Why are mages sometimes played bot instead of traditional ADCs?
In professional League of Legends, why did teams start playing mages bottom lane (not Support) instead of traditional ADCs? What is the reasoning behind this approach, and what balance changes contributed to this?
league-of-legends
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In professional League of Legends, why did teams start playing mages bottom lane (not Support) instead of traditional ADCs? What is the reasoning behind this approach, and what balance changes contributed to this?
league-of-legends
Because they don't have to... It's MOBA for a reason, you don't need to stick to the bad lane guides that LoL developers for some reason set out.
– insidesin
1 hour ago
add a comment |
In professional League of Legends, why did teams start playing mages bottom lane (not Support) instead of traditional ADCs? What is the reasoning behind this approach, and what balance changes contributed to this?
league-of-legends
In professional League of Legends, why did teams start playing mages bottom lane (not Support) instead of traditional ADCs? What is the reasoning behind this approach, and what balance changes contributed to this?
league-of-legends
league-of-legends
edited 2 hours ago
Austin Conlon
asked 6 hours ago
Austin ConlonAustin Conlon
1086
1086
Because they don't have to... It's MOBA for a reason, you don't need to stick to the bad lane guides that LoL developers for some reason set out.
– insidesin
1 hour ago
add a comment |
Because they don't have to... It's MOBA for a reason, you don't need to stick to the bad lane guides that LoL developers for some reason set out.
– insidesin
1 hour ago
Because they don't have to... It's MOBA for a reason, you don't need to stick to the bad lane guides that LoL developers for some reason set out.
– insidesin
1 hour ago
Because they don't have to... It's MOBA for a reason, you don't need to stick to the bad lane guides that LoL developers for some reason set out.
– insidesin
1 hour ago
add a comment |
1 Answer
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active
oldest
votes
ADCs tend to have a very clear path to success: Survive the early game, start getting strong mid-game and be an absolute beast late game.
What happened is that the "stereotype" was made even more evident. ADC's early game items were nerfed while late-game items were buffed. Furthermore Support items were buffed, towers were made weaker and overall games ended faster.
This in turn meant that there was no reason to keep a traditional ADC as chances were, no ADC will get the chance to get enough items to pull its own weight. Next logical best choice for heavy damage from range? Mages with constant high DPS, such as Ziggs.
Also Ziggs does increased damage to the tower making him able to push more effectively early and get the first tower bonus gold, the TLDR version is that ADC's were taking too long to scale in order to be useful, so players opted to instead use Mages
– Matthew Pigram
59 mins ago
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
ADCs tend to have a very clear path to success: Survive the early game, start getting strong mid-game and be an absolute beast late game.
What happened is that the "stereotype" was made even more evident. ADC's early game items were nerfed while late-game items were buffed. Furthermore Support items were buffed, towers were made weaker and overall games ended faster.
This in turn meant that there was no reason to keep a traditional ADC as chances were, no ADC will get the chance to get enough items to pull its own weight. Next logical best choice for heavy damage from range? Mages with constant high DPS, such as Ziggs.
Also Ziggs does increased damage to the tower making him able to push more effectively early and get the first tower bonus gold, the TLDR version is that ADC's were taking too long to scale in order to be useful, so players opted to instead use Mages
– Matthew Pigram
59 mins ago
add a comment |
ADCs tend to have a very clear path to success: Survive the early game, start getting strong mid-game and be an absolute beast late game.
What happened is that the "stereotype" was made even more evident. ADC's early game items were nerfed while late-game items were buffed. Furthermore Support items were buffed, towers were made weaker and overall games ended faster.
This in turn meant that there was no reason to keep a traditional ADC as chances were, no ADC will get the chance to get enough items to pull its own weight. Next logical best choice for heavy damage from range? Mages with constant high DPS, such as Ziggs.
Also Ziggs does increased damage to the tower making him able to push more effectively early and get the first tower bonus gold, the TLDR version is that ADC's were taking too long to scale in order to be useful, so players opted to instead use Mages
– Matthew Pigram
59 mins ago
add a comment |
ADCs tend to have a very clear path to success: Survive the early game, start getting strong mid-game and be an absolute beast late game.
What happened is that the "stereotype" was made even more evident. ADC's early game items were nerfed while late-game items were buffed. Furthermore Support items were buffed, towers were made weaker and overall games ended faster.
This in turn meant that there was no reason to keep a traditional ADC as chances were, no ADC will get the chance to get enough items to pull its own weight. Next logical best choice for heavy damage from range? Mages with constant high DPS, such as Ziggs.
ADCs tend to have a very clear path to success: Survive the early game, start getting strong mid-game and be an absolute beast late game.
What happened is that the "stereotype" was made even more evident. ADC's early game items were nerfed while late-game items were buffed. Furthermore Support items were buffed, towers were made weaker and overall games ended faster.
This in turn meant that there was no reason to keep a traditional ADC as chances were, no ADC will get the chance to get enough items to pull its own weight. Next logical best choice for heavy damage from range? Mages with constant high DPS, such as Ziggs.
answered 5 hours ago
OakOak
5,21432144
5,21432144
Also Ziggs does increased damage to the tower making him able to push more effectively early and get the first tower bonus gold, the TLDR version is that ADC's were taking too long to scale in order to be useful, so players opted to instead use Mages
– Matthew Pigram
59 mins ago
add a comment |
Also Ziggs does increased damage to the tower making him able to push more effectively early and get the first tower bonus gold, the TLDR version is that ADC's were taking too long to scale in order to be useful, so players opted to instead use Mages
– Matthew Pigram
59 mins ago
Also Ziggs does increased damage to the tower making him able to push more effectively early and get the first tower bonus gold, the TLDR version is that ADC's were taking too long to scale in order to be useful, so players opted to instead use Mages
– Matthew Pigram
59 mins ago
Also Ziggs does increased damage to the tower making him able to push more effectively early and get the first tower bonus gold, the TLDR version is that ADC's were taking too long to scale in order to be useful, so players opted to instead use Mages
– Matthew Pigram
59 mins ago
add a comment |
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Because they don't have to... It's MOBA for a reason, you don't need to stick to the bad lane guides that LoL developers for some reason set out.
– insidesin
1 hour ago