 300 degrees Kelvin. So your surroundings are effectively at 252 degrees K, or about -54 degrees F. Furthermore, convection will not supply much heat for the same reason it doesn't supply much oxygen - especially if you are not moving.
From the point of view of the rest of the world, you have become extremely hot, and will continue to be so while you freeze solid.
$endgroup$
3
$begingroup$
+1! This is hilarious. Thermal problems didn't even cross my mind. And running makes it all so much worse!
$endgroup$
– JBH
yesterday
2
$begingroup$
@JBH - And, by the same token, the speed-up effects can be notable. In "The Long Arm of Gil Hamilton", Larry Niven explores the effect of exactly such a time bubble. The inventor uses a (admittedly powerful) flashlight as a death ray.
$endgroup$
– WhatRoughBeast
yesterday
5
$begingroup$
I think you would actually have the opposite effect. Per @JBH's answer, you've effectively isolated a small bit of atmosphere from the rest of the world. Yes, this would result in net radiative cooling, but I believe that will be an inefficient process. Instead, your body will continue to heat the air trapped with you via standard convective heating much faster than it can cool radiatively. Basically, you're a heat lamp under a blanket. I don't know how fast you would actually heat up the air around you but especially while running it might be quite fast.
$endgroup$
– conman
yesterday
1
$begingroup$
@conman makes an interesting point. I'd like to differ. The air temperature is also effectively lowered - but this relative to the square of velocity of the air molecules. I might be somewhat wrong there, but if I'm reading this (pages.mtu.edu/~suits/SpeedofSound.html) right, the air temperature would be about 75K (-200 C or -325 F) (this is assuming 2x speed). That's pretty much instant frostbite, at best.
$endgroup$
– Spitemaster
yesterday
1
$begingroup$
@Spitemaster from the sounds of it there is air near him that acts normally, and therefore would be "regular" temperature. The air outside that would act like cold air (for the reasons everyone is mentioning) but would also have a decreased level of interaction with the "normal" air around him. As a result I think the air outside would act like it is colder but also act like it is at lower density/pressure, and therefore it would cool ineffectively.
$endgroup$
– conman
yesterday
|
show 4 more comments
$begingroup$
JBH has an excellent answer. I thought I'd add a different issue: freezing to death.
You exist in thermal equilibrium with your environment: the amount of heat you export through radiation/convection/conduction is equal to the amount you absorb, and the net allows you to maintain your body temperature. Since you are generating heat internally, your body temperature is greater than your surroundings (most of the time).
Let's assume that you are operating at twice "normal" rate. Ignore conduction. What happens? Your surroundings are radiatively cold, since from your point of view they are radiating with half the power they normally do. Generally speaking, objects radiate at a rate proportional to the fourth power of their temperature (where temperature is in degrees Kelvin). Room temperature is about 300 degrees Kelvin. So your surroundings are effectively at 252 degrees K, or about -54 degrees F. Furthermore, convection will not supply much heat for the same reason it doesn't supply much oxygen - especially if you are not moving.
From the point of view of the rest of the world, you have become extremely hot, and will continue to be so while you freeze solid.
$endgroup$
JBH has an excellent answer. I thought I'd add a different issue: freezing to death.
You exist in thermal equilibrium with your environment: the amount of heat you export through radiation/convection/conduction is equal to the amount you absorb, and the net allows you to maintain your body temperature. Since you are generating heat internally, your body temperature is greater than your surroundings (most of the time).
Let's assume that you are operating at twice "normal" rate. Ignore conduction. What happens? Your surroundings are radiatively cold, since from your point of view they are radiating with half the power they normally do. Generally speaking, objects radiate at a rate proportional to the fourth power of their temperature (where temperature is in degrees Kelvin). Room temperature is about 300 degrees Kelvin. So your surroundings are effectively at 252 degrees K, or about -54 degrees F. Furthermore, convection will not supply much heat for the same reason it doesn't supply much oxygen - especially if you are not moving.
From the point of view of the rest of the world, you have become extremely hot, and will continue to be so while you freeze solid.
edited yesterday
answered yesterday
WhatRoughBeastWhatRoughBeast
22.6k23179
22.6k23179
3
$begingroup$
+1! This is hilarious. Thermal problems didn't even cross my mind. And running makes it all so much worse!
$endgroup$
– JBH
yesterday
2
$begingroup$
@JBH - And, by the same token, the speed-up effects can be notable. In "The Long Arm of Gil Hamilton", Larry Niven explores the effect of exactly such a time bubble. The inventor uses a (admittedly powerful) flashlight as a death ray.
$endgroup$
– WhatRoughBeast
yesterday
5
$begingroup$
I think you would actually have the opposite effect. Per @JBH's answer, you've effectively isolated a small bit of atmosphere from the rest of the world. Yes, this would result in net radiative cooling, but I believe that will be an inefficient process. Instead, your body will continue to heat the air trapped with you via standard convective heating much faster than it can cool radiatively. Basically, you're a heat lamp under a blanket. I don't know how fast you would actually heat up the air around you but especially while running it might be quite fast.
$endgroup$
– conman
yesterday
1
$begingroup$
@conman makes an interesting point. I'd like to differ. The air temperature is also effectively lowered - but this relative to the square of velocity of the air molecules. I might be somewhat wrong there, but if I'm reading this (pages.mtu.edu/~suits/SpeedofSound.html) right, the air temperature would be about 75K (-200 C or -325 F) (this is assuming 2x speed). That's pretty much instant frostbite, at best.
$endgroup$
– Spitemaster
yesterday
1
$begingroup$
@Spitemaster from the sounds of it there is air near him that acts normally, and therefore would be "regular" temperature. The air outside that would act like cold air (for the reasons everyone is mentioning) but would also have a decreased level of interaction with the "normal" air around him. As a result I think the air outside would act like it is colder but also act like it is at lower density/pressure, and therefore it would cool ineffectively.
$endgroup$
– conman
yesterday
|
show 4 more comments
3
$begingroup$
+1! This is hilarious. Thermal problems didn't even cross my mind. And running makes it all so much worse!
$endgroup$
– JBH
yesterday
2
$begingroup$
@JBH - And, by the same token, the speed-up effects can be notable. In "The Long Arm of Gil Hamilton", Larry Niven explores the effect of exactly such a time bubble. The inventor uses a (admittedly powerful) flashlight as a death ray.
$endgroup$
– WhatRoughBeast
yesterday
5
$begingroup$
I think you would actually have the opposite effect. Per @JBH's answer, you've effectively isolated a small bit of atmosphere from the rest of the world. Yes, this would result in net radiative cooling, but I believe that will be an inefficient process. Instead, your body will continue to heat the air trapped with you via standard convective heating much faster than it can cool radiatively. Basically, you're a heat lamp under a blanket. I don't know how fast you would actually heat up the air around you but especially while running it might be quite fast.
$endgroup$
– conman
yesterday
1
$begingroup$
@conman makes an interesting point. I'd like to differ. The air temperature is also effectively lowered - but this relative to the square of velocity of the air molecules. I might be somewhat wrong there, but if I'm reading this (pages.mtu.edu/~suits/SpeedofSound.html) right, the air temperature would be about 75K (-200 C or -325 F) (this is assuming 2x speed). That's pretty much instant frostbite, at best.
$endgroup$
– Spitemaster
yesterday
1
$begingroup$
@Spitemaster from the sounds of it there is air near him that acts normally, and therefore would be "regular" temperature. The air outside that would act like cold air (for the reasons everyone is mentioning) but would also have a decreased level of interaction with the "normal" air around him. As a result I think the air outside would act like it is colder but also act like it is at lower density/pressure, and therefore it would cool ineffectively.
$endgroup$
– conman
yesterday
3
3
$begingroup$
+1! This is hilarious. Thermal problems didn't even cross my mind. And running makes it all so much worse!
$endgroup$
– JBH
yesterday
$begingroup$
+1! This is hilarious. Thermal problems didn't even cross my mind. And running makes it all so much worse!
$endgroup$
– JBH
yesterday
2
2
$begingroup$
@JBH - And, by the same token, the speed-up effects can be notable. In "The Long Arm of Gil Hamilton", Larry Niven explores the effect of exactly such a time bubble. The inventor uses a (admittedly powerful) flashlight as a death ray.
$endgroup$
– WhatRoughBeast
yesterday
$begingroup$
@JBH - And, by the same token, the speed-up effects can be notable. In "The Long Arm of Gil Hamilton", Larry Niven explores the effect of exactly such a time bubble. The inventor uses a (admittedly powerful) flashlight as a death ray.
$endgroup$
– WhatRoughBeast
yesterday
5
5
$begingroup$
I think you would actually have the opposite effect. Per @JBH's answer, you've effectively isolated a small bit of atmosphere from the rest of the world. Yes, this would result in net radiative cooling, but I believe that will be an inefficient process. Instead, your body will continue to heat the air trapped with you via standard convective heating much faster than it can cool radiatively. Basically, you're a heat lamp under a blanket. I don't know how fast you would actually heat up the air around you but especially while running it might be quite fast.
$endgroup$
– conman
yesterday
$begingroup$
I think you would actually have the opposite effect. Per @JBH's answer, you've effectively isolated a small bit of atmosphere from the rest of the world. Yes, this would result in net radiative cooling, but I believe that will be an inefficient process. Instead, your body will continue to heat the air trapped with you via standard convective heating much faster than it can cool radiatively. Basically, you're a heat lamp under a blanket. I don't know how fast you would actually heat up the air around you but especially while running it might be quite fast.
$endgroup$
– conman
yesterday
1
1
$begingroup$
@conman makes an interesting point. I'd like to differ. The air temperature is also effectively lowered - but this relative to the square of velocity of the air molecules. I might be somewhat wrong there, but if I'm reading this (pages.mtu.edu/~suits/SpeedofSound.html) right, the air temperature would be about 75K (-200 C or -325 F) (this is assuming 2x speed). That's pretty much instant frostbite, at best.
$endgroup$
– Spitemaster
yesterday
$begingroup$
@conman makes an interesting point. I'd like to differ. The air temperature is also effectively lowered - but this relative to the square of velocity of the air molecules. I might be somewhat wrong there, but if I'm reading this (pages.mtu.edu/~suits/SpeedofSound.html) right, the air temperature would be about 75K (-200 C or -325 F) (this is assuming 2x speed). That's pretty much instant frostbite, at best.
$endgroup$
– Spitemaster
yesterday
1
1
$begingroup$
@Spitemaster from the sounds of it there is air near him that acts normally, and therefore would be "regular" temperature. The air outside that would act like cold air (for the reasons everyone is mentioning) but would also have a decreased level of interaction with the "normal" air around him. As a result I think the air outside would act like it is colder but also act like it is at lower density/pressure, and therefore it would cool ineffectively.
$endgroup$
– conman
yesterday
$begingroup$
@Spitemaster from the sounds of it there is air near him that acts normally, and therefore would be "regular" temperature. The air outside that would act like cold air (for the reasons everyone is mentioning) but would also have a decreased level of interaction with the "normal" air around him. As a result I think the air outside would act like it is colder but also act like it is at lower density/pressure, and therefore it would cool ineffectively.
$endgroup$
– conman
yesterday
|
show 4 more comments
$begingroup$
Short answer: suffocation won't be an issue
Even without breath, your hero can do a lot. Freediving, where people don't breathe at all, have records involving considerable physical activity of around 20+ minutes (current record for simply holding breath in a pool is over 24 mins). Everyone can learn to handle longer breath holding, to some degree, and your hero has a really good motive.
Hypoxia and CO2 toxicity would only arise somewhat gradually and probably not be too harmful (accidents and bad luck aside) because any moderate-to-severe effect would, as a side effect, presumably remove the problem.
They also have many ways to mitigate the issue of suffocation. It would be quite simple to make some kind of slim body-shaped CO2 scrubber/rebreather unit, and/or also an oxygen supply/oxygen concentrator unit if needed, that fits in the effect space, which would provide long term breathing help.
But the maths of durability under "ordinary" breathing is fun. So let's have a go.....
Using Maths!
Focussing just on suffocation (not heat, cold, momentum, etc):
Unbreathed air comprises ~79% nitrogen, 21% oxygen, 0.03% CO2. Exhaled air has the same nitrogen but closer to 16% oxygen/5% CO2. An adult at rest breathes around 10000 - 15000 L of air per hour (1 2). CO2 becomes uncomfortable, then disabling, then toxic, at lowish concentrations however, and that's regardless of the oxygen level in the air. This page suggests that
- 0.1% CO2 = headache
- 1% CO2 = hot clammy fatigue concentration + "jelly legs"
- 2% CO2 = 50% faster breathing (roughly one breath every 2 secs not 3 secs, at rest), headache after some hours, tired.
- 3% CO2 = breathing doubles (panting), severe headache, dizzy, visual and hearing disturbances (sparks, low night vision), blood pressure up. "Extremely sluggish but not usually fatal"
- 4-5% CO2 = "immediately dangerous", in addition to above, 4x normal breathing, choking/"unable to breathe" feeling, unconscious <30 mins, extended exposure = possible permanent effects and risk of death.
- 5%+ CO2 = additionally: tinnitus, confusion, panting, impaired vision
- 10% CO2 - unconsciousness/death in minutes.
Your superhero will probably respond to these in a self limiting way - the less functional they are, the more likely it is they would drop superpower engagement due to distress or at worst, unconsciousness).
Oxygen deficient air (hypoxia) is also dangerous. This page suggests that:
- 15-19% affects thinking, coordination and judgement
- 12-15% causes poor coordination/judgement, fatigue on exertion, and emotional upset
- 10-12% causes "very poor" coordination/judgement, nausea/vomiting, possibly unconsciousness within minutes, impaired respiration, possible cardiac damage.
- <10% almost immediate unconsciousness, physical torpor, convulsions, death.
We can assume that suffocation involves 2 issues - whichever hits sooner, out of hypoxia (lack of oxygen) and CO2 toxicity.
We also need an idea of the volume of air and diffusion rate. Those are very handwavey, but let's suppose the effect extends about 6-8 inches (15-20cm).
- Humans have ~ 1.5 - 2 sq.m. of skin (Wikipedia) so the person has an air volume of ~ 225-400 L carried by the effect. Suppose that fading if the effect with distance means that they only get effective use of 60% of this volume, they effectively have an air space of 135-240 L of usable air. We'll also ignore diffusion around the body shape, and assume the air close to them can mix nicely.
- Breathing produces an equal volume but with 5% CO2 instead of negligible, so they produce about 5% x (10k - 15k) litres of CO2 in an hour, or about 500 - 750 L/hr, or 8.3 - 12.5 L/min. They use up oxygen at about 2.1k - 4.1k L/hr (10-15k breathed x 21% O2), or about 35At those rates, CO2 is likely to be by far the more serious problem.
- The CO2 leaches out and O2 leach in, at some rate - I'm not going to do the differential equations for partial gas pressures in a handwaved physics scenario, instead I'll ignore this for now, and see what time scale we get initially, without diffusion (worst case).
- I'm also going to assume they are relaxed and conserve energy (they know to do a bit, breathing slowly, and repeat once they catch breath, is better than doing a lot at once). So they use oxygen at near-resting rates.
- I'm also assuming they don't forcibly project exhaled air away, in order to obtain greater rates of fresh air.
On those assumptions, and simplifying a lot, it should be easy to graph how their oxygen and CO2 go, and roughly when it becomes difficult/dangerous because of either of these.
Problem..
But it's not that easy, I'm going to have to go think hard, first, about how to reconcile 2 wildly different figures:
- several sites say a person breathes 10k-15k air per hour
- but we also have about 20 breathes a minute at rest = 1200 breathes per hour, with a tidal volume of ~ 1/3 L, suggesting a tidal intake of 400L/hour. (In addition to 2.5-3 L residual volume).
Once I figure out what that's about, I'll try to finish this. But for now, this should still be useful enough to add anyhow.
Mitigation/breathing aids
The kicker is, they could mitigate both suffocation issues pretty easily. The effect extends a few inches, and that's plenty of space to fit a custom-made slim oxygen supply, oxygen concentrator unit, or CO2 rebreather/scrubber unit, if they needed to. Those things can be quite small, and can be designed flat, to fit against the skin within the effect's "few inches".
So after the first couple of unpleasant incidents, which are survivable bad luck/accidents aside), your hero learns they need this, and develops it or has it custom made, tests it, refines it, and then laughs happily next time.
$endgroup$
add a comment |
$begingroup$
Short answer: suffocation won't be an issue
Even without breath, your hero can do a lot. Freediving, where people don't breathe at all, have records involving considerable physical activity of around 20+ minutes (current record for simply holding breath in a pool is over 24 mins). Everyone can learn to handle longer breath holding, to some degree, and your hero has a really good motive.
Hypoxia and CO2 toxicity would only arise somewhat gradually and probably not be too harmful (accidents and bad luck aside) because any moderate-to-severe effect would, as a side effect, presumably remove the problem.
They also have many ways to mitigate the issue of suffocation. It would be quite simple to make some kind of slim body-shaped CO2 scrubber/rebreather unit, and/or also an oxygen supply/oxygen concentrator unit if needed, that fits in the effect space, which would provide long term breathing help.
But the maths of durability under "ordinary" breathing is fun. So let's have a go.....
Using Maths!
Focussing just on suffocation (not heat, cold, momentum, etc):
Unbreathed air comprises ~79% nitrogen, 21% oxygen, 0.03% CO2. Exhaled air has the same nitrogen but closer to 16% oxygen/5% CO2. An adult at rest breathes around 10000 - 15000 L of air per hour (1 2). CO2 becomes uncomfortable, then disabling, then toxic, at lowish concentrations however, and that's regardless of the oxygen level in the air. This page suggests that
- 0.1% CO2 = headache
- 1% CO2 = hot clammy fatigue concentration + "jelly legs"
- 2% CO2 = 50% faster breathing (roughly one breath every 2 secs not 3 secs, at rest), headache after some hours, tired.
- 3% CO2 = breathing doubles (panting), severe headache, dizzy, visual and hearing disturbances (sparks, low night vision), blood pressure up. "Extremely sluggish but not usually fatal"
- 4-5% CO2 = "immediately dangerous", in addition to above, 4x normal breathing, choking/"unable to breathe" feeling, unconscious <30 mins, extended exposure = possible permanent effects and risk of death.
- 5%+ CO2 = additionally: tinnitus, confusion, panting, impaired vision
- 10% CO2 - unconsciousness/death in minutes.
Your superhero will probably respond to these in a self limiting way - the less functional they are, the more likely it is they would drop superpower engagement due to distress or at worst, unconsciousness).
Oxygen deficient air (hypoxia) is also dangerous. This page suggests that:
- 15-19% affects thinking, coordination and judgement
- 12-15% causes poor coordination/judgement, fatigue on exertion, and emotional upset
- 10-12% causes "very poor" coordination/judgement, nausea/vomiting, possibly unconsciousness within minutes, impaired respiration, possible cardiac damage.
- <10% almost immediate unconsciousness, physical torpor, convulsions, death.
We can assume that suffocation involves 2 issues - whichever hits sooner, out of hypoxia (lack of oxygen) and CO2 toxicity.
We also need an idea of the volume of air and diffusion rate. Those are very handwavey, but let's suppose the effect extends about 6-8 inches (15-20cm).
- Humans have ~ 1.5 - 2 sq.m. of skin (Wikipedia) so the person has an air volume of ~ 225-400 L carried by the effect. Suppose that fading if the effect with distance means that they only get effective use of 60% of this volume, they effectively have an air space of 135-240 L of usable air. We'll also ignore diffusion around the body shape, and assume the air close to them can mix nicely.
- Breathing produces an equal volume but with 5% CO2 instead of negligible, so they produce about 5% x (10k - 15k) litres of CO2 in an hour, or about 500 - 750 L/hr, or 8.3 - 12.5 L/min. They use up oxygen at about 2.1k - 4.1k L/hr (10-15k breathed x 21% O2), or about 35At those rates, CO2 is likely to be by far the more serious problem.
- The CO2 leaches out and O2 leach in, at some rate - I'm not going to do the differential equations for partial gas pressures in a handwaved physics scenario, instead I'll ignore this for now, and see what time scale we get initially, without diffusion (worst case).
- I'm also going to assume they are relaxed and conserve energy (they know to do a bit, breathing slowly, and repeat once they catch breath, is better than doing a lot at once). So they use oxygen at near-resting rates.
- I'm also assuming they don't forcibly project exhaled air away, in order to obtain greater rates of fresh air.
On those assumptions, and simplifying a lot, it should be easy to graph how their oxygen and CO2 go, and roughly when it becomes difficult/dangerous because of either of these.
Problem..
But it's not that easy, I'm going to have to go think hard, first, about how to reconcile 2 wildly different figures:
- several sites say a person breathes 10k-15k air per hour
- but we also have about 20 breathes a minute at rest = 1200 breathes per hour, with a tidal volume of ~ 1/3 L, suggesting a tidal intake of 400L/hour. (In addition to 2.5-3 L residual volume).
Once I figure out what that's about, I'll try to finish this. But for now, this should still be useful enough to add anyhow.
Mitigation/breathing aids
The kicker is, they could mitigate both suffocation issues pretty easily. The effect extends a few inches, and that's plenty of space to fit a custom-made slim oxygen supply, oxygen concentrator unit, or CO2 rebreather/scrubber unit, if they needed to. Those things can be quite small, and can be designed flat, to fit against the skin within the effect's "few inches".
So after the first couple of unpleasant incidents, which are survivable bad luck/accidents aside), your hero learns they need this, and develops it or has it custom made, tests it, refines it, and then laughs happily next time.
$endgroup$
add a comment |
$begingroup$
Short answer: suffocation won't be an issue
Even without breath, your hero can do a lot. Freediving, where people don't breathe at all, have records involving considerable physical activity of around 20+ minutes (current record for simply holding breath in a pool is over 24 mins). Everyone can learn to handle longer breath holding, to some degree, and your hero has a really good motive.
Hypoxia and CO2 toxicity would only arise somewhat gradually and probably not be too harmful (accidents and bad luck aside) because any moderate-to-severe effect would, as a side effect, presumably remove the problem.
They also have many ways to mitigate the issue of suffocation. It would be quite simple to make some kind of slim body-shaped CO2 scrubber/rebreather unit, and/or also an oxygen supply/oxygen concentrator unit if needed, that fits in the effect space, which would provide long term breathing help.
But the maths of durability under "ordinary" breathing is fun. So let's have a go.....
Using Maths!
Focussing just on suffocation (not heat, cold, momentum, etc):
Unbreathed air comprises ~79% nitrogen, 21% oxygen, 0.03% CO2. Exhaled air has the same nitrogen but closer to 16% oxygen/5% CO2. An adult at rest breathes around 10000 - 15000 L of air per hour (1 2). CO2 becomes uncomfortable, then disabling, then toxic, at lowish concentrations however, and that's regardless of the oxygen level in the air. This page suggests that
- 0.1% CO2 = headache
- 1% CO2 = hot clammy fatigue concentration + "jelly legs"
- 2% CO2 = 50% faster breathing (roughly one breath every 2 secs not 3 secs, at rest), headache after some hours, tired.
- 3% CO2 = breathing doubles (panting), severe headache, dizzy, visual and hearing disturbances (sparks, low night vision), blood pressure up. "Extremely sluggish but not usually fatal"
- 4-5% CO2 = "immediately dangerous", in addition to above, 4x normal breathing, choking/"unable to breathe" feeling, unconscious <30 mins, extended exposure = possible permanent effects and risk of death.
- 5%+ CO2 = additionally: tinnitus, confusion, panting, impaired vision
- 10% CO2 - unconsciousness/death in minutes.
Your superhero will probably respond to these in a self limiting way - the less functional they are, the more likely it is they would drop superpower engagement due to distress or at worst, unconsciousness).
Oxygen deficient air (hypoxia) is also dangerous. This page suggests that:
- 15-19% affects thinking, coordination and judgement
- 12-15% causes poor coordination/judgement, fatigue on exertion, and emotional upset
- 10-12% causes "very poor" coordination/judgement, nausea/vomiting, possibly unconsciousness within minutes, impaired respiration, possible cardiac damage.
- <10% almost immediate unconsciousness, physical torpor, convulsions, death.
We can assume that suffocation involves 2 issues - whichever hits sooner, out of hypoxia (lack of oxygen) and CO2 toxicity.
We also need an idea of the volume of air and diffusion rate. Those are very handwavey, but let's suppose the effect extends about 6-8 inches (15-20cm).
- Humans have ~ 1.5 - 2 sq.m. of skin (Wikipedia) so the person has an air volume of ~ 225-400 L carried by the effect. Suppose that fading if the effect with distance means that they only get effective use of 60% of this volume, they effectively have an air space of 135-240 L of usable air. We'll also ignore diffusion around the body shape, and assume the air close to them can mix nicely.
- Breathing produces an equal volume but with 5% CO2 instead of negligible, so they produce about 5% x (10k - 15k) litres of CO2 in an hour, or about 500 - 750 L/hr, or 8.3 - 12.5 L/min. They use up oxygen at about 2.1k - 4.1k L/hr (10-15k breathed x 21% O2), or about 35At those rates, CO2 is likely to be by far the more serious problem.
- The CO2 leaches out and O2 leach in, at some rate - I'm not going to do the differential equations for partial gas pressures in a handwaved physics scenario, instead I'll ignore this for now, and see what time scale we get initially, without diffusion (worst case).
- I'm also going to assume they are relaxed and conserve energy (they know to do a bit, breathing slowly, and repeat once they catch breath, is better than doing a lot at once). So they use oxygen at near-resting rates.
- I'm also assuming they don't forcibly project exhaled air away, in order to obtain greater rates of fresh air.
On those assumptions, and simplifying a lot, it should be easy to graph how their oxygen and CO2 go, and roughly when it becomes difficult/dangerous because of either of these.
Problem..
But it's not that easy, I'm going to have to go think hard, first, about how to reconcile 2 wildly different figures:
- several sites say a person breathes 10k-15k air per hour
- but we also have about 20 breathes a minute at rest = 1200 breathes per hour, with a tidal volume of ~ 1/3 L, suggesting a tidal intake of 400L/hour. (In addition to 2.5-3 L residual volume).
Once I figure out what that's about, I'll try to finish this. But for now, this should still be useful enough to add anyhow.
Mitigation/breathing aids
The kicker is, they could mitigate both suffocation issues pretty easily. The effect extends a few inches, and that's plenty of space to fit a custom-made slim oxygen supply, oxygen concentrator unit, or CO2 rebreather/scrubber unit, if they needed to. Those things can be quite small, and can be designed flat, to fit against the skin within the effect's "few inches".
So after the first couple of unpleasant incidents, which are survivable bad luck/accidents aside), your hero learns they need this, and develops it or has it custom made, tests it, refines it, and then laughs happily next time.
$endgroup$
Short answer: suffocation won't be an issue
Even without breath, your hero can do a lot. Freediving, where people don't breathe at all, have records involving considerable physical activity of around 20+ minutes (current record for simply holding breath in a pool is over 24 mins). Everyone can learn to handle longer breath holding, to some degree, and your hero has a really good motive.
Hypoxia and CO2 toxicity would only arise somewhat gradually and probably not be too harmful (accidents and bad luck aside) because any moderate-to-severe effect would, as a side effect, presumably remove the problem.
They also have many ways to mitigate the issue of suffocation. It would be quite simple to make some kind of slim body-shaped CO2 scrubber/rebreather unit, and/or also an oxygen supply/oxygen concentrator unit if needed, that fits in the effect space, which would provide long term breathing help.
But the maths of durability under "ordinary" breathing is fun. So let's have a go.....
Using Maths!
Focussing just on suffocation (not heat, cold, momentum, etc):
Unbreathed air comprises ~79% nitrogen, 21% oxygen, 0.03% CO2. Exhaled air has the same nitrogen but closer to 16% oxygen/5% CO2. An adult at rest breathes around 10000 - 15000 L of air per hour (1 2). CO2 becomes uncomfortable, then disabling, then toxic, at lowish concentrations however, and that's regardless of the oxygen level in the air. This page suggests that
- 0.1% CO2 = headache
- 1% CO2 = hot clammy fatigue concentration + "jelly legs"
- 2% CO2 = 50% faster breathing (roughly one breath every 2 secs not 3 secs, at rest), headache after some hours, tired.
- 3% CO2 = breathing doubles (panting), severe headache, dizzy, visual and hearing disturbances (sparks, low night vision), blood pressure up. "Extremely sluggish but not usually fatal"
- 4-5% CO2 = "immediately dangerous", in addition to above, 4x normal breathing, choking/"unable to breathe" feeling, unconscious <30 mins, extended exposure = possible permanent effects and risk of death.
- 5%+ CO2 = additionally: tinnitus, confusion, panting, impaired vision
- 10% CO2 - unconsciousness/death in minutes.
Your superhero will probably respond to these in a self limiting way - the less functional they are, the more likely it is they would drop superpower engagement due to distress or at worst, unconsciousness).
Oxygen deficient air (hypoxia) is also dangerous. This page suggests that:
- 15-19% affects thinking, coordination and judgement
- 12-15% causes poor coordination/judgement, fatigue on exertion, and emotional upset
- 10-12% causes "very poor" coordination/judgement, nausea/vomiting, possibly unconsciousness within minutes, impaired respiration, possible cardiac damage.
- <10% almost immediate unconsciousness, physical torpor, convulsions, death.
We can assume that suffocation involves 2 issues - whichever hits sooner, out of hypoxia (lack of oxygen) and CO2 toxicity.
We also need an idea of the volume of air and diffusion rate. Those are very handwavey, but let's suppose the effect extends about 6-8 inches (15-20cm).
- Humans have ~ 1.5 - 2 sq.m. of skin (Wikipedia) so the person has an air volume of ~ 225-400 L carried by the effect. Suppose that fading if the effect with distance means that they only get effective use of 60% of this volume, they effectively have an air space of 135-240 L of usable air. We'll also ignore diffusion around the body shape, and assume the air close to them can mix nicely.
- Breathing produces an equal volume but with 5% CO2 instead of negligible, so they produce about 5% x (10k - 15k) litres of CO2 in an hour, or about 500 - 750 L/hr, or 8.3 - 12.5 L/min. They use up oxygen at about 2.1k - 4.1k L/hr (10-15k breathed x 21% O2), or about 35At those rates, CO2 is likely to be by far the more serious problem.
- The CO2 leaches out and O2 leach in, at some rate - I'm not going to do the differential equations for partial gas pressures in a handwaved physics scenario, instead I'll ignore this for now, and see what time scale we get initially, without diffusion (worst case).
- I'm also going to assume they are relaxed and conserve energy (they know to do a bit, breathing slowly, and repeat once they catch breath, is better than doing a lot at once). So they use oxygen at near-resting rates.
- I'm also assuming they don't forcibly project exhaled air away, in order to obtain greater rates of fresh air.
On those assumptions, and simplifying a lot, it should be easy to graph how their oxygen and CO2 go, and roughly when it becomes difficult/dangerous because of either of these.
Problem..
But it's not that easy, I'm going to have to go think hard, first, about how to reconcile 2 wildly different figures:
- several sites say a person breathes 10k-15k air per hour
- but we also have about 20 breathes a minute at rest = 1200 breathes per hour, with a tidal volume of ~ 1/3 L, suggesting a tidal intake of 400L/hour. (In addition to 2.5-3 L residual volume).
Once I figure out what that's about, I'll try to finish this. But for now, this should still be useful enough to add anyhow.
Mitigation/breathing aids
The kicker is, they could mitigate both suffocation issues pretty easily. The effect extends a few inches, and that's plenty of space to fit a custom-made slim oxygen supply, oxygen concentrator unit, or CO2 rebreather/scrubber unit, if they needed to. Those things can be quite small, and can be designed flat, to fit against the skin within the effect's "few inches".
So after the first couple of unpleasant incidents, which are survivable bad luck/accidents aside), your hero learns they need this, and develops it or has it custom made, tests it, refines it, and then laughs happily next time.
edited yesterday
answered yesterday
StilezStilez
3,052711
3,052711
add a comment |
add a comment |
$begingroup$
Assuming that you don't suffocate or freeze to death...
You would be extremely loud, to the point of causing permanent damage to the hearing of everyone around you, breaking fragile items like glass and computers, and causing structural damage to any building that you enter. Maybe even killing everyone you walk near.
The surface of your time bubble will act as a sort of reversed event horizon for sound, where sound can get out, but it can't get in.
Every breath you take will make quiet noises that spread out at the speed of sound right to the edge of the time bubble, right to its own event horizon.
Every time you brush your clothes. Every footstep. Every heartbeat.
Each sound will add to the amplitude of sound that is already at the edge of your time bubble, just building up, compounding, and, while no time will have passed for our observers outside, from our hero's perspective, that sound is just waiting for us to release control of time, to have a moment of inattention, then BOOM, there's an explosion as the pure pressure, that behaves just like detonating a high explosive, complete with the overpressure damage to everything nearby.
$endgroup$
1
$begingroup$
The question specifies a gradual transition between normal time and quick time, so you don't get an event horizon, you just get a Doppler shift. (Even a sharp transition would likely generate a Doppler shift, not a trap.)
$endgroup$
– Mark
yesterday
add a comment |
$begingroup$
Assuming that you don't suffocate or freeze to death...
You would be extremely loud, to the point of causing permanent damage to the hearing of everyone around you, breaking fragile items like glass and computers, and causing structural damage to any building that you enter. Maybe even killing everyone you walk near.
The surface of your time bubble will act as a sort of reversed event horizon for sound, where sound can get out, but it can't get in.
Every breath you take will make quiet noises that spread out at the speed of sound right to the edge of the time bubble, right to its own event horizon.
Every time you brush your clothes. Every footstep. Every heartbeat.
Each sound will add to the amplitude of sound that is already at the edge of your time bubble, just building up, compounding, and, while no time will have passed for our observers outside, from our hero's perspective, that sound is just waiting for us to release control of time, to have a moment of inattention, then BOOM, there's an explosion as the pure pressure, that behaves just like detonating a high explosive, complete with the overpressure damage to everything nearby.
$endgroup$
1
$begingroup$
The question specifies a gradual transition between normal time and quick time, so you don't get an event horizon, you just get a Doppler shift. (Even a sharp transition would likely generate a Doppler shift, not a trap.)
$endgroup$
– Mark
yesterday
add a comment |
$begingroup$
Assuming that you don't suffocate or freeze to death...
You would be extremely loud, to the point of causing permanent damage to the hearing of everyone around you, breaking fragile items like glass and computers, and causing structural damage to any building that you enter. Maybe even killing everyone you walk near.
The surface of your time bubble will act as a sort of reversed event horizon for sound, where sound can get out, but it can't get in.
Every breath you take will make quiet noises that spread out at the speed of sound right to the edge of the time bubble, right to its own event horizon.
Every time you brush your clothes. Every footstep. Every heartbeat.
Each sound will add to the amplitude of sound that is already at the edge of your time bubble, just building up, compounding, and, while no time will have passed for our observers outside, from our hero's perspective, that sound is just waiting for us to release control of time, to have a moment of inattention, then BOOM, there's an explosion as the pure pressure, that behaves just like detonating a high explosive, complete with the overpressure damage to everything nearby.
$endgroup$
Assuming that you don't suffocate or freeze to death...
You would be extremely loud, to the point of causing permanent damage to the hearing of everyone around you, breaking fragile items like glass and computers, and causing structural damage to any building that you enter. Maybe even killing everyone you walk near.
The surface of your time bubble will act as a sort of reversed event horizon for sound, where sound can get out, but it can't get in.
Every breath you take will make quiet noises that spread out at the speed of sound right to the edge of the time bubble, right to its own event horizon.
Every time you brush your clothes. Every footstep. Every heartbeat.
Each sound will add to the amplitude of sound that is already at the edge of your time bubble, just building up, compounding, and, while no time will have passed for our observers outside, from our hero's perspective, that sound is just waiting for us to release control of time, to have a moment of inattention, then BOOM, there's an explosion as the pure pressure, that behaves just like detonating a high explosive, complete with the overpressure damage to everything nearby.
answered yesterday
GhedipunkGhedipunk
1,542613
1,542613
1
$begingroup$
The question specifies a gradual transition between normal time and quick time, so you don't get an event horizon, you just get a Doppler shift. (Even a sharp transition would likely generate a Doppler shift, not a trap.)
$endgroup$
– Mark
yesterday
add a comment |
1
$begingroup$
The question specifies a gradual transition between normal time and quick time, so you don't get an event horizon, you just get a Doppler shift. (Even a sharp transition would likely generate a Doppler shift, not a trap.)
$endgroup$
– Mark
yesterday
1
1
$begingroup$
The question specifies a gradual transition between normal time and quick time, so you don't get an event horizon, you just get a Doppler shift. (Even a sharp transition would likely generate a Doppler shift, not a trap.)
$endgroup$
– Mark
yesterday
$begingroup$
The question specifies a gradual transition between normal time and quick time, so you don't get an event horizon, you just get a Doppler shift. (Even a sharp transition would likely generate a Doppler shift, not a trap.)
$endgroup$
– Mark
yesterday
add a comment |
$begingroup$
One other issue to consider, as the title asks about issues/limits generally (not just suffocation). Would pressure gradients be stable? Meaning, if your air has different physics (different distribution of velocities, and different power inflow/outflow "as seen from the other side", would you have a problem that air in your bubble is more or less energetic simply because of being in that part of.spacetime, and therefore an unstable situation arises in that air tends to constantly leave the space, leading to low pressure/vacuum, or constantly move into it? Could this lead to an equilibrium pressure (or lack of one) that was harmful to your hero?
$endgroup$
add a comment |
$begingroup$
One other issue to consider, as the title asks about issues/limits generally (not just suffocation). Would pressure gradients be stable? Meaning, if your air has different physics (different distribution of velocities, and different power inflow/outflow "as seen from the other side", would you have a problem that air in your bubble is more or less energetic simply because of being in that part of.spacetime, and therefore an unstable situation arises in that air tends to constantly leave the space, leading to low pressure/vacuum, or constantly move into it? Could this lead to an equilibrium pressure (or lack of one) that was harmful to your hero?
$endgroup$
add a comment |
$begingroup$
One other issue to consider, as the title asks about issues/limits generally (not just suffocation). Would pressure gradients be stable? Meaning, if your air has different physics (different distribution of velocities, and different power inflow/outflow "as seen from the other side", would you have a problem that air in your bubble is more or less energetic simply because of being in that part of.spacetime, and therefore an unstable situation arises in that air tends to constantly leave the space, leading to low pressure/vacuum, or constantly move into it? Could this lead to an equilibrium pressure (or lack of one) that was harmful to your hero?
$endgroup$
One other issue to consider, as the title asks about issues/limits generally (not just suffocation). Would pressure gradients be stable? Meaning, if your air has different physics (different distribution of velocities, and different power inflow/outflow "as seen from the other side", would you have a problem that air in your bubble is more or less energetic simply because of being in that part of.spacetime, and therefore an unstable situation arises in that air tends to constantly leave the space, leading to low pressure/vacuum, or constantly move into it? Could this lead to an equilibrium pressure (or lack of one) that was harmful to your hero?
answered yesterday
StilezStilez
3,052711
3,052711
add a comment |
add a comment |
Thanks for contributing an answer to Worldbuilding Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fworldbuilding.stackexchange.com%2fquestions%2f138219%2fmaximum-personal-time-field-speed%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
12
$begingroup$
Congratulations for posting the question number 20000!
$endgroup$
– L.Dutch♦
yesterday
2
$begingroup$
I think this is like asking how thick/viscuoud an atmosphere would still allow you to breath, right? I'm curious to learn that too.
$endgroup$
– Renan
yesterday
$begingroup$
I believe the effect is basically the same as increasing the viscousness of the atmosphere, yes, although I'm not positive, and there are a lot of people a lot smarter than me here who I hope decide to answer and tell me whether I'm right or wrong in that assumption.
$endgroup$
– Gryphon
yesterday
$begingroup$
While i agree the breathing is acutally the more important question, would air resistence not play an equal factor in struggling to move forward? time slowing down would mean that the time for the air to "get out your way" and you run through it would also reduce. theorectically it would becine similar to the effect of traveling closer to the speed of light? and therefore the obligatory XKCD: what-if.xkcd.com/1
$endgroup$
– Blade Wraith
yesterday
$begingroup$
@BladeWraith That's an excellent point, but this question is about the maximum time distortion that can be undergone without suffocating. I may, in the future, decide to ask another question about how quickly one could move forward under that much distortion. Trying to combine the two would most likely make the question too broad. Also, the problem wouldn't be anywhere near the magnitude of the relativistic baseball, although the cause would be similar.
$endgroup$
– Gryphon
yesterday