How to change Style of Lines using PIXI.js Graphics?












0















I am trying to change alpha and color when mouseover or mousedown, but the display is not changing.



When I used the Text class, it worked. I changed the style from normal to bold as follows:



class Leaf extends PIXI.Text{
...
this.interactive = true;
this.on('mouseover', function () {
this.style.fontWeight = 'bold';
});
}


Then I tried to change the color of lines/links/edges of my view, but it is not working:



class TreeEdge extends Graphics{
constructor(d){
super();
this.data = d;
let p0 = project(d.source.x, d.source.y);
let p1 = project(d.target.x, d.target.y);
this.lineStyle(1, d.target.color, 1);
this.moveTo(p0[0], p0[1]);
this.lineTo(p1[0], p1[1]);
this.endFill();

this.hitArea = this.getBounds();
this.interactive = true;
this.on('mouseover', function () {
this.alpha = 1;
});
}
}


I tried this.lineAlpha, this.alpha, this.GraphicsData[0].lineAlpha... this.clear() and this.dirty++. Nothing changes. I tried to change color as well, with this.color and this.lineStyle(1, node.color, 1);.



It seems I need to update the render or something.
What is the best approach to update graphics elements with user interaction?



I am using pixi.js - v4.7.3



Initiating my app like so:



var app = new PIXI.Application(width, height, {
backgroundColor: 0xffffff,
antialias: true,
transparent: false,
resolution: 1
});









share|improve this question



























    0















    I am trying to change alpha and color when mouseover or mousedown, but the display is not changing.



    When I used the Text class, it worked. I changed the style from normal to bold as follows:



    class Leaf extends PIXI.Text{
    ...
    this.interactive = true;
    this.on('mouseover', function () {
    this.style.fontWeight = 'bold';
    });
    }


    Then I tried to change the color of lines/links/edges of my view, but it is not working:



    class TreeEdge extends Graphics{
    constructor(d){
    super();
    this.data = d;
    let p0 = project(d.source.x, d.source.y);
    let p1 = project(d.target.x, d.target.y);
    this.lineStyle(1, d.target.color, 1);
    this.moveTo(p0[0], p0[1]);
    this.lineTo(p1[0], p1[1]);
    this.endFill();

    this.hitArea = this.getBounds();
    this.interactive = true;
    this.on('mouseover', function () {
    this.alpha = 1;
    });
    }
    }


    I tried this.lineAlpha, this.alpha, this.GraphicsData[0].lineAlpha... this.clear() and this.dirty++. Nothing changes. I tried to change color as well, with this.color and this.lineStyle(1, node.color, 1);.



    It seems I need to update the render or something.
    What is the best approach to update graphics elements with user interaction?



    I am using pixi.js - v4.7.3



    Initiating my app like so:



    var app = new PIXI.Application(width, height, {
    backgroundColor: 0xffffff,
    antialias: true,
    transparent: false,
    resolution: 1
    });









    share|improve this question

























      0












      0








      0








      I am trying to change alpha and color when mouseover or mousedown, but the display is not changing.



      When I used the Text class, it worked. I changed the style from normal to bold as follows:



      class Leaf extends PIXI.Text{
      ...
      this.interactive = true;
      this.on('mouseover', function () {
      this.style.fontWeight = 'bold';
      });
      }


      Then I tried to change the color of lines/links/edges of my view, but it is not working:



      class TreeEdge extends Graphics{
      constructor(d){
      super();
      this.data = d;
      let p0 = project(d.source.x, d.source.y);
      let p1 = project(d.target.x, d.target.y);
      this.lineStyle(1, d.target.color, 1);
      this.moveTo(p0[0], p0[1]);
      this.lineTo(p1[0], p1[1]);
      this.endFill();

      this.hitArea = this.getBounds();
      this.interactive = true;
      this.on('mouseover', function () {
      this.alpha = 1;
      });
      }
      }


      I tried this.lineAlpha, this.alpha, this.GraphicsData[0].lineAlpha... this.clear() and this.dirty++. Nothing changes. I tried to change color as well, with this.color and this.lineStyle(1, node.color, 1);.



      It seems I need to update the render or something.
      What is the best approach to update graphics elements with user interaction?



      I am using pixi.js - v4.7.3



      Initiating my app like so:



      var app = new PIXI.Application(width, height, {
      backgroundColor: 0xffffff,
      antialias: true,
      transparent: false,
      resolution: 1
      });









      share|improve this question














      I am trying to change alpha and color when mouseover or mousedown, but the display is not changing.



      When I used the Text class, it worked. I changed the style from normal to bold as follows:



      class Leaf extends PIXI.Text{
      ...
      this.interactive = true;
      this.on('mouseover', function () {
      this.style.fontWeight = 'bold';
      });
      }


      Then I tried to change the color of lines/links/edges of my view, but it is not working:



      class TreeEdge extends Graphics{
      constructor(d){
      super();
      this.data = d;
      let p0 = project(d.source.x, d.source.y);
      let p1 = project(d.target.x, d.target.y);
      this.lineStyle(1, d.target.color, 1);
      this.moveTo(p0[0], p0[1]);
      this.lineTo(p1[0], p1[1]);
      this.endFill();

      this.hitArea = this.getBounds();
      this.interactive = true;
      this.on('mouseover', function () {
      this.alpha = 1;
      });
      }
      }


      I tried this.lineAlpha, this.alpha, this.GraphicsData[0].lineAlpha... this.clear() and this.dirty++. Nothing changes. I tried to change color as well, with this.color and this.lineStyle(1, node.color, 1);.



      It seems I need to update the render or something.
      What is the best approach to update graphics elements with user interaction?



      I am using pixi.js - v4.7.3



      Initiating my app like so:



      var app = new PIXI.Application(width, height, {
      backgroundColor: 0xffffff,
      antialias: true,
      transparent: false,
      resolution: 1
      });






      javascript graphics pixi.js






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked May 7 '18 at 19:22









      HenryHenry

      124111




      124111
























          1 Answer
          1






          active

          oldest

          votes


















          0














          In the latest PixiJS version (4.x.x), you need to use these flags:



          this.dirty++;
          this.clearDirty++;


          You can implement the line update code as a function or add it to the Graphics object prototype as follows:



          PIXI.Graphics.prototype.updateLineStyle = function(lineWidth, color, alpha){   
          var len = this.graphicsData.length;
          for (var i = 0; i < len; i++) {
          var data = this.graphicsData[i];
          data.lineWidth = lineWidth;
          data.lineColor = color;
          data.alpha = alpha;
          this.dirty++;
          this.clearDirty++;
          }
          }


          Then use it like this:



          var line = new PIXI.Graphics();
          line
          .lineStyle(...)
          .moveTo(...)
          .lineTo(...);

          line.hitArea = line.getBounds();
          line.interactive = true;

          line.mouseover = function(){
          this.updateLineStyle(5, 0xff0000, 1);
          }


          Link to jsfiddle : http://jsfiddle.net/anuragsr/4170xkwu/1/



          Source : http://www.html5gamedevs.com/topic/9374-change-the-style-of-line-that-is-already-drawn/?tab=comments#comment-55611






          share|improve this answer


























            Your Answer






            StackExchange.ifUsing("editor", function () {
            StackExchange.using("externalEditor", function () {
            StackExchange.using("snippets", function () {
            StackExchange.snippets.init();
            });
            });
            }, "code-snippets");

            StackExchange.ready(function() {
            var channelOptions = {
            tags: "".split(" "),
            id: "1"
            };
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function() {
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled) {
            StackExchange.using("snippets", function() {
            createEditor();
            });
            }
            else {
            createEditor();
            }
            });

            function createEditor() {
            StackExchange.prepareEditor({
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: true,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: 10,
            bindNavPrevention: true,
            postfix: "",
            imageUploader: {
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            },
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            });


            }
            });














            draft saved

            draft discarded


















            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f50221078%2fhow-to-change-style-of-lines-using-pixi-js-graphics%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown

























            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            0














            In the latest PixiJS version (4.x.x), you need to use these flags:



            this.dirty++;
            this.clearDirty++;


            You can implement the line update code as a function or add it to the Graphics object prototype as follows:



            PIXI.Graphics.prototype.updateLineStyle = function(lineWidth, color, alpha){   
            var len = this.graphicsData.length;
            for (var i = 0; i < len; i++) {
            var data = this.graphicsData[i];
            data.lineWidth = lineWidth;
            data.lineColor = color;
            data.alpha = alpha;
            this.dirty++;
            this.clearDirty++;
            }
            }


            Then use it like this:



            var line = new PIXI.Graphics();
            line
            .lineStyle(...)
            .moveTo(...)
            .lineTo(...);

            line.hitArea = line.getBounds();
            line.interactive = true;

            line.mouseover = function(){
            this.updateLineStyle(5, 0xff0000, 1);
            }


            Link to jsfiddle : http://jsfiddle.net/anuragsr/4170xkwu/1/



            Source : http://www.html5gamedevs.com/topic/9374-change-the-style-of-line-that-is-already-drawn/?tab=comments#comment-55611






            share|improve this answer






























              0














              In the latest PixiJS version (4.x.x), you need to use these flags:



              this.dirty++;
              this.clearDirty++;


              You can implement the line update code as a function or add it to the Graphics object prototype as follows:



              PIXI.Graphics.prototype.updateLineStyle = function(lineWidth, color, alpha){   
              var len = this.graphicsData.length;
              for (var i = 0; i < len; i++) {
              var data = this.graphicsData[i];
              data.lineWidth = lineWidth;
              data.lineColor = color;
              data.alpha = alpha;
              this.dirty++;
              this.clearDirty++;
              }
              }


              Then use it like this:



              var line = new PIXI.Graphics();
              line
              .lineStyle(...)
              .moveTo(...)
              .lineTo(...);

              line.hitArea = line.getBounds();
              line.interactive = true;

              line.mouseover = function(){
              this.updateLineStyle(5, 0xff0000, 1);
              }


              Link to jsfiddle : http://jsfiddle.net/anuragsr/4170xkwu/1/



              Source : http://www.html5gamedevs.com/topic/9374-change-the-style-of-line-that-is-already-drawn/?tab=comments#comment-55611






              share|improve this answer




























                0












                0








                0







                In the latest PixiJS version (4.x.x), you need to use these flags:



                this.dirty++;
                this.clearDirty++;


                You can implement the line update code as a function or add it to the Graphics object prototype as follows:



                PIXI.Graphics.prototype.updateLineStyle = function(lineWidth, color, alpha){   
                var len = this.graphicsData.length;
                for (var i = 0; i < len; i++) {
                var data = this.graphicsData[i];
                data.lineWidth = lineWidth;
                data.lineColor = color;
                data.alpha = alpha;
                this.dirty++;
                this.clearDirty++;
                }
                }


                Then use it like this:



                var line = new PIXI.Graphics();
                line
                .lineStyle(...)
                .moveTo(...)
                .lineTo(...);

                line.hitArea = line.getBounds();
                line.interactive = true;

                line.mouseover = function(){
                this.updateLineStyle(5, 0xff0000, 1);
                }


                Link to jsfiddle : http://jsfiddle.net/anuragsr/4170xkwu/1/



                Source : http://www.html5gamedevs.com/topic/9374-change-the-style-of-line-that-is-already-drawn/?tab=comments#comment-55611






                share|improve this answer















                In the latest PixiJS version (4.x.x), you need to use these flags:



                this.dirty++;
                this.clearDirty++;


                You can implement the line update code as a function or add it to the Graphics object prototype as follows:



                PIXI.Graphics.prototype.updateLineStyle = function(lineWidth, color, alpha){   
                var len = this.graphicsData.length;
                for (var i = 0; i < len; i++) {
                var data = this.graphicsData[i];
                data.lineWidth = lineWidth;
                data.lineColor = color;
                data.alpha = alpha;
                this.dirty++;
                this.clearDirty++;
                }
                }


                Then use it like this:



                var line = new PIXI.Graphics();
                line
                .lineStyle(...)
                .moveTo(...)
                .lineTo(...);

                line.hitArea = line.getBounds();
                line.interactive = true;

                line.mouseover = function(){
                this.updateLineStyle(5, 0xff0000, 1);
                }


                Link to jsfiddle : http://jsfiddle.net/anuragsr/4170xkwu/1/



                Source : http://www.html5gamedevs.com/topic/9374-change-the-style-of-line-that-is-already-drawn/?tab=comments#comment-55611







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Nov 23 '18 at 8:36

























                answered Nov 22 '18 at 15:36









                Anurag SrivastavaAnurag Srivastava

                2,13311019




                2,13311019
































                    draft saved

                    draft discarded




















































                    Thanks for contributing an answer to Stack Overflow!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function () {
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f50221078%2fhow-to-change-style-of-lines-using-pixi-js-graphics%23new-answer', 'question_page');
                    }
                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    "Incorrect syntax near the keyword 'ON'. (on update cascade, on delete cascade,)

                    Alcedinidae

                    Origin of the phrase “under your belt”?