C++ copy constructor called at return












17















error: use of deleted function 'A::A(const A&)'
return tmp;
^~~


Why is the copy constructor called only when there is a virtual destructor in A? How to avoid this?



struct B {};

struct A{
std::unique_ptr<B> x;
virtual ~A() = default;
};

A f() {
A tmp;
return tmp;
}









share|improve this question




















  • 1





    see: In which situations is the C++ copy constructor called?

    – kmdreko
    Mar 21 at 20:29






  • 5





    C++ handles objects different than C#/Java. When an instance goes out of scope (tmp here) its destructor must be called. Therefore, when you return tmp then you're asking it to make a copy of tmp to be return to whomever calls the function. Once copied, tmp will be destroyed and its copy will be available for use.

    – Everyone
    Mar 21 at 20:29






  • 3





    @Everyone except that it is usually a move rather than a copy, which is what the question is about.

    – Quentin
    Mar 22 at 9:24
















17















error: use of deleted function 'A::A(const A&)'
return tmp;
^~~


Why is the copy constructor called only when there is a virtual destructor in A? How to avoid this?



struct B {};

struct A{
std::unique_ptr<B> x;
virtual ~A() = default;
};

A f() {
A tmp;
return tmp;
}









share|improve this question




















  • 1





    see: In which situations is the C++ copy constructor called?

    – kmdreko
    Mar 21 at 20:29






  • 5





    C++ handles objects different than C#/Java. When an instance goes out of scope (tmp here) its destructor must be called. Therefore, when you return tmp then you're asking it to make a copy of tmp to be return to whomever calls the function. Once copied, tmp will be destroyed and its copy will be available for use.

    – Everyone
    Mar 21 at 20:29






  • 3





    @Everyone except that it is usually a move rather than a copy, which is what the question is about.

    – Quentin
    Mar 22 at 9:24














17












17








17


1






error: use of deleted function 'A::A(const A&)'
return tmp;
^~~


Why is the copy constructor called only when there is a virtual destructor in A? How to avoid this?



struct B {};

struct A{
std::unique_ptr<B> x;
virtual ~A() = default;
};

A f() {
A tmp;
return tmp;
}









share|improve this question
















error: use of deleted function 'A::A(const A&)'
return tmp;
^~~


Why is the copy constructor called only when there is a virtual destructor in A? How to avoid this?



struct B {};

struct A{
std::unique_ptr<B> x;
virtual ~A() = default;
};

A f() {
A tmp;
return tmp;
}






c++






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 21 at 21:18







Sobuch

















asked Mar 21 at 20:23









SobuchSobuch

886




886








  • 1





    see: In which situations is the C++ copy constructor called?

    – kmdreko
    Mar 21 at 20:29






  • 5





    C++ handles objects different than C#/Java. When an instance goes out of scope (tmp here) its destructor must be called. Therefore, when you return tmp then you're asking it to make a copy of tmp to be return to whomever calls the function. Once copied, tmp will be destroyed and its copy will be available for use.

    – Everyone
    Mar 21 at 20:29






  • 3





    @Everyone except that it is usually a move rather than a copy, which is what the question is about.

    – Quentin
    Mar 22 at 9:24














  • 1





    see: In which situations is the C++ copy constructor called?

    – kmdreko
    Mar 21 at 20:29






  • 5





    C++ handles objects different than C#/Java. When an instance goes out of scope (tmp here) its destructor must be called. Therefore, when you return tmp then you're asking it to make a copy of tmp to be return to whomever calls the function. Once copied, tmp will be destroyed and its copy will be available for use.

    – Everyone
    Mar 21 at 20:29






  • 3





    @Everyone except that it is usually a move rather than a copy, which is what the question is about.

    – Quentin
    Mar 22 at 9:24








1




1





see: In which situations is the C++ copy constructor called?

– kmdreko
Mar 21 at 20:29





see: In which situations is the C++ copy constructor called?

– kmdreko
Mar 21 at 20:29




5




5





C++ handles objects different than C#/Java. When an instance goes out of scope (tmp here) its destructor must be called. Therefore, when you return tmp then you're asking it to make a copy of tmp to be return to whomever calls the function. Once copied, tmp will be destroyed and its copy will be available for use.

– Everyone
Mar 21 at 20:29





C++ handles objects different than C#/Java. When an instance goes out of scope (tmp here) its destructor must be called. Therefore, when you return tmp then you're asking it to make a copy of tmp to be return to whomever calls the function. Once copied, tmp will be destroyed and its copy will be available for use.

– Everyone
Mar 21 at 20:29




3




3





@Everyone except that it is usually a move rather than a copy, which is what the question is about.

– Quentin
Mar 22 at 9:24





@Everyone except that it is usually a move rather than a copy, which is what the question is about.

– Quentin
Mar 22 at 9:24












1 Answer
1






active

oldest

votes


















30














virtual ~A() = default; is a user declared destructor. Because of that, A no longer has a move constructor. That means return tmp; can't move tmp and since tmp is not copyable, you get a compiler error.



There are two ways you can fix this. You can add a move constructor like



struct A{
std::unique_ptr<B> x;

A() = default; // you have to add this since the move constructor was added
A(A&&) = default; // defaulted move
virtual ~A() = default;
};


or you can create a base class that has the virtual destructor and inherit from that like



struct C {
virtual ~C() = default;
};

struct A : C {
std::unique_ptr<B> x;
};


This works because A no longer has a user declared destructor (Yes, C does but we only care about A) so it will still generate a move constructor in A. The important part of this is that C doesn't have a deleted move constructor, it just doesn't have one period, so trying to move it will cause a copy. That means
C's copy constructor is called in A's implicitly generated move constructor since C(std::move(A_obj_to_move_from)) will copy as long as it doesn't have a deleted move constructor.






share|improve this answer





















  • 10





    Better to follow the Rule of Zero/Five. Either add all of (copy ctor, move ctor, copy assignment, move assignment, destructor) or add none of them. In this example, none of them are necessary.

    – 0x5453
    Mar 21 at 20:33






  • 3





    @0x5453 Unless this is a parent class and the OP wants the derived classes to get destroyed properly. You need a virtual destructor if you have polymorphism.

    – NathanOliver
    Mar 21 at 20:34






  • 3





    @Tzalumen no delete is required (because that's what the unique pointer does for you), but a virtual destructor is required so that the unique pointer won't have UB.

    – eerorika
    Mar 21 at 20:40








  • 3





    @Tzalumen If you delete an object of class X through a pointer to a base class of X and that base class doesn't have a virtual dtor, it's Undefined Behaviour. Regardless of what the destructor does.

    – Angew
    Mar 21 at 20:41






  • 3





    @Tzalumen If you have polymorphism, you must have a virtual destructor. If you don't the destructor for the derived class won't be called and you have UB.

    – NathanOliver
    Mar 21 at 20:41














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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









30














virtual ~A() = default; is a user declared destructor. Because of that, A no longer has a move constructor. That means return tmp; can't move tmp and since tmp is not copyable, you get a compiler error.



There are two ways you can fix this. You can add a move constructor like



struct A{
std::unique_ptr<B> x;

A() = default; // you have to add this since the move constructor was added
A(A&&) = default; // defaulted move
virtual ~A() = default;
};


or you can create a base class that has the virtual destructor and inherit from that like



struct C {
virtual ~C() = default;
};

struct A : C {
std::unique_ptr<B> x;
};


This works because A no longer has a user declared destructor (Yes, C does but we only care about A) so it will still generate a move constructor in A. The important part of this is that C doesn't have a deleted move constructor, it just doesn't have one period, so trying to move it will cause a copy. That means
C's copy constructor is called in A's implicitly generated move constructor since C(std::move(A_obj_to_move_from)) will copy as long as it doesn't have a deleted move constructor.






share|improve this answer





















  • 10





    Better to follow the Rule of Zero/Five. Either add all of (copy ctor, move ctor, copy assignment, move assignment, destructor) or add none of them. In this example, none of them are necessary.

    – 0x5453
    Mar 21 at 20:33






  • 3





    @0x5453 Unless this is a parent class and the OP wants the derived classes to get destroyed properly. You need a virtual destructor if you have polymorphism.

    – NathanOliver
    Mar 21 at 20:34






  • 3





    @Tzalumen no delete is required (because that's what the unique pointer does for you), but a virtual destructor is required so that the unique pointer won't have UB.

    – eerorika
    Mar 21 at 20:40








  • 3





    @Tzalumen If you delete an object of class X through a pointer to a base class of X and that base class doesn't have a virtual dtor, it's Undefined Behaviour. Regardless of what the destructor does.

    – Angew
    Mar 21 at 20:41






  • 3





    @Tzalumen If you have polymorphism, you must have a virtual destructor. If you don't the destructor for the derived class won't be called and you have UB.

    – NathanOliver
    Mar 21 at 20:41


















30














virtual ~A() = default; is a user declared destructor. Because of that, A no longer has a move constructor. That means return tmp; can't move tmp and since tmp is not copyable, you get a compiler error.



There are two ways you can fix this. You can add a move constructor like



struct A{
std::unique_ptr<B> x;

A() = default; // you have to add this since the move constructor was added
A(A&&) = default; // defaulted move
virtual ~A() = default;
};


or you can create a base class that has the virtual destructor and inherit from that like



struct C {
virtual ~C() = default;
};

struct A : C {
std::unique_ptr<B> x;
};


This works because A no longer has a user declared destructor (Yes, C does but we only care about A) so it will still generate a move constructor in A. The important part of this is that C doesn't have a deleted move constructor, it just doesn't have one period, so trying to move it will cause a copy. That means
C's copy constructor is called in A's implicitly generated move constructor since C(std::move(A_obj_to_move_from)) will copy as long as it doesn't have a deleted move constructor.






share|improve this answer





















  • 10





    Better to follow the Rule of Zero/Five. Either add all of (copy ctor, move ctor, copy assignment, move assignment, destructor) or add none of them. In this example, none of them are necessary.

    – 0x5453
    Mar 21 at 20:33






  • 3





    @0x5453 Unless this is a parent class and the OP wants the derived classes to get destroyed properly. You need a virtual destructor if you have polymorphism.

    – NathanOliver
    Mar 21 at 20:34






  • 3





    @Tzalumen no delete is required (because that's what the unique pointer does for you), but a virtual destructor is required so that the unique pointer won't have UB.

    – eerorika
    Mar 21 at 20:40








  • 3





    @Tzalumen If you delete an object of class X through a pointer to a base class of X and that base class doesn't have a virtual dtor, it's Undefined Behaviour. Regardless of what the destructor does.

    – Angew
    Mar 21 at 20:41






  • 3





    @Tzalumen If you have polymorphism, you must have a virtual destructor. If you don't the destructor for the derived class won't be called and you have UB.

    – NathanOliver
    Mar 21 at 20:41
















30












30








30







virtual ~A() = default; is a user declared destructor. Because of that, A no longer has a move constructor. That means return tmp; can't move tmp and since tmp is not copyable, you get a compiler error.



There are two ways you can fix this. You can add a move constructor like



struct A{
std::unique_ptr<B> x;

A() = default; // you have to add this since the move constructor was added
A(A&&) = default; // defaulted move
virtual ~A() = default;
};


or you can create a base class that has the virtual destructor and inherit from that like



struct C {
virtual ~C() = default;
};

struct A : C {
std::unique_ptr<B> x;
};


This works because A no longer has a user declared destructor (Yes, C does but we only care about A) so it will still generate a move constructor in A. The important part of this is that C doesn't have a deleted move constructor, it just doesn't have one period, so trying to move it will cause a copy. That means
C's copy constructor is called in A's implicitly generated move constructor since C(std::move(A_obj_to_move_from)) will copy as long as it doesn't have a deleted move constructor.






share|improve this answer















virtual ~A() = default; is a user declared destructor. Because of that, A no longer has a move constructor. That means return tmp; can't move tmp and since tmp is not copyable, you get a compiler error.



There are two ways you can fix this. You can add a move constructor like



struct A{
std::unique_ptr<B> x;

A() = default; // you have to add this since the move constructor was added
A(A&&) = default; // defaulted move
virtual ~A() = default;
};


or you can create a base class that has the virtual destructor and inherit from that like



struct C {
virtual ~C() = default;
};

struct A : C {
std::unique_ptr<B> x;
};


This works because A no longer has a user declared destructor (Yes, C does but we only care about A) so it will still generate a move constructor in A. The important part of this is that C doesn't have a deleted move constructor, it just doesn't have one period, so trying to move it will cause a copy. That means
C's copy constructor is called in A's implicitly generated move constructor since C(std::move(A_obj_to_move_from)) will copy as long as it doesn't have a deleted move constructor.







share|improve this answer














share|improve this answer



share|improve this answer








edited Mar 22 at 12:44

























answered Mar 21 at 20:32









NathanOliverNathanOliver

97.1k16137214




97.1k16137214








  • 10





    Better to follow the Rule of Zero/Five. Either add all of (copy ctor, move ctor, copy assignment, move assignment, destructor) or add none of them. In this example, none of them are necessary.

    – 0x5453
    Mar 21 at 20:33






  • 3





    @0x5453 Unless this is a parent class and the OP wants the derived classes to get destroyed properly. You need a virtual destructor if you have polymorphism.

    – NathanOliver
    Mar 21 at 20:34






  • 3





    @Tzalumen no delete is required (because that's what the unique pointer does for you), but a virtual destructor is required so that the unique pointer won't have UB.

    – eerorika
    Mar 21 at 20:40








  • 3





    @Tzalumen If you delete an object of class X through a pointer to a base class of X and that base class doesn't have a virtual dtor, it's Undefined Behaviour. Regardless of what the destructor does.

    – Angew
    Mar 21 at 20:41






  • 3





    @Tzalumen If you have polymorphism, you must have a virtual destructor. If you don't the destructor for the derived class won't be called and you have UB.

    – NathanOliver
    Mar 21 at 20:41
















  • 10





    Better to follow the Rule of Zero/Five. Either add all of (copy ctor, move ctor, copy assignment, move assignment, destructor) or add none of them. In this example, none of them are necessary.

    – 0x5453
    Mar 21 at 20:33






  • 3





    @0x5453 Unless this is a parent class and the OP wants the derived classes to get destroyed properly. You need a virtual destructor if you have polymorphism.

    – NathanOliver
    Mar 21 at 20:34






  • 3





    @Tzalumen no delete is required (because that's what the unique pointer does for you), but a virtual destructor is required so that the unique pointer won't have UB.

    – eerorika
    Mar 21 at 20:40








  • 3





    @Tzalumen If you delete an object of class X through a pointer to a base class of X and that base class doesn't have a virtual dtor, it's Undefined Behaviour. Regardless of what the destructor does.

    – Angew
    Mar 21 at 20:41






  • 3





    @Tzalumen If you have polymorphism, you must have a virtual destructor. If you don't the destructor for the derived class won't be called and you have UB.

    – NathanOliver
    Mar 21 at 20:41










10




10





Better to follow the Rule of Zero/Five. Either add all of (copy ctor, move ctor, copy assignment, move assignment, destructor) or add none of them. In this example, none of them are necessary.

– 0x5453
Mar 21 at 20:33





Better to follow the Rule of Zero/Five. Either add all of (copy ctor, move ctor, copy assignment, move assignment, destructor) or add none of them. In this example, none of them are necessary.

– 0x5453
Mar 21 at 20:33




3




3





@0x5453 Unless this is a parent class and the OP wants the derived classes to get destroyed properly. You need a virtual destructor if you have polymorphism.

– NathanOliver
Mar 21 at 20:34





@0x5453 Unless this is a parent class and the OP wants the derived classes to get destroyed properly. You need a virtual destructor if you have polymorphism.

– NathanOliver
Mar 21 at 20:34




3




3





@Tzalumen no delete is required (because that's what the unique pointer does for you), but a virtual destructor is required so that the unique pointer won't have UB.

– eerorika
Mar 21 at 20:40







@Tzalumen no delete is required (because that's what the unique pointer does for you), but a virtual destructor is required so that the unique pointer won't have UB.

– eerorika
Mar 21 at 20:40






3




3





@Tzalumen If you delete an object of class X through a pointer to a base class of X and that base class doesn't have a virtual dtor, it's Undefined Behaviour. Regardless of what the destructor does.

– Angew
Mar 21 at 20:41





@Tzalumen If you delete an object of class X through a pointer to a base class of X and that base class doesn't have a virtual dtor, it's Undefined Behaviour. Regardless of what the destructor does.

– Angew
Mar 21 at 20:41




3




3





@Tzalumen If you have polymorphism, you must have a virtual destructor. If you don't the destructor for the derived class won't be called and you have UB.

– NathanOliver
Mar 21 at 20:41







@Tzalumen If you have polymorphism, you must have a virtual destructor. If you don't the destructor for the derived class won't be called and you have UB.

– NathanOliver
Mar 21 at 20:41






















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