How to change Style of Lines using PIXI.js Graphics?
I am trying to change alpha and color when mouseover or mousedown, but the display is not changing.
When I used the Text class, it worked. I changed the style from normal to bold as follows:
class Leaf extends PIXI.Text{
...
this.interactive = true;
this.on('mouseover', function () {
this.style.fontWeight = 'bold';
});
}
Then I tried to change the color of lines/links/edges of my view, but it is not working:
class TreeEdge extends Graphics{
constructor(d){
super();
this.data = d;
let p0 = project(d.source.x, d.source.y);
let p1 = project(d.target.x, d.target.y);
this.lineStyle(1, d.target.color, 1);
this.moveTo(p0[0], p0[1]);
this.lineTo(p1[0], p1[1]);
this.endFill();
this.hitArea = this.getBounds();
this.interactive = true;
this.on('mouseover', function () {
this.alpha = 1;
});
}
}
I tried this.lineAlpha
, this.alpha
, this.GraphicsData[0].lineAlpha
... this.clear()
and this.dirty++
. Nothing changes. I tried to change color as well, with this.color
and this.lineStyle(1, node.color, 1);
.
It seems I need to update the render or something.
What is the best approach to update graphics elements with user interaction?
I am using pixi.js - v4.7.3
Initiating my app like so:
var app = new PIXI.Application(width, height, {
backgroundColor: 0xffffff,
antialias: true,
transparent: false,
resolution: 1
});
javascript graphics pixi.js
add a comment |
I am trying to change alpha and color when mouseover or mousedown, but the display is not changing.
When I used the Text class, it worked. I changed the style from normal to bold as follows:
class Leaf extends PIXI.Text{
...
this.interactive = true;
this.on('mouseover', function () {
this.style.fontWeight = 'bold';
});
}
Then I tried to change the color of lines/links/edges of my view, but it is not working:
class TreeEdge extends Graphics{
constructor(d){
super();
this.data = d;
let p0 = project(d.source.x, d.source.y);
let p1 = project(d.target.x, d.target.y);
this.lineStyle(1, d.target.color, 1);
this.moveTo(p0[0], p0[1]);
this.lineTo(p1[0], p1[1]);
this.endFill();
this.hitArea = this.getBounds();
this.interactive = true;
this.on('mouseover', function () {
this.alpha = 1;
});
}
}
I tried this.lineAlpha
, this.alpha
, this.GraphicsData[0].lineAlpha
... this.clear()
and this.dirty++
. Nothing changes. I tried to change color as well, with this.color
and this.lineStyle(1, node.color, 1);
.
It seems I need to update the render or something.
What is the best approach to update graphics elements with user interaction?
I am using pixi.js - v4.7.3
Initiating my app like so:
var app = new PIXI.Application(width, height, {
backgroundColor: 0xffffff,
antialias: true,
transparent: false,
resolution: 1
});
javascript graphics pixi.js
add a comment |
I am trying to change alpha and color when mouseover or mousedown, but the display is not changing.
When I used the Text class, it worked. I changed the style from normal to bold as follows:
class Leaf extends PIXI.Text{
...
this.interactive = true;
this.on('mouseover', function () {
this.style.fontWeight = 'bold';
});
}
Then I tried to change the color of lines/links/edges of my view, but it is not working:
class TreeEdge extends Graphics{
constructor(d){
super();
this.data = d;
let p0 = project(d.source.x, d.source.y);
let p1 = project(d.target.x, d.target.y);
this.lineStyle(1, d.target.color, 1);
this.moveTo(p0[0], p0[1]);
this.lineTo(p1[0], p1[1]);
this.endFill();
this.hitArea = this.getBounds();
this.interactive = true;
this.on('mouseover', function () {
this.alpha = 1;
});
}
}
I tried this.lineAlpha
, this.alpha
, this.GraphicsData[0].lineAlpha
... this.clear()
and this.dirty++
. Nothing changes. I tried to change color as well, with this.color
and this.lineStyle(1, node.color, 1);
.
It seems I need to update the render or something.
What is the best approach to update graphics elements with user interaction?
I am using pixi.js - v4.7.3
Initiating my app like so:
var app = new PIXI.Application(width, height, {
backgroundColor: 0xffffff,
antialias: true,
transparent: false,
resolution: 1
});
javascript graphics pixi.js
I am trying to change alpha and color when mouseover or mousedown, but the display is not changing.
When I used the Text class, it worked. I changed the style from normal to bold as follows:
class Leaf extends PIXI.Text{
...
this.interactive = true;
this.on('mouseover', function () {
this.style.fontWeight = 'bold';
});
}
Then I tried to change the color of lines/links/edges of my view, but it is not working:
class TreeEdge extends Graphics{
constructor(d){
super();
this.data = d;
let p0 = project(d.source.x, d.source.y);
let p1 = project(d.target.x, d.target.y);
this.lineStyle(1, d.target.color, 1);
this.moveTo(p0[0], p0[1]);
this.lineTo(p1[0], p1[1]);
this.endFill();
this.hitArea = this.getBounds();
this.interactive = true;
this.on('mouseover', function () {
this.alpha = 1;
});
}
}
I tried this.lineAlpha
, this.alpha
, this.GraphicsData[0].lineAlpha
... this.clear()
and this.dirty++
. Nothing changes. I tried to change color as well, with this.color
and this.lineStyle(1, node.color, 1);
.
It seems I need to update the render or something.
What is the best approach to update graphics elements with user interaction?
I am using pixi.js - v4.7.3
Initiating my app like so:
var app = new PIXI.Application(width, height, {
backgroundColor: 0xffffff,
antialias: true,
transparent: false,
resolution: 1
});
javascript graphics pixi.js
javascript graphics pixi.js
asked May 7 '18 at 19:22
HenryHenry
124111
124111
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
In the latest PixiJS version (4.x.x), you need to use these flags:
this.dirty++;
this.clearDirty++;
You can implement the line update code as a function or add it to the Graphics object prototype as follows:
PIXI.Graphics.prototype.updateLineStyle = function(lineWidth, color, alpha){
var len = this.graphicsData.length;
for (var i = 0; i < len; i++) {
var data = this.graphicsData[i];
data.lineWidth = lineWidth;
data.lineColor = color;
data.alpha = alpha;
this.dirty++;
this.clearDirty++;
}
}
Then use it like this:
var line = new PIXI.Graphics();
line
.lineStyle(...)
.moveTo(...)
.lineTo(...);
line.hitArea = line.getBounds();
line.interactive = true;
line.mouseover = function(){
this.updateLineStyle(5, 0xff0000, 1);
}
Link to jsfiddle : http://jsfiddle.net/anuragsr/4170xkwu/1/
Source : http://www.html5gamedevs.com/topic/9374-change-the-style-of-line-that-is-already-drawn/?tab=comments#comment-55611
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
In the latest PixiJS version (4.x.x), you need to use these flags:
this.dirty++;
this.clearDirty++;
You can implement the line update code as a function or add it to the Graphics object prototype as follows:
PIXI.Graphics.prototype.updateLineStyle = function(lineWidth, color, alpha){
var len = this.graphicsData.length;
for (var i = 0; i < len; i++) {
var data = this.graphicsData[i];
data.lineWidth = lineWidth;
data.lineColor = color;
data.alpha = alpha;
this.dirty++;
this.clearDirty++;
}
}
Then use it like this:
var line = new PIXI.Graphics();
line
.lineStyle(...)
.moveTo(...)
.lineTo(...);
line.hitArea = line.getBounds();
line.interactive = true;
line.mouseover = function(){
this.updateLineStyle(5, 0xff0000, 1);
}
Link to jsfiddle : http://jsfiddle.net/anuragsr/4170xkwu/1/
Source : http://www.html5gamedevs.com/topic/9374-change-the-style-of-line-that-is-already-drawn/?tab=comments#comment-55611
add a comment |
In the latest PixiJS version (4.x.x), you need to use these flags:
this.dirty++;
this.clearDirty++;
You can implement the line update code as a function or add it to the Graphics object prototype as follows:
PIXI.Graphics.prototype.updateLineStyle = function(lineWidth, color, alpha){
var len = this.graphicsData.length;
for (var i = 0; i < len; i++) {
var data = this.graphicsData[i];
data.lineWidth = lineWidth;
data.lineColor = color;
data.alpha = alpha;
this.dirty++;
this.clearDirty++;
}
}
Then use it like this:
var line = new PIXI.Graphics();
line
.lineStyle(...)
.moveTo(...)
.lineTo(...);
line.hitArea = line.getBounds();
line.interactive = true;
line.mouseover = function(){
this.updateLineStyle(5, 0xff0000, 1);
}
Link to jsfiddle : http://jsfiddle.net/anuragsr/4170xkwu/1/
Source : http://www.html5gamedevs.com/topic/9374-change-the-style-of-line-that-is-already-drawn/?tab=comments#comment-55611
add a comment |
In the latest PixiJS version (4.x.x), you need to use these flags:
this.dirty++;
this.clearDirty++;
You can implement the line update code as a function or add it to the Graphics object prototype as follows:
PIXI.Graphics.prototype.updateLineStyle = function(lineWidth, color, alpha){
var len = this.graphicsData.length;
for (var i = 0; i < len; i++) {
var data = this.graphicsData[i];
data.lineWidth = lineWidth;
data.lineColor = color;
data.alpha = alpha;
this.dirty++;
this.clearDirty++;
}
}
Then use it like this:
var line = new PIXI.Graphics();
line
.lineStyle(...)
.moveTo(...)
.lineTo(...);
line.hitArea = line.getBounds();
line.interactive = true;
line.mouseover = function(){
this.updateLineStyle(5, 0xff0000, 1);
}
Link to jsfiddle : http://jsfiddle.net/anuragsr/4170xkwu/1/
Source : http://www.html5gamedevs.com/topic/9374-change-the-style-of-line-that-is-already-drawn/?tab=comments#comment-55611
In the latest PixiJS version (4.x.x), you need to use these flags:
this.dirty++;
this.clearDirty++;
You can implement the line update code as a function or add it to the Graphics object prototype as follows:
PIXI.Graphics.prototype.updateLineStyle = function(lineWidth, color, alpha){
var len = this.graphicsData.length;
for (var i = 0; i < len; i++) {
var data = this.graphicsData[i];
data.lineWidth = lineWidth;
data.lineColor = color;
data.alpha = alpha;
this.dirty++;
this.clearDirty++;
}
}
Then use it like this:
var line = new PIXI.Graphics();
line
.lineStyle(...)
.moveTo(...)
.lineTo(...);
line.hitArea = line.getBounds();
line.interactive = true;
line.mouseover = function(){
this.updateLineStyle(5, 0xff0000, 1);
}
Link to jsfiddle : http://jsfiddle.net/anuragsr/4170xkwu/1/
Source : http://www.html5gamedevs.com/topic/9374-change-the-style-of-line-that-is-already-drawn/?tab=comments#comment-55611
edited Nov 23 '18 at 8:36
answered Nov 22 '18 at 15:36
Anurag SrivastavaAnurag Srivastava
2,13311019
2,13311019
add a comment |
add a comment |
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