What happens when you cast a spell on yourself with spell turning on?












11












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I have tried looking on the internet and the FAQs but I couldn't find an answer to this.

It seems like when you cast a spell on yourself and spell turning is on it gets reflected to yourself...but you have spell turning on (unless the charges were consumed by your spell) so it should create a resonance field.



This doesn't seem right, but there's no exception on spells cast to yourself in the spell description. The only thing one could say is that the resonance field paragraph says "attacking spellcaster" which implies a hostile action, but I don't really want to imply things and this seems just a case of bad wording










share|improve this question











$endgroup$








  • 1




    $begingroup$
    Per this thread "Spell Turning works on any spell that: 1) Has a "Target:" line in its header block 2) Does not have an "Area:" or "Effect:" line in its header block 3) Has a range other than touch." - I honestly cannot find any spell that would fit this description and have a "harmless" tag. Thus, I doubt if there exist a situation where section about attacking spellcaster wouldn't apply. Do you have any example o spell that would be turned but is in no way an attack?
    $endgroup$
    – Mołot
    14 hours ago








  • 2




    $begingroup$
    Mass heal, for one, and perhaps friendly castings from wands...It's an interesting question for an interesting spell...
    $endgroup$
    – TigerDM
    13 hours ago








  • 1




    $begingroup$
    @TigerDM good point. Minor nitpick, Mass Heal is attack spell if you are using it against undead ;) but you got me - most of the time it is a good example.
    $endgroup$
    – Mołot
    12 hours ago










  • $begingroup$
    Mass Bull's Strength is another such spells without amibguity (unless someone doesn't really want to get stronger)
    $endgroup$
    – valepu
    12 hours ago






  • 1




    $begingroup$
    Who's to say it's not largely hostile? Maybe this guy wants to Magic Missile himself for some reason. Maybe he's trapped in an otherwise inescapable dungeon and wants to set up a resonating field in the hopes of hitting that 98-100 and being sucked into another plane. Heck, Dispel Magic is a fine example of a spell that might be good and might be bad, and applies at range.
    $endgroup$
    – Ben Barden
    4 hours ago
















11












$begingroup$


I have tried looking on the internet and the FAQs but I couldn't find an answer to this.

It seems like when you cast a spell on yourself and spell turning is on it gets reflected to yourself...but you have spell turning on (unless the charges were consumed by your spell) so it should create a resonance field.



This doesn't seem right, but there's no exception on spells cast to yourself in the spell description. The only thing one could say is that the resonance field paragraph says "attacking spellcaster" which implies a hostile action, but I don't really want to imply things and this seems just a case of bad wording










share|improve this question











$endgroup$








  • 1




    $begingroup$
    Per this thread "Spell Turning works on any spell that: 1) Has a "Target:" line in its header block 2) Does not have an "Area:" or "Effect:" line in its header block 3) Has a range other than touch." - I honestly cannot find any spell that would fit this description and have a "harmless" tag. Thus, I doubt if there exist a situation where section about attacking spellcaster wouldn't apply. Do you have any example o spell that would be turned but is in no way an attack?
    $endgroup$
    – Mołot
    14 hours ago








  • 2




    $begingroup$
    Mass heal, for one, and perhaps friendly castings from wands...It's an interesting question for an interesting spell...
    $endgroup$
    – TigerDM
    13 hours ago








  • 1




    $begingroup$
    @TigerDM good point. Minor nitpick, Mass Heal is attack spell if you are using it against undead ;) but you got me - most of the time it is a good example.
    $endgroup$
    – Mołot
    12 hours ago










  • $begingroup$
    Mass Bull's Strength is another such spells without amibguity (unless someone doesn't really want to get stronger)
    $endgroup$
    – valepu
    12 hours ago






  • 1




    $begingroup$
    Who's to say it's not largely hostile? Maybe this guy wants to Magic Missile himself for some reason. Maybe he's trapped in an otherwise inescapable dungeon and wants to set up a resonating field in the hopes of hitting that 98-100 and being sucked into another plane. Heck, Dispel Magic is a fine example of a spell that might be good and might be bad, and applies at range.
    $endgroup$
    – Ben Barden
    4 hours ago














11












11








11





$begingroup$


I have tried looking on the internet and the FAQs but I couldn't find an answer to this.

It seems like when you cast a spell on yourself and spell turning is on it gets reflected to yourself...but you have spell turning on (unless the charges were consumed by your spell) so it should create a resonance field.



This doesn't seem right, but there's no exception on spells cast to yourself in the spell description. The only thing one could say is that the resonance field paragraph says "attacking spellcaster" which implies a hostile action, but I don't really want to imply things and this seems just a case of bad wording










share|improve this question











$endgroup$




I have tried looking on the internet and the FAQs but I couldn't find an answer to this.

It seems like when you cast a spell on yourself and spell turning is on it gets reflected to yourself...but you have spell turning on (unless the charges were consumed by your spell) so it should create a resonance field.



This doesn't seem right, but there's no exception on spells cast to yourself in the spell description. The only thing one could say is that the resonance field paragraph says "attacking spellcaster" which implies a hostile action, but I don't really want to imply things and this seems just a case of bad wording







spells dnd-3.5e






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 14 hours ago









Sdjz

12.9k461106




12.9k461106










asked 14 hours ago









valepuvalepu

531212




531212








  • 1




    $begingroup$
    Per this thread "Spell Turning works on any spell that: 1) Has a "Target:" line in its header block 2) Does not have an "Area:" or "Effect:" line in its header block 3) Has a range other than touch." - I honestly cannot find any spell that would fit this description and have a "harmless" tag. Thus, I doubt if there exist a situation where section about attacking spellcaster wouldn't apply. Do you have any example o spell that would be turned but is in no way an attack?
    $endgroup$
    – Mołot
    14 hours ago








  • 2




    $begingroup$
    Mass heal, for one, and perhaps friendly castings from wands...It's an interesting question for an interesting spell...
    $endgroup$
    – TigerDM
    13 hours ago








  • 1




    $begingroup$
    @TigerDM good point. Minor nitpick, Mass Heal is attack spell if you are using it against undead ;) but you got me - most of the time it is a good example.
    $endgroup$
    – Mołot
    12 hours ago










  • $begingroup$
    Mass Bull's Strength is another such spells without amibguity (unless someone doesn't really want to get stronger)
    $endgroup$
    – valepu
    12 hours ago






  • 1




    $begingroup$
    Who's to say it's not largely hostile? Maybe this guy wants to Magic Missile himself for some reason. Maybe he's trapped in an otherwise inescapable dungeon and wants to set up a resonating field in the hopes of hitting that 98-100 and being sucked into another plane. Heck, Dispel Magic is a fine example of a spell that might be good and might be bad, and applies at range.
    $endgroup$
    – Ben Barden
    4 hours ago














  • 1




    $begingroup$
    Per this thread "Spell Turning works on any spell that: 1) Has a "Target:" line in its header block 2) Does not have an "Area:" or "Effect:" line in its header block 3) Has a range other than touch." - I honestly cannot find any spell that would fit this description and have a "harmless" tag. Thus, I doubt if there exist a situation where section about attacking spellcaster wouldn't apply. Do you have any example o spell that would be turned but is in no way an attack?
    $endgroup$
    – Mołot
    14 hours ago








  • 2




    $begingroup$
    Mass heal, for one, and perhaps friendly castings from wands...It's an interesting question for an interesting spell...
    $endgroup$
    – TigerDM
    13 hours ago








  • 1




    $begingroup$
    @TigerDM good point. Minor nitpick, Mass Heal is attack spell if you are using it against undead ;) but you got me - most of the time it is a good example.
    $endgroup$
    – Mołot
    12 hours ago










  • $begingroup$
    Mass Bull's Strength is another such spells without amibguity (unless someone doesn't really want to get stronger)
    $endgroup$
    – valepu
    12 hours ago






  • 1




    $begingroup$
    Who's to say it's not largely hostile? Maybe this guy wants to Magic Missile himself for some reason. Maybe he's trapped in an otherwise inescapable dungeon and wants to set up a resonating field in the hopes of hitting that 98-100 and being sucked into another plane. Heck, Dispel Magic is a fine example of a spell that might be good and might be bad, and applies at range.
    $endgroup$
    – Ben Barden
    4 hours ago








1




1




$begingroup$
Per this thread "Spell Turning works on any spell that: 1) Has a "Target:" line in its header block 2) Does not have an "Area:" or "Effect:" line in its header block 3) Has a range other than touch." - I honestly cannot find any spell that would fit this description and have a "harmless" tag. Thus, I doubt if there exist a situation where section about attacking spellcaster wouldn't apply. Do you have any example o spell that would be turned but is in no way an attack?
$endgroup$
– Mołot
14 hours ago






$begingroup$
Per this thread "Spell Turning works on any spell that: 1) Has a "Target:" line in its header block 2) Does not have an "Area:" or "Effect:" line in its header block 3) Has a range other than touch." - I honestly cannot find any spell that would fit this description and have a "harmless" tag. Thus, I doubt if there exist a situation where section about attacking spellcaster wouldn't apply. Do you have any example o spell that would be turned but is in no way an attack?
$endgroup$
– Mołot
14 hours ago






2




2




$begingroup$
Mass heal, for one, and perhaps friendly castings from wands...It's an interesting question for an interesting spell...
$endgroup$
– TigerDM
13 hours ago






$begingroup$
Mass heal, for one, and perhaps friendly castings from wands...It's an interesting question for an interesting spell...
$endgroup$
– TigerDM
13 hours ago






1




1




$begingroup$
@TigerDM good point. Minor nitpick, Mass Heal is attack spell if you are using it against undead ;) but you got me - most of the time it is a good example.
$endgroup$
– Mołot
12 hours ago




$begingroup$
@TigerDM good point. Minor nitpick, Mass Heal is attack spell if you are using it against undead ;) but you got me - most of the time it is a good example.
$endgroup$
– Mołot
12 hours ago












$begingroup$
Mass Bull's Strength is another such spells without amibguity (unless someone doesn't really want to get stronger)
$endgroup$
– valepu
12 hours ago




$begingroup$
Mass Bull's Strength is another such spells without amibguity (unless someone doesn't really want to get stronger)
$endgroup$
– valepu
12 hours ago




1




1




$begingroup$
Who's to say it's not largely hostile? Maybe this guy wants to Magic Missile himself for some reason. Maybe he's trapped in an otherwise inescapable dungeon and wants to set up a resonating field in the hopes of hitting that 98-100 and being sucked into another plane. Heck, Dispel Magic is a fine example of a spell that might be good and might be bad, and applies at range.
$endgroup$
– Ben Barden
4 hours ago




$begingroup$
Who's to say it's not largely hostile? Maybe this guy wants to Magic Missile himself for some reason. Maybe he's trapped in an otherwise inescapable dungeon and wants to set up a resonating field in the hopes of hitting that 98-100 and being sucked into another plane. Heck, Dispel Magic is a fine example of a spell that might be good and might be bad, and applies at range.
$endgroup$
– Ben Barden
4 hours ago










3 Answers
3






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7












$begingroup$

As written, I think it is unclear (bad wording as you say), what is meant to happen and it'll truly be up to the DM to decide. But I'll take a stab at it:



Let's break the spell description down a bit. As per the Spell Turning description:




Spells and spell-like effects targeted on you are turned back upon the original caster.




This DM would rule that Spell Turning would turn the spell back on you, as the description says. Hence, if you target yourself, you are still the target, but you also lose x levels of Spell Turning doing that.



Now, there's the question of the resonance field:




If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.




The spell does not, and cannot differentiate between casters (you aren't concentrating on it or anything) and so, as it is written and because the spell doesn't know attacker from non-attacker, there can be a case for the resonance field effect. Definitely--and it could be a very fun, random thing.



However, there is also a good case to be made that since there aren't really two Spell Turnings reacting against one another that this effect wouldn't occur. To this DM, a resonance fields requires this set of events:




  1. a spell cast on you by attacking/other spellcaster

  2. spell returned to "enemy" by your Spell Turning

  3. spel returned back to you by the attacking/other spellcaster's Spell Turning

  4. a resonance field effect is created where you roll for a random effect from the table in the spell description (I picture a spell stuck between two bubbles exploding into a random effect)


Despite RAW, this DM would rule that no resonance field effect would occur (unless the scenario above is met). All of this is to say that once you cast Spell Turning, do not expect to target yourself with spells or else lose Spell Turning levels.



Now, if you cast Spell Turning on yourself while you already have Spell Turning cast on yourself... ;)






share|improve this answer











$endgroup$













  • $begingroup$
    So what is a "resonating field" and what effect does it have?
    $endgroup$
    – David K
    11 hours ago






  • 2




    $begingroup$
    Check out the spell description for more on that :)
    $endgroup$
    – TigerDM
    10 hours ago






  • 1




    $begingroup$
    "98-100: Both of you go through a rift into another plane." Well, that would be an unexpected turn of events.
    $endgroup$
    – David K
    10 hours ago










  • $begingroup$
    Bahaha the random fun-ness. It might be a great "self-destruct" for the good of the team/last ditch escape effort.
    $endgroup$
    – TigerDM
    10 hours ago










  • $begingroup$
    @DavidK For both of you!
    $endgroup$
    – Yakk
    10 hours ago



















2












$begingroup$

You create a resonating field.



Since you are attacking yourself, you are the attacking spellcaster so as it states




If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.







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$endgroup$









  • 2




    $begingroup$
    Question says the resonance field paragraph says "attacking spellcaster" which implies a hostile action, but I don't really want to imply things - can you describe why this would apply to non-attack spells also? In my game it would be a resonating field all right, but question correctly points out there is a problem with the rules, and your answer looks like it's ignoring that problem rather than solving it.
    $endgroup$
    – Mołot
    13 hours ago



















1












$begingroup$

If the effect is beneficial (not harmful, as I suppose most spells you want to cast on yourself are), then I'm not sure at all that "You and a spellcasting attacker are both warded [...]" applies.



Therefore, no resonating field should ever be created in this case.



Starting from this assumption, what happens when you try to buff yourself is that the spell bounces on the spellcaster, again and again, until the affected spell levels are completely consumed and the spell has a chance of affecting either its target or its caster.



In short, casting a buff that is susceptible to spell turning upon yourself succeeds, but spell turning ends.






share|improve this answer









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    3 Answers
    3






    active

    oldest

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    3 Answers
    3






    active

    oldest

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    active

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    active

    oldest

    votes









    7












    $begingroup$

    As written, I think it is unclear (bad wording as you say), what is meant to happen and it'll truly be up to the DM to decide. But I'll take a stab at it:



    Let's break the spell description down a bit. As per the Spell Turning description:




    Spells and spell-like effects targeted on you are turned back upon the original caster.




    This DM would rule that Spell Turning would turn the spell back on you, as the description says. Hence, if you target yourself, you are still the target, but you also lose x levels of Spell Turning doing that.



    Now, there's the question of the resonance field:




    If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.




    The spell does not, and cannot differentiate between casters (you aren't concentrating on it or anything) and so, as it is written and because the spell doesn't know attacker from non-attacker, there can be a case for the resonance field effect. Definitely--and it could be a very fun, random thing.



    However, there is also a good case to be made that since there aren't really two Spell Turnings reacting against one another that this effect wouldn't occur. To this DM, a resonance fields requires this set of events:




    1. a spell cast on you by attacking/other spellcaster

    2. spell returned to "enemy" by your Spell Turning

    3. spel returned back to you by the attacking/other spellcaster's Spell Turning

    4. a resonance field effect is created where you roll for a random effect from the table in the spell description (I picture a spell stuck between two bubbles exploding into a random effect)


    Despite RAW, this DM would rule that no resonance field effect would occur (unless the scenario above is met). All of this is to say that once you cast Spell Turning, do not expect to target yourself with spells or else lose Spell Turning levels.



    Now, if you cast Spell Turning on yourself while you already have Spell Turning cast on yourself... ;)






    share|improve this answer











    $endgroup$













    • $begingroup$
      So what is a "resonating field" and what effect does it have?
      $endgroup$
      – David K
      11 hours ago






    • 2




      $begingroup$
      Check out the spell description for more on that :)
      $endgroup$
      – TigerDM
      10 hours ago






    • 1




      $begingroup$
      "98-100: Both of you go through a rift into another plane." Well, that would be an unexpected turn of events.
      $endgroup$
      – David K
      10 hours ago










    • $begingroup$
      Bahaha the random fun-ness. It might be a great "self-destruct" for the good of the team/last ditch escape effort.
      $endgroup$
      – TigerDM
      10 hours ago










    • $begingroup$
      @DavidK For both of you!
      $endgroup$
      – Yakk
      10 hours ago
















    7












    $begingroup$

    As written, I think it is unclear (bad wording as you say), what is meant to happen and it'll truly be up to the DM to decide. But I'll take a stab at it:



    Let's break the spell description down a bit. As per the Spell Turning description:




    Spells and spell-like effects targeted on you are turned back upon the original caster.




    This DM would rule that Spell Turning would turn the spell back on you, as the description says. Hence, if you target yourself, you are still the target, but you also lose x levels of Spell Turning doing that.



    Now, there's the question of the resonance field:




    If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.




    The spell does not, and cannot differentiate between casters (you aren't concentrating on it or anything) and so, as it is written and because the spell doesn't know attacker from non-attacker, there can be a case for the resonance field effect. Definitely--and it could be a very fun, random thing.



    However, there is also a good case to be made that since there aren't really two Spell Turnings reacting against one another that this effect wouldn't occur. To this DM, a resonance fields requires this set of events:




    1. a spell cast on you by attacking/other spellcaster

    2. spell returned to "enemy" by your Spell Turning

    3. spel returned back to you by the attacking/other spellcaster's Spell Turning

    4. a resonance field effect is created where you roll for a random effect from the table in the spell description (I picture a spell stuck between two bubbles exploding into a random effect)


    Despite RAW, this DM would rule that no resonance field effect would occur (unless the scenario above is met). All of this is to say that once you cast Spell Turning, do not expect to target yourself with spells or else lose Spell Turning levels.



    Now, if you cast Spell Turning on yourself while you already have Spell Turning cast on yourself... ;)






    share|improve this answer











    $endgroup$













    • $begingroup$
      So what is a "resonating field" and what effect does it have?
      $endgroup$
      – David K
      11 hours ago






    • 2




      $begingroup$
      Check out the spell description for more on that :)
      $endgroup$
      – TigerDM
      10 hours ago






    • 1




      $begingroup$
      "98-100: Both of you go through a rift into another plane." Well, that would be an unexpected turn of events.
      $endgroup$
      – David K
      10 hours ago










    • $begingroup$
      Bahaha the random fun-ness. It might be a great "self-destruct" for the good of the team/last ditch escape effort.
      $endgroup$
      – TigerDM
      10 hours ago










    • $begingroup$
      @DavidK For both of you!
      $endgroup$
      – Yakk
      10 hours ago














    7












    7








    7





    $begingroup$

    As written, I think it is unclear (bad wording as you say), what is meant to happen and it'll truly be up to the DM to decide. But I'll take a stab at it:



    Let's break the spell description down a bit. As per the Spell Turning description:




    Spells and spell-like effects targeted on you are turned back upon the original caster.




    This DM would rule that Spell Turning would turn the spell back on you, as the description says. Hence, if you target yourself, you are still the target, but you also lose x levels of Spell Turning doing that.



    Now, there's the question of the resonance field:




    If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.




    The spell does not, and cannot differentiate between casters (you aren't concentrating on it or anything) and so, as it is written and because the spell doesn't know attacker from non-attacker, there can be a case for the resonance field effect. Definitely--and it could be a very fun, random thing.



    However, there is also a good case to be made that since there aren't really two Spell Turnings reacting against one another that this effect wouldn't occur. To this DM, a resonance fields requires this set of events:




    1. a spell cast on you by attacking/other spellcaster

    2. spell returned to "enemy" by your Spell Turning

    3. spel returned back to you by the attacking/other spellcaster's Spell Turning

    4. a resonance field effect is created where you roll for a random effect from the table in the spell description (I picture a spell stuck between two bubbles exploding into a random effect)


    Despite RAW, this DM would rule that no resonance field effect would occur (unless the scenario above is met). All of this is to say that once you cast Spell Turning, do not expect to target yourself with spells or else lose Spell Turning levels.



    Now, if you cast Spell Turning on yourself while you already have Spell Turning cast on yourself... ;)






    share|improve this answer











    $endgroup$



    As written, I think it is unclear (bad wording as you say), what is meant to happen and it'll truly be up to the DM to decide. But I'll take a stab at it:



    Let's break the spell description down a bit. As per the Spell Turning description:




    Spells and spell-like effects targeted on you are turned back upon the original caster.




    This DM would rule that Spell Turning would turn the spell back on you, as the description says. Hence, if you target yourself, you are still the target, but you also lose x levels of Spell Turning doing that.



    Now, there's the question of the resonance field:




    If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.




    The spell does not, and cannot differentiate between casters (you aren't concentrating on it or anything) and so, as it is written and because the spell doesn't know attacker from non-attacker, there can be a case for the resonance field effect. Definitely--and it could be a very fun, random thing.



    However, there is also a good case to be made that since there aren't really two Spell Turnings reacting against one another that this effect wouldn't occur. To this DM, a resonance fields requires this set of events:




    1. a spell cast on you by attacking/other spellcaster

    2. spell returned to "enemy" by your Spell Turning

    3. spel returned back to you by the attacking/other spellcaster's Spell Turning

    4. a resonance field effect is created where you roll for a random effect from the table in the spell description (I picture a spell stuck between two bubbles exploding into a random effect)


    Despite RAW, this DM would rule that no resonance field effect would occur (unless the scenario above is met). All of this is to say that once you cast Spell Turning, do not expect to target yourself with spells or else lose Spell Turning levels.



    Now, if you cast Spell Turning on yourself while you already have Spell Turning cast on yourself... ;)







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 10 hours ago

























    answered 13 hours ago









    TigerDMTigerDM

    808211




    808211












    • $begingroup$
      So what is a "resonating field" and what effect does it have?
      $endgroup$
      – David K
      11 hours ago






    • 2




      $begingroup$
      Check out the spell description for more on that :)
      $endgroup$
      – TigerDM
      10 hours ago






    • 1




      $begingroup$
      "98-100: Both of you go through a rift into another plane." Well, that would be an unexpected turn of events.
      $endgroup$
      – David K
      10 hours ago










    • $begingroup$
      Bahaha the random fun-ness. It might be a great "self-destruct" for the good of the team/last ditch escape effort.
      $endgroup$
      – TigerDM
      10 hours ago










    • $begingroup$
      @DavidK For both of you!
      $endgroup$
      – Yakk
      10 hours ago


















    • $begingroup$
      So what is a "resonating field" and what effect does it have?
      $endgroup$
      – David K
      11 hours ago






    • 2




      $begingroup$
      Check out the spell description for more on that :)
      $endgroup$
      – TigerDM
      10 hours ago






    • 1




      $begingroup$
      "98-100: Both of you go through a rift into another plane." Well, that would be an unexpected turn of events.
      $endgroup$
      – David K
      10 hours ago










    • $begingroup$
      Bahaha the random fun-ness. It might be a great "self-destruct" for the good of the team/last ditch escape effort.
      $endgroup$
      – TigerDM
      10 hours ago










    • $begingroup$
      @DavidK For both of you!
      $endgroup$
      – Yakk
      10 hours ago
















    $begingroup$
    So what is a "resonating field" and what effect does it have?
    $endgroup$
    – David K
    11 hours ago




    $begingroup$
    So what is a "resonating field" and what effect does it have?
    $endgroup$
    – David K
    11 hours ago




    2




    2




    $begingroup$
    Check out the spell description for more on that :)
    $endgroup$
    – TigerDM
    10 hours ago




    $begingroup$
    Check out the spell description for more on that :)
    $endgroup$
    – TigerDM
    10 hours ago




    1




    1




    $begingroup$
    "98-100: Both of you go through a rift into another plane." Well, that would be an unexpected turn of events.
    $endgroup$
    – David K
    10 hours ago




    $begingroup$
    "98-100: Both of you go through a rift into another plane." Well, that would be an unexpected turn of events.
    $endgroup$
    – David K
    10 hours ago












    $begingroup$
    Bahaha the random fun-ness. It might be a great "self-destruct" for the good of the team/last ditch escape effort.
    $endgroup$
    – TigerDM
    10 hours ago




    $begingroup$
    Bahaha the random fun-ness. It might be a great "self-destruct" for the good of the team/last ditch escape effort.
    $endgroup$
    – TigerDM
    10 hours ago












    $begingroup$
    @DavidK For both of you!
    $endgroup$
    – Yakk
    10 hours ago




    $begingroup$
    @DavidK For both of you!
    $endgroup$
    – Yakk
    10 hours ago













    2












    $begingroup$

    You create a resonating field.



    Since you are attacking yourself, you are the attacking spellcaster so as it states




    If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.







    share|improve this answer










    New contributor




    Wizo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






    $endgroup$









    • 2




      $begingroup$
      Question says the resonance field paragraph says "attacking spellcaster" which implies a hostile action, but I don't really want to imply things - can you describe why this would apply to non-attack spells also? In my game it would be a resonating field all right, but question correctly points out there is a problem with the rules, and your answer looks like it's ignoring that problem rather than solving it.
      $endgroup$
      – Mołot
      13 hours ago
















    2












    $begingroup$

    You create a resonating field.



    Since you are attacking yourself, you are the attacking spellcaster so as it states




    If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.







    share|improve this answer










    New contributor




    Wizo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






    $endgroup$









    • 2




      $begingroup$
      Question says the resonance field paragraph says "attacking spellcaster" which implies a hostile action, but I don't really want to imply things - can you describe why this would apply to non-attack spells also? In my game it would be a resonating field all right, but question correctly points out there is a problem with the rules, and your answer looks like it's ignoring that problem rather than solving it.
      $endgroup$
      – Mołot
      13 hours ago














    2












    2








    2





    $begingroup$

    You create a resonating field.



    Since you are attacking yourself, you are the attacking spellcaster so as it states




    If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.







    share|improve this answer










    New contributor




    Wizo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






    $endgroup$



    You create a resonating field.



    Since you are attacking yourself, you are the attacking spellcaster so as it states




    If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.








    share|improve this answer










    New contributor




    Wizo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.









    share|improve this answer



    share|improve this answer








    edited 13 hours ago









    Purple Monkey

    39.5k9163245




    39.5k9163245






    New contributor




    Wizo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.









    answered 13 hours ago









    WizoWizo

    313




    313




    New contributor




    Wizo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.





    New contributor





    Wizo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






    Wizo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.








    • 2




      $begingroup$
      Question says the resonance field paragraph says "attacking spellcaster" which implies a hostile action, but I don't really want to imply things - can you describe why this would apply to non-attack spells also? In my game it would be a resonating field all right, but question correctly points out there is a problem with the rules, and your answer looks like it's ignoring that problem rather than solving it.
      $endgroup$
      – Mołot
      13 hours ago














    • 2




      $begingroup$
      Question says the resonance field paragraph says "attacking spellcaster" which implies a hostile action, but I don't really want to imply things - can you describe why this would apply to non-attack spells also? In my game it would be a resonating field all right, but question correctly points out there is a problem with the rules, and your answer looks like it's ignoring that problem rather than solving it.
      $endgroup$
      – Mołot
      13 hours ago








    2




    2




    $begingroup$
    Question says the resonance field paragraph says "attacking spellcaster" which implies a hostile action, but I don't really want to imply things - can you describe why this would apply to non-attack spells also? In my game it would be a resonating field all right, but question correctly points out there is a problem with the rules, and your answer looks like it's ignoring that problem rather than solving it.
    $endgroup$
    – Mołot
    13 hours ago




    $begingroup$
    Question says the resonance field paragraph says "attacking spellcaster" which implies a hostile action, but I don't really want to imply things - can you describe why this would apply to non-attack spells also? In my game it would be a resonating field all right, but question correctly points out there is a problem with the rules, and your answer looks like it's ignoring that problem rather than solving it.
    $endgroup$
    – Mołot
    13 hours ago











    1












    $begingroup$

    If the effect is beneficial (not harmful, as I suppose most spells you want to cast on yourself are), then I'm not sure at all that "You and a spellcasting attacker are both warded [...]" applies.



    Therefore, no resonating field should ever be created in this case.



    Starting from this assumption, what happens when you try to buff yourself is that the spell bounces on the spellcaster, again and again, until the affected spell levels are completely consumed and the spell has a chance of affecting either its target or its caster.



    In short, casting a buff that is susceptible to spell turning upon yourself succeeds, but spell turning ends.






    share|improve this answer









    $endgroup$


















      1












      $begingroup$

      If the effect is beneficial (not harmful, as I suppose most spells you want to cast on yourself are), then I'm not sure at all that "You and a spellcasting attacker are both warded [...]" applies.



      Therefore, no resonating field should ever be created in this case.



      Starting from this assumption, what happens when you try to buff yourself is that the spell bounces on the spellcaster, again and again, until the affected spell levels are completely consumed and the spell has a chance of affecting either its target or its caster.



      In short, casting a buff that is susceptible to spell turning upon yourself succeeds, but spell turning ends.






      share|improve this answer









      $endgroup$
















        1












        1








        1





        $begingroup$

        If the effect is beneficial (not harmful, as I suppose most spells you want to cast on yourself are), then I'm not sure at all that "You and a spellcasting attacker are both warded [...]" applies.



        Therefore, no resonating field should ever be created in this case.



        Starting from this assumption, what happens when you try to buff yourself is that the spell bounces on the spellcaster, again and again, until the affected spell levels are completely consumed and the spell has a chance of affecting either its target or its caster.



        In short, casting a buff that is susceptible to spell turning upon yourself succeeds, but spell turning ends.






        share|improve this answer









        $endgroup$



        If the effect is beneficial (not harmful, as I suppose most spells you want to cast on yourself are), then I'm not sure at all that "You and a spellcasting attacker are both warded [...]" applies.



        Therefore, no resonating field should ever be created in this case.



        Starting from this assumption, what happens when you try to buff yourself is that the spell bounces on the spellcaster, again and again, until the affected spell levels are completely consumed and the spell has a chance of affecting either its target or its caster.



        In short, casting a buff that is susceptible to spell turning upon yourself succeeds, but spell turning ends.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 6 hours ago









        ZachielZachiel

        27.2k365134




        27.2k365134






























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